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Daily Challenge

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Last updated: Wednesday, March 25, 2015, by BF10

Daily-Challenge

Daily Challenge is a special mode in Bloons Tower Defense 5 that was added in an update on Jan 27, 2012. The player must beat the pre-defined track with some special conditions, like a restriction to only certain types of towers, road items, upgrades or custom RBE. The Daily Challenge changes at midnight (GMT/UTC). A player is capable of creating Daily Challenges by registering here and posting suggestions here. Only then may the player have a chance of having their Daily Challenge suggestion accepted and implemented into the game.

There is a similar mode in Bloons TD 5 Deluxe and Bloons TD 5 Mobile, which is called Random Challenge.

Bloons Tower Defense 5 iOSEdit

On Thursday, June 6, 2014, Daily Challenge has been added to Bloons TD 5 iOS as an update. When you select the Gameplay mode screen, you will see the Daily Challenge mode, represented by a Sun God. You will find 4 difficulties of Easy, Medium, Hard, and Impoppable, each being represented of a face.

In each difficulty, you will spin a wheel of what will determine your Daily Challenge. You will always get a random track depending on the difficulty, and 4 random towers. You also have a choice to spin the wheel again for $150 of Monkey Money. Once you start the game or exit, you won't be able to spin again until the day after. After beating a Daily Challenge, you can replay the track, but you will only get 40% of the reward.

On Easy, you will always have a Beginner track. Completing the track rewards you $100. Replaying the track rewards you $40.

On Medium, you will always have a Intermediate track. Completing the track rewards you $250. Replaying the track rewards you $100.

On Hard, you will have either an Intermediate or Advanced track. Completing the track rewards you $500. Replaying the track rewards you $200.

On Impoppable, you will have either an Advanced or Expert track. Completing the track rewards you $750. Replaying the track rewards you $300.

RewardsEdit

Daily Challenge 2
The player is rewarded with Monkey Money for completing the Daily Challenge and also gets a Medal and Awesome Points for the specific number of challenges completed. A standard reward of Monkey Dollar50 is usually given upon completion. Player is rewarded with full Monkey Money reward for Today's Daily Challenge once a day and with 40% of original reward, if the challenge is repeated. The player can finish Daily Challenge Vault challenges for 40% reward. 
Monkey Money Reward First Time Repeated
Today's Daily Challenge 100% 40%
Daily Challenge Vault 40% 40%
Goal
Medal
Achievement
AwesomeIcon
Complete 5 Daily Challenges or Vault Challenges Daily5 Challenger 10
Complete 25 Daily Challenges or Vault Challenges Daily25 Contender 25
Complete 50 Daily Challenges or Vault Challenges Daily50 Challenge Champ 50
Complete 100 Daily Challenges or Vault Challenges Daily100 Challenge Master 100
Complete 250 Daily Challenges or Vault Challenges Daily250 Challenge Legend 400
Complete 7 sequential first run Daily Challenges, Vault Challenges do not count Daily7inarow Diligent 15
Complete 14 sequential first run Daily Challenges, Vault Challenges do not count Daily14inarow Persistent 35
Complete 30 sequential first run Daily Challenges, Vault Challenges do not count Daily30inarow Dedicated 75
Complete 90 sequential first run Daily Challenges, Vault Challenges do not count Daily90inarow Driven 250
Complete 365 sequential first run Daily Challenges, Vault Challenges do not count (Removed) Daily365inarow Otherwordly 1200
Complete all Daily Archive Challenges for Jan 2012 Vault12jan Jan 2012 Challenger 40
Complete all Daily Archive Challenges for Feb 2012 Vault12feb Feb 2012 Challenger 40
Complete all Daily Archive Challenges for Mar 2012 Vault12mar Mar 2012 Challenger 40
Complete all Daily Archive Challenges for Apr 2012 Vault12apr Apr 2012 Challenger 40
Complete all Daily Archive Challenges for May 2012 Vault12may May 2012 Challenger 40
Complete all Daily Archive Challenges for Jun 2012 Vault12jun Jun 2012 Challenger 40
Complete all Daily Archive Challenges for Jul 2012 Vault12jul Jul 2012 Challenger 40
Complete all Daily Archive Challenges for Aug 2012 Vault12aug Aug 2012 Challenger 40
Complete all Daily Archive Challenges for Sep 2012 Vault12sep Sep 2012 Challenger 40
Complete all Daily Archive Challenges for Oct 2012 Vault12oct Oct 2012 Challenger 40
Complete all Daily Archive Challenges for Nov 2012 Vault12nov Nov 2012 Challenger 40
Complete all Daily Archive Challenges for Dec 2012 Vault12dec Dec 2012 Challenger 40
Complete all Daily Archive Challenges for Jan 2013 Vault13jan Jan 2013 Challenger 40

TriviaEdit

  • The player must be registered and logged in with a Ninja Kiwi account to attempt Daily Challenges.
  • The game cannot be saved during Daily Challenges.
  • At least Rank 19 is required to play Daily Challenges.
  • The Nature Calls daily challenge is the first Daily Challenge where the player gets Special Agents for free.
  • Completing a map for a Daily Challenge will not earn the medal for the map.
  • The Daily Challenge Vault allows previous Daily Challenges to be played, for a 40% reward of the original reward.
  • The achievement, Otherwordly (gained by completing 365 sequential first run Daily Challenges) was removed because it's nearly impossible for any player to ever earn it, leaving Bloons Monkey City's ZOMG City Honor to be the highest Awesome Achievement, at 1000 Awesome.
  • On March 13, 2012, it says to complete the track Park Path, but Monkey Lane is the actual track.
  • On May 28, 2012, custom Bloon waves were introduced in Daily Challenges.
  • Daily Challenges 50 and 71 both have the same name, "Icebreaker." However, the actual challenges are different.
  • Daily Challenge 12, which is called "Beat 10 Epic Rounds with Lots o' Cash" actually features 11 rounds.
  • Limits to the number of Towers and Special Agents at a time or the number of Towers and Special Agents type don't apply to Super Monkey Storms.
  • The "20 Ceramic Bloons on the Wall" challenge can be beaten by spending all the provided cash on road spikes.
  • The August 26th Daily Challenge gives 1/2 as much Monkey Money on the first time winning as the first time winning Castle on Hard, if Castle Hard isn't completed with double Monkey Money.
  • On the "Strapped for Cash" challenge (Febuary 11, 2012's challenge), it is actually possible to get through the early rounds without using Special Agents by using the Dart Training Facility, to earn a free Dart Monkey.
  • In the DC "Castle of Nobility", it accidentally started on Monkey Lane. Same with December 16 2012's challenge.
  • The DC "Floating Downstream" was originally supposed to be played on Downstream, but was accidentally put on the track Snake River. Two days later they created the challenge "Rushing Downstream", which is the same challenge but played on the intended track: Downstream.
  • The DC "Fives" was suggested by a user called "LemonadeFire". NinjaKiwi accidentally posted "LemonadeFive" as the creator of the challenge. This was fixed with the update that released the challenge on the Daily Challenge Vault.
  • The DC "Set-up Chaos" originally had a upgrade restriction bug where the Monkey Buccaneer, Apprentice, and Village were restricted to 1/3 opposed to 3/1.
  • The DC "I Spy With My Eye" is supposed to end on Round 70. When the challenge is first started, it says it ends on Round 85. It changes to 70 later on though.
  • The Feb 8 2013 challenge is called "Bullet, Cannon and the BB" referred to the Bionic Boomer, yet Glaive Lord is allowed.
  • September 28 2013's "A Sticky Situation" daily challenge was originally impossible to beat without premiums, agents, or specialty buildings. It was switched from Clock to Mount Magma to make it easier, however it was changed back to Clock later with Banana Farms enabled and one free Super Monkey Storm given.
    • Same for March 21 2015's "No Hat, No Shoes, No Service" daily challenge. The starting cash was later changed from 5000 to 6500.
    • It happened again on March 25 2015's "What I Desire Is Man's Red Fire" due to a level error. It was later fixed.
  • May 20 2014's daily challenge Ice Trap said "One super monkey strom provided." "Storm" was misspelt.
  • Feb 20, 2015's challenge, Pop like an Egyptian was named correctly on the release day. However, on the vault, it says Pop Like and Egyptian.
  • Mar 25, 2015's challenge had a level error and would originally end at 69. It was impossible due to that. It was later fixed.

ArchivesEdit

HistoryEdit

Here is a list of all Daily Challenges which have been available in BTD5. Only special conditions are mentioned with an exception towers and road items which are not mentioned are not available. So, if not specified:

  • Monkey Dollar50 as standard reward.
  • Easy is from wave 1 to 50, 200 lives
  • Medium is from wave 1 to 65, 150 lives
  • Hard is from wave 1 to 85, 100 lives
  • All Special Agents available for Monkey Money
  • No Special Agents given for free
  • Standard starting cash $650 ($50,000 in Deflation) (of course, double starting cash with Double Cash)
  • Full upgrades available for towers unless specified (below)
    (Example 1) Dart Monkey (2-3) – means that max. 2nd upgrade in path 1 allowed and max 3rd upgrade in path 2 is available for the Dart Monkey.
    (Example 2) Dart Monkey (4-3) – means that max. 4th upgrade in path 1 allowed and max 3rd upgrade in path 2 is available for the Dart Monkey tower type, but not both for the same tower, so maximum for a tower is 4-2 or 2-3
  • You can buy as many of the towers available as you want, unless specified:
    Max. x Towers or Special Agents at a time means, that a sum of a number of Towers and a number of Special Agents in a particular mission can't be higher than x.
    No more than x of any Tower and Special Agent type means, that you can only put x of every Tower and Special Agent available in a particular mission.

Example formatting:

  1. Jul 30, 2012 - "Name of challenge" (Track, Difficulty) - Dart Monkey (4-2), Super Monkey (3-4), Banana Farm (0-0), Road Spikes, Pineapple, given X free Beekeepers and X Bloonsday Devices, {{CustomRBE|A becomes B, B becomes C, M.O.A.B.s, B.F.B.s, and Z.O.M.G.s become E}}, starting cash, survive waves from X to Y, 40 lives, max. 9 Towers at a time, no more than 3 of any tower or Special Agent type, no Special Agents allowed, reward increased to {{Monkey Money}}60




  1. Jan 1, 2014 - "Cheaper It Becomes"(Mount Magma, Medium) - Dart Monkey (4-2), Sniper Monkey (2-1), Monkey Apprentice (3-2), Super Monkey (1-0), $1,750 starting cash, survive waves from 10 to 46, no more than 1 of any tower or Special Agent type.
  2. Jan 2, 2014 - Placement Plan (Monkey Lane, Medium) - Glue Gunner (2-4), Monkey Ace (2-4), Spike Factory (1-4), $1,500 starting cash, survive waves from 16 to 55, max. 5 Towers at a time, no more than 3 of any tower or Special Agent type.
  3. Jan 3, 2014 - "Planning" (Monkey Lane, Medium) - All towers available, with 2-1 upgrades. custom RBE (Zebra Bloons become M.O.A.B.s.), survive waves from 1 to 27, max. 5 Towers, no more than 3 of any tower or Special Agent type.
  4. Jan 4, 2014 - "Spiked Boomerang" (Switch, Medium) - Boomerang Thrower (2-3), Spike Factory (1-2), given 3 free Super Monkey Storms, $5,000 starting cash, survive waves from 26 to 50, max. 5 Towers, no more than 4 of any tower or Special Agent type, reward increased to Monkey Dollar85.
  5. Jan 5, 2014 - "Black Death" (Lightning Scar, Hard) - 4/2 Dart Monkey (4-2), Sniper Monkey (2-4), Ninja Monkey (2-4), Bomb Tower, Glue Gunner (4-2), Monkey Ace, Super Monkey (2-4), Banana Farm, custom RBE (Rainbow Bloons become Ceramic Bloons and B.F.B.s become Z.O.M.G.s.), $6,000 starting cash, survive waves from 30 to 65.
  6. Jan 6, 2014 - "Mellow Yellow Fellows" (The Eye, Easy) - Boomerang Thrower (1-2), Glue Gunner (1-1), Super Monkey (4-1), Mortar Tower (4-2), Spike Factory (0-0), $6,000 starting cash, survive waves from 24 to 45.
  7. Jan 7, 2014 - "Frost Rocket" (Bloon Circles, Medium) - Bomb Tower (2-3), Ice Tower (4-2), Monkey Village (2-2), custom RBE (Red Bloons become Blue Bloons, Green Bloons become White Bloons, Yellow Bloons become Black Bloons, Lead Bloons and Rainbow Bloons become Zebra Bloons, Ceramic Bloons become Rainbow Bloons.), $2,000 starting cash, survive waves from 1 to 50.
  8. Jan 8, 2014 - "Great Scott!" (Snake River, Medium) - Sniper Monkey (2-4), Boomerang Thrower (4-2), Ninja Monkey (4-2), Ice Tower (4-2), Super Monkey (2-4), $3,200 starting cash, survive waves from 26 to 65, no more than 1 of any tower or Special Agent type.
  9. Jan 9, 2014 - "MOAB Down" (Park Path, Hard) - Sniper Monkey, Ice Tower, Glue Gunner, Monkey Village (3-4), Banana Farm (2-4), Mortar Tower (2-4), custom RBE (M.O.A.B.s become Ceramic Bloons, B.F.B.s become M.O.A.B.s, Z.O.M.G.s become B.F.B.s.), $22,000 starting cash, survive waves from 61 to 85, reward increased to Monkey Dollar65.
  10. Jan 10, 2014 - "Soft Lands" (Archipelago, Medium) - All towers available except for Road Spikes and Pineapples, with 2-2 upgrades. $2,500 starting cash, survive waves from 20 to 60, max. 6 Towers, no more than 2 of any tower or Special Agent types.
  11. Jan 11, 2014 - "Forgotten" (Space Truckin', Hard) - Tack Shooter (2-2), Ninja Monkey (1-4), Ice Tower (1-2), Mortar Tower (3-1), survive waves from 1 to 50, 50 lives, max. 8 Towers, no more than 4 of any tower or Special Agent type.
  12. Jan 12, 2014 - "Cold Inferno" (Park Path, Medium) - Tack Shooter (4-2), Ice Tower (2-4), Monkey Apprentice (2-4), Mortar Tower (2-4), $15,000 starting cash, survive waves from 40 to 60, no more than 1 of any tower or Special Agent type, reward increased to Monkey Dollar60.
  13. Jan 13, 2014 - "Camoday Device" (Slalom, Easy) - Sniper Monkey (4-1), Boomerang Thrower (3-4), Glue Gunner, Monkey Apprentice (4-1), Mortar Tower (4-2), given 1 free Bloonsday Device, $2,000 starting cash, survive waves from 20 to 50, no more than 1 of any tower or Special Agent type.
  14. Jan 14, 2014 - "Battles" (The Great Divide, Medium) - All towers available except Road Spikes and Pineapple, $5,000 starting cash, survive waves from 25 to 50, max. 8 Towers, no more than 2 of any tower or Special Agent type, reward increased to Monkey Dollar55.
  15. Jan 15, 2014 - "Last And Least" (Lightning Scar, Easy) - Dart Monkey, Spike Factory, max. 7 Towers at a time.
  16. Jan 16, 2014 - "Things Of Legend" (Lightning Scar, Medium) - Ninja Monkey, Monkey Buccaneer, Super Monkey, Monkey Apprentice, given 1 free Portable Lake.
  17. Jan 17, 2013 - "Cheaper Than Before" (Drag Strip, Medium) - Sniper Monkey, Ice Tower, Glue Gunner, Monkey Apprentice, Banana Farm, Mortar Tower, Spike Factory, $5,000 starting cash, survive waves from 20 to 65, reward increased to Monkey Dollar65.
  18. Jan 18, 2014 - "Photosynthesis" (Snake River, Medium) - Super Monkey (3-2), Monkey Apprentice (2-3), given 1 free Bloonberry Bush, $3,400 starting cash, survive waves from 24 to 65, max. 5 Towers at a time, no more than 3 of any tower or Special Agent type.
  19. Jan 19, 2014 - "Plenty Of Time" (Clock, Medium) - Dart Monkey (4-0), Sniper Monkey (4-0), Ninja Monkey (4-0), Ice Tower (4-0), Monkey Buccaneer (4-0), Super Monkey (4-0), Monkey Village (4-0), Mortar Tower (4-0), Spike Factory (4-0), $5,000 starting cash. survive waves from 25 to 65.
  20. Jan 20, 2014 - "Crop Army" (Bloon Circles, Medium) - Dart Monkey (2-3), Tack Tower (2-4), Sniper Monkey (3-1), Boomerang Thrower (2-4), Bomb Tower (4-2), Ice Tower (3-3), Monkey Ace (4-1), Monkey Apprentice (2-1), Monkey Village (2-1), Mortar Tower (0-4), $5,000 starting cash, survive waves from 26 to 65, no more than 1 of any tower or Special Agent type.
  21. Jan 21, 2014 - "Shallow Pockets" (Jungle, Medium) - Dart Monkey, Tack Shooter, Sniper Monkey, Boomerang Thrower, Ninja Monkey, Ice Tower, Glue Gunner, Monkey Buccaneer, Monkey Apprentice, given 1 free Portable Lake, $5,000 starting cash, survive waves from 26 to 60, no more than 1 of any tower or Special Agent type.
  22. Jan 22, 2014 - "Thrifty Fours" (Country Road, Medium) - Dart Monkey (4-2), Tack Shooter, Ninja Monkey (2-4), Ice Tower (2-4), survive waves from 1 to 50.
  23. Jan 23, 2014 - "Know Your Role" (Castle, Easy) - All towers available except Road Spikes and Pineapples, with 2-2 upgrades. $4,500 starting cash, survive waves from 26 to 50, 50 lives.
  24. Jan 24, 2014 - "Heavy Monkeynations" (Slalom, Medium) - Ice Tower (2-3), Monkey Ace (3-2), Monkey Apprentice (2-2), $5,000 starting cash, survive waves from 25 to 65.
  25. Jan 25, 2014 - "Magic Village" (Slalom, Medium) - Tack Shooter (2-4), Monkey Apprentice (0-0), Monkey Village (2-4), Dartling Gun (2-1), Spike Factory (1-4), $5,000 starting cash, survive waves from 26 to 65, max. 10 Towers, no more than 5 of any tower or Special Agent type, reward increased to Monkey Dollar65.
  26. Jan 26, 2014 - "Target" (Snake River, Medium) - Sniper Monkey, Glue Gunner, Dartling Gun, $2,300 starting cash, survive waves from 25 to 60, max. 5 Towers.
  27. Jan 27, 2014 - "The Daring Dozen" (Monkey Lane, Easy) - All towers available except for Road Spikes and Pineapples, custom RBE (Red Bloons become Ceramic Bloons, Blue Bloons and White Bloons become B.F.B.s, Green Bloons become Z.O.M.G.s, Yellow Bloons, Pink Bloons, and Black Bloons become M.O.A.B.s.), $16,000 starting cash, survive waves from 20 to 27, max. 12 Towers, reward increased to Monkey Dollar60.
  28. Jan 28, 2014 - "Eznorb, Revils, Dlog" (Lightning Scar, Medium) - Mortar Tower, Dartling Gun, Spike Factory, $5,000 starting cash, survive waves from 26 to 65, max. 5 Towers, no more than 2 of any tower or Special Agent type.
  29. Jan 29, 2014 - "Hitting the Wall" (Mount Magma, Medium) - Dart Monkey (2-0), Tack Shooter (3-2), Glue Gunner (4-3), Super Monkey, Monkey Village (3-4), Dartling Gun (2-0), $7,500 starting cash, survive waves from 36 to 60, no more than 3 of any tower or Special Agent.
  30. Jan 30, 2014 - "New and Improved" (Brick Wall, Hard) - Dart Monkey, Monkey Buccaneer, Monkey Village, given 1 free Beekeeper, $2,000 starting cash, survive waves from 26 to 50, max. 7 Towers at a time.
  31. Jan 31, 2014 - "Hide and Seek" (Tunnels, Medium) - Bomb Tower, Glue Gunner, Spike Factory, $12,000 starting cash, survive wave from 42 to 65, no more than 1 of any tower or Special Agent type.
  32. Feb 1, 2014 - "Monkey City Veterans" (Monkey Lane, Easy) - Dart Monkey (0-0), Monkey Village (4-2), Banana Farm (2-3), custom RBE (Lead Bloons become Zebra Bloons, Rainbow Bloons become Lead Bloons.), $1,100 starting cash.
  33. Feb 2, 2014 - "Laser Cannons" (Country Road, Hard) - Bomb Tower (4-1), Monkey Buccaneer (2-4), Super Monkey (1-2), Monkey Village (4-0), Mortar Tower, Dartling Gun (4-2), $5,000 starting cash, survive waves from 26 to 60, no more than 1 of any tower or Special Agent type.
  34. Feb 3, 2014 - "Gloomers" (Lightning Scar, Easy) - Boomerang Thrower, Glue Gunner, $5,000 starting cash, survive waves from 26 to 50.
  35. Feb 4, 2014 - "Far Away" (Archipelago, Medium) - All towers available except for Monkey Ace, Monkey Buccaneer, Road Spikes, and Pineapple, $20,000 starting cash, survive waves from 50 to 85, max. 5 Towers, no more than 1 of any tower or Special Agent type.
  36. Feb 5, 2014 - "From A Distance" (Death Valley, Easy) - Sniper Monkey, Monkey Ace, Mortar Tower, Dartling Gun, $5,000 starting cash, survive waves from 24 to 50, no more than 3 of each tower or Special Agent type, reward increased to Monkey Dollar100.
  37. Feb 6, 2014 - "Legend of the Phoenix" (Mount Magma, Hard) - Dart Monkey (2-2), Boomerang Thrower (2-2), Monkey Apprentice (2-4), given 1 free Tribal Turtle, $2,600 starting cash, survive waves from 26 to 50, max. 5 Towers, no more than 2 of any tower or Special Agent types.
  38. Feb 7, 2014 - "Construction Site" (Dockside, Hard) - Boomerang Thrower (2-4), Super Monkey (2-2), Monkey Village (2-1), Spike Factory (1-2), $5,000 starting cash, survive waves from 26 to 53, no more than 1 of any tower or Special Agent type, reward increased to Monkey Dollar53.
  39. Feb 8, 2014 - "Jungle Duo" (Jungle, Hard) - Ninja Monkey, Mortar Tower, $1,500 starting cash, survive waves from 10 to 65.
  40. Feb 9, 2014 - "Straight Wall" (Brick Wall, Hard) - Dart Monkey, Ninja Monkey (4-0), Bomb Tower, Glue Gunner, Monkey Apprentice (1-4), Super Monkey, Dartling Gun, $3,700 starting cash, survive waves from 37 to 77, max. 5 Towers, no more than 2 of any tower or Special Agent type.
  41. Feb 10, 2014 - "The Final Countdown" (Clock, Apopalypse) - Tack Tower, Boomerang Thrower, Ninja Monkey, Glue Gunner, Mortar Tower, $2,000 starting cash, survive waves from 1 to 45, reward increased to Monkey Dollar150.
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Start a Discussion Discussions about Daily Challenge

  • Why was Otherwordly canceled?

    2 messages
    • I just wanted to know why Otherwordly was canceled. Post your reasons why below, if you wish to answer.
    • Otherworldly is an extremely difficult achievement to earn, with many real life problems possibly causing the player to lose their streak al...
  • Daily challenge

    2 messages

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