Hero Concept: Ivan The Winter Soldier
First of all, the Winter Soldier is *totally an original name but if you have any better ideas after reading this feel free to give suggestions in the comments 5000|cost=Default:
- $795 (Easy)
- $915 (Medium)
- $980 (Hard)
- $1090 (Impoppable)
Hero Favors:
- $715 (Easy)
- $825 (Medium)
- $880 (Hard)
- $980 (Impoppable)
|abilities=Dual Blasters (Level 3)
Glass of Vodka (Level 7)
MOAB Snowstorm (Level 10)
|targeting=First, Last, Close, Strong, Frozen|voice actor=David Harbour|damage=Level 1: 1
Level 5: 2
Level 7: 3
Level 10: 8
Level 11: 10
Level 14: 18
Level 20: 25|pierce=Level 1: 1
Level 2: 2 (Freeze)
Level 8: 4 (Freeze)
Level 16: 8 (Freeze)
|attackspeed=Level 1: Very Fast (0.2), 2 Burst, 0.7 cooldown for burst
Level 3: Burst 2-4
Level 4: Cooldown 0.7-0.4
Level 8: Burst 4-8
Level 10…
Confusion
Our conversations with other starseeds have led to an ennobling of hyper-life-affirming consciousness. Reality has always been full of travellers whose hearts are engulfed in non-locality. Who are we? Where on the great path will we be guided? Greed is born in the gap where aspiration has been excluded. The complexity of the present time seems to demand an ennobling of our bodies if we are going to survive. Only a lifeform of the cosmos may manifest this explosion of choice. Reality has always been buzzing with seekers whose essences are engulfed in wonder. We are at a crossroads of complexity and yearning. Throughout history, humans have been interacting with the universe via frequencies. Who are we? Where on the great mission will we be …
Balance change suggestions for 42.0
Balance change suggestions from a dev's point of view. I might write more of these ideas in the future.
- 1 Balance Changes
- 1.1 Dart Monkey
- 1.2 Boomerang Monkey
- 1.3 Bomb Shooter
- 1.4 Tack Shooter
- 1.5 Ice Monkey
- 1.6 Glue Gunner
- 1.7 Sniper Monkey
- 1.8 Monkey Sub
- 1.9 Monkey Ace
- 1.10 Mortar Monkey
- 1.11 Wizard Monkey
- 1.12 Ninja Monkey
- 1.13 Spike Factory
- 1.14 Beast Handler
- 1.15 Obyn Greenfoot
- 1.16 Geraldo
We like the cheap niche of the high-damage rapid-fire hybrid that Sharp Shooter brings, but misses far more than we would like it to, given its high range.
- Sharp Shooter projectile speed increased (400 -> 500)
- Crossbow Master projectile speed increased (450 -> 500)
The latest rework to Ricochet and MOAR Glaives has given too much of an advantage to the Extra Bounce MK, effectively doub…
Balance change suggestions for 39.0
Balance change suggestions from a dev's point of view. I might write more of these ideas in the future.
- 1 Balance Changes
- 1.1 Dart Monkey
- 1.2 Boomerang Monkey
- 1.3 Bomb Shooter
- 1.4 Tack Shooter
- 1.5 Ice Monkey
- 1.6 Glue Gunner
- 1.7 Monkey Sub
- 1.8 Mortar Monkey
- 1.9 Wizard Monkey
- 1.10 Super Monkey
- 1.11 Ninja Monkey
- 1.12 Alchemist
- 1.13 Druid
- 1.14 Dartling Gunner
- 1.15 Banana Farm
- 1.16 Spike Factory
- 1.17 Engineer Monkey
- 1.18 Beast Handler
- 1.19 Gwendolin
- 1.20 Obyn Greenfoot
- 1.21 Adora
Sharp Shooter has a fairly strong niche role for its low T4 cost, though its high range means it can sometimes miss bloons, for such low pierce over damage we want the Sharp Shooter to live up its high-accuracy name by increasing its projectile speed, allowing each shot to hit bloons more reliably, plus further p…
Balance change suggestions for 37.0
Balance change suggestions from a dev's point of view. I might write more of these ideas in the future.
- 1 Balance Changes
- 1.1 Dart Monkey
- 1.2 Boomerang Monkey
- 1.3 Bomb Shooter
- 1.4 Tack Shooter
- 1.5 Glue Gunner
- 1.6 Monkey Buccaneer
- 1.7 Monkey Ace
- 1.8 Heli Pilot
- 1.9 Mortar Monkey
- 1.10 Dartling Gunner
- 1.11 Wizard Monkey
- 1.12 Ninja Monkey
- 1.13 Alchemist
- 1.14 Banana Farm
- 1.15 Spike Factory
- 1.16 Beast Handler
- 1.17 Obyn Greenfoot
- 1.18 Benjamin
- 1.19 Admiral Brickell
- 1.20 Sauda
- 1.21 Geraldo
Sharp Shooter is starting to see some strong usage, but Sharp Shooter still is quite prone to missing bloons with its high range, not quite fitting for its "accurate" design, so it and Crossbow Master are getting an increase in projectile speed to help not miss targets so easily.
- Sharp Shooter projectile spe…
Hypothetical Paragon Concepts 2
At last, the hardest of the hardest of the categories to balance...
Super Monkey
Name: Suzerain of Paramount
Cost: $2,975,000/$3,500,000/$3,780,000/$4,480,000
XP Required: 5,000,000
Description: A being of immeasurable power, capable of bringing an end to all Bloons which dare to exist.
Appearance: Looks like a white True Sun God with Anti-Bloon augmentations. (White, obviously)
Main attack does 1,000 damage to everything below a ZOMG, 5,000 damage to ZOMGs and BADs and 50,000 damage to bosses. Gives 50,000 cash per round and 50 lives. Attacks 25 times every 1 second.
Neutron Blades and Glaives: 100 damage to normal bloons, 500 damage to MOABs, BFBs and ZOMGs, 1,500 damage to BADs and bosses and 5,000 damage to elite bosses. Attacks 10 times every…
Balance change suggestions for 35.0
Balance change suggestions from a dev's point of view. I might write more of these ideas in the future.
- 1 Balance Changes
- 1.1 Dart Monkey
- 1.2 Boomerang Monkey
- 1.3 Bomb Shooter
- 1.4 Tack Shooter
- 1.5 Ice Monkey
- 1.6 Glue Gunner
- 1.7 Sniper Monkey
- 1.8 Monkey Sub
- 1.9 Monkey Buccaneer
- 1.10 Monkey Ace
- 1.11 Heli Pilot
- 1.12 Mortar Monkey
- 1.13 Dartling Gunner
- 1.14 Wizard Monkey
- 1.15 Super Monkey
- 1.16 Ninja Monkey
- 1.17 Alchemist
- 1.18 Druid
- 1.19 Banana Farm
- 1.20 Spike Factory
- 1.21 Monkey Village
- 1.22 Engineer Monkey
- 1.23 Obyn Greenfoot
- 1.24 Benjamin
- 1.25 Etienne
- 1.26 Sauda
- 1.27 Geraldo
- 1.28 Dreadbloon
Following up the recent rework to Ultra-Juggernaut's mini-Juggernauts, we have raised the Ceramic damage bonus of these mini-Juggernauts for consistency and to work better against Super Ceramics. Rather than "plac…
BTD6 Diary
Day 1
It was the 1st time I played btd6. Surprisingly, I played battles 2 for a month before I moved to the 6th game. I moved to easy mode because I'm unfamiliar with the experience. U Lying Cuz U Played BTD Battles 2 Liar. I managed to carry out myself with the entire easy mode, except i lost on deflation. Medium is fine, except apopalypse became the bane of my existince. Because if how the early batches of Bloons clump up easily. Not to mention how round 39 becomes round 42 in mere milliseconds. But I managed to get through with 13 defeats(I did the math).
Day 2
I didn't leak bloons in regular hard, nor get defeated, even though I suffered in the apopalyptic monkey meadows. I struggled with ABR, but with a ninja, A wizard, obyn with a pack of…
Bloons Wiki Editcopy
- August 17th 2022
Bloons TD Battles 2 has released Version 1.5.0 and Ezili! Lots of balance changes too, so get some more battles going! Magic.
- August 9th 2022
Long overdue, but it has been 5 days since the release of Version 32.0 for Bloons TD 6! Contested Territory and Master Builder, plus plenty of BIG balance changes. Get going with building extra land and sentries!
- July 5th 2022
In recent weeks, there is a lot of special news for Bloons TD 6 and Bloons TD Battles 2. Two new features confirmed for Version 32.0: Master Builder and Contested Territory. And BTDB2 will introduce two new battle modes: Play With Fire and Speed Battles.
- June 3rd 2022
Ninja Kiwi has made a BIG blog right here!
- April 13th 2022
Version 31.0 for Bloons TD 6 has come out! G…
Balance change suggestions for 33.0
Balance change suggestions from a dev's point of view.
- 1 Balance changes
- 1.1 Boomerang Monkey
- 1.2 Bomb Shooter
- 1.3 Tack Shooter
- 1.4 Ice Monkey
- 1.5 Glue Gunner
- 1.6 Sniper Monkey
- 1.7 Monkey Sub
- 1.8 Monkey Buccaneer
- 1.9 Monkey Ace
- 1.10 Heli Pilot
- 1.11 Mortar Monkey
- 1.12 Dartling Gunner
- 1.13 Wizard Monkey
- 1.14 Super Monkey
- 1.15 Ninja Monkey
- 1.16 Alchemist
- 1.17 Druid
- 1.18 Monkey Village
- 1.19 Banana Farm
- 1.20 Spike Factory
- 1.21 Engineer Monkey
- 1.22 Obyn Greenfoot
- 1.23 Geraldo
- 1.24 Paragons
As Glaive Dominus is not quite the most popular Paragon for multiple reasons, we have touched on integrating a few more of the Boomerang Monkey's features into the Glaive Dominus to let it stand out a little more than it currently feels.
- Glaive Dominus' main glaive now deals +20 bonus damage to MOAB-class bloon…
BTDB2: v1.4.1 Balance Change Ideas
So last month I did a post about possible balance changes I would make to certain towers in Bloons Tower Defence Battles 2. Well, after seeing a recent post on Reddit, I decided to have another stab at it - but instead focus on the towers and crosspaths that fell into the range of being considerable overpowered and underpowered.
These are based on my observations though gameplay myself, and from the general understanding of what I believe the problems are. There's a fair chance that I am laughably wide of the mark, though. But at the very least these are all 'in theory' suggestion methods on how to balance the towers. Also, I didn't do every tower and just focused on the ones that I felt needed improving.
If you have any feedback, let me know…
BTBD2: Hypothetical Hero Alt Variants
OK, last time I did this I suggested possible rebalanced ideas for Bloons Tower Defence Battle 2...
But this time around, I'm looking forward to the future when more heroes are added. Specifically, what the hero Alts might look like.
I've been doing a little tinkering around, and I've come up with ideas for how various heroes could all be rebalanced for their Alts and cater to a different playstyle.
To help explain, I have provided a brief summary of what the intended playstyle for each Hero Alt would be and how they differ from the base hero.
Let me know what you think!
- 1 Dread Pirate Brickell
- 1.1 Detail Changes
- 2 ETn
- 2.1 Details Changes
- 3 Psimbals
- 3.1 Detailed Changes
- 4 Galaxili
- 4.1 Detailed Changes
- 5 Viking Sauda
- 5.1 Detailed Changes
- 6 Joan of Arc Adora
- 6.1 Detaile…
BTDB2: Balance Change Ideas
Bloons Tower Defense Battles 2 has been out for a while now and is still finding its feet in regards to striking the right balance between its towers and Bloon sends. Everyone has their own ideas as to what the best way to improve the game is, especially the balance changes, so I'm going to list off some of the ones I have about certain towers.
I do appreciate feedback, so if you have anything to say about my ideas for ways to buff/nerf aspects of the game, let me know what you think!
- 1 Tower Changes
- 1.1 Dartling Gunner
- 1.2 Engineer Monkey
- 1.3 Spike Factory
- 2 Bloon Sends
- 2.1 Spaced Purple
- 2.2 Grouped Purple
- 2.3 Spaced Lead
- 2.4 Grouped Lead
Everybody's favourite tower to abuse is here!
It's no secret that Dartling Gunner is an easy tower to use in regards to...…
Balance change suggestions for 32.0
Balance change suggestions from a dev's point of view.
- 1 Balance changes
- 1.1 Dart Monkey
- 1.2 Boomerang Monkey
- 1.3 Bomb Shooter
- 1.4 Tack Shooter
- 1.5 Ice Monkey
- 1.6 Glue Gunner
- 1.7 Sniper Monkey
- 1.8 Monkey Sub
- 1.9 Monkey Buccaneer
- 1.10 Monkey Ace
- 1.11 Heli Pilot
- 1.12 Mortar Monkey
- 1.13 Dartling Gunner
- 1.14 Wizard Monkey
- 1.15 Super Monkey
- 1.16 Ninja Monkey
- 1.17 Alchemist
- 1.18 Druid
- 1.19 Banana Farm
- 1.20 Spike Factory
- 1.21 Monkey Village
- 1.22 Engineer Monkey
- 1.23 Quincy
- 1.24 Gwendolin
- 1.25 Striker Jones
- 1.26 Obyn Greenfoot
- 1.27 Captain Churchill
- 1.28 Benjamin
- 1.29 Ezili
- 1.30 Pat Fusty
- 1.31 Adora
- 1.32 Admiral Brickell
- 1.33 Etienne
- 1.34 Sauda
- 1.35 Psi
- 1.36 Geraldo
- 1.37 Paragons
While the Plasma Monkey Fan Club upgrade feels decent in its DPS potential, the main monkey itself has no synergy with lower-tier Fan Clubs. We h…
Quests (BTD6) Clean up Project.
I'm working on cleaning up the page Quests (BTD6), this comes with User:Hubianzhen starting by moveing some info to their own pages. I have a spreadsheet for my progress, found here. I can handle mostly everything, but I need some information on what level the quests are unlocked at.
Balance change suggestions for 41.0
Balance change suggestions from a dev's point of view. I might write more of these ideas in the future.
- 1 Balance Changes
- 1.1 Dart Monkey
- 1.2 Boomerang Monkey
- 1.3 Bomb Shooter
- 1.4 Ice Monkey
- 1.5 Glue Gunner
- 1.6 Monkey Sub
- 1.7 Monkey Buccaneer
- 1.8 Monkey Ace
- 1.9 Heli Pilot
- 1.10 Mortar Monkey
- 1.11 Ninja Monkey
- 1.12 Alchemist
- 1.13 Banana Farm
- 1.14 Spike Factory
- 1.15 Monkey Village
- 1.16 Beast Handler
- 1.17 Camo Prioritization
We're adding a slight Fortified and Lead increase to Apex Plasma Master to give a minor niche against these bloon types and further open the Ultra-Juggernaut theme of this Paragon.
- Apex Plasma Master base bonus damage to Fortified gains +10
- Apex Plasma Master base bonus damage to Lead gains +10
Glaive Lord struggles to act as a reliable cleanup in the late-game …
Corvus' Spellbook
Spells is an activated ability exclusive to Corvus, which visits Spellbook. It allows visiting Corvus' Spellbook where spells can be cast This ability does not appear on the Abilities menu, and is instead accessed only by tapping on Corvus and clicking his ability from there. Spellbook has no cooldown; it can be accessed at any time. However spells use limited mana, meaning that spells must be cast wisely.
Balance change suggestions for 40.0
Balance change suggestions from a dev's point of view. I might write more of these ideas in the future.
- 1 Balance Changes
- 1.1 Dart Monkey
- 1.2 Bomb Shooter
- 1.3 Tack Shooter
- 1.4 Ice Monkey
- 1.5 Glue Gunner
- 1.6 Monkey Sub
- 1.7 Monkey Ace
- 1.8 Heli Pilot
- 1.9 Mortar Monkey
- 1.10 Dartling Gunner
- 1.11 Wizard Monkey
- 1.12 Super Monkey
- 1.13 Ninja Monkey
- 1.14 Alchemist
- 1.15 Spike Factory
- 1.16 Monkey Village
- 1.17 Engineer Monkey
- 1.18 Beast Handler
- 1.19 Gwendolin
- 1.20 Striker Jones
- 1.21 Dreadbloon
To fit the Dart Paragon as a specialist damage Paragon, even being the cheapest Paragon, we have added some extra damage bonuses to help it out in that role.
- Apex Plasma Master ultra-juggernauts now deal +20 base extra Lead damage
- Apex Plasma Master ultra-juggernauts now deal +8 base extra Fortified damage
For…
Map Border
"Added Bronze & Silver map borders for completing all Easy/Medium medals, making for an easier entry barrier to get into map border collecting and add a more scaled progression to this reward system."
Map borders is group of shiny border surrounding maps in Bloons TD 6. Each individual border is awarder for getting all medals in their difficulty selection,
- Bronze borders are awarded for completing all Easy medals.
- Silver borders are awarded for completing all Medium medals.
- Gold borders are awarded for completing all Hard medals.
- Black Borders are subtype of Gold borders awarded when finishing CHIMPS Flawlessly.
Smart Spikes rebalance suggestion: activation "High Gear Burst" Part 2
Over a year ago, I had made a suggestion for Smart Spikes, the B2 upgrade of Spike Factory, to get an activation named "High Gear Burst" that would have the quadruple production speed kick in for a few seconds. I made a blog post here for those interested. Where do I stand on the idea right now? Well, I still think it would enhance the upgrade level, with some new details to cover.
- 1 What is "High Gear Burst" again and what would be its aims?
- 2 What has changed and how does it affect things?
- 2.1 Top path
- 2.2 Middle path
- 2.3 Bottom path
- 3 Conclusion
As mentioned before, High Gear Burst would be an activation with the following stats:
- Cooldown: 75 seconds
- Duration: 6 seconds
- Effect: For duration, the Spike Factory gets the start-of-round Attack Rate Modifie…
Every Monkey Ever
- 0-0 Dart Tower
- 1-0 Dart Tower
- 1-1 Dart Tower
- 0-1 Dart Tower
- 0-0 Tack Tower
- 1-0 Tack Tower
- 1-1 Tack Tower
- 0-1 Tack Tower
- 0-0 Ice Tower
- 1-0 Ice Tower
- 1-1 Ice Tower
- 0-1 Ice Tower
- 0-0 Bomb Tower
- 1-0 Bomb Tower
- 1-1 Bomb Tower
- 0-1 Bomb Tower
- 0 Super Monkey
- 1 Super Monkey
- 0-0 Dart Monkey
- 1-0 Dart Monkey
- 1-1 Dart Monkey
- 0-1 Dart Monkey
- 0-0 Tack Tower
- 1-0 Tack Tower
- 1-1 Tack Tower
- 0-1 Tack Tower
- 0-0 Ice Tower
- 1-0 Ice Tower
- 1-1 Ice Tower
- 0-1 Ice Tower
- 0-0 Bomb Tower
- 1-0 Bomb Tower
- 1-1 Bomb Tower
- 0-1 Bomb Tower
- Road Spikes
- Monkey Glue
- 0-0 Boomerang Tower
- 1-0 Boomerang Tower
- 1-1 Boomerang Tower
- 0-1 Boomerang Tower
- 0-0 Super Monkey
- 1-0 Super Monkey
- 1-1 Super Monkey
- 0-1 Super Monkey
Balance change suggestions for 38.0
Balance change suggestions from a dev's point of view. I might write more of these ideas in the future.
This list has a major focus on balancing Ceramics versus freezing and blowback, as well as blimp penetration of specific attacks that may benefit from that.
- 1 Balance Changes
- 1.1 Ceramic Bloons
- 1.2 Dart Monkey
- 1.3 Boomerang Monkey
- 1.4 Bomb Shooter
- 1.5 Tack Shooter
- 1.6 Ice Monkey
- 1.7 Glue Gunner
- 1.8 Sniper Monkey
- 1.9 Monkey Sub
- 1.10 Monkey Buccaneer
- 1.11 Monkey Ace
- 1.12 Heli Pilot
- 1.13 Wizard Monkey
- 1.14 Super Monkey
- 1.15 Ninja Monkey
- 1.16 Alchemist
- 1.17 Druid
- 1.18 Spike Factory
- 1.19 Monkey Village
- 1.20 Engineer Monkey
- 1.21 Beast Handler
- 1.22 Erosion
As stalling synergies become exceptionally powerful coming into Super Ceramics, we are trying to pull back on that extreme power gain by …
Balance change suggestions for BTDB2 1.11 (variation 2)
Balance change suggestions for 1.11.0. It’s incomplete list, but at least something to get started with suggestions…
- Tack Shooter
- Maelstrom remains super powerful, but just contains far more pierce than necessary, making proper placement not as important than it really should, especially given the masses of projectiles it produces per second.
- x-4-x Maelstrom ability: pierce reduced (200 -> 50)
- x-5-x SMael ability: pierce reduced (500 -> 100)
- Wizard Monkey
- Wizard’s main bolt attack feels like it doesn’t perform as effectively as its fire attacks, with Fireball and Wall of Fire standing out as outstanding early-to-midgame carries without proper crosspath considerations, making the bolt attack feel much less powerful than it should be. The bolt att…
Turning BATTD Heroes into BTD6 Heroes
This is just a bit of fun...
The heroes from Bloons Adventure Time Tower Defence are built and designed to be used in a different way to towers and Heroes in BTD6. In fact, almost everything in BATTD is built different from BTD6...
Anyway, I decided to try and reconfigure some of the Monkey BATTD Heroes to be functional in BTD6 and BTDB2. I have also given some extra additions to make them distinct and different from the core tower upon which they are primarily based.
Again, this is just for fun. Don't take it seriously...
Unless you want something fun to mod!
- 1 Max
- 1.1 Upgrades
- 1.2 Activated Abilities
- 1.3 Passive Abilities
- 2 Max
- 2.1 Upgrades
- 2.2 Activated Abilities
- 2.3 Passive Abilities
Max is a more powerful version of the Dart Monkey, but only ever maxes out …
Balance change suggestions for BTDB2 1.11
Balance changes for 1.10 in Battles 2.
- Dart Monkey
- As the cheapest unit and arguably should be focused for early-game advantage, it is receiving some small buffs to increase its prowess in the early-game, as well as a minor change that will offset some of its mid-game weaknesses.
- Sharp Shots: $250 -> $200
- Quick Shots: $100 -> $90
- Long Range Darts: $90 -> $75
- Enhanced Eyesight: $200 -> $180
- SMFC: transformed attack cooldown decreased 0.05s -> 0.045s (does not affect PMFC; 0.025s)
- Boomerang Monkey
- Boomerang isn't as popular as it once was, so is receiving some buffs to tackle some of its weakest spots in the early-game. As MOAB Domination doesn't fulfill enough of a damage role for the Boomerang, it is receiving more buffs to increase overall Boomera…
How to extract/rip sprites from BTD5 Steam, BTDB Steam, BMC Steam, BTD Flash, and BTD 1-4
Welcome, in this blog post i will teach you how to extract/rip sprites from BTD5 Steam, BTDB Steam, BMC Steam, BTD5 Flash/Deluxe, and BTD 1-4.
- 1 Notes
- 2 Bloons TD 5 Steam
- 3 Bloons TD Battles Steam
- 4 Bloons Monkey City Steam
- 5 Bloons TD 5 Flash/Deluxe
- 6 Bloons TD 1-4
- 7 Conclusion
This is tutorial is only going over on how to rip tower artwork from games i mention aboved but this will also work on maps, upgrade icons, and etc
This is the written version, a video version will be out very soon and i will link it here:
This is only for the Steam versions since i don't know on how to extract sprites from mobile.
This method is also only for Windows users since i don't own a Mac.
And as the title suggests, I won't be tackling BTD6 or BTDB2 because I dont have the e…
Glue Gunner buff idea: Glue Strike/Storm to allow damage to inflict Decamo
A very blatant balance problem came up in something I was trying out, so I may as well provide this post. As long as this gets enough discussion to go on NinjaKiwi's radar, I'll be glad to have this going.
- 1 What's the problem?
- 2 What's the rebalance suggestion?
- 3 Any mitigating issues?
- 4 Conclusion
To put it simply, Glue Gunner, already reliant on slowdown that doesn't do anything against the BAD, can't do anything against a flood of the Sharks to useful effect without active external resources. Glue Gunner's only options for hitting Camos at all are the Glue Strike/Glue Storm activations, and the residual glue of The Bloon Solver that was originally on Relentless Glue. The Bloon Solver needs to hit non-Camos first before it can leave behind the n…
Balance change suggestions for 36.0
Balance change suggestions from a dev's point of view. I might write more of these ideas in the future.
- 1 Balance Changes
- 1.1 Bomb Shooter
- 1.2 Tack Shooter
- 1.3 Ice Monkey
- 1.4 Glue Gunner
- 1.5 Sniper Monkey
- 1.6 Monkey Sub
- 1.7 Mortar Monkey
- 1.8 Dartling Gunner
- 1.9 Wizard Monkey
- 1.10 Super Monkey
- 1.11 Ninja Monkey
- 1.12 Alchemist
- 1.13 Banana Farm
- 1.14 Spike Factory
- 1.15 Monkey Village
- 1.16 Engineer Monkey
- 1.17 Obyn Greenfoot
- 1.18 Ezili
- 1.19 Captain Churchill
- 1.20 Pat Fusty
- 1.21 Sauda
Following the topic of hitting high pierce amounts, the Bloon Crush should deserve having pierce over the 100's, given the theme of top path being the true pierce crosspath, and for Bomb Blitz its top path crosspath isn't as superior as the middle and we don't want to further crank up base damage so we think …
Hypothetical Paragon Concepts
These would be very hard to balance...
Bomb Shooter
Name: Recursive Executioner
Cost: $455,430/$535,800/$578,664/$685,824
XP Required: 750,000
Description: The sheer amount of recursive missiles makes even the heftiest of MOABs tremble...
Appearance: Looks like the MOAB Eliminator, with purple features and a launchpad.
Launches 128 MOAB-Executing missiles every 1.5 seconds which deal 500 base damage to normal bloons, inf base damage to MOAB-Class (below ZOMG), 5,000 base damage to a ZOMG or above, 15,000 damage to bosses and 35,000 to elite bosses.* Each missile stuns every bloon below a BAD for 5 seconds and stuns a BAD or above for 1.5 seconds. When a bloon escapes, the paragon deals 50,000 damage to all bloons on screen and instakills anything…
Every Bloon Ever
- B.A.D. [F]
- B.F.B. [F]
- Bee
- Black [CR]
- Blooming
- Blue [CR]
- Bomb/Egg/Ornament
- Boomerang/Candy Cane
- Bonus Dart/Present
- Camo
- Ceramic [CRF]
- D.D.T. [F]
- Glass
- Green [CR]
- Green Spawning
- Gold
- Ice
- Lead [CR]
- Lightsaber
- Mini M.O.A.B.
- M.O.A.B. [F]
- Monkey Ace
- Orange
- Pac-Man
- Pink [CR]
- Popcorn
- Purple [F]
- Purple Spawning
- Rainbow [CR]
- Red [CR]
- Red Spawning
- Reverse Gravity
- Spiky
- Tack/Rose/Mistletoe
- Triple Shot
- UFO
- White [CR]
- Yellow [CR]
- Yellow Spawning
- Zebra [CR]
- Z.O.M.G. [F]
Balance improvement suggestions of mine for V34
Although I have been busy in real life, I have been able to work on this on and off. These are balance suggestions for Version 34. Versions 32 and 33 both have their good points, with the latter even deserving to be nicknamed the Ladies Buffs Patch with how it buffed 4 of the 5 female Heroes. Even then, there is still plenty of work to be done. It's time to get this rolling, hopefully before the actual Version 34 comes out.
Once again, expect plenty of copy and paste, because plenty of old thoughts and suggestions are still involved.
- 1 Dart Monkey
- 2 Cannon
- 3 Tack Shooter
- 4 Ice Monkey
- 5 Glue Gunner
- 6 Sniper
- 7 Submarine
- 8 Ace
- 9 Dartling
- 10 Mage
- 11 Ninja
- 12 Alchemist
- 13 Druid
- 14 Spike Factory
- 15 Engineer
- 16 Heroes
- 16.1 Quincy
- 16.2 Gwendolin
- 16.3 Striker Jones
- 16.4 Obyn Greenfoot
- 16.5…
Balance Changes for 1.8.0
Balance changes for Bloons TD Battles 2.
- Dart Monkey
- Standardizing the crit rate so to minimize unnecessary strain on the servers, as well as adjusting some upgrade balance.
- Ultra-Juggernaut cost decreased from $13,500 -> $12,500
- Triple Shot cost decreased $350 -> $330
- Sharp Shooter crit rate changed from 6-10 to 6
- Crossbow Master crit rate changed from 3-7 to 3
- Crossbow Master cost increased from $25,000 -> $27,000
- Boomerang Monkey
- Kylie Boomerang cost decreased from $1300 -> $1200
- MOAB Press cost increased from $3200 -> $3300
- 2-0-5 MOAB Domination explosion damage increased from 100 -> 200
- Bomb Shooter
- A small rework to make Bomb more vulnerable against spaced bloons in the early-game and become more of a true grouped specializer. Bloon Crush is also…
Balance change suggestions for 34.0
Balance change suggestions from a dev's point of view.
- 1 Balance changes
- 1.1 Dart Monkey
- 1.2 Boomerang Monkey
- 1.3 Bomb Shooter
- 1.4 Ice Monkey
- 1.5 Glue Gunner
- 1.6 Sniper Monkey
- 1.7 Monkey Sub
- 1.8 Monkey Buccaneer
- 1.9 Monkey Ace
- 1.10 Heli Pilot
- 1.11 Mortar Monkey
- 1.12 Dartling Gunner
- 1.13 Wizard Monkey
- 1.14 Super Monkey
- 1.15 Ninja Monkey
- 1.16 Alchemist
- 1.17 Banana Farm
- 1.18 Spike Factory
- 1.19 Engineer Monkey
- 1.20 Captain Churchill
- 1.21 Fortified Lead Bloons
TBA
We think MOAB Domination is strong but only with the middle crosspath that gives speed, with the top path lacking adequate specialty to compensate for the lost speed and explosions already having quite high base pierce.
- 0-x-5 MOAB Domination pierce reduced (40 --> 30)
- 1-0-5 MOAB Domination now gains 75 blast radius and 45 pierce fo…
Hot Take: Ninja Kiwi should nerf most or all towers to the ground and keep bloons the same (minus the eco gained from sending bloons that also should be heavily reduced.)
It seems that Bloons TD Battles 2 heavily encourages defensive play rather than aggressive play since the towers are so much stronger than the bloons. And while for some this is perfect, it should be safe to assume that the majority of BTDB2 players enjoy the aggressive play that Battles 1 offered rather than what we have right now.
How do we encourage aggressive play? First, we need to identify the reason why Battles 2 is so defensive in the first place so that you can form your own opinion.
Note: When I say the word "economy", I am referring to eco, farms, and alt eco.
Why does Battles 2 encourage defensive play? (not sending relatively expensive rushes until round 30+, not sending bloons at all unless the opponent does it first, etc.)
The r…
Lore
Many people think there is no lore to bloons but in a blog Ninja Kiwi responded to a comment "How did the Ice Tower (BTD1-4) transform into the Ice Monkey (BTD5-6)?" ninja kiwi responded with"Bloons lore establishes that there is a monkey, even if a teensy tiny monkey, inside of, well, everything."
This means that not only is there a monkey inside of everything, but also that there is, or will be, a bloons lore. no matter how small it is.
Q:"How did the Ice Tower (BTD1-4) transform into the Ice Monkey (BTD5-6)?"
A:"Bloons lore establishes that there is a monkey, even if a teensy tiny monkey, inside of, well, everything."
Q:"Is the Earth in the blooniverse the same as the one in real life? same continents? is it more jungle-ey? what happened to…
Sniper Paragon Concept
Name: Call of the Infantry
Select Description: Sergeant Sniper comes to command the Tier 5’s, significantly increasing their power and his own!
Full Description: There will be a normal paragon sacrifice. After the sacrifice, Sergeant Sniper (who will be named Call of the Infantry due to naming limitations) WILL PLACE DOWN THE TIER 5’s. Each tier 5 is essentially a normal tier 5, but with both crosspaths (because Sergeant made some technology deals) at degree 1, and gets general buffs (Extra damage, Extra boss damage, etc...) all the way to degree 100. There are some slight changes to each tower, and I also need to describe Sergeant, so it will be below.
Sergeant Sniper: Sergeant is essentially a 333 tower, and his base 20 damage per shot, 3 ti…
Borb
The Borb, known as the Borb [sic] in earlier games, and abbreviated Borb (Borb in pre-BTD5 games), is a high-health blimp, first debuted in Bloons TD 3. It is the second-weakest multi-HP bloon throughout the series, but it is still quite formidable. In most games, the Borb has 200 health and will release 4 Ceramic Bloons once popped. In the Bloons Super Monkey series, damaging the Borb will spawn multiple Red Bloons, while in Bloons Super Monkey 2 popping the Borb sends out 8 Mini Borbs.
The Borb can be affected by any tower that can target Borb-Class Bloons. Some attacks, most notably the Borb Mauler, can inflict extra damage to Borb-class bloons compared to normal bloons, making them a deadly force against the Borb. Multi-projectile attacks, s…
See Invisibility Potion balance investigation
Geraldo has been a hotspot with the balance of Bloons TD 6 as of his release in Version 31. Between his results with Expert Maps and his 1TC (although THAT is suggested to be the result of Hitbox Dissonance), it is not hard to see why. 31.1 had him see bugfixes, ones that overall, if not objectively, buff him, and then 31.2 reduced his Base Damage by 1, particularly hitting his early game but otherwise leaving his general effectiveness unchanged. He still has a whole host of items, the bulk of which having a habit of being more powerful than they should be.
Most of the item imbalances are surprisingly traceable as I was able to figure them out after doing this run showcasing that Geraldo should be balanced around "strategy through utility" …
Smart Spikes rebalance suggestion: activation "High Gear Burst"
For quite a while, I have made balance suggestions. One such suggestion I'm particularly keen on is for Smart Spikes, the B2 upgrade for Spike Factory, to get an activation ability named High Gear Burst that would provide the increased production rate when used. I am fond of the idea for what it entails but I do need to provide active explanation on why I would make a suggestion like this.
- 1 What is Smart Spikes? Why does it need a buff?
- 2 What is "High Gear Burst" and what would be its aims?
- 3 The worries
- 4 Conclusion
Smart Spikes is, as mentioned, the B2 upgrade for Spike Factory. In addition to the benefits of Long Reach (doubled lifespan on piles and increased Range), Smart Spikes provides targeting options for where to send the spikes and also…
Light Monkey full stats
- 1 Light Monkey
- 2 Top Path
- 3 Middle Path
- 4 Bottom Path
- 5 Paragon
Description: Attacks bloons with a powerful beam of light. Can target camo.
What it does: Every 3 seconds, Light Monkey will flash its flashlight, dealing damage to all bloons in the light for every second it’s on. The lighted area extends like a cone out from the monkey. After a 3 seconds of light, Light Monkey will turn off the flashlight to recharge its battery.
Cost: 550 (normal)
Damage Type: partial area of effect, damages bloons over time (like radioactive sub), infinite pierce. cannot damage blimps, cannot damage purples, cannot damage leads. (Energy damage type then?) Damages one layer per second.
Want balance changes? Just tell me!
Upgrade 1: Camera Flash 350
Light Monkey now with wi…
Balance improvement suggestions of mine for V32
While I had some real life issues to worry about, I figured that waiting a full Version would be better when handling what amounts to a general copy-and-paste anyway. But I'm back to post my balance suggestions for Version 32. There's some headway, but again, no rest for the weary and many things left alone. And I do have something to say about Geraldo. So again, time to get this rolling.
Note that there is going to be a LOT of copy-and-paste. However, I do make a few changes and some notes based on what happened in Versions 30 and 31. It's not as many as I'd like, but it's something.
- 1 Dart Monkey
- 2 Cannon
- 3 Tack Shooter
- 4 Ice Monkey
- 5 Glue Gunner
- 6 Sniper
- 7 Submarine
- 8 Ace
- 9 Dartling
- 10 Mage
- 11 Ninja
- 12 Alchemist
- 13 Druid
- 14 Spike Factory
- 15 Engineer
- 16 Heroes
- 16.1 Quincy…
phew!
acually, i made a super edit in sih hlun wiki
and
deep sighs*
WHY NO ONE EDITING BLOONS TD 6 EXTREME WIKI?
pls edit NOOOOOOOOOOOOOOOOOOWWWWW!
...
if you edited bloons td 6 extreme wiki, i give u wiki points