|“||Throws a boomerang in an arc back round to the monkey. Each boomerang can pop 3 bloons.||”|
|~ Bloons Tower Defense 5 Description|
Boomerang Thrower in Bloons Monkey City
Bloons TD 2
Bloons TD 3
Bloons TD 4
Bloons TD 4 Expansion
Bloons TD 5
Bloons TD 5 Deluxe
Bloons TD 5 Mobile
Bloons TD Battles
Bloons Monkey City
|Unlocked at||Rank 5|
|Popping Power||3 (it can be increased)|
|Camo Detection||No (without Glaive Lord)|
|Attack Speed|| Medium-Slow |
(Fires 0.75 times per sec excluding bonuses gained from Monkey Lab and/or Upgrades)
(Fires 0.8 times per sec with glaives (without bionic boomer upgrade) excluding bonuses gained from Monkey Lab)
|Cost|| $340 (Easy)|
|Final Upgrades||Unlocked at Rank 22|
|Special Abilities||Turbo Charge Ability|
|BTD Battles Cost||12|
|Tier 4 Upgrades||36|
|Battle Score Prerequisite||50|
|Specialty Building||Boomerang Dojo|
Boomerang Thrower is a tower that made its debut in BTD2. It is called Boomerang in BTD2 and BTD3. The Boomerang Thrower fires a boomerang that moves in a circle in front of the tower before returning. It throws the boomerang every 1.33 seconds and can pop up to 3 bloons before returning (2 in BTD2 and BTD3). It also made an appearence in the Bloons series.
The Boomerang Thrower and the boomerang in the Bloons series stay roughly the same, with some slight tweaks in each game. In Bloons, the Boomerang Thrower is just a Dart Monkey with a large boomerang. In Bloons 2, the Monkey gets it's iconic yellow outfit, and the size of the Boomerang is reduced, but it also moves faster. In Bloons 2 Spring Fling, the boomerang has flowers on it, and in Bloons 2 Christmas Pack the boomerang is either painted like a candy cane or is a candy cane.
Bloons TD 2 and Bloons TD 3Edit
|BTD2 Easy||BTD2 Medium||BTD2 Hard||BTD3 Easy||BTD3 Medium||BTD3 Hard||iOS Easy||iOS Medium||iOS Hard|
|Total Sell Amount||704||796||808||912||1088||1148||828||972||1020|
Bloons TD 4Edit
Throws a boomerang that follows a curved path back to the tower. Can pop multiple bloons at once.
Boomerangs will hit up to 7 bloons at once.
Sonic boomerangs smash through frozen bloons.
Glaives slice through up to 12 bloons at once!
Lightsabre slices through everything and anything - up to 70 bloons at once! (Also pops lead bloons)
(Total Selling Price: 1996/2304/2488)
(Total Cost: 2495/2880/3110)
Bloons TD 5Edit
Unlocked at: Rank 4
Cost: $295 (Easy), $350 (Medium), $380 (Hard)
Boomerangs can now pop 7 bloons each.
Throws glaives instead of boomerangs - they're sharper, faster, and more poptastic.
The glaives from this tower will automatically bounce from bloon to bloon as long as there is one close by.
Creates two permanent glaives that orbit round the tower, shredding almost anything that touches them. Glaive Lord can attack Camo Bloons.
Sonic boomerangs can smash through frozen bloons.
Red hot boomerangs can melt through lead bloons.
This tower replaces its arm with a super strong bionic arm. The Bionic Boomer throws boomerangs twice as fast. (This upgrade can be combined with Glaive Thrower to make it throw glaives instead of boomerangs at an even faster fire rate.)
Turbo Charge Ability: Increases attack speed to hypersonic for 10 seconds.
Cost: 20 Ninja Kiwi Coins
Description: The new Double Ranga technique allows all of your boomerang throwers to hurl 2 boomerangs instead of 1!
- In BTD4 and BTD4 expansion, the boomerangs, glaives, or lightsabers disappear about 2/3 of the way back if the game is on Fast Forward. This is because, oddly enough, the boomerangs themselves do not move faster on Fast Forward. And even if Fast Forward is off, they will not pop any bloons from where they should disappear in Fast Forward. This does not happen on the iPhone/iPod touch version.
- The Boomerang Thrower is the only tower with a purple outline in BTD4.
- There is a feature in Bloons Super Monkey where, after you purchase a boomerang, when Super Monkey is throwing a boomerang, it will continue behind him after it reaches the point where it would normally be caught. It is unknown if this is a bug or not.
- Testing shows that contrary to what the description says, the Bionic Boomer will throw boomerangs 4x faster and glaives 4.9x faster. The Turbo Charge Ability causes the Bionic Boomer to attack a further five times faster.
- The Glaive Riccochet has has been nerfed to have 101 pops per glaive in the May 27th update.
- Also, in the May 27th update, the base price of the boomerang has been decreased from 400$ to 350$
- It is one of the towers that doesn't have an upgrade that increases range.
- With three Glaive Lords and one Glue Hose, it is possible to beat the M.O.A.B. Madness challenge.
- In BTD5, when there are multiple pages of something (such as the tracks), the arrows look like boomerangs.
- In BTD5 when the Boomerang Thrower has not thrown any Boomerangs or Glaives yet or after upgrade, the Boomerang Thrower take it on his right hand.
- Bionic Boomers always have a Glaive or Boomerang in his hand even after he has thrown a Boomerang or Glaive.
- In BTD5 Deluxe, the arm for the Turbo Charge Ability is white, whilst in BTD5 it keeps Bionic Boomer's.
- In BTD3, so long as a Boomerang Thrower is holding its boomerang, any bloon that runs into the held boomerang will be popped, essentially giving the Boomerang Thrower a "melee" attack.
- Glaive Lord's permanent glaives can pop lead bloons even without Red Hot 'Rangs upgrade.
- Glaive Lord's rang has infinite pop cap, as long as it still have bloons nearby.
- A few Bionic Boomers, especially with the Monkey Village's Jungle Drums upgrade, can easily shred a M.O.A.B to pieces.
- It's the most commonly used tower in BTD Battles.
- In BTD5, it is the tower with the most different ways it appears with 12 different looks (13 in BTD5D) shown in the 4th picture below.
- The Glaive Riccochet and Bionic Boomer upgrades are not nerfed in BTD5D and BTD5 iOS, they cost $1100 and $1200 respectively.
- In BTD4 and all previous games, the Boomerang Thrower only aims the boomerang in a certain way, and so it usually misses some bloons. This can be prevented by buying the Lightsabre Thrower upgrade in BTD4.
- In BTD5, a Glaive Lord wears the same cloak as a Super Monkey Fan Club, only bigger and recoloured.
- In BTD2, there is an error in the Boomerang's description, saying Sonic booom instead of Sonic boom.
- In BTD5, on Halloween, the Boomerang looks like a bat.
- In BTD5, Glaive Throwers with the Red Hot Rangs upgrade, will throw red Glaives.
- In BMC a while a Glaive Thrower with Red Hot Rangs is holding the glaive it will not appear red.
- In BTD5, when the tier 3 and 4 upgrades of path 2 and tier 4 of path 1, the Boomerang Thrower will look like a Dart Monkey.
- In the upgrade picture (picture at the side when you click the tower) for Sonic Boom, it actually shows what the Boomerang Tower would look like if you have both Multi-Target AND Sonic Boom.
- In BTD5, if you're facing a group of Regen Bloons with Monkey Apprentice in tier 3 or 4 upgrade, it's allows the Regen Bloons to regenerate quickly and it's number will duplicate rapidly, making it hard to pop. However, if there's a Boomerang Thrower with tier 3 or 4 upgrade nearby it, it can completely pops away all of them, preventing it from regenerate. It is consider the best tower to counter Regen Bloons.