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Daily Challenge

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Daily-Challenge

Daily Challenge is a special mode in Bloons Tower Defense 5 that was added in an update on Jan 27, 2012. The player must beat the pre-defined track with some special conditions, like a restriction to only certain types of towers, road items, upgrades or custom RBE. The Daily Challenge changes at midnight (GMT/UTC). The player must be registered and logged in with a Ninja Kiwi account to attempt Daily Challenges. At least Rank 19 to play Daily Challenges and no saves are allowed during Daily Challenges.

A player is capable of creating Daily Challenges by registering here and posting suggestions here. Only then may the player have a chance of having their Daily Challenge suggestion accepted and implemented into the game.

There is a similar mode in Bloons TD 5 Deluxe and Bloons TD 5 Mobile, which is called Random Challenge.

Bloons Tower Defense 5 iOSEdit

On Thursday, June 6, 2014, Daily Challenge has been added to Bloons TD 5 iOS as an update. When you select the Gameplay mode screen, you will see the Daily Challenge mode, represented by a Sun God. You will find 4 difficulties of Easy, Medium, Hard, and Impoppable, each being represented of the respected face.

In each difficulty, you will spin a wheel of what will determine your Daily Challenge. You will always get a random track depending on the difficulty, and 4 random towers. You also have a choice to spin the wheel again for $150 of Monkey Money. Once you start the game or exit, you won't be able to spin again until the day after. After beating a Daily Challenge, you can replay the track, but you will only get 40% of the reward.

On Easy, you will always have a Beginner track. Completing the track rewards you $100. Replaying the track rewards you $40.

On Medium, you will always have a Intermediate track. Completing the track rewards you $250. Replaying the track rewards you $100.

On Hard, you will have either an Intermediate or Advanced track. Completing the track rewards you $500. Replaying the track rewards you $200.

On Impoppable, you will have either an Advanced or Expert track. Completing the track rewards you $750. Replaying the track rewards you $300.

RewardsEdit

Daily Challenge 2
The player is rewarded with Monkey Money for completing the Daily Challenge and also gets a Medal and Awesome Points for the specific number of challenges completed. A standard reward of Monkey Dollar50 is usually given upon completion. Player is rewarded with full Monkey Money reward for Today's Daily Challenge once a day and with 40% of original reward, if the challenge is repeated. The player can finish Daily Challenge Vault challenges for 40% reward.
Monkey Money Reward First Time Repeated
Today's Daily Challenge 100% 40%
Daily Challenge Vault 40% 40%
Goal
Medal
Achievement
AwesomeIcon
Complete 5 Daily Challenges or Vault Challenges Daily5 Challenger 10
Complete 25 Daily Challenges or Vault Challenges Daily25 Contender 25
Complete 50 Daily Challenges or Vault Challenges Daily50 Challenge Champ 50
Complete 100 Daily Challenges or Vault Challenges Daily100 Challenge Master 100
Complete 250 Daily Challenges or Vault Challenges Daily250 Challenge Legend 400
Complete 7 sequential first run Daily Challenges, Vault Challenges do not count Daily7inarow Diligent 15
Complete 14 sequential first run Daily Challenges, Vault Challenges do not count Daily14inarow Persistent 35
Complete 30 sequential first run Daily Challenges, Vault Challenges do not count Daily30inarow Dedicated 75
Complete 90 sequential first run Daily Challenges, Vault Challenges do not count Daily90inarow Driven 250
Complete 365 sequential first run Daily Challenges, Vault Challenges do not count (Removed) Daily365inarow Otherwordly 1200
Complete all Daily Archive Challenges for Jan 2012 Vault12jan Jan 2012 Challenger 40
Complete all Daily Archive Challenges for Feb 2012 Vault12feb Feb 2012 Challenger 40
Complete all Daily Archive Challenges for Mar 2012 Vault12mar Mar 2012 Challenger 40
Complete all Daily Archive Challenges for Apr 2012 Vault12apr Apr 2012 Challenger 40
Complete all Daily Archive Challenges for May 2012 Vault12may May 2012 Challenger 40
Complete all Daily Archive Challenges for Jun 2012 Vault12jun Jun 2012 Challenger 40
Complete all Daily Archive Challenges for Jul 2012 Vault12jul Jul 2012 Challenger 40
Complete all Daily Archive Challenges for Aug 2012 Vault12aug Aug 2012 Challenger 40
Complete all Daily Archive Challenges for Sep 2012 Vault12sep Sep 2012 Challenger 40
Complete all Daily Archive Challenges for Oct 2012 Vault12oct Oct 2012 Challenger 40
Complete all Daily Archive Challenges for Nov 2012 Vault12nov Nov 2012 Challenger 40
Complete all Daily Archive Challenges for Dec 2012 Vault12dec Dec 2012 Challenger 40
Complete all Daily Archive Challenges for Jan 2013 Vault13jan Jan 2013 Challenger 40

ArchivesEdit

HistoryEdit

Here is a list of all Daily Challenges which have been available in BTD5. Only special conditions are mentioned with an exception towers and road items which are not mentioned are not available. So, if not specified:

  • Monkey Dollar50 as standard reward.
  • Easy is from wave 1 to 50, 200 lives
  • Medium is from wave 1 to 65, 150 lives
  • Hard is from wave 1 to 85, 100 lives
  • All Special Agents available for Monkey Money
  • No Special Agents given for free
  • Standard starting cash $650 ($50,000 in Deflation) (of course, double starting cash with Double Cash)
  • Full upgrades available for towers unless specified (below)
    (Example 1) Dart Monkey (2-3) – means that max. 2nd upgrade in path 1 allowed and max 3rd upgrade in path 2 is available for the Dart Monkey.
    (Example 2) Dart Monkey (4-3) – means that max. 4th upgrade in path 1 allowed and max 3rd upgrade in path 2 is available for the Dart Monkey tower type, but not both for the same tower, so maximum for a tower is 4-2 or 2-3
  • You can buy as many of the towers available as you want, unless specified:
    Max. x Towers or Special Agents at a time means, that a sum of a number of Towers and a number of Special Agents in a particular mission can't be higher than x.
    No more than x of any Tower and Special Agent type means, that you can only put x of every Tower and Special Agent available in a particular mission.

Example formatting:

  1. Jul 30, 2012 - "Name of challenge" (Track, Difficulty) - Dart Monkey (4-2), Super Monkey (3-4), Banana Farm (0-0), Road Spikes, Pineapple, given X free Beekeepers and X Bloonsday Devices, {{CustomRBE|A becomes B, B becomes C, M.O.A.B.s, B.F.B.s, and Z.O.M.G.s become E}}, starting cash, survive waves from X to Y, 40 lives, max. 9 Towers at a time, no more than 3 of any tower or Special Agent type, no Special Agents allowed, reward increased to {{Monkey Money}}60




  1. Jan 1, 2015
  2. Jan 2, 2015
  3. Jan 3, 2015
  4. Jan 4, 2015
  5. Jan 5, 2015
  6. Jan 6, 2015
  7. Jan 7, 2015 - "Iceberg Filling" (Ice Flow, Medium) - Monkey Ace, Monkey Village, Banana Farm, Mortar Tower, Dartling Gun, $10,000 starting cash, survive waves 45 to 65, max. 7 Towers at a time, no more than 3 of any tower or Special Agent type, reward of Monkey Dollar60
  8. Jan 8, 2015
  9. Jan 9, 2015
  10. Jan 10, 2015
  11. Jan 11, 2015
  12. Jan 12, 2015
  13. Jan 13, 2015
  14. Jan 14, 2015
  15. Jan 15, 2015
  16. Jan 16, 2015
  17. Jan 17, 2015
  18. Jan 18, 2015
  19. Jan 19, 2015
  20. Jan 20, 2015
  21. Jan 21, 2015
  22. Jan 22, 2015
  23. Jan 23, 2015
  24. Jan 24, 2015
  25. Jan 25, 2015
  26. Jan 26, 2015
  27. Jan 27, 2015
  28. Jan 28, 2015
  29. Jan 29, 2015
  30. Jan 30, 2015
  31. Jan 31, 2015
  32. Feb 1, 2015 - "Operation: Annihilation" (Switch, Medium) - Dart Monkey (4-2), Bomb Tower, Monkey Ace (4-1), Mortar Tower (4-0), Dartling Gun (0-3), $10,000 starting cash, survive waves 40 to 65, no more than 3 of any tower or Special Agent type, reward of Monkey Dollar50
  33. Feb 2, 2015 - "Pink + Green" (Z Factor, Hard) - Tack Shooter (3-2), Sniper Monkey (0-0), Monkey Ace (1-1), Mortar Tower (2-4), Dartling Gun (1-1), $55,000 starting cash, survive waves 60 to 80, reward of Monkey Dollar50
  34. Feb 3, 2015 - "Hanger 18" (Tree Tops, Easy) - Dart Monkey, Boomerang Thrower, Ninja Monkey, Monkey Ace, Banana Farm, $4,180 starting cash, survive waves 18 to 50, 18 lives, no more than 3 of any tower or Special Agent type, reward of Monkey Dollar50
  35. Feb 4, 2015 - "Shot in the Dark" (Lightning Scar, Medium) - Sniper Monkey, Bomb Tower (4-1), Glue Gunner, Mortar Tower, Dartling Gun (4-3), $20,000 starting cash, survive waves 50 to 65, no more than 6 of any tower or Special Agent type, reward of Monkey Dollar50
  36. Feb 5, 2015
  37. Feb 6, 2015
  38. Feb 7, 2015
  39. Feb 8, 2015
  40. Feb 9, 2015
  41. Feb 10, 2015
  42. Feb 11, 2015
  43. Feb 12, 2015
  44. Feb 13, 2015
  45. Feb 14, 2015
  46. Feb 15, 2015
  47. Feb 16, 2015
  48. Feb 17, 2015
  49. Feb 18, 2015
  50. Feb 19, 2015
  51. Feb 20, 2015
  52. Feb 21, 2015
  53. Feb 22, 2015
  54. Feb 23, 2015
  55. Feb 24, 2015
  56. Feb 25, 2015
  57. Feb 26, 2015
  58. Feb 27, 2015
  59. Feb 28, 2015
  60. Feb 29, 2015
  61. Feb 30, 2015
  62. Mar 1, 2015 - "In Before Popping" (The Eye, Medium) - Dart Monkey, Sniper Monkey, Ninja Monkey, Glue Gunner, custom RBE (Greens become Pinks), $6,000 starting cash, survive waves 30 to 60, max. 8 Towers at a time, no more than 4 of any tower or Special Agent type, reward of Monkey Dollar50
  63. Mar 2, 2015
  64. Mar 3, 2015
  65. Mar 4, 2015
  66. Mar 5, 2015
  67. Mar 6, 2015
  68. Mar 7, 2015
  69. Mar 8, 2015
  70. Mar 9, 2015
  71. Mar 10, 2015
  72. Mar 11, 2015
  73. Mar 12, 2015 - "The Perfect Pumpkin" (Pumpkin Patch, Hard) - Dart Monkey, Ice Tower, Monkey Buccaneer, Monkey Apprentice, $5,000 starting cash, survive waves 31 to 65, 50 lives, max. 6 Towers at a time, no more than 4 of any tower or Special Agent type, reward of Monkey Dollar50
  74. Mar 13, 2015
  75. Mar 14, 2015
  76. Mar 15, 2015
  77. Mar 16, 2015
  78. Mar 17, 2015
  79. Mar 18, 2015
  80. Mar 19, 2015
  81. Mar 20, 2015
  82. Mar 21, 2015
  83. Mar 22, 2015
  84. Mar 23, 2015
  85. Mar 24, 2015
  86. Mar 25, 2015
  87. Mar 26, 2015
  88. Mar 27, 2015
  89. Mar 28, 2015
  90. Mar 29, 2015
  91. Mar 30, 2015
  92. Mar 31, 2015
  93. Apr 1, 2015 - "Dune Day" (Dune Sea, Medium) - Boomerang Thrower (4-2), Ninja Monkey (4-2), Ice Tower (3-3), Monkey Apprentice (4-2), $14,000 starting cash, survive waves 40 to 65, max. 8 Towers at a time, reward of Monkey Dollar50
  94. Apr 2, 2015
  95. Apr 3, 2015
  96. Apr 4, 2015
  97. Apr 5, 2015
  98. Apr 6, 2015
  99. Apr 7, 2015
  100. Apr 8, 2015
  101. Apr 9, 2015
  102. Apr 10, 2015
  103. Apr 11, 2015
  104. Apr 12, 2015
  105. Apr 13, 2015 - "Nasty" (Clock, Medium) - Ninja Monkey, Bomb Tower, Ice Tower, Glue Gunner, Dartling Gun, $3,000 starting cash, survives waves from 30 to 65, no more than 3 of any tower or Special Agents, reward of Monkey Dollar50
  106. Apr 14, 2015 - "Impetus" (Castle, Medium) - Sniper Monkey, Ninja Monkey, Ice Tower, Monkey Apprentice, $5,000 starting cash, survive waves from 26 to 65, 75 lives, max. 10 towers at a time, reward increased to Monkey Dollar70.
  107. Apr 15, 2015 - "Poetic License" (Park Path, Hard) - Boomerang Thrower, Ninja Monkey, Bomb Tower, Monkey Apprentice, Banana Farm, Dartling Gun, $8,000 starting cash, survive waves from 40 to 75, max. 5 Towers at a time, no more than 2 of any tower or Special Agent type, reward of Monkey Dollar50
  108. Apr 16, 2015 - "Dream Come True" (North Pole, Hard) - Dart Monkey (2-3), Sniper Monkey (0-3), Ninja Monkey (2-1), Ice Tower (0-0), Monkey Buccaneer (1-1), Monkey Village (4-1), given 1 free Super Monkey Storm, $12,500 starting cash, survive waves from 45 to 65, reward of Monkey Dollar50
  109. Apr 17, 2015 - "Dark Dirigible Titan" (Mount Magma, Medium) - Dart Monkey (4-2), Sniper Monkey (2-2), Boomerang Thrower (4-2), Ninja Monkey (2-3), Monkey Ace (4-2), Super Monkey (4-2), Monkey Apprentice (2-2), Dartling Gun (2-2), Spike Factory (2-2), custom RBE (Red Bloons become Yellow Bloons, Yellow Bloons become Pink Bloons, White Bloons become Black Bloons, Rainbow Bloons become Ceramic Bloons, Ceramic Bloons become M.O.A.B.s), $15,000 starting cash, survive waves from 30 to 62, reward increased to Monkey Dollar62.
  110. Apr 18, 2015 - "Back on the Farm" (Country Road, Medium) - Sniper Monkey (0-4), Monkey Apprentice (4-2), Monkey Village (4-0), Banana Farm (4-2), Dartling Gun (4-0), given 1 free Super Monkey Storm, custom RBE (Yellow Bloons and Pink Bloons become Red Bloons, B.F.B.s become Z.O.M.G.s), $3,000 starting cash, survive waves from 15 to 60, max. 10 Towers at a time, reward increased to Monkey Dollar65.
  111. Apr 19, 2015 - "Alphabet" (Switch, Hard) - Sniper Monkey, Ice Tower, Monkey Buccaneer, Monkey Ace, Super Monkey, Monkey Apprentice, Monkey Village, Mortar Tower, given 1 free Portable Lake, $10,000 starting cash, survive waves from 35 to 65, max. 8 Towers at a time, reward of Monkey Dollar50
  112. Apr 20, 2015 - "Expensive Metal" (Park Path, Hard) - Sniper Monkey (0-4), Boomerang Thrower (4-1), Ice Tower (1-4), Monkey Ace (4-0), Super Monkey (1-4), Dartling Gun (4-1), survive waves from 1 to 50, reward of Monkey Dollar50
  113. Apr 21, 2015 - "Square Root Something Something" (Country Road, Medium) - Tack Shooter (2-3), Sniper Monkey (4-0), Ninja Monkey (3-1), Bomb Tower (1-1), given 1 free Super Monkey Storm, $2,236 starting cash, survive waves from 22 to 60, reward of Monkey Dollar50
  114. Apr 22, 2015 - "Finite Castle" (Castle, Medium) - Dart Monkey (4-2), Boomerang Thrower (4-2), Ice Tower (4-3), Super Monkey (2-4), Mortar Tower (4-2), Dartling Gun (4-2), $22,000 starting cash, survive waves from 45 to 70, no more than 5 of any tower or Special Agent type, reward of Monkey Dollar50
  115. Apr 23, 2015 - "Low Tide" (Dune Sea, Medium) - Sniper Monkey (4-2), Bomb Tower (2-4), Monkey Buccaneer (2-4), Banana Farm (2-0), Mortar Tower (2-4), custom RBE (Pink Bloons become Black Bloons, Zebra Bloons become Rainbow Bloons, M.O.A.B.s become B.F.B.s), $2,500 starting cash, survive waves from 15 to 53, no more than 3 of any tower or Special Agent type, reward of Monkey Dollar50
  116. Apr 24, 2015 - "Just My Two Dollars" (Jungle, Easy) - Ninja Monkey (4-2), Monkey Buccaneer (0-3), Super Monkey (3-1), given 1 free Portable Lake, $6,000 starting cash, survive waves from 35 to 73, no more than 4 of any tower or Special Agent type, reward of Monkey Dollar50
  117. Apr 25, 2015 - "The Scorch Trials" (Mount Magma, Medium) - Tack Shooter (4-2), Monkey Apprentice (2-4), Mortar Tower, Spike Factory (4-2), $6,500 starting cash, survive waves from 35 to 65, no more than 7 of any tower or Special Agent types, reward of Monkey Dollar50
  118. Apr 26, 2015 - "Jungling" (Jungle, Medium) - Sniper Monkey, Super Monkey, Dartling Gun (4-0), Spike Factory (2-4), $6,500 starting cash, survive waves from 30 to 75, no more than 3 of any tower or Special Agent type, reward of Monkey Dollar50
  119. Apr 27, 2015 - "Superfluous" (Archipelago, Medium) - Boomerang Thrower (4-0), Bomb Tower (0-4), Ice Tower, Glue Gunner (0-4), Dartling Gun (4-0), $5,000 starting cash, survive waves from 30 to 65, no more than 4 of any tower or Special Agent type, reward of Monkey Dollar50
  120. Apr 28, 2015 - "A Choice Made Randomly" (Snake River, Medium) - Tack Shooter, Sniper Monkey, Monkey Ace, Monkey Apprentice, $5,000 starting cash, survive waves from 26 to 65, 75 lives, max. 7 Towers at a time, reward of Monkey Dollar50
  121. Apr 29, 2015 - "Shades of Deep Purple" (Fireworks, Medium) - Tack Shooter (3-3), Sniper Monkey (2-2), Boomerang Thrower (3-2), Super Monkey (2-3), given 1 free Super Monkey Storm, $4,000 starting cash, survive waves from 30 to 70, reward of Monkey Dollar50
  122. Apr 30, 2015 - "Hang Ten" (Dune Sea, Medium) - Bomb Tower, Monkey Buccaneer, Monkey Ace, Monkey Apprentice, $14,000 starting cash, survive waves from 40 to 85, max. 10 Towers at a time.
  123. May 1, 2015 - "The Genetic Game" (Switch, Medium) - Ninja Monkey, Ice Tower, Super Monkey, Monkey Village, $11,000 starting cash, survive waves from 40 to 85, no more than 4 of any tower or Special Agent type, reward increased to Monkey Dollar60.
  124. May 2, 2015 - "Heart of the Storm" (Bloon Circles, Hard) - Tack Shooter (2-4), Monkey Ace (2-4), Dartling Gun (2-4), Spike Factory (2-4), $8,000 starting cash, survive waves from 40 to 80, max. 5 Towers, no more than 2 of any tower or Special Agent type, reward of Monkey Dollar50
  125. May 3, 2015 - "Consecrated Territory" (Monkey Lane, Hard) - Dart Monkey (3-3), Ice Tower (1-3), Glue Gunner (3-3), Super Monkey (4-2), Banana Farm (4-2), $2,000 starting cash, survive waves from 20 to 65, 20 lives, reward of Monkey Dollar50
  126. May 4, 2015 - "Riven" (Archipelago, Medium) - Sniper Monkey, Super Monkey (4-2), Monkey Village (4-2), Banana Farm (2-2), Mortar Tower, given 1 free Bloonsday Device and 1 Bloonberry Bush, $6,000 starting cash, survive waves from 30 to 60, no more than 1 of any tower or Special Agent type, reward of Monkey Dollar50
  127. May 5, 2015 - "Protect the Drain" (Down the Drain, Medium) - Dart Monkey,Tack Shooter, Sniper Monkey, Boomerang Thrower, Ninja Monkey, Bomb Tower, Ice Tower, Glue Gunner, Monkey Buccaneer, Monkey Ace, Super Monkey, Monkey Apprentice, Monkey Village, Banana Farm, Mortar Tower, Dartling Gun, Spike Factory, given 2 free Beekeepers, custom RBE (Red Bloons become Blue Bloons, Blue Bloons become Green Bloons, Green Bloons become Yellow Bloons, Yellow Bloons become Pink Bloons, Pink Bloons become Black Bloons, Black Bloons become White Bloons, White Bloons become Lead Bloons, Lead Bloons become Zebra Bloons, Zebra Bloons become Rainbow Bloons), survive waves from 1 to 50.
  128. May 6, 2015 - "If Only" (Slalom, Medium) - Sniper Monkey (4-0), Ninja Monkey (4-0), Glue Gunner (0-4), Mortar Tower (4-0), Spike Factory (0-4), given 1 free Super Monkey Storm, $5,000 starting cash, survive waves from 26 to 65, max. 7 Towers at a time, no more than 3 of any tower or Special Agent type, reward of Monkey Dollar50
  129. May 7, 2015 - "Illuminati Confirmed" (Snake River, Hard) - All towers excluding Road Spikes and Pineapples available with 3-0 upgrades, $6,600 starting cash, survive waves from 33 to 63, max. 9 Towers at a time, no more than 3 of any tower or Special Agent type, reward of Monkey Dollar50
  130. May 8, 2015 - "Proper Popping" (Dockside, Hard) - Tack Shooter, Boomerang Thrower, Ninja Monkey, Mortar Tower, $3,000 starting cash, survive waves from 26 to 65, max. 7 Towers at a time, reward of Monkey Dollar50
  131. May 9, 2015 - "A Cash Shortage" (3 Times Around, Easy) - All towers excluding Road Spikes available with 4-3 upgrades, custom RBE (M.O.A.B.s become Z.O.M.G.s), $271 starting cash, survive waves from 13 to 46, 46 lives, reward increased to Monkey Dollar60.
  132. May 10, 2015 - "Super Freeze" (The Rink, Medium) - Dart Monkey (4-2), Ninja Monkey (2-4), Monkey Ace, Super Monkey (2-2), Monkey Apprentice (2-4), Mortar Tower (2-4), given 1 free Bloonsday Device, $2,000 starting cash, survive waves from 35 to 65, no more than 2 of any tower or Special Agent type, reward increased to Monkey Dollar65.
  133. May 11, 2015 - "Watching" (The Eye, Medium) - Dart Monkey, Ice Tower, Monkey Ace, Monkey Apprentice, Monkey Village, custom RBE (Rainbow Bloons become Ceramic Bloons), $4,000 starting cash, survive waves from 20 to 60, reward increased to Monkey Dollar100.
  134. May 12, 2015 - "Big Hero 6" (Dockside, Medium) - Dart Monkey (2-4), Boomerang Thrower (4-2), Ninja Monkey (4-2), Glue Gunner (4-2), Super Monkey (2-4), Monkey Apprentice (2-4), $6,500 starting cash, survive waves from 40 to 75, no more than 1 of any tower or Special Agent type, reward of Monkey Dollar50
  135. May 13, 2015 - "Double Lead Across the Castle" (Castle, Medium) - Dart Monkey (4-0), Sniper Monkey (1-3), Boomerang Thrower (4-2), Monkey Buccaneer (3-0), Monkey Ace (4-1), Super Monkey (2-3), Dartling Gun (4-2), max. 7 Towers at a time, no more than 2 of any tower or Special Agent type, reward increased to Monkey Dollar60.
  136. May 14, 2015 - "NEW Game" (Archipelago, Medium) - Tack Shooter, Sniper Monkey, Dartling Gun, $5,000 starting cash, survive waves from 25 to 65, max. 7 Towers at a time, no more than 3 of any tower or Special Agent type, reward increased to Monkey Dollar60.
  137. May 15, 2015 - "Square Root of Seven" (Snake River, Medium) - Boomerang Thrower (1-3), Ninja Monkey (1-3), Bomb Tower (1-3), Ice Monkey (1-3), $1,575 starting cash, survive waves from 11 to 64, max. 15 Towers at a time, no more than 9 of any tower or Special Agent type, reward increased to Monkey Dollar55.
  138. May 16, 2015 - "Watershed" (Downstream?, Medium) - Tack Shooter, Sniper Monkey, Ninja Monkey, Ice Tower, Glue Gunner, $6,500 starting cash, survive waves 30 to 65, max. 12 Towers at a time, no more than 4 of any tower or Special Agent type, reward of Monkey Dollar100
  139. May 17, 2015 - "Anti-Camo Dust" (Snake River, Hard) - Dart Monkey (1-4), Monkey Buccaneer (4-1), Monkey Ace (4-1), Monkey Apprentice (4-1), Monkey Village (4-1), custom RBE (Greens become Reds, Yellows become Reds, Pinks become Reds, Whites become Reds, Rainbows become Reds), $7,500 starting cash, survive waves 24 to 58, 200 lives, no more than 3 of any tower or Special Agent type, reward of Monkey Dollar50
  140. May 18, 2015
  141. May 19, 2015
  142. May 20, 2015
  143. May 21, 2015
  144. May 22, 2015
  145. May 23, 2015
  146. May 24, 2015
  147. May 25, 2015
  148. May 26, 2015
  149. May 27, 2015
  150. May 28, 2015
  151. May 29, 2015
  152. May 30, 2015
  153. May 31, 2015
  154. Jun 1, 2015
  155. Jun 2, 2015
  156. Jun 3, 2015
  157. Jun 4, 2015
  158. Jun 5, 2015
  159. Jun 6, 2015
  160. Jun 7, 2015
  161. Jun 8, 2015
  162. Jun 9, 2015
  163. Jun 10, 2015
  164. Jun 11, 2015
  165. Jun 12, 2015
  166. Jun 13, 2015
  167. Jun 14, 2015
  168. Jun 15, 2015
  169. Jun 16, 2015
  170. Jun 17, 2015
  171. Jun 18, 2015
  172. Jun 19, 2015
  173. Jun 20, 2015
  174. Jun 21, 2015
  175. Jun 22, 2015
  176. Jun 23, 2015
  177. Jun 24, 2015
  178. Jun 25, 2015
  179. Jun 26, 2015
  180. Jun 27, 2015
  181. Jun 28, 2015
  182. Jun 29, 2015
  183. Jun 30, 2015
  184. Jul 1, 2015 - "Q&A" (Ice Flow, Medium) - Dart Monkey, Ice Tower, Dartling Gun, $650 starting cash, survive waves 10 to 65, reward of Monkey Dollar50
  185. Jul 2, 2015
  186. Jul 3, 2015
  187. Jul 4, 2015
  188. Jul 5, 2015
  189. Jul 6, 2015
  190. Jul 7, 2015
  191. Jul 8, 2015
  192. Jul 9, 2015
  193. Jul 10, 2015
  194. Jul 11, 2015
  195. Jul 12, 2015
  196. Jul 13, 2015 - "Battle of Hogwarts" (Lightning Scar, Medium) - Dart Monkey (2-4), Boomerang Thrower (4-2), Ninja Monkey, Ice Tower, Glue Gunner (2-4), Monkey Apprentice, $20,000 starting cash, survive waves 50 to 85, no more than 7 of any tower or Special Agent type, reward of Monkey Dollar80
  197. Jul 14, 2015
  198. Jul 15, 2015
  199. Jul 16, 2015
  200. Jul 17, 2015
  201. Jul 18, 2015
  202. Jul 19, 2015
  203. Jul 20, 2015
  204. Jul 21, 2015
  205. Jul 22, 2015
  206. Jul 23, 2015
  207. Jul 24, 2015
  208. Jul 25, 2015
  209. Jul 26, 2015
  210. Jul 27, 2015
  211. Jul 28, 2015
  212. Jul 29, 2015
  213. Jul 30, 2015
  214. Jul 31, 2015
  215. Aug 1, 2015 - "Friday the 13th" (Crypt Keeper, Easy) - Dart Monkey, Ice Tower, Glue Gunner, Dartling Gun, Monkey Sub, $6,500 starting cash, survive waves 30 to 65, reward of Monkey Dollar65
  216. Aug 2, 2015
  217. Aug 3, 2015
  218. Aug 4, 2015
  219. Aug 5, 2015
  220. Aug 6, 2015
  221. Aug 7, 2015
  222. Aug 8, 2015
  223. Aug 9, 2015
  224. Aug 10, 2015
  225. Aug 11, 2015
  226. Aug 12, 2015
  227. Aug 13, 2015
  228. Aug 14, 2015
  229. Aug 15, 2015
  230. Aug 16, 2015
  231. Aug 17, 2015
  232. Aug 18, 2015
  233. Aug 19, 2015
  234. Aug 20, 2015
  235. Aug 21, 2015
  236. Aug 22, 2015
  237. Aug 23, 2015
  238. Aug 24, 2015
  239. Aug 25, 2015
  240. Aug 26, 2015
  241. Aug 27, 2015
  242. Aug 28, 2015
  243. Aug 29, 2015
  244. Aug 30, 2015
  245. Aug 31, 2015
  246. Sep 1, 2015
  247. Sep 2, 2015
  248. Sep 3, 2015
  249. Sep 4, 2015
  250. Sep 5, 2015
  251. Sep 6, 2015
  252. Sep 7, 2015
  253. Sep 8, 2015
  254. Sep 9, 2015
  255. Sep 10, 2015
  256. Sep 11, 2015
  257. Sep 12, 2015
  258. Sep 13, 2015
  259. Sep 14, 2015
  260. Sep 15, 2015
  261. Sep 16, 2015
  262. Sep 17, 2015
  263. Sep 18, 2015
  264. Sep 19, 2015
  265. Sep 20, 2015
  266. Sep 21, 2015
  267. Sep 22, 2015
  268. Sep 23, 2015
  269. Sep 24, 2015
  270. Sep 25, 2015
  271. Sep 26, 2015
  272. Sep 27, 2015
  273. Sep 28, 2015
  274. Sep 29, 2015
  275. Sep 30, 2015
  276. Oct 1, 2015
  277. Oct 2, 2015
  278. Oct 3, 2015
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  280. Oct 5, 2015
  281. Oct 6, 2015
  282. Oct 7, 2015
  283. Oct 8, 2015
  284. Oct 9, 2015
  285. Oct 10, 2015
  286. Oct 11, 2015
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  288. Oct 13, 2015
  289. Oct 14, 2015
  290. Oct 15, 2015
  291. Oct 16, 2015
  292. Oct 17, 2015
  293. Oct 18, 2015
  294. Oct 19, 2015
  295. Oct 20, 2015
  296. Oct 21, 2015
  297. Oct 22, 2015
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  300. Oct 25, 2015
  301. Oct 26, 2015
  302. Oct 27, 2015
  303. Oct 28, 2015
  304. Oct 29, 2015
  305. Oct 30, 2015
  306. Oct 31, 2015
  307. Nov 1, 2015
  308. Nov 2, 2015
  309. Nov 3, 2015
  310. Nov 4, 2015
  311. Nov 5, 2015
  312. Nov 6, 2015
  313. Nov 7, 2015
  314. Nov 8, 2015
  315. Nov 9, 2015
  316. Nov 10, 2015
  317. Nov 11, 2015
  318. Nov 12, 2015
  319. Nov 13, 2015
  320. Nov 14, 2015
  321. Nov 15, 2015
  322. Nov 16, 2015
  323. Nov 17, 2015
  324. Nov 18, 2015
  325. Nov 19, 2015
  326. Nov 20, 2015
  327. Nov 21, 2015
  328. Nov 22, 2015
  329. Nov 23, 2015
  330. Nov 24, 2015
  331. Nov 25, 2015
  332. Nov 26, 2015
  333. Nov 27, 2015
  334. Nov 28, 2015
  335. Nov 29, 2015
  336. Nov 30, 2015
  337. Dec 1, 2015
  338. Dec 2, 2015
  339. Dec 3, 2015
  340. Dec 4, 2015
  341. Dec 5, 2015
  342. Dec 6, 2015
  343. Dec 7, 2015
  344. Dec 8, 2015
  345. Dec 9, 2015
  346. Dec 10, 2015
  347. Dec 11, 2015
  348. Dec 12, 2015
  349. Dec 13, 2015
  350. Dec 14, 2015
  351. Dec 15, 2015
  352. Dec 16, 2015
  353. Dec 17, 2015
  354. Dec 18, 2015
  355. Dec 19, 2015
  356. Dec 20, 2015
  357. Dec 21, 2015
  358. Dec 22, 2015
  359. Dec 23, 2015
  360. Dec 24, 2015
  361. Dec 25, 2015
  362. Dec 26, 2015
  363. Dec 27, 2015
  364. Dec 28, 2015
  365. Dec 29, 2015
  366. Dec 30, 2015
  367. Dec 31, 2015
  368. Jan 1, 2016 - "Doom of the Armored Behemoth" (Death Valley, Medium) - Dart Monkey, Boomerang Thrower (2-4), Bomb Tower (2-4), Super Monkey (2-4), Monkey Village (2-4), Dartling Gun (2-2), Spike Factory, $6,000 starting cash, survive waves 25 to 65, reward of Monkey Dollar150
  369. Jan 2, 2016
  370. Jan 3, 2016
  371. Jan 4, 2016
  372. Jan 5, 2016
  373. Jan 6, 2016
  374. Jan 7, 2016
  375. Jan 8, 2016
  376. Jan 9, 2016
  377. Jan 10, 2016
  378. Jan 11, 2016
  379. Jan 12, 2016
  380. Jan 13, 2016
  381. Jan 14, 2016
  382. Jan 15, 2016
  383. Jan 16, 2016
  384. Jan 17, 2016
  385. Jan 18, 2016
  386. Jan 19, 2016
  387. Jan 20, 2016
  388. Jan 21, 2016
  389. Jan 22, 2016
  390. Jan 23, 2016
  391. Jan 24, 2016
  392. Jan 25, 2016
  393. Jan 26, 2016
  394. Jan 27, 2016
  395. Jan 28, 2016
  396. Jan 29, 2016
  397. Jan 30, 2016
  398. Jan 31, 2016
  399. Feb 1, 2016 - "Treeline Tribulations" (Tree Tops, Medium) - Sniper Monkey (3-3), Ninja Monkey (4-3), Super Monkey, Monkey Village (2-1), Banana Farm, Dartling Gun (3-3), $6,000 starting cash, survive waves 30 to 65, no more than 1 of any tower or Special Agent type, reward of Monkey Dollar150
  400. Feb 2, 2016
  401. Feb 3, 2016
  402. Feb 4, 2016
  403. Feb 5, 2016
  404. Feb 6, 2016
  405. Feb 7, 2016
  406. Feb 8, 2016
  407. Feb 9, 2016
  408. Feb 10, 2016
  409. Feb 11, 2016
  410. Feb 12, 2016
  411. Feb 13, 2016
  412. Feb 14, 2016
  413. Feb 15, 2016
  414. Feb 16, 2016
  415. Feb 17, 2016
  416. Feb 18, 2016
  417. Feb 19, 2016
  418. Feb 20, 2016
  419. Feb 21, 2016
  420. Feb 22, 2016
  421. Feb 23, 2016
  422. Feb 24, 2016
  423. Feb 25, 2016
  424. Feb 26, 2016
  425. Feb 27, 2016 - "Missile Crisis" (Candyland, Medium) - Tack Shooter (3-4), Sniper Monkey (0-2), Bomb Tower (0-2), Ice Tower (3-3), Monkey Ace (3-0), Monkey Apprentice (4-1), Dartling Gun (3-1), Spike Factory (1-3), Monkey Sub (2-3), custom RBE (Yellows become Leads, Pinks become Leads, Whites become Leads, Rainbows become Leads), $8,500 starting cash, survive waves 30 to 65, reward of Monkey Dollar50
  426. Feb 28, 2016
  427. Feb 29, 2016
  428. Mar 1, 2016 - "Asymptote" (Down The Drain, Medium) - Dart Monkey, Tack Shooter, Boomerang Thrower, Ninja Monkey (4-3), Bomb Tower (4-3), Ice Tower (4-3), Glue Gunner (4-3), Monkey Apprentice (1-3), Monkey Village, Banana Farm, Spike Factory (4-3), $7,500 starting cash, survive waves 25 to 65, reward of Monkey Dollar150
  429. Mar 2, 2016
  430. Mar 3, 2016
  431. Mar 4, 2016
  432. Mar 5, 2016
  433. Mar 6, 2016
  434. Mar 7, 2016
  435. Mar 8, 2016
  436. Mar 9, 2016
  437. Mar 10, 2016
  438. Mar 11, 2016
  439. Mar 12, 2016
  440. Mar 13, 2016
  441. Mar 14, 2016
  442. Mar 15, 2016
  443. Mar 16, 2016
  444. Mar 17, 2016
  445. Mar 18, 2016
  446. Mar 19, 2016
  447. Mar 20, 2016
  448. Mar 21, 2016
  449. Mar 22, 2016
  450. Mar 23, 2016
  451. Mar 24, 2016
  452. Mar 25, 2016
  453. Mar 26, 2016
  454. Mar 27, 2016
  455. Mar 28, 2016
  456. Mar 29, 2016
  457. Mar 30, 2016
  458. Mar 31, 2016
  459. Apr 1, 2016 - "Black Magic" (Drag Strip, Medium) - Bomb Tower (4-2), Ice Tower (4-2), Monkey Apprentice, Monkey Village (3-4), Banana Farm (4-2), Monkey Sub (4-2), given 2 free Portable Lakes, $5,000 starting cash, survive waves 26 to 65, reward of Monkey Dollar50
  460. Apr 2, 2016 - "Quick Popping Castle" (Castle, Medium) - Dart Monkey, Tack Shooter, Bomb Tower (4-1), Banana Farm, given 1 free Meerkat Spy, $9,000 starting cash, survive waves 30 to 65, reward of Monkey Dollar50
  461. Apr 3, 2016 - "Differentiation" (Runway, Medium) - Dart Monkey (4-2), Bomb Tower, Glue Gunner (4-3), Monkey Buccaneer (3-0), Super Monkey (2-2), Monkey Apprentice (1-4), Banana Farm, Dartling Gun (3-3), given 1 free Portable Lake, custom RBE (Blues become Reds, Greens become Blues, Yellows become Greens, Pinks become Yellows, Blacks become Pinks, Whites become Blacks, Leads become Whites, Zebras become Leads, Rainbows become Zebras, Ceramics become Rainbows, M.O.A.B.s become Ceramics, B.F.B.s become M.O.A.B.s, Z.O.M.G.s become B.F.B.s), $15,000 starting cash, survive waves 50 to 85, reward of Monkey Dollar100
  462. Apr 4, 2016 - "10% Multiplier" (Crypt Keeper, Easy) - Dart Monkey, Tack Shooter, Sniper Monkey, Boomerang Thrower, Ninja Monkey, Bomb Tower, Ice Tower, Glue Gunner, Monkey Buccaneer, Monkey Ace, Super Monkey, Monkey Apprentice, Monkey Village, Banana Farm, Mortar Tower, Dartling Gun, Spike Factory, Monkey Sub, $5,000 starting cash, survive waves 26 to 65, no more than 1 of any tower or Special Agent type, reward of Monkey Dollar100
  463. Apr 5, 2016 - "Grapes of Wrath" (MOAB Desert, Medium) - Dart Monkey (2-3), Bomb Tower (2-1), Monkey Buccaneer (2-2), $4,500 starting cash, survive waves 26 to 54, no more than 9 of any tower or Special Agent type, reward of Monkey Dollar50
  464. Apr 6, 2016 - "Seeking the Garden of the Gods" (Archipelago, Medium) - Sniper Monkey (2-3), Boomerang Thrower, Ninja Monkey, Monkey Buccaneer (3-4), Super Monkey (2-4), Monkey Apprentice, Monkey Sub (2-3), given 1 free Tribal Turtle, $8,500 starting cash, survive waves 35 to 75, no more than 1 of any tower or Special Agent type, reward of Monkey Dollar50
  465. Apr 7, 2016 - "Up The Drain" (Down The Drain, Easy) - Dart Monkey, Tack Shooter, Sniper Monkey, Boomerang Thrower, Ninja Monkey, Bomb Tower, Ice Tower, Glue Gunner, Monkey Buccaneer, Monkey Ace, Super Monkey, Monkey Apprentice, $4,750 starting cash, survive waves 25 to 60, no more than 4 of any tower or Special Agent type, reward of Monkey Dollar65
  466. Apr 8, 2016 - "A Visit to the Maze" (Maze, Medium) - Sniper Monkey (2-2), Ice Tower (2-0), Glue Gunner (2-1), Super Monkey (0-0), Monkey Apprentice (2-2), $10,000 starting cash, survive waves 40 to 47, max. 3 Towers at a time, reward of Monkey Dollar60
  467. Apr 9, 2016 - "Oligarchy" (Slalom, Hard) - All towers with some exceptions (no Road Spikes or Pineapple), $4,500 starting cash, survive waves 30 to 70, max. 4 Towers at a time, no more than 1 of any tower or Special Agent type, reward of Monkey Dollar50
  468. Apr 10, 2016 - "Made of Stars" (Runway, Medium) - Ice Tower, Monkey Ace (4-2), Monkey Village, Banana Farm (2-4), Dartling Gun (4-2), $5,000 starting cash, survive waves 26 to 65, no more than 2 of any tower or Special Agent type, reward of Monkey Dollar150
  469. Apr 11, 2016 - "SHREDR Gods" (Candyland, Medium) - Dart Monkey (4-3), Tack Shooter (4-3), Boomerang Thrower (4-3), Ninja Monkey (4-3), Bomb Tower (4-3), Ice Tower (4-3), Glue Gunner (4-3), Super Monkey (4-3), Monkey Apprentice (4-3), Monkey Village (4-3), Banana Farm (4-3), Spike Factory (4-3), $5,000 starting cash, survive waves 25 to 80, no more than 2 of any tower or Special Agent type, reward of Monkey Dollar125
  470. Apr 12, 2016 - "Windy and Sunny Day" (Archipelago, Hard) - Sniper Monkey (2-0), Boomerang Thrower (3-2), Glue Gunner (2-2), Super Monkey (2-2), Monkey Apprentice (3-3), Dartling Gun (2-2), Spike Factory (2-2), $6,000 starting cash, survive waves 26 to 65, no more than 2 of any tower or Special Agent type, reward of Monkey Dollar50
  471. Apr 13, 2016 - "Color Switch" (Switch, Medium) - Tack Shooter (3-3), Boomerang Thrower (3-2), Ice Tower (3-3), Mortar Tower (4-2), given 1 free Meerkat Spy, $5,000 starting cash, survive waves 30 to 65, reward of Monkey Dollar80
  472. Apr 14, 2016 - "Amazing Chest Ahead" (Lobby, Hard) - Boomerang Thrower (4-2), Glue Gunner, Super Monkey, Monkey Apprentice (2-4), given 1 free Tribal Turtle, $12,700 starting cash, survive waves 40 to 75, 40 lives, max. 4 Towers at a time, no more than 2 of any tower or Special Agent type, reward of Monkey Dollar50
  473. Apr 15, 2016 - "Did You Say MOAB?" (Park, Hard) - Dart Monkey (4-0), Boomerang Thrower (3-2), Ninja Monkey (0-3), Bomb Tower (4-2), Ice Tower (2-2), Glue Gunner (2-2), Monkey Buccaneer (2-0), Monkey Ace (3-3), Monkey Apprentice (4-2), Monkey Village (2-2), Banana Farm (2-0), Mortar Tower (3-3), $5,000 starting cash, survive waves 32 to 60, max. 15 Towers at a time, reward of Monkey Dollar50
  474. Apr 16, 2016 - "High Desert Duos" (Death Valley, Medium) - All towers with some exceptions (no Monkey Buccaneer, Super Monkeys, Banana Farms, Dartling Gun, Spike Factory, Monkey Sub, Road Spikes or Pineapple), $15,000 starting cash, survive waves 40 to 65, no more than 2 of any tower or Special Agent type, reward of Monkey Dollar150
  475. Apr 17, 2016 - "Revenge of Replacement" (Mount Magma, Medium) - Dart Monkey (4-2), Glue Gunner, Monkey Village (2-0), given 1 free Super Monkey Storm, custom RBE (Greens become Whites, Yellows become Whites, Pinks become Whites, Rainbows become Whites), $5,000 starting cash, survive waves 24 to 55, reward of Monkey Dollar50
  476. Apr 18, 2016 - "Pure Skills" (Crypt Keeper, Medium) - Dart Monkey, Tack Shooter, Sniper Monkey (4-3), Boomerang Thrower, Ninja Monkey (4-1), Bomb Tower, Ice Tower, Glue Gunner, Monkey Buccaneer, Monkey Ace, Super Monkey, Monkey Apprentice, Monkey Village, Monkey Sub, $5,000 starting cash, survive waves 25 to 65, no more than 2 of any tower or Special Agent type, reward of Monkey Dollar150
  477. Apr 19, 2016 - "Kiwi Purgatory" (Lava Fields, Medium) - Sniper Monkey, Boomerang Thrower, Ninja Monkey, Monkey Buccaneer, Monkey Apprentice, given 1 free Super Monkey Storm and 1 Portable Lake, $5,000 starting cash, survive waves 25 to 65, no more than 1 of any tower or Special Agent type, reward of Monkey Dollar60
  478. Apr 20, 2016 - "Animals" (Spooky Castle, Easy) - All towers available with some restrictions (no Tack Shooters, Bomb Towers, Spike Factories, Monkey Villages, Banana Farms, Road Spikes or Pineapples), given 1 free Meerkat Spy, 1 Beekeeper, 1 Angry Squirrel, and 1 Tribal Turtle, custom RBE (M.O.A.B.s become Z.O.M.G.s), $0 starting cash, survive waves 1 to 50, no more than 1 of any tower or Special Agent type, reward of Monkey Dollar50
  479. Apr 21, 2016 - "Easter Egg" (Hill Giant, Hard) - Dart Monkey, Sniper Monkey (0-3), Boomerang Thrower (4-0), Bomb Tower (4-0), Glue Gunner (2-4), Super Monkey (0-3), Mortar Tower (4-0), Monkey Sub (0-3), given 1 free Meerkat Spy and 1 Portable Lake, $40,000 starting cash, survive waves 60 to 76, no more than 2 of any tower or Special Agent type, reward of Monkey Dollar60
  480. Apr 22, 2016 - "Monkey Means Boat" (Space Truckin, Medium) - Tack Shooter, Bomb Tower, Monkey Buccaneer, Monkey Village, Banana Farm, Spike Factory, given 1 free Bloonberry Bush, 1 Beekeeper, 1 Angry Squirrel, and 1 Tribal Turtle, $5,500 starting cash, survive waves 30 to 65, max. 4 Towers at a time, no more than 3 of any tower or Special Agent type, reward of Monkey Dollar50
  481. Apr 23, 2016 - "Maelstrom the MOABs 3" (Water Hazard, Medium) - Dart Monkey (4-2), Tack Shooter (3-4), Boomerang Thrower (3-4), Banana Farm (4-4), Spike Factory (3-3), $6000 starting cash, survive waves from 26 to 65, 150 lives, no more than 4 of any tower or Special Agent type, reward increased to Monkey Dollar150
  482. Apr 24, 2016 - "In Too Deep" (Rink Revenge, Easy) - all towers and upgrades available, $750 starting cash, 75 lives, survive waves 27 to 43, reward increased to Monkey Dollar150
  483. Apr 25, 2016 - "Village Assistance 2.0" (Drag Strip, Medium) - Monkey Ace (4-2), Super Monkey (4-4), Monkey Village (2-4), Dartling Gun (4-4), Monkey Sub (2-4), given 1 free Portable Lake, $5,000 starting cash, survive waves from 25 to 65, no more than than 4 of any tower or Special Agent type, reward of Monkey Dollar50
  484. Apr 26, 2016 - "Mirage Quadruplets" (The Great Divide, Hard) - all towers excepting Road Spikes, Pineapples, Glue Gunners, Spike Factories, Super Monkeys, with all upgrades available, $6,000 starting cash, survive waves from 30 to 85, no more than 4 of any tower or Special Agent type, reward increased to Monkey Dollar85
  485. Apr 27, 2016 - "District 6" (Drag Strip, Medium) - Monkey Buccaneer (4-2), Monkey Ace (4-4), Monkey Sub (4-4), given 2 free Portable Lakes, $5,000 starting cash, survive waves from 25 to 65, no more than 4 of any tower or Special Agent type, reward increased to Monkey Dollar55
  486. Apr 28, 2016 - "Nah, JK" (Tunnels, Medium) - Ice Tower (2-4), Monkey Apprentice (4-1), Dartling Gun (4-4), Monkey Sub (2-4), given 1 free Portable Lake, custom RBE (All Bloons except Ceramic Bloons +1 higher), $8,000 starting cash, survive waves from 40 to 65, reward of Monkey Dollar50
  487. Apr 29, 2016 - "H20" (Water Hazard, Easy) - Tack Shooter (2-3), Sniper Monkey (2-3), Boomerang Thrower (2-3), Ninja Monkey (2-3), Ice Tower (2-3), $4,000 starting cash, survive waves from 26 to 50, no more than 2 of any tower or Special Agent type, reward of Monkey Dollar50
  488. Apr 30, 2016 - "Micromanagement and Multitasking 102" (Park Path, Medium) - Tack Shooter (2-4), Sniper Monkey (1-4), Boomerang Thrower (2-4), Bomb Tower (2-4), Banana Farm (3-0), Dartling Gun (4-1), $45,000 starting cash, survive waves from 60 to 70, reward increased to Monkey Dollar85
  489. May 1, 2016 - "SunO" (Down the Drain, Easy) - Bomb Tower (2-4), Super Monkey (4-2), Dartling Gun (4-2), $8,500 starting cash, survive waves from 25 to 63, reward increased to Monkey Dollar63
  490. May 2, 2016 - "Bearer of the Curse" (Country Road, Medium) - Dart Monkey (4-4), Sniper Monkey (4-4), Ninja Monkey (4-4), Monkey Buccaneer (4-4), Monkey Apprentice (4-4), Mortar Tower (4-4), $5,000 starting cash, survive waves from 25 to 65, max. 5 Towers at a time, no more than 1 of any tower or Special Agent type, reward of Monkey Dollar50
  491. May 3, 2016 - "Monkeys Love Pi" (Dockside, Medium) - Dart Monkey (3-1), Sniper Monkey (3-1), Boomerang Thrower (3-1), Ninja Monkey (3-1), Ice Tower (3-1), Glue Gunner (3-1), Monkey Buccaneer (3-1), Monkey Ace (3-1), Super Monkey (3-1), Monkey Apprentice (3-1), Mortar Tower (3-1), Dartling Gun (3-1), Spike Factory (3-1), Monkey Sub (3-1), $3,141 starting cash, survive waves from 31 to 65, 31 lives, no more than 4 of any tower or Special Agent type, reward of Monkey Dollar50
  492. May 4, 2016 - "Farther Downstream" (Downstream, Medium) - Banana Farm (4-4), Mortar Tower (4-4)), Dartling Gun (4-4), Spike Factory (4-4), Monkey Sub (4-4), $5,000 starting cash, survive waves from 25 to 65, max. 10 Towers at a time, no more than 4 of any tower or Special Agent type, reward increased to Monkey Dollar80
  493. May 5, 2016 - "Hardcore Freakin' Lazers" (Maze, Medium) - Sniper Monkey (4-2), Monkey Ace (1-3), Super Monkey (1-2), Banana Farm (2-0), Dartling Gun (3-1), Pineapple, custom RBE (Reds to Pinks become Lead, Ceramics become MOABs, MOABs become ZOMGs), $8,000 starting cash, survive waves from 25 to 46, reward of Monkey Dollar50
  494. May 6, 2016 - "Alien Fish Monsters" (Space Truckin', Hard) - Ice Tower (2-4), Banana Farm (4-2), Dartling Gun (4-2), Monkey Sub (4-2), given 1 free Bloonsday Device, custom RBE (All Bloons except Ceramic Bloons +1 higher), $20,000 starting cash, survive waves from 50 to 78, no more than 6 of any tower or Special Agent type, reward of Monkey Dollar50
  495. May 7, 2016 - "Superior" (Pyramids, Hard) - Tack Shooter (4-3), Bomb Tower (3-2), Ice Tower (3-2), Glue Gunner (2-2), Monkey Buccaneer (3-2), Super Monkey (3-2), Monkey Apprentice (4-0), Monkey Village (2-0), Mortar Tower (2-4), Dartling Gun (3-1), Spike Factory (2-4), $5,000 starting cash, survive waves from 28 to 75, reward of Monkey Dollar50
  496. May 8, 2016 - "Uncoloured Stockfest" (Scorched Earth, Medium) - Bomb Tower (1-3), Ice Tower (1-2), Glue Gunner (1-4), Monkey Apprentice (4-4), Monkey Village (3-4), Banana Farm (4-4), Mortar Tower (3-1), Pineapple, $4,500 starting cash, survive waves from 20 to 65, no more than 6 of any tower or Special Agent type, reward of Monkey Dollar50
  497. May 9, 2016 - "We Bare Monkeys" (Dockside, Hard) - Dart Monkey, Ninja Monkey, Ice Tower, Super Monkey (2-3), given 1 free Meerkat Spy, $3,000 starting cash, survive waves from 25 to 65 no more than 1 of any tower or Special Agent type, reward of Monkey Dollar50
  498. May 10, 2016 - "Dreadnaught" (Water Hazard, Medium) - Bomb Tower (0-4), Monkey Buccaneer (4-1), Monkey Apprentice (1-2), Dartling Gun (2-2), $2,500 starting cash, survive waves from 26 to 60, no more than 3 of any tower or Special Agent type, reward of Monkey Dollar50
  499. May 11, 2016 - "2Fuse" (The Eye, Easy) - Boomerang Thrower (2-4), Ice Tower (2-4), Monkey Sub, given 4 free Portable Lakes, custom RBE (BFBs become ZOMGs), $5,000 starting cash, survive waves from 25 to 70, reward increased to Monkey Dollar80
  500. May 12, 2016 - "Stay Strong Everyone!" (Mount Magma, Medium) - Dart Monkey, Sniper Monkey, Bomb Tower (2-4), Glue Gunner (4-2), Monkey Apprentice (4-2), Monkey Village (4-2), given 1 free Beekeeper and 1 Tribal Turtle, $8,000 starting cash, survive waves from 35 to 70, max. 10 Towers at a time
  501. May 13, 2016 - "Ding Distraction" (Maze, Hard) - Ice Tower (1-1), Glue Gunner (1-1), Monkey Buccaneer (4-2), Dartling Gun (3-1), Spike Factory (1-4), Monkey Sub (2-2), $2,500 starting cash, survive waves from 28 to 75, 6400 lives (or inevitably 6308 if no agents used in Round 28), reward increased to Monkey Dollar75
  502. May 14, 2016 - "You Cannot Grasp the True Form of Monkeys' Attack!" (Scorched Earth, Hard) - Sniper Monkey, Ice Tower (4-2), Banana Farm (4-2), Mortar Tower, $5,500 starting cash, survive waves from 26 to 60, reward increased to Monkey Dollar100
  503. May 15, 2016 - "Strom Sequences" (Dune Sea, Medium) - Dart Monkey (4-2), Monkey Buccaneer (4-2), Monkey Apprentice (4-2), Monkey Village (2-4), Dartling Gun (4-2), no more than 2 of any tower or Special Agent type, reward increased to Monkey Dollar150
  504. May 16, 2016 - "You're Gonna have a Bad Time" (North Pole, Hard) - Sniper Monkey (2-4), Monkey Buccaneer (2-2), Super Monkey (0-0), Monkey Apprentice (2-2), Banana Farm (4-2), Mortar Tower (2-2), Monkey Sub (0-3), custom RBE (BFBs become ZOMGs), $4,500 starting cash, survive waves from 20 to 60, no more than 4 of any tower or Special Agent type, reward of Monkey Dollar50
  505. May 17, 2016 - "Upgrade Downgrade" (Switch, Medium) - Dart Monkey (3-2), Bomb Tower (2-4), Glue Gunner (2-4), Monkey Sub (2-2), given 1 free Portable Lake, reward increased to Monkey Dollar55
  506. May 18, 2016 - "Challenger Deep" (Ice Flow, Hard) - Sniper Monkey (4-3), Monkey Buccaneer, Spike Factory (4-3), Monkey Sub, $1,750 starting cash, survive waves from 26 to 65, no more than 4 of any tower or Special Agent type, reward increased to Monkey Dollar80
  507. May 19, 2016 - "Long Range" (Drag Strip, Medium) - Dart Monkey (4-2), Sniper Monkey, Monkey Buccaneer, Monkey Ace, Super Monkey, Mortar Tower, Dartling Gun, Monkey Sub, given 1 free Portable Lake, $5,000 starting cash, survive waves from 30 to 70, no more than 2 of any tower or Special Agent type, reward increased to Monkey Dollar150
  508. May 20, 2016 - "Hot Problems" (Mount Magma, Hard) - Dart Monkey (2-2), Sniper Monkey (1-2), Glue Gunner (2-2), Mortar Tower (4-0), Dartling Gun (2-1), $2,375 starting cash, survive waves from 26 to 43, no more than 1 of any tower or Special Agent type, reward increased to Monkey Dollar70.
  509. May 21, 2016 - "The Gauntlet of Deadly Terror" (Slalom, Medium) - Dart Monkey (4-0), Tack Shooter (0-4), Bomb Tower (2-1), Monkey Apprentice (0-3), $7,500 starting cash, survive waves from 35 to 55, no more than 2 of any tower or Special Agent type, reward of Monkey Dollar50
  510. May 22, 2016 - "The Company of Myself" (Space Truckin', Medium) - Dart Monkey (2-4), Tack Shooter (2-4), Boomerang Thrower (2-4), $696,969 starting cash (and this is true), survive waves from 40 to 55, max. 3 towers at a time, no more than 1 of any tower or Special Agent type, reward increased to Monkey Dollar100
  511. May 23, 2016 - "Stranded" (Dune Sea, Medium) - Dart Monkey, Boomerang Thrower (3-2) Monkey Buccaneer (1-2), Monkey Ace (3-4), Mortar Tower (2-3), Spike Factory (3-2), Monkey Sub (1-2), Pineapple, $4,500 starting cash, survive waves from 30 to 65, no more than 3 of any tower or Special Agent type, reward increased to Monkey Dollar85
  512. May 24, 2016 - "Towers of the Periodic Table" (Express Shipping, Hard) Tack Shooter, Bomb Tower, Glue Gunner, Monkey Ace, Monkey Apprentice, Monkey Village, Banana Farm, Mortar Tower, Dartling Gun, $11,800 starting cash, survive waves from 40 to 80, no more than 1 of any tower or Special Agent type, reward of Monkey Dollar50
  513. May 25, 2016 - "Cold Crew" (Snowflake, Hard) - Dart Monkey, Boomerang Thrower, Ice Tower, Monkey Ace, Banana Farm, Dartling Gun, $6,000 starting cash, survive waves from 35 to 65, no more than 1 of any tower or Special Agent type, reward increased to Monkey Dollar100
  514. May 26, 2016 - "Large Gap" (Snake River, Hard) - Dart Monkey, Boomerang Thrower, Ice Tower, Monkey Buccaneer, Super Monkey, Monkey Sub, $5,000? starting cash, survive waves from 25 to 65, no more than 1 of any tower or Special Agent type, reward increased Monkey Dollar60
  515. May 27, 2016 - "The" (Dockside, Medium) - Sniper Monkey, Ninja Monkey, Monkey Apprentice, $2,500 starting cash, survive waves from 30 to 60, 175 lives, no more than 4 of any tower or Special Agent type.
  516. May 28, 2016 - "Angry Birds" (Skull Peak, Medium) - Boomerang Thrower (2-4), Bomb Tower (4-1), Ice Tower, Monkey Ace (2-4), Monkey Apprentice, Mortar Tower (4-2), Monkey Sub (2-2), $10,000 starting cash, survive waves from 40 to 65, no more than 1 of any tower or Special Agent type, reward of Monkey Dollar50
  517. May 29, 2016 - "Four Monkeys" (Scorched Earth, Medium) - All towers except Tack Shooters, Bomb Towers, Spike Factories, Monkey Villages, Banana Farms, Road Spikes and Pineapples, no restrictions in upgrades, given 1 free Portable Lake, $8,000 starting cash, survive waves from 40 to 80, max. 4 Towers at a time, no more than 1 of any tower or Special Agent type, reward increased to Monkey Dollar80.
  518. May 30, 2016 - "Team Effort" (Archipelago, Medium) - Dart Monkey (4-2), Tack Shooter, Boomerang Thrower (3-4), Ninja Monkey, Ice Tower (4-2), Mortar Tower, Spike Factory (3-3), $3,500 starting cash, survive waves from 30 to 65, max. 7 Towers at a time, no more than 1 of any tower or Special Agent type, no Special Agents allowed, reward increased to Monkey Dollar60
  519. May 31, 2016 - "What Doesn't Change Position?" (The Eye, Medium) - Tack Shooter, Ice Tower, Monkey Village, Banana Farm, Spike Factory, given 1 Bloonsday Devices, $15,000 starting cash, survive waves from 40 to 65, no more than 4 of any tower or Special Agent type, reward increased to Monkey Dollar60
  520. Jun 1, 2016 - "Monkey By The Ocean" (Archipelago, Hard) - Dart Monkey (2-3), Sniper Monkey (1-0), Ice Tower (0-1), Glue Gunner (1-1), Monkey Sub (1-1), $2,000 starting cash, survive waves from 26 to 31, max 3 Towers at a time, no more than 1 of any tower or Special Agent type, reward of Monkey Dollar50
  521. Jun 2, 2016 - "District 7" (Jungle, Easy) - Dart Monkey (4-2), Boomerang Thrower (1-4), Bomb Tower (4-1), Monkey Buccaneer (2-4), Monkey Village (4-2), given 1 free Portable Lake, $4,000 starting cash, survive waves from 30 to 61, no more than 4 of any tower or Special Agent type, reward increased to Monkey Dollar55
  522. Jun 3, 2016 - "Orange is the New Black" (Lightning Scar, Medium) - Tack Shooter, Monkey Apprentice (2-4), Spike Factory (4-2), $4,000 starting cash, survive waves from 35 to 65, max. 6 Towers at a time, no more than 3 of any tower or Special Agent type, no Special Agents allowed, reward increased to Monkey Dollar80
  523. Jun 4, 2016 - "ANGRY Fields" (Lava Fields, Medium) - Boomerang Thrower (2-4), Bomb Tower (2-4), Ice Tower (2-4), Super Monkey (2-4), Dartling Gun (2-4), given 1 free Angry Squirrel, $14,000 starting cash, survive waves from 40 to 65, no more than 1 of any tower or Special Agent type, reward of Monkey Dollar50
  524. Jun 5, 2016 - "What Does Change Position?" (Battle Knot, Medium) - All towers except Tack Shooters, Ice Towers, Spike Factories, Road Spikes and Pineapples, no upgrade restrictions, given 2 free Portable Lakes, $15,000 starting cash, survive waves from 40 to 85, max. 8 Towers at a time, no more than 2 of any tower or Special Agent type, reward increased to Monkey Dollar60
  525. Jun 6, 2016 - "Overheat" (Death Valley, Medium) - Dart Monkey, Tack Shooter (2-4), Boomerang Thrower (2-4), Glue Gunner (2-4), Super Monkey (0-4), Monkey Village (2-4), Dartling Gun, Spike Factory, $5,000 starting cash, survive waves from 25 to 65, reward increased to Monkey Dollar150
  526. Jun 7, 2016 - "Lollipop's Revenge" (Candyland, Easy) - Dartling Gun (3-1), Spike Factory (2-4), survive waves from 1 to 46, reward increased to Monkey Dollar150
  527. Jun 8, 2016 - "FAIR Game" (Castle, Easy) - Boomerang Thrower, Ice Tower, Monkey Ace, Monkey Sub, $5,000 starting cash, survive waves from 30 to 50, reward of Monkey Dollar50
  528. Jun 9, 2016 - "Operation: Puffle" (Snowflake, Hard) - Tack Shooter (4-2), Sniper Monkey, Ninja Monkey, Ice Tower, Monkey Apprentice (2-4), Spike Factory, Monkey Sub (4-0), $15,000 starting cash, survive waves from 45 to 85, no more than 5 of any tower or Special Agent type, reward increased to Monkey Dollar150
  529. Jun 10, 2016 - "Treasure Hunters" (Jungle, Medium) - Dart Monkey, Boomerang Thrower, Ninja Monkey, Bomb Tower, Ice Tower, Super Monkey, $6,500 starting cash, survive waves from 35 to 65, no more than 2 of any tower or Special Agent type, reward increased to Monkey Dollar55
  530. Jun 11, 2016 - "Kygo" (Archipelago, Medium) - Sniper Monkey, Bomb Tower, Monkey Buccaneer, Banana Farm, $7,000 starting cash, survive waves from 40 to 65, no more than 2 of any tower or Special Agent type, reward increased to Monkey Dollar150
  531. Jun 12, 2016 - "Clock of Rebirth" (Clock, Medium) - Boomerang Thrower (4-0), Monkey Apprentice (0-4), $5,000 starting cash, survive waves from 26 to 45, reward increased to Monkey Dollar100
  532. Jun 13, 2016 - District 13" (Spooky Castle, Medium) - Sniper Monkey, Ninja Monkey, Bomb Tower (4-1), Glue Gunner, Monkey Ace, Banana Farm (3-2), Mortar Tower (4-2), Dartling Gun (4-2), Monkey Sub (4-2), $5,000 starting cash, survive waves from 25 to 70, reward increased to Monkey Dollar70
  533. Jun 14, 2016 - "Early Unlocks" (Clock, Medium) - Dart Monkey, Tack Shooter, Monkey Sub, given 1 free Portable Lake, survive waves from 26 to 60, no more than 2 of any tower or Special Agent type reward increased to Monkey Dollar70
  534. Jun 15, 2016 - "Partly Sweet" (Candyland, Easy) - Dart Monkey (2-2), Boomerang Thrower (2-2), Ice Tower (2-2), Glue Gunner (2-2), Monkey Buccaneer (2-2), Monkey Ace (2-2), Super Monkey (2-2), Monkey Apprentice (2-2), Monkey Sub (2-2), $9,000 starting cash, survive waves from 40 to 50, max. 12 Towers at a time, no more than 2 of any tower or Special Agent type, no Special Agents allowed, reward increased to Monkey Dollar60
  535. Jun 16, 2016 - "Crippled" (Monkey Lane, Medium) - Tack Shooter (0-4), Sniper Monkey (0-4), Ninja Monkey (4-0), Ice Tower (0-4), Glue Gunner (1-4), Monkey Buccaneer (4-0), Mortar Tower (4-0), Dartling Gun (3-0), Monkey Sub (0-3), given 2 free Portable Lakes, $5,000 starting cash, survive waves from 35 to 69, reward of Monkey Dollar50
  536. Jun 17, 2016 - "COBRA Clones" (Ice Flow, Medium) - Sniper Monkey (1-1), Ninja Monkey (0-2), Banana Farm (0-0), Monkey Sub (1-1), survive waves from 1 to 48, reward of Monkey Dollar50
  537. Jun 18, 2016 - "Forward" (Down the Drain, Medium) - Dart Monkey, Tack Shooter (2-4), Sniper Monkey (3-3), Ninja Monkey (4-2), Bomb Tower (2-4), Ice Tower (2-3), Monkey Buccaneer (2-4), Monkey Ace, Super Monkey (3-4), Monkey Village, Spike Factory, Monkey Sub, Road Spikes, Pineapple, $7,000 starting cash, survive waves from 25 to 65, no Special Agents allowed, reward increased to Monkey Dollar150
  538. Jun 19, 2016 - "Polar Ice Cap" (Snowflake, Hard) - Tack Shooter (2-4), Sniper Monkey (1-4), Boomerang Thrower (2-4), Bomb Tower (2-4), Monkey Buccaneer (2-4), Banana Farm (4-2), Dartling Gun (4-1), $6,500 starting cash, survive waves from 35 to 70, reward of Monkey Dollar50
  539. Jun 20, 2016 - "Six Realms" (Clock, Medium) - Dart Monkey (2-3), Boomerang Thrower (4-2), Ninja Monkey (2-4), Super Monkey (3-2), Monkey Apprentice (2-4), given 1 free Tribal Turtle, $200 starting cash, survive waves from 15 to 65, no more than 2 of any tower or Special Agent type, reward of Monkey Dollar50
  540. Jun 21, 2016 - "A Timely Appearance" (Crypt Keeper, Easy) - Dart Monkey (3-0), Tack Shooter (4-3), Glue Gunner, Road Spikes, $5,000 starting cash, survive waves from 26 to 50, reward increased to Monkey Dollar85
  541. Jun 22, 2016 - "Double Trouble Asymptote" (Candyland, Medium) - All towers except Sniper Monkeys, Ninja Monkeys, Monkey Buccaneers, Monkey Aces, Banana Farm, Dartling Guns, Monkey Subs, Road Spikes and Pineapple, no upgrades restrictions except Super Monkey (3-0), $5,000 starting cash, survive waves from 25 to 65, no more than 2 of any tower or Special Agent type, reward increased to Monkey Dollar85
  542. Jun 23, 2016 - "Evil Clone's Evil Clones" (Lightning Scar, Medium) - Bomb Tower (4-1), Glue Gunner (1-4), Monkey Ace (3-2), Monkey Apprentice (3-2), Monkey Sub (2-1), given 1 free Portable Lake, $6,000 starting cash, survive waves from 30 to 60, reward of Monkey Dollar50
  543. Jun 24, 2016 - "Super Lopsided" (Candyland, Medium) - All towers except Sniper Monkey, Monkey Buccaneer, Monkey Ace, Mortar Tower, Dartling Gun, Monkey Sub, Road Spikes and Pineapple, available towers limited to 4-3, $5,000 starting cash, survive waves from 25 to 70, no more than 1 of any tower or Special Agent type, reward increased to Monkey Dollar75
  544. Jun 25, 2016 - "Advanced Rocket River" (Snake River, Hard) - Bomb Tower (2-4), Dartling Gun (2-4), $7,000 starting cash, survive waves from 35 to 65, max. 6 Towers at a time, no more than 3 of any tower or Special Agent type, reward of Monkey Dollar50
  545. Jun 26, 2016 - "First Strike Capability" (Water Hazard, Medium) - Glue Gunner, Monkey Ace, Monkey Village, Monkey Sub (2-4), custom RBE (BFBs become ZOMGs), $7,000 starting cash, survive waves from 35 to 65, no more than 2 of any tower or Special Agent type, reward increased to Monkey Dollar100
  546. Jun 27, 2016 - "Still Original Specialties" (Hill Giant, Medium) - Boomerang Thrower (3-4), Ninja Monkey (3-4), Glue Gunner (3-4), Monkey Buccaneer (3-4), Monkey Ace (3-4), Super Monkey (4-3), Monkey Apprentice, Mortar Tower (4-3), Dartling Gun, Spike Factory (3-4), $35,000 starting cash, survive waves from 71 to 85, no more than 1 of any tower or Special Agent type, reward increased to Monkey Dollar100
  547. Jun 28, 2016 - "Limited Selection" (Great Divide, Easy) - All towers except Sniper Monkey, Monkey Buccaneer, Monkey Ace, Mortar Tower, Dartling Gun, Monkey Sub, Road Spikes and Pineapple, $6,000 starting cash, survive waves from 30 to 50, max. 6 Towers at a time, no more than 1 of any tower or Special Agent type, reward of Monkey Dollar50
  548. Jun 29, 2016 - "Crowd Control" (Slalom, Easy) - Bomb Tower (3-4), Ice Tower (2-2), Glue Gunner (2-2), Mortar Tower (2-4), given 1 free Super Monkey Storm, $5,000 starting cash, survive waves from 40 to 51, max. 2 Towers at a time, no more than 1 of any tower or Special Agent type, reward increased to Monkey Dollar60
  549. Jun 30, 2016 - "Spam, Spam, and More Spam" (Express Shipping, Medium) - Ice Tower (1-1), Glue Gunner (4-0), Monkey Buccaneer (0-4), Spike Factory (0-4), given 8 free Super Monkey Storms and 2 Portable Lakes, $33,000 starting cash, survive waves from 60 to 85, no more than 3 of any tower or Special Agent type, reward of Monkey Dollar50
  550. Jul 1, 2016 - "The Great Division" (The Great Divide, Medium) - Ninja Monkey, Monkey Buccaneer, Super Monkey, given 2 free Portable Lakes, $8,500 starting cash, survive waves 35 to 65, no more than 2 of any tower or Special Agent type, reward increased to Monkey Dollar75
  551. Jul 2, 2016 - "Final Farewell" (Castle, Medium) - Dart Monkey (0-0), Tack Shooter (0-0), Boomerang Thrower (4-2), Ninja Monkey, Super Monkey (4-2), Monkey Apprentice, $6,850 starting cash, survive waves 31 to 67, 67 lives, reward increased to Monkey Dollar67
  552. Jul 3, 2016 - "Cheaper to the Right" (Tree Tops, Hard) - Glue Gunner, Monkey Apprentice, Banana Farm, Monkey Sub, given 1 free Portable Lake, custom RBE (M.O.A.B.s become Z.O.M.G.s), $10,000 starting cash, survive waves 30 to 50, no more than 1 of any tower or Special Agent type
  553. Jul 4, 2016 - "Popping Mad" (Fireworks, Medium) - Dart Monkey, Banana Farm (4-2), Dartling Gun (1-4), given 3 free Angry Squirrels, $17,500 starting cash, survive waves 50 to 65, max. 10 Towers at a time, reward of Monkey Dollar50
  554. Jul 5, 2016 - "Bloons Backgrounds" (Dune Sea, Hard) - Dart Monkey, Boomerang Thrower, Bomb Tower, Ice Tower, Monkey Buccaneer, Monkey Ace, Super Monkey, Banana Farm, given 1 free Meerkat Spy, $13,500 starting cash, survive waves 40 to 65, no more than 1 of any tower or Special Agent type, all Special Agents allowed, reward of Monkey Dollar65
  555. Jul 6, 2016 - "Don't Stand on the Boat!" (Maze, Medium) - Tack Shooter (3-4), Boomerang Thrower (3-1), Ice Tower (1-2), Glue Gunner (1-4), Monkey Buccaneer, Monkey Ace (3-0), Super Monkey (1-2), Monkey Village (3-1), Banana Farm, Monkey Sub (1-2), $4,000 starting cash, survive waves 30 to 65, no more than 2 of any tower or Special Agent type, reward of Monkey Dollar50
  556. Jul 7, 2016 - "Handle With CARE" (Express Shipping, Hard) - Sniper Monkey, Boomerang Thrower, Ice Tower, Monkey Village, custom RBE (Zebras become Leads, Rainbows become Ceramics), $5,000 starting cash, survive waves 30 to 65, reward of Monkey Dollar50
  557. Jul 8, 2016 - "NGAH!" (Skull Peak, Medium) - Ice Tower (2-4), Super Monkey (2-4), Monkey Apprentice (2-4), Dartling Gun (2-4), custom RBE (B.F.B.s become Z.O.M.G.s), $12,000 starting cash, survive waves 40 to 65, max. 6 Towers at a time, no more than 3 of any tower or Special Agent type, reward of Monkey Dollar50
  558. Jul 9, 2016 - "Bad Chemistry" (Express Shipping, Hard) - Sniper Monkey (3-3), Boomerang Thrower (3-3), Ninja Monkey (3-3), Ice Tower (3-3), Monkey Buccaneer (3-3), Super Monkey (3-3), Spike Factory (3-3), Monkey Sub (3-3), given 1 free Portable Lake, $11,800 starting cash, survive waves 40 to 75, no more than 1 of any tower or Special Agent type, reward of Monkey Dollar50
  559. Jul 10, 2016 - "Spikes Not Required" (Tunnels, Easy) - All towers with some exceptions (no Tack Shooters, Spike Factory or Road Spikes), towers limited to 3-3, given 1 free Meerkat Spy and 1 Portable Lake, $5,000 starting cash, survive waves 26 to 80, max. 10 Towers at a time, no more than 2 of any tower or Special Agent type, reward of Monkey Dollar50
  560. Jul 11, 2016 - "Meltical Sugar Wave" (Candyland, Medium) - Boomerang Thrower (2-2), Bomb Tower, Glue Gunner, Monkey Apprentice (1-4), Mortar Tower, Dartling Gun, custom RBE (Blacks become Rainbows, Leads become Rainbows, Zebras become Rainbows), $7,000 starting cash, survive waves 25 to 50, max. 7 Towers at a time, no more than 2 of any tower or Special Agent type, reward of Monkey Dollar50
  561. Jul 12, 2016 - "Desert Adventure" (Death Valley, Hard) - All towers available with some exceptions (no Road Spikes or Pineapple), $10,000 starting cash, survive waves 40 to 47, reward of Monkey Dollar100
  562. Jul 13, 2016 - "Battle of Doom" (Castle, Medium) - Ice Tower, Super Monkey (1-2), Monkey Apprentice (2-4), Mortar Tower (4-2), Dartling Gun (3-2), $6,000 starting cash, survive waves 30 to 70, reward of Monkey Dollar100
  563. Jul 14, 2016 - "Super Glue Factory" (MOAB Desert, Medium) - Glue Gunner, Super Monkey, Spike Factory, $2,500 starting cash, survive waves 30 to 60, max. 5 Towers at a time, no more than 2 of any tower or Special Agent type, reward of Monkey Dollar50
  564. Jul 15, 2016 - "Bloonarius Spawns Again" (Snowflake, Medium) - All towers available with some exceptions (no Road Spikes or Pineapples), towers limited to 4-3, custom RBE (Bloons between Red Bloons and Black Bloons become White Bloons, M.O.A.B.s become B.F.B.s), $4,550 starting cash, survive waves 25 to 50, reward of Monkey Dollar50
  565. Jul 16, 2016 - "Smarty" (Tree Tops, Medium) - Boomerang Thrower (3-1), Ninja Monkey, Ice Tower, Monkey Apprentice (4-2), Monkey Sub (4-2), given 2 free Tribal Turtles and 1 Portable Lake, $4,000 starting cash, survive waves 30 to 60, no more than 3 of any tower or Special Agent type, reward of Monkey Dollar75
  566. Jul 17, 2016 - "Circles of Three" (Bloon Circles, Medium) - Tack Shooter, Sniper Monkey, Ice Tower, Glue Gunner, Dartling Gun, Spike Factory, $3,000 starting cash, survive waves 30 to 65, max. 3 Towers at a time, no more than 1 of any tower or Special Agent type, reward of Monkey Dollar50
  567. Jul 18, 2016 - "Unfair Side" (Death Valley, Easy) - Dart Monkey (2-4), Boomerang Thrower (2-4), Ninja Monkey (4-0), Glue Gunner (4-3), Super Monkey (0-2), $10,500 starting cash, survive waves 37 to 50, no more than 3 of any tower or Special Agent type, reward of Monkey Dollar80
  568. Jul 19, 2016 - "Solar" (Space Truckin, Medium) - Boomerang Thrower (2-4), Super Monkey, Banana Farm, Dartling Gun (4-1), Spike Factory (1-4), given 1 free Bloonsday Device, custom RBE (B.F.B.s become Z.O.M.G.s), $10,000 starting cash, survive waves 40 to 75, no more than 2 of any tower or Special Agent type, reward of Monkey Dollar50
  569. Jul 20, 2016 - "Triple Syllable" (Battle Knot, Medium) - Dart Monkey (3-4), Tack Shooter (3-4), Bomb Tower (3-4), Ice Tower (3-4), Glue Gunner (3-4), Monkey Ace (3-4), $6,000 starting cash, survive waves 30 to 60, no more than 3 of any tower or Special Agent type, reward of Monkey Dollar65
  570. Jul 21, 2016 - "A Prickly Affair" (The Eye, Medium) - Dart Monkey (2-3), Tack Shooter (3-3), Sniper Monkey (3-3), Boomerang Thrower (3-3), Ninja Monkey (4-0), Bomb Tower (2-0), Ice Tower (3-3), Glue Gunner (0-0), Monkey Buccaneer (1-2), Monkey Ace (3-3), Super Monkey (0-0), Monkey Apprentice (2-2), Monkey Village (3-2), Banana Farm, Mortar Tower (3-3), Dartling Gun (2-1), Spike Factory (2-4), Monkey Sub (2-2), given 1 free Portable Lake, $4,000 starting cash, survive waves 10 to 60, max. 20 Towers at a time, reward of Monkey Dollar50
  571. Jul 22, 2016 - "RIP Ink Blot" (Bloon Circles, Medium) - Tack Shooter (3-3), Ninja Monkey (3-3), Bomb Tower (3-3), Mortar Tower (3-3), Monkey Sub (3-3), given 1 free Portable Lake, custom RBE (Reds become Blues, Greens become Yellows, Pinks become Blacks, Whites become Leads, Ceramics become M.O.A.B.s), $1,750 starting cash, survive waves 18 to 40, reward of Monkey Dollar65
  572. Jul 23, 2016 - "For the Want of a Plant" (Castle, Hard) - Tack Shooter (2-4), Boomerang Thrower (2-4), Ninja Monkey (2-4), Mortar Tower (2-4), given 1 free Bloonberry Bush, $6,000 starting cash, survive waves 31 to 46, no more than 1 of any tower or Special Agent type, reward of Monkey Dollar60
  573. Jul 24, 2016 - "Quintet for Down The Drain" (Down The Drain, Medium) - All towers with some exceptions (no Road Spikes or Pineapple), $650 starting cash, survive waves 1 to 40, max. 4 Towers at a time, no more than 1 of any tower or Special Agent type, reward of Monkey Dollar60
  574. Jul 25, 2016 - "Cramped" (Skull Peak, Hard) - Monkey Buccaneer (4-2), Monkey Ace (4-2), Banana Farm (4-2), Mortar Tower (4-2), Dartling Gun (2-4), $5,000 starting cash, survive waves 38 to 78, max. 4 Towers at a time, no more than 1 of any tower or Special Agent type, reward of Monkey Dollar80
  575. Jul 26, 2016 - "The Upper Level" (Castle, Hard) - Tack Shooter, Sniper Monkey, Ninja Monkey, Bomb Tower, $5,000 starting cash, survive waves 26 to 60, no more than 2 of any tower or Special Agent type, reward of Monkey Dollar100
  576. Jul 27, 2016 - "Detour" (Candyland, Medium) - All towers with some exceptions (no Road Spikes or Pineapple), $5,000 starting cash, survive waves 25 to 42, max. 2 Towers at a time, no more than 1 of any tower or Special Agent type, reward of Monkey Dollar100
  577. Jul 28, 2016 - "Zathura" (Space Truckin, Hard) - Dart Monkey, Boomerang Thrower (2-3), Super Monkey (0-3), Monkey Village (2-2), given 2 free Tribal Turtles, $5,000 starting cash, survive waves 26 to 70, max. 6 Towers at a time, reward of Monkey Dollar50
  578. Jul 29, 2016 - "Leg Room" (3 Times Around, Hard) - Dart Monkey (3-3), Tack Shooter (4-2), Sniper Monkey (4-3), Boomerang Thrower (4-2), Ninja Monkey, Ice Tower (2-2), Glue Gunner (4-2), Monkey Apprentice (3-3), $2,000 starting cash, survive waves 24 to 74, max. 5 Towers at a time, no more than 1 of any tower or Special Agent type, reward of Monkey Dollar50
  579. Jul 30, 2016 - "Dua Lipa" (Archipelago, Medium) - Boomerang Thrower, Ice Tower, Monkey Sub, $3,500 starting cash, survive waves 30 to 60, no more than 2 of any tower or Special Agent type, reward of Monkey Dollar100
  580. Jul 31, 2016 - "Six Vowels" (Crypt Keeper, Easy) - Bomb Tower, Monkey Apprentice, Mortar Tower, Dartling Gun, Spike Factory, Monkey Sub, $1,443 starting cash, survive waves 14 to 43, no more than 1 of any tower or Special Agent type, reward of Monkey Dollar100
  581. Aug 1, 2016 - "Crazy Mortar" (Candyland, Easy) - Tack Shooter (3-4), Boomerang Thrower (3-1), Ice Tower (1-3), Glue Gunner (1-1), Monkey Ace (3-0), Mortar Tower (2-3), Monkey Sub (1-2), $5,000 starting cash, survive waves 26 to 45, no more than 1 of any tower or Special Agent type, reward of Monkey Dollar100
  582. Aug 2, 2016 - "Duplication" (Pyramids, Medium) - Dart Monkey (0-3), Tack Shooter (3-0), Ninja Monkey (4-2), Monkey Buccaneer (4-0), Monkey Ace (0-3), Banana Farm (3-0), Dartling Gun (2-4), Spike Factory (1-0), $10,500 starting cash, survive waves 40 to 65, no more than 1 of any tower or Special Agent type, reward of Monkey Dollar75
  583. Aug 3, 2016 - "Spring Cleaning" (Hill Giant, Medium) - Tack Shooter (3-3), Sniper Monkey, Glue Gunner (4-2), Spike Factory (4-3), $5,000 starting cash, survive waves 26 to 60, max. 5 Towers at a time, no more than 2 of any tower or Special Agent type, reward of Monkey Dollar50
  584. Aug 4, 2016 - "Deadly Armoured Inflater of the Core" (Tunnels, Medium) - Ice Tower, Monkey Buccaneer (4-2), Mortar Tower, Spike Factory, given 1 free Portable Lake, custom RBE (All bloons except Ceramic Bloons and B.F.B.s (and Z.O.M.G.s) ranked +1), $15,000 starting cash, survive waves 40 to 65, no more than 2 of any tower or Special Agent type, reward of Monkey Dollar50
  585. Aug 5, 2016 - "Purely Trash" (Down The Drain, Easy) - Boomerang Thrower, Ninja Monkey, Ice Tower, Glue Gunner, Monkey Apprentice, custom RBE (Reds to Yellows become Greens, Pinks to Whites become Blacks, Zebras become Leads, Rainbows become Ceramics), $17,000 starting cash, survive waves 35 to 60, reward of Monkey Dollar50
  586. Aug 6, 2016 - "Is the Order a Monkey?" (Hill Giant, Hard) - Dart Monkey, Sniper Monkey, Ice Tower, Monkey Village, Banana Farm, custom RBE (Reds to Zebras ranked +1), $5,555 starting cash, survive waves 20 to 60, max. 8 Towers at a time, no more than 5 of any tower or Special Agent type, reward of Monkey Dollar50
  587. Aug 7, 2016 - "All-Game Management" (Hill Giant, Hard) - Dart Monkey, Bomb Tower, Monkey Ace, $5,000 starting cash, survive waves 26 to 65, no more than 1 of any tower or Special Agent type, reward of Monkey Dollar100
  588. Aug 8, 2016 - "High Shooters" (Space Truckin, Hard) - Sniper Monkey, Bomb Tower, Monkey Buccaneer, Monkey Ace, Mortar Tower, Dartling Gun, Spike Factory (0-4), Monkey Sub (2-4), custom RBE (Leads become Zebras, B.F.B.s become Z.O.M.G.s), $3,000 starting cash, survive waves 28 to 60, max. 5 Towers at a time, reward of Monkey Dollar50
  589. Aug 9, 2016 - "Sugar Rush" (Candyland, Medium) - Dart Monkey (2-4), Ninja Monkey, Glue Gunner (2-3), Super Monkey, Dartling Gun (3-3), Spike Factory, $4,000 starting cash, survive waves 20 to 65, max. 8 Towers at a time, no more than 2 of any tower or Special Agent type, reward of Monkey Dollar90
  590. Aug 10, 2016 - "The Path To Power" (Switch, Medium) - Boomerang Thrower (2-4), Super Monkey (2-4), Banana Farm (4-2), Dartling Gun (3-2), custom RBE (B.F.B.s become Z.O.M.G.s), $5,000 starting cash, survive waves 26 to 60, no more than 2 of any tower or Special Agent type, reward of Monkey Dollar50
  591. Aug 11, 2016 - "Red Wedding" (Spooky Castle, Medium) - Dart Monkey, Sniper Monkey, Ninja Monkey, Ice Tower, Dartling Gun, Monkey Sub, $8,000 starting cash, survive waves 35 to 65, no more than 1 of any tower or Special Agent type, reward of Monkey Dollar100
  592. Aug 12, 2016 - "Sharp From Above" (Mount Magma, Hard) - Dart Monkey, Tack Shooter, $11,000 starting cash, survive waves 40 to 50, reward of Monkey Dollar80
  593. Aug 13, 2016 - "Ice Spy" (Rink Revenge, Medium) - Sniper Monkey, Ice Tower, Super Monkey (2-2), Dartling Gun (3-2), Monkey Sub (2-4), $5,000 starting cash, survive waves 26 to 65, no more than 2 of any tower or Special Agent type, reward of Monkey Dollar50
  594. Aug 14, 2016 - "Strengths and Weaknesses" (Tunnels, Easy) - Tack Shooter (3-0), Sniper Monkey (4-3), Boomerang Thrower (3-2), Ninja Monkey (0-3), Bomb Tower (2-3), Monkey Buccaneer (0-4), Monkey Ace (3-3), Monkey Apprentice, Spike Factory (2-0), given 1 free Portable Lake, custom RBE (Blues become Yellows, Greens become Yellows, Rainbows become Zebras, M.O.A.B.s become B.F.B.s), $2,000 starting cash, survive waves 24 to 55, no more than 3 of any tower or Special Agent type, reward of Monkey Dollar50
  595. Aug 15, 2016 - "Standard Model of Monkey Physics" (Fireworks, Hard) - Dart Monkey (2-4), Glue Gunner (1-3), Monkey Apprentice (2-0), Banana Farm (2-2), Dartling Gun (3-2), Monkey Sub (2-2), given 1 free Portable Lake, $7,000 starting cash, survive waves 35 to 65, no more than 2 of any tower or Special Agent type, reward of Monkey Dollar50
  596. Aug 16, 2016 - "Fire 'n' Water" (Water Hazard, Medium) - Tack Shooter (4-2), Ice Tower, Monkey Buccaneer, Monkey Apprentice (2-4), Mortar Tower (3-3), Spike Factory (3-2), Monkey Sub, $5,000 starting cash, survive waves 26 to 65, max. 8 Towers at a time, no more than 2 of any tower or Special Agent type, reward of Monkey Dollar50
  597. Aug 17, 2016 - "Down and to the Right" (Bloon Circles, Medium) - Boomerang Thrower, Glue Gunner, Monkey Apprentice, Dartling Gun, $5,000 starting cash, survive waves 26 to 65, no more than 1 of any tower or Special Agent type, reward of Monkey Dollar100
  598. Aug 18, 2016 - "Desktop Bloons Defender" (The Eye, Medium) - Dart Monkey (2-2), Sniper Monkey (3-2), Bomb Tower (4-2), Ice Tower (3-2), Glue Gunner (2-3), Monkey Buccaneer (3-2), Monkey Ace (2-3), Monkey Village (2-2), Spike Factory (1-4), given 2 free Portable Lakes, $5,000 starting cash, survive waves 26 to 65, max. 12 Towers at a time, no more than 2 of any tower or Special Agent type, reward of Monkey Dollar75
  599. Aug 19, 2016 - "Secure Monkey Layer" (Switch, Easy) - Boomerang Thrower (4-0), Ninja Monkey (2-4), Bomb Tower (1-4), Ice Tower (1-2), Glue Gunner (1-4), Monkey Buccaneer (3-0), Monkey Apprentice (4-0), Monkey Village (1-3), Spike Factory (4-2), Monkey Sub (2-4), given 1 free Portable Lake, $5,000 starting cash, survive waves 26 to 63, no more than 1 of any tower or Special Agent type, reward of Monkey Dollar75
  600. Aug 20, 2016 - "Back to Basics" (Scorched Earth, Medium) - Dart Monkey (2-2), Tack Shooter (2-2), Sniper Monkey (2-2), Boomerang Thrower (2-2), Ninja Monkey (2-2), Bomb Tower (2-2), Ice Tower (2-2), Glue Gunner (2-2), Monkey Buccaneer (2-2), Monkey Ace (2-2), Super Monkey (0-0), Monkey Apprentice (1-2), Monkey Village (2-2), Banana Farm (2-2), Mortar Tower (2-2), Dartling Gun (2-2), Spike Factory (1-0), Monkey Sub (2-1), given 1 free Portable Lake, $5,000 starting cash, survive waves 26 to 60, no more than 2 of any tower or Special Agent type, reward of Monkey Dollar50
  601. Aug 21, 2016 - "It Melts!" (Candyland, Medium) - Tack Shooter (4-2), Boomerang Thrower (2-4), Bomb Tower, Ice Tower (4-2), Glue Gunner (4-2), Monkey Ace (2-4), Super Monkey (4-2), Monkey Apprentice (2-4), Monkey Village (4-2), Mortar Tower, Spike Factory (4-2), $5,000 starting cash, survive waves 26 to 65, reward of Monkey Dollar100
  602. Aug 22, 2016 - "The Shining" (Maze, Hard) - Tack Shooter, Sniper Monkey, Ninja Monkey, Ice Tower, Monkey Apprentice, Monkey Village, given 1 free Super Monkey Storm, $55,000 starting cash, survive waves 70 to 85, no more than 1 of any tower or Special Agent type, reward of Monkey Dollar150
  603. Aug 23, 2016 - "Sharp Cannon" (The Eye, Easy) - Tack Shooter (3-3), Mortar Tower, Spike Factory (1-4), $5,700 starting cash, survive waves 30 to 50, max. 7 Towers at a time, reward of Monkey Dollar150
  604. Aug 24, 2016 - "Boom Beach" (Dune Sea, Medium) - Sniper Monkey, Bomb Tower, Monkey Buccaneer (2-3), Monkey Ace (0-4), Mortar Tower, Dartling Gun (2-4), Monkey Sub (2-4), $5,000 starting cash, survive waves 26 to 65, max. 8 Towers at a time, no more than 2 of any tower or Special Agent type, reward of Monkey Dollar60
  605. Aug 25, 2016 - "Inverse Tohka" (The Great Divide, Medium) - Dart Monkey, Ninja Monkey, Ice Tower, Monkey Apprentice, Monkey Village, $5,000 starting cash, survive waves 26 to 85, no more than 8 of any tower or Special Agent type, reward of Monkey Dollar150
  606. Aug 26, 2016 - "Castle Bloons Defense" (Castle, Easy) - Dart Monkey (4-3), Sniper Monkey (2-3), Bomb Tower, Monkey Buccaneer (2-3), Monkey Apprentice (2-4), Mortar Tower (4-2), $5,000 starting cash, survive waves 26 to 64, max. 14 Towers at a time, no more than 4 of any tower or Special Agent type, reward of Monkey Dollar55
  607. Aug 27, 2016 - "Castle Machines" (Castle, Medium) - Boomerang Thrower (2-4), Spike Factory (0-4), $5,500 starting cash, survive waves 26 to 47, no more than 4 of any tower or Special Agent type, reward of Monkey Dollar65
  608. Aug 28, 2016 - "Weakened" (Country Road, Medium) - Dart Monkey (1-1), Sniper Monkey (0-2), Boomerang Thrower (0-1), Ice Tower (0-1), Monkey Apprentice (0-0), Dartling Gun (0-0), $600 starting cash, survive waves 1 to 30, max. 6 Towers at a time, no more than 1 of any tower or Special Agent type, reward of Monkey Dollar60
  609. Aug 29, 2016 - "Avalanche Zone" (Slalom, Hard) - Dart Monkey (2-4), Tack Shooter (3-2), Ice Tower (3-2), Glue Gunner (3-2), Monkey Buccaneer (3-2), Monkey Village (2-1), Dartling Gun (2-2), Spike Factory (1-2), Monkey Sub (2-2), $5,000 starting cash, survive waves 26 to 65, max. 15 Towers at a time, no more than 2 of any tower or Special Agent type, reward of Monkey Dollar50
  610. Aug 30, 2016 - "Nerves of Lead" (Park, Hard) - Tack Shooter (3-4), Sniper Monkey (0-2), Boomerang Thrower (3-1), Ninja Monkey (4-2), Ice Tower (1-3), Glue Gunner (1-4), Monkey Ace (3-0), Super Monkey (1-2), Dartling Gun (3-1), Spike Factory (1-4), Monkey Sub (3-2), Road Spikes, given 10 free Angry Squirrels, custom RBE (Leads become Zebras, Rainbows become Leads), $3,500 starting cash, survive waves 20 to 50, 450 lives, reward of Monkey Dollar70
  611. Aug 31, 2016 - "Spotters, Strike Ships, and Snipers" (MOAB Desert, Medium) - Dart Monkey (2-3), Sniper Monkey (4-2), Bomb Tower (2-2), Monkey Sub (2-3), $5,500 starting cash, survive waves 35 to 73, max. 19 Towers at a time, reward of Monkey Dollar50
  612. Sep 1, 2016 - "Sound Voltex" (Runway, Medium) - Tack Shooter (2-4), Ninja Monkey (4-0), Ice Tower (3-4), Monkey Ace (2-4), Super Monkey (2-2), Monkey Apprentice (4-0), Banana Farm (4-2), Mortar Tower, Road Spikes, Exploding Pineapple, given 1 free Bloonsday Device, $20,000 starting cash, survive waves 25 to 55, max. 15 Towers at a time, no more than 2 of any tower or Special Agent type, reward of Monkey Dollar50
  613. Sep 2, 2016 - "Mobile Boost" (Candyland, Medium) - Dart Monkey (2-3), Boomerang Thrower (3-0), Bomb Tower (4-2), Ice Tower (2-4), Super Monkey (1-1), Spike Factory (3-2), $15,000 starting cash, survive waves 40 to 63, reward of Monkey Dollar100
  614. Sep 3, 2016 - "Jungle Boogie" (Jungle, Medium) - Dart Monkey (2-4), Sniper Monkey (2-3), Boomerang Thrower (3-2), Ninja Monkey (4-2), Bomb Tower (4-3), Glue Gunner (2-3), Monkey Village (2-1), $4,500 starting cash, survive waves 26 to 65, no more than 2 of any tower or Special Agent type, reward of Monkey Dollar50
  615. Sep 4, 2016 - "Jack Frost" (Down The Drain, Easy) - Bomb Tower, Ice Tower, Glue Gunner, Monkey Village, Banana Farm, given 2 free Meerkat Spies, $6,000 starting cash, survive waves 20 to 65, reward of Monkey Dollar150
  616. Sep 5, 2016 - "Endgame" (Skull Peak, Hard) - Dart Monkey (4-3), Tack Shooter (2-4), Monkey Buccaneer (3-4), Monkey Ace (2-4), Super Monkey (3-3), Monkey Apprentice (4-2), Mortar Tower, Dartling Gun, Monkey Sub (2-4), custom RBE (M.O.A.B.s become B.F.B.s, B.F.B.s become Z.O.M.G.s), $29,000 starting cash, survive waves 51 to 77, max. 11 Towers at a time, no more than 3 of any tower or Special Agent type, reward of Monkey Dollar55
  617. Sep 6, 2016 - "Robloonson Crusoe Revisited" (Archipelago, Hard) - Dart Monkey (3-3), Tack Shooter (3-3), Sniper Monkey (3-3), Boomerang Thrower (3-3), Ninja Monkey (4-2), Glue Gunner (3-3), Monkey Buccaneer (2-4), Monkey Apprentice (3-3), Banana Farm (3-3), Mortar Tower (3-3), Spike Factory (2-4), Monkey Sub (3-3), given 1 free Tribal Turtle, $4,000 starting cash, survive waves 26 to 65, 1 lives, max. 9 Towers at a time, no more than 1 of any tower or Special Agent type, reward of Monkey Dollar60
  618. Sep 7, 2016 - "Black Dart" (Brick Wall, Hard) - Tack Shooter (2-4), Sniper Monkey, Boomerang Thrower (4-0), Ninja Monkey, Super Monkey (0-4), Spike Factory (1-4), custom RBE (B.F.B.s become Z.O.M.G.s), $5,000 starting cash, survive waves 30 to 65, no more than 1 of any tower or Special Agent type, reward of Monkey Dollar150
  619. Sep 8, 2016 - "Makes No Difference To Me" (Rink Revenge, Medium) - Sniper Monkey (2-4), Ninja Monkey (2-4), Bomb Tower (2-4), Ice Tower (2-4), Glue Gunner (2-4), Monkey Buccaneer (2-4), Monkey Ace (2-4), Mortar Tower (2-4), Spike Factory (2-4), Monkey Sub (2-4), custom RBE (B.F.B.s become Z.O.M.G.s), $12,000 starting cash, survive waves 40 to 60, no more than 1 of any tower or Special Agent type, reward of Monkey Dollar50
  620. Sep 9, 2016 - "Rock Hard" (The Great Divide, Hard) - Ninja Monkey, Bomb Tower (2-3), Monkey Apprentice (2-3), Mortar Tower (4-2), Monkey Sub (2-3), given 1 free Portable Lake, $5,000 starting cash, survive waves 26 to 65, max. 10 Towers at a time, no more than 2 of any tower or Special Agent type, reward of Monkey Dollar75
  621. Sep 10, 2016 - "The Longer, The Better" (Snake River, Hard) - Dart Monkey (1-1), Tack Shooter (1-1), Sniper Monkey (2-2), Boomerang Thrower, Ninja Monkey (1-1), Bomb Tower (0-0), Ice Tower (0-0), Glue Gunner (1-1), Monkey Buccaneer (3-3), Monkey Ace (0-0), Super Monkey (1-1), Monkey Apprentice, Monkey Village (2-2), Banana Farm (1-1), Mortar Tower (1-1), Dartling Gun (1-1), Spike Factory (2-2), Monkey Sub (0-0), $5,000 starting cash, survive waves 30 to 65, max. 8 Towers at a time, no more than 1 of any tower or Special Agent type, reward of Monkey Dollar65
  622. Sep 11, 2016 - "Luxurious Race" (Drag Strip, Medium) - Sniper Monkey, Boomerang Thrower, Ninja Monkey, Bomb Tower, Monkey Buccaneer, Monkey Ace, Super Monkey, Banana Farm, given 1 free Portable Lake, $25,000 starting cash, survive waves 50 to 85, no more than 1 of any tower or Special Agent type, reward of Monkey Dollar150
  623. Sep 12, 2016 - "Gas Pedal" (Drag Strip, Medium) - Tack Shooter (4-2), Sniper Monkey (2-3), Boomerang Thrower (2-4), Ninja Monkey (4-2), Super Monkey (3-3), Monkey Village (2-1), Dartling Gun (3-2), Spike Factory (4-2), $5,000 starting cash, survive waves 26 to 65, max. 7 Towers at a time, no more than 2 of any tower or Special Agent type, reward of Monkey Dollar125
  624. Sep 13, 2016 - "Split Personality" (The Great Divide, Medium) - Dart Monkey (2-3), Boomerang Thrower (4-0), Ninja Monkey, Ice Tower (2-4), Super Monkey, Monkey Apprentice, Mortar Tower (0-4), given 1 free Angry Squirrel, custom RBE (Blacks become Whites, Whites become Blacks), $6,700 starting cash, survive waves 20 to 65, no more than 2 of any tower or Special Agent type, reward of Monkey Dollar100
  625. Sep 14, 2016 - "High Desert Revenge" (Death Valley, Easy) - Super Monkey, Banana Farm, Dartling Gun, Spike Factory, $5,000 starting cash, survive waves 26 to 65, reward of Monkey Dollar95
  626. Sep 15, 2016 - "Piercing Only" (Pyramids, Easy) - Dart Monkey (4-2), Boomerang Thrower (2-0), Ninja Monkey (4-0), Super Monkey (2-0), Monkey Apprentice (1-0), Monkey Village (0-1), Dartling Gun (0-1), Spike Factory (1-0), Monkey Sub (1-0), $7,500 starting cash, survive waves 35 to 62, reward of Monkey Dollar50
  627. Sep 16, 2016 - "Thawed Out" (Rink Revenge, Medium) - Tack Shooter (4-2), Boomerang Thrower (2-4), Monkey Apprentice (1-3), Mortar Tower (4-3), Dartling Gun (3-2), Spike Factory (2-3), $5,000 starting cash, survive waves 26 to 65, no more than 2 of any tower or Special Agent type, reward of Monkey Dollar85
  628. Sep 17, 2016 - "Me, Myself and I" (Archipelago, Easy) - Dart Monkey, Sniper Monkey, Boomerang Thrower, Ninja Monkey, Ice Tower, Glue Gunner, Monkey Buccaneer, Monkey Ace, Super Monkey, Monkey Apprentice, Mortar Tower, Dartling Gun, Monkey Sub, $5,000 starting cash, survive waves 26 to 50, 1 lives, max. 1 Towers at a time, reward of Monkey Dollar50
  629. Sep 18, 2016 - "Three Monkeys" (Downstream?, Medium) - Dart Monkey, Sniper Monkey, Boomerang Thrower, Ninja Monkey, Ice Tower, Glue Gunner, Monkey Buccaneer, Monkey Ace, Super Monkey, Monkey Apprentice, Mortar Tower, Dartling Gun, Monkey Sub, $26,000 starting cash, survive waves 50 to 65, max. 3 Towers at a time, no more than 1 of any tower or Special Agent type, reward of Monkey Dollar70
  630. Sep 19, 2016 - "Dune 7" (Dune Sea, Medium) - Dart Monkey (4-2), Tack Shooter (2-4), Bomb Tower (4-1), Monkey Apprentice (4-2), Mortar Tower, Spike Factory (4-2), $5,000 starting cash, survive waves 26 to 65, reward of Monkey Dollar75
  631. Sep 20, 2016 - "Cursed Treasure: Undead Towers" (Crypt Keeper, Medium) - Ninja Monkey (2-4), Ice Tower (4-2), Monkey Ace (3-2), Monkey Apprentice (2-2), Monkey Village (2-4), Monkey Sub (2-1), given 1 free Beekeeper, $9,000 starting cash, survive waves 30 to 65, reward of Monkey Dollar100
  632. Sep 21, 2016 - "Crypt Night " (Crypt Keeper, Easy) - Dart Monkey (0-0), Ninja Monkey (4-2), Bomb Tower (3-3), Ice Tower (2-3), Spike Factory (3-2), Monkey Sub (2-2), $5,000 starting cash, survive waves 26 to 63, max. 16 Towers at a time, no more than 4 of any tower or Special Agent type, reward of Monkey Dollar90
  633. Sep 22, 2016 - "Farm Rush" (Slalom, Medium) - Dart Monkey, Tack Shooter, Sniper Monkey, Boomerang Thrower, Ninja Monkey, Bomb Tower, Ice Tower, Glue Gunner, Monkey Buccaneer, Monkey Ace, Super Monkey, Monkey Apprentice, Monkey Village, Banana Farm, Mortar Tower, Dartling Gun, Spike Factory, Monkey Sub (4-3), custom RBE (Ceramics become Z.O.M.G.s), $650 starting cash, survive waves 1 to 40, max. 10 Towers at a time, reward of Monkey Dollar75
  634. Sep 23, 2016 - "Dreadbloon's Armour" (Scorched Earth, Medium) - Tack Shooter (0-4), Boomerang Thrower (0-4), Ninja Monkey (0-4), Bomb Tower (2-4), Super Monkey (0-4), Monkey Village (4-0), Banana Farm (0-4), Dartling Gun, Spike Factory (0-4), custom RBE (Rainbows become Ceramics), $2,000 starting cash, survive waves 10 to 40, no more than 1 of any tower or Special Agent type, reward of Monkey Dollar50
  635. Sep 24, 2016 - "It's An Orange!" (Bloon Circles, Medium) - Tack Shooter, Boomerang Thrower (2-2), Monkey Apprentice (0-4), Monkey Village (4-0), given 1 free Angry Squirrel, $5,000 starting cash, survive waves 25 to 60, reward of Monkey Dollar50
  636. Sep 25, 2016 - "Mountain Revenge" (Rink Revenge, Medium) - Monkey Ace, Banana Farm (2-0), Dartling Gun, $5,000 starting cash, survive waves 26 to 65, max. 5 Towers at a time, reward of Monkey Dollar50
  637. Sep 26, 2016 - "Eye Pain" (The Eye, Hard) - Dart Monkey (2-4), Tack Shooter (3-4), Boomerang Thrower (4-0), Ninja Monkey, Glue Gunner (4-2), Super Monkey (0-3), Dartling Gun (2-2), Spike Factory, $3,200 starting cash, survive waves 24 to 42, reward of Monkey Dollar50
  638. Sep 27, 2016 - "Fuller House" (Death Valley, Medium) - Dart Monkey, Tack Shooter, Sniper Monkey, Boomerang Thrower, Ninja Monkey, Bomb Tower, Ice Tower, Glue Gunner, Monkey Buccaneer, Monkey Ace, Super Monkey, Monkey Apprentice, Monkey Village, Banana Farm, Mortar Tower, Dartling Gun, Spike Factory, Monkey Sub, Road Spikes, Exploding Pineapple, $5,000 starting cash, survive waves 25 to 75, max. 5 Towers at a time, no more than 2 of any tower or Special Agent type, reward of Monkey Dollar150
  639. Sep 28, 2016 - "Ao Monkey" (Maze, Hard) - Dart Monkey (2-4), Sniper Monkey (3-2), Boomerang Thrower (4-2), Glue Gunner (2-3), Super Monkey (0-0), Monkey Apprentice (2-3), Dartling Gun (2-3), Monkey Sub (2-3), $5,000 starting cash, survive waves 30 to 65, 4 lives, no more than 1 of any tower or Special Agent type, reward of Monkey Dollar50
  640. Sep 29, 2016 - "Team 540" (Dockside, Hard) - Ninja Monkey, Monkey Buccaneer, $15,000 starting cash, survive waves 46 to 58, no more than 2 of any tower or Special Agent type, reward of Monkey Dollar70
  641. Sep 30, 2016 - "Bombs Everywhere" (Snowflake, Medium) - Bomb Tower, Mortar Tower, custom RBE (Reds become Blues, Blues become Greens, Greens become Yellows, Yellows become Pinks, Pinks become Blacks, Blacks become Whites, Whites become Leads, Leads become Zebras, Zebras become Rainbows, Rainbows become Ceramics, M.O.A.B.s become B.F.B.s), $2,788 starting cash, survive waves 23 to 46, max. 4 Towers at a time, reward of Monkey Dollar50
  642. Oct 1, 2016 - "Split Down the Middle" (The Great Divide, Easy) - Dart Monkey, Tack Shooter, Boomerang Thrower, Ninja Monkey (4-3), Bomb Tower (4-3), Ice Tower (4-3), Glue Gunner (4-3), Monkey Buccaneer (3-3), Super Monkey (3-4), Monkey Apprentice (4-3), Monkey Village (2-4), Spike Factory (4-3), Monkey Sub (1-2), given 2 free Portable Lakes, $5,000 starting cash, survive waves 26 to 65, max. 8 Towers at a time, no more than 1 of any tower or Special Agent type, reward of Monkey Dollar150
  643. Oct 2, 2016 - "Cogeenick Primate Camp" (River Rapids, Hard) - Monkey Buccaneer (2-4), Monkey Ace (1-3), Monkey Apprentice (2-4), Dartling Gun, $6,100 starting cash, survive waves 30 to 65, no more than 6 of any tower or Special Agent type, reward of Monkey Dollar50
  644. Oct 3, 2016 - "Monkey Watch" (Clock, Medium) - Dart Monkey (2-4), Boomerang Thrower (2-4), Ninja Monkey, Ice Tower (4-2), Glue Gunner, Super Monkey (2-4), Monkey Apprentice, Banana Farm, given 1 free Tribal Turtle, $3,000 starting cash, survive waves 20 to 60, no more than 1 of any tower or Special Agent type, reward of Monkey Dollar50
  645. Oct 4, 2016 - "Gravity Wars" (Scorched Earth, Hard) - Tack Shooter (2-4), Boomerang Thrower (1-4), Ninja Monkey, Ice Tower, Super Monkey, Monkey Apprentice, Banana Farm (4-2), Mortar Tower, given 1 free Bloonsday Device, custom RBE (Reds to Pinks become Blacks, Blacks and Whites become Leads, Leads to Rainbows become Ceramics), $8,000 starting cash, survive waves 35 to 75, max. 16 Towers at a time, no more than 2 of any tower or Special Agent type, reward of Monkey Dollar100
  646. Oct 5, 2016 - "Diep.td5" (Snowflake, Medium) - Dart Monkey (4-2), Tack Shooter (2-3), Sniper Monkey (3-2), Boomerang Thrower (4-2), Ninja Monkey (4-0), Super Monkey (1-2), Dartling Gun (3-2), Spike Factory (3-3), $10,000 starting cash, survive waves 40 to 64, no more than 1 of any tower or Special Agent type, reward of Monkey Dollar100
  647. Oct 6, 2016 - "Sorcery vs. Science" (Rink Revenge, Medium) - Boomerang Thrower (3-1), Ice Tower, Monkey Buccaneer (4-1), Super Monkey (1-2), Monkey Apprentice, Monkey Village (3-1), Banana Farm, $6,000 starting cash, survive waves 30 to 65, max. 10 Towers at a time, no more than 3 of any tower or Special Agent type, reward of Monkey Dollar50
  648. Oct 7, 2016 - "Splodey Darts" (River Rapids, Medium) - Dart Monkey, Bomb Tower (2-1), Monkey Buccaneer (2-3), Monkey Ace (2-4), Dartling Gun (2-4), Monkey Sub (2-4), $2,000 starting cash, survive waves 20 to 65, no more than 3 of any tower or Special Agent type, reward of Monkey Dollar65
  649. Oct 8, 2016 - "Lush Life" (Downstream, Easy) - Dart Monkey (2-4), Sniper Monkey (4-2), Ninja Monkey (2-4), Bomb Tower (4-1), $5,000 starting cash, survive waves 25 to 65, reward of Monkey Dollar70
  650. Oct 9, 2016 - "Danza Kuduro" (Crypt Keeper, Easy) - Boomerang Thrower (3-3), Ice Tower (3-3), Monkey Buccaneer (3-3), Dartling Gun (3-3), Road Spikes, $5,000 starting cash, survive waves 26 to 50, no more than 1 of any tower or Special Agent type, reward of Monkey Dollar70
  651. Oct 10, 2016 - "Like A G6" (Runway, Medium) - Dart Monkey (4-0), Tack Shooter (4-2), Boomerang Thrower, Ninja Monkey (0-4), Bomb Tower (2-1), Glue Gunner (2-2), Super Monkey (2-2), Monkey Apprentice (2-3), Mortar Tower (4-0), Dartling Gun, Spike Factory (1-0), $5,000 starting cash, survive waves 26 to 65, max. 6 Towers at a time, no more than 2 of any tower or Special Agent type, reward of Monkey Dollar100
  652. Oct 11, 2016 - "The Orange Trio" (Pumpkin Patch, Hard) - Tack Shooter, Ninja Monkey (0-0), Glue Gunner (2-2), Monkey Apprentice (2-4), Dartling Gun (3-3), given 1 free Angry Squirrel, $2,500 starting cash, survive waves 31 to 61, max. 3 Towers at a time, no more than 1 of any tower or Special Agent type, reward of Monkey Dollar70
  653. Oct 12, 2016 - "Still Unchanged" (Snowflake, Medium) - Ninja Monkey (4-2), Super Monkey (0-4), Monkey Village, Monkey Sub, $8,000 starting cash, survive waves 40 to 65, max. 8 Towers at a time, no more than 3 of any tower or Special Agent type, reward of Monkey Dollar50
  654. Oct 13, 2016 - "The Heat Is On" (Death Valley, Easy) - Tack Shooter (4-2), Boomerang Thrower (2-4), Bomb Tower (2-3), Monkey Apprentice (1-4), Mortar Tower (4-2), Dartling Gun (3-2), Spike Factory (2-2), $5,000 starting cash, survive waves 26 to 64, max. 14 Towers at a time, no more than 4 of any tower or Special Agent type, reward of Monkey Dollar150
  655. Oct 14, 2016 - "Non-restrictive" (Snowflake, Medium) - Sniper Monkey, Monkey Buccaneer, Mortar Tower, Monkey Sub, $5,000 starting cash, survive waves 35 to 66, reward of Monkey Dollar50
  656. Oct 15, 2016 - "Drain Liquidation" (Down The Drain, Easy) - Dart Monkey, Tack Shooter (3-4), Sniper Monkey, Boomerang Thrower (4-0), Ninja Monkey, Bomb Tower, Monkey Ace (3-0), Super Monkey (0-3), Mortar Tower (2-1), Dartling Gun (2-1), Spike Factory (1-4), $5,000 starting cash, survive waves 26 to 60, reward of Monkey Dollar80
  657. Oct 16, 2016 - "Rough Waters" (River Rapids, Hard) - All towers with some restrictions (no Monkey Buccaneer, Monkey Sub, Road Spikes or Pineapples), $2,500 starting cash, survive waves 26 to 50, reward of Monkey Dollar100
  658. Oct 17, 2016 - "Soft Landing" (Clock, Medium) - Boomerang Thrower (4-0), Ninja Monkey (0-3), Bomb Tower (4-0), Monkey Ace (3-0), Monkey Apprentice, Mortar Tower (0-4), Dartling Gun (0-3), Spike Factory (4-3), given 2 free Tribal Turtles, $5,000 starting cash, survive waves 30 to 65, no more than 2 of any tower or Special Agent type, reward of Monkey Dollar50
  659. Oct 18, 2016 - "Extraordinary" (Water Hazard, Medium) - Bomb Tower (0-1), Monkey Buccaneer (4-1), Monkey Apprentice (1-2), Dartling Gun (2-2), $1,850 starting cash, survive waves 26 to 64, no more than 3 of any tower or Special Agent type, reward of Monkey Dollar150
  660. Oct 19, 2016 - "My Foot Is Too Big!" (River Rapids, Medium) - Monkey Village, Banana Farm, Mortar Tower, Dartling Gun, $7,000 starting cash, survive waves 30 to 75, reward of Monkey Dollar60
  661. Oct 20, 2016 - "CMYK" (Spooky Castle, Easy) - Bomb Tower (2-3), Monkey Village (2-3), Spike Factory (2-2), Monkey Sub (4-1), $8,000 starting cash, survive waves 30 to 60, reward of Monkey Dollar100
  662. Oct 21, 2016 - "Skulls" (Skull Peak, Medium) - Glue Gunner, Monkey Buccaneer, Dartling Gun, custom RBE (Zebras become Ceramics, Rainbows become Ceramics, M.O.A.B.s become B.F.B.s), $3,000 starting cash, survive waves 20 to 55, max. 5 Towers at a time, no more than 2 of any tower or Special Agent type, reward of Monkey Dollar50
  663. Oct 22, 2016 - "Bloonopoly" (The Great Divide, Medium) - Dart Monkey (0-0), Tack Shooter (2-2), Sniper Monkey (2-2), Boomerang Thrower (2-2), Ninja Monkey (3-2), Bomb Tower (2-3), Ice Tower (1-1), Glue Gunner (1-1), Monkey Buccaneer (3-2), Monkey Ace (3-3), Super Monkey, Monkey Apprentice (3-2), Monkey Village (4-3), Banana Farm (4-3), Mortar Tower (2-3), Dartling Gun (3-3), Spike Factory (2-3), Monkey Sub (2-2), given 2 free Portable Lakes, $5,000 starting cash, survive waves 26 to 65, max. 22 Towers at a time, no more than 2 of any tower or Special Agent type, reward of Monkey Dollar100
  664. Oct 23, 2016 - "Bank Robbery" (Snake River, Hard) - Dart Monkey (2-2), Sniper Monkey (3-3), Ninja Monkey, Bomb Tower (4-1), Monkey Buccaneer (4-3), Super Monkey (1-2), Monkey Village (3-2), Banana Farm (0-3), Mortar Tower (4-3), Dartling Gun (2-2), Monkey Sub (0-4), given 1 free Angry Squirrel, custom RBE (Yellows become Blacks, Pinks become Blacks, Whites become Blacks, B.F.B.s become Z.O.M.G.s), $4,250 starting cash, survive waves 30 to 65, max. 8 Towers at a time, no more than 1 of any tower or Special Agent type, reward of Monkey Dollar75
  665. Oct 24, 2016 - "Egoism" (Lobby, Easy) - Dart Monkey (3-3), Tack Shooter (3-3), Sniper Monkey (3-3), Boomerang Thrower (3-3), Ninja Monkey (3-3), Bomb Tower (3-3), Ice Tower (3-3), Glue Gunner (3-3), Monkey Buccaneer (3-3), Monkey Ace (3-3), Super Monkey (3-3), Monkey Apprentice (3-3), Monkey Village (3-3), Banana Farm (3-3), Mortar Tower (3-3), Dartling Gun (3-3), Spike Factory (3-3), Monkey Sub (3-3), custom RBE (Blues become Greens, Yellows become Pinks, Leads become Zebras, Zebras become Rainbows, Rainbows become Ceramics, M.O.A.B.s become B.F.B.s), $440 starting cash, survive waves 1 to 50, 40 lives, max. 4 Towers at a time, no more than 1 of any tower or Special Agent type, reward of Monkey Dollar50
  666. Oct 25, 2016 - "Can't Remember to Forget You" (Spooky Castle, Hard) - Dart Monkey (2-4), Ninja Monkey, Bomb Tower (4-0), Monkey Buccaneer, Monkey Ace, Monkey Apprentice, Spike Factory (1-4), Monkey Sub (2-4), $5,000 starting cash, survive waves 26 to 50, no more than 1 of any tower or Special Agent type, reward of Monkey Dollar110
  667. Oct 26, 2016 - "Three Towers Grace" (Crypt Keeper, Hard) - Dart Monkey, Tack Shooter, Sniper Monkey, Boomerang Thrower, Ninja Monkey, Bomb Tower, Ice Tower, Glue Gunner, Monkey Buccaneer, Monkey Ace, Super Monkey, Monkey Apprentice, Monkey Village, Banana Farm, Mortar Tower, Dartling Gun, Spike Factory, Monkey Sub, $5,000 starting cash, survive waves 26 to 46, max. 3 Towers at a time, reward of Monkey Dollar80
  668. Oct 27, 2016 - "White & Nerdy" (Drag Strip, Medium) - Boomerang Thrower (2-4), Ice Tower, Monkey Buccaneer (3-3), Super Monkey (2-4), Dartling Gun (4-2), Spike Factory (1-1), Monkey Sub (2-2), given 1 free Portable Lake, $5,000 starting cash, survive waves 26 to 65, max. 10 Towers at a time, no more than 3 of any tower or Special Agent type, reward of Monkey Dollar85
  669. Oct 28, 2016 - "Make-believe" (Candyland, Easy) - Dart Monkey (2-4), Sniper Monkey (2-4), Ninja Monkey (2-4), Monkey Buccaneer (2-4), Monkey Ace (2-4), Monkey Sub (2-4), $6,500 starting cash, survive waves 35 to 70, no more than 2 of any tower or Special Agent type, reward of Monkey Dollar100
  670. Oct 29, 2016 - "Simple Stroll" (Country Road, Apopalypse) - Dart Monkey (1-1), Sniper Monkey (1-1), Boomerang Thrower (1-1), Ninja Monkey (1-1), Ice Tower (1-1), Glue Gunner (1-1), Monkey Buccaneer (1-1), Monkey Ace (1-1), Super Monkey (1-1), Monkey Apprentice (1-1), Mortar Tower (1-1), Dartling Gun (1-1), Monkey Sub (1-1), given 1 free Meerkat Spy, $650 starting cash, survive waves 1 to 40, no more than 1 of any tower or Special Agent type, reward of Monkey Dollar50
  671. Oct 30, 2016 - "Running Monkey" (Sprint Track, Medium) - Dart Monkey (1-4), Boomerang Thrower (4-1), Ninja Monkey (1-4), Ice Tower (1-3), Monkey Ace (1-3), Monkey Apprentice (4-1), Monkey Sub (3-1), $9,000 starting cash, survive waves 40 to 60, no more than 1 of any tower or Special Agent type, reward of Monkey Dollar50
  672. Oct 31, 2016 - "Golden Sharks" (Water Hazard, Medium) - Bomb Tower (2-4), Monkey Buccaneer, Monkey Sub (4-3), $15,000 starting cash, survive waves 49 to 85, 100 lives, reward of Monkey Dollar50
  673. Nov 1, 2016 - "Cause and Effect" (Rink, Medium) - Boomerang Thrower (3-3), Ice Tower (3-3), Monkey Buccaneer (3-3), Monkey Ace (3-3), Monkey Apprentice (3-3), Monkey Sub (3-3), custom RBE (Reds to Zebras ranked +3), $3,333 starting cash, survive waves 3 to 33, no more than 3 of any tower or Special Agent type, reward of Monkey Dollar93
  674. Nov 2, 2016 - "Piñata Park" (Park Path, Hard) - Tack Shooter, Ice Tower, Monkey Ace, Monkey Village, Exploding Pineapple, $1,700 starting cash, survive waves 13 to 65, max. 5 Towers at a time, no more than 2 of any tower or Special Agent type, reward of Monkey Dollar50
  675. Nov 3, 2016 - "Like A Red Nose" (The Eye, Hard) - Dart Monkey (2-4), Sniper Monkey (1-0), Boomerang Thrower (2-2), Ninja Monkey, Super Monkey (1-1), Dartling Gun (2-4), Monkey Sub (1-0), given 1 free Portable Lake, $5,000 starting cash, survive waves 26 to 64, max. 10 Towers at a time, no more than 2 of any tower or Special Agent type, reward of Monkey Dollar110
  676. Nov 4, 2016 - "Spray Em" (Dockside, Medium) - Tack Shooter, Glue Gunner, Banana Farm, Spike Factory, Monkey Sub, custom RBE (Zebras become Ceramics, Rainbows become Ceramics, B.F.B.s become Z.O.M.G.s), $7,000 starting cash, survive waves 40 to 70, no more than 5 of any tower or Special Agent type, reward of Monkey Dollar50
  677. Nov 5, 2016 - "Versus!" (Dune Sea, Hard) - Dart Monkey (4-3), Sniper Monkey (3-3), Boomerang Thrower (0-4), Ice Tower (2-2), Glue Gunner (1-1), Monkey Buccaneer (3-4), Mortar Tower (2-4), Dartling Gun (2-4), Monkey Sub (2-3), $5,500 starting cash, survive waves 31 to 60, 110 lives, max. 7 Towers at a time, no more than 2 of any tower or Special Agent type, reward of Monkey Dollar75
  678. Nov 6, 2016 - "Cursed Treasure: Orcish Towers" (Country Road, Hard) - Dart Monkey (4-3), Sniper Monkey (4-2), Glue Gunner (3-2), Monkey Village (3-1), Banana Farm (3-2), Dartling Gun (2-1), Monkey Sub (2-3), given 1 free Portable Lake, $5,000 starting cash, survive waves 30 to 65, reward of Monkey Dollar50
  679. Nov 7, 2016 - "Toxic" (Down The Drain, Easy) - Glue Gunner (4-2), Super Monkey (2-4), Monkey Village (2-1), Banana Farm (2-0), Dartling Gun (2-2), Monkey Sub (4-2), given 1 free Meerkat Spy, $5,000 starting cash, survive waves 26 to 65, no more than 4 of any tower or Special Agent type, reward of Monkey Dollar150
  680. Nov 8, 2016 - "The Bloons Bros." (Dockside, Hard) - Sniper Monkey (1-2), Glue Gunner (3-2), Super Monkey (1-2), Monkey Apprentice (3-2), Dartling Gun (2-1), Spike Factory (1-4), given 1 free Angry Squirrel and 1 Tribal Turtle, $5,000 starting cash, survive waves 26 to 70, no more than 2 of any tower or Special Agent type, reward of Monkey Dollar150
  681. Nov 9, 2016 - "Luna Shooter" (Space Truckin, Medium) - Tack Shooter (3-3), Sniper Monkey (3-3), Bomb Tower (3-3), Glue Gunner (3-3), Monkey Buccaneer (3-3), Monkey Ace (3-3), Monkey Village (3-3), Mortar Tower (3-3), Dartling Gun (3-3), Spike Factory (3-3), $1,800 starting cash, survive waves 15 to 60, max. 4 Towers at a time, no more than 1 of any tower or Special Agent type, reward of Monkey Dollar50
  682. Nov 10, 2016 - "Weak Monkeys and Bomb Towers" (Snowflake, Easy) - Dart Monkey (2-0), Sniper Monkey (2-2), Bomb Tower (1-1), $4,238 starting cash, survive waves 21 to 50, reward of Monkey Dollar55
  683. Nov 11, 2016 - "Mobile DDT Poppers" (Archipelago, Hard) - Ninja Monkey (3-3), Dartling Gun (3-3), Spike Factory (3-3), $7,000 starting cash, survive waves 35 to 63, max. 15 Towers at a time, no more than 10 of any tower or Special Agent type, reward of Monkey Dollar50
  684. Nov 12, 2016 - "Patterns" (Switch, Medium) - Tack Shooter, Glue Gunner (2-4), Monkey Apprentice (4-2), Banana Farm, Dartling Gun, Spike Factory (2-4), $4,000 starting cash, survive waves 26 to 65, max. 5 Towers at a time, no more than 1 of any tower or Special Agent type, reward of Monkey Dollar85
  685. Nov 13, 2016 - "Everybody Wants To Rule The World" (Tree Tops, Easy) - Sniper Monkey (3-2), Boomerang Thrower (2-4), Ninja Monkey (4-2), Ice Tower (2-3), Glue Gunner (2-2), Super Monkey (2-2), Dartling Gun (2-3), $5,000 starting cash, survive waves 26 to 65, max. 11 Towers at a time, no more than 3 of any tower or Special Agent type, reward of Monkey Dollar100
  686. Nov 14, 2016 - "Double Battle - Catch the Cheese" (Maze, Hard) - Tack Shooter, Sniper Monkey (4-2), Boomerang Thrower (3-2), Ninja Monkey, Monkey Sub (1-2), custom RBE (Reds become Pinks, Blues become Pinks, Greens become Yellows, Leads become Rainbows, Zebras become Rainbows, M.O.A.B.s become Z.O.M.G.s), $1,500 starting cash, survive waves 10 to 46, reward of Monkey Dollar50
  687. Nov 15, 2016 - "Life is Strange" (Clock, Medium) - Sniper Monkey (4-2), Ninja Monkey, Bomb Tower, Ice Tower, Glue Gunner, Super Monkey (4-2), Monkey Apprentice (4-2), Mortar Tower (2-4), $2,000 starting cash, survive waves 30 to 65, max. 5 Towers at a time, no more than 2 of any tower or Special Agent type, reward of Monkey Dollar100
  688. Nov 16, 2016 - "Really?" (Clock, Medium) - Dart Monkey (2-4), Tack Shooter (2-4), Boomerang Thrower (4-2), Ice Tower (2-4), Glue Gunner (2-4), Monkey Buccaneer (2-4), Super Monkey (2-2), Monkey Apprentice, Spike Factory (2-4), given 1 free Portable Lake, $4,000 starting cash, survive waves 30 to 65, max. 8 Towers at a time, no more than 2 of any tower or Special Agent type, reward of Monkey Dollar55
  689. Nov 17, 2016 - "Timber" (Jungle, Medium) - Dart Monkey (4-2), Boomerang Thrower (4-2), Monkey Ace (2-4), Monkey Apprentice, Mortar Tower (4-2), Spike Factory (4-2), $5,000 starting cash, survive waves 26 to 65, max. 7 Towers at a time, reward of Monkey Dollar100
  690. Nov 18, 2016 - "Wacky Sea" (Archipelago, Medium) - Tack Shooter, Bomb Tower, Ice Tower, Monkey Village, Monkey Sub, $6,500 starting cash, survive waves 35 to 75, max. 9 Towers at a time, reward of Monkey Dollar50
  691. Nov 19, 2016 - "Aqua Rescue" (River Rapids, Medium) - Ice Tower, Monkey Buccaneer (4-2), Monkey Apprentice (2-0), Spike Factory (1-3), Monkey Sub, $5,500 starting cash, survive waves 30 to 65, no more than 4 of any tower or Special Agent type, reward of Monkey Dollar80
  692. Nov 20, 2016 - "VR Bloons Defender Y3K" (Switch, Hard) - Sniper Monkey (3-0), Bomb Tower (3-2), Ice Tower (2-2), Super Monkey (2-3), Monkey Apprentice (2-3), Dartling Gun (2-1), $3,000 starting cash, survive waves 26 to 65, max. 8 Towers at a time, no more than 2 of any tower or Special Agent type, reward of Monkey Dollar80
  693. Nov 21, 2016 - "Veteran Cards" (Slalom, Hard) - Sniper Monkey (4-3), Ninja Monkey (2-2), Ice Tower (3-2), Glue Gunner (4-2), Monkey Apprentice (2-4), Banana Farm (2-3), Mortar Tower (3-4), Monkey Sub (2-3), custom RBE (B.F.B.s become Z.O.M.G.s), $5,000 starting cash, survive waves 30 to 65, reward of Monkey Dollar55
  694. Nov 22, 2016 - "Graves of Dario and Riddel" (Crypt Keeper, Medium) - Dart Monkey, Sniper Monkey, Boomerang Thrower, Ninja Monkey, Glue Gunner, Monkey Buccaneer, Monkey Ace, Super Monkey, Monkey Apprentice, Monkey Village, Banana Farm, Monkey Sub, $5,000 starting cash, survive waves 26 to 75, no more than 2 of any tower or Special Agent type, reward of Monkey Dollar100
  695. Nov 23, 2016 - " Subterranean Sewers' Revenge" (Down The Drain, Easy) - Dart Monkey (3-3), Tack Shooter (4-3), Bomb Tower (2-3), Ice Tower (3-1), Glue Gunner (2-2), Monkey Buccaneer (3-2), Monkey Ace (1-3), Super Monkey (3-1), Monkey Apprentice (4-1), Monkey Village (2-2), Banana Farm (4-0), Mortar Tower (3-4), $6,500 starting cash, survive waves 21 to 60, reward of Monkey Dollar60
  696. Nov 24, 2016 - "Monkey Temple" (Jungle, Medium) - Super Monkey, Monkey Village (2-4), Dartling Gun, $20,000 starting cash, survive waves 50 to 85, 200 lives, max. 40 Towers at a time, reward of Monkey Dollar85
  697. Nov 25, 2016 - "Funky Farm" (Country Road, Medium) - Monkey Buccaneer (3-2), Monkey Village (2-2), Banana Farm (4-0), Spike Factory (2-4), Road Spikes, Exploding Pineapple, $5,000 starting cash, survive waves 35 to 60, max. 6 Towers at a time, no more than 2 of any tower or Special Agent type, reward of Monkey Dollar80
  698. Nov 26, 2016 - "Burning Ring of Fire" (Bloon Circles, Hard) - Tack Shooter (4-2), Monkey Apprentice (0-4), Mortar Tower (4-3), $10,000 starting cash, survive waves 40 to 63, no more than 2 of any tower or Special Agent type, reward of Monkey Dollar125
  699. Nov 27, 2016 - "Team-Up" (Snowflake, Medium) - Tack Shooter (3-2), Sniper Monkey (3-2), Ice Tower (2-3), Glue Gunner (2-3), Monkey Village (3-2), Banana Farm (2-3), Spike Factory (2-3), Monkey Sub (3-2), $5,000 starting cash, survive waves 30 to 65, max. 12 Towers at a time, no more than 3 of any tower or Special Agent type, reward of Monkey Dollar50
  700. Nov 28, 2016 - "Hydro Dam" (River Rapids, Medium) - Bomb Tower, Monkey Buccaneer, Mortar Tower, Dartling Gun, $9,500 starting cash, survive waves 40 to 80, no more than 5 of any tower or Special Agent type, reward of Monkey Dollar150
  701. Nov 29, 2016 - "Circles" (Down The Drain, Easy) - Tack Shooter, Boomerang Thrower, Ninja Monkey (4-2), Bomb Tower (4-2), Ice Tower, Monkey Ace (2-3), Banana Farm (2-0), Mortar Tower (4-2), Spike Factory (2-4), Monkey Sub (4-2), $5,000 starting cash, survive waves 26 to 65, no more than 4 of any tower or Special Agent type, reward of Monkey Dollar100
  702. Nov 30, 2016 - "Never Favoured" (Country Road, Medium) - Dart Monkey (4-3), Super Monkey (1-3), Monkey Village (3-4), Dartling Gun (3-3), Spike Factory (3-2), Monkey Sub (4-3), $1,950 starting cash, survive waves 20 to 78, no more than 2 of any tower or Special Agent type, reward of Monkey Dollar65
  703. Dec 1, 2016 - "Finding Dory" (Archipelago, Medium) - Tack Shooter (2-4), Monkey Buccaneer (2-3), Monkey Ace (3-2), Monkey Sub (4-2), given 3 free Tribal Turtles, $10,000 starting cash, survive waves 40 to 74, no more than 3 of any tower or Special Agent type, reward of Monkey Dollar90
  704. Dec 2, 2016 - "Elemental Nuclear Assault " (Lava Fields, Hard) - Tack Shooter (4-2), Ice Tower, Monkey Ace (2-4), Monkey Apprentice, Monkey Village (4-2), Mortar Tower (4-2), Monkey Sub (4-2), given 1 free Portable Lake, $8,000 starting cash, survive waves 40 to 75, max. 12 Towers at a time, no more than 3 of any tower or Special Agent type, reward of Monkey Dollar50
  705. Dec 3, 2016 - "Heatseeker" (Death Valley, Medium) - Boomerang Thrower (2-4), Ninja Monkey (4-2), Bomb Tower (2-4), Glue Gunner (3-2), Monkey Ace (4-2), Monkey Apprentice (1-4), Monkey Village (2-1), Dartling Gun (3-2), Spike Factory (2-2), Monkey Sub (2-4), given 1 free Portable Lake, custom RBE (B.F.B.s become Z.O.M.G.s), $5,000 starting cash, survive waves 26 to 65, max. 16 Towers at a time, no more than 3 of any tower or Special Agent type, reward of Monkey Dollar150
  706. Dec 5, 2016 - "Bloon Olympics" (Sprint Track, Hard) - Sniper Monkey (1-3), Boomerang Thrower (3-4), Ninja Monkey, Ice Tower, Monkey Ace, Super Monkey (1-2), Monkey Apprentice (4-3), Banana Farm (4-3), Mortar Tower, Dartling Gun (4-1), Spike Factory, $2,000 starting cash, survive waves 20 to 70, max. 6 Towers at a time, no more than 3 of any tower or Special Agent type, reward of Monkey Dollar50
  707. Dec 6, 2016 - "Beachside Dream" (Dune Sea, Hard) - Monkey Buccaneer (3-4), Monkey Ace (0-1), Monkey Apprentice, $5,000 starting cash, survive waves 26 to 47, no more than 1 of any tower or Special Agent type, reward of Monkey Dollar100
  708. Dec 7, 2016 - "Against the Rapids" (River Rapids, Medium) - Ice Tower, Glue Gunner (4-2), Super Monkey (2-2), Spike Factory (4-0), Monkey Sub (4-3), $6,000 starting cash, survive waves 30 to 60, max. 7 Towers at a time, no more than 2 of any tower or Special Agent type, reward of Monkey Dollar150
  709. Dec 8, 2016 - "4, 3, 2, 1" (Country Road, Hard) - Dart Monkey, Tack Shooter, Boomerang Thrower, Bomb Tower, $5,000 starting cash, survive waves 26 to 65, max. 10 Towers at a time, reward of Monkey Dollar50
  710. Dec 9, 2016 - "Time Draining" (Clock, Hard) - Ninja Monkey, Mortar Tower, Dartling Gun (2-4), $5,000 starting cash, survive waves 26 to 65, no more than 2 of any tower or Special Agent type, reward of Monkey Dollar100
  711. Dec 10, 2016 - "Can the Monkey Come Out to Play?" (Brick Wall, Medium) - Ninja Monkey, given 1 free Super Monkey Storm, $5,000 starting cash, survive waves 26 to 50, no more than 1 of any tower or Special Agent type, reward of Monkey Dollar85
  712. Dec 11, 2016 - "The 5th Wave" (Dune Sea, Medium) - Sniper Monkey (4-2), Ice Tower (2-4), Glue Gunner (4-2), Monkey Apprentice (2-2), Dartling Gun (2-2), $5,000 starting cash, survive waves 35 to 63, no more than 3 of any tower or Special Agent type, reward of Monkey Dollar80
  713. Dec 12, 2016 - "A Runway of Six" (Runway, Medium) - Sniper Monkey, Ninja Monkey, Ice Tower, Glue Gunner, Super Monkey, Monkey Village, Spike Factory, $14,000 starting cash, survive waves 45 to 85, max. 6 Towers at a time, no more than 2 of any tower or Special Agent type, reward of Monkey Dollar50
  714. Dec 13, 2016 - "Night Cap" (Battle Knot, Medium) - Sniper Monkey, Ninja Monkey, Bomb Tower (2-4), Ice Tower, Monkey Ace (2-4), Monkey Apprentice (3-2), Monkey Sub (4-2), given 1 free Portable Lake, custom RBE (M.O.A.B.s become Ceramics, B.F.B.s become Z.O.M.G.s), $5,000 starting cash, survive waves 30 to 60, no more than 1 of any tower or Special Agent type, reward of Monkey Dollar50
  715. Dec 14, 2016 - "Update Additions!" (Archipelago, Medium) - Dartling Gun, Spike Factory, Monkey Sub, $3,500 starting cash, survive waves 25 to 75, no more than 1 of any tower or Special Agent type, reward of Monkey Dollar50
  716. Dec 15, 2016 - "Going For The One" (Park, Medium) - All towers (at 1-1), given 1 free Meerkat Spy, custom RBE (Reds to M.O.A.B.s +1 rank), $5,000 starting cash, survive waves 26 to 46, no more than 1 of any tower or Special Agent type, reward of Monkey Dollar50
  717. Dec 16, 2016 - "Am I Wrong" (Dune Sea, Medium) - Dart Monkey (4-0), Tack Shooter, Dartling Gun (3-2), $5,000 starting cash, survive waves 26 to 65, max. 8 Towers at a time, no more than 4 of any tower or Special Agent type, reward of Monkey Dollar80
  718. Dec 17, 2016 - "The Fat Rat Invaded My TV" (Candyland, Medium) - Dart Monkey (4-3), Sniper Monkey, Boomerang Thrower (2-4), Glue Gunner (2-1), Monkey Buccaneer, Monkey Ace, Mortar Tower, Dartling Gun (2-4), Monkey Sub, $5,000 starting cash, survive waves 26 to 65, no more than 2 of any tower or Special Agent type, reward of Monkey Dollar65
  719. Dec 18, 2016 - "Be The One" (Dockside, Hard) - Dart Monkey, Tack Shooter, Sniper Monkey, Boomerang Thrower, Ninja Monkey, Bomb Tower, Ice Tower, Glue Gunner, Monkey Buccaneer, Monkey Ace, Super Monkey, Monkey Apprentice, Monkey Village, Banana Farm, Mortar Tower, Dartling Gun, Spike Factory, Monkey Sub, given 1 free Super Monkey Storm, $5,000 starting cash, survive waves 26 to 65, max. 1 Towers at a time, reward of Monkey Dollar100
  720. Dec 19, 2016 - "Fancy" (The Eye, Medium) - Ice Tower (4-2), Glue Gunner (4-2), Monkey Buccaneer (4-2), Monkey Ace (4-2), Super Monkey, Mortar Tower (4-2), Dartling Gun, Spike Factory, Monkey Sub (2-4), given 1 free Portable Lake, $16,000 starting cash, survive waves 40 to 82, max. 11 Towers at a time, no more than 2 of any tower or Special Agent type, reward of Monkey Dollar100
  721. Dec 20, 2016 - "Sixty-Three" (Battle Knot, Medium) - Dart Monkey, Tack Shooter (3-4), Sniper Monkey (4-3), Boomerang Thrower (0-4), Ninja Monkey (4-0), Bomb Tower (4-1), Ice Tower, Glue Gunner (1-4), Monkey Ace (1-4), Super Monkey (2-0), Monkey Apprentice, Monkey Village (4-1), Banana Farm (4-1), Mortar Tower (4-2), Dartling Gun, Spike Factory, $6,300 starting cash, survive waves 36 to 63, no more than 3 of any tower or Special Agent type, reward of Monkey Dollar50
  722. Dec 21, 2016 - "Break the Rules" (Castle, Medium) - Sniper Monkey (4-2), Ninja Monkey, Bomb Tower (4-2), Ice Tower (2-2), Monkey Apprentice (4-2), Mortar Tower (2-4), Monkey Sub (4-2), $5,000 starting cash, survive waves 26 to 65, max. 12 Towers at a time, no more than 4 of any tower or Special Agent type, reward of Monkey Dollar85
  723. Dec 22, 2016 - "I Hate Spooky Castle" (Spooky Castle, Medium) - Bomb Tower, Monkey Ace, Monkey Apprentice, Mortar Tower, Dartling Gun, $5,000 starting cash, survive waves 26 to 65, max. 8 Towers at a time, no more than 3 of any tower or Special Agent type, reward of Monkey Dollar50
  724. Dec 23, 2016 - "ROYGBIV" (Scorched Earth, Medium) - Boomerang Thrower, Bomb Tower, Super Monkey, Banana Farm, Mortar Tower, $5,000 starting cash, survive waves 30 to 50, no more than 1 of any tower or Special Agent type, reward of Monkey Dollar50
  725. Dec 24, 2016 - "Six Feet Under" (Six Feet, Hard) - Ninja Monkey (2-2), Bomb Tower (2-4), Monkey Ace (3-3), $2,000 starting cash, survive waves 21 to 50, max. 6 Towers at a time, reward of Monkey Dollar75
  726. Dec 25, 2016 - "The Three Little Monkeys" (Maze, Medium) - Dart Monkey, Boomerang Thrower, Ninja Monkey, $15,000 starting cash, survive waves 40 to 60, no more than 1 of any tower or Special Agent type, reward of Monkey Dollar125
  727. Dec 26, 2016 - "Tranquil Glade" (Monkey Lane, Hard) - Tack Shooter (4-2), Sniper Monkey (0-3), Boomerang Thrower (2-4), Ninja Monkey (2-2), Bomb Tower (1-3), Monkey Buccaneer (3-2), Monkey Ace, Monkey Apprentice (0-3), Monkey Village (2-4), Mortar Tower (0-4), Dartling Gun (4-0), Spike Factory, given 1 free Portable Lake, $3,000 starting cash, survive waves 26 to 65, max. 5 Towers at a time, no more than 1 of any tower or Special Agent type, reward of Monkey Dollar50
  728. Dec 27, 2016 - "Ten Hits" (Tree Tops, Medium) - Dart Monkey (2-4), Tack Shooter (2-4), Boomerang Thrower (4-2), Ninja Monkey, Monkey Village (3-1), $50,000 starting cash, survive waves 61 to 70, reward of Monkey Dollar75
  729. Dec 28, 2016 - "You Shock Me All Night Long" (Lightning Scar, Hard) - Boomerang Thrower (2-4), Super Monkey (2-3), Monkey Apprentice (2-2), Spike Factory (4-2), $3,000 starting cash, survive waves 26 to 65, max. 5 Towers at a time, no more than 2 of any tower or Special Agent type, reward of Monkey Dollar80
  730. Dec 29, 2016 - "Speeds Up" (Clock, Medium) - Sniper Monkey (2-4), Boomerang Thrower (2-4), Ice Tower (4-2), Dartling Gun (4-2), Spike Factory (4-2), $6,000 starting cash, survive waves 30 to 70, max. 4 Towers at a time, no more than 2 of any tower or Special Agent type, reward of Monkey Dollar60
  731. Dec 30, 2016 - "Rainbow Sequence" (Candyland, Medium) - Dart Monkey (2-2), Tack Shooter (4-2), Boomerang Thrower (1-2), Ninja Monkey (2-4), Ice Tower, Glue Gunner (2-2), Super Monkey (2-0), $5,000 starting cash, survive waves 26 to 60, max. 7 Towers at a time, reward of Monkey Dollar100
  732. Dec 31, 2016 - "Aim Hard" (Scorched Earth, Medium) - Sniper Monkey, Dartling Gun, $2,500 starting cash, survive waves 30 to 40, reward of Monkey Dollar60
  733. Jan 1, 2017 - "The Great Stock Market Crash" (The Great Divide, Easy) - Dart Monkey (2-3), Tack Shooter (3-3), Sniper Monkey (4-1), Ninja Monkey (3-2), Ice Tower (1-2), Glue Gunner (2-2), Dartling Gun (2-2), Spike Factory (2-2), $2,500 starting cash, survive waves 26 to 60, max. 12 Towers at a time, no more than 2 of any tower or Special Agent type, reward of Monkey Dollar100
  734. Jan 2, 2017 - "Extreme Farming: Apopalypse Style" (Snake River, Apopalypse) - All towers, custom RBE (M.O.A.B.s become Z.O.M.G.s), $1,500 starting cash, survive waves 1 to 45, reward of Monkey Dollar100
  735. Jan 3, 2017 - "Toes" (Dune Sea, Medium) - Dart Monkey (4-3), Sniper Monkey, Boomerang Thrower, Ninja Monkey, Glue Gunner (2-2), Mortar Tower (2-4), Dartling Gun (3-4), $5,000 starting cash, survive waves 26 to 65, max. 5 Towers at a time, no more than 1 of any tower or Special Agent type, reward of Monkey Dollar125
  736. Jan 4, 2017 - "Color Scheme" (Downstream, Easy) - Dart Monkey (4-2), Sniper Monkey (4-2), Monkey Buccaneer (2-4), Monkey Village (4-2), Mortar Tower (2-4), given 1 free Meerkat Spy, 1 Beekeeper, and 1 Tribal Turtle, $4,000 starting cash, survive waves 30 to 65, reward of Monkey Dollar70
  737. Jan 5, 2017 - "My Eyes" (The Eye, Medium) - Dart Monkey (4-3), Sniper Monkey (3-1), Boomerang Thrower (3-2), Ninja Monkey (3-3), Ice Tower (3-3), Super Monkey (0-1), Mortar Tower (2-4), Dartling Gun (2-4), Monkey Sub (1-3), given 1 free Portable Lake, $5,000 starting cash, survive waves 26 to 63, max. 11 Towers at a time, no more than 2 of any tower or Special Agent type, reward of Monkey Dollar80
  738. Jan 6, 2017 - "Deirdre" (Death Valley, Medium) - Dart Monkey, Sniper Monkey, Ninja Monkey, Glue Gunner, Monkey Ace, Monkey Apprentice, Mortar Tower, $5,000 starting cash, survive waves 26 to 55, max. 5 Towers at a time, no more than 3 of any tower or Special Agent type, reward of Monkey Dollar150
  739. Jan 7, 2017 - "Driven" (Drag Strip, Medium) - Tack Shooter, Bomb Tower, Monkey Buccaneer, Monkey Ace, Mortar Tower, Spike Factory, given 1 free Portable Lake, $29,000 starting cash, survive waves 55 to 63, max. 9 Towers at a time, reward of Monkey Dollar125
  740. Jan 8, 2017 - "Cera-masher" (Scorched Earth, Medium) - Dart Monkey (4-2), Spike Factory (3-2), Monkey Sub (2-3), given 6 free Tribal Turtles and 1 Portable Lake, $6,000 starting cash, survive waves 40 to 70, max. 15 Towers at a time, reward of Monkey Dollar50
  741. Jan 9, 2017 - "Tobu" (Candyland, Hard) - Tack Shooter, Ninja Monkey, Monkey Ace (3-4), Monkey Apprentice (3-4), Banana Farm, Mortar Tower (3-4), Spike Factory (1-4), $8,000 starting cash, survive waves 35 to 70, max. 7 Towers at a time, reward of Monkey Dollar95
  742. Jan 10, 2017 - "Rotten To The Core" (Switch, Medium) - Dart Monkey (3-2), Tack Shooter (2-3), Ninja Monkey (2-3), Ice Tower (2-2), Glue Gunner (2-1), Monkey Ace (2-1), Super Monkey (1-1), Banana Farm (1-3), Monkey Sub (3-1), given 1 free Super Monkey Storm and 1 Portable Lake, $5,000 starting cash, survive waves 26 to 60, 175 lives, max. 18 Towers at a time, no more than 3 of any tower or Special Agent type, reward of Monkey Dollar85
  743. Jan 11, 2017 - "The Traitor" (Switch, Medium) - Dart Monkey (4-2), Tack Shooter (2-4), Super Monkey (0-2), Mortar Tower, $5,000 starting cash, survive waves 26 to 65, reward of Monkey Dollar100
  744. Jan 12, 2017 - "Cunetry Century" (Pumpkin Patch, Hard) - Sniper Monkey, Boomerang Thrower, Ninja Monkey, $2,500 starting cash, survive waves 25 to 55, no more than 1 of any tower or Special Agent type, reward of Monkey Dollar70
  745. Jan 13, 2017 - "Little Spotters" (Snowflake, Hard) - Sniper Monkey, Monkey Ace, Mortar Tower, Dartling Gun, Monkey Sub, custom RBE (All bloons up to Ceramic (except Red Bloons) ranked -1), $1,000 starting cash, survive waves 20 to 50, no more than 1 of any tower or Special Agent type, reward of Monkey Dollar75
  746. Jan 14, 2017 - "Thermite Rounds" (Water Hazard, Medium) - Boomerang Thrower (2-2), Bomb Tower (2-2), Monkey Buccaneer (2-3), Mortar Tower (2-2), Dartling Gun (2-4), Spike Factory (2-2), Monkey Sub (2-3), $2,000 starting cash, survive waves 26 to 65, max. 7 Towers at a time, no more than 3 of any tower or Special Agent type, reward of Monkey Dollar80
  747. Jan 15, 2017 - "Icebreakers' Revenge" (Rink Revenge, Hard) - Mortar Tower, Monkey Sub, $6,000 starting cash, survive waves 26 to 65, no more than 4 of any tower or Special Agent type, reward of Monkey Dollar70
  748. Jan 16, 2017 - "Pirate Tears" (Downstream, Medium) - Tack Shooter, Sniper Monkey, Bomb Tower, Glue Gunner, Monkey Buccaneer, Monkey Sub, given 1 free Super Monkey Storm, $5,000 starting cash, survive waves 26 to 60, no more than 1 of any tower or Special Agent type, reward of Monkey Dollar100
  749. Jan 17, 2017 - "Another Meeblings" (Tree Tops, Easy) - Ninja Monkey, Ice Tower, Monkey Ace, Super Monkey, Monkey Village, Banana Farm, Dartling Gun, Spike Factory, $10,000 starting cash, survive waves 40 to 85, no more than 1 of any tower or Special Agent type, reward of Monkey Dollar75
  750. Jan 18, 2017 - "Survival" (Archipelago, Easy) - Dart Monkey, Tack Shooter, Sniper Monkey, Boomerang Thrower, Ninja Monkey, Bomb Tower, Ice Tower, Glue Gunner, Monkey Buccaneer, Monkey Ace, Super Monkey, Monkey Apprentice, Monkey Village, Banana Farm, Mortar Tower, Dartling Gun, Spike Factory, Monkey Sub, $5,000 starting cash, survive waves 26 to 65, 1 lives, max. 1 Towers at a time, reward of Monkey Dollar100
  751. Jan 19, 2017 - "Weak-point Targeting" (Archipelago, Hard) - Monkey Sub (2-3), Mortar Tower (2-4), Sniper Monkey (4-3), Monkey Ace (3-2), Dartling Gun (2-3), $2,500 starting cash, survive waves 26-60, max. 4 Towers at a time, reward of Monkey Dollar65
  752. Jan 20, 2017 - "La Clairière Tranquille II" (Hill Giant, Medium) - Dart Monkey, Sniper Monkey, Ninja Monkey, Road Spikes, Exploding Pineapple, $4,000 starting cash, survive waves 26 to 65, max. 5 Towers at a time, no more than 2 of any tower or Special Agent type, reward of Monkey Dollar125
  753. Jan 21, 2017 - "75% Multiplier" (Snake River, Easy) - Ice Tower (4-2), Glue Gunner (3-3), Banana Farm (4-2), Mortar Tower (2-4), $5,000 starting cash, survive waves 26 to 51, max. 4 Towers at a time, no more than 3 of any tower or Special Agent type, reward of Monkey Dollar150
  754. Jan 22, 2017 - "Kinetic Sharded Ammo" (River Rapids, Hard) - Bomb Tower (2-4), Monkey Apprentice (0-1), Mortar Tower (2-2), Dartling Gun (2-3), Monkey Sub (2-3), $3,000 starting cash, survive waves 26 to 65, max. 9 Towers at a time, no more than 3 of any tower or Special Agent type, reward of Monkey Dollar120
  755. Jan 23, 2017 - "The Dark Addiction" (Clock, Medium) - Tack Shooter, Ninja Monkey, Bomb Tower, Banana Farm, Mortar Tower, custom RBE (B.F.B.s become Z.O.M.G.s), $5,000 starting cash, survive waves 26 to 65, reward of Monkey Dollar65
  756. Jan 24, 2017 - "Exponential Function" (Crypt Keeper, Medium) - Dart Monkey (2-4), Ninja Monkey, Super Monkey, Monkey Apprentice, Banana Farm (2-0), Dartling Gun (4-2), Monkey Sub (2-4), $7,776 starting cash, survive waves 27 to 81, reward of Monkey Dollar100
  757. Jan 25, 2017 - "Auto Loader" (Snake River, Hard) - Tack Shooter (3-0), Sniper Monkey (1-3), Boomerang Thrower (2-4), Bomb Tower (2-2), Glue Gunner (2-3), Monkey Buccaneer (3-2), Super Monkey (2-0), Mortar Tower (2-4), Dartling Gun (3-1), Spike Factory (1-3), Monkey Sub (4-0), $3,500 starting cash, survive waves 26 to 65, max. 5 Towers at a time, no more than 1 of any tower or Special Agent type, reward of Monkey Dollar90
  758. Jan 26, 2017 - "Purple Power" (Spooky Castle, Easy) - Sniper Monkey (2-1), Boomerang Thrower (3-2), Glue Gunner (2-1), Super Monkey (2-2), Dartling Gun (1-2), Spike Factory (2-2), $6,600 starting cash, survive waves 26 to 46, max. 7 Towers at a time, no more than 2 of any tower or Special Agent type, reward of Monkey Dollar80
  759. Jan 27, 2017 - "Stone With the Monkeys" (Castle, Medium) - Dart Monkey, Boomerang Thrower, Super Monkey (2-4), $7,000 starting cash, survive waves 26 to 75, max. 12 Towers at a time, no more than 4 of any tower or Special Agent type, reward of Monkey Dollar50
  760. Jan 28, 2017 - "Until Dawn" (Crypt Keeper, Easy) - Dart Monkey (2-3), Sniper Monkey (4-2), Boomerang Thrower (4-2), Ice Tower (2-4), Glue Gunner (2-3), Super Monkey (2-2), Mortar Tower (4-2), Dartling Gun (2-3), $500 starting cash, survive waves 1 to 52, no more than 2 of any tower or Special Agent type, reward of Monkey Dollar100
  761. Jan 29, 2017 - "Grass With The Monkeys" (The Great Divide, Medium) - Dart Monkey (2-4), Boomerang Thrower (2-4), Ninja Monkey, Super Monkey (2-3), Banana Farm (2-0), $5,000 starting cash, survive waves 26 to 65, max. 16 Towers at a time, no more than 4 of any tower or Special Agent type, reward of Monkey Dollar100
  762. Jan 30, 2017 - "A Switch Of Five" (Switch, Medium) - Glue Gunner, Monkey Village, Mortar Tower, Dartling Gun, Spike Factory, $9,000 starting cash, survive waves 30 to 70, max. 5 Towers at a time, no more than 2 of any tower or Special Agent type, reward of Monkey Dollar50
  763. Jan 31, 2017 - "Another Set of Sixes" (Snowflake, Medium) - Bomb Tower (4-3), Glue Gunner, Monkey Apprentice (4-1), Monkey Sub (2-3), Exploding Pineapple, given 1 free Angry Squirrel, custom RBE (Pinks become Greens), $6,666 starting cash, survive waves 30 to 69, max. 10 Towers at a time, reward of Monkey Dollar62
  764. Feb 1, 2017 - "Horizontal Asymptote" (Drag Strip, Medium) - Dart Monkey (0-4), Tack Shooter, Ice Tower, Banana Farm, Spike Factory (4-3), $6,000 starting cash, survive waves 26 to 65, reward of Monkey Dollar150
  765. Feb 2, 2017 - "The Wars" (The Great Divide, Medium) - Sniper Monkey (3-2), Bomb Tower (2-3), Monkey Ace (3-4), Mortar Tower (3-3), Dartling Gun (2-3), $5,000 starting cash, survive waves 26 to 65, max. 12 Towers at a time, no more than 4 of any tower or Special Agent type, reward of Monkey Dollar65
  766. Feb 3, 2017 - "The Annoying Orange" (Spooky Castle, Medium) - Tack Shooter, Boomerang Thrower, Ninja Monkey, Monkey Apprentice, Monkey Village, Banana Farm, Mortar Tower (2-4), Dartling Gun (2-4), Spike Factory (4-2), $7,000 starting cash, survive waves 26 to 75, no more than 1 of any tower or Special Agent type, reward of Monkey Dollar100
  767. Feb 4, 2017 - "A Mount of Three" (Mount Magma, Hard) - Ninja Monkey, Monkey Ace, Banana Farm, Mortar Tower, Spike Factory, $5,500 starting cash, survive waves 30 to 75, max. 3 Towers at a time, no more than 1 of any tower or Special Agent type, reward of Monkey Dollar60
  768. Feb 5, 2017 - "District 4" (Dockside, Medium) - Bomb Tower (2-4), Monkey Buccaneer (2-4), Monkey Sub (2-4), custom RBE (B.F.B.s become Z.O.M.G.s), $1,500 starting cash, survive waves 26 to 64, no more than 3 of any tower or Special Agent type, reward of Monkey Dollar70
  769. Feb 6, 2017 - "Ln(x)" (Country Road, Medium) - Dart Monkey (4-2), Ninja Monkey (4-2), Monkey Buccaneer (4-0), Monkey Ace (4-0), Super Monkey (2-2), Dartling Gun (4-2), Monkey Sub (4-2), $2,718 starting cash, survive waves 27 to 82, no more than 3 of any tower or Special Agent type, reward of Monkey Dollar85
  770. Feb 7, 2017 - "Drain Training" (Down The Drain, Hard) - Dart Monkey, Sniper Monkey, Boomerang Thrower, Bomb Tower, Ice Tower, Dartling Gun, Spike Factory, $10,000 starting cash, survive waves 30 to 49, max. 6 Towers at a time, no more than 4 of any tower or Special Agent type, reward of Monkey Dollar100
  771. Feb 8, 2017 - "Highway To Fire" (Death Valley, Medium) - Boomerang Thrower (2-3), Bomb Tower, Super Monkey (2-3), Monkey Apprentice (2-3), Dartling Gun (2-3), Spike Factory (3-2), $6,500 starting cash, survive waves 26 to 65, max. 8 Towers at a time, no more than 3 of any tower or Special Agent type, reward of Monkey Dollar100
  772. Feb 9, 2017 - "Tactical Bloonjitsu Operations" (Runway, Medium) - Dart Monkey, Tack Shooter, Ninja Monkey, Monkey Apprentice, Monkey Village, Banana Farm, Mortar Tower, $5,000 starting cash, survive waves 26 to 65, 175 lives, max. 15 Towers at a time, no more than 10 of any tower or Special Agent type, reward of Monkey Dollar150
  773. Feb 10, 2017 - "A Knot of Five" (Battle Knot, Medium) - Ninja Monkey, Bomb Tower, Monkey Ace, Super Monkey, Monkey Village, $12,000 starting cash, survive waves 40 to 65, max. 5 Towers at a time, no more than 2 of any tower or Special Agent type, reward of Monkey Dollar60
  774. Feb 11, 2017 - "Monkeylocks and the Three Monkeys" (Bloon Circles, Hard) - Dart Monkey (2-4), Sniper Monkey (4-3), Boomerang Thrower (2-4), Dartling Gun (3-3), $3,000 starting cash, survive waves 26 to 60, no more than 1 of any tower or Special Agent type, reward of Monkey Dollar100
  775. Feb 12, 2017 - "Title Screen" (Hill Giant, Medium) - Dart Monkey, Sniper Monkey, Boomerang Thrower, Monkey Apprentice, Banana Farm, $5,000 starting cash, survive waves 30 to 65, max. 6 Towers at a time, reward of Monkey Dollar50
  776. Feb 13, 2017 - "Nanaglustars" (Rink, Easy) - Boomerang Thrower (4-3), Glue Gunner, Banana Farm, $4,000 starting cash, survive waves 24 to 47, no more than 3 of any tower or Special Agent type, reward of Monkey Dollar70
  777. Feb 14, 2017 - "Nanagana" (Spooky Castle, Medium) - Ice Tower (2-3), Super Monkey (2-3), Dartling Gun (2-3), $5,000 starting cash, survive waves 26 to 50, reward of Monkey Dollar70
  778. Feb 15, 2017 - "Camp Crystal Lake" (Snowflake, Medium) - Sniper Monkey, Monkey Buccaneer (2-2), Monkey Apprentice (1-4), Monkey Village, Dartling Gun, $10,000 starting cash, survive waves 40 to 85, no more than 2 of any tower or Special Agent type, reward of Monkey Dollar100
  779. Feb 16, 2017 - "The Jungle Bogey Man" (Jungle, Medium) - Sniper Monkey (2-3), Boomerang Thrower (2-4), Ninja Monkey (2-4), Glue Gunner (2-2), Monkey Village (2-1), Dartling Gun (3-2), $5,000 starting cash, survive waves 26 to 70, max. 8 Towers at a time, no more than 2 of any tower or Special Agent type, reward of Monkey Dollar100
  780. Feb 17, 2017 - "Water Under the Bridge" (Castle, Hard) - Boomerang Thrower (2-3), Ninja Monkey (4-2), Glue Gunner (2-1), Monkey Ace (4-2), Super Monkey (4-3), Spike Factory (4-3), Monkey Sub (2-2), $5,000 starting cash, survive waves 26 to 70, no more than 2 of any tower or Special Agent type, reward of Monkey Dollar70
  781. Feb 18, 2017 - "It Ends" (Spooky Castle, Medium) - Sniper Monkey, Glue Gunner, Monkey Buccaneer, Dartling Gun, $15,000 starting cash, survive waves 40 to 65, no more than 7 of any tower or Special Agent type, reward of Monkey Dollar50

GalleryEdit

TriviaEdit

GeneralEdit

  • Completing a map for a Daily Challenge will not earn the medal for the map.
  • The Daily Challenge Vault allows previous Daily Challenges to be played, for a 40% reward of the original reward.
  • On March 13, 2012, it says to complete the track Park Path, but Monkey Lane is the actual track.
  • Limits to the number of Towers and Special Agents at a time or the number of Towers and Special Agents type don't apply to Super Monkey Storms.
  • It is possible to continue Daily Challenges in Freeplay Mode, though the rules of the Daily Challenge still apply.
  • It is possible to play a Daily Challenge with a track that you have not unlocked yet. For example, playing a Daily Challenge on Rank 19 on Tunnels (which is unlocked at Rank 42) is possible, but only within Daily Challenges.
  • The WikiText markup code and the respective plain versions can be found in this link by Topper.

History-basedEdit

  • The Nature Calls daily challenge is the first Daily Challenge where the player gets Special Agents for free.
  • The achievement, Otherwordly (gained by completing 365 sequential first run Daily Challenges) was removed because it was nearly impossible for any player to ever earn it and be on the computer for 1 straight year, leaving Bloons Monkey City's ZOMG City Honor to be the highest Awesome Achievement, at 1000 Awesome.
  • On May 28, 2012, custom Bloon waves were introduced in Daily Challenges.
  • Daily Challenges 50 and 71 both have the same name, "Icebreaker." However, the actual challenges are different.
  • The daily challenges on April 11, 2014 and May 17, 2016 are both named "Upgrade Downgrade".
  • Daily Challenge 12, which is called "Beat 10 Epic Rounds with Lots o' Cash" actually features 11 rounds.
  • The "20 Ceramic Bloons on the Wall" challenge can be beaten by spending all the provided cash on road spikes.
  • The August 26th Daily Challenge gives 1/2 as much Monkey Money on the first time winning as the first time winning Castle on Hard, if Castle Hard isn't completed with double Monkey Money.
  • On the "Strapped for Cash" challenge (Febuary 11, 2012's challenge), it is actually possible to get through the early rounds without using Special Agents by using the Dart Training Facility, to earn a free Dart Monkey.
  • In the DC "Castle of Nobility", it accidentally started on Monkey Lane. Same with December 16 2012's challenge.
  • The DC "Floating Downstream" was originally supposed to be played on Downstream, but was accidentally put on the track Snake River. Two days later they created the challenge "Rushing Downstream", which is the same challenge but played on the intended track: Downstream.
  • The DC "Fives" was suggested by a user called "LemonadeFire". NinjaKiwi accidentally posted "LemonadeFive" as the creator of the challenge. This was fixed with the update that released the challenge on the Daily Challenge Vault.
  • The DC "Set-up Chaos" originally had a upgrade restriction bug where the Monkey Buccaneer, Apprentice, and Village were restricted to 1/3 opposed to 3/1.
  • The DC "I Spy With My Eye" is supposed to end on Round 70. When the challenge is first started, it says it ends on Round 85. It changes to 70 later on though.
  • The Feb 8 2013 challenge is called "Bullet, Cannon and the BB" referred to the Bionic Boomer, yet Glaive Lord is allowed.
  • There were some challenges that was redesigned because they were nearly impossible if not impossible to beat.
    • September 28 2013's "A Sticky Situation" daily challenge was originally considered impossible to beat without premiums, agents, or specialty buildings due to ceramics that was nearly impossible to destroy without leaking, and the track was not "friendly" enough for Spike Factories. It was nerfed from Clock to Mount Magma, however it was changed back to Clock later with Banana Farms enabled and one free Super Monkey Storm given.
    • March 21 2015's "No Hat, No Shoes, No Service" daily challenge also contained this issue due to lack of money to create a good defense against Rainbow Bloons and upgraded bloons. The starting cash was later changed from 5000 to 6500.
    • March 25 2015's "What I Desire Is Man's Red Fire" contained a level error and would originally end at 69 instead of 60. Due to round 61, this made the challenge impossible. It was later fixed.
    • May 17 2015's "Anti-Camo Dust" was to the point of being nearly impossible and was impossible to NAPSFRILLS. The starting cash was later changed from 3000 to 7500.
    • May 11, 2013's "Burn the Rope" was unNAPSable after an update (date unknown) that nerfed glaive lord and neva-miss targetting. The starting cash was then increased from 7000 to 8500.
    • December 7, 2015's "Candy Infinity 3.0" relied on lots of supply drop farming and some luck. The starting cash was increased from 10000 to 13000 to minimize the luck with supply drops.
    • December 28, 2015's "Highly Opinionated" was originally impossible to complete NAPS. The starting cash was increased from 15000 to 30000 when the Easter Update came out.
    • December 27, 2016's "Ten Hits" was also impossible due to the lack of starting cash. The author claimed that it was tested, when in fact it wasn't. The tester only predicted it would be possible to the said round, but was not so. Later that day, the starting cash was changed from 25500 to 50000.
  • May 20 2014's daily challenge Ice Trap said "One super monkey strom provided." "Storm" was misspelt.
  • Feb 20, 2015's challenge, Pop Like an Egyptian was named correctly on the release day. However, on the vault, it says Pop Like and Egyptian.
  • The May 22, 2016 Daily Challenge was hijacked shortly after it came out. It was named "KYS", then "Stuff", then "**** No Rohan". The hijacker was somebody who likes to call themselves beast128. This was fixed straight after the next day's Daily Challenge came out, and the hacker is probably banned on the arrival of May 23 2016's Daily Challenge.
  • July 9, 2016's Daily Challenge "Bad Chemistry" is the direct opposite of May 24, 2016's Daily Challenge "Towers of the Periodic Table".
  • The NK servers were down during July 19, 2016's Daily Challenge "Solar", so it was not available to play as a Daily Challenge until about 14:00 UTC, when the NK servers were fixed. Vault Challenges could not be played on that day either.
  • An older version of the forum relating to BTD5 Daily Challenges used to be active, but it became obsolete as of 7th June 2016, and from then on the whole website is read-only. The old forum is replaced by the current one.
  • March 17, 2014's Daily Challenge "Stop, Pop and Rolll" had a typo, which should've been "Stop, Pop and Roll".
  • January 20, 2017's Daily Challenge's name is French for "The Tranquil Glade 2".

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