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For the bloons games bloon, see Boomerang Bloon.
Throws a boomerang in an arc back round to the monkey. Each boomerang can pop 3 bloons.
~ Bloons Tower Defense 5 Description

Boomerang Monkey is a tower that made its debut in BTD2. It is called Boomerang in BTD2 and BTD3. The Boomerang Monkey fires a boomerang that moves in a circle in front of the tower before returning. It throws a boomerang every 1.33 seconds and can pop up to 3 bloons before returning (2 in BTD2 and BTD3). It also made an appearence in the Bloons series.

Bloons series

In Bloons (and all subsequent games) the Dart Monkey will turn into Boomerang Monkey if it pops a Boomerang Bloon.

The Boomerang Monkey and the boomerang in the Bloons series stay roughly the same, with some slight tweaks in each game. In Bloons, the Boomerang Thrower is just a Dart Monkey with a large boomerang. In Bloons 2, the Monkey gets its iconic yellow outfit, and the size of the Boomerang is reduced, but it also moves faster. In Bloons 2 Spring Fling, the boomerang has flowers on it, and in Bloons 2 Christmas Pack the boomerang is either painted like a candy cane or is a candy cane.

Bloons TD 2 and Bloons TD 3

BTD2 Easy BTD2 Medium BTD2 Hard BTD3 Easy BTD3 Medium BTD3 Hard iOS Easy iOS Medium iOS Hard
Tower Cost 475 535 545 440 525 555 395 465 485
Multi Target 270 305 310 230 275 290 230 270 285
Glaive Thrower N/A N/A N/A 240 285 300 180 210 220
Sonic Boom 135 155 155 130 155 160 130 150 160
Thermite N/A N/A N/A 100 120 130 100 120 125
Total Sell Amount 704 796 808 912 1088 1148 828 972 1020
Total Cost 880 995 1010 1140 1360 1435 1035 1215 1275
Boomerang Thrower 2

The icon in Bloons TD 2.


Bloons TD 4

Throws a boomerang that follows a curved path back to the tower. Can pop multiple bloons at once.

Hotkey: R

Cost: 340/400/430

Upgrades:

Multi Target

Cost: 215/250/270

Boomerangs will hit up to 7 bloons at once.

Sonic Boom

Cost: 85/100/110

Sonic boomerangs smash through frozen bloons.

Glaive Thrower

Cost: 240/280/300

Glaives slice through up to 12 bloons at once!

Lightsabre Thrower

Cost: 1575/1850/2000

Lightsaber slices through everything and anything - up to 70 bloons at once! (Also pops lead bloons)

(Total Selling Price: 1996/2304/2488)

(Total Cost: 2495/2880/3110)

Bloons TD 5

Boomerang Thrower

Unlocked at: Rank 4

Cost: $325 (Easy), $380 (Medium), $410 (Hard)

Path 1

Path1b

Path 1 upgrades for BTD5

Easy Medium Hard Impoppable
Multi-Target

Boomerangs can now pop 7 bloons each.

$210 $250 $270 $300
Glaive Thrower

Throws glaives instead of boomerangs - they're sharper and faster (can pop 12 bloons each).

$240 $280 $300 $335
Glaive Ricochet

The glaives from this tower will automatically bounce from bloon to bloon as long as there is one close by.

$1190 $1400 $1510 $1680
Glaive Lord

Creates two permanent glaives that orbit round the tower, shredding almost anything that touches them. Glaive Lord can attack Camo Bloons.

$7650 $9000 $9720 $10800
Total Sell Amount $7776 $9144 $9872 $10972 ($11212 with path 2 upgrades)
Total Cost $9615 $11310 $12210 $13175 ($13475 with path 2 upgrades)

Path 2

Path2b

Path 2 upgrades for BTD5

Easy Medium Hard Impoppable
Sonic Boom

Sonic boomerangs can smash through frozen bloons.

$85 $100 $110 $120
Red Hot 'Rangs

Red hot boomerangs can melt through lead bloons.

$125 $150 $160 $180
Bionic Boomer

This tower replaces its arm with a super strong bionic arm. The Bionic Boomer throws boomerangs twice as fast. (This upgrade can be combined with Glaive Thrower to make it throw glaives instead of boomerangs at an even faster fire rate.)

$1360 $1600 $1730 $1920
Turbo Charge

Turbo Charge Ability: Increases attack speed to hypersonic for 10 seconds.

$2550 $3000 $3240 $3600
Total Sell Amount $3572 $4200 $4536 $5040 ($5548 with path 1 upgrades)
Total Cost $4445 $5320 $5650 $6300 ($6935 with path 1 upgrades)

Premium Upgrades

Double Ranga

Cost: 20 Ninja Kiwi Coins

Description: The new Double Ranga technique allows all of your boomerang throwers to hurl 2 boomerangs instead of 1!

Differences between BTD5 Flash and BTD5 Mobile

BUFF Glaive Ricochet can spawn multiple glaives when under the influence of a Monkey Village with the Monkey Fort upgrade or the M.I.B. Call to Arms ability.

NERF Glaive Lord doesn't deal as much damage to M.O.A.B. Class Bloons.

NERF Base cost of the Boomerang Thrower is more expensive ($380 → $400).

NERF Glaive Lord's orbiting glaives cannot pop Frozen and Lead Bloons unless you upgrade the tower to Sonic Boom and Red Hot Rangs, respectively.

Change Turbo Charge no longer plays a sound when the ability is activated.

Update History (Bloons TD Battles Mobile)

Boomerang Thrower is often used for its anti-Regrow capabilities and as a fair early-game starting tower (somewhat expensive to get up but can defend pretty much everything up to round 8 by itself). Its slight flexibility also allows it to be useful for dealing with many types of bloons. It is often paired with the Ninja Monkey or another Camo-popping tower for combating camos.

With its buffs, it is now more suitable for early-game and early-mid-game. This is especially true for Turbo Charge and Glaive Lord as both can be used in emergencies against camo bloons, especially against Camo Leads and camo bloon rushes. Popular loadouts include Buccaneer Farm Boomerang, Heli Farm Boomerang, and Ninja Farm Boomerang. Boomerang Farm Spike Factory has also seen some use, though it's more of a "fun" loadout rather then a serious one. Boomerang COBRA Village used to be a popular loadout in normal arenas but it eventually fell out of use (mainly due to the COBRA nerfs).

3.1

BUFF Glaive Ricochet price decreased ($1400 → $1300).

BUFF Glaive Lord price decreased ($9000 → $4500).

BUFF Bionic Boomer price decreased ($1600 → $1400).

4.1

BUFF Sonic Boom price decreased ($100 → $50).

BUFF Multi-Shot price decreased ($250 → $175).

BUFF Turbo Charge ability now grants camo detection to the tower while the ability is active.

4.3.1

NERF Glaive Ricochet no longer spawns multiple glaives when under the influence of a Monkey Village with the Monkey Fort upgrade; only one Glaive is thrown at a time per tower.

4.9

NERF Turbo Charge ability duration decreased (10s → 8s).


Bloons Tower Defense 6


Path 1

Easy Medium Hard Impoppable Unlock XP

Improved Rangs

$170 $200 $? $? 100

Glaives

$240 $280 $? $? 520

Glaive Ricochet

$1,105 $1300 $? $? 2,500

M.O.A.R Glaives

$2,550 $3000 $? $? 8,500

Glaive Lord

$34,000 $40000 $? $? 37,500
Total Sell Amount

Tier 4: $?

Tier 5: $?

Tier 4: $?

Tier 5: $?

Tier 4: $?

Tier 5: $?

Tier 4: $?

Tier 5: $?

N/A
Total Cost

Tier 4: $4,095

Tier 5: $38,065

Tier 4: $?

Tier 5: $?

Tier 4: $?

Tier 5: $?

Tier 4: $?

Tier 5: $?

49,120


Path 2

Easy Medium Hard Impoppable Unlock XP

Faster Throwing

$150 $175 $? $? 120

Faster Rangs

$100 $120 $? $? 550

Bionic Boomerang

$1,360 $1600 $? $? 2,500

Turbo Charge

$3,400 $4000 $? $? 9,000

Perma Charge

$29,750 $35000 $? $? 32,000
Total Sell Amount

Tier 4: $?

Tier 5: $?

Tier 4: $?

Tier 5: $?

Tier 4: $?

Tier 5: $?

Tier 4: $?

Tier 5: $?

N/A
Total Cost

Tier 4: $5,010

Tier 5: $34,760

Tier 4: $?

Tier 5: $?

Tier 4: $?

Tier 5: $?

Tier 4: $?

Tier 5: $?

44,170


Path 3

Easy Medium Hard Impoppable Unlock XP

Long Range Rangs

$85 $100 $? $? 110

Red Hot Rangs

$125 $150 $? $? 490

Kylie Boomerang

$1,190 $1400 $? $? 3,000

MOAB Press

$1,530 $1800 $? $? 9,500

MOAB Domination

$42,500 $50000 $? $? 28,000
Total Sell Amount

Tier 4: $?

Tier 5: $?

Tier 4: $?

Tier 5: $?

Tier 4: $?

Tier 5: $?

Tier 4: $?

Tier 5: $?

N/A
Total Cost

Tier 4: $2,930

Tier 5: $45,430

Tier 4: $?

Tier 5: $?

Tier 4: $?

Tier 5: $?

Tier 4: $?

Tier 5: $?

41,100


Trivia

  • The reason why the lightsaber thrower upgrade didn't return to BTD5 because Ninjakiwi said it was infringing copyright of Star Wars.
  • In BTD4 and BTD4 expansion, the boomerangs, glaives, or lightsabers disappear about 2/3 of the way back if the game is on Fast Forward. This is because, oddly enough, the boomerangs themselves do not move faster on Fast Forward. And even if Fast Forward is off, they will not pop any bloons from where they should disappear in Fast Forward. This does not happen on the iPhone/iPod touch version.
  • The Boomerang Thrower is the only tower with a purple outline in BTD4.
  • There is a feature in Bloons Super Monkey where, after you purchase a boomerang, when Super Monkey is throwing a boomerang, it will continue behind him after it reaches the point where it would normally be caught. It is unknown if this is a bug or not.
  • Testing shows that contrary to what the description says, the Bionic Boomer will throw boomerangs 3.5x faster and glaives 4.9x faster. The Turbo Charge Ability causes the Bionic Boomer to attack a further five times faster.
  • The Glaive Ricochet has been nerfed to have 101 pops per glaive in the May 27th update.
    • Also, in the May 27th update, the base price of the boomerang has been decreased from 400$ to 380$
  • It is one of the towers that doesn't have an upgrade that increases its range, the others being the Spike Factory, Glue Gunner, Sniper Monkey, Mortar Tower, Monkey Apprentice, Dartling Gun, Monkey Sub, Banana Farm, Heli Pilot, and the Monkey Ace.
  • With three Glaive Lords and one Glue Hose, it is possible to beat the M.O.A.B. Madness challenge.
    • Later, this strategy doesn't work anymore.
  • In BTD5, when there are multiple pages of something (such as the tracks), the arrows look like boomerangs.
  • In BTD5 when the Boomerang Thrower has not thrown any Boomerangs or Glaives yet or after upgrade, the Boomerang Thrower take it on his right hand.
    • Bionic Boomers always have a Glaive or Boomerang in his hand even after he has thrown a Boomerang or Glaive.
    • When you upgrade a Boomerang thrower, the arm moves slightly to the right (not with right path tier 3 or 4). After the first attack, the arm returns to normal. This also occurs with the Dart Monkey.
  • In BTD5 Deluxe, the arm for the Turbo Charge Ability is white, whilst in BTD5 it keeps Bionic Boomer's.
  • In BTD3, so long as a Boomerang Thrower is holding its boomerang, any bloon that runs into the held boomerang will be popped, essentially giving the Boomerang Thrower a "melee" attack.
  • Glaive Lord's permanent glaives can pop lead bloons even without Red Hot 'Rangs upgrade.
  • Glaive Lord's rang has infinite pop cap, as long as it still have bloons nearby.
  • A few Bionic Boomers, especially with the Monkey Village's Jungle Drums upgrade, can easily shred a M.O.A.B to pieces.
  • In BTD5, it is the tower with the most different ways it appears with 12 different looks (13 in BTD5D) shown in the 4th picture below.
  • The Glaive Ricochet and Bionic Boomer upgrades are not nerfed in BTD5D, they cost $1100 and $1200 respectively.
  • In BTD4 and all previous games, the Boomerang Thrower only aims the boomerang in a certain way, and so it usually misses some bloons. This can be prevented by buying the Lightsabre Thrower upgrade in BTD4.
  • In BTD5, a Glaive Lord wears the same cloak as a bloonjitsu and a Super Monkey Fan Club, but with the Super Monkey Fan Club it is bigger and recolored.
  • In BTD2, there is an error in the Boomerang's description, showing Sonic booom instead of Sonic boom.
  • In BTD5, on Halloween, the Boomerang looks like a bat.
  • In BMC, while a Glaive Thrower with Red Hot Rangs is holding the glaive it will not appear red.
  • In BTD5, when the tier 3 and 4 upgrades of path 2 and tier 4 of path 1, the Boomerang Thrower loses the jumpsuit.
  • In the upgrade picture (picture at the side when you click the tower) for Sonic Boom, it actually shows what the Boomerang Tower would look like if you have both Multi-Target AND Sonic Boom.
    • In BMC though, it still shows 0/1 Boomerang Thrower preview.
  • In BTD5 Mobile, if you upgrade a Boomerang Thrower to 0-3 it's boomerang turns brown again. However, getting the 0-4 upgrade fixes this.
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