Bloons Monkey City provides players with cash rewards whenever they make progress.
Cash Reward[]
When the player attacks a tile in Bloons Monkey City, the cash reward is shown (e.g. $200+). This means that when the player captures the tile, they will earn $200 + $1 per life left. So if the player had 60 lives left, they would earn $260 from that tile.
Experience Rewards[]
Experience rewards are always 100 less than the cash reward, unless marked as trivial which is then half of what it originally was (e.g. a $140 tile will have a 40XP reward normally and a 20XP reward when trivial). Note that experience rewards are not boosted by the number of lives remaining, and experience rewards are capped at 500.
Calculating Difficulty from Cash Reward[]
It is possible to calculate the difficulty of a tile from cash reward. The difficulty of a tile is always an integer value.
Difficulty
(First/Second City) |
Cash reward (without logistical boots) | Cash reward (with logistical boots) |
---|---|---|
1 | 110 | 121 |
2 | 120 | 132 |
3 | 130 | 143 |
4 | 140 | 154 |
5 | 150 | 165 |
6 | 160 | 176 |
7 | 170 | 187 |
8 | 180 | 198 |
9 | 190 | 209 |
10/11 | 200 | 220 |
11/12 | 210 | 231 |
12/13 | 220 | 242 |
13/14 | 230 | 253 |
14/15 | 240 | 264 |
15/16 | 250 | 275 |
16/17 | 260 | 286 |
17/18 | 270 | 297 |
18/19 | 280 | 308 |
19/20 | 290 | 319 |
20/22 | 300 | 330 |
21/23 | 310 | 341 |
22/24 | 320 | 352 |
23/25 | 330 | 363 |
24/26 | 340 | 374 |
25/27 | 350 | 385 |
26/28 | 360 | 396 |
27/29 | 370 | 407 |
28/30 | 380 | 418 |
29/31 | 390 | 429 |
30/33 | 400 | 440 |
31/34 |
410 | 451 |
32/35 | 420 | 462 |
33/36 | 430 | 473 |
34/37 | 440 | 484 |
35/38 | 450 | 495 |
36/39 | 460 | 506 |
37/40 | 470 | 517 |
38/41 | 480 | 528 |
39/42 | 490 | 539 |
40/44 | 500 | 550 |
41/45 | 510 | 561 |
42/46 | 520 | 572 |
43/47 | 530 | 583 |
44/48 | 540 | 594 |
45/49 | 550 | 605 |
46/50 | 560 | 616 |
47/51 | 570 | 627 |
48/52 | 580 | 638 |
49/53 | 590 | 649 |
50/55 | 600 | 660 |
51/56 | 610 | 671 |
52/57 | 620 | 682 |
53/58 | 630 | 693 |
54/59 | 640 | 704 |
55/60 | 650 | 715 |
56/61 | 660 | 726 |
57/62 | 670 | 737 |
58/63 | 680 | 748 |
59/64 | 690 | 759 |
60/66 | 700 | 770 |
61/67 | 710 | 781 |
62/68 | 720 | 792 |
63/69 | 730 | 803 |
64/70 | 740 | 814 |
65/71 | 750 | 825 |
66/72 | 760 | 836 |
67/73 | 770 | 847 |
68/74 | 780 | 858 |
69/75 | 790 | 869 |
70/77 | 800 | 880 |
71/78 | 810 | 891 |
72/79 | 820 | 902 |
73/80 | 830 | 913 |
74/81 | 840 | 924 |
75/82 | 850 | 935 |
76/83 | 860 | 946 |
77/84 | 870 | 957 |
78/85 | 880 | 968 |
79/86 | 890 | 979 |
80/88 | 900 | 990 |
81/89 | 910 | 1001 |
82/90 | 920 | 1012 |
83/91 | 930 | 1023 |
84/92 | 940 | 1034 |
85/93 | 950 | 1045 |
86/94 | 960 | 1056 |
87/95 | 970 | 1067 |
88/96 | 980 | 1078 |
89/97 | 990 | 1089 |
90/99 | 1000 | 1100 |
91/100 | 1010 | 1111 |
92/101 | 1020 | 1122 |
93/102 | 1030 | 1133 |
94/103 | 1040 | 1144 |
95/104 | 1050 | 1155 |
96/105 | 1060 | 1166 |
97/106 | 1070 | 1177 |
98/107 | 1080 | 1188 |
99/108 | 1090 | 1199 |
100/110 | 1100 | 1210 |
Calculating Earliest Blimp Appearances, Number of Rounds and Highest Bloon from Cash Reward[]
It is also possible to calculate more information about the tile from the cash reward. First the cash reward must be converted into difficulty (using the table above), then use the table below to calculate the information. Note that blimp appearances are earliest possible, so the blimp might not be seen on that round (these values are based on the Round Ramp setting). Difficulties above 106 are not confirmed, but difficulties there are assumed based on the logic that the difficulty in the second city is 10% higher (rounded down) and the highest track replay reward is $1070/$1177 (diff 97, 106 in second city). Note that on the Mobile version of the game, the earliest blimp appearances are different, quite noticeable in the Round Ramp setting (MOABs tend to appear later and ZOMGs earlier). Also, tiles with difficulty 0, /2 or 4 only exist in the mobile version.
Difficulty |
Rounds (caps at 30 for flash) |
Highest bloon type | Earliest possible MOAB |
Earliest possible BFB |
Earliest possible ZOMG / MOAB pack / BFB pack / DDTs |
---|---|---|---|---|---|
0 | 2 | Red | |||
1 | 3 | Red | - | - | - |
2 | 4 | Blue | - | - | - |
3 | 5 |
Green |
- | - | - |
4 | 6 | Yellow | - | - | - |
5 | 7 | Pink | - | - | - |
6 | 8 | Pink | - | - | - |
7 | 9 | Pink | - | - | - |
8 | 10 | Pink | - | - | - |
9 | 11 | White | - | - | - |
10 | 12 | Black | - | - | - |
11 | 13 | Lead | - | - | - |
12 | 14 | Lead | - | - | - |
13 | 15 | Rainbow | - | - | - |
14 | 16 | Rainbow | - | - | - |
15 | 17 | Ceramic | - | - | - |
16 | 18 | Ceramic | - | - | - |
17 | 19 | Ceramic | - | - | - |
18 | 20 | Ceramic | - | - | - |
19 | 21 | Ceramic | - | - | - |
20 | 22 | MOAB | 20 | - | - |
21 | 23 | MOAB | 20 | - | - |
22 | 24 |
MOAB |
20 | - | - |
23 | 25 | MOAB | 20 | - | - |
24 | 25 | MOAB | 19 | - | - |
25 | 26 | BFB | 19 | 22 | - |
26 | 26 | BFB | 19 | 22 | - |
27 | 26 | BFB | 18 | 21 | - |
28 | 26 | BFB | 18 | 21 | - |
29 | 26 | BFB | 18 | 21 | - |
30 | 27 | ZOMG/DDT | 17 | 20 | 27 |
31 | 27 | ZOMG/DDT | 17 | 20 | 27 |
32 | 27 | ZOMG/DDT | 17 | 20 | 27 |
33 | 27 | ZOMG/DDT | 16 | 20 | 27 |
34 | 27 | ZOMG/DDT | 16 | 19 | 27 |
35 | 28 | ZOMG/DDT | 16 | 19 | 27 |
36 | 28 | ZOMG/DDT | 15 | 19 | 28 |
37 | 28 | ZOMG/DDT | 14 | 19 | 28 |
38 | 28 | ZOMG/DDT | 15 | 19 | 28 |
39 | 28 | ZOMG/DDT | 14 | 18 | 28 |
40 | 29 | ZOMG/DDT |
14 |
18 | 27 |
41 | 29 | ZOMG/DDT | 14 | 18 | 27 |
42 | 29 | ZOMG/DDT | 13 | 18 | 27 |
43 | 29 | ZOMG/DDT | 13 | 18 | 27 |
44 | 29 | ZOMG/DDT | 12 | 17 | 27 |
45 | 30 | ZOMG/DDT | 12 | 17 | 26 |
46 | 30 | ZOMG/DDT | 12 | 17 | 26 |
47 | 30 | ZOMG/DDT | 12 | 17 | 24 |
48 | 30 | ZOMG/DDT | 11 | 17 | 26 |
49 | 30 | ZOMG/DDT | 11 | 16 | 26 |
50 | 31 | ZOMG/DDT | 11 | 16 | 25 |
51 | 31 | ZOMG/DDT | 10 | 16 | 25 |
52 | 31 | ZOMG/DDT | 10 | 16 | 23 |
53 | 31 | ZOMG/DDT | 10 | 16 | 25 |
54 | 31 | ZOMG/DDT | 9 | 15 | 25 |
55 | 32 | ZOMG/DDT | 9 | 15 | 24 |
56 | 32 | ZOMG/DDT | 9 | 15 | 24 |
57 | 32 | ZOMG/DDT | 8 | 15 | 23 |
58 | 32 | ZOMG/DDT | 8 | 15 | 24 |
59 | 32 | ZOMG/DDT | 8 | 14 | 24 |
60 | 33 | ZOMG/DDT | 7 | 14 | 23 |
61 | 33 | ZOMG/DDT | 7 | 14 | 22 |
62 | 33 | ZOMG/DDT | 7 | 14 | 23 |
63 | 33 | ZOMG/DDT | 6 | 14 | 21 |
64 | 33 | ZOMG/DDT | 6 | 13 | 23 |
65 | 34 | ZOMG/DDT | 6 | 13 | 22 |
66 | 34 | ZOMG/DDT | 6 | 13 | 22 |
67 | 34 | ZOMG/DDT | 6 | 13 | 22 |
68 | 34 | ZOMG/DDT | 6 | 13 | 22 |
69 | 34 | ZOMG/DDT | 6 | 12 | 22 |
70 | 35 | ZOMG/DDT | 6 | 12 | 21 |
71 | 35 | ZOMG/DDT | 6 | 12 | 21 |
72 | 35 | ZOMG/DDT | 6 | 12 | 21 |
73 | 35 | ZOMG/DDT | 6 | 12 | 21 |
74 | 35 | ZOMG/DDT | 6 | 11 | 21 |
75 | 36 | ZOMG/DDT | 6 | 11 | 20 |
76 | 36 | ZOMG/DDT | 6 | 11 | 20 |
77 | 36 | ZOMG/DDT | 6 | 11 | 20 |
78 | 36 | ZOMG/DDT | 6 | 11 | 20 |
79 | 36 | ZOMG/DDT | 6 | 10 | 20 |
80 | 37 | ZOMG/DDT | 5 | 10 | 19 |
81 | 38 | ZOMG/DDT | 5 | 10 | 19 |
82 | 38 | ZOMG/DDT | 5 | 10 | 19 |
83 | 38 | ZOMG/DDT | 5 | 10 | 19 |
84 | 38 | ZOMG/DDT | 5 | 9 | 19 |
85 | 39 | ZOMG/DDT | 5 | 9 | 18 |
86 | 39 | ZOMG/DDT | 5 | 9 | 18 |
87 | 39 | ZOMG/DDT | 5 | 9 | 18 |
88 | 39 | ZOMG/DDT | 5 | 9 | 18 |
89 | 39 | ZOMG/DDT | 5 | 9 | 18 |
90 | 40 | ZOMG/DDT | 5 | 9 | 17 |
91 | 40 | ZOMG/DDT | 5 | 9 | 17 |
92 | 40 | ZOMG/DDT | 5 | 9 | 17 |
93 | 40 | ZOMG/DDT | 5 | 9 | 17 |
94 | 40 | ZOMG/DDT | 5 | 9 | 17 |
95 | 41 | ZOMG/DDT | 4 | 8 | 16 |
96 | 41 | ZOMG/DDT | 4 | 8 | 16 |
97 | 41 | ZOMG/DDT | 4 | 8 | 16 |
98 | 41 | ZOMG/DDT | 4 | 8 | 16 |
99 | 41 | ZOMG/DDT | 4 | 8 | 16 |
100 | 42 | ZOMG/DDT | 4 | 8 | 15 |
101 | 42 | ZOMG/DDT | 4 | 8 | 15 |
102 | 42 | ZOMG/DDT | 4 | 8 | 15 |
103 | 42 | ZOMG/DDT | 4 | 8 | 15 |
104 | 42 | ZOMG/DDT | 4 | 8 | 15 |
105 | 43 | ZOMG/DDT | 4 | 8 | 14 |
106 | 43 | ZOMG/DDT | 4 | 8 | 14 |
107 | 43 | ZOMG/DDT | 4 | 8 | 14 |
108 | 43 | ZOMG/DDT | 4 | 8 | 14 |
109 | 43 | ZOMG/DDT | 4 | 8 | 14 |
110 | 44 | ZOMG/DDT | 4 | 8 | 14 |