Fandom

Bloons Wiki

Daily Challenge

1,698pages on
this wiki
Add New Page
Talk27 Share
Daily-Challenge

Daily Challenge is a special mode in Bloons Tower Defense 5 that was added in an update on Jan 27, 2012. The player must beat the pre-defined track with some special conditions, like a restriction to only certain types of towers, road items, upgrades or custom RBE. The Daily Challenge changes at midnight (GMT/UTC). The player must be registered and logged in with a Ninja Kiwi account to attempt Daily Challenges. At least Rank 19 to play Daily Challenges and no saves are allowed during Daily Challenges.

A player is capable of creating Daily Challenges by registering here and posting suggestions here. Only then may the player have a chance of having their Daily Challenge suggestion accepted and implemented into the game.

There is a similar mode in Bloons TD 5 Deluxe and Bloons TD 5 Mobile, which is called Random Challenge.

Bloons Tower Defense 5 iOSEdit

On Thursday, June 6, 2014, Daily Challenge has been added to Bloons TD 5 iOS as an update. When you select the Gameplay mode screen, you will see the Daily Challenge mode, represented by a Sun God. You will find 4 difficulties of Easy, Medium, Hard, and Impoppable, each being represented of the respected face.

In each difficulty, you will spin a wheel of what will determine your Daily Challenge. You will always get a random track depending on the difficulty, and 4 random towers. You also have a choice to spin the wheel again for $150 of Monkey Money. Once you start the game or exit, you won't be able to spin again until the day after. After beating a Daily Challenge, you can replay the track, but you will only get 40% of the reward.

On Easy, you will always have a Beginner track. Completing the track rewards you $100. Replaying the track rewards you $40.

On Medium, you will always have a Intermediate track. Completing the track rewards you $250. Replaying the track rewards you $100.

On Hard, you will have either an Intermediate or Advanced track. Completing the track rewards you $500. Replaying the track rewards you $200.

On Impoppable, you will have either an Advanced or Expert track. Completing the track rewards you $750. Replaying the track rewards you $300.

RewardsEdit

Daily Challenge 2
The player is rewarded with Monkey Money for completing the Daily Challenge and also gets a Medal and Awesome Points for the specific number of challenges completed. A standard reward of Monkey Dollar50 is usually given upon completion. Player is rewarded with full Monkey Money reward for Today's Daily Challenge once a day and with 40% of original reward, if the challenge is repeated. The player can finish Daily Challenge Vault challenges for 40% reward.
Monkey Money Reward First Time Repeated
Today's Daily Challenge 100% 40%
Daily Challenge Vault 40% 40%
Goal
Medal
Achievement
AwesomeIcon
Complete 5 Daily Challenges or Vault Challenges Daily5 Challenger 10
Complete 25 Daily Challenges or Vault Challenges Daily25 Contender 25
Complete 50 Daily Challenges or Vault Challenges Daily50 Challenge Champ 50
Complete 100 Daily Challenges or Vault Challenges Daily100 Challenge Master 100
Complete 250 Daily Challenges or Vault Challenges Daily250 Challenge Legend 400
Complete 7 sequential first run Daily Challenges, Vault Challenges do not count Daily7inarow Diligent 15
Complete 14 sequential first run Daily Challenges, Vault Challenges do not count Daily14inarow Persistent 35
Complete 30 sequential first run Daily Challenges, Vault Challenges do not count Daily30inarow Dedicated 75
Complete 90 sequential first run Daily Challenges, Vault Challenges do not count Daily90inarow Driven 250
Complete 365 sequential first run Daily Challenges, Vault Challenges do not count (Removed) Daily365inarow Otherwordly 1200
Complete all Daily Archive Challenges for Jan 2012 Vault12jan Jan 2012 Challenger 40
Complete all Daily Archive Challenges for Feb 2012 Vault12feb Feb 2012 Challenger 40
Complete all Daily Archive Challenges for Mar 2012 Vault12mar Mar 2012 Challenger 40
Complete all Daily Archive Challenges for Apr 2012 Vault12apr Apr 2012 Challenger 40
Complete all Daily Archive Challenges for May 2012 Vault12may May 2012 Challenger 40
Complete all Daily Archive Challenges for Jun 2012 Vault12jun Jun 2012 Challenger 40
Complete all Daily Archive Challenges for Jul 2012 Vault12jul Jul 2012 Challenger 40
Complete all Daily Archive Challenges for Aug 2012 Vault12aug Aug 2012 Challenger 40
Complete all Daily Archive Challenges for Sep 2012 Vault12sep Sep 2012 Challenger 40
Complete all Daily Archive Challenges for Oct 2012 Vault12oct Oct 2012 Challenger 40
Complete all Daily Archive Challenges for Nov 2012 Vault12nov Nov 2012 Challenger 40
Complete all Daily Archive Challenges for Dec 2012 Vault12dec Dec 2012 Challenger 40
Complete all Daily Archive Challenges for Jan 2013 Vault13jan Jan 2013 Challenger 40

ArchivesEdit

HistoryEdit

Here is a list of all Daily Challenges which have been available in BTD5. Only special conditions are mentioned with an exception towers and road items which are not mentioned are not available. So, if not specified:

  • Monkey Dollar50 as standard reward.
  • Easy is from wave 1 to 50, 200 lives
  • Medium is from wave 1 to 65, 150 lives
  • Hard is from wave 1 to 85, 100 lives
  • All Special Agents available for Monkey Money
  • No Special Agents given for free
  • Standard starting cash $650 ($50,000 in Deflation) (of course, double starting cash with Double Cash)
  • Full upgrades available for towers unless specified (below)
    (Example 1) Dart Monkey (2-3) – means that max. 2nd upgrade in path 1 allowed and max 3rd upgrade in path 2 is available for the Dart Monkey.
    (Example 2) Dart Monkey (4-3) – means that max. 4th upgrade in path 1 allowed and max 3rd upgrade in path 2 is available for the Dart Monkey tower type, but not both for the same tower, so maximum for a tower is 4-2 or 2-3
  • You can buy as many of the towers available as you want, unless specified:
    Max. x Towers or Special Agents at a time means, that a sum of a number of Towers and a number of Special Agents in a particular mission can't be higher than x.
    No more than x of any Tower and Special Agent type means, that you can only put x of every Tower and Special Agent available in a particular mission.

Example formatting:

  1. Jul 30, 2012 - "Name of challenge" (Track, Difficulty) - Dart Monkey (4-2), Super Monkey (3-4), Banana Farm (0-0), Road Spikes, Pineapple, given X free Beekeepers and X Bloonsday Devices, {{CustomRBE|A becomes B, B becomes C, M.O.A.B.s, B.F.B.s, and Z.O.M.G.s become E}}, starting cash, survive waves from X to Y, 40 lives, max. 9 Towers at a time, no more than 3 of any tower or Special Agent type, no Special Agents allowed, reward increased to {{Monkey Money}}60




  1. Jul 1, 2014 - "Air Raid" (Rink, Medium) - Bomb Tower (2-4), Monkey Buccaneer (4-2), Monkey Ace (2-4), given 1 free Meerkat Spy, $2,750 starting cash, survive waves 25 to 65, max. 5 Towers at a time, no more than 2 of any tower or Special Agent type, reward of Monkey Dollar50
  2. Jul 2, 2014 - "IceSmasher" (Rink Revenge, Medium) - Boomerang Thrower (3-1), Bomb Tower (2-0), Ice Tower (4-2), Monkey Buccaneer (2-3), Super Monkey (1-3), $2,000 starting cash, survive waves 10 to 60, no more than 3 of any tower or Special Agent type, reward of Monkey Dollar55
  3. Jul 3, 2014 - "Build Up" (3 Times Around, Easy) - Bomb Tower (1-3), Ice Tower (4-2), Monkey Village, Banana Farm, Exploding Pineapple, custom RBE (Whites become Zebras, Rainbows become M.O.A.B.s, Ceramics become B.F.B.s, M.O.A.B.s become Z.O.M.G.s, B.F.B.s become Z.O.M.G.s), $1,405 starting cash, survive waves 6 to 40, reward of Monkey Dollar50
  4. Jul 4, 2014 - "Into the New World" (Clock, Medium) - Boomerang Thrower (2-4), Ninja Monkey (2-4), Glue Gunner (2-4), Super Monkey (2-4), Banana Farm (2-4), Dartling Gun (2-4), $4,000 starting cash, survive waves 26 to 65, max. 9 Towers at a time, no more than 2 of any tower or Special Agent type, reward of Monkey Dollar50
  5. Jul 5, 2014 - "Shima Shima" (Archipelago, Medium) - Dart Monkey (2-2), Boomerang Thrower (3-2), Ninja Monkey (3-3), Bomb Tower, Monkey Ace (3-4), Mortar Tower, Dartling Gun, Spike Factory (0-3), $5,000 starting cash, survive waves 35 to 55, no more than 1 of any tower or Special Agent type, reward of Monkey Dollar50
  6. Jul 6, 2014 - "I Wanna Be The Monkey" (Castle, Medium) - Dart Monkey, Monkey Buccaneer, Monkey Apprentice, Spike Factory, given 1 free Super Monkey Storm, $14,500 starting cash, survive waves 39 to 66, no more than 4 of any tower or Special Agent type, reward of Monkey Dollar50
  7. Jul 7, 2014 - "Glaive-a-riffic!" (Z Factor, Hard) - Dart Monkey (2-3), Boomerang Thrower, Ninja Monkey (4-2), Monkey Village (2-2), Banana Farm, Spike Factory (3-2), $20,000 starting cash, survive waves 50 to 85, reward of Monkey Dollar50
  8. Jul 8, 2014 - "Ridiculous" (Lobby, Medium) - Sniper Monkey (4-2), Boomerang Thrower (4-2), Glue Gunner (4-2), Banana Farm, Dartling Gun (4-2), $5,000 starting cash, survive waves 40 to 65, max. 9 Towers at a time, no more than 3 of any tower or Special Agent type, reward of Monkey Dollar50
  9. Jul 9, 2014 - "Hedge Fund" (Maze, Hard) - Tack Shooter (3-4), Sniper Monkey (0-2), Boomerang Thrower (3-1), Ninja Monkey (4-2), Ice Tower (1-4), Glue Gunner (1-4), Monkey Ace (3-0), Super Monkey (1-2), Monkey Village (3-2), Banana Farm (1-4), Dartling Gun (4-1), Spike Factory (1-4), custom RBE (Leads become Zebras, M.O.A.B.s become Leads), $1,355 starting cash, survive waves 6 to 46, 23 lives, reward of Monkey Dollar60
  10. Jul 10, 2014 - "Natural Tunnels" (Tunnels, Hard) - Bomb Tower (3-3), Ice Tower (1-1), Banana Farm (2-2), Spike Factory, $2,000 starting cash, survive waves 20 to 60, no more than 3 of any tower or Special Agent type, reward of Monkey Dollar50
  11. Jul 11, 2014 - "East West Fusion" (Water Hazard, Medium) - Tack Shooter, Sniper Monkey, Ninja Monkey, Ice Tower, Glue Gunner, $5,000 starting cash, survive waves 26 to 60, 10 lives, no more than 3 of any tower or Special Agent type, reward of Monkey Dollar50
  12. Jul 12, 2014 - "Dry Ice" (Ice Flow, Medium) - Dart Monkey, Tack Shooter, Sniper Monkey, Boomerang Thrower, Ninja Monkey, Bomb Tower, Ice Tower, Glue Gunner, Monkey Ace, Super Monkey, Monkey Apprentice, Monkey Village, Banana Farm, Mortar Tower, Dartling Gun, Spike Factory, $1,219 starting cash, survive waves 10 to 65, reward of Monkey Dollar50
  13. Jul 13, 2014 - "Top of the World" (Tree Tops, Easy) - Ninja Monkey (3-3), Bomb Tower (3-3), Ice Tower (3-3), Monkey Buccaneer (3-3), Spike Factory (3-3), given 1 free Portable Lake, $5,000 starting cash, survive waves 26 to 65, reward of Monkey Dollar60
  14. Jul 14, 2014 - "Double the Runway, Double the Fun" (Runway, Medium) - All towers except Road Spikes, Pineapple and Monkey Sub, given 2 free Meerkat Spies, 2 Bloonberry Bushes, 2 Beekeepers, 2 Angry Squirrels, 2 Super Monkey Storms, 2 Bloonsday Devices, 2 Tribal Turtles, 2 Pontoons, and 2 Portable Lakes, $0 starting cash, survive waves 15 to 65, no more than 2 of any tower or Special Agent type, reward of Monkey Dollar50
  15. Jul 15, 2014 - "Summer Challenge Day" (Dune Sea, Medium) - Dart Monkey, Sniper Monkey, Monkey Ace, Dartling Gun (2-2), Spike Factory, $4,000 starting cash, survive waves 25 to 65, max. 8 Towers at a time, no more than 3 of any tower or Special Agent type, no Special Agents allowed, reward of Monkey Dollar50
  16. Jul 16, 2014 - "A Maze Structure" (Maze, Hard) - Dart Monkey (1-1), Tack Shooter (1-1), Sniper Monkey (1-1), Boomerang Thrower (1-1), Ninja Monkey (1-1), Bomb Tower (1-1), Ice Tower (1-1), Glue Gunner (1-1), Monkey Buccaneer, Monkey Ace (1-1), Super Monkey (1-1), Monkey Apprentice (1-1), Monkey Village, Banana Farm, Mortar Tower (1-1), Dartling Gun (1-1), Spike Factory (1-1), $2,500 starting cash, survive waves 20 to 60, max. 10 Towers at a time, reward of Monkey Dollar50
  17. Jul 17, 2014 - "Runway Sweeper" (Runway, Medium) - Dart Monkey (2-3), Sniper Monkey, Spike Factory (1-2), $7,000 starting cash, survive waves 30 to 50, reward of Monkey Dollar65
  18. Jul 18, 2014 - "Hyper Mode" (Scorched Earth, Hard) - Dart Monkey (3-3), Bomb Tower (3-3), Ice Tower (3-3), Super Monkey (3-3), Monkey Apprentice (3-3), Monkey Village (2-4), $7,000 starting cash, survive waves 30 to 70, reward of Monkey Dollar50
  19. Jul 19, 2014 - "Essence Potion" (Snake River, Medium) - Ninja Monkey (4-1), Bomb Tower (3-1), Monkey Buccaneer (3-1), Monkey Apprentice, $1,500 starting cash, survive waves 10 to 60, 70 lives, reward of Monkey Dollar50
  20. Jul 20, 2014 - "Cold As Ice" (Ice Flow, Medium) - Dart Monkey (4-2), Sniper Monkey (2-1), Ninja Monkey (3-2), Ice Tower, Monkey Buccaneer (3-2), Monkey Ace (3-0), Spike Factory (1-2), $5,000 starting cash, survive waves 30 to 45, max. 7 Towers at a time, no more than 2 of any tower or Special Agent type, reward of Monkey Dollar50
  21. Jul 21, 2014 - "Scorched Pain" (Scorched Earth, Medium) - Boomerang Thrower (2-3), Ninja Monkey (4-2), Glue Gunner (3-3), Super Monkey (3-3), given 1 free Bloonsday Device, $2,000 starting cash, survive waves 20 to 60, max. 5 Towers at a time, no more than 2 of any tower or Special Agent type, reward of Monkey Dollar50
  22. Jul 22, 2014 - "Rancor" (Space Truckin, Medium) - Ninja Monkey (4-0), Ice Tower (1-2), Glue Gunner (4-2), Super Monkey (3-0), Exploding Pineapple, $3,000 starting cash, survive waves 26 to 65, no more than 1 of any tower or Special Agent type, reward of Monkey Dollar50
  23. Jul 23, 2014 - "Money, Money, Money" (3 Times Around, Hard) - Sniper Monkey, Ice Tower (2-2), Monkey Village (4-2), Banana Farm, Mortar Tower (4-2), custom RBE (Reds become Greens, Blues become Greens), $2,000 starting cash, survive waves 25 to 65, reward of Monkey Dollar50
  24. Jul 24, 2014 - "True Colours" (Dockside, Medium) - Sniper Monkey (4-0), Boomerang Thrower (4-0), Bomb Tower (0-4), Glue Gunner (4-0), Dartling Gun, custom RBE (Blacks become Rainbows, Whites become Rainbows, Leads become Rainbows, Zebras become Rainbows), $1,300 starting cash, survive waves 1 to 31, no more than 1 of any tower or Special Agent type, reward of Monkey Dollar50
  25. Jul 25, 2014 - "Fish Out of Water" (Lava Fields, Medium) - Monkey Buccaneer, Banana Farm, given 3 free Portable Lakes, $4,000 starting cash, survive waves 26 to 65, reward of Monkey Dollar50
  26. Jul 26, 2014 - "Just the Four of Us" (Rink Revenge, Medium) - Dart Monkey, Tack Shooter, Sniper Monkey, Boomerang Thrower, Ninja Monkey, Bomb Tower, Ice Tower, Glue Gunner, Monkey Buccaneer, Monkey Ace, Super Monkey, Monkey Apprentice, Monkey Village, Banana Farm, Mortar Tower, Dartling Gun, Spike Factory, $14,500 starting cash, survive waves 35 to 65, max. 4 Towers at a time, reward of Monkey Dollar50
  27. Jul 27, 2014 - "The Sandwich Club" (Dune Sea, Medium) - Dart Monkey, Sniper Monkey, Boomerang Thrower, Ninja Monkey, Glue Gunner, Monkey Buccaneer, Monkey Apprentice, Dartling Gun, $8,000 starting cash, survive waves 30 to 65, max. 9 Towers at a time, no more than 4 of any tower or Special Agent type, reward of Monkey Dollar50
  28. Jul 28, 2014 - "Lovely View" (Water Hazard, Medium) - Sniper Monkey (1-1), Ninja Monkey (1-1), Monkey Ace, $5,000 starting cash, survive waves 26 to 65, no more than 3 of any tower or Special Agent type, reward of Monkey Dollar60
  29. Jul 29, 2014 - "Primitive" (Jungle, Hard) - Dart Monkey (2-3), Boomerang Thrower (3-2), Ninja Monkey (3-2), $2,500 starting cash, survive waves 15 to 50, reward of Monkey Dollar55
  30. Jul 30, 2014 - "Second Skin" (Down The Drain, Easy) - Boomerang Thrower (4-2), Ninja Monkey, Bomb Tower, Ice Tower, Monkey Apprentice, $5,000 starting cash, survive waves 25 to 50, reward of Monkey Dollar55
  31. Jul 31, 2014 - "Let's Go Golfing!" (Water Hazard, Medium) - Dart Monkey (4-0), Ninja Monkey, Monkey Buccaneer (2-4), Monkey Apprentice (4-0), $5,000 starting cash, survive waves 26 to 60, max. 5 Towers at a time, no more than 3 of any tower or Special Agent type, reward of Monkey Dollar50
  32. Aug 1, 2014 - "Who Needs a Meerkat?" (Ice Flow, Easy) - Sniper Monkey, Ice Tower (4-3), Super Monkey, Monkey Village (4-1), Banana Farm (2-0), $6,000 starting cash, survive waves 32 to 62, no more than 2 of any tower or Special Agent type, reward of Monkey Dollar65
  33. Aug 2, 2014 - "Stick Out Your Tongue" (Clock, Medium) - Dart Monkey, Boomerang Thrower (3-4), Ice Tower (2-4), Glue Gunner (2-1), Monkey Apprentice (3-2), Mortar Tower (2-1), Dartling Gun (0-2), $20,000 starting cash, survive waves 41 to 70, max. 18 Towers at a time, reward of Monkey Dollar60
  34. Aug 3, 2014 - "Stay in Position" (Water Hazard, Medium) - Tack Shooter (1-3), Ice Tower (3-1), Spike Factory (1-3), $5,000 starting cash, survive waves 26 to 50, max. 8 Towers at a time, no more than 3 of any tower or Special Agent type, reward of Monkey Dollar50
  35. Aug 4, 2014 - "Flying in the Wind" (Runway, Medium) - Monkey Buccaneer (4-2), Monkey Ace, Monkey Apprentice (4-2), Road Spikes, given 2 free Portable Lakes, $20,000 starting cash, survive waves 40 to 65, max. 8 Towers at a time, no more than 3 of any tower or Special Agent type, reward of Monkey Dollar65
  36. Aug 5, 2014 - "Take a Swing" (Tree Tops, Medium) - Dart Monkey, Boomerang Thrower, Ninja Monkey, Ice Tower, Glue Gunner, Super Monkey, Monkey Apprentice, $5,500 starting cash, survive waves 25 to 60, no more than 2 of any tower or Special Agent type, reward of Monkey Dollar60
  37. Aug 6, 2014 - "Dizzy" (3 Times Around, Hard) - Boomerang Thrower (2-1), Ninja Monkey (1-1), Ice Tower (1-0), Glue Gunner (1-0), Monkey Buccaneer (4-2), Monkey Village (3-3), $12,500 starting cash, survive waves 40 to 65, max. 5 Towers at a time, reward of Monkey Dollar50
  38. Aug 7, 2014 - "Double Doom Spikes" (Pumpkin Patch, Hard) - Tack Shooter (3-2), Banana Farm (4-2), Dartling Gun (4-2), Spike Factory (2-3), custom RBE (B.F.B.s become Z.O.M.G.s), $5,000 starting cash, survive waves 24 to 65, no more than 2 of any tower or Special Agent type, no Special Agents allowed, reward of Monkey Dollar55
  39. Aug 8, 2014 - "[RED]" (Scorched Earth, Medium) - Dart Monkey (2-2), Sniper Monkey (1-0), Ninja Monkey (3-3), Bomb Tower (1-1), Monkey Ace (1-1), Mortar Tower (1-1), Dartling Gun (1-1), $1,350 starting cash, survive waves 13 to 53, max. 10 Towers at a time, reward of Monkey Dollar50
  40. Aug 9, 2014 - "Lead It Go!" (North Pole, Medium) - Sniper Monkey (0-2), Boomerang Thrower (3-1), Ice Tower (1-2), Super Monkey (1-2), Mortar Tower (1-0), given 1 free Meerkat Spy, custom RBE (Blues become Reds, Greens become Reds, Yellows become Leads, Pinks become Leads, Whites become Blacks, Zebras become Leads, Rainbows become Leads), $2,000 starting cash, survive waves 1 to 45, 25 lives, reward of Monkey Dollar50
  41. Aug 10, 2014 - "Teknoboom" (Drag Strip, Easy) - Bomb Tower (2-3), Super Monkey (2-4), Mortar Tower (4-2), Dartling Gun (2-3), $4,000 starting cash, survive waves 20 to 65, reward of Monkey Dollar50
  42. Aug 11, 2014 - "The Specialty's Specialty" (Dune Sea, Hard) - Bomb Tower (4-0), Monkey Buccaneer (0-2), Super Monkey (4-0), Monkey Apprentice (2-0), Mortar Tower (0-4), $25,000 starting cash, survive waves 45 to 60, max. 10 Towers at a time, no more than 3 of any tower or Special Agent type, reward of Monkey Dollar50
  43. Aug 12, 2014 - "Higher Charity" (Country Road, Medium) - Ice Tower, Glue Gunner, Monkey Apprentice, Monkey Village (3-1), Mortar Tower, $12,000 starting cash, survive waves 45 to 65, reward of Monkey Dollar100
  44. Aug 13, 2014 - "Glass Castle" (Castle, Medium) - Dart Monkey (4-2), Sniper Monkey (3-4), Boomerang Thrower, Ninja Monkey (2-4), Bomb Tower (4-2), Monkey Buccaneer (2-4), Monkey Ace, Monkey Village (2-4), Mortar Tower, Dartling Gun (2-4), Spike Factory (4-2), Exploding Pineapple, $4,500 starting cash, survive waves 25 to 60, max. 8 Towers at a time, no more than 2 of any tower or Special Agent type, reward of Monkey Dollar50
  45. Aug 14, 2014 - "HIKS" (Monkey Lane, Hard) - Dart Monkey (4-2), Sniper Monkey (4-2), Glue Gunner (4-0), $5,000 starting cash, survive waves 26 to 63, reward of Monkey Dollar55
  46. Aug 15, 2014 - "Up To Lead" (Dockside, Medium) - Ninja Monkey (0-3), Bomb Tower (0-4), Monkey Apprentice (0-2), Mortar Tower (0-3), Dartling Gun (4-2), Spike Factory (2-0), $4,000 starting cash, survive waves 20 to 50, max. 5 Towers at a time, reward of Monkey Dollar50
  47. Aug 16, 2014 - "Super Monkeys" (Castle, Medium) - Dart Monkey (4-2), Tack Shooter, Boomerang Thrower (2-4), Ninja Monkey, Bomb Tower (2-4), Ice Tower (2-4), $12,000 starting cash, survive waves 40 to 70, reward of Monkey Dollar60
  48. Aug 17, 2014 - "Arctic Monkeys" (North Pole, Hard) - Tack Shooter (4-2), Boomerang Thrower (4-2), Ninja Monkey (4-2), Ice Tower, Monkey Village (4-2), $7,000 starting cash, survive waves 40 to 70, max. 10 Towers at a time, reward of Monkey Dollar50
  49. Aug 18, 2014 - "Heat Set" (Lava Fields, Medium) - Bomb Tower, Banana Farm, Dartling Gun, Spike Factory, custom RBE (Blacks become Zebras, Whites become Zebras), $3,750 starting cash, survive waves 28 to 65, max. 6 Towers at a time, reward of Monkey Dollar50
  50. Aug 19, 2014 - "Flash Bombs" (Switch, Medium) - Ninja Monkey (2-4), Bomb Tower (4-2), $16,000 starting cash, survive waves 45 to 65, reward of Monkey Dollar85
  51. Aug 20, 2014 - "Beekeeper and Friends" (Castle, Apopalypse) - Dart Monkey, Bomb Tower, Spike Factory, Road Spikes, Exploding Pineapple, given 1 free Beekeeper, $650 starting cash, survive waves 1 to 41, Beekeeper, reward of Monkey Dollar50
  52. Aug 21, 2014 - "Volcanic Activity" (Lava Fields, Hard) - Dart Monkey (2-2), Tack Shooter (2-2), Sniper Monkey (2-2), Ninja Monkey (2-2), Bomb Tower (2-2), Glue Gunner (2-2), Monkey Buccaneer (2-2), Monkey Ace (2-2), Super Monkey (2-2), Monkey Apprentice, Banana Farm (2-2), Mortar Tower, Dartling Gun (2-2), Spike Factory (2-2), $2,750 starting cash, survive waves 26 to 70, max. 7 Towers at a time, reward of Monkey Dollar50
  53. Aug 22, 2014 - "Half The Time" (Clock, Medium) - Dart Monkey, Tack Shooter, Sniper Monkey, Boomerang Thrower, Ninja Monkey, Bomb Tower, Ice Tower, Glue Gunner, Monkey Buccaneer, Monkey Ace, Super Monkey, Monkey Apprentice, Monkey Village, Banana Farm, Mortar Tower, Dartling Gun, Spike Factory, $4,000 starting cash, survive waves 20 to 65, max. 6 Towers at a time, no more than 1 of any tower or Special Agent type, reward of Monkey Dollar50
  54. Aug 23, 2014 - "VVVVVV" (Castle, Medium) - Dart Monkey, Sniper Monkey, Boomerang Thrower, Ninja Monkey, Ice Tower, Glue Gunner, Super Monkey, $5,000 starting cash, survive waves 30 to 75, no more than 1 of any tower or Special Agent type, reward of Monkey Dollar100
  55. Aug 24, 2014 - "Crossed" (Water Hazard, Medium) - Ninja Monkey (2-1), Bomb Tower (2-1), Monkey Buccaneer (2-3), Spike Factory (2-3), custom RBE (Rainbows become Ceramics, Ceramics become Rainbows), $10,000 starting cash, survive waves 35 to 65, reward of Monkey Dollar50
  56. Aug 25, 2014 - "Assault in the Tunnels" (Tunnels, Hard) - Sniper Monkey (3-3), Banana Farm (3-2), Dartling Gun (3-3), custom RBE (M.O.A.B.s become B.F.B.s, B.F.B.s become Z.O.M.G.s), $5,000 starting cash, survive waves 26 to 60, max. 8 Towers at a time, no more than 5 of any tower or Special Agent type, reward of Monkey Dollar65
  57. Aug 26, 2014 - "Can't Get the Dune Out of My Head" (Dune Sea, Medium) - Boomerang Thrower (3-3), Ninja Monkey (4-3), Glue Gunner (3-3), Spike Factory (3-3), $6,000 starting cash, survive waves 35 to 60, no more than 2 of any tower or Special Agent type, reward of Monkey Dollar50
  58. Aug 27, 2014 - "Jungle (Please Don't Change)" (Jungle, Medium) - Sniper Monkey (4-2), Ninja Monkey (4-0), Glue Gunner (2-4), Super Monkey (4-0), Monkey Village (4-2), Banana Farm (2-2), $5,000 starting cash, survive waves 26 to 65, max. 10 Towers at a time, no more than 3 of any tower or Special Agent type, reward of Monkey Dollar55
  59. Aug 28, 2014 - "The Ing'ling Brothers" (Maze, Hard) - Sniper Monkey (4-2), Bomb Tower (4-2), Ice Tower, Glue Gunner (4-2), Monkey Buccaneer (3-4), Monkey Ace, Dartling Gun, $25,000 starting cash, survive waves 60 to 80, no more than 1 of any tower or Special Agent type, reward of Monkey Dollar50
  60. Aug 29, 2014 - "Blooncraft Chapter 2" (Lightning Scar, Hard) - Sniper Monkey (4-2), Ice Tower (2-3), Glue Gunner (2-2), Monkey Apprentice (3-2), Monkey Village (4-2), Dartling Gun (2-4), custom RBE (Reds become Greens, Blues become Yellows, Greens become Pinks, Yellows become Blacks, Pinks become Whites, Blacks become Leads, Whites become Zebras, Leads become Rainbows, Zebras become Rainbows, Rainbows become Ceramics), $10,000 starting cash, survive waves 45 to 65, no more than 2 of any tower or Special Agent type, reward of Monkey Dollar60
  61. Aug 30, 2014 - "The Five Abilities" (Slalom, Hard) - Dart Monkey (2-4), Tack Shooter (2-4), Sniper Monkey (2-4), Boomerang Thrower (2-4), Ninja Monkey (2-4), Bomb Tower (2-4), Ice Tower (2-4), Glue Gunner (2-4), Monkey Buccaneer (2-4), Monkey Ace (2-4), Super Monkey (2-4), Monkey Apprentice (2-4), Monkey Village (2-4), Banana Farm (2-4), Mortar Tower (2-4), Dartling Gun (2-4), Spike Factory (2-4), $20,000 starting cash, survive waves 50 to 85, max. 5 Towers at a time, no more than 1 of any tower or Special Agent type, no Special Agents allowed, reward of Monkey Dollar60
  62. Aug 31, 2014 - "The Tricky Spot" (Mount Magma, Hard) - Tack Shooter, Ninja Monkey, Ice Tower, Super Monkey, custom RBE (Reds become Blues, Blues become Greens, Greens become Yellows, Yellows become Pinks, Pinks become Blacks, Blacks become Whites, Whites become Leads), $5,000 starting cash, survive waves 26 to 65, 50 lives, max. 5 Towers at a time, no more than 2 of any tower or Special Agent type, reward of Monkey Dollar50
  63. Sep 1, 2014 - "Binary Pumpkins" (Pumpkin Patch, Medium) - All towers (1-0), except Road Spikes, Pineapple and Monkey Sub, $650 starting cash, survive waves 1 to 46, 10 lives, no more than 1 of any tower or Special Agent type, reward of Monkey Dollar50
  64. Sep 2, 2014 -
  65. Sep 3, 2014 -
  66. Sep 4, 2014 -
  67. Sep 5, 2014 -
  68. Sep 6, 2014 -
  69. Sep 7, 2014 -
  70. Sep 8, 2014 -
  71. Sep 9, 2014 -
  72. Sep 10, 2014 -
  73. Sep 11, 2014 -
  74. Sep 12, 2014 -
  75. Sep 13, 2014 -
  76. Sep 14, 2014 -
  77. Sep 15, 2014 -
  78. Sep 16, 2014 -
  79. Sep 17, 2014 -
  80. Sep 18, 2014 -
  81. Sep 19, 2014 -
  82. Sep 20, 2014 -
  83. Sep 21, 2014 -
  84. Sep 22, 2014 -
  85. Sep 23, 2014 -
  86. Sep 24, 2014 -
  87. Sep 25, 2014 -
  88. Sep 26, 2014 -
  89. Sep 27, 2014 -
  90. Sep 28, 2014 -
  91. Sep 29, 2014 -
  92. Sep 30, 2014 -
  93. Oct 1, 2014 - "No Helping Hands" (Mount Magma, Hard) - Dart Monkey, Tack Shooter, Sniper Monkey, Boomerang Thrower, Ninja Monkey, Bomb Tower, Ice Tower, Glue Gunner, Monkey Buccaneer, Monkey Apprentice, Mortar Tower, Spike Factory, given 1 free Portable Lake, $19,500 starting cash, survive waves 50 to 82, no more than 3 of any tower or Special Agent type, reward of Monkey Dollar60
  94. Oct 2, 2014 -
  95. Oct 3, 2014 -
  96. Oct 4, 2014 -
  97. Oct 5, 2014 -
  98. Oct 6, 2014 -
  99. Oct 7, 2014 -
  100. Oct 8, 2014 -
  101. Oct 9, 2014 -
  102. Oct 10, 2014 -
  103. Oct 11, 2014 -
  104. Oct 12, 2014 -
  105. Oct 13, 2014 -
  106. Oct 14, 2014 -
  107. Oct 15, 2014 -
  108. Oct 16, 2014 -
  109. Oct 17, 2014 -
  110. Oct 18, 2014 -
  111. Oct 19, 2014 -
  112. Oct 20, 2014 -
  113. Oct 21, 2014 -
  114. Oct 22, 2014 -
  115. Oct 23, 2014 -
  116. Oct 24, 2014 -
  117. Oct 25, 2014 -
  118. Oct 26, 2014 -
  119. Oct 27, 2014 -
  120. Oct 28, 2014 -
  121. Oct 29, 2014 -
  122. Oct 30, 2014 -
  123. Oct 31, 2014 -
  124. Nov 1, 2014 - "Denied!" (Slalom, Medium) - Tack Shooter (4-2), Ice Tower (4-3), Mortar Tower (4-3), Dartling Gun (2-4), $3,000 starting cash, survive waves 22 to 60, reward of Monkey Dollar50
  125. Nov 2, 2014 -
  126. Nov 3, 2014 -
  127. Nov 4, 2014 -
  128. Nov 5, 2014 -
  129. Nov 6, 2014 -
  130. Nov 7, 2014 -
  131. Nov 8, 2014 -
  132. Nov 9, 2014 -
  133. Nov 10, 2014 -
  134. Nov 11, 2014 -
  135. Nov 12, 2014 -
  136. Nov 13, 2014 -
  137. Nov 14, 2014 -
  138. Nov 15, 2014 -
  139. Nov 16, 2014 -
  140. Nov 17, 2014 -
  141. Nov 18, 2014 -
  142. Nov 19, 2014 -
  143. Nov 20, 2014 -
  144. Nov 21, 2014 -
  145. Nov 22, 2014 -
  146. Nov 23, 2014 -
  147. Nov 24, 2014 -
  148. Nov 25, 2014 -
  149. Nov 26, 2014 -
  150. Nov 27, 2014 -
  151. Nov 28, 2014 -
  152. Nov 29, 2014 -
  153. Nov 30, 2014 -
  154. Dec 1, 2014 - "I Believe I Can Float" (Ice Flow, Medium) - Bomb Tower (4-3), Monkey Buccaneer, Monkey Ace (3-4), Super Monkey (2-2), Monkey Apprentice, $10,000 starting cash, survive waves 40 to 75, no more than 4 of any tower or Special Agent type, reward of Monkey Dollar50
  155. Dec 2, 2014 -
  156. Dec 3, 2014 -
  157. Dec 4, 2014 -
  158. Dec 5, 2014 -
  159. Dec 6, 2014 -
  160. Dec 7, 2014 -
  161. Dec 8, 2014 -
  162. Dec 9, 2014 -
  163. Dec 10, 2014 -
  164. Dec 11, 2014 -
  165. Dec 12, 2014 -
  166. Dec 13, 2014 -
  167. Dec 14, 2014 -
  168. Dec 15, 2014 -
  169. Dec 16, 2014 -
  170. Dec 17, 2014 -
  171. Dec 18, 2014 -
  172. Dec 19, 2014 -
  173. Dec 20, 2014 -
  174. Dec 21, 2014 -
  175. Dec 22, 2014 -
  176. Dec 23, 2014 -
  177. Dec 24, 2014 -
  178. Dec 25, 2014 -
  179. Dec 26, 2014 -
  180. Dec 27, 2014 -
  181. Dec 28, 2014 -
  182. Dec 29, 2014 -
  183. Dec 30, 2014 -
  184. Dec 31, 2014 -
  185. Jan 1, 2015
  186. Jan 2, 2015
  187. Jan 3, 2015
  188. Jan 4, 2015
  189. Jan 5, 2015
  190. Jan 6, 2015
  191. Jan 7, 2015
  192. Jan 8, 2015
  193. Jan 9, 2015
  194. Jan 10, 2015
  195. Jan 11, 2015
  196. Jan 12, 2015
  197. Jan 13, 2015
  198. Jan 14, 2015
  199. Jan 15, 2015
  200. Jan 16, 2015
  201. Jan 17, 2015
  202. Jan 18, 2015
  203. Jan 19, 2015
  204. Jan 20, 2015
  205. Jan 21, 2015
  206. Jan 22, 2015
  207. Jan 23, 2015
  208. Jan 24, 2015
  209. Jan 25, 2015
  210. Jan 26, 2015
  211. Jan 27, 2015
  212. Jan 28, 2015
  213. Jan 29, 2015
  214. Jan 30, 2015
  215. Jan 31, 2015
  216. Feb 1, 2015
  217. Feb 2, 2015
  218. Feb 3, 2015
  219. Feb 4, 2015
  220. Feb 5, 2015
  221. Feb 6, 2015
  222. Feb 7, 2015
  223. Feb 8, 2015
  224. Feb 9, 2015
  225. Feb 10, 2015
  226. Feb 11, 2015
  227. Feb 12, 2015
  228. Feb 13, 2015
  229. Feb 14, 2015
  230. Feb 15, 2015
  231. Feb 16, 2015
  232. Feb 17, 2015
  233. Feb 18, 2015
  234. Feb 19, 2015
  235. Feb 20, 2015
  236. Feb 21, 2015
  237. Feb 22, 2015
  238. Feb 23, 2015
  239. Feb 24, 2015
  240. Feb 25, 2015
  241. Feb 26, 2015
  242. Feb 27, 2015
  243. Feb 28, 2015
  244. Feb 29, 2015
  245. Feb 30, 2015
  246. Mar 1, 2015
  247. Mar 2, 2015
  248. Mar 3, 2015
  249. Mar 4, 2015
  250. Mar 5, 2015
  251. Mar 6, 2015
  252. Mar 7, 2015
  253. Mar 8, 2015
  254. Mar 9, 2015
  255. Mar 10, 2015
  256. Mar 11, 2015
  257. Mar 12, 2015
  258. Mar 13, 2015
  259. Mar 14, 2015
  260. Mar 15, 2015
  261. Mar 16, 2015
  262. Mar 17, 2015
  263. Mar 18, 2015
  264. Mar 19, 2015
  265. Mar 20, 2015
  266. Mar 21, 2015
  267. Mar 22, 2015
  268. Mar 23, 2015
  269. Mar 24, 2015
  270. Mar 25, 2015
  271. Mar 26, 2015
  272. Mar 27, 2015
  273. Mar 28, 2015
  274. Mar 29, 2015
  275. Mar 30, 2015
  276. Mar 31, 2015
  277. Apr 1, 2015
  278. Apr 2, 2015
  279. Apr 3, 2015
  280. Apr 4, 2015
  281. Apr 5, 2015
  282. Apr 6, 2015
  283. Apr 7, 2015
  284. Apr 8, 2015
  285. Apr 9, 2015
  286. Apr 10, 2015
  287. Apr 11, 2015
  288. Apr 12, 2015
  289. Apr 13, 2015 - "Nasty" (Clock, Medium) - Ninja Monkey, Bomb Tower, Ice Tower, Glue Gunner, Dartling Gun, $3,000 starting cash, survives waves from 30 to 65, no more than 3 of any tower or Special Agents, reward of Monkey Dollar50
  290. Apr 14, 2015 - "Impetus" (Castle, Medium) - Sniper Monkey, Ninja Monkey, Ice Tower, Monkey Apprentice, $5,000 starting cash, survive waves from 26 to 65, 75 lives, max. 10 towers at a time, reward increased to Monkey Dollar70.
  291. Apr 15, 2015 - "Poetic License" (Park Path, Hard) - Boomerang Thrower, Ninja Monkey, Bomb Tower, Monkey Apprentice, Banana Farm, Dartling Gun, $8,000 starting cash, survive waves from 40 to 75, max. 5 Towers at a time, no more than 2 of any tower or Special Agent type, reward of Monkey Dollar50
  292. Apr 16, 2015 - "Dream Come True" (North Pole, Hard) - Dart Monkey (2-3), Sniper Monkey (0-3), Ninja Monkey (2-1), Ice Tower (0-0), Monkey Buccaneer (1-1), Monkey Village (4-1), given 1 free Super Monkey Storm, $12,500 starting cash, survive waves from 45 to 65, reward of Monkey Dollar50
  293. Apr 17, 2015 - "Dark Dirigible Titan" (Mount Magma, Medium) - Dart Monkey (4-2), Sniper Monkey (2-2), Boomerang Thrower (4-2), Ninja Monkey (2-3), Monkey Ace (4-2), Super Monkey (4-2), Monkey Apprentice (2-2), Dartling Gun (2-2), Spike Factory (2-2), custom RBE (Red Bloons become Yellow Bloons, Yellow Bloons become Pink Bloons, White Bloons become Black Bloons, Rainbow Bloons become Ceramic Bloons, Ceramic Bloons become M.O.A.B.s), $15,000 starting cash, survive waves from 30 to 62, reward increased to Monkey Dollar62.
  294. Apr 18, 2015 - "Back on the Farm" (Country Road, Medium) - Sniper Monkey (0-4), Monkey Apprentice (4-2), Monkey Village (4-0), Banana Farm (4-2), Dartling Gun (4-0), given 1 free Super Monkey Storm, custom RBE (Yellow Bloons and Pink Bloons become Red Bloons, B.F.B.s become Z.O.M.G.s), $3,000 starting cash, survive waves from 15 to 60, max. 10 Towers at a time, reward increased to Monkey Dollar65.
  295. Apr 19, 2015 - "Alphabet" (Switch, Hard) - Sniper Monkey, Ice Tower, Monkey Buccaneer, Monkey Ace, Super Monkey, Monkey Apprentice, Monkey Village, Mortar Tower, given 1 free Portable Lake, $10,000 starting cash, survive waves from 35 to 65, max. 8 Towers at a time, reward of Monkey Dollar50
  296. Apr 20, 2015 - "Expensive Metal" (Park Path, Hard) - Sniper Monkey (0-4), Boomerang Thrower (4-1), Ice Tower (1-4), Monkey Ace (4-0), Super Monkey (1-4), Dartling Gun (4-1), survive waves from 1 to 50, reward of Monkey Dollar50
  297. Apr 21, 2015 - "Square Root Something Something" (Country Road, Medium) - Tack Shooter (2-3), Sniper Monkey (4-0), Ninja Monkey (3-1), Bomb Tower (1-1), given 1 free Super Monkey Storm, $2,236 starting cash, survive waves from 22 to 60, reward of Monkey Dollar50
  298. Apr 22, 2015 - "Finite Castle" (Castle, Medium) - Dart Monkey (4-2), Boomerang Thrower (4-2), Ice Tower (4-3), Super Monkey (2-4), Mortar Tower (4-2), Dartling Gun (4-2), $22,000 starting cash, survive waves from 45 to 70, no more than 5 of any tower or Special Agent type, reward of Monkey Dollar50
  299. Apr 23, 2015 - "Low Tide" (Dune Sea, Medium) - Sniper Monkey (4-2), Bomb Tower (2-4), Monkey Buccaneer (2-4), Banana Farm (2-0), Mortar Tower (2-4), custom RBE (Pink Bloons become Black Bloons, Zebra Bloons become Rainbow Bloons, M.O.A.B.s become B.F.B.s), $2,500 starting cash, survive waves from 15 to 53, no more than 3 of any tower or Special Agent type, reward of Monkey Dollar50
  300. Apr 24, 2015 - "Just My Two Dollars" (Jungle, Easy) - Ninja Monkey (4-2), Monkey Buccaneer (0-3), Super Monkey (3-1), given 1 free Portable Lake, $6,000 starting cash, survive waves from 35 to 73, no more than 4 of any tower or Special Agent type, reward of Monkey Dollar50
  301. Apr 25, 2015 - "The Scorch Trials" (Mount Magma, Medium) - Tack Shooter (4-2), Monkey Apprentice (2-4), Mortar Tower, Spike Factory (4-2), $6,500 starting cash, survive waves from 35 to 65, no more than 7 of any tower or Special Agent types, reward of Monkey Dollar50
  302. Apr 26, 2015 - "Jungling" (Jungle, Medium) - Sniper Monkey, Super Monkey, Dartling Gun (4-0), Spike Factory (2-4), $6,500 starting cash, survive waves from 30 to 75, no more than 3 of any tower or Special Agent type, reward of Monkey Dollar50
  303. Apr 27, 2015 - "Superfluous" (Archipelago, Medium) - Boomerang Thrower (4-0), Bomb Tower (0-4), Ice Tower, Glue Gunner (0-4), Dartling Gun (4-0), $5,000 starting cash, survive waves from 30 to 65, no more than 4 of any tower or Special Agent type, reward of Monkey Dollar50
  304. Apr 28, 2015 - "A Choice Made Randomly" (Snake River, Medium) - Tack Shooter, Sniper Monkey, Monkey Ace, Monkey Apprentice, $5,000 starting cash, survive waves from 26 to 65, 75 lives, max. 7 Towers at a time, reward of Monkey Dollar50
  305. Apr 29, 2015 - "Shades of Deep Purple" (Fireworks, Medium) - Tack Shooter (3-3), Sniper Monkey (2-2), Boomerang Thrower (3-2), Super Monkey (2-3), given 1 free Super Monkey Storm, $4,000 starting cash, survive waves from 30 to 70, reward of Monkey Dollar50
  306. Apr 30, 2015 - "Hang Ten" (Dune Sea, Medium) - Bomb Tower, Monkey Buccaneer, Monkey Ace, Monkey Apprentice, $14,000 starting cash, survive waves from 40 to 85, max. 10 Towers at a time.
  307. May 1, 2015 - "The Genetic Game" (Switch, Medium) - Ninja Monkey, Ice Tower, Super Monkey, Monkey Village, $11,000 starting cash, survive waves from 40 to 85, no more than 4 of any tower or Special Agent type, reward increased to Monkey Dollar60.
  308. May 2, 2015 - "Heart of the Storm" (Bloon Circles, Hard) - Tack Shooter (2-4), Monkey Ace (2-4), Dartling Gun (2-4), Spike Factory (2-4), $8,000 starting cash, survive waves from 40 to 80, max. 5 Towers, no more than 2 of any tower or Special Agent type, reward of Monkey Dollar50
  309. May 3, 2015 - "Consecrated Territory" (Monkey Lane, Hard) - Dart Monkey (3-3), Ice Tower (1-3), Glue Gunner (3-3), Super Monkey (4-2), Banana Farm (4-2), $2,000 starting cash, survive waves from 20 to 65, 20 lives, reward of Monkey Dollar50
  310. May 4, 2015 - "Riven" (Archipelago, Medium) - Sniper Monkey, Super Monkey (4-2), Monkey Village (4-2), Banana Farm (2-2), Mortar Tower, given 1 free Bloonsday Device and 1 Bloonberry Bush, $6,000 starting cash, survive waves from 30 to 60, no more than 1 of any tower or Special Agent type, reward of Monkey Dollar50
  311. May 5, 2015 - "Protect the Drain" (Down the Drain, Medium) - Dart Monkey,Tack Shooter, Sniper Monkey, Boomerang Thrower, Ninja Monkey, Bomb Tower, Ice Tower, Glue Gunner, Monkey Buccaneer, Monkey Ace, Super Monkey, Monkey Apprentice, Monkey Village, Banana Farm, Mortar Tower, Dartling Gun, Spike Factory, given 2 free Beekeepers, custom RBE (Red Bloons become Blue Bloons, Blue Bloons become Green Bloons, Green Bloons become Yellow Bloons, Yellow Bloons become Pink Bloons, Pink Bloons become Black Bloons, Black Bloons become White Bloons, White Bloons become Lead Bloons, Lead Bloons become Zebra Bloons, Zebra Bloons become Rainbow Bloons), survive waves from 1 to 50.
  312. May 6, 2015 - "If Only" (Slalom, Medium) - Sniper Monkey (4-0), Ninja Monkey (4-0), Glue Gunner (0-4), Mortar Tower (4-0), Spike Factory (0-4), given 1 free Super Monkey Storm, $5,000 starting cash, survive waves from 26 to 65, max. 7 Towers at a time, no more than 3 of any tower or Special Agent type, reward of Monkey Dollar50
  313. May 7, 2015 - "Illuminati Confirmed" (Snake River, Hard) - All towers excluding Road Spikes and Pineapples available with 3-0 upgrades, $6,600 starting cash, survive waves from 33 to 63, max. 9 Towers at a time, no more than 3 of any tower or Special Agent type, reward of Monkey Dollar50
  314. May 8, 2015 - "Proper Popping" (Dockside, Hard) - Tack Shooter, Boomerang Thrower, Ninja Monkey, Mortar Tower, $3,000 starting cash, survive waves from 26 to 65, max. 7 Towers at a time, reward of Monkey Dollar50
  315. May 9, 2015 - "A Cash Shortage" (3 Times Around, Easy) - All towers excluding Road Spikes available with 4-3 upgrades, custom RBE (M.O.A.B.s become Z.O.M.G.s), $271 starting cash, survive waves from 13 to 46, 46 lives, reward increased to Monkey Dollar60.
  316. May 10, 2015 - "Super Freeze" (The Rink, Medium) - Dart Monkey (4-2), Ninja Monkey (2-4), Monkey Ace, Super Monkey (2-2), Monkey Apprentice (2-4), Mortar Tower (2-4), given 1 free Bloonsday Device, $2,000 starting cash, survive waves from 35 to 65, no more than 2 of any tower or Special Agent type, reward increased to Monkey Dollar65.
  317. May 11, 2015 - "Watching" (The Eye, Medium) - Dart Monkey, Ice Tower, Monkey Ace, Monkey Apprentice, Monkey Village, custom RBE (Rainbow Bloons become Ceramic Bloons), $4,000 starting cash, survive waves from 20 to 60, reward increased to Monkey Dollar100.
  318. May 12, 2015 - "Big Hero 6" (Dockside, Medium) - Dart Monkey (2-4), Boomerang Thrower (4-2), Ninja Monkey (4-2), Glue Gunner (4-2), Super Monkey (2-4), Monkey Apprentice (2-4), $6,500 starting cash, survive waves from 40 to 75, no more than 1 of any tower or Special Agent type, reward of Monkey Dollar50
  319. May 13, 2015 - "Double Lead Across the Castle" (Castle, Medium) - Dart Monkey (4-0), Sniper Monkey (1-3), Boomerang Thrower (4-2), Monkey Buccaneer (3-0), Monkey Ace (4-1), Super Monkey (2-3), Dartling Gun (4-2), max. 7 Towers at a time, no more than 2 of any tower or Special Agent type, reward increased to Monkey Dollar60.
  320. May 14, 2015 - "NEW Game" (Archipelago, Medium) - Tack Shooter, Sniper Monkey, Dartling Gun, $5,000 starting cash, survive waves from 25 to 65, max. 7 Towers at a time, no more than 3 of any tower or Special Agent type, reward increased to Monkey Dollar60.
  321. May 15, 2015 - "Square Root of Seven" (Snake River, Medium) - Boomerang Thrower (1-3), Ninja Monkey (1-3), Bomb Tower (1-3), Ice Monkey (1-3), $1,575 starting cash, survive waves from 11 to 64, max. 15 Towers at a time, no more than 9 of any tower or Special Agent type, reward increased to Monkey Dollar55.
  322. May 16, 2015 - "Watershed" (Downstream?, Medium) - Tack Shooter, Sniper Monkey, Ninja Monkey, Ice Tower, Glue Gunner, $6,500 starting cash, survive waves 30 to 65, max. 12 Towers at a time, no more than 4 of any tower or Special Agent type, reward of Monkey Dollar100
  323. May 17, 2015 - "Anti-Camo Dust" (Snake River, Hard) - Dart Monkey (1-4), Monkey Buccaneer (4-1), Monkey Ace (4-1), Monkey Apprentice (4-1), Monkey Village (4-1), custom RBE (Greens become Reds, Yellows become Reds, Pinks become Reds, Whites become Reds, Rainbows become Reds), $7,500 starting cash, survive waves 24 to 58, 200 lives, no more than 3 of any tower or Special Agent type, reward of Monkey Dollar50
  324. May 18, 2015
  325. May 19, 2015
  326. May 20, 2015
  327. May 21, 2015
  328. May 22, 2015
  329. May 23, 2015
  330. May 24, 2015
  331. May 25, 2015
  332. May 26, 2015
  333. May 27, 2015
  334. May 28, 2015
  335. May 29, 2015
  336. May 30, 2015
  337. May 31, 2015
  338. Jun 1, 2015
  339. Jun 2, 2015
  340. Jun 3, 2015
  341. Jun 4, 2015
  342. Jun 5, 2015
  343. Jun 6, 2015
  344. Jun 7, 2015
  345. Jun 8, 2015
  346. Jun 9, 2015
  347. Jun 10, 2015
  348. Jun 11, 2015
  349. Jun 12, 2015
  350. Jun 13, 2015
  351. Jun 14, 2015
  352. Jun 15, 2015
  353. Jun 16, 2015
  354. Jun 17, 2015
  355. Jun 18, 2015
  356. Jun 19, 2015
  357. Jun 20, 2015
  358. Jun 21, 2015
  359. Jun 22, 2015
  360. Jun 23, 2015
  361. Jun 24, 2015
  362. Jun 25, 2015
  363. Jun 26, 2015
  364. Jun 27, 2015
  365. Jun 28, 2015
  366. Jun 29, 2015
  367. Jun 30, 2015
  368. Jul 1, 2015
  369. Jul 2, 2015
  370. Jul 3, 2015
  371. Jul 4, 2015
  372. Jul 5, 2015
  373. Jul 6, 2015
  374. Jul 7, 2015
  375. Jul 8, 2015
  376. Jul 9, 2015
  377. Jul 10, 2015
  378. Jul 11, 2015
  379. Jul 12, 2015
  380. Jul 13, 2015
  381. Jul 14, 2015
  382. Jul 15, 2015
  383. Jul 16, 2015
  384. Jul 17, 2015
  385. Jul 18, 2015
  386. Jul 19, 2015
  387. Jul 20, 2015
  388. Jul 21, 2015
  389. Jul 22, 2015
  390. Jul 23, 2015
  391. Jul 24, 2015
  392. Jul 25, 2015
  393. Jul 26, 2015
  394. Jul 27, 2015
  395. Jul 28, 2015
  396. Jul 29, 2015
  397. Jul 30, 2015
  398. Jul 31, 2015
  399. Aug 1, 2015
  400. Aug 2, 2015
  401. Aug 3, 2015
  402. Aug 4, 2015
  403. Aug 5, 2015
  404. Aug 6, 2015
  405. Aug 7, 2015
  406. Aug 8, 2015
  407. Aug 9, 2015
  408. Aug 10, 2015
  409. Aug 11, 2015
  410. Aug 12, 2015
  411. Aug 13, 2015
  412. Aug 14, 2015
  413. Aug 15, 2015
  414. Aug 16, 2015
  415. Aug 17, 2015
  416. Aug 18, 2015
  417. Aug 19, 2015
  418. Aug 20, 2015
  419. Aug 21, 2015
  420. Aug 22, 2015
  421. Aug 23, 2015
  422. Aug 24, 2015
  423. Aug 25, 2015
  424. Aug 26, 2015
  425. Aug 27, 2015
  426. Aug 28, 2015
  427. Aug 29, 2015
  428. Aug 30, 2015
  429. Aug 31, 2015
  430. Sep 1, 2015
  431. Sep 2, 2015
  432. Sep 3, 2015
  433. Sep 4, 2015
  434. Sep 5, 2015
  435. Sep 6, 2015
  436. Sep 7, 2015
  437. Sep 8, 2015
  438. Sep 9, 2015
  439. Sep 10, 2015
  440. Sep 11, 2015
  441. Sep 12, 2015
  442. Sep 13, 2015
  443. Sep 14, 2015
  444. Sep 15, 2015
  445. Sep 16, 2015
  446. Sep 17, 2015
  447. Sep 18, 2015
  448. Sep 19, 2015
  449. Sep 20, 2015
  450. Sep 21, 2015
  451. Sep 22, 2015
  452. Sep 23, 2015
  453. Sep 24, 2015
  454. Sep 25, 2015
  455. Sep 26, 2015
  456. Sep 27, 2015
  457. Sep 28, 2015
  458. Sep 29, 2015
  459. Sep 30, 2015
  460. Oct 1, 2015
  461. Oct 2, 2015
  462. Oct 3, 2015
  463. Oct 4, 2015
  464. Oct 5, 2015
  465. Oct 6, 2015
  466. Oct 7, 2015
  467. Oct 8, 2015
  468. Oct 9, 2015
  469. Oct 10, 2015
  470. Oct 11, 2015
  471. Oct 12, 2015
  472. Oct 13, 2015
  473. Oct 14, 2015
  474. Oct 15, 2015
  475. Oct 16, 2015
  476. Oct 17, 2015
  477. Oct 18, 2015
  478. Oct 19, 2015
  479. Oct 20, 2015
  480. Oct 21, 2015
  481. Oct 22, 2015
  482. Oct 23, 2015
  483. Oct 24, 2015
  484. Oct 25, 2015
  485. Oct 26, 2015
  486. Oct 27, 2015
  487. Oct 28, 2015
  488. Oct 29, 2015
  489. Oct 30, 2015
  490. Oct 31, 2015
  491. Nov 1, 2015
  492. Nov 2, 2015
  493. Nov 3, 2015
  494. Nov 4, 2015
  495. Nov 5, 2015
  496. Nov 6, 2015
  497. Nov 7, 2015
  498. Nov 8, 2015
  499. Nov 9, 2015
  500. Nov 10, 2015
  501. Nov 11, 2015
  502. Nov 12, 2015
  503. Nov 13, 2015
  504. Nov 14, 2015
  505. Nov 15, 2015
  506. Nov 16, 2015
  507. Nov 17, 2015
  508. Nov 18, 2015
  509. Nov 19, 2015
  510. Nov 20, 2015
  511. Nov 21, 2015
  512. Nov 22, 2015
  513. Nov 23, 2015
  514. Nov 24, 2015
  515. Nov 25, 2015
  516. Nov 26, 2015
  517. Nov 27, 2015
  518. Nov 28, 2015
  519. Nov 29, 2015
  520. Nov 30, 2015
  521. Dec 1, 2015
  522. Dec 2, 2015
  523. Dec 3, 2015
  524. Dec 4, 2015
  525. Dec 5, 2015
  526. Dec 6, 2015
  527. Dec 7, 2015
  528. Dec 8, 2015
  529. Dec 9, 2015
  530. Dec 10, 2015
  531. Dec 11, 2015
  532. Dec 12, 2015
  533. Dec 13, 2015
  534. Dec 14, 2015
  535. Dec 15, 2015
  536. Dec 16, 2015
  537. Dec 17, 2015
  538. Dec 18, 2015
  539. Dec 19, 2015
  540. Dec 20, 2015
  541. Dec 21, 2015
  542. Dec 22, 2015
  543. Dec 23, 2015
  544. Dec 24, 2015
  545. Dec 25, 2015
  546. Dec 26, 2015
  547. Dec 27, 2015
  548. Dec 28, 2015
  549. Dec 29, 2015
  550. Dec 30, 2015
  551. Dec 31, 2015
  552. Jan 1, 2016
  553. Jan 2, 2016
  554. Jan 3, 2016
  555. Jan 4, 2016
  556. Jan 5, 2016
  557. Jan 6, 2016
  558. Jan 7, 2016
  559. Jan 8, 2016
  560. Jan 9, 2016
  561. Jan 10, 2016
  562. Jan 11, 2016
  563. Jan 12, 2016
  564. Jan 13, 2016
  565. Jan 14, 2016
  566. Jan 15, 2016
  567. Jan 16, 2016
  568. Jan 17, 2016
  569. Jan 18, 2016
  570. Jan 19, 2016
  571. Jan 20, 2016
  572. Jan 21, 2016
  573. Jan 22, 2016
  574. Jan 23, 2016
  575. Jan 24, 2016
  576. Jan 25, 2016
  577. Jan 26, 2016
  578. Jan 27, 2016
  579. Jan 28, 2016
  580. Jan 29, 2016
  581. Jan 30, 2016
  582. Jan 31, 2016
  583. Feb 1, 2016
  584. Feb 2, 2016
  585. Feb 3, 2016
  586. Feb 4, 2016
  587. Feb 5, 2016
  588. Feb 6, 2016
  589. Feb 7, 2016
  590. Feb 8, 2016
  591. Feb 9, 2016
  592. Feb 10, 2016
  593. Feb 11, 2016
  594. Feb 12, 2016
  595. Feb 13, 2016
  596. Feb 14, 2016
  597. Feb 15, 2016
  598. Feb 16, 2016
  599. Feb 17, 2016
  600. Feb 18, 2016
  601. Feb 19, 2016
  602. Feb 20, 2016
  603. Feb 21, 2016
  604. Feb 22, 2016
  605. Feb 23, 2016
  606. Feb 24, 2016
  607. Feb 25, 2016
  608. Feb 26, 2016
  609. Feb 27, 2016
  610. Feb 28, 2016
  611. Feb 29, 2016
  612. Mar 1, 2016
  613. Mar 2, 2016
  614. Mar 3, 2016
  615. Mar 4, 2016
  616. Mar 5, 2016
  617. Mar 6, 2016
  618. Mar 7, 2016
  619. Mar 8, 2016
  620. Mar 9, 2016
  621. Mar 10, 2016
  622. Mar 11, 2016
  623. Mar 12, 2016
  624. Mar 13, 2016
  625. Mar 14, 2016
  626. Mar 15, 2016
  627. Mar 16, 2016
  628. Mar 17, 2016
  629. Mar 18, 2016
  630. Mar 19, 2016
  631. Mar 20, 2016
  632. Mar 21, 2016
  633. Mar 22, 2016
  634. Mar 23, 2016
  635. Mar 24, 2016
  636. Mar 25, 2016
  637. Mar 26, 2016
  638. Mar 27, 2016
  639. Mar 28, 2016
  640. Mar 29, 2016
  641. Mar 30, 2016
  642. Mar 31, 2016
  643. Apr 1, 2016
  644. Apr 2, 2016
  645. Apr 3, 2016
  646. Apr 4, 2016
  647. Apr 5, 2016
  648. Apr 6, 2016
  649. Apr 7, 2016
  650. Apr 8, 2016 - "A Visit to the Maze" (Maze, Medium) - Sniper Monkey (2-2), Ice Tower (2-0), Glue Gunner (2-1), Super Monkey (0-0), Monkey Apprentice (2-2), $10,000 starting cash, survive waves 40 to 47, max. 3 Towers at a time, reward of Monkey Dollar60
  651. Apr 9, 2016 - "Oligarchy" (Slalom, Hard) - All towers with some exceptions (no Road Spikes or Pineapple), $4,500 starting cash, survive waves 30 to 70, max. 4 Towers at a time, no more than 1 of any tower or Special Agent type, reward of Monkey Dollar50
  652. Apr 10, 2016 - "Made of Stars" (Runway, Medium) - Ice Tower, Monkey Ace (4-2), Monkey Village, Banana Farm (2-4), Dartling Gun (4-2), $5,000 starting cash, survive waves 26 to 65, no more than 2 of any tower or Special Agent type, reward of Monkey Dollar150
  653. Apr 11, 2016 - "SHREDR Gods" (Candyland, Medium) - Dart Monkey (4-3), Tack Shooter (4-3), Boomerang Thrower (4-3), Ninja Monkey (4-3), Bomb Tower (4-3), Ice Tower (4-3), Glue Gunner (4-3), Super Monkey (4-3), Monkey Apprentice (4-3), Monkey Village (4-3), Banana Farm (4-3), Spike Factory (4-3), $5,000 starting cash, survive waves 25 to 80, no more than 2 of any tower or Special Agent type, reward of Monkey Dollar125
  654. Apr 12, 2016 - "Windy and Sunny Day" (Archipelago, Hard) - Sniper Monkey (2-0), Boomerang Thrower (3-2), Glue Gunner (2-2), Super Monkey (2-2), Monkey Apprentice (3-3), Dartling Gun (2-2), Spike Factory (2-2), $6,000 starting cash, survive waves 26 to 65, no more than 2 of any tower or Special Agent type, reward of Monkey Dollar50
  655. Apr 13, 2016 - "Color Switch" (Switch, Medium) - Tack Shooter (3-3), Boomerang Thrower (3-2), Ice Tower (3-3), Mortar Tower (4-2), given 1 free Meerkat Spy, $5,000 starting cash, survive waves 30 to 65, reward of Monkey Dollar80
  656. Apr 14, 2016 - "Amazing Chest Ahead" (Lobby, Hard) - Boomerang Thrower (4-2), Glue Gunner, Super Monkey, Monkey Apprentice (2-4), given 1 free Tribal Turtle, $12,700 starting cash, survive waves 40 to 75, 40 lives, max. 4 Towers at a time, no more than 2 of any tower or Special Agent type, reward of Monkey Dollar50
  657. Apr 15, 2016 - "Did You Say MOAB?" (Park, Hard) - Dart Monkey (4-0), Boomerang Thrower (3-2), Ninja Monkey (0-3), Bomb Tower (4-2), Ice Tower (2-2), Glue Gunner (2-2), Monkey Buccaneer (2-0), Monkey Ace (3-3), Monkey Apprentice (4-2), Monkey Village (2-2), Banana Farm (2-0), Mortar Tower (3-3), $5,000 starting cash, survive waves 32 to 60, max. 15 Towers at a time, reward of Monkey Dollar50
  658. Apr 16, 2016 - "High Desert Duos" (Death Valley, Medium) - All towers with some exceptions (no Monkey Buccaneer, Super Monkeys, Banana Farms, Dartling Gun, Spike Factory, Monkey Sub, Road Spikes or Pineapple), $15,000 starting cash, survive waves 40 to 65, no more than 2 of any tower or Special Agent type, reward of Monkey Dollar150
  659. Apr 17, 2016 - "Revenge of Replacement" (Mount Magma, Medium) - Dart Monkey (4-2), Glue Gunner, Monkey Village (2-0), given 1 free Super Monkey Storm, custom RBE (Greens become Whites, Yellows become Whites, Pinks become Whites, Rainbows become Whites), $5,000 starting cash, survive waves 24 to 55, reward of Monkey Dollar50
  660. Apr 18, 2016 - "Pure Skills" (Crypt Keeper, Medium) - Dart Monkey, Tack Shooter, Sniper Monkey (4-3), Boomerang Thrower, Ninja Monkey (4-1), Bomb Tower, Ice Tower, Glue Gunner, Monkey Buccaneer, Monkey Ace, Super Monkey, Monkey Apprentice, Monkey Village, Monkey Sub, $5,000 starting cash, survive waves 25 to 65, no more than 2 of any tower or Special Agent type, reward of Monkey Dollar150
  661. Apr 19, 2016 - "Kiwi Purgatory" (Lava Fields, Medium) - Sniper Monkey, Boomerang Thrower, Ninja Monkey, Monkey Buccaneer, Monkey Apprentice, given 1 free Super Monkey Storm and 1 Portable Lake, $5,000 starting cash, survive waves 25 to 65, no more than 1 of any tower or Special Agent type, reward of Monkey Dollar60
  662. Apr 20, 2016 - "Animals" (Spooky Castle, Easy) - All towers available with some restrictions (no Tack Shooters, Bomb Towers, Spike Factories, Monkey Villages, Banana Farms, Road Spikes or Pineapples), given 1 free Meerkat Spy, 1 Beekeeper, 1 Angry Squirrel, and 1 Tribal Turtle, custom RBE (M.O.A.B.s become Z.O.M.G.s), $0 starting cash, survive waves 1 to 50, no more than 1 of any tower or Special Agent type, reward of Monkey Dollar50
  663. Apr 21, 2016 - "Easter Egg" (Hill Giant, Hard) - Dart Monkey, Sniper Monkey (0-3), Boomerang Thrower (4-0), Bomb Tower (4-0), Glue Gunner (2-4), Super Monkey (0-3), Mortar Tower (4-0), Monkey Sub (0-3), given 1 free Meerkat Spy and 1 Portable Lake, $40,000 starting cash, survive waves 60 to 76, no more than 2 of any tower or Special Agent type, reward of Monkey Dollar60
  664. Apr 22, 2016 - "Monkey Means Boat" (Space Truckin, Medium) - Tack Shooter, Bomb Tower, Monkey Buccaneer, Monkey Village, Banana Farm, Spike Factory, given 1 free Bloonberry Bush, 1 Beekeeper, 1 Angry Squirrel, and 1 Tribal Turtle, $5,500 starting cash, survive waves 30 to 65, max. 4 Towers at a time, no more than 3 of any tower or Special Agent type, reward of Monkey Dollar50
  665. Apr 23, 2016 - "Maelstrom the MOABs 3" (Water Hazard, Medium) - Dart Monkey (4-2), Tack Shooter (3-4), Boomerang Thrower (3-4), Banana Farm (4-4), Spike Factory (3-3), $6000 starting cash, survive waves from 26 to 65, 150 lives, no more than 4 of any tower or Special Agent type, reward increased to Monkey Dollar150
  666. Apr 24, 2016 - "In Too Deep" (Rink Revenge, Easy) - all towers and upgrades available, $750 starting cash, 75 lives, survive waves 27 to 43, reward increased to Monkey Dollar150
  667. Apr 25, 2016 - "Village Assistance 2.0" (Drag Strip, Medium) - Monkey Ace (4-2), Super Monkey (4-4), Monkey Village (2-4), Dartling Gun (4-4), Monkey Sub (2-4), given 1 free Portable Lake, $5,000 starting cash, survive waves from 25 to 65, no more than than 4 of any tower or Special Agent type, reward of Monkey Dollar50
  668. Apr 26, 2016 - "Mirage Quadruplets" (The Great Divide, Hard) - all towers excepting Road Spikes, Pineapples, Glue Gunners, Spike Factories, Super Monkeys, with all upgrades available, $6,000 starting cash, survive waves from 30 to 85, no more than 4 of any tower or Special Agent type, reward increased to Monkey Dollar85
  669. Apr 27, 2016 - "District 6" (Drag Strip, Medium) - Monkey Buccaneer (4-2), Monkey Ace (4-4), Monkey Sub (4-4), given 2 free Portable Lakes, $5,000 starting cash, survive waves from 25 to 65, no more than 4 of any tower or Special Agent type, reward increased to Monkey Dollar55
  670. Apr 28, 2016 - "Nah, JK" (Tunnels, Medium) - Ice Tower (2-4), Monkey Apprentice (4-1), Dartling Gun (4-4), Monkey Sub (2-4), given 1 free Portable Lake, custom RBE (All Bloons except Ceramic Bloons +1 higher), $8,000 starting cash, survive waves from 40 to 65, reward of Monkey Dollar50
  671. Apr 29, 2016 - "H20" (Water Hazard, Easy) - Tack Shooter (2-3), Sniper Monkey (2-3), Boomerang Thrower (2-3), Ninja Monkey (2-3), Ice Tower (2-3), $4,000 starting cash, survive waves from 26 to 50, no more than 2 of any tower or Special Agent type, reward of Monkey Dollar50
  672. Apr 30, 2016 - "Micromanagement and Multitasking 102" (Park Path, Medium) - Tack Shooter (2-4), Sniper Monkey (1-4), Boomerang Thrower (2-4), Bomb Tower (2-4), Banana Farm (3-0), Dartling Gun (4-1), $45,000 starting cash, survive waves from 60 to 70, reward increased to Monkey Dollar85
  673. May 1, 2016 - "SunO" (Down the Drain, Easy) - Bomb Tower (2-4), Super Monkey (4-2), Dartling Gun (4-2), $8,500 starting cash, survive waves from 25 to 63, reward increased to Monkey Dollar63
  674. May 2, 2016 - "Bearer of the Curse" (Country Road, Medium) - Dart Monkey (4-4), Sniper Monkey (4-4), Ninja Monkey (4-4), Monkey Buccaneer (4-4), Monkey Apprentice (4-4), Mortar Tower (4-4), $5,000 starting cash, survive waves from 25 to 65, max. 5 Towers at a time, no more than 1 of any tower or Special Agent type, reward of Monkey Dollar50
  675. May 3, 2016 - "Monkeys Love Pi" (Dockside, Medium) - Dart Monkey (3-1), Sniper Monkey (3-1), Boomerang Thrower (3-1), Ninja Monkey (3-1), Ice Tower (3-1), Glue Gunner (3-1), Monkey Buccaneer (3-1), Monkey Ace (3-1), Super Monkey (3-1), Monkey Apprentice (3-1), Mortar Tower (3-1), Dartling Gun (3-1), Spike Factory (3-1), Monkey Sub (3-1), $3,141 starting cash, survive waves from 31 to 65, 31 lives, no more than 4 of any tower or Special Agent type, reward of Monkey Dollar50
  676. May 4, 2016 - "Farther Downstream" (Downstream, Medium) - Banana Farm (4-4), Mortar Tower (4-4)), Dartling Gun (4-4), Spike Factory (4-4), Monkey Sub (4-4), $5,000 starting cash, survive waves from 25 to 65, max. 10 Towers at a time, no more than 4 of any tower or Special Agent type, reward increased to Monkey Dollar80
  677. May 5, 2016 - "Hardcore Freakin' Lazers" (Maze, Medium) - Sniper Monkey (4-2), Monkey Ace (1-3), Super Monkey (1-2), Banana Farm (2-0), Dartling Gun (3-1), Pineapple, custom RBE (Reds to Pinks become Lead, Ceramics become MOABs, MOABs become ZOMGs), $8,000 starting cash, survive waves from 25 to 46, reward of Monkey Dollar50
  678. May 6, 2016 - "Alien Fish Monsters" (Space Truckin', Hard) - Ice Tower (2-4), Banana Farm (4-2), Dartling Gun (4-2), Monkey Sub (4-2), given 1 free Bloonsday Device, custom RBE (All Bloons except Ceramic Bloons +1 higher), $20,000 starting cash, survive waves from 50 to 78, no more than 6 of any tower or Special Agent type, reward of Monkey Dollar50
  679. May 7, 2016 - "Superior" (Pyramids, Hard) - Tack Shooter (4-3), Bomb Tower (3-2), Ice Tower (3-2), Glue Gunner (2-2), Monkey Buccaneer (3-2), Super Monkey (3-2), Monkey Apprentice (4-0), Monkey Village (2-0), Mortar Tower (2-4), Dartling Gun (3-1), Spike Factory (2-4), $5,000 starting cash, survive waves from 28 to 75, reward of Monkey Dollar50
  680. May 8, 2016 - "Uncoloured Stockfest" (Scorched Earth, Medium) - Bomb Tower (1-3), Ice Tower (1-2), Glue Gunner (1-4), Monkey Apprentice (4-4), Monkey Village (3-4), Banana Farm (4-4), Mortar Tower (3-1), Pineapple, $4,500 starting cash, survive waves from 20 to 65, no more than 6 of any tower or Special Agent type, reward of Monkey Dollar50
  681. May 9, 2016 - "We Bare Monkeys" (Dockside, Hard) - Dart Monkey, Ninja Monkey, Ice Tower, Super Monkey (2-3), given 1 free Meerkat Spy, $3,000 starting cash, survive waves from 25 to 65 no more than 1 of any tower or Special Agent type, reward of Monkey Dollar50
  682. May 10, 2016 - "Dreadnaught" (Water Hazard, Medium) - Bomb Tower (0-4), Monkey Buccaneer (4-1), Monkey Apprentice (1-2), Dartling Gun (2-2), $2,500 starting cash, survive waves from 26 to 60, no more than 3 of any tower or Special Agent type, reward of Monkey Dollar50
  683. May 11, 2016 - "2Fuse" (The Eye, Easy) - Boomerang Thrower (2-4), Ice Tower (2-4), Monkey Sub, given 4 free Portable Lakes, custom RBE (BFBs become ZOMGs), $5,000 starting cash, survive waves from 25 to 70, reward increased to Monkey Dollar80
  684. May 12, 2016 - "Stay Strong Everyone!" (Mount Magma, Medium) - Dart Monkey, Sniper Monkey, Bomb Tower (2-4), Glue Gunner (4-2), Monkey Apprentice (4-2), Monkey Village (4-2), given 1 free Beekeeper and 1 Tribal Turtle, $8,000 starting cash, survive waves from 35 to 70, max. 10 Towers at a time
  685. May 13, 2016 - "Ding Distraction" (Maze, Hard) - Ice Tower (1-1), Glue Gunner (1-1), Monkey Buccaneer (4-2), Dartling Gun (3-1), Spike Factory (1-4), Monkey Sub (2-2), $2,500 starting cash, survive waves from 28 to 75, 6400 lives (or inevitably 6308 if no agents used in Round 28), reward increased to Monkey Dollar75
  686. May 14, 2016 - "You Cannot Grasp the True Form of Monkeys' Attack!" (Scorched Earth, Hard) - Sniper Monkey, Ice Tower (4-2), Banana Farm (4-2), Mortar Tower, $5,500 starting cash, survive waves from 26 to 60, reward increased to Monkey Dollar100
  687. May 15, 2016 - "Strom Sequences" (Dune Sea, Medium) - Dart Monkey (4-2), Monkey Buccaneer (4-2), Monkey Apprentice (4-2), Monkey Village (2-4), Dartling Gun (4-2), no more than 2 of any tower or Special Agent type, reward increased to Monkey Dollar150
  688. May 16, 2016 - "You're Gonna have a Bad Time" (North Pole, Hard) - Sniper Monkey (2-4), Monkey Buccaneer (2-2), Super Monkey (0-0), Monkey Apprentice (2-2), Banana Farm (4-2), Mortar Tower (2-2), Monkey Sub (0-3), custom RBE (BFBs become ZOMGs), $4,500 starting cash, survive waves from 20 to 60, no more than 4 of any tower or Special Agent type, reward of Monkey Dollar50
  689. May 17, 2016 - "Upgrade Downgrade" (Switch, Medium) - Dart Monkey (3-2), Bomb Tower (2-4), Glue Gunner (2-4), Monkey Sub (2-2), given 1 free Portable Lake, reward increased to Monkey Dollar55
  690. May 18, 2016 - "Challenger Deep" (Ice Flow, Hard) - Sniper Monkey (4-3), Monkey Buccaneer, Spike Factory (4-3), Monkey Sub, $1,750 starting cash, survive waves from 26 to 65, no more than 4 of any tower or Special Agent type, reward increased to Monkey Dollar80
  691. May 19, 2016 - "Long Range" (Drag Strip, Medium) - Dart Monkey (4-2), Sniper Monkey, Monkey Buccaneer, Monkey Ace, Super Monkey, Mortar Tower, Dartling Gun, Monkey Sub, given 1 free Portable Lake, $5,000 starting cash, survive waves from 30 to 70, no more than 2 of any tower or Special Agent type, reward increased to Monkey Dollar150
  692. May 20, 2016 - "Hot Problems" (Mount Magma, Hard) - Dart Monkey (2-2), Sniper Monkey (1-2), Glue Gunner (2-2), Mortar Tower (4-0), Dartling Gun (2-1), $2,375 starting cash, survive waves from 26 to 43, no more than 1 of any tower or Special Agent type, reward increased to Monkey Dollar70.
  693. May 21, 2016 - "The Gauntlet of Deadly Terror" (Slalom, Medium) - Dart Monkey (4-0), Tack Shooter (0-4), Bomb Tower (2-1), Monkey Apprentice (0-3), $7,500 starting cash, survive waves from 35 to 55, no more than 2 of any tower or Special Agent type, reward of Monkey Dollar50
  694. May 22, 2016 - "The Company of Myself" (Space Truckin', Medium) - Dart Monkey (2-4), Tack Shooter (2-4), Boomerang Thrower (2-4), $696,969 starting cash (and this is true), survive waves from 40 to 55, max. 3 towers at a time, no more than 1 of any tower or Special Agent type, reward increased to Monkey Dollar100
  695. May 23, 2016 - "Stranded" (Dune Sea, Medium) - Dart Monkey, Boomerang Thrower (3-2) Monkey Buccaneer (1-2), Monkey Ace (3-4), Mortar Tower (2-3), Spike Factory (3-2), Monkey Sub (1-2), Pineapple, $4,500 starting cash, survive waves from 30 to 65, no more than 3 of any tower or Special Agent type, reward increased to Monkey Dollar85
  696. May 24, 2016 - "Towers of the Periodic Table" (Express Shipping, Hard) Tack Shooter, Bomb Tower, Glue Gunner, Monkey Ace, Monkey Apprentice, Monkey Village, Banana Farm, Mortar Tower, Dartling Gun, $11,800 starting cash, survive waves from 40 to 80, no more than 1 of any tower or Special Agent type, reward of Monkey Dollar50
  697. May 25, 2016 - "Cold Crew" (Snowflake, Hard) - Dart Monkey, Boomerang Thrower, Ice Tower, Monkey Ace, Banana Farm, Dartling Gun, $6,000 starting cash, survive waves from 35 to 65, no more than 1 of any tower or Special Agent type, reward increased to Monkey Dollar100
  698. May 26, 2016 - "Large Gap" (Snake River, Hard) - Dart Monkey, Boomerang Thrower, Ice Tower, Monkey Buccaneer, Super Monkey, Monkey Sub, $5,000? starting cash, survive waves from 25 to 65, no more than 1 of any tower or Special Agent type, reward increased Monkey Dollar60
  699. May 27, 2016 - "The" (Dockside, Medium) - Sniper Monkey, Ninja Monkey, Monkey Apprentice, $2,500 starting cash, survive waves from 30 to 60, 175 lives, no more than 4 of any tower or Special Agent type.
  700. May 28, 2016 - "Angry Birds" (Skull Peak, Medium) - Boomerang Thrower (2-4), Bomb Tower (4-1), Ice Tower, Monkey Ace (2-4), Monkey Apprentice, Mortar Tower (4-2), Monkey Sub (2-2), $10,000 starting cash, survive waves from 40 to 65, no more than 1 of any tower or Special Agent type, reward of Monkey Dollar50
  701. May 29, 2016 - "Four Monkeys" (Scorched Earth, Medium) - All towers except Tack Shooters, Bomb Towers, Spike Factories, Monkey Villages, Banana Farms, Road Spikes and Pineapples, no restrictions in upgrades, given 1 free Portable Lake, $8,000 starting cash, survive waves from 40 to 80, max. 4 Towers at a time, no more than 1 of any tower or Special Agent type, reward increased to Monkey Dollar80.
  702. May 30, 2016 - "Team Effort" (Archipelago, Medium) - Dart Monkey (4-2), Tack Shooter, Boomerang Thrower (3-4), Ninja Monkey, Ice Tower (4-2), Mortar Tower, Spike Factory (3-3), $3,500 starting cash, survive waves from 30 to 65, max. 7 Towers at a time, no more than 1 of any tower or Special Agent type, no Special Agents allowed, reward increased to Monkey Dollar60
  703. May 31, 2016 - "What Doesn't Change Position?" (The Eye, Medium) - Tack Shooter, Ice Tower, Monkey Village, Banana Farm, Spike Factory, given 1 Bloonsday Devices, $15,000 starting cash, survive waves from 40 to 65, no more than 4 of any tower or Special Agent type, reward increased to Monkey Dollar60
  704. Jun 1, 2016 - "Monkey By The Ocean" (Archipelago, Hard) - Dart Monkey (2-3), Sniper Monkey (1-0), Ice Tower (0-1), Glue Gunner (1-1), Monkey Sub (1-1), $2,000 starting cash, survive waves from 26 to 31, max 3 Towers at a time, no more than 1 of any tower or Special Agent type, reward of Monkey Dollar50
  705. Jun 2, 2016 - "District 7" (Jungle, Easy) - Dart Monkey (4-2), Boomerang Thrower (1-4), Bomb Tower (4-1), Monkey Buccaneer (2-4), Monkey Village (4-2), given 1 free Portable Lake, $4,000 starting cash, survive waves from 30 to 61, no more than 4 of any tower or Special Agent type, reward increased to Monkey Dollar55
  706. Jun 3, 2016 - "Orange is the New Black" (Lightning Scar, Medium) - Tack Shooter, Monkey Apprentice (2-4), Spike Factory (4-2), $4,000 starting cash, survive waves from 35 to 65, max. 6 Towers at a time, no more than 3 of any tower or Special Agent type, no Special Agents allowed, reward increased to Monkey Dollar80
  707. Jun 4, 2016 - "ANGRY Fields" (Lava Fields, Medium) - Boomerang Thrower (2-4), Bomb Tower (2-4), Ice Tower (2-4), Super Monkey (2-4), Dartling Gun (2-4), given 1 free Angry Squirrel, $14,000 starting cash, survive waves from 40 to 65, no more than 1 of any tower or Special Agent type, reward of Monkey Dollar50
  708. Jun 5, 2016 - "What Does Change Position?" (Battle Knot, Medium) - All towers except Tack Shooters, Ice Towers, Spike Factories, Road Spikes and Pineapples, no upgrade restrictions, given 2 free Portable Lakes, $15,000 starting cash, survive waves from 40 to 85, max. 8 Towers at a time, no more than 2 of any tower or Special Agent type, reward increased to Monkey Dollar60
  709. Jun 6, 2016 - "Overheat" (Death Valley, Medium) - Dart Monkey, Tack Shooter (2-4), Boomerang Thrower (2-4), Glue Gunner (2-4), Super Monkey (0-4), Monkey Village (2-4), Dartling Gun, Spike Factory, $5,000 starting cash, survive waves from 25 to 65, reward increased to Monkey Dollar150
  710. Jun 7, 2016 - "Lollipop's Revenge" (Candyland, Easy) - Dartling Gun (3-1), Spike Factory (2-4), survive waves from 1 to 46, reward increased to Monkey Dollar150
  711. Jun 8, 2016 - "FAIR Game" (Castle, Easy) - Boomerang Thrower, Ice Tower, Monkey Ace, Monkey Sub, $5,000 starting cash, survive waves from 30 to 50, reward of Monkey Dollar50
  712. Jun 9, 2016 - "Operation: Puffle" (Snowflake, Hard) - Tack Shooter (4-2), Sniper Monkey, Ninja Monkey, Ice Tower, Monkey Apprentice (2-4), Spike Factory, Monkey Sub (4-0), $15,000 starting cash, survive waves from 45 to 85, no more than 5 of any tower or Special Agent type, reward increased to Monkey Dollar150
  713. Jun 10, 2016 - "Treasure Hunters" (Jungle, Medium) - Dart Monkey, Boomerang Thrower, Ninja Monkey, Bomb Tower, Ice Tower, Super Monkey, $6,500 starting cash, survive waves from 35 to 65, no more than 2 of any tower or Special Agent type, reward increased to Monkey Dollar55
  714. Jun 11, 2016 - "Kygo" (Archipelago, Medium) - Sniper Monkey, Bomb Tower, Monkey Buccaneer, Banana Farm, $7,000 starting cash, survive waves from 40 to 65, no more than 2 of any tower or Special Agent type, reward increased to Monkey Dollar150
  715. Jun 12, 2016 - "Clock of Rebirth" (Clock, Medium) - Boomerang Thrower (4-0), Monkey Apprentice (0-4), $5,000 starting cash, survive waves from 26 to 45, reward increased to Monkey Dollar100
  716. Jun 13, 2016 - District 13" (Spooky Castle, Medium) - Sniper Monkey, Ninja Monkey, Bomb Tower (4-1), Glue Gunner, Monkey Ace, Banana Farm (3-2), Mortar Tower (4-2), Dartling Gun (4-2), Monkey Sub (4-2), $5,000 starting cash, survive waves from 25 to 70, reward increased to Monkey Dollar70
  717. Jun 14, 2016 - "Early Unlocks" (Clock, Medium) - Dart Monkey, Tack Shooter, Monkey Sub, given 1 free Portable Lake, survive waves from 26 to 60, no more than 2 of any tower or Special Agent type reward increased to Monkey Dollar70
  718. Jun 15, 2016 - "Partly Sweet" (Candyland, Easy) - Dart Monkey (2-2), Boomerang Thrower (2-2), Ice Tower (2-2), Glue Gunner (2-2), Monkey Buccaneer (2-2), Monkey Ace (2-2), Super Monkey (2-2), Monkey Apprentice (2-2), Monkey Sub (2-2), $9,000 starting cash, survive waves from 40 to 50, max. 12 Towers at a time, no more than 2 of any tower or Special Agent type, no Special Agents allowed, reward increased to Monkey Dollar60
  719. Jun 16, 2016 - "Crippled" (Monkey Lane, Medium) - Tack Shooter (0-4), Sniper Monkey (0-4), Ninja Monkey (4-0), Ice Tower (0-4), Glue Gunner (1-4), Monkey Buccaneer (4-0), Mortar Tower (4-0), Dartling Gun (3-0), Monkey Sub (0-3), given 2 free Portable Lakes, $5,000 starting cash, survive waves from 35 to 69, reward of Monkey Dollar50
  720. Jun 17, 2016 - "COBRA Clones" (Ice Flow, Medium) - Sniper Monkey (1-1), Ninja Monkey (0-2), Banana Farm (0-0), Monkey Sub (1-1), survive waves from 1 to 48, reward of Monkey Dollar50
  721. Jun 18, 2016 - "Forward" (Down the Drain, Medium) - Dart Monkey, Tack Shooter (2-4), Sniper Monkey (3-3), Ninja Monkey (4-2), Bomb Tower (2-4), Ice Tower (2-3), Monkey Buccaneer (2-4), Monkey Ace, Super Monkey (3-4), Monkey Village, Spike Factory, Monkey Sub, Road Spikes, Pineapple, $7,000 starting cash, survive waves from 25 to 65, no Special Agents allowed, reward increased to Monkey Dollar150
  722. Jun 19, 2016 - "Polar Ice Cap" (Snowflake, Hard) - Tack Shooter (2-4), Sniper Monkey (1-4), Boomerang Thrower (2-4), Bomb Tower (2-4), Monkey Buccaneer (2-4), Banana Farm (4-2), Dartling Gun (4-1), $6,500 starting cash, survive waves from 35 to 70, reward of Monkey Dollar50
  723. Jun 20, 2016 - "Six Realms" (Clock, Medium) - Dart Monkey (2-3), Boomerang Thrower (4-2), Ninja Monkey (2-4), Super Monkey (3-2), Monkey Apprentice (2-4), given 1 free Tribal Turtle, $200 starting cash, survive waves from 15 to 65, no more than 2 of any tower or Special Agent type, reward of Monkey Dollar50
  724. Jun 21, 2016 - "A Timely Appearance" (Crypt Keeper, Easy) - Dart Monkey (3-0), Tack Shooter (4-3), Glue Gunner, Road Spikes, $5,000 starting cash, survive waves from 26 to 50, reward increased to Monkey Dollar85
  725. Jun 22, 2016 - "Double Trouble Asymptote" (Candyland, Medium) - All towers except Sniper Monkeys, Ninja Monkeys, Monkey Buccaneers, Monkey Aces, Banana Farm, Dartling Guns, Monkey Subs, Road Spikes and Pineapple, no upgrades restrictions except Super Monkey (3-0), $5,000 starting cash, survive waves from 25 to 65, no more than 2 of any tower or Special Agent type, reward increased to Monkey Dollar85
  726. Jun 23, 2016 - "Evil Clone's Evil Clones" (Lightning Scar, Medium) - Bomb Tower (4-1), Glue Gunner (1-4), Monkey Ace (3-2), Monkey Apprentice (3-2), Monkey Sub (2-1), given 1 free Portable Lake, $6,000 starting cash, survive waves from 30 to 60, reward of Monkey Dollar50
  727. Jun 24, 2016 - "Super Lopsided" (Candyland, Medium) - All towers except Sniper Monkey, Monkey Buccaneer, Monkey Ace, Mortar Tower, Dartling Gun, Monkey Sub, Road Spikes and Pineapple, available towers limited to 4-3, $5,000 starting cash, survive waves from 25 to 70, no more than 1 of any tower or Special Agent type, reward increased to Monkey Dollar75
  728. Jun 25, 2016 - "Advanced Rocket River" (Snake River, Hard) - Bomb Tower (2-4), Dartling Gun (2-4), $7,000 starting cash, survive waves from 35 to 65, max. 6 Towers at a time, no more than 3 of any tower or Special Agent type, reward of Monkey Dollar50
  729. Jun 26, 2016 - "First Strike Capability" (Water Hazard, Medium) - Glue Gunner, Monkey Ace, Monkey Village, Monkey Sub (2-4), custom RBE (BFBs become ZOMGs), $7,000 starting cash, survive waves from 35 to 65, no more than 2 of any tower or Special Agent type, reward increased to Monkey Dollar100
  730. Jun 27, 2016 - "Still Original Specialties" (Hill Giant, Medium) - Boomerang Thrower (3-4), Ninja Monkey (3-4), Glue Gunner (3-4), Monkey Buccaneer (3-4), Monkey Ace (3-4), Super Monkey (4-3), Monkey Apprentice, Mortar Tower (4-3), Dartling Gun, Spike Factory (3-4), $35,000 starting cash, survive waves from 71 to 85, no more than 1 of any tower or Special Agent type, reward increased to Monkey Dollar100
  731. Jun 28, 2016 - "Limited Selection" (Great Divide, Easy) - All towers except Sniper Monkey, Monkey Buccaneer, Monkey Ace, Mortar Tower, Dartling Gun, Monkey Sub, Road Spikes and Pineapple, $6,000 starting cash, survive waves from 30 to 50, max. 6 Towers at a time, no more than 1 of any tower or Special Agent type, reward of Monkey Dollar50
  732. Jun 29, 2016 - "Crowd Control" (Slalom, Easy) - Bomb Tower (3-4), Ice Tower (2-2), Glue Gunner (2-2), Mortar Tower (2-4), given 1 free Super Monkey Storm, $5,000 starting cash, survive waves from 40 to 51, max. 2 Towers at a time, no more than 1 of any tower or Special Agent type, reward increased to Monkey Dollar60
  733. Jun 30, 2016 - "Spam, Spam, and More Spam" (Express Shipping, Medium) - Ice Tower (1-1), Glue Gunner (4-0), Monkey Buccaneer (0-4), Spike Factory (0-4), given 8 free Super Monkey Storms and 2 Portable Lakes, $33,000 starting cash, survive waves from 60 to 85, no more than 3 of any tower or Special Agent type, reward of Monkey Dollar50
  734. Jul 1, 2016 - "The Great Division" (The Great Divide, Medium) - Ninja Monkey, Monkey Buccaneer, Super Monkey, given 2 free Portable Lakes, $8,500 starting cash, survive waves 35 to 65, no more than 2 of any tower or Special Agent type, reward increased to Monkey Dollar75
  735. Jul 2, 2016 - "Final Farewell" (Castle, Medium) - Dart Monkey (0-0), Tack Shooter (0-0), Boomerang Thrower (4-2), Ninja Monkey, Super Monkey (4-2), Monkey Apprentice, $6,850 starting cash, survive waves 31 to 67, 67 lives, reward increased to Monkey Dollar67
  736. Jul 3, 2016 - "Cheaper to the Right" (Tree Tops, Hard) - Glue Gunner, Monkey Apprentice, Banana Farm, Monkey Sub, given 1 free Portable Lake, custom RBE (M.O.A.B.s become Z.O.M.G.s), $10,000 starting cash, survive waves 30 to 50, no more than 1 of any tower or Special Agent type
  737. Jul 4, 2016 - "Popping Mad" (Fireworks, Medium) - Dart Monkey, Banana Farm (4-2), Dartling Gun (1-4), given 3 free Angry Squirrels, $17,500 starting cash, survive waves 50 to 65, max. 10 Towers at a time, reward of Monkey Dollar50
  738. Jul 5, 2016 - "Bloons Backgrounds" (Dune Sea, Hard) - Dart Monkey, Boomerang Thrower, Bomb Tower, Ice Tower, Monkey Buccaneer, Monkey Ace, Super Monkey, Banana Farm, given 1 free Meerkat Spy, $13,500 starting cash, survive waves 40 to 65, no more than 1 of any tower or Special Agent type, all Special Agents allowed, reward of Monkey Dollar65
  739. Jul 6, 2016 - "Don't Stand on the Boat!" (Maze, Medium) - Tack Shooter (3-4), Boomerang Thrower (3-1), Ice Tower (1-2), Glue Gunner (1-4), Monkey Buccaneer, Monkey Ace (3-0), Super Monkey (1-2), Monkey Village (3-1), Banana Farm, Monkey Sub (1-2), $4,000 starting cash, survive waves 30 to 65, no more than 2 of any tower or Special Agent type, reward of Monkey Dollar50
  740. Jul 7, 2016 - "Handle With CARE" (Express Shipping, Hard) - Sniper Monkey, Boomerang Thrower, Ice Tower, Monkey Village, custom RBE (Zebras become Leads, Rainbows become Ceramics), $5,000 starting cash, survive waves 30 to 65, reward of Monkey Dollar50
  741. Jul 8, 2016 - "NGAH!" (Skull Peak, Medium) - Ice Tower (2-4), Super Monkey (2-4), Monkey Apprentice (2-4), Dartling Gun (2-4), custom RBE (B.F.B.s become Z.O.M.G.s), $12,000 starting cash, survive waves 40 to 65, max. 6 Towers at a time, no more than 3 of any tower or Special Agent type, reward of Monkey Dollar50
  742. Jul 9, 2016 - "Bad Chemistry" (Express Shipping, Hard) - Sniper Monkey (3-3), Boomerang Thrower (3-3), Ninja Monkey (3-3), Ice Tower (3-3), Monkey Buccaneer (3-3), Super Monkey (3-3), Spike Factory (3-3), Monkey Sub (3-3), given 1 free Portable Lake, $11,800 starting cash, survive waves 40 to 75, no more than 1 of any tower or Special Agent type, reward of Monkey Dollar50
  743. Jul 10, 2016 - "Spikes Not Required" (Tunnels, Easy) - All towers with some exceptions (no Tack Shooters, Spike Factory or Road Spikes), towers limited to 3-3, given 1 free Meerkat Spy and 1 Portable Lake, $5,000 starting cash, survive waves 26 to 80, max. 10 Towers at a time, no more than 2 of any tower or Special Agent type, reward of Monkey Dollar50
  744. Jul 11, 2016 - "Meltical Sugar Wave" (Candyland, Medium) - Boomerang Thrower (2-2), Bomb Tower, Glue Gunner, Monkey Apprentice (1-4), Mortar Tower, Dartling Gun, custom RBE (Blacks become Rainbows, Leads become Rainbows, Zebras become Rainbows), $7,000 starting cash, survive waves 25 to 50, max. 7 Towers at a time, no more than 2 of any tower or Special Agent type, reward of Monkey Dollar50
  745. Jul 12, 2016 - "Desert Adventure" (Death Valley, Hard) - All towers available with some exceptions (no Road Spikes or Pineapple), $10,000 starting cash, survive waves 40 to 47, reward of Monkey Dollar100
  746. Jul 13, 2016 - "Battle of Doom" (Castle, Medium) - Ice Tower, Super Monkey (1-2), Monkey Apprentice (2-4), Mortar Tower (4-2), Dartling Gun (3-2), $6,000 starting cash, survive waves 30 to 70, reward of Monkey Dollar100
  747. Jul 14, 2016 - "Super Glue Factory" (MOAB Desert, Medium) - Glue Gunner, Super Monkey, Spike Factory, $2,500 starting cash, survive waves 30 to 60, max. 5 Towers at a time, no more than 2 of any tower or Special Agent type, reward of Monkey Dollar50
  748. Jul 15, 2016 - "Bloonarius Spawns Again" (Snowflake, Medium) - All towers available with some exceptions (no Road Spikes or Pineapples), towers limited to 4-3, custom RBE (Bloons between Red Bloons and Black Bloons become White Bloons, M.O.A.B.s become B.F.B.s), $4,550 starting cash, survive waves 25 to 50, reward of Monkey Dollar50
  749. Jul 16, 2016 - "Smarty" (Tree Tops, Medium) - Boomerang Thrower (3-1), Ninja Monkey, Ice Tower, Monkey Apprentice (4-2), Monkey Sub (4-2), given 2 free Tribal Turtles and 1 Portable Lake, $4,000 starting cash, survive waves 30 to 60, no more than 3 of any tower or Special Agent type, reward of Monkey Dollar75
  750. Jul 17, 2016 - "Circles of Three" (Bloon Circles, Medium) - Tack Shooter, Sniper Monkey, Ice Tower, Glue Gunner, Dartling Gun, Spike Factory, $3,000 starting cash, survive waves 30 to 65, max. 3 Towers at a time, no more than 1 of any tower or Special Agent type, reward of Monkey Dollar50
  751. Jul 18, 2016 - "Unfair Side" (Death Valley, Easy) - Dart Monkey (2-4), Boomerang Thrower (2-4), Ninja Monkey (4-0), Glue Gunner (4-3), Super Monkey (0-2), $10,500 starting cash, survive waves 37 to 50, no more than 3 of any tower or Special Agent type, reward of Monkey Dollar80
  752. Jul 19, 2016 - "Solar" (Space Truckin, Medium) - Boomerang Thrower (2-4), Super Monkey, Banana Farm, Dartling Gun (4-1), Spike Factory (1-4), given 1 free Bloonsday Device, custom RBE (B.F.B.s become Z.O.M.G.s), $10,000 starting cash, survive waves 40 to 75, no more than 2 of any tower or Special Agent type, reward of Monkey Dollar50
  753. Jul 20, 2016 - "Triple Syllable" (Battle Knot, Medium) - Dart Monkey (3-4), Tack Shooter (3-4), Bomb Tower (3-4), Ice Tower (3-4), Glue Gunner (3-4), Monkey Ace (3-4), $6,000 starting cash, survive waves 30 to 60, no more than 3 of any tower or Special Agent type, reward of Monkey Dollar65
  754. Jul 21, 2016 - "A Prickly Affair" (The Eye, Medium) - Dart Monkey (2-3), Tack Shooter (3-3), Sniper Monkey (3-3), Boomerang Thrower (3-3), Ninja Monkey (4-0), Bomb Tower (2-0), Ice Tower (3-3), Glue Gunner (0-0), Monkey Buccaneer (1-2), Monkey Ace (3-3), Super Monkey (0-0), Monkey Apprentice (2-2), Monkey Village (3-2), Banana Farm, Mortar Tower (3-3), Dartling Gun (2-1), Spike Factory (2-4), Monkey Sub (2-2), given 1 free Portable Lake, $4,000 starting cash, survive waves 10 to 60, max. 20 Towers at a time, reward of Monkey Dollar50
  755. Jul 22, 2016 - "RIP Ink Blot" (Bloon Circles, Medium) - Tack Shooter (3-3), Ninja Monkey (3-3), Bomb Tower (3-3), Mortar Tower (3-3), Monkey Sub (3-3), given 1 free Portable Lake, custom RBE (Reds become Blues, Greens become Yellows, Pinks become Blacks, Whites become Leads, Ceramics become M.O.A.B.s), $1,750 starting cash, survive waves 18 to 40, reward of Monkey Dollar65
  756. Jul 23, 2016 - "For the Want of a Plant" (Castle, Hard) - Tack Shooter (2-4), Boomerang Thrower (2-4), Ninja Monkey (2-4), Mortar Tower (2-4), given 1 free Bloonberry Bush, $6,000 starting cash, survive waves 31 to 46, no more than 1 of any tower or Special Agent type, reward of Monkey Dollar60
  757. Jul 24, 2016 - "Quintet for Down The Drain" (Down The Drain, Medium) - All towers with some exceptions (no Road Spikes or Pineapple), $650 starting cash, survive waves 1 to 40, max. 4 Towers at a time, no more than 1 of any tower or Special Agent type, reward of Monkey Dollar60
  758. Jul 25, 2016 - "Cramped" (Skull Peak, Hard) - Monkey Buccaneer (4-2), Monkey Ace (4-2), Banana Farm (4-2), Mortar Tower (4-2), Dartling Gun (2-4), $5,000 starting cash, survive waves 38 to 78, max. 4 Towers at a time, no more than 1 of any tower or Special Agent type, reward of Monkey Dollar80
  759. Jul 26, 2016 - "The Upper Level" (Castle, Hard) - Tack Shooter, Sniper Monkey, Ninja Monkey, Bomb Tower, $5,000 starting cash, survive waves 26 to 60, no more than 2 of any tower or Special Agent type, reward of Monkey Dollar100
  760. Jul 27, 2016 - "Detour" (Candyland, Medium) - All towers with some exceptions (no Road Spikes or Pineapple), $5,000 starting cash, survive waves 25 to 42, max. 2 Towers at a time, no more than 1 of any tower or Special Agent type, reward of Monkey Dollar100
  761. Jul 28, 2016 - "Zathura" (Space Truckin, Hard) - Dart Monkey, Boomerang Thrower (2-3), Super Monkey (0-3), Monkey Village (2-2), given 2 free Tribal Turtles, $5,000 starting cash, survive waves 26 to 70, max. 6 Towers at a time, reward of Monkey Dollar50
  762. Jul 29, 2016 - "Leg Room" (3 Times Around, Hard) - Dart Monkey (3-3), Tack Shooter (4-2), Sniper Monkey (4-3), Boomerang Thrower (4-2), Ninja Monkey, Ice Tower (2-2), Glue Gunner (4-2), Monkey Apprentice (3-3), $2,000 starting cash, survive waves 24 to 74, max. 5 Towers at a time, no more than 1 of any tower or Special Agent type, reward of Monkey Dollar50
  763. Jul 30, 2016 - "Dua Lipa" (Archipelago, Medium) - Boomerang Thrower, Ice Tower, Monkey Sub, $3,500 starting cash, survive waves 30 to 60, no more than 2 of any tower or Special Agent type, reward of Monkey Dollar100
  764. Jul 31, 2016 - "Six Vowels" (Crypt Keeper, Easy) - Bomb Tower, Monkey Apprentice, Mortar Tower, Dartling Gun, Spike Factory, Monkey Sub, $1,443 starting cash, survive waves 14 to 43, no more than 1 of any tower or Special Agent type, reward of Monkey Dollar100
  765. Aug 1, 2016 - "Crazy Mortar" (Candyland, Easy) - Tack Shooter (3-4), Boomerang Thrower (3-1), Ice Tower (1-3), Glue Gunner (1-1), Monkey Ace (3-0), Mortar Tower (2-3), Monkey Sub (1-2), $5,000 starting cash, survive waves 26 to 45, no more than 1 of any tower or Special Agent type, reward of Monkey Dollar100
  766. Aug 2, 2016 - "Duplication" (Pyramids, Medium) - Dart Monkey (0-3), Tack Shooter (3-0), Ninja Monkey (4-2), Monkey Buccaneer (4-0), Monkey Ace (0-3), Banana Farm (3-0), Dartling Gun (2-4), Spike Factory (1-0), $10,500 starting cash, survive waves 40 to 65, no more than 1 of any tower or Special Agent type, reward of Monkey Dollar75
  767. Aug 3, 2016 - "Spring Cleaning" (Hill Giant, Medium) - Tack Shooter (3-3), Sniper Monkey, Glue Gunner (4-2), Spike Factory (4-3), $5,000 starting cash, survive waves 26 to 60, max. 5 Towers at a time, no more than 2 of any tower or Special Agent type, reward of Monkey Dollar50
  768. Aug 4, 2016 - "Deadly Armoured Inflater of the Core" (Tunnels, Medium) - Ice Tower, Monkey Buccaneer (4-2), Mortar Tower, Spike Factory, given 1 free Portable Lake, custom RBE (All bloons except Ceramic Bloons and B.F.B.s (and Z.O.M.G.s) ranked +1), $15,000 starting cash, survive waves 40 to 65, no more than 2 of any tower or Special Agent type, reward of Monkey Dollar50
  769. Aug 5, 2016 - "Purely Trash" (Down The Drain, Easy) - Boomerang Thrower, Ninja Monkey, Ice Tower, Glue Gunner, Monkey Apprentice, custom RBE (Reds to Yellows become Greens, Pinks to Whites become Blacks, Zebras become Leads, Rainbows become Ceramics), $17,000 starting cash, survive waves 35 to 60, reward of Monkey Dollar50
  770. Aug 6, 2016 - "Is the Order a Monkey?" (Hill Giant, Hard) - Dart Monkey, Sniper Monkey, Ice Tower, Monkey Village, Banana Farm, custom RBE (Reds to Zebras ranked +1), $5,555 starting cash, survive waves 20 to 60, max. 8 Towers at a time, no more than 5 of any tower or Special Agent type, reward of Monkey Dollar50
  771. Aug 7, 2016 - "All-Game Management" (Hill Giant, Hard) - Dart Monkey, Bomb Tower, Monkey Ace, $5,000 starting cash, survive waves 26 to 65, no more than 1 of any tower or Special Agent type, reward of Monkey Dollar100
  772. Aug 8, 2016 - "High Shooters" (Space Truckin, Hard) - Sniper Monkey, Bomb Tower, Monkey Buccaneer, Monkey Ace, Mortar Tower, Dartling Gun, Spike Factory (0-4), Monkey Sub (2-4), custom RBE (Leads become Zebras, B.F.B.s become Z.O.M.G.s), $3,000 starting cash, survive waves 28 to 60, max. 5 Towers at a time, reward of Monkey Dollar50
  773. Aug 9, 2016 - "Sugar Rush" (Candyland, Medium) - Dart Monkey (2-4), Ninja Monkey, Glue Gunner (2-3), Super Monkey, Dartling Gun (3-3), Spike Factory, $4,000 starting cash, survive waves 20 to 65, max. 8 Towers at a time, no more than 2 of any tower or Special Agent type, reward of Monkey Dollar90
  774. Aug 10, 2016 - "The Path To Power" (Switch, Medium) - Boomerang Thrower (2-4), Super Monkey (2-4), Banana Farm (4-2), Dartling Gun (3-2), custom RBE (B.F.B.s become Z.O.M.G.s), $5,000 starting cash, survive waves 26 to 60, no more than 2 of any tower or Special Agent type, reward of Monkey Dollar50
  775. Aug 11, 2016 - "Red Wedding" (Spooky Castle, Medium) - Dart Monkey, Sniper Monkey, Ninja Monkey, Ice Tower, Dartling Gun, Monkey Sub, $8,000 starting cash, survive waves 35 to 65, no more than 1 of any tower or Special Agent type, reward of Monkey Dollar100
  776. Aug 12, 2016 - "Sharp From Above" (Mount Magma, Hard) - Dart Monkey, Tack Shooter, $11,000 starting cash, survive waves 40 to 50, reward of Monkey Dollar80
  777. Aug 13, 2016 - "Ice Spy" (Rink Revenge, Medium) - Sniper Monkey, Ice Tower, Super Monkey (2-2), Dartling Gun (3-2), Monkey Sub (2-4), $5,000 starting cash, survive waves 26 to 65, no more than 2 of any tower or Special Agent type, reward of Monkey Dollar50
  778. Aug 14, 2016 - "Strengths and Weaknesses" (Tunnels, Easy) - Tack Shooter (3-0), Sniper Monkey (4-3), Boomerang Thrower (3-2), Ninja Monkey (0-3), Bomb Tower (2-3), Monkey Buccaneer (0-4), Monkey Ace (3-3), Monkey Apprentice, Spike Factory (2-0), given 1 free Portable Lake, custom RBE (Blues become Yellows, Greens become Yellows, Rainbows become Zebras, M.O.A.B.s become B.F.B.s), $2,000 starting cash, survive waves 24 to 55, no more than 3 of any tower or Special Agent type, reward of Monkey Dollar50
  779. Aug 15, 2016 - "Standard Model of Monkey Physics" (Fireworks, Hard) - Dart Monkey (2-4), Glue Gunner (1-3), Monkey Apprentice (2-0), Banana Farm (2-2), Dartling Gun (3-2), Monkey Sub (2-2), given 1 free Portable Lake, $7,000 starting cash, survive waves 35 to 65, no more than 2 of any tower or Special Agent type, reward of Monkey Dollar50
  780. Aug 16, 2016 - "Fire 'n' Water" (Water Hazard, Medium) - Tack Shooter (4-2), Ice Tower, Monkey Buccaneer, Monkey Apprentice (2-4), Mortar Tower (3-3), Spike Factory (3-2), Monkey Sub, $5,000 starting cash, survive waves 26 to 65, max. 8 Towers at a time, no more than 2 of any tower or Special Agent type, reward of Monkey Dollar50
  781. Aug 17, 2016 - "Down and to the Right" (Bloon Circles, Medium) - Boomerang Thrower, Glue Gunner, Monkey Apprentice, Dartling Gun, $5,000 starting cash, survive waves 26 to 65, no more than 1 of any tower or Special Agent type, reward of Monkey Dollar100
  782. Aug 18, 2016 - "Desktop Bloons Defender" (The Eye, Medium) - Dart Monkey (2-2), Sniper Monkey (3-2), Bomb Tower (4-2), Ice Tower (3-2), Glue Gunner (2-3), Monkey Buccaneer (3-2), Monkey Ace (2-3), Monkey Village (2-2), Spike Factory (1-4), given 2 free Portable Lakes, $5,000 starting cash, survive waves 26 to 65, max. 12 Towers at a time, no more than 2 of any tower or Special Agent type, reward of Monkey Dollar75
  783. Aug 19, 2016 - "Secure Monkey Layer" (Switch, Easy) - Boomerang Thrower (4-0), Ninja Monkey (2-4), Bomb Tower (1-4), Ice Tower (1-2), Glue Gunner (1-4), Monkey Buccaneer (3-0), Monkey Apprentice (4-0), Monkey Village (1-3), Spike Factory (4-2), Monkey Sub (2-4), given 1 free Portable Lake, $5,000 starting cash, survive waves 26 to 63, no more than 1 of any tower or Special Agent type, reward of Monkey Dollar75
  784. Aug 20, 2016 - "Back to Basics" (Scorched Earth, Medium) - Dart Monkey (2-2), Tack Shooter (2-2), Sniper Monkey (2-2), Boomerang Thrower (2-2), Ninja Monkey (2-2), Bomb Tower (2-2), Ice Tower (2-2), Glue Gunner (2-2), Monkey Buccaneer (2-2), Monkey Ace (2-2), Super Monkey (0-0), Monkey Apprentice (1-2), Monkey Village (2-2), Banana Farm (2-2), Mortar Tower (2-2), Dartling Gun (2-2), Spike Factory (1-0), Monkey Sub (2-1), given 1 free Portable Lake, $5,000 starting cash, survive waves 26 to 60, no more than 2 of any tower or Special Agent type, reward of Monkey Dollar50
  785. Aug 21, 2016 - "It Melts!" (Candyland, Medium) - Tack Shooter (4-2), Boomerang Thrower (2-4), Bomb Tower, Ice Tower (4-2), Glue Gunner (4-2), Monkey Ace (2-4), Super Monkey (4-2), Monkey Apprentice (2-4), Monkey Village (4-2), Mortar Tower, Spike Factory (4-2), $5,000 starting cash, survive waves 26 to 65, reward of Monkey Dollar100
  786. Aug 22, 2016 - "The Shining" (Maze, Hard) - Tack Shooter, Sniper Monkey, Ninja Monkey, Ice Tower, Monkey Apprentice, Monkey Village, given 1 free Super Monkey Storm, $55,000 starting cash, survive waves 70 to 85, no more than 1 of any tower or Special Agent type, reward of Monkey Dollar150
  787. Aug 23, 2016 - "Sharp Cannon" (The Eye, Easy) - Tack Shooter (3-3), Mortar Tower, Spike Factory (1-4), $5,700 starting cash, survive waves 30 to 50, max. 7 Towers at a time, reward of Monkey Dollar150
  788. Aug 24, 2016 - "Boom Beach" (Dune Sea, Medium) - Sniper Monkey, Bomb Tower, Monkey Buccaneer (2-3), Monkey Ace (0-4), Mortar Tower, Dartling Gun (2-4), Monkey Sub (2-4), $5,000 starting cash, survive waves 26 to 65, max. 8 Towers at a time, no more than 2 of any tower or Special Agent type, reward of Monkey Dollar60
  789. Aug 25, 2016 - "Inverse Tohka" (The Great Divide, Medium) - Dart Monkey, Ninja Monkey, Ice Tower, Monkey Apprentice, Monkey Village, $5,000 starting cash, survive waves 26 to 85, no more than 8 of any tower or Special Agent type, reward of Monkey Dollar150
  790. Aug 26, 2016 - "Castle Bloons Defense" (Castle, Easy) - Dart Monkey (4-3), Sniper Monkey (2-3), Bomb Tower, Monkey Buccaneer (2-3), Monkey Apprentice (2-4), Mortar Tower (4-2), $5,000 starting cash, survive waves 26 to 64, max. 14 Towers at a time, no more than 4 of any tower or Special Agent type, reward of Monkey Dollar55
  791. Aug 27, 2016 - "Castle Machines" (Castle, Medium) - Boomerang Thrower (2-4), Spike Factory (0-4), $5,500 starting cash, survive waves 26 to 47, no more than 4 of any tower or Special Agent type, reward of Monkey Dollar65
  792. Aug 28, 2016 - "Weakened" (Country Road, Medium) - Dart Monkey (1-1), Sniper Monkey (0-2), Boomerang Thrower (0-1), Ice Tower (0-1), Monkey Apprentice (0-0), Dartling Gun (0-0), $600 starting cash, survive waves 1 to 30, max. 6 Towers at a time, no more than 1 of any tower or Special Agent type, reward of Monkey Dollar60
  793. Aug 29, 2016 - "Avalanche Zone" (Slalom, Hard) - Dart Monkey (2-4), Tack Shooter (3-2), Ice Tower (3-2), Glue Gunner (3-2), Monkey Buccaneer (3-2), Monkey Village (2-1), Dartling Gun (2-2), Spike Factory (1-2), Monkey Sub (2-2), $5,000 starting cash, survive waves 26 to 65, max. 15 Towers at a time, no more than 2 of any tower or Special Agent type, reward of Monkey Dollar50
  794. Aug 30, 2016 - "Nerves of Lead" (Park, Hard) - Tack Shooter (3-4), Sniper Monkey (0-2), Boomerang Thrower (3-1), Ninja Monkey (4-2), Ice Tower (1-3), Glue Gunner (1-4), Monkey Ace (3-0), Super Monkey (1-2), Dartling Gun (3-1), Spike Factory (1-4), Monkey Sub (3-2), Road Spikes, given 10 free Angry Squirrels, custom RBE (Leads become Zebras, Rainbows become Leads), $3,500 starting cash, survive waves 20 to 50, 450 lives, reward of Monkey Dollar70
  795. Aug 31, 2016 - "Spotters, Strike Ships, and Snipers" (MOAB Desert, Medium) - Dart Monkey (2-3), Sniper Monkey (4-2), Bomb Tower (2-2), Monkey Sub (2-3), $5,500 starting cash, survive waves 35 to 73, max. 19 Towers at a time, reward of Monkey Dollar50
  796. Sep 1, 2016 - "Sound Voltex" (Runway, Medium) - Tack Shooter (2-4), Ninja Monkey (4-0), Ice Tower (3-4), Monkey Ace (2-4), Super Monkey (2-2), Monkey Apprentice (4-0), Banana Farm (4-2), Mortar Tower, Road Spikes, Exploding Pineapple, given 1 free Bloonsday Device, $20,000 starting cash, survive waves 25 to 55, max. 15 Towers at a time, no more than 2 of any tower or Special Agent type, reward of Monkey Dollar50
  797. Sep 2, 2016 - "Mobile Boost" (Candyland, Medium) - Dart Monkey (2-3), Boomerang Thrower (3-0), Bomb Tower (4-2), Ice Tower (2-4), Super Monkey (1-1), Spike Factory (3-2), $15,000 starting cash, survive waves 40 to 63, reward of Monkey Dollar100
  798. Sep 3, 2016 - "Jungle Boogie" (Jungle, Medium) - Dart Monkey (2-4), Sniper Monkey (2-3), Boomerang Thrower (3-2), Ninja Monkey (4-2), Bomb Tower (4-3), Glue Gunner (2-3), Monkey Village (2-1), $4,500 starting cash, survive waves 26 to 65, no more than 2 of any tower or Special Agent type, reward of Monkey Dollar50
  799. Sep 4, 2016 - "Jack Frost" (Down The Drain, Easy) - Bomb Tower, Ice Tower, Glue Gunner, Monkey Village, Banana Farm, given 2 free Meerkat Spies, $6,000 starting cash, survive waves 20 to 65, reward of Monkey Dollar150
  800. Sep 5, 2016 - "Endgame" (Skull Peak, Hard) - Dart Monkey (4-3), Tack Shooter (2-4), Monkey Buccaneer (3-4), Monkey Ace (2-4), Super Monkey (3-3), Monkey Apprentice (4-2), Mortar Tower, Dartling Gun, Monkey Sub (2-4), custom RBE (M.O.A.B.s become B.F.B.s, B.F.B.s become Z.O.M.G.s), $29,000 starting cash, survive waves 51 to 77, max. 11 Towers at a time, no more than 3 of any tower or Special Agent type, reward of Monkey Dollar55
  801. Sep 6, 2016 - "Robloonson Crusoe Revisited" (Archipelago, Hard) - Dart Monkey (3-3), Tack Shooter (3-3), Sniper Monkey (3-3), Boomerang Thrower (3-3), Ninja Monkey (4-2), Glue Gunner (3-3), Monkey Buccaneer (2-4), Monkey Apprentice (3-3), Banana Farm (3-3), Mortar Tower (3-3), Spike Factory (2-4), Monkey Sub (3-3), given 1 free Tribal Turtle, $4,000 starting cash, survive waves 26 to 65, 1 lives, max. 9 Towers at a time, no more than 1 of any tower or Special Agent type, reward of Monkey Dollar60
  802. Sep 7, 2016 - "Black Dart" (Brick Wall, Hard) - Tack Shooter (2-4), Sniper Monkey, Boomerang Thrower (4-0), Ninja Monkey, Super Monkey (0-4), Spike Factory (1-4), custom RBE (B.F.B.s become Z.O.M.G.s), $5,000 starting cash, survive waves 30 to 65, no more than 1 of any tower or Special Agent type, reward of Monkey Dollar150
  803. Sep 8, 2016 - "Makes No Difference To Me" (Rink Revenge, Medium) - Sniper Monkey (2-4), Ninja Monkey (2-4), Bomb Tower (2-4), Ice Tower (2-4), Glue Gunner (2-4), Monkey Buccaneer (2-4), Monkey Ace (2-4), Mortar Tower (2-4), Spike Factory (2-4), Monkey Sub (2-4), custom RBE (B.F.B.s become Z.O.M.G.s), $12,000 starting cash, survive waves 40 to 60, no more than 1 of any tower or Special Agent type, reward of Monkey Dollar50
  804. Sep 9, 2016 - "Rock Hard" (The Great Divide, Hard) - Ninja Monkey, Bomb Tower (2-3), Monkey Apprentice (2-3), Mortar Tower (4-2), Monkey Sub (2-3), given 1 free Portable Lake, $5,000 starting cash, survive waves 26 to 65, max. 10 Towers at a time, no more than 2 of any tower or Special Agent type, reward of Monkey Dollar75
  805. Sep 10, 2016 - "The Longer, The Better" (Snake River, Hard) - Dart Monkey (1-1), Tack Shooter (1-1), Sniper Monkey (2-2), Boomerang Thrower, Ninja Monkey (1-1), Bomb Tower (0-0), Ice Tower (0-0), Glue Gunner (1-1), Monkey Buccaneer (3-3), Monkey Ace (0-0), Super Monkey (1-1), Monkey Apprentice, Monkey Village (2-2), Banana Farm (1-1), Mortar Tower (1-1), Dartling Gun (1-1), Spike Factory (2-2), Monkey Sub (0-0), $5,000 starting cash, survive waves 30 to 65, max. 8 Towers at a time, no more than 1 of any tower or Special Agent type, reward of Monkey Dollar65
  806. Sep 11, 2016 - "Luxurious Race" (Drag Strip, Medium) - Sniper Monkey, Boomerang Thrower, Ninja Monkey, Bomb Tower, Monkey Buccaneer, Monkey Ace, Super Monkey, Banana Farm, given 1 free Portable Lake, $25,000 starting cash, survive waves 50 to 85, no more than 1 of any tower or Special Agent type, reward of Monkey Dollar150
  807. Sep 12, 2016 - "Gas Pedal" (Drag Strip, Medium) - Tack Shooter (4-2), Sniper Monkey (2-3), Boomerang Thrower (2-4), Ninja Monkey (4-2), Super Monkey (3-3), Monkey Village (2-1), Dartling Gun (3-2), Spike Factory (4-2), $5,000 starting cash, survive waves 26 to 65, max. 7 Towers at a time, no more than 2 of any tower or Special Agent type, reward of Monkey Dollar125
  808. Sep 13, 2016 - "Split Personality" (The Great Divide, Medium) - Dart Monkey (2-3), Boomerang Thrower (4-0), Ninja Monkey, Ice Tower (2-4), Super Monkey, Monkey Apprentice, Mortar Tower (0-4), given 1 free Angry Squirrel, custom RBE (Blacks become Whites, Whites become Blacks), $6,700 starting cash, survive waves 20 to 65, no more than 2 of any tower or Special Agent type, reward of Monkey Dollar100
  809. Sep 14, 2016 - "High Desert Revenge" (Death Valley, Easy) - Super Monkey, Banana Farm, Dartling Gun, Spike Factory, $5,000 starting cash, survive waves 26 to 65, reward of Monkey Dollar95
  810. Sep 15, 2016 - "Piercing Only" (Pyramids, Easy) - Dart Monkey (4-2), Boomerang Thrower (2-0), Ninja Monkey (4-0), Super Monkey (2-0), Monkey Apprentice (1-0), Monkey Village (0-1), Dartling Gun (0-1), Spike Factory (1-0), Monkey Sub (1-0), $7,500 starting cash, survive waves 35 to 62, reward of Monkey Dollar50
  811. Sep 16, 2016 - "Thawed Out" (Rink Revenge, Medium) - Tack Shooter (4-2), Boomerang Thrower (2-4), Monkey Apprentice (1-3), Mortar Tower (4-3), Dartling Gun (3-2), Spike Factory (2-3), $5,000 starting cash, survive waves 26 to 65, no more than 2 of any tower or Special Agent type, reward of Monkey Dollar85
  812. Sep 17, 2016 - "Me, Myself and I" (Archipelago, Easy) - Dart Monkey, Sniper Monkey, Boomerang Thrower, Ninja Monkey, Ice Tower, Glue Gunner, Monkey Buccaneer, Monkey Ace, Super Monkey, Monkey Apprentice, Mortar Tower, Dartling Gun, Monkey Sub, $5,000 starting cash, survive waves 26 to 50, 1 lives, max. 1 Towers at a time, reward of Monkey Dollar50
  813. Sep 18, 2016 - "Three Monkeys" (Downstream?, Medium) - Dart Monkey, Sniper Monkey, Boomerang Thrower, Ninja Monkey, Ice Tower, Glue Gunner, Monkey Buccaneer, Monkey Ace, Super Monkey, Monkey Apprentice, Mortar Tower, Dartling Gun, Monkey Sub, $26,000 starting cash, survive waves 50 to 65, max. 3 Towers at a time, no more than 1 of any tower or Special Agent type, reward of Monkey Dollar70
  814. Sep 19, 2016 - "Dune 7" (Dune Sea, Medium) - Dart Monkey (4-2), Tack Shooter (2-4), Bomb Tower (4-1), Monkey Apprentice (4-2), Mortar Tower, Spike Factory (4-2), $5,000 starting cash, survive waves 26 to 65, reward of Monkey Dollar75
  815. Sep 20, 2016 - "Cursed Treasure: Undead Towers" (Crypt Keeper, Medium) - Ninja Monkey (2-4), Ice Tower (4-2), Monkey Ace (3-2), Monkey Apprentice (2-2), Monkey Village (2-4), Monkey Sub (2-1), given 1 free Beekeeper, $9,000 starting cash, survive waves 30 to 65, reward of Monkey Dollar100
  816. Sep 21, 2016 - "Crypt Night " (Crypt Keeper, Easy) - Dart Monkey (0-0), Ninja Monkey (4-2), Bomb Tower (3-3), Ice Tower (2-3), Spike Factory (3-2), Monkey Sub (2-2), $5,000 starting cash, survive waves 26 to 63, max. 16 Towers at a time, no more than 4 of any tower or Special Agent type, reward of Monkey Dollar90
  817. Sep 22, 2016 - "Farm Rush" (Slalom, Medium) - Dart Monkey, Tack Shooter, Sniper Monkey, Boomerang Thrower, Ninja Monkey, Bomb Tower, Ice Tower, Glue Gunner, Monkey Buccaneer, Monkey Ace, Super Monkey, Monkey Apprentice, Monkey Village, Banana Farm, Mortar Tower, Dartling Gun, Spike Factory, Monkey Sub (4-3), custom RBE (Ceramics become Z.O.M.G.s), $650 starting cash, survive waves 1 to 40, max. 10 Towers at a time, reward of Monkey Dollar75
  818. Sep 23, 2016 - "Dreadbloon's Armour" (Scorched Earth, Medium) - Tack Shooter (0-4), Boomerang Thrower (0-4), Ninja Monkey (0-4), Bomb Tower (2-4), Super Monkey (0-4), Monkey Village (4-0), Banana Farm (0-4), Dartling Gun, Spike Factory (0-4), custom RBE (Rainbows become Ceramics), $2,000 starting cash, survive waves 10 to 40, no more than 1 of any tower or Special Agent type, reward of Monkey Dollar50
  819. Sep 24, 2016 - "It's An Orange!" (Bloon Circles, Medium) - Tack Shooter, Boomerang Thrower (2-2), Monkey Apprentice (0-4), Monkey Village (4-0), given 1 free Angry Squirrel, $5,000 starting cash, survive waves 25 to 60, reward of Monkey Dollar50
  820. Sep 25, 2016 - "Mountain Revenge" (Rink Revenge, Medium) - Monkey Ace, Banana Farm (2-0), Dartling Gun, $5,000 starting cash, survive waves 26 to 65, max. 5 Towers at a time, reward of Monkey Dollar50
  821. Sep 26, 2016 - "Eye Pain" (The Eye, Hard) - Dart Monkey (2-4), Tack Shooter (3-4), Boomerang Thrower (4-0), Ninja Monkey, Glue Gunner (4-2), Super Monkey (0-3), Dartling Gun (2-2), Spike Factory, $3,200 starting cash, survive waves 24 to 42, reward of Monkey Dollar50
  822. Sep 27, 2016 - "Fuller House" (Death Valley, Medium) - Dart Monkey, Tack Shooter, Sniper Monkey, Boomerang Thrower, Ninja Monkey, Bomb Tower, Ice Tower, Glue Gunner, Monkey Buccaneer, Monkey Ace, Super Monkey, Monkey Apprentice, Monkey Village, Banana Farm, Mortar Tower, Dartling Gun, Spike Factory, Monkey Sub, Road Spikes, Exploding Pineapple, $5,000 starting cash, survive waves 25 to 75, max. 5 Towers at a time, no more than 2 of any tower or Special Agent type, reward of Monkey Dollar150
  823. Sep 28, 2016 - "Ao Monkey" (Maze, Hard) - Dart Monkey (2-4), Sniper Monkey (3-2), Boomerang Thrower (4-2), Glue Gunner (2-3), Super Monkey (0-0), Monkey Apprentice (2-3), Dartling Gun (2-3), Monkey Sub (2-3), $5,000 starting cash, survive waves 30 to 65, 4 lives, no more than 1 of any tower or Special Agent type, reward of Monkey Dollar50
  824. Sep 29, 2016 - "Team 540" (Dockside, Hard) - Ninja Monkey, Monkey Buccaneer, $15,000 starting cash, survive waves 46 to 58, no more than 2 of any tower or Special Agent type, reward of Monkey Dollar70
  825. Sep 30, 2016 - "Bombs Everywhere" (Snowflake, Medium) - Bomb Tower, Mortar Tower, custom RBE (Reds become Blues, Blues become Greens, Greens become Yellows, Yellows become Pinks, Pinks become Blacks, Blacks become Whites, Whites become Leads, Leads become Zebras, Zebras become Rainbows, Rainbows become Ceramics, M.O.A.B.s become B.F.B.s), $2,788 starting cash, survive waves 23 to 46, max. 4 Towers at a time, reward of Monkey Dollar50
  826. Oct 1, 2016 - "Split Down the Middle" (The Great Divide, Easy) - Dart Monkey, Tack Shooter, Boomerang Thrower, Ninja Monkey (4-3), Bomb Tower (4-3), Ice Tower (4-3), Glue Gunner (4-3), Monkey Buccaneer (3-3), Super Monkey (3-4), Monkey Apprentice (4-3), Monkey Village (2-4), Spike Factory (4-3), Monkey Sub (1-2), given 2 free Portable Lakes, $5,000 starting cash, survive waves 26 to 65, max. 8 Towers at a time, no more than 1 of any tower or Special Agent type, reward of Monkey Dollar150
  827. Oct 2, 2016 - "Cogeenick Primate Camp" (River Rapids, Hard) - Monkey Buccaneer (2-4), Monkey Ace (1-3), Monkey Apprentice (2-4), Dartling Gun, $6,100 starting cash, survive waves 30 to 65, no more than 6 of any tower or Special Agent type, reward of Monkey Dollar50
  828. Oct 3, 2016 - "Monkey Watch" (Clock, Medium) - Dart Monkey (2-4), Boomerang Thrower (2-4), Ninja Monkey, Ice Tower (4-2), Glue Gunner, Super Monkey (2-4), Monkey Apprentice, Banana Farm, given 1 free Tribal Turtle, $3,000 starting cash, survive waves 20 to 60, no more than 1 of any tower or Special Agent type, reward of Monkey Dollar50
  829. Oct 4, 2016 - "Gravity Wars" (Scorched Earth, Hard) - Tack Shooter (2-4), Boomerang Thrower (1-4), Ninja Monkey, Ice Tower, Super Monkey, Monkey Apprentice, Banana Farm (4-2), Mortar Tower, given 1 free Bloonsday Device, custom RBE (Reds to Pinks become Blacks, Blacks and Whites become Leads, Leads to Rainbows become Ceramics), $8,000 starting cash, survive waves 35 to 75, max. 16 Towers at a time, no more than 2 of any tower or Special Agent type, reward of Monkey Dollar100
  830. Oct 5, 2016 - "Diep.td5" (Snowflake, Medium) - Dart Monkey (4-2), Tack Shooter (2-3), Sniper Monkey (3-2), Boomerang Thrower (4-2), Ninja Monkey (4-0), Super Monkey (1-2), Dartling Gun (3-2), Spike Factory (3-3), $10,000 starting cash, survive waves 40 to 64, no more than 1 of any tower or Special Agent type, reward of Monkey Dollar100
  831. Oct 6, 2016 - "Sorcery vs. Science" (Rink Revenge, Medium) - Boomerang Thrower (3-1), Ice Tower, Monkey Buccaneer (4-1), Super Monkey (1-2), Monkey Apprentice, Monkey Village (3-1), Banana Farm, $6,000 starting cash, survive waves 30 to 65, max. 10 Towers at a time, no more than 3 of any tower or Special Agent type, reward of Monkey Dollar50
  832. Oct 7, 2016 - "Splodey Darts" (River Rapids, Medium) - Dart Monkey, Bomb Tower (2-1), Monkey Buccaneer (2-3), Monkey Ace (2-4), Dartling Gun (2-4), Monkey Sub (2-4), $2,000 starting cash, survive waves 20 to 65, no more than 3 of any tower or Special Agent type, reward of Monkey Dollar65
  833. Oct 8, 2016 - "Lush Life" (Downstream, Easy) - Dart Monkey (2-4), Sniper Monkey (4-2), Ninja Monkey (2-4), Bomb Tower (4-1), $5,000 starting cash, survive waves 25 to 65, reward of Monkey Dollar70
  834. Oct 9, 2016 - "Danza Kuduro" (Crypt Keeper, Easy) - Boomerang Thrower (3-3), Ice Tower (3-3), Monkey Buccaneer (3-3), Dartling Gun (3-3), Road Spikes, $5,000 starting cash, survive waves 26 to 50, no more than 1 of any tower or Special Agent type, reward of Monkey Dollar70
  835. Oct 10, 2016 - "Like A G6" (Runway, Medium) - Dart Monkey (4-0), Tack Shooter (4-2), Boomerang Thrower, Ninja Monkey (0-4), Bomb Tower (2-1), Glue Gunner (2-2), Super Monkey (2-2), Monkey Apprentice (2-3), Mortar Tower (4-0), Dartling Gun, Spike Factory (1-0), $5,000 starting cash, survive waves 26 to 65, max. 6 Towers at a time, no more than 2 of any tower or Special Agent type, reward of Monkey Dollar100
  836. Oct 11, 2016 - "The Orange Trio" (Pumpkin Patch, Hard) - Tack Shooter, Ninja Monkey (0-0), Glue Gunner (2-2), Monkey Apprentice (2-4), Dartling Gun (3-3), given 1 free Angry Squirrel, $2,500 starting cash, survive waves 31 to 61, max. 3 Towers at a time, no more than 1 of any tower or Special Agent type, reward of Monkey Dollar70
  837. Oct 12, 2016 - "Still Unchanged" (Snowflake, Medium) - Ninja Monkey (4-2), Super Monkey (0-4), Monkey Village, Monkey Sub, $8,000 starting cash, survive waves 40 to 65, max. 8 Towers at a time, no more than 3 of any tower or Special Agent type, reward of Monkey Dollar50
  838. Oct 13, 2016 - "The Heat Is On" (Death Valley, Easy) - Tack Shooter (4-2), Boomerang Thrower (2-4), Bomb Tower (2-3), Monkey Apprentice (1-4), Mortar Tower (4-2), Dartling Gun (3-2), Spike Factory (2-2), $5,000 starting cash, survive waves 26 to 64, max. 14 Towers at a time, no more than 4 of any tower or Special Agent type, reward of Monkey Dollar150
  839. Oct 14, 2016 - "Non-restrictive" (Snowflake, Medium) - Sniper Monkey, Monkey Buccaneer, Mortar Tower, Monkey Sub, $5,000 starting cash, survive waves 35 to 66, reward of Monkey Dollar50
  840. Oct 15, 2016 - "Drain Liquidation" (Down The Drain, Easy) - Dart Monkey, Tack Shooter (3-4), Sniper Monkey, Boomerang Thrower (4-0), Ninja Monkey, Bomb Tower, Monkey Ace (3-0), Super Monkey (0-3), Mortar Tower (2-1), Dartling Gun (2-1), Spike Factory (1-4), $5,000 starting cash, survive waves 26 to 60, reward of Monkey Dollar80
  841. Oct 16, 2016 - "Rough Waters" (River Rapids, Hard) - All towers with some restrictions (no Monkey Buccaneer, Monkey Sub, Road Spikes or Pineapples), $2,500 starting cash, survive waves 26 to 50, reward of Monkey Dollar100
  842. Oct 17, 2016 - "Soft Landing" (Clock, Medium) - Boomerang Thrower (4-0), Ninja Monkey (0-3), Bomb Tower (4-0), Monkey Ace (3-0), Monkey Apprentice, Mortar Tower (0-4), Dartling Gun (0-3), Spike Factory (4-3), given 2 free Tribal Turtles, $5,000 starting cash, survive waves 30 to 65, no more than 2 of any tower or Special Agent type, reward of Monkey Dollar50
  843. Oct 18, 2016 - "Extraordinary" (Water Hazard, Medium) - Bomb Tower (0-1), Monkey Buccaneer (4-1), Monkey Apprentice (1-2), Dartling Gun (2-2), $1,850 starting cash, survive waves 26 to 64, no more than 3 of any tower or Special Agent type, reward of Monkey Dollar150
  844. Oct 19, 2016 - "My Foot Is Too Big!" (River Rapids, Medium) - Monkey Village, Banana Farm, Mortar Tower, Dartling Gun, $7,000 starting cash, survive waves 30 to 75, reward of Monkey Dollar60
  845. Oct 20, 2016 - "CMYK" (Spooky Castle, Easy) - Bomb Tower (2-3), Monkey Village (2-3), Spike Factory (2-2), Monkey Sub (4-1), $8,000 starting cash, survive waves 30 to 60, reward of Monkey Dollar100
  846. Oct 21, 2016 - "Skulls" (Skull Peak, Medium) - Glue Gunner, Monkey Buccaneer, Dartling Gun, custom RBE (Zebras become Ceramics, Rainbows become Ceramics, M.O.A.B.s become B.F.B.s), $3,000 starting cash, survive waves 20 to 55, max. 5 Towers at a time, no more than 2 of any tower or Special Agent type, reward of Monkey Dollar50
  847. Oct 22, 2016 - "Bloonopoly" (The Great Divide, Medium) - Dart Monkey (0-0), Tack Shooter (2-2), Sniper Monkey (2-2), Boomerang Thrower (2-2), Ninja Monkey (3-2), Bomb Tower (2-3), Ice Tower (1-1), Glue Gunner (1-1), Monkey Buccaneer (3-2), Monkey Ace (3-3), Super Monkey, Monkey Apprentice (3-2), Monkey Village (4-3), Banana Farm (4-3), Mortar Tower (2-3), Dartling Gun (3-3), Spike Factory (2-3), Monkey Sub (2-2), given 2 free Portable Lakes, $5,000 starting cash, survive waves 26 to 65, max. 22 Towers at a time, no more than 2 of any tower or Special Agent type, reward of Monkey Dollar100
  848. Oct 23, 2016 - "Bank Robbery" (Snake River, Hard) - Dart Monkey (2-2), Sniper Monkey (3-3), Ninja Monkey, Bomb Tower (4-1), Monkey Buccaneer (4-3), Super Monkey (1-2), Monkey Village (3-2), Banana Farm (0-3), Mortar Tower (4-3), Dartling Gun (2-2), Monkey Sub (0-4), given 1 free Angry Squirrel, custom RBE (Yellows become Blacks, Pinks become Blacks, Whites become Blacks, B.F.B.s become Z.O.M.G.s), $4,250 starting cash, survive waves 30 to 65, max. 8 Towers at a time, no more than 1 of any tower or Special Agent type, reward of Monkey Dollar75
  849. Oct 24, 2016 - "Egoism" (Lobby, Easy) - Dart Monkey (3-3), Tack Shooter (3-3), Sniper Monkey (3-3), Boomerang Thrower (3-3), Ninja Monkey (3-3), Bomb Tower (3-3), Ice Tower (3-3), Glue Gunner (3-3), Monkey Buccaneer (3-3), Monkey Ace (3-3), Super Monkey (3-3), Monkey Apprentice (3-3), Monkey Village (3-3), Banana Farm (3-3), Mortar Tower (3-3), Dartling Gun (3-3), Spike Factory (3-3), Monkey Sub (3-3), custom RBE (Blues become Greens, Yellows become Pinks, Leads become Zebras, Zebras become Rainbows, Rainbows become Ceramics, M.O.A.B.s become B.F.B.s), $440 starting cash, survive waves 1 to 50, 40 lives, max. 4 Towers at a time, no more than 1 of any tower or Special Agent type, reward of Monkey Dollar50
  850. Oct 25, 2016 - "Can't Remember to Forget You" (Spooky Castle, Hard) - Dart Monkey (2-4), Ninja Monkey, Bomb Tower (4-0), Monkey Buccaneer, Monkey Ace, Monkey Apprentice, Spike Factory (1-4), Monkey Sub (2-4), $5,000 starting cash, survive waves 26 to 50, no more than 1 of any tower or Special Agent type, reward of Monkey Dollar110
  851. Oct 26, 2016 - "Three Towers Grace" (Crypt Keeper, Hard) - Dart Monkey, Tack Shooter, Sniper Monkey, Boomerang Thrower, Ninja Monkey, Bomb Tower, Ice Tower, Glue Gunner, Monkey Buccaneer, Monkey Ace, Super Monkey, Monkey Apprentice, Monkey Village, Banana Farm, Mortar Tower, Dartling Gun, Spike Factory, Monkey Sub, $5,000 starting cash, survive waves 26 to 46, max. 3 Towers at a time, reward of Monkey Dollar80
  852. Oct 27, 2016 - "White & Nerdy" (Drag Strip, Medium) - Boomerang Thrower (2-4), Ice Tower, Monkey Buccaneer (3-3), Super Monkey (2-4), Dartling Gun (4-2), Spike Factory (1-1), Monkey Sub (2-2), given 1 free Portable Lake, $5,000 starting cash, survive waves 26 to 65, max. 10 Towers at a time, no more than 3 of any tower or Special Agent type, reward of Monkey Dollar85
  853. Oct 28, 2016 - "Make-believe" (Candyland, Easy) - Dart Monkey (2-4), Sniper Monkey (2-4), Ninja Monkey (2-4), Monkey Buccaneer (2-4), Monkey Ace (2-4), Monkey Sub (2-4), $6,500 starting cash, survive waves 35 to 70, no more than 2 of any tower or Special Agent type, reward of Monkey Dollar100
  854. Oct 29, 2016 - "Simple Stroll" (Country Road, Apopalypse) - Dart Monkey (1-1), Sniper Monkey (1-1), Boomerang Thrower (1-1), Ninja Monkey (1-1), Ice Tower (1-1), Glue Gunner (1-1), Monkey Buccaneer (1-1), Monkey Ace (1-1), Super Monkey (1-1), Monkey Apprentice (1-1), Mortar Tower (1-1), Dartling Gun (1-1), Monkey Sub (1-1), given 1 free Meerkat Spy, $650 starting cash, survive waves 1 to 40, no more than 1 of any tower or Special Agent type, reward of Monkey Dollar50
  855. Oct 30, 2016 - "Running Monkey" (Sprint Track, Medium) - Dart Monkey (1-4), Boomerang Thrower (4-1), Ninja Monkey (1-4), Ice Tower (1-3), Monkey Ace (1-3), Monkey Apprentice (4-1), Monkey Sub (3-1), $9,000 starting cash, survive waves 40 to 60, no more than 1 of any tower or Special Agent type, reward of Monkey Dollar50
  856. Oct 31, 2016 - "Golden Sharks" (Water Hazard, Medium) - Bomb Tower (2-4), Monkey Buccaneer, Monkey Sub (4-3), $15,000 starting cash, survive waves 49 to 85, 100 lives, reward of Monkey Dollar50
  857. Nov 1, 2016 - "Cause and Effect" (Rink, Medium) - Boomerang Thrower (3-3), Ice Tower (3-3), Monkey Buccaneer (3-3), Monkey Ace (3-3), Monkey Apprentice (3-3), Monkey Sub (3-3), custom RBE (Reds to Zebras ranked +3), $3,333 starting cash, survive waves 3 to 33, no more than 3 of any tower or Special Agent type, reward of Monkey Dollar93
  858. Nov 2, 2016 - "Piñata Park" (Park Path, Hard) - Tack Shooter, Ice Tower, Monkey Ace, Monkey Village, Exploding Pineapple, $1,700 starting cash, survive waves 13 to 65, max. 5 Towers at a time, no more than 2 of any tower or Special Agent type, reward of Monkey Dollar50
  859. Nov 3, 2016 - "Like A Red Nose" (The Eye, Hard) - Dart Monkey (2-4), Sniper Monkey (1-0), Boomerang Thrower (2-2), Ninja Monkey, Super Monkey (1-1), Dartling Gun (2-4), Monkey Sub (1-0), given 1 free Portable Lake, $5,000 starting cash, survive waves 26 to 64, max. 10 Towers at a time, no more than 2 of any tower or Special Agent type, reward of Monkey Dollar110
  860. Nov 4, 2016 - "Spray Em" (Dockside, Medium) - Tack Shooter, Glue Gunner, Banana Farm, Spike Factory, Monkey Sub, custom RBE (Zebras become Ceramics, Rainbows become Ceramics, B.F.B.s become Z.O.M.G.s), $7,000 starting cash, survive waves 40 to 70, no more than 5 of any tower or Special Agent type, reward of Monkey Dollar50
  861. Nov 5, 2016 - "Versus!" (Dune Sea, Hard) - Dart Monkey (4-3), Sniper Monkey (3-3), Boomerang Thrower (0-4), Ice Tower (2-2), Glue Gunner (1-1), Monkey Buccaneer (3-4), Mortar Tower (2-4), Dartling Gun (2-4), Monkey Sub (2-3), $5,500 starting cash, survive waves 31 to 60, 110 lives, max. 7 Towers at a time, no more than 2 of any tower or Special Agent type, reward of Monkey Dollar75
  862. Nov 6, 2016 - "Cursed Treasure: Orcish Towers" (Country Road, Hard) - Dart Monkey (4-3), Sniper Monkey (4-2), Glue Gunner (3-2), Monkey Village (3-1), Banana Farm (3-2), Dartling Gun (2-1), Monkey Sub (2-3), given 1 free Portable Lake, $5,000 starting cash, survive waves 30 to 65, reward of Monkey Dollar50
  863. Nov 7, 2016 - "Toxic" (Down The Drain, Easy) - Glue Gunner (4-2), Super Monkey (2-4), Monkey Village (2-1), Banana Farm (2-0), Dartling Gun (2-2), Monkey Sub (4-2), given 1 free Meerkat Spy, $5,000 starting cash, survive waves 26 to 65, no more than 4 of any tower or Special Agent type, reward of Monkey Dollar150
  864. Nov 8, 2016 - "The Bloons Bros." (Dockside, Hard) - Sniper Monkey (1-2), Glue Gunner (3-2), Super Monkey (1-2), Monkey Apprentice (3-2), Dartling Gun (2-1), Spike Factory (1-4), given 1 free Angry Squirrel and 1 Tribal Turtle, $5,000 starting cash, survive waves 26 to 70, no more than 2 of any tower or Special Agent type, reward of Monkey Dollar150
  865. Nov 9, 2016 - "Luna Shooter" (Space Truckin, Medium) - Tack Shooter (3-3), Sniper Monkey (3-3), Bomb Tower (3-3), Glue Gunner (3-3), Monkey Buccaneer (3-3), Monkey Ace (3-3), Monkey Village (3-3), Mortar Tower (3-3), Dartling Gun (3-3), Spike Factory (3-3), $1,800 starting cash, survive waves 15 to 60, max. 4 Towers at a time, no more than 1 of any tower or Special Agent type, reward of Monkey Dollar50
  866. Nov 10, 2016 - "Weak Monkeys and Bomb Towers" (Snowflake, Easy) - Dart Monkey (2-0), Sniper Monkey (2-2), Bomb Tower (1-1), $4,238 starting cash, survive waves 21 to 50, reward of Monkey Dollar55
  867. Nov 11, 2016 - "Mobile DDT Poppers" (Archipelago, Hard) - Ninja Monkey (3-3), Dartling Gun (3-3), Spike Factory (3-3), $7,000 starting cash, survive waves 35 to 63, max. 15 Towers at a time, no more than 10 of any tower or Special Agent type, reward of Monkey Dollar50
  868. Nov 12, 2016 - "Patterns" (Switch, Medium) - Tack Shooter, Glue Gunner (2-4), Monkey Apprentice (4-2), Banana Farm, Dartling Gun, Spike Factory (2-4), $4,000 starting cash, survive waves 26 to 65, max. 5 Towers at a time, no more than 1 of any tower or Special Agent type, reward of Monkey Dollar85
  869. Nov 13, 2016 - "Everybody Wants To Rule The World" (Tree Tops, Easy) - Sniper Monkey (3-2), Boomerang Thrower (2-4), Ninja Monkey (4-2), Ice Tower (2-3), Glue Gunner (2-2), Super Monkey (2-2), Dartling Gun (2-3), $5,000 starting cash, survive waves 26 to 65, max. 11 Towers at a time, no more than 3 of any tower or Special Agent type, reward of Monkey Dollar100
  870. Nov 14, 2016 - "Double Battle - Catch the Cheese" (Maze, Hard) - Tack Shooter, Sniper Monkey (4-2), Boomerang Thrower (3-2), Ninja Monkey, Monkey Sub (1-2), custom RBE (Reds become Pinks, Blues become Pinks, Greens become Yellows, Leads become Rainbows, Zebras become Rainbows, M.O.A.B.s become Z.O.M.G.s), $1,500 starting cash, survive waves 10 to 46, reward of Monkey Dollar50
  871. Nov 15, 2016 - "Life is Strange" (Clock, Medium) - Sniper Monkey (4-2), Ninja Monkey, Bomb Tower, Ice Tower, Glue Gunner, Super Monkey (4-2), Monkey Apprentice (4-2), Mortar Tower (2-4), $2,000 starting cash, survive waves 30 to 65, max. 5 Towers at a time, no more than 2 of any tower or Special Agent type, reward of Monkey Dollar100
  872. Nov 16, 2016 - "Really?" (Clock, Medium) - Dart Monkey (2-4), Tack Shooter (2-4), Boomerang Thrower (4-2), Ice Tower (2-4), Glue Gunner (2-4), Monkey Buccaneer (2-4), Super Monkey (2-2), Monkey Apprentice, Spike Factory (2-4), given 1 free Portable Lake, $4,000 starting cash, survive waves 30 to 65, max. 8 Towers at a time, no more than 2 of any tower or Special Agent type, reward of Monkey Dollar55
  873. Nov 17, 2016 - "Timber" (Jungle, Medium) - Dart Monkey (4-2), Boomerang Thrower (4-2), Monkey Ace (2-4), Monkey Apprentice, Mortar Tower (4-2), Spike Factory (4-2), $5,000 starting cash, survive waves 26 to 65, max. 7 Towers at a time, reward of Monkey Dollar100
  874. Nov 18, 2016 - "Wacky Sea" (Archipelago, Medium) - Tack Shooter, Bomb Tower, Ice Tower, Monkey Village, Monkey Sub, $6,500 starting cash, survive waves 35 to 75, max. 9 Towers at a time, reward of Monkey Dollar50
  875. Nov 19, 2016 - "Aqua Rescue" (River Rapids, Medium) - Ice Tower, Monkey Buccaneer (4-2), Monkey Apprentice (2-0), Spike Factory (1-3), Monkey Sub, $5,500 starting cash, survive waves 30 to 65, no more than 4 of any tower or Special Agent type, reward of Monkey Dollar80
  876. Nov 20, 2016 - "VR Bloons Defender Y3K" (Switch, Hard) - Sniper Monkey (3-0), Bomb Tower (3-2), Ice Tower (2-2), Super Monkey (2-3), Monkey Apprentice (2-3), Dartling Gun (2-1), $3,000 starting cash, survive waves 26 to 65, max. 8 Towers at a time, no more than 2 of any tower or Special Agent type, reward of Monkey Dollar80
  877. Nov 21, 2016 - "Veteran Cards" (Slalom, Hard) - Sniper Monkey (4-3), Ninja Monkey (2-2), Ice Tower (3-2), Glue Gunner (4-2), Monkey Apprentice (2-4), Banana Farm (2-3), Mortar Tower (3-4), Monkey Sub (2-3), custom RBE (B.F.B.s become Z.O.M.G.s), $5,000 starting cash, survive waves 30 to 65, reward of Monkey Dollar55
  878. Nov 22, 2016 - "Graves of Dario and Riddel" (Crypt Keeper, Medium) - Dart Monkey, Sniper Monkey, Boomerang Thrower, Ninja Monkey, Glue Gunner, Monkey Buccaneer, Monkey Ace, Super Monkey, Monkey Apprentice, Monkey Village, Banana Farm, Monkey Sub, $5,000 starting cash, survive waves 26 to 75, no more than 2 of any tower or Special Agent type, reward of Monkey Dollar100
  879. Nov 23, 2016 - " Subterranean Sewers' Revenge" (Down The Drain, Easy) - Dart Monkey (3-3), Tack Shooter (4-3), Bomb Tower (2-3), Ice Tower (3-1), Glue Gunner (2-2), Monkey Buccaneer (3-2), Monkey Ace (1-3), Super Monkey (3-1), Monkey Apprentice (4-1), Monkey Village (2-2), Banana Farm (4-0), Mortar Tower (3-4), $6,500 starting cash, survive waves 21 to 60, reward of Monkey Dollar60
  880. Nov 24, 2016 - "Monkey Temple" (Jungle, Medium) - Super Monkey, Monkey Village (2-4), Dartling Gun, $20,000 starting cash, survive waves 50 to 85, 200 lives, max. 40 Towers at a time, reward of Monkey Dollar85
  881. Nov 25, 2016 - "Funky Farm" (Country Road, Medium) - Monkey Buccaneer (3-2), Monkey Village (2-2), Banana Farm (4-0), Spike Factory (2-4), Road Spikes, Exploding Pineapple, $5,000 starting cash, survive waves 35 to 60, max. 6 Towers at a time, no more than 2 of any tower or Special Agent type, reward of Monkey Dollar80
  882. Nov 26, 2016 - "Burning Ring of Fire" (Bloon Circles, Hard) - Tack Shooter (4-2), Monkey Apprentice (0-4), Mortar Tower (4-3), $10,000 starting cash, survive waves 40 to 63, no more than 2 of any tower or Special Agent type, reward of Monkey Dollar125
  883. Nov 27, 2016 - "Team-Up" (Snowflake, Medium) - Tack Shooter (3-2), Sniper Monkey (3-2), Ice Tower (2-3), Glue Gunner (2-3), Monkey Village (3-2), Banana Farm (2-3), Spike Factory (2-3), Monkey Sub (3-2), $5,000 starting cash, survive waves 30 to 65, max. 12 Towers at a time, no more than 3 of any tower or Special Agent type, reward of Monkey Dollar50
  884. Nov 28, 2016 - "Hydro Dam" (River Rapids, Medium) - Bomb Tower, Monkey Buccaneer, Mortar Tower, Dartling Gun, $9,500 starting cash, survive waves 40 to 80, no more than 5 of any tower or Special Agent type, reward of Monkey Dollar150
  885. Nov 29, 2016 - "Circles" (Down The Drain, Easy) - Tack Shooter, Boomerang Thrower, Ninja Monkey (4-2), Bomb Tower (4-2), Ice Tower, Monkey Ace (2-3), Banana Farm (2-0), Mortar Tower (4-2), Spike Factory (2-4), Monkey Sub (4-2), $5,000 starting cash, survive waves 26 to 65, no more than 4 of any tower or Special Agent type, reward of Monkey Dollar100
  886. Nov 30, 2016 - "Never Favoured" (Country Road, Medium) - Dart Monkey (4-3), Super Monkey (1-3), Monkey Village (3-4), Dartling Gun (3-3), Spike Factory (3-2), Monkey Sub (4-3), $1,950 starting cash, survive waves 20 to 78, no more than 2 of any tower or Special Agent type, reward of Monkey Dollar65
  887. Dec 1, 2016 - "Finding Dory" (Archipelago, Medium) - Tack Shooter (2-4), Monkey Buccaneer (2-3), Monkey Ace (3-2), Monkey Sub (4-2), given 3 free Tribal Turtles, $10,000 starting cash, survive waves 40 to 74, no more than 3 of any tower or Special Agent type, reward of Monkey Dollar90
  888. Dec 2, 2016 - "Elemental Nuclear Assault " (Lava Fields, Hard) - Tack Shooter (4-2), Ice Tower, Monkey Ace (2-4), Monkey Apprentice, Monkey Village (4-2), Mortar Tower (4-2), Monkey Sub (4-2), given 1 free Portable Lake, $8,000 starting cash, survive waves 40 to 75, max. 12 Towers at a time, no more than 3 of any tower or Special Agent type, reward of Monkey Dollar50
  889. Dec 3, 2016 - "Heatseeker" (Death Valley, Medium) - Boomerang Thrower (2-4), Ninja Monkey (4-2), Bomb Tower (2-4), Glue Gunner (3-2), Monkey Ace (4-2), Monkey Apprentice (1-4), Monkey Village (2-1), Dartling Gun (3-2), Spike Factory (2-2), Monkey Sub (2-4), given 1 free Portable Lake, custom RBE (B.F.B.s become Z.O.M.G.s), $5,000 starting cash, survive waves 26 to 65, max. 16 Towers at a time, no more than 3 of any tower or Special Agent type, reward of Monkey Dollar150
  890. Dec 5, 2016 - "Bloon Olympics" (Sprint Track, Hard) - Sniper Monkey (1-3), Boomerang Thrower (3-4), Ninja Monkey, Ice Tower, Monkey Ace, Super Monkey (1-2), Monkey Apprentice (4-3), Banana Farm (4-3), Mortar Tower, Dartling Gun (4-1), Spike Factory, $2,000 starting cash, survive waves 20 to 70, max. 6 Towers at a time, no more than 3 of any tower or Special Agent type, reward of Monkey Dollar50
  891. Dec 6, 2016 - "Beachside Dream" (Dune Sea, Hard) - Monkey Buccaneer (3-4), Monkey Ace (0-1), Monkey Apprentice, $5,000 starting cash, survive waves 26 to 47, no more than 1 of any tower or Special Agent type, reward of Monkey Dollar100
  892. Dec 7, 2016 - "Against the Rapids" (River Rapids, Medium) - Ice Tower, Glue Gunner (4-2), Super Monkey (2-2), Spike Factory (4-0), Monkey Sub (4-3), $6,000 starting cash, survive waves 30 to 60, max. 7 Towers at a time, no more than 2 of any tower or Special Agent type, reward of Monkey Dollar150
  893. Dec 8, 2016 - "4, 3, 2, 1" (Country Road, Hard) - Dart Monkey, Tack Shooter, Boomerang Thrower, Bomb Tower, $5,000 starting cash, survive waves 26 to 65, max. 10 Towers at a time, reward of Monkey Dollar50
  894. Dec 9, 2016 - "Time Draining" (Clock, Hard) - Ninja Monkey, Mortar Tower, Dartling Gun (2-4), $5,000 starting cash, survive waves 26 to 65, no more than 2 of any tower or Special Agent type, reward of Monkey Dollar100
  895. Dec 10, 2016 - "Can the Monkey Come Out to Play?" (Brick Wall, Medium) - Ninja Monkey, given 1 free Super Monkey Storm, $5,000 starting cash, survive waves 26 to 50, no more than 1 of any tower or Special Agent type, reward of Monkey Dollar85
  896. Dec 11, 2016 - "The 5th Wave" (Dune Sea, Medium) - Sniper Monkey (4-2), Ice Tower (2-4), Glue Gunner (4-2), Monkey Apprentice (2-2), Dartling Gun (2-2), $5,000 starting cash, survive waves 35 to 63, no more than 3 of any tower or Special Agent type, reward of Monkey Dollar80
  897. Dec 12, 2016 - "A Runway of Six" (Runway, Medium) - Sniper Monkey, Ninja Monkey, Ice Tower, Glue Gunner, Super Monkey, Monkey Village, Spike Factory, $14,000 starting cash, survive waves 45 to 85, max. 6 Towers at a time, no more than 2 of any tower or Special Agent type, reward of Monkey Dollar50
  898. Dec 13, 2016 - "Night Cap" (Battle Knot, Medium) - Sniper Monkey, Ninja Monkey, Bomb Tower (2-4), Ice Tower, Monkey Ace (2-4), Monkey Apprentice (3-2), Monkey Sub (4-2), given 1 free Portable Lake, custom RBE (M.O.A.B.s become Ceramics, B.F.B.s become Z.O.M.G.s), $5,000 starting cash, survive waves 30 to 60, no more than 1 of any tower or Special Agent type, reward of Monkey Dollar50
  899. Dec 14, 2016 - "Update Additions!" (Archipelago, Medium) - Dartling Gun, Spike Factory, Monkey Sub, $3,500 starting cash, survive waves 25 to 75, no more than 1 of any tower or Special Agent type, reward of Monkey Dollar50
  900. Dec 15, 2016 - "Going For The One" (Park, Medium) - All towers (at 1-1), given 1 free Meerkat Spy, custom RBE (Reds to M.O.A.B.s +1 rank), $5,000 starting cash, survive waves 26 to 46, no more than 1 of any tower or Special Agent type, reward of Monkey Dollar50
  901. Dec 16, 2016 - "Am I Wrong" (Dune Sea, Medium) - Dart Monkey (4-0), Tack Shooter, Dartling Gun (3-2), $5,000 starting cash, survive waves 26 to 65, max. 8 Towers at a time, no more than 4 of any tower or Special Agent type, reward of Monkey Dollar80
  902. Dec 17, 2016 - "The Fat Rat Invaded My TV" (Candyland, Medium) - Dart Monkey (4-3), Sniper Monkey, Boomerang Thrower (2-4), Glue Gunner (2-1), Monkey Buccaneer, Monkey Ace, Mortar Tower, Dartling Gun (2-4), Monkey Sub, $5,000 starting cash, survive waves 26 to 65, no more than 2 of any tower or Special Agent type, reward of Monkey Dollar65
  903. Dec 18, 2016 - "Be The One" (Dockside, Hard) - Dart Monkey, Tack Shooter, Sniper Monkey, Boomerang Thrower, Ninja Monkey, Bomb Tower, Ice Tower, Glue Gunner, Monkey Buccaneer, Monkey Ace, Super Monkey, Monkey Apprentice, Monkey Village, Banana Farm, Mortar Tower, Dartling Gun, Spike Factory, Monkey Sub, given 1 free Super Monkey Storm, $5,000 starting cash, survive waves 26 to 65, max. 1 Towers at a time, reward of Monkey Dollar100
  904. Dec 19, 2016 - "Fancy" (The Eye, Medium) - Ice Tower (4-2), Glue Gunner (4-2), Monkey Buccaneer (4-2), Monkey Ace (4-2), Super Monkey, Mortar Tower (4-2), Dartling Gun, Spike Factory, Monkey Sub (2-4), given 1 free Portable Lake, $16,000 starting cash, survive waves 40 to 82, max. 11 Towers at a time, no more than 2 of any tower or Special Agent type, reward of Monkey Dollar100
  905. Dec 20, 2016 - "Sixty-Three" (Battle Knot, Medium) - Dart Monkey, Tack Shooter (3-4), Sniper Monkey (4-3), Boomerang Thrower (0-4), Ninja Monkey (4-0), Bomb Tower (4-1), Ice Tower, Glue Gunner (1-4), Monkey Ace (1-4), Super Monkey (2-0), Monkey Apprentice, Monkey Village (4-1), Banana Farm (4-1), Mortar Tower (4-2), Dartling Gun, Spike Factory, $6,300 starting cash, survive waves 36 to 63, no more than 3 of any tower or Special Agent type, reward of Monkey Dollar50
  906. Dec 21, 2016 - "Break the Rules" (Castle, Medium) - Sniper Monkey (4-2), Ninja Monkey, Bomb Tower (4-2), Ice Tower (2-2), Monkey Apprentice (4-2), Mortar Tower (2-4), Monkey Sub (4-2), $5,000 starting cash, survive waves 26 to 65, max. 12 Towers at a time, no more than 4 of any tower or Special Agent type, reward of Monkey Dollar85
  907. Dec 22, 2016 - "I Hate Spooky Castle" (Spooky Castle, Medium) - Bomb Tower, Monkey Ace, Monkey Apprentice, Mortar Tower, Dartling Gun, $5,000 starting cash, survive waves 26 to 65, max. 8 Towers at a time, no more than 3 of any tower or Special Agent type, reward of Monkey Dollar50
  908. Dec 23, 2016 - "ROYGBIV" (Scorched Earth, Medium) - Boomerang Thrower, Bomb Tower, Super Monkey, Banana Farm, Mortar Tower, $5,000 starting cash, survive waves 30 to 50, no more than 1 of any tower or Special Agent type, reward of Monkey Dollar50
  909. Dec 24, 2016 - "Six Feet Under" (Six Feet, Hard) - Ninja Monkey (2-2), Bomb Tower (2-4), Monkey Ace (3-3), $2,000 starting cash, survive waves 21 to 50, max. 6 Towers at a time, reward of Monkey Dollar75
  910. Dec 25, 2016 - "The Three Little Monkeys" (Maze, Medium) - Dart Monkey, Boomerang Thrower, Ninja Monkey, $15,000 starting cash, survive waves 40 to 60, no more than 1 of any tower or Special Agent type, reward of Monkey Dollar125
  911. Dec 26, 2016 - "Tranquil Glade" (Monkey Lane, Hard) - Tack Shooter (4-2), Sniper Monkey (0-3), Boomerang Thrower (2-4), Ninja Monkey (2-2), Bomb Tower (1-3), Monkey Buccaneer (3-2), Monkey Ace, Monkey Apprentice (0-3), Monkey Village (2-4), Mortar Tower (0-4), Dartling Gun (4-0), Spike Factory, given 1 free Portable Lake, $3,000 starting cash, survive waves 26 to 65, max. 5 Towers at a time, no more than 1 of any tower or Special Agent type, reward of Monkey Dollar50
  912. Dec 27, 2016 - "Ten Hits" (Tree Tops, Medium) - Dart Monkey (2-4), Tack Shooter (2-4), Boomerang Thrower (4-2), Ninja Monkey, Monkey Village (3-1), $50,000 starting cash, survive waves 61 to 70, reward of Monkey Dollar75
  913. Dec 28, 2016 - "You Shock Me All Night Long" (Lightning Scar, Hard) - Boomerang Thrower (2-4), Super Monkey (2-3), Monkey Apprentice (2-2), Spike Factory (4-2), $3,000 starting cash, survive waves 26 to 65, max. 5 Towers at a time, no more than 2 of any tower or Special Agent type, reward of Monkey Dollar80
  914. Dec 29, 2016 - "Speeds Up" (Clock, Medium) - Sniper Monkey (2-4), Boomerang Thrower (2-4), Ice Tower (4-2), Dartling Gun (4-2), Spike Factory (4-2), $6,000 starting cash, survive waves 30 to 70, max. 4 Towers at a time, no more than 2 of any tower or Special Agent type, reward of Monkey Dollar60
  915. Dec 30, 2016 - "Rainbow Sequence" (Candyland, Medium) - Dart Monkey (2-2), Tack Shooter (4-2), Boomerang Thrower (1-2), Ninja Monkey (2-4), Ice Tower, Glue Gunner (2-2), Super Monkey (2-0), $5,000 starting cash, survive waves 26 to 60, max. 7 Towers at a time, reward of Monkey Dollar100
  916. Dec 31, 2016 - "Aim Hard" (Scorched Earth, Medium) - Sniper Monkey, Dartling Gun, $2,500 starting cash, survive waves 30 to 40, reward of Monkey Dollar60
  917. Jan 1, 2017 - "The Great Stock Market Crash" (The Great Divide, Easy) - Dart Monkey (2-3), Tack Shooter (3-3), Sniper Monkey (4-1), Ninja Monkey (3-2), Ice Tower (1-2), Glue Gunner (2-2), Dartling Gun (2-2), Spike Factory (2-2), $2,500 starting cash, survive waves 26 to 60, max. 12 Towers at a time, no more than 2 of any tower or Special Agent type, reward of Monkey Dollar100
  918. Jan 2, 2017 - "Extreme Farming: Apopalypse Style" (Snake River, Apopalypse) - All towers, custom RBE (M.O.A.B.s become Z.O.M.G.s), $1,500 starting cash, survive waves 1 to 45, reward of Monkey Dollar100
  919. Jan 3, 2017 - "Toes" (Dune Sea, Medium) - Dart Monkey (4-3), Sniper Monkey, Boomerang Thrower, Ninja Monkey, Glue Gunner (2-2), Mortar Tower (2-4), Dartling Gun (3-4), $5,000 starting cash, survive waves 26 to 65, max. 5 Towers at a time, no more than 1 of any tower or Special Agent type, reward of Monkey Dollar125
  920. Jan 4, 2017 - "Color Scheme" (Downstream, Easy) - Dart Monkey (4-2), Sniper Monkey (4-2), Monkey Buccaneer (2-4), Monkey Village (4-2), Mortar Tower (2-4), given 1 free Meerkat Spy, 1 Beekeeper, and 1 Tribal Turtle, $4,000 starting cash, survive waves 30 to 65, reward of Monkey Dollar70
  921. Jan 5, 2017 - "My Eyes" (The Eye, Medium) - Dart Monkey (4-3), Sniper Monkey (3-1), Boomerang Thrower (3-2), Ninja Monkey (3-3), Ice Tower (3-3), Super Monkey (0-1), Mortar Tower (2-4), Dartling Gun (2-4), Monkey Sub (1-3), given 1 free Portable Lake, $5,000 starting cash, survive waves 26 to 63, max. 11 Towers at a time, no more than 2 of any tower or Special Agent type, reward of Monkey Dollar80
  922. Jan 6, 2017 - "Deirdre" (Death Valley, Medium) - Dart Monkey, Sniper Monkey, Ninja Monkey, Glue Gunner, Monkey Ace, Monkey Apprentice, Mortar Tower, $5,000 starting cash, survive waves 26 to 55, max. 5 Towers at a time, no more than 3 of any tower or Special Agent type, reward of Monkey Dollar150
  923. Jan 7, 2017 - "Driven" (Drag Strip, Medium) - Tack Shooter, Bomb Tower, Monkey Buccaneer, Monkey Ace, Mortar Tower, Spike Factory, given 1 free Portable Lake, $29,000 starting cash, survive waves 55 to 63, max. 9 Towers at a time, reward of Monkey Dollar125
  924. Jan 8, 2017 - "Cera-masher" (Scorched Earth, Medium) - Dart Monkey (4-2), Spike Factory (3-2), Monkey Sub (2-3), given 6 free Tribal Turtles and 1 Portable Lake, $6,000 starting cash, survive waves 40 to 70, max. 15 Towers at a time, reward of Monkey Dollar50
  925. Jan 9, 2017 - "Tobu" (Candyland, Hard) - Tack Shooter, Ninja Monkey, Monkey Ace (3-4), Monkey Apprentice (3-4), Banana Farm, Mortar Tower (3-4), Spike Factory (1-4), $8,000 starting cash, survive waves 35 to 70, max. 7 Towers at a time, reward of Monkey Dollar95
  926. Jan 10, 2017 - "Rotten To The Core" (Switch, Medium) - Dart Monkey (3-2), Tack Shooter (2-3), Ninja Monkey (2-3), Ice Tower (2-2), Glue Gunner (2-1), Monkey Ace (2-1), Super Monkey (1-1), Banana Farm (1-3), Monkey Sub (3-1), given 1 free Super Monkey Storm and 1 Portable Lake, $5,000 starting cash, survive waves 26 to 60, 175 lives, max. 18 Towers at a time, no more than 3 of any tower or Special Agent type, reward of Monkey Dollar85
  927. Jan 11, 2017 - "The Traitor" (Switch, Medium) - Dart Monkey (4-2), Tack Shooter (2-4), Super Monkey (0-2), Mortar Tower, $5,000 starting cash, survive waves 26 to 65, reward of Monkey Dollar100
  928. Jan 12, 2017 - "Cunetry Century" (Pumpkin Patch, Hard) - Sniper Monkey, Boomerang Thrower, Ninja Monkey, $2,500 starting cash, survive waves 25 to 55, no more than 1 of any tower or Special Agent type, reward of Monkey Dollar70
  929. Jan 13, 2017 - "Little Spotters" (Snowflake, Hard) - Sniper Monkey, Monkey Ace, Mortar Tower, Dartling Gun, Monkey Sub, custom RBE (All bloons up to Ceramic (except Red Bloons) ranked -1), $1,000 starting cash, survive waves 20 to 50, no more than 1 of any tower or Special Agent type, reward of Monkey Dollar75
  930. Jan 14, 2017 - "Thermite Rounds" (Water Hazard, Medium) - Boomerang Thrower (2-2), Bomb Tower (2-2), Monkey Buccaneer (2-3), Mortar Tower (2-2), Dartling Gun (2-4), Spike Factory (2-2), Monkey Sub (2-3), $2,000 starting cash, survive waves 26 to 65, max. 7 Towers at a time, no more than 3 of any tower or Special Agent type, reward of Monkey Dollar80
  931. Jan 15, 2017 - "Icebreakers' Revenge" (Rink Revenge, Hard) - Mortar Tower, Monkey Sub, $6,000 starting cash, survive waves 26 to 65, no more than 4 of any tower or Special Agent type, reward of Monkey Dollar70

GalleryEdit

TriviaEdit

GeneralEdit

  • Completing a map for a Daily Challenge will not earn the medal for the map.
  • The Daily Challenge Vault allows previous Daily Challenges to be played, for a 40% reward of the original reward.
  • On March 13, 2012, it says to complete the track Park Path, but Monkey Lane is the actual track.
  • Limits to the number of Towers and Special Agents at a time or the number of Towers and Special Agents type don't apply to Super Monkey Storms.
  • It is possible to continue Daily Challenges in Freeplay Mode, though the rules of the Daily Challenge still apply.
  • It is possible to play a Daily Challenge with a track that you have not unlocked yet. For example, playing a Daily Challenge on Rank 19 on Tunnels (which is unlocked at Rank 42) is possible, but only within Daily Challenges.
  • The WikiText markup code and the respective plain versions can be found in this link by Topper.

History-basedEdit

  • The Nature Calls daily challenge is the first Daily Challenge where the player gets Special Agents for free.
  • The achievement, Otherwordly (gained by completing 365 sequential first run Daily Challenges) was removed because it was nearly impossible for any player to ever earn it and be on the computer for 1 straight year, leaving Bloons Monkey City's ZOMG City Honor to be the highest Awesome Achievement, at 1000 Awesome.
  • On May 28, 2012, custom Bloon waves were introduced in Daily Challenges.
  • Daily Challenges 50 and 71 both have the same name, "Icebreaker." However, the actual challenges are different.
  • The daily challenges on April 11, 2014 and May 17, 2016 are both named "Upgrade Downgrade".
  • Daily Challenge 12, which is called "Beat 10 Epic Rounds with Lots o' Cash" actually features 11 rounds.
  • The "20 Ceramic Bloons on the Wall" challenge can be beaten by spending all the provided cash on road spikes.
  • The August 26th Daily Challenge gives 1/2 as much Monkey Money on the first time winning as the first time winning Castle on Hard, if Castle Hard isn't completed with double Monkey Money.
  • On the "Strapped for Cash" challenge (Febuary 11, 2012's challenge), it is actually possible to get through the early rounds without using Special Agents by using the Dart Training Facility, to earn a free Dart Monkey.
  • In the DC "Castle of Nobility", it accidentally started on Monkey Lane. Same with December 16 2012's challenge.
  • The DC "Floating Downstream" was originally supposed to be played on Downstream, but was accidentally put on the track Snake River. Two days later they created the challenge "Rushing Downstream", which is the same challenge but played on the intended track: Downstream.
  • The DC "Fives" was suggested by a user called "LemonadeFire". NinjaKiwi accidentally posted "LemonadeFive" as the creator of the challenge. This was fixed with the update that released the challenge on the Daily Challenge Vault.
  • The DC "Set-up Chaos" originally had a upgrade restriction bug where the Monkey Buccaneer, Apprentice, and Village were restricted to 1/3 opposed to 3/1.
  • The DC "I Spy With My Eye" is supposed to end on Round 70. When the challenge is first started, it says it ends on Round 85. It changes to 70 later on though.
  • The Feb 8 2013 challenge is called "Bullet, Cannon and the BB" referred to the Bionic Boomer, yet Glaive Lord is allowed.
  • There were some challenges that was redesigned because they were nearly impossible if not impossible to beat.
    • September 28 2013's "A Sticky Situation" daily challenge was originally considered impossible to beat without premiums, agents, or specialty buildings due to ceramics that was nearly impossible to destroy without leaking, and the track was not "friendly" enough for Spike Factories. It was nerfed from Clock to Mount Magma, however it was changed back to Clock later with Banana Farms enabled and one free Super Monkey Storm given.
    • March 21 2015's "No Hat, No Shoes, No Service" daily challenge also contained this issue due to lack of money to create a good defense against Rainbow Bloons and upgraded bloons. The starting cash was later changed from 5000 to 6500.
    • March 25 2015's "What I Desire Is Man's Red Fire" contained a level error and would originally end at 69 instead of 60. Due to round 61, this made the challenge impossible. It was later fixed.
    • May 17 2015's "Anti-Camo Dust" was to the point of being nearly impossible and was impossible to NAPSFRILLS. The starting cash was later changed from 3000 to 7500.
  • May 20 2014's daily challenge Ice Trap said "One super monkey strom provided." "Storm" was misspelt.
  • Feb 20, 2015's challenge, Pop Like an Egyptian was named correctly on the release day. However, on the vault, it says Pop Like and Egyptian.
  • The May 22, 2016 Daily Challenge was hijacked shortly after it came out. It was named "KYS", then "Stuff", then "**** No Rohan". The hijacker was somebody who likes to call themselves beast128. This was fixed straight after the next day's Daily Challenge came out, and the hacker is probably banned on the arrival of May 23 2016's Daily Challenge.
  • July 9, 2016's Daily Challenge "Bad Chemistry" is the direct opposite of May 24, 2016's Daily Challenge "Towers of the Periodic Table".
  • The NK servers were down during July 19, 2016's Daily Challenge "Solar", so it was not available to play as a Daily Challenge until about 14:00 UTC, when the NK servers were fixed. Vault Challenges could not be played on that day either.
  • An older version of the forum relating to BTD5 Daily Challenges used to be active, but it became obsolete as of 7th June 2016, and from then on the whole website is read-only. The old forum is replaced by the current one.
  • March 17, 2014's Daily Challenge "Stop, Pop and Rolll" had a typo, which should've been "Stop, Pop and Roll".

Start a Discussion Discussions about Daily Challenge

Ad blocker interference detected!


Wikia is a free-to-use site that makes money from advertising. We have a modified experience for viewers using ad blockers

Wikia is not accessible if you’ve made further modifications. Remove the custom ad blocker rule(s) and the page will load as expected.

Also on Fandom

Random Wiki