Bloons TD Battles

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Bloons TD Battles
Bloons TD Battles Logo
Bloons TD Battles Logo
Platforms Computer, iPad, iPhone, Android devices
Release Date December 13, 2012
Price Free
Developer Kaiparasoft (Ninja Kiwi)
Publisher Ninja Kiwi
Tracks 20; Random selection
Bloon Types 14 (+ Camo & Regrowth types)
Towers 17

Bloons TD Battles is the multiplayer, competitive version of Bloons TD 5, with different strategies, tracks, and features. In this game, players use their money to send bloons (Assault Mode only), purchase income boosts (Defend Mode only) and build towers, with 150 lives at the player's disposal to defend against both consistent, computer-generated bloons and, if playing in Assault Mode, unpredictable bloons sent by their opponent.

Ninja Kiwi account is required in order to play this game on the computer.

The Main Menu of Bloons TD Battles has 5 options:

  • Quick Battle: Searches for a random opponent to play against.
  • Private Battle: Lets the player create battles and join battles created by other players, but only if the Battle ID is known by the joining player.
  • High Scores: Checks the leaderboard for the highest battle score.
  • Towers & Bloons:
    • Towers and their Tier 4 upgrades can be purchased here using Medallions.
    • Bloons Decals, essentially decoration for bloons, can also be purchased with medallions.
  • Store: Brings up the Store, similar to the Premium Store in Bloons TD 5.



Main article: Bloon Prices
  • All bloons have an income change, either increasing or decreasing (or neither) the player's only initial source of extra money besides Banana Farms in the game, a 6-second income boost.
    • Thus, as the player obtains no money from popping bloons, it is important to constantly improve their income by sending bloons which increase the most income for the lowest cost.
    • In Defend Mode on the other hand, the player's only way of improving their income is by purchasing periodic income boosts.
  • In assault mode, you start off with $250 income, and $650 right off from the get-go. This means that you will get $250 per 6 seconds. By spending money to send out bloons at your opponent, you can increase the amount of money you get every 6 seconds. For example, if you send out 8 grouped red bloons, your income will increase by $1.
    • As rounds progress, stronger and stronger bloons get unlocked, meaning that you will have to constantly improve your defenses. For instance, spaced Pink Bloons are unlocked on round 4, and spaced Black Bloons are unlocked on round 6.
    • Bloon sends can be Regenerating or Camo. These modifiers are unlocked on round 8 and 12 respectively. Changing bloon types this way will incur an additional multiplier on the cost of the bloon. For instance, the cost multiplies by ×1.8 and ×2 respectively, or ×3.8 if both are applied. MOAB-Class Bloons are unaffected, but their non-blimp children spawned are.


Main article: Battle Score


Rounds are mostly the even-only equivalent of those in Bloons TD 5, with only a few exceptions. For instance, Round 43 represents Round 85 of BTD5 instead of 86, and Round 12 that is Round 25 of BTD5 instead of 24. However, in the iOS version, Round 12 is Round 24 of BTD5 instead of 25.

A round only begins 4 seconds after one player has popped all computer-generated bloons in the previous round, or 8 seconds after all the natural bloons have been spawned, whichever occurs earlier.

Spoiler warning
*Round 1: Red Bloons arrive
  • Round 2: Blue Bloons arrive
  • Round 3: Green Bloons arrive
  • Round 4: More Green Bloons
  • Round 5: Many Blue Bloons
  • Round 6: First Yellow Bloons
  • Round 7: Many Reds, Blues, Greens, and Yellow Bloons
  • Round 8: First Pink Bloons
  • Round 9: Many Green Bloons
  • Rounds 10-11: Black and White Bloons arrive
  • Round 12: Regrowth Bloons arrive (Yellow Bloons)
  • Round 13: First Zebra Bloons, and many Pink Bloons
  • Rounds 14-15: Lead Bloons arrive
  • Round 16: More Black, White and Lead Bloons
  • Round 17: Many Yellow Bloons
  • Rounds 18: Many Pink Bloons
  • Round 19: Many Blacks, Whites, Leads, and Zebra Bloons; Rainbow Bloons arrive
  • Round 20: First Ceramic Bloons
  • Round 21: Regenerating or Camo Rainbow Bloons
  • Round 22: Many Zebra Bloons
  • Round 23: Single MOAB
  • Round 24: Many Pink and Rainbow Bloons
  • Round 25: Two MOABs with some Ceramic Bloons
  • Rounds 26-27: Many Rainbows, Ceramic Bloons, and MOABs
  • Round 28: Regrowth Rainbow Bloons again, more than Round 21
  • Round 29: More MOABs with some Ceramic Bloons
  • Round 30: Single BFB
  • Round 31: Massive Camo Pink Bloon rush with some MOABs; Camo Regrowth Rainbows at the end of the round, speed of all bloons increased 20%, MOAB-class bloon health increased by 40% every round.
  • Rounds 32-33: Fast-Cooldown MOABs
  • Round 34: A BFB with some MOABs
  • Round 35: Massive Camo Rainbow Bloons with some MOABs
  • Round 36: Regrowth Ceramic Bloons; all Ceramics from this point onwards become 'Super Ceramic', with 38 health but spawning only one of each child bloon.
  • Round 37: Lots of Ceramic Bloons and a BFB
  • Round 38: Many Regrowth Ceramic Bloons
  • Round 39: Many Rainbows, Ceramics and Camo Ceramic Bloons, and a BFB
  • Round 40: Fast-Cooldown MOABs again, but more than Round 32 and 33.
  • Round 41: Many Camo-Regrowth Rainbow Bloons, and some BFBs
  • Round 42: Many BFBs and MOABs appear
  • Round 43: Single ZOMG
  • Rounds 44+: Beginning of Freeplay Mode: lots of blimps and Camo-Regenerating Ceramics


Main article: Tracks#Bloons TD Battles Tracks

Other featuresEdit

  • Battle Energy1 is recovered every 12 minutes.
  • Medallions appear to be much like the Bloons TD Battles version of the Bloons TD 5 Monkey Money used to buy Towers and Bloon Decals in the Shop/Towers & Bloons menu.
    • The player earns Medallion Icon2 for losing, and earns Medallion Icon5 for a win.
  • Battle Score Icon10 is awarded for winning. Losing rewards Battle Score Icon2.
  • There are 2 "abilities" to use during the thirty-second time before battles: the spy and an extra tower slot. The spy costs Battle Energy3 and lets you see the opponent's towers and the extra tower slot costs Battle Energy6 and lets you choose 1 extra tower for a total of five towers
    • In the mobile edition, the bonus is chosen randomly by a roll and can be any tower, even towers you didn't yet unlock. Rolling costs 1 energy and rerolling costs 3.
  • The player can choose between Assault and Defensive Mode.
    • In Assault Mode, the player attempts to crush their opponent with bloons, similar to the Bloons TD Battles before the update with defend mode. After Round 30, all player-sent bloons will have their speed boosted by 20% each wave.
    • In Defend Mode, the player attempts to outlast their opponent. They cannot send any bloons, and have an initial income of $50. It can be increased by purchasing income boosts, which have a cooldown based on the income increase; the higher the boost, the longer the cooldown, but also the more cost-effective the boost is. Income is capped at $3,000.
      • Small income boost - Increases income by $2. Cost: $50. Takes 150 seconds to "break even", as in, pay for itself.
      • Medium income boost - Increases income by $15. Cost: $300. Takes 120 seconds to break even.
      • Large income boost - Increases income by $70. Cost: $1,000. Takes approximately 90 seconds to break even.
      • Huge income boost - Increases income by $700. Cost: $7,500. Takes approximately 66 seconds to break even.
  • MOAB-class bloons gain 20% speed and 40% health per wave after round 30.
  • Selling towers returns 70% of the purchasing price rather than 80%.
  • In-game chat and the Dartling Gun were added to Bloons TD Battles in the same update that added the track Hydro Dam to the game.

Portable VersionsEdit

Main article: Bloons TD Battles Mobile


Main article: Bloons TD Battles/Strategies

External LinksEdit

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