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Daily-Challenge

Daily Challenge is a special mode in Bloons Tower Defense 5 that was added in an update on Jan 27, 2012. The player must beat the pre-defined track with some special conditions, like a restriction to only certain types of towers, road items, upgrades or custom RBE. The Daily Challenge changes at midnight (GMT/UTC). The player must be registered and logged in with a Ninja Kiwi account to attempt Daily Challenges. At least Rank 19 to play Daily Challenges and no saves are allowed during Daily Challenges.

A player is capable of creating Daily Challenges by registering here and posting suggestions here. Only then may the player have a chance of having their Daily Challenge suggestion accepted and implemented into the game.

There is a similar mode in Bloons TD 5 Deluxe and Bloons TD 5 Mobile, which is called Random Challenge.

Bloons Tower Defense 5 iOSEdit

On Thursday, June 6, 2014, Daily Challenge has been added to Bloons TD 5 iOS as an update. When you select the Gameplay mode screen, you will see the Daily Challenge mode, represented by a Sun God. You will find 4 difficulties of Easy, Medium, Hard, and Impoppable, each being represented of the respected face.

In each difficulty, you will spin a wheel of what will determine your Daily Challenge. You will always get a random track depending on the difficulty, and 4 random towers. You also have a choice to spin the wheel again for $150 of Monkey Money. Once you start the game or exit, you won't be able to spin again until the day after. After beating a Daily Challenge, you can replay the track, but you will only get 40% of the reward.

On Easy, you will always have a Beginner track. Completing the track rewards you $100. Replaying the track rewards you $40.

On Medium, you will always have a Intermediate track. Completing the track rewards you $250. Replaying the track rewards you $100.

On Hard, you will have either an Intermediate or Advanced track. Completing the track rewards you $500. Replaying the track rewards you $200.

On Impoppable, you will have either an Advanced or Expert track. Completing the track rewards you $750. Replaying the track rewards you $300.

RewardsEdit

Daily Challenge 2
The player is rewarded with Monkey Money for completing the Daily Challenge and also gets a Medal and Awesome Points for the specific number of challenges completed. A standard reward of Monkey Dollar50 is usually given upon completion. Player is rewarded with full Monkey Money reward for Today's Daily Challenge once a day and with 40% of original reward, if the challenge is repeated. The player can finish Daily Challenge Vault challenges for 40% reward.
Monkey Money Reward First Time Repeated
Today's Daily Challenge 100% 40%
Daily Challenge Vault 40% 40%
Goal
Medal
Achievement
AwesomeIcon
Complete 5 Daily Challenges or Vault Challenges Daily5 Challenger 10
Complete 25 Daily Challenges or Vault Challenges Daily25 Contender 25
Complete 50 Daily Challenges or Vault Challenges Daily50 Challenge Champ 50
Complete 100 Daily Challenges or Vault Challenges Daily100 Challenge Master 100
Complete 250 Daily Challenges or Vault Challenges Daily250 Challenge Legend 400
Complete 7 sequential first run Daily Challenges, Vault Challenges do not count Daily7inarow Diligent 15
Complete 14 sequential first run Daily Challenges, Vault Challenges do not count Daily14inarow Persistent 35
Complete 30 sequential first run Daily Challenges, Vault Challenges do not count Daily30inarow Dedicated 75
Complete 90 sequential first run Daily Challenges, Vault Challenges do not count Daily90inarow Driven 250
Complete 365 sequential first run Daily Challenges, Vault Challenges do not count (Removed) Daily365inarow Otherwordly 1200
Complete all Daily Archive Challenges for Jan 2012 Vault12jan Jan 2012 Challenger 40
Complete all Daily Archive Challenges for Feb 2012 Vault12feb Feb 2012 Challenger 40
Complete all Daily Archive Challenges for Mar 2012 Vault12mar Mar 2012 Challenger 40
Complete all Daily Archive Challenges for Apr 2012 Vault12apr Apr 2012 Challenger 40
Complete all Daily Archive Challenges for May 2012 Vault12may May 2012 Challenger 40
Complete all Daily Archive Challenges for Jun 2012 Vault12jun Jun 2012 Challenger 40
Complete all Daily Archive Challenges for Jul 2012 Vault12jul Jul 2012 Challenger 40
Complete all Daily Archive Challenges for Aug 2012 Vault12aug Aug 2012 Challenger 40
Complete all Daily Archive Challenges for Sep 2012 Vault12sep Sep 2012 Challenger 40
Complete all Daily Archive Challenges for Oct 2012 Vault12oct Oct 2012 Challenger 40
Complete all Daily Archive Challenges for Nov 2012 Vault12nov Nov 2012 Challenger 40
Complete all Daily Archive Challenges for Dec 2012 Vault12dec Dec 2012 Challenger 40
Complete all Daily Archive Challenges for Jan 2013 Vault13jan Jan 2013 Challenger 40

ArchivesEdit

  1. Daily Challenge history from January 2012 to June 2012
  2. Daily Challenge history from July 2012 to December 2012
  3. Daily Challenge history from January 2013 to June 2013
  4. Daily Challenge history from July 2013 to December 2013
  5. Daily Challenge history from January 2014 to June 2014
  6. Daily Challenge history from July 2014 to December 2014
  7. Daily Challenge history from January 2015 to June 2015
  8. Daily Challenge history from July 2015 to December 2015
  9. Daily Challenge history from January 2016 to June 2016
  10. Daily Challenge history from July 2016 to December 2016
  11. Daily Challenge history from January 2017 to June 2017

HistoryEdit

Here is a list of all Daily Challenges which have been available in BTD5. Only special conditions are mentioned with an exception towers and road items which are not mentioned are not available. So, if not specified:

  • Monkey Dollar50 as standard reward.
  • Easy is from wave 1 to 50, 200 lives
  • Medium is from wave 1 to 65, 150 lives
  • Hard is from wave 1 to 85, 100 lives
  • All Special Agents available for Monkey Money
  • No Special Agents given for free
  • Standard starting cash $650 ($50,000 in Deflation) (of course, double starting cash with Double Cash)
  • Full upgrades available for towers unless specified (below)
    (Example 1) Dart Monkey (2-3) – means that max. 2nd upgrade in path 1 allowed and max 3rd upgrade in path 2 is available for the Dart Monkey.
    (Example 2) Dart Monkey (4-3) – means that max. 4th upgrade in path 1 allowed and max 3rd upgrade in path 2 is available for the Dart Monkey tower type, but not both for the same tower, so maximum for a tower is 4-2 or 2-3
  • You can buy as many of the towers available as you want, unless specified:
    Max. x Towers or Special Agents at a time means, that a sum of a number of Towers and a number of Special Agents in a particular mission can't be higher than x.
    No more than x of any Tower and Special Agent type means, that you can only put x of every Tower and Special Agent available in a particular mission.

Example formatting:

  1. Jul 30, 2012 - "Name of challenge" (Track, Difficulty) - Dart Monkey (4-2), Super Monkey (3-4), Banana Farm (0-0), Road Spikes, Pineapple, given X free Beekeepers and X Bloonsday Devices, {{CustomRBE|A becomes B, B becomes C, M.O.A.B.s, B.F.B.s, and Z.O.M.G.s become E}}, starting cash, survive waves from X to Y, 40 lives, max. 9 Towers at a time, no more than 3 of any tower or Special Agent type, no Special Agents allowed, reward increased to {{Monkey Money}}60




  1. Jul 1, 2017 - "DRAM" (Rink Revenge, Medium) - Boomerang Thrower, Ice Tower, Monkey Buccaneer, Spike Factory, $2,250 starting cash, survive waves 26 to 65, max. 9 Towers at a time, no more than 3 of any tower or Special Agent type, reward of Monkey Dollar100
  2. Jul 2, 2017 - "Love Me Harder" (Tree Tops, Medium) - Ninja Monkey (3-4), Glue Gunner (2-3), Super Monkey (3-2), Monkey Apprentice (2-4), Dartling Gun (2-2), $5,000 starting cash, survive waves 26 to 65, max. 12 Towers at a time, no more than 3 of any tower or Special Agent type, reward of Monkey Dollar150
  3. Jul 3, 2017 - "No Feet Allowed" (Six Feet, Hard) - Monkey Buccaneer, Monkey Ace (3-4), Monkey Sub, given 2 free Portable Lakes, $5,000 starting cash, survive waves 26 to 65, max. 5 Towers at a time, reward of Monkey Dollar50
  4. Jul 4, 2017 - "The Token Troop" (Rink Revenge, Medium) - Dart Monkey, Tack Shooter, Ninja Monkey (4-2), Bomb Tower (2-1), Monkey Apprentice (2-3), Spike Factory (4-3), $6,300 starting cash, survive waves 35 to 60, max. 8 Towers at a time, no more than 2 of any tower or Special Agent type, reward of Monkey Dollar70
  5. Jul 5, 2017 - "Something's A Little Different" (Hill Giant, Medium) - All towers and Road Items, custom RBE (Reds become Pinks, Yellows become Reds, Pinks become Blues, Blacks become Blues, Whites become Blues, Leads become Reds, Zebras become Blues, Rainbows become Blacks, Ceramics become Leads, M.O.A.B.s become Ceramics, B.F.B.s become M.O.A.B.s, Z.O.M.G.s become B.F.B.s), $650 starting cash, survive waves 30 to 65, reward of Monkey Dollar55
  6. Jul 6, 2017 - "Advanced Intellect" (MOAB Desert, Medium) - Ninja Monkey (2-2), Glue Gunner (1-4), Monkey Sub (2-3), given 1 free Super Monkey Storm, $5,000 starting cash, survive waves 24 to 50, max. 5 Towers at a time, no more than 3 of any tower or Special Agent type, reward of Monkey Dollar50
  7. Jul 7, 2017 - "A Tricky Balancing Act" (Spooky Castle, Medium) - Glue Gunner (2-3), Monkey Ace (1-4), Dartling Gun (3-2), $5,000 starting cash, survive waves 26 to 65, reward of Monkey Dollar125
  8. Jul 8, 2017 - "Banned Monkey Club" (Snowy Backyard, Medium) - Dart Monkey, Boomerang Thrower, Dartling Gun, $3,000 starting cash, survive waves 35 to 65, max. 7 Towers at a time, no more than 3 of any tower or Special Agent type, reward of Monkey Dollar50
  9. Jul 9, 2017 - "A Missing Piece" (Rink, Hard) - Tack Shooter (1-4), Glue Gunner (1-0), Mortar Tower (1-3), Monkey Sub (2-0), $4,000 starting cash, survive waves 26 to 60, reward of Monkey Dollar70
  10. Jul 10, 2017 - "Life In The Fast Lane" (Drag Strip, Medium) - Tack Shooter (2-0), Sniper Monkey (2-3), Boomerang Thrower (2-4), Ninja Monkey (1-0), Monkey Ace (4-0), Super Monkey (0-0), Dartling Gun (3-2), Spike Factory (1-4), $5,000 starting cash, survive waves 26 to 70, max. 6 Towers at a time, no more than 2 of any tower or Special Agent type, reward of Monkey Dollar100
  11. Jul 11, 2017 - "Trouble on the Tarmac" (Runway, Hard) - Ninja Monkey (2-4), Bomb Tower (2-4), Ice Tower (2-4), Dartling Gun (3-2), Spike Factory (0-0), $5,000 starting cash, survive waves 26 to 65, no more than 2 of any tower or Special Agent type, reward of Monkey Dollar125
  12. Jul 12, 2017 - "Boss Battle Royale" (Lava Fields, Medium) - Tack Shooter (2-4), Sniper Monkey (2-3), Bomb Tower (4-2), Ice Tower (2-3), Glue Gunner (2-3), Monkey Buccaneer (4-2), Super Monkey (1-3), Monkey Apprentice (2-4), Mortar Tower (2-4), given 1 free Portable Lake, $5,500 starting cash, survive waves 27 to 65, max. 9 Towers at a time, no more than 2 of any tower or Special Agent type, reward of Monkey Dollar50
  13. Jul 13, 2017 - "Soar" (Snake River, Hard) - Sniper Monkey, Glue Gunner, Monkey Ace, Monkey Apprentice, $5,000 starting cash, survive waves 26 to 65, reward of Monkey Dollar65
  14. Jul 14, 2017 - "Ninja Flex" (Switch, Hard) - Ninja Monkey, Mortar Tower (4-2), Dartling Gun (3-2), $3,000 starting cash, survive waves 26 to 65, 150 lives, max. 5 Towers at a time, no more than 2 of any tower or Special Agent type, reward of Monkey Dollar110
  15. Jul 15, 2017 - "The Phantom of the Pyramid" (Pyramids, Medium) - Monkey Ace (4-3), Banana Farm, Monkey Sub (4-3), $5,000 starting cash, survive waves 26 to 46, 70 lives, no more than 2 of any tower or Special Agent type, reward of Monkey Dollar80
  16. Jul 16, 2017 - "The Monkeyathlon" (Sprint Track, Medium) - Sniper Monkey (4-2), Boomerang Thrower, Ninja Monkey, Ice Tower (2-4), Monkey Ace (3-3), $2,000 starting cash, survive waves 30 to 65, no more than 1 of any tower or Special Agent type, reward of Monkey Dollar50
  17. Jul 17, 2017 - "Metro Boomin" (Switch, Hard) - Sniper Monkey, Boomerang Thrower, Bomb Tower, Mortar Tower, $7,000 starting cash, survive waves 35 to 70, no more than 4 of any tower or Special Agent type, reward of Monkey Dollar90
  18. Jul 18, 2017 - "Dangerous Delight" (Downstream, Hard) - Ninja Monkey (2-4), Ice Tower (2-4), Monkey Buccaneer (2-4), Super Monkey (2-0), Monkey Village (2-4), Monkey Sub (2-4), $5,000 starting cash, survive waves 26 to 65, no more than 2 of any tower or Special Agent type, reward of Monkey Dollar150
  19. Jul 19, 2017 - "Kodama: The Tree Spirits" (Tree Tops, Easy) - Ninja Monkey (2-4), Ice Tower (4-2), Monkey Ace (2-4), Monkey Apprentice (4-2), given 2 free Bloonberry Bushes, $3,900 starting cash, survive waves 20 to 50, no more than 2 of any tower or Special Agent type, reward of Monkey Dollar55
  20. Jul 20, 2017 - "Hotkey Unmatching" (Candyland, Medium) - Boomerang Thrower, Monkey Buccaneer, Monkey Apprentice, $5,000 starting cash, survive waves 26 to 53, no more than 2 of any tower or Special Agent type, reward of Monkey Dollar150
  21. Jul 21, 2017 - "STAN" (Tree Tops, Medium) - Ninja Monkey, Ice Tower, Glue Gunner, Dartling Gun (3-3), $5,500 starting cash, survive waves 30 to 64, no more than 2 of any tower or Special Agent type, reward of Monkey Dollar120
  22. Jul 22, 2017 - "Now Who's Got The Upper Hand?" (Switch, Hard) - Ninja Monkey (4-2), Bomb Tower (4-1), Ice Tower (2-3), Monkey Apprentice (2-2), Monkey Village (2-4), $4,000 starting cash, survive waves 27 to 59, max. 8 Towers at a time, no more than 2 of any tower or Special Agent type, reward of Monkey Dollar65
  23. Jul 23, 2017 - "Zyzz" (North Pole, Hard) - Bomb Tower, Glue Gunner, Road Spikes, $5,000 starting cash, survive waves 26 to 65, no more than 3 of any tower or Special Agent type, reward of Monkey Dollar50
  24. Jul 24, 2017 - "Twilight in the Treetops" (Tree Tops, Hard) - Boomerang Thrower (2-4), Ice Tower (3-2), Glue Gunner (2-1), Dartling Gun (3-3), Spike Factory (2-4), $5,000 starting cash, survive waves 26 to 65, no more than 3 of any tower or Special Agent type, reward of Monkey Dollar100
  25. Jul 25, 2017 - "Water, Water, Everywhere..." (Death Valley, Hard) - Ice Tower, Monkey Buccaneer (3-4), Monkey Sub, given 3 free Portable Lakes, $5,000 starting cash, survive waves 26 to 60, max. 12 Towers at a time, no more than 3 of any tower or Special Agent type, reward of Monkey Dollar150
  26. Jul 26, 2017 - "We are Number One" (North Pole, Medium) - Tack Shooter, Super Monkey (0-2), Monkey Apprentice, $4,000 starting cash, survive waves 26 to 65, max. 6 Towers at a time, no more than 4 of any tower or Special Agent type, reward of Monkey Dollar60
  27. Jul 27, 2017 - "Warm Up!" (Rink, Hard) - Tack Shooter (4-2), Boomerang Thrower (2-4), Super Monkey, Monkey Apprentice (2-4), Monkey Village (4-2), Dartling Gun (4-2), Spike Factory (4-2), Monkey Sub (4-2), $4,500 starting cash, survive waves 28 to 65, no more than 1 of any tower or Special Agent type, reward of Monkey Dollar50
  28. Jul 28, 2017 - "Karibolic Curve" (The Eye, Hard) - Tack Shooter, Sniper Monkey, Boomerang Thrower, Bomb Tower, Ice Tower, Mortar Tower, $5,000 starting cash, survive waves 26 to 60, max. 10 Towers at a time, no more than 2 of any tower or Special Agent type, reward of Monkey Dollar150
  29. Jul 29, 2017 - "Mortar on the Mount" (Mount Magma, Hard) - Ninja Monkey (0-4), Mortar Tower (4-3), Spike Factory (1-3), $5,000 starting cash, survive waves 26 to 65, max. 4 Towers at a time, no more than 2 of any tower or Special Agent type, reward of Monkey Dollar85
  30. Jul 30, 2017 - "Monoculars and Binoculars" (Monkey Lane, Hard) - Sniper Monkey, Boomerang Thrower, $3,000 starting cash, survive waves 28 to 53, 1 lives, max. 4 Towers at a time, no more than 2 of any tower or Special Agent type, reward of Monkey Dollar100
  31. Jul 31, 2017 - "Close Enough" (MOAB Desert, Hard) - Dart Monkey (0-0), Boomerang Thrower (3-3), Ninja Monkey (4-2), Bomb Tower, Ice Tower, Monkey Buccaneer, Monkey Ace (2-3), custom RBE (Blacks become Whites, Whites become Blacks, Leads become Zebras, Zebras become Leads), $2,000 starting cash, survive waves 20 to 60, max. 9 Towers at a time, reward of Monkey Dollar50
  32. Aug 01, 2017 - "Benguela" (Dune Sea, Hard) - Dart Monkey, Monkey Buccaneer, Monkey Village, Monkey Sub, given 1 free Super Monkey Storm, $17,000 starting cash, survive waves 45 to 85, 25 lives, no more than 5 of any tower or Special Agent type, reward of Monkey Dollar150
  33. Aug 02, 2017 - "Gluey Backyard" (Snowy Backyard, Hard) - Bomb Tower (3-0), Glue Gunner (2-2), Monkey Buccaneer (2-4), Mortar Tower (2-4), $4,000 starting cash, survive waves 40 to 50, 50 lives, no more than 1 of any tower or Special Agent type, reward of Monkey Dollar150
  34. Aug 03, 2017 - "The Grim Adventures of Monkeys & Bloons" (Spooky Castle, Hard) - Sniper Monkey (1-1), Ninja Monkey (2-4), Glue Gunner (1-1), Monkey Apprentice (0-4), Dartling Gun (2-3), Monkey Sub (2-2), $3,500 starting cash, survive waves 26 to 65, max. 10 Towers at a time, no more than 2 of any tower or Special Agent type, reward of Monkey Dollar130
  35. Aug 04, 2017 - "Stop the Payload!" (Tunnels, Hard) - Sniper Monkey, Ninja Monkey, Bomb Tower, Ice Tower, Monkey Apprentice, Mortar Tower, Dartling Gun, $5,000 starting cash, survive waves 26 to 85, max. 6 Towers at a time, no more than 1 of any tower or Special Agent type, reward of Monkey Dollar100
  36. Aug 05, 2017 - "Perfectly Timed" (Archipelago, Hard) - Tack Shooter (2-4), Mortar Tower (4-2), Spike Factory (2-4), $5,000 starting cash, survive waves 26 to 65, no more than 2 of any tower or Special Agent type, reward of Monkey Dollar100
  37. Aug 06, 2017 - "Swirl Step" (Mount Magma, Hard) - Dart Monkey, Tack Shooter, Bomb Tower, Glue Gunner, Monkey Apprentice, given 1 free Bloonberry Bush, $4,500 starting cash, survive waves 30 to 65, no more than 1 of any tower or Special Agent type, reward of Monkey Dollar60
  38. Aug 07, 2017 - "Tunnel Vision" (Tunnels, Hard) - Sniper Monkey, Ninja Monkey, Glue Gunner, Super Monkey (4-2), Banana Farm (2-4), Spike Factory (2-4), $8,500 starting cash, survive waves 40 to 85, no more than 2 of any tower or Special Agent type, reward of Monkey Dollar150
  39. Aug 08, 2017 - "A Jungle of Four" (Jungle, Medium) - Tack Shooter, Sniper Monkey, Boomerang Thrower, Ninja Monkey, Ice Tower, Monkey Village, Banana Farm, given 1 free Super Monkey Storm, $8,000 starting cash, survive waves 30 to 63, max. 4 Towers at a time, no more than 1 of any tower or Special Agent type, reward of Monkey Dollar55
  40. Aug 09, 2017 - "Inspired By True Events" (The Great Divide, Medium) - Dart Monkey (1-3), Tack Shooter (3-2), Sniper Monkey (2-2), Boomerang Thrower (3-2), Ninja Monkey (2-3), Bomb Tower (3-3), Ice Tower (2-2), Monkey Ace (3-4), Monkey Apprentice (2-3), Banana Farm, Mortar Tower (4-2), Dartling Gun, Spike Factory (4-3), $5,000 starting cash, survive waves 26 to 65, max. 6 Towers at a time, no more than 2 of any tower or Special Agent type, reward of Monkey Dollar80
  41. Aug 10, 2017 - "crushcrushcrush" (Castle, Medium) - Bomb Tower, Monkey Ace (2-4), Mortar Tower, Monkey Sub, $5,000 starting cash, survive waves 26 to 65, 50 lives, no more than 3 of any tower or Special Agent type, reward of Monkey Dollar150
  42. Aug 11, 2017 - "Defying Bloonarius" (Downstream, Easy) - Bomb Tower (2-4), Ice Tower (2-3), Glue Gunner (2-3), Spike Factory (2-4), $4,500 starting cash, survive waves 30 to 65, reward of Monkey Dollar145
  43. Aug 12, 2017 - "Deceleration Area" (Rink Revenge, Medium) - Sniper Monkey, Ninja Monkey (4-2), Ice Tower (2-4), Glue Gunner (2-4), Monkey Sub (2-2), $8,200 starting cash, survive waves 35 to 65, no more than 2 of any tower or Special Agent type, reward of Monkey Dollar120
  44. Aug 13, 2017 - "Rapid Stream" (River Rapids, Hard) - Sniper Monkey, Boomerang Thrower, Ninja Monkey, Ice Tower, Glue Gunner, Spike Factory, $5,000 starting cash, survive waves 25 to 60, no more than 1 of any tower or Special Agent type, reward of Monkey Dollar70
  45. Aug 14, 2017 - "Ninjas in the Shadows" (Slalom, Medium) - Ninja Monkey, Banana Farm, $35,000 starting cash, survive waves 40 to 50, no more than 2 of any tower or Special Agent type, reward of Monkey Dollar75
  46. Aug 15, 2017 - "She's D.I.S.C.O" (Dune Sea, Hard) - Glue Gunner, Monkey Buccaneer, Monkey Village, $5,000 starting cash, survive waves 26 to 65, no more than 5 of any tower or Special Agent type, reward of Monkey Dollar100
  47. Aug 16, 2017 - "District 5" (Switch, Medium) - Tack Shooter, Sniper Monkey, Boomerang Thrower (2-4), Monkey Ace, Dartling Gun, Spike Factory, $6,000 starting cash, survive waves 40 to 57, max. 3 Towers at a time, no more than 1 of any tower or Special Agent type, reward of Monkey Dollar90
  48. Aug 17, 2017 - "JSON Syntax Error of the Unexpected Token" (Candyland, Hard) - Dart Monkey, Glue Gunner, Dartling Gun, Monkey Sub, $25,000 starting cash, survive waves 49 to 64, no more than 4 of any tower or Special Agent type, reward of Monkey Dollar70
  49. Aug 18, 2017 - "Brain, Heart, and Courage" (Monkey Lane, Medium) - Monkey Apprentice (2-4), Monkey Village (4-2), Mortar Tower (4-2), $2,750 starting cash, survive waves 26 to 65, 10 lives, no more than 1 of any tower or Special Agent type, reward of Monkey Dollar50
  50. Aug 19, 2017 - "Young & Menace" (Crypt Keeper, Medium) - Tack Shooter (2-4), Boomerang Thrower (2-4), Ninja Monkey, Bomb Tower (2-4), Monkey Sub (2-4), $5,000 starting cash, survive waves 26 to 65, 150 lives, max. 12 Towers at a time, no more than 3 of any tower or Special Agent type, reward of Monkey Dollar150
  51. Aug 20, 2017 - "Pooled Abilities!" (Hill Giant, Easy) - Tack Shooter (3-4), Glue Gunner (1-4), Monkey Apprentice (1-4), Mortar Tower (1-2), Monkey Sub (4-1), given 1 free Portable Lake, $2,500 starting cash, survive waves 25 to 52, no more than 1 of any tower or Special Agent type, reward of Monkey Dollar55
  52. Aug 21, 2017 - "500% Multiplier" (Snowflake, Hard) - Dart Monkey, Tack Shooter, Sniper Monkey, Boomerang Thrower, Ninja Monkey, Bomb Tower, Ice Tower, Glue Gunner, Monkey Buccaneer, Monkey Ace, Super Monkey, Monkey Apprentice, Monkey Village, Banana Farm, Mortar Tower, Dartling Gun, Spike Factory, Monkey Sub, custom RBE (Reds become Blacks, Blues become Whites, Greens become Leads, Yellows become Zebras, Pinks become Rainbows, Blacks become Ceramics, Whites become M.O.A.B.s, Leads become B.F.B.s, Zebras become Z.O.M.G.s, Rainbows become Z.O.M.G.s, Ceramics become Z.O.M.G.s, M.O.A.B.s become Z.O.M.G.s, B.F.B.s become Z.O.M.G.s), $2,500 starting cash, survive waves 1 to 26, no more than 5 of any tower or Special Agent type, reward of Monkey Dollar100
  53. Aug 22, 2017 - "Hot Headed" (Lava Fields, Hard) - Dart Monkey (0-0), Boomerang Thrower (1-2), Ninja Monkey (1-1), Bomb Tower (2-4), Monkey Apprentice (2-4), Spike Factory (4-0), $3,000 starting cash, survive waves 30 to 65, max. 8 Towers at a time, no more than 3 of any tower or Special Agent type, reward of Monkey Dollar65
  54. Aug 23, 2017 - "The Biggest, Most Awful, Most Tragic Event in Monkey History" (Spooky Castle, Medium) - Monkey Buccaneer (3-2), Monkey Ace (4-2), Super Monkey (2-4), Mortar Tower (2-4), Spike Factory (2-3), Road Spikes, $7,500 starting cash, survive waves 27 to 65, no more than 2 of any tower or Special Agent type, reward of Monkey Dollar100
  55. Aug 24, 2017 - "Take That, Past Me!" (Downstream, Medium) - Sniper Monkey (2-2), Monkey Apprentice (3-2), Mortar Tower (1-3), Dartling Gun (2-2), $3,000 starting cash, survive waves 20 to 42, max. 4 Towers at a time, no more than 2 of any tower or Special Agent type, reward of Monkey Dollar70
  56. Aug 25, 2017 - "300% Multiplier" (Drag Strip, Medium) - Dart Monkey (2-3), Super Monkey (3-2), Dartling Gun (2-4), $400 starting cash, survive waves 1 to 63, max. 6 Towers at a time, reward of Monkey Dollar120
  57. Aug 26, 2017 - "Use the Z-Power!" (Snake River, Hard) - Tack Shooter (2-4), Bomb Tower (2-4), Ice Tower (2-4), Glue Gunner (2-4), Monkey Buccaneer (2-4), Super Monkey (2-4), Monkey Village (2-4), given 1 free Beekeeper, $5,000 starting cash, survive waves 30 to 75, no more than 1 of any tower or Special Agent type, reward of Monkey Dollar50
  58. Aug 27, 2017 - "Fire N Gold" (The Eye, Medium) - Tack Shooter (4-2), Super Monkey (4-2), Monkey Apprentice (2-4), Banana Farm, Mortar Tower, Spike Factory (4-2), $5,500 starting cash, survive waves 26 to 65, no more than 2 of any tower or Special Agent type, reward of Monkey Dollar150
  59. Aug 28, 2017 - "The Forbidden Fruit" (The Eye, Medium) - Tack Shooter (2-4), Sniper Monkey (1-2), Glue Gunner (2-4), Super Monkey (3-2), Banana Farm (2-0), Dartling Gun (3-1), Spike Factory (1-3), $5,000 starting cash, survive waves 26 to 65, no more than 2 of any tower or Special Agent type, reward of Monkey Dollar150
  60. Aug 29, 2017 - "Attack of the River Clay Bloons" (River Rapids, Medium) - Dart Monkey (3-0), Tack Shooter, Ninja Monkey (3-1), Monkey Ace, custom RBE (M.O.A.B.s become Ceramics), $5,000 starting cash, survive waves 26 to 65, max. 8 Towers at a time, no more than 2 of any tower or Special Agent type, reward of Monkey Dollar120
  61. Aug 30, 2017 - "Gold Digger" (Death Valley, Hard) - Ninja Monkey, Bomb Tower (2-3), Super Monkey (3-2), Monkey Village (2-1), Banana Farm (2-2), Dartling Gun (3-4), Spike Factory (2-4), $17,000 starting cash, survive waves 40 to 85, no more than 2 of any tower or Special Agent type, reward of Monkey Dollar150
  62. Aug 31, 2017 - "H&M" (The Great Divide, Easy) - Monkey Apprentice, Spike Factory, $5,000 starting cash, survive waves 26 to 65, no more than 2 of any tower or Special Agent type, reward of Monkey Dollar75
  63. Sep 01, 2017 - "Let it Glow" (Spooky Castle, Hard) - Tack Shooter (4-2), Super Monkey, Monkey Apprentice (2-4), Mortar Tower, Dartling Gun (4-2), $17,500 starting cash, survive waves 40 to 64, no more than 2 of any tower or Special Agent type, reward of Monkey Dollar100
  64. Sep 02, 2017 - "Race Rabbit" (Drag Strip, Hard) - Dart Monkey, Sniper Monkey (0-0), Boomerang Thrower (3-2), Ninja Monkey, Super Monkey (0-3), Monkey Apprentice (2-0), Monkey Village (3-3), Dartling Gun, Spike Factory (3-3), given 1 free Super Monkey Storm, $10,500 starting cash, survive waves 40 to 63, max. 10 Towers at a time, no more than 2 of any tower or Special Agent type, reward of Monkey Dollar130
  65. Sep 03, 2017 - "The Candyland Seven" (Candyland, Medium) - Ninja Monkey, Ice Tower, Banana Farm, Spike Factory, Monkey Sub, $14,900 starting cash, survive waves 40 to 65, max. 7 Towers at a time, no more than 2 of any tower or Special Agent type, reward of Monkey Dollar60
  66. Sep 04, 2017 - "Enough Firepower?" (Space Truckin, Medium) - Sniper Monkey (1-2), Ice Tower, Monkey Village (2-1), Banana Farm, Monkey Sub (2-2), $20,000 starting cash, survive waves 46 to 60, 100 lives, no more than 2 of any tower or Special Agent type, reward of Monkey Dollar60
  67. Sep 05, 2017 - "Sinking Feeling" (Water Hazard, Medium) - Dart Monkey (3-3), Tack Shooter (3-3), Sniper Monkey (3-3), Boomerang Thrower (3-3), Bomb Tower (3-3), Ice Tower (3-3), Glue Gunner (3-3), Monkey Buccaneer (3-3), Monkey Ace (3-3), Monkey Apprentice (3-3), Monkey Village (3-3), Banana Farm (3-3), Mortar Tower (3-3), Dartling Gun (3-3), Spike Factory (3-3), Monkey Sub (3-3), custom RBE (Reds become Greens, Blues become Yellows, Greens become Pinks, Yellows become Pinks, Pinks become Blacks, Blacks become Whites, Zebras become Rainbows, M.O.A.B.s become B.F.B.s), $5,000 starting cash, survive waves 30 to 70, max. 11 Towers at a time, reward of Monkey Dollar85
  68. Sep 06, 2017 - "Precamoision Blast" (Sprint Track, Medium) - Dart Monkey (3-3), Tack Shooter, Sniper Monkey (0-2), Boomerang Thrower (3-3), Ninja Monkey (3-2), Bomb Tower, Ice Tower (2-2), Glue Gunner (4-3), Banana Farm, Spike Factory (1-2), custom RBE (Rainbows become Leads), $3,500 starting cash, survive waves 30 to 60, max. 6 Towers at a time, reward of Monkey Dollar100
  69. Sep 07, 2017 - "Bejeweled" (Country Road, Medium) - Boomerang Thrower (3-2), Ice Tower (3-3), Super Monkey (2-2), Banana Farm (2-2), Mortar Tower (2-4), Dartling Gun (4-2), Spike Factory (4-2), $9,800 starting cash, survive waves 40 to 81, max. 8 Towers at a time, no more than 2 of any tower or Special Agent type, reward of Monkey Dollar60
  70. Sep 08, 2017 - "Pop 101" (Dune Sea, Hard) - Dart Monkey, Tack Shooter (3-4), Sniper Monkey (3-3), Boomerang Thrower, Ninja Monkey (4-1), Monkey Buccaneer (4-2), Monkey Ace (3-0), Super Monkey (1-2), Dartling Gun (3-2), Spike Factory (3-4), Monkey Sub (2-2), given 1 free Beekeeper, $101 starting cash, survive waves 10 to 65, max. 5 Towers at a time, no more than 2 of any tower or Special Agent type, reward of Monkey Dollar100
  71. Sep 09, 2017 - "Super Monkey Odyssey" (Pyramids, Hard) - Sniper Monkey (3-3), Monkey Buccaneer, Monkey Apprentice (3-3), Mortar Tower (2-4), Dartling Gun (2-4), Monkey Sub (2-4), $4,000 starting cash, survive waves 26 to 65, no more than 2 of any tower or Special Agent type, reward of Monkey Dollar55
  72. Sep 10, 2017 - "High Treason" (Drag Strip, Medium) - Dart Monkey, Boomerang Thrower, Ice Tower, Dartling Gun, $5,000 starting cash, survive waves 26 to 65, no more than 4 of any tower or Special Agent type, reward of Monkey Dollar105
  73. Sep 11, 2017 - "Honey Heights" (Skull Peak, Hard) - Dart Monkey (3-3), Tack Shooter (3-3), Boomerang Thrower (3-3), Bomb Tower (3-3), Mortar Tower (3-3), given 2 free Beekeepers, $0 starting cash, survive waves 20 to 61, no more than 3 of any tower or Special Agent type, reward of Monkey Dollar50
  74. Sep 12, 2017 - "Laser Eye Surgery" (The Eye, Hard) - Super Monkey (1-3), Dartling Gun (4-2), given 1 free Bloonsday Device, $5,000 starting cash, survive waves 26 to 60, max. 4 Towers at a time, no more than 2 of any tower or Special Agent type, reward of Monkey Dollar80
  75. Sep 13, 2017 - "Cunetry Century: Second Stage" (Bloon Circles, Hard) - Sniper Monkey, Ice Tower, Monkey Apprentice, $2,500 starting cash, survive waves 25 to 53, no more than 1 of any tower or Special Agent type, reward of Monkey Dollar110
  76. Sep 14, 2017 - "Monkey Lane Micro Mania" (Monkey Lane, Easy) - Tack Shooter, Boomerang Thrower (3-4), Ninja Monkey (4-2), Bomb Tower, Ice Tower (4-2), Monkey Buccaneer (2-4), Monkey Ace (4-1), Monkey Village (4-1), Spike Factory (1-4), Monkey Sub (4-2), Road Spikes, given 2 free Portable Lakes, custom RBE (Rainbows become Leads, M.O.A.B.s become B.F.B.s, B.F.B.s become Z.O.M.G.s), $13,000 starting cash, survive waves 46 to 60, max. 2 Towers at a time, no more than 1 of any tower or Special Agent type, reward of Monkey Dollar150
  77. Sep 15, 2017 - "Select Four" (River Rapids, Medium) - Sniper Monkey (3-3), Ninja Monkey (2-4), Ice Tower (3-3), Glue Gunner (3-3), Monkey Buccaneer (3-3), Super Monkey (3-3), Dartling Gun (3-3), Monkey Sub (2-4), $2,250 starting cash, survive waves 20 to 65, max. 4 Towers at a time, no more than 1 of any tower or Special Agent type, reward of Monkey Dollar60
  78. Sep 16, 2017 - "Rangers, Summon the Megazord!" (Space Truckin, Medium) - Dart Monkey (2-4), Boomerang Thrower (3-2), Ninja Monkey (2-4), Ice Tower (3-2), Glue Gunner (3-2), Super Monkey (4-2), Monkey Apprentice (2-4), Monkey Village (3-1), Banana Farm (4-2), $5,000 starting cash, survive waves 26 to 78, no more than 1 of any tower or Special Agent type, reward of Monkey Dollar50
  79. Sep 17, 2017 - "Invisible" (Dune Sea, Hard) - Sniper Monkey, Boomerang Thrower, Ice Tower (4-2), Glue Gunner (2-4), Banana Farm (1-4), Mortar Tower, Monkey Sub (4-2), $5,000 starting cash, survive waves 26 to 65, no more than 2 of any tower or Special Agent type, reward of Monkey Dollar100
  80. Sep 18, 2017 - "Archives of Ancient Knowledge" (Six Feet, Hard) - Tack Shooter (3-4), Sniper Monkey (0-1), Boomerang Thrower (2-4), Ninja Monkey (4-2), Ice Tower (1-3), Glue Gunner (1-3), Monkey Ace (3-0), Monkey Village (3-1), Banana Farm, Monkey Sub (1-2), given 1 free Portable Lake, $7,000 starting cash, survive waves 35 to 50, no more than 1 of any tower or Special Agent type, reward of Monkey Dollar50
  81. Sep 19, 2017 - "Golden Challenge" (Ice Flow, Medium) - Dart Monkey, Bomb Tower (4-3), Glue Gunner (2-4), $3,398 starting cash, survive waves 34 to 74, 98 lives, max. 12 Towers at a time, no more than 6 of any tower or Special Agent type, reward of Monkey Dollar88
  82. Sep 20, 2017 - "Erebus" (Express Shipping, Hard) - Bomb Tower, Glue Gunner (4-2), Mortar Tower (2-4), $2,000 starting cash, survive waves 26 to 61, no more than 1 of any tower or Special Agent type, reward of Monkey Dollar125
  83. Sep 21, 2017 - "Zuma" (Scorched Earth, Hard) - Sniper Monkey, Ice Tower (4-2), Monkey Ace (2-4), Monkey Apprentice (4-2), Banana Farm (4-2), Dartling Gun (3-3), $6,000 starting cash, survive waves 30 to 65, no more than 2 of any tower or Special Agent type, reward of Monkey Dollar55
  84. Sep 22, 2017 - "Blurry Destination" (The Eye, Medium) - Ninja Monkey (4-2), Monkey Ace (4-2), Dartling Gun (0-3), $5,000 starting cash, survive waves 25 to 64, max. 7 Towers at a time, reward of Monkey Dollar75
  85. Sep 23, 2017 - "Grinding Race" (Sprint Track, Hard) - Monkey Sub, $1,000 starting cash, survive waves 10 to 65, 65 lives, reward of Monkey Dollar50
  86. Sep 24, 2017 - "Run Ashore" (3 Times Around, Hard) - Monkey Buccaneer (3-4), Monkey Village (2-3), Banana Farm (3-4), Monkey Sub (4-3), custom RBE (Ceramics become M.O.A.B.s), $500 starting cash, survive waves 1 to 47, 1 lives, max. 10 Towers at a time, no more than 5 of any tower or Special Agent type, reward of Monkey Dollar50
  87. Sep 25, 2017 - "DNA" (Candyland, Medium) - Ice Tower, Monkey Buccaneer, Dartling Gun, $5,000 starting cash, survive waves 25 to 65, no more than 4 of any tower or Special Agent type, reward of Monkey Dollar150
  88. Sep 26, 2017 - "A Symphony of Frost and Flame" (The Great Divide, Medium) - Ice Tower (2-3), Dartling Gun (3-1), Spike Factory (4-3), $4,000 starting cash, survive waves 26 to 65, no more than 2 of any tower or Special Agent type, reward of Monkey Dollar150
  89. Sep 27, 2017 - "The Terminator" (Skull Peak, Medium) - Super Monkey (2-4), Monkey Village, $50,000 starting cash, survive waves 75 to 85, no more than 2 of any tower or Special Agent type, reward of Monkey Dollar85
  90. Sep 28, 2017 - "Dragstrip-five" (Drag Strip, Medium) - Boomerang Thrower, Ninja Monkey, Monkey Ace, Monkey Village, Banana Farm, $11,000 starting cash, survive waves 40 to 65, max. 5 Towers at a time, no more than 3 of any tower or Special Agent type, reward of Monkey Dollar60
  91. Sep 29, 2017 - "We Need More Power!" (Rink Revenge, Medium) - Dart Monkey (2-4), Tack Shooter (3-4), Ninja Monkey, Bomb Tower (4-2), Monkey Buccaneer, Super Monkey, Monkey Apprentice, Banana Farm, Monkey Sub, $2,000 starting cash, survive waves 20 to 65, no more than 1 of any tower or Special Agent type, reward of Monkey Dollar50
  92. Sep 30, 2017 - "Who's Got More Vertigo?" (3 Times Around, Hard) - Ninja Monkey (2-4), Bomb Tower (4-2), Road Spikes, given 1 free Bloonsday Device, $5,000 starting cash, survive waves 26 to 65, max. 5 Towers at a time, no more than 3 of any tower or Special Agent type, reward of Monkey Dollar50
  93. Oct 1, 2017 - "A Pinch and a Punch" (Park Path, Medium) - Monkey Ace, Monkey Village, Banana Farm, Mortar Tower, Dartling Gun, $1,400 starting cash, survive waves 25 to 50, no more than 1 of any tower or Special Agent type, reward of Monkey Dollar50
  94. Oct 2, 2017 - "Bloons Super Monkey" (Bloon Circles, Medium) - Glue Gunner, Mortar Tower, Spike Factory, $9,000 starting cash, survive waves 40 to 65, 100 lives, no more than 2 of any tower or Special Agent type, reward of Monkey Dollar50
  95. Oct 3, 2017 - "Delightful Docks" (Dockside, Hard) - Dart Monkey, Tack Shooter, Sniper Monkey, Boomerang Thrower, Ninja Monkey, Bomb Tower, Ice Tower, Glue Gunner, Monkey Buccaneer, Monkey Ace, Super Monkey, Monkey Apprentice, Monkey Village, Banana Farm, Mortar Tower, Dartling Gun, Spike Factory, Monkey Sub, custom RBE (B.F.B.s become Z.O.M.G.s), $1,779 starting cash, survive waves 20 to 65, 1 lives, max. 15 Towers at a time, reward of Monkey Dollar50
  96. Oct 4, 2017 - "Four Vowels" (Archipelago, Medium) - Ninja Monkey, Monkey Buccaneer, Monkey Apprentice, Monkey Village, Spike Factory, $11,000 starting cash, survive waves 45 to 72, no more than 1 of any tower or Special Agent type, reward of Monkey Dollar72
  97. Oct 5, 2017 - "Pentagon" (Snowflake, Medium) - Ninja Monkey, Monkey Ace, Mortar Tower, Exploding Pineapple, given 5 free Beekeepers, $8,000 starting cash, survive waves 45 to 65, max. 5 Towers at a time, reward of Monkey Dollar50
  98. Oct 6, 2017 - "Aventure!" (Dune Sea, Medium) - Dart Monkey (3-3), Tack Shooter (3-3), Sniper Monkey (3-3), Boomerang Thrower (3-3), Ninja Monkey (3-3), Bomb Tower (3-3), Ice Tower (3-3), Glue Gunner (3-3), Monkey Ace (3-3), Super Monkey (3-3), Monkey Apprentice (3-3), Monkey Village (3-3), Banana Farm (3-3), Mortar Tower (3-3), Dartling Gun (3-3), Spike Factory (3-3), $4,700 starting cash, survive waves 25 to 65, 47 lives, max. 7 Towers at a time, no more than 4 of any tower or Special Agent type, reward of Monkey Dollar55
  99. Oct 7, 2017 - "Fake Restrictions" (Snowflake, Medium) - Dart Monkey (2-2), Tack Shooter (2-2), Sniper Monkey (2-2), Boomerang Thrower, Ninja Monkey (2-2), Bomb Tower (2-2), Ice Tower, Glue Gunner (2-2), Monkey Buccaneer (2-2), Monkey Ace (2-2), Super Monkey (2-2), Monkey Apprentice (2-2), Monkey Village (2-2), Banana Farm (2-2), Mortar Tower (2-2), Dartling Gun (2-2), Spike Factory (2-2), Monkey Sub (2-2), $5,000 starting cash, survive waves 35 to 65, max. 5 Towers at a time, no more than 1 of any tower or Special Agent type, reward of Monkey Dollar90
  100. Oct 8, 2017 - "Cactus Jack" (Pyramids, Medium) - Bomb Tower, Monkey Ace, Super Monkey, Monkey Village (4-2), Banana Farm (3-2), Mortar Tower, Dartling Gun, given 1 free Bloonberry Bush and 1 Tribal Turtle, $1,525 starting cash, survive waves 25 to 75, max. 4 Towers at a time, no more than 1 of any tower or Special Agent type, reward of Monkey Dollar80
  101. Oct 9, 2017 - "Colonial Enterprises" (Archipelago, Hard) - Bomb Tower (2-1), Monkey Buccaneer (2-4), Monkey Village (3-1), Banana Farm (2-2), Mortar Tower (2-1), Dartling Gun (2-1), Road Spikes, $650 starting cash, survive waves 1 to 50, no more than 5 of any tower or Special Agent type, reward of Monkey Dollar50
  102. Oct 10, 2017 - "Your Best Nightmare" (Scorched Earth, Hard) - Tack Shooter (3-4), Boomerang Thrower (3-0), Monkey Buccaneer (2-2), Monkey Apprentice (0-3), Mortar Tower (2-4), Monkey Sub (0-2), given 1 free Bloonberry Bush, 1 Beekeeper, 1 Bloonsday Device, and 1 Portable Lake, $3,000 starting cash, survive waves 30 to 60, no more than 3 of any tower or Special Agent type, reward of Monkey Dollar50
  103. Oct 11, 2017 - "The Company of Loners" (MOAB Desert, Medium) - [[Tack Shooter (2-4), Ninja Monkey (2-4) Spike Factory (2-4), $35,000 starting cash, survive waves from 50 to 61, no more than 1 of any tower or Special Agent type, reward increased to Monkey Dollar70
  104. Oct 12, 2017 - "Bangin' Burst" (Fireworks, Hard) - Ninja Monkey (0-3), Bomb Tower, Monkey Buccaneer (3-3), Super Monkey (1-3), Mortar Tower, Dartling Gun (3-4), Spike Factory (4-2), Monkey Sub (0-4), given 1 free Portable Lake, custom RBE (Reds become Pinks, Blues become Pinks, Greens become Pinks, Yellows become Pinks, Leads become Pinks, Zebras become Ceramics, Rainbows become Ceramics, M.O.A.B.s become B.F.B.s, B.F.B.s become Z.O.M.G.s), $20,000 starting cash, survive waves 50 to 65, 61 lives, no more than 2 of any tower or Special Agent type, reward of Monkey Dollar50
  105. Oct 13, 2017 - "I Don't Like Sand" (Dune Sea, Medium) - Monkey Buccaneer (3-2), Monkey Sub (2-4), $5,000 starting cash, survive waves 25 to 62, no more than 8 of any tower or Special Agent type, reward of Monkey Dollar90
  106. Oct 14, 2017 - "Cold Rain and Snow" (Snowy Backyard, Hard) - Sniper Monkey, Ninja Monkey, Bomb Tower, Dartling Gun (0-4), Monkey Sub, $6,000 starting cash, survive waves 26 to 65, no more than 1 of any tower or Special Agent type, reward of Monkey Dollar55
  107. Oct 15, 2017 - "Sextuple P" (Pyramids, Hard) - Sniper Monkey (3-3), Super Monkey (2-2), Monkey Apprentice (3-3), Spike Factory (3-3), $4,000 starting cash, survive waves 30 to 60, max. 6 Towers at a time, no more than 2 of any tower or Special Agent type, reward of Monkey Dollar100
  108. Oct 16, 2017 - "Not A Pop Sound" (The Eye, Medium) - Bomb Tower (1-4), Ice Tower (1-2), Glue Gunner (1-4), Monkey Village (3-4), Banana Farm, Mortar Tower (4-1), $14,700 starting cash, survive waves 28 to 65, 200 lives, max. 20 Towers at a time, no more than 8 of any tower or Special Agent type, reward of Monkey Dollar60
  109. Oct 17, 2017 - "Assault Wins" (Brick Wall, Medium) - Dart Monkey (2-2), Sniper Monkey (4-2), Monkey Buccaneer (3-0), given 1 free Tribal Turtle, $5,000 starting cash, survive waves 30 to 60, max. 12 Towers at a time, reward of Monkey Dollar50
  110. Oct 18, 2017 - "Skewed Revenge" (Lava Fields, Medium) - Dart Monkey, Tack Shooter, Sniper Monkey, Boomerang Thrower, Ninja Monkey, Bomb Tower, Ice Tower, Glue Gunner, Monkey Buccaneer, Monkey Ace, Super Monkey, Monkey Apprentice, Monkey Village, Banana Farm, Mortar Tower, Dartling Gun, Spike Factory, Monkey Sub, custom RBE (Blues become Reds, Greens become Reds, Yellows become Reds, Pinks become Whites, Blacks become Leads, Whites become Zebras, Leads become Rainbows, Zebras become Ceramics, Rainbows become M.O.A.B.s, Ceramics become B.F.B.s, M.O.A.B.s become Z.O.M.G.s, B.F.B.s become Z.O.M.G.s), $650 starting cash, survive waves 1 to 50, reward of Monkey Dollar85
  111. Oct 19, 2017 - "Fast and Strong" (Hill Giant, Medium) - Dart Monkey, Tack Shooter, Sniper Monkey, Boomerang Thrower, Ninja Monkey, Bomb Tower, Monkey Buccaneer, Monkey Ace, Super Monkey (2-1), Monkey Apprentice, Monkey Village, Banana Farm, Mortar Tower, Dartling Gun, Spike Factory, Monkey Sub, Exploding Pineapple, custom RBE (Reds become Yellows, Blues become Yellows, Greens become Yellows, Yellows become Pinks, Blacks become Pinks, Whites become Pinks, Leads become Rainbows, Zebras become Rainbows, Rainbows become Ceramics, M.O.A.B.s become B.F.B.s), $2,500 starting cash, survive waves 10 to 50, max. 6 Towers at a time, reward of Monkey Dollar55
  112. Oct 20, 2017 - "A Bloon Leaks Alone At Night" (Space Truckin, Easy) - Super Monkey, Road Spikes, Exploding Pineapple, $2,870 starting cash, survive waves 24 to 64, 14 lives, reward of Monkey Dollar50
  113. Oct 21, 2017 - "Magnolia" (Hill Giant, Hard) - Dart Monkey (4-2), Tack Shooter (4-2), Sniper Monkey (4-2), Boomerang Thrower (4-2), Ninja Monkey (4-2), Bomb Tower (4-2), Ice Tower (4-2), Glue Gunner (4-2), Monkey Buccaneer (4-2), Monkey Ace (4-2), Super Monkey (4-2), Monkey Apprentice (4-2), Monkey Village (4-2), Banana Farm (4-2), Mortar Tower (4-2), Dartling Gun (4-2), Spike Factory (4-2), Monkey Sub (4-2), given 1 free Bloonberry Bush, custom RBE (Leads become Rainbows, Zebras become Rainbows, Ceramics become Rainbows), $10,000 starting cash, survive waves 41 to 60, 200 lives, max. 10 Towers at a time, no more than 1 of any tower or Special Agent type, reward of Monkey Dollar50
  114. Oct 22, 2017 - "Micro Aggression" (Ice Flow, Medium) - Tack Shooter, Mortar Tower, Spike Factory (0-3), $5,000 starting cash, survive waves 26 to 65, max. 9 Towers at a time, no more than 3 of any tower or Special Agent type, reward of Monkey Dollar150
  115. Oct 23, 2017 - "Bombs Bombs Bombs" (Rabbit Holes, Hard) - Bomb Tower, Banana Farm, Mortar Tower, $2,000 starting cash, survive waves 20 to 65, max. 6 Towers at a time, reward of Monkey Dollar50
  116. Oct 24, 2017 - "Magic Moves" (Ice Flow, Medium) - Tack Shooter, Monkey Apprentice, Monkey Village, Banana Farm, Mortar Tower (4-0), $2,000 starting cash, survive waves 15 to 55, max. 7 Towers at a time, no more than 2 of any tower or Special Agent type, reward of Monkey Dollar50
  117. Oct 25, 2017 - "App-Rent-Ice" (Sprint Track, Hard) - Ice Tower (2-4), Monkey Apprentice, Banana Farm (2-4), Monkey Sub, custom RBE (Reds become Blues, Blues become Greens, Greens become Yellows, Yellows become Pinks, Pinks become Blacks, Blacks become Whites, Whites become Leads, Leads become Zebras, Zebras become Rainbows, Rainbows become Ceramics, M.O.A.B.s become B.F.B.s, B.F.B.s become Z.O.M.G.s), $9,000 starting cash, survive waves 40 to 65, no more than 5 of any tower or Special Agent type, reward of Monkey Dollar50
  118. Oct 26, 2017 - "Darts and Sap" (The Eye, Hard) - Dart Monkey (4-3), Glue Gunner (3-2), Monkey Village (2-2), custom RBE (Blacks become Leads, Zebras become Rainbows), $5,000 starting cash, survive waves 20 to 42, max. 10 Towers at a time, reward of Monkey Dollar100
  119. Oct 27, 2017 - "Zomgnatic" (Castle, Hard) - Dart Monkey, Tack Shooter, Sniper Monkey, Boomerang Thrower, Ninja Monkey, Bomb Tower, Ice Tower, Glue Gunner, Monkey Buccaneer, Monkey Ace, Super Monkey, Monkey Apprentice, Monkey Village, Banana Farm, Mortar Tower, Dartling Gun, Spike Factory, Monkey Sub, Road Spikes, Exploding Pineapple, custom RBE (B.F.B.s become Z.O.M.G.s), $55,000 starting cash, survive waves 70 to 85, no more than 3 of any tower or Special Agent type, reward of Monkey Dollar150
  120. Oct 28, 2017 - "Grilled Resurrection" (Scorched Earth, Medium) - Tack Shooter (4-0), Monkey Apprentice (0-4), custom RBE (Whites become Blacks, Leads become Zebras), $7,000 starting cash, survive waves 30 to 62, 70 lives, max. 7 Towers at a time, reward of Monkey Dollar50
  121. Oct 29, 2017 - "Energy Destroyer" (Snowflake, Hard) - Monkey Buccaneer, Monkey Ace, Banana Farm, Dartling Gun (4-0), given 1 free Bloonsday Device, custom RBE (Blues become Reds, Greens become Blues, Yellows become Greens, Pinks become Yellows, Blacks become Pinks, Whites become Blacks, Leads become Whites, Zebras become Leads, Rainbows become Zebras, Ceramics become Rainbows, M.O.A.B.s become Ceramics, B.F.B.s become M.O.A.B.s, Z.O.M.G.s become B.F.B.s), $15,500 starting cash, survive waves 60 to 77, no more than 2 of any tower or Special Agent type, reward of Monkey Dollar130
  122. Oct 30, 2017 - "Infinite Infection" (Switch, Hard) - Tack Shooter (2-4), Ninja Monkey (4-0), Ice Tower (4-3), Super Monkey (3-3), Monkey Apprentice (0-4), Banana Farm (4-2), Mortar Tower, Dartling Gun (4-0), given 1 free Bloonsday Device, custom RBE (Reds become Pinks, Blues become Pinks, Greens become Pinks, Yellows become Whites, Pinks become Whites, Blacks become Zebras, Whites become Zebras, Leads become Zebras, Rainbows become Ceramics), $6,000 starting cash, survive waves 30 to 65, max. 16 Towers at a time, no more than 2 of any tower or Special Agent type, reward of Monkey Dollar70
  123. Oct 31, 2017 - "Who Needs Premiums" (Tree Tops, Easy) - Dart Monkey (4-0), Tack Shooter (0-3), Bomb Tower (2-0), Monkey Buccaneer (0-3), Monkey Apprentice (0-2), Monkey Village (4-0), Spike Factory (1-0), given 1 free Portable Lake, $5,000 starting cash, survive waves 30 to 45, max. 12 Towers at a time, no more than 4 of any tower or Special Agent type, reward of Monkey Dollar95
  124. Nov 1, 2017 - "Beat the Clock" (Clock, Apopalypse) - Dart Monkey (2-4), Bomb Tower (2-4), Monkey Apprentice (2-4), $5,500 starting cash, survive waves 26 to 50, max. 12 Towers at a time, reward of Monkey Dollar100
  125. Nov 2, 2017 - "Ice Melts" (Rink, Medium) - Bomb Tower, Ice Tower (2-4), given 1 free Meerkat Spy, $3,000 starting cash, survive waves 26 to 60, max. 5 Towers at a time, reward of Monkey Dollar50
  126. Nov 3, 2017 - "Revenge on Rink!" (Rink, Hard) - Sniper Monkey, Boomerang Thrower, Super Monkey, Banana Farm, Dartling Gun, $650 starting cash, survive waves 1 to 50, 75 lives, no more than 1 of any tower or Special Agent type, reward of Monkey Dollar50
  127. Nov 4, 2017 - "One More Time" (Castle, Medium) - Sniper Monkey, Ninja Monkey, Monkey Apprentice, Monkey Sub, custom RBE (B.F.B.s become Z.O.M.G.s), $6,500 starting cash, survive waves 30 to 65, no more than 4 of any tower or Special Agent type, reward of Monkey Dollar100
  128. Nov 5, 2017 - "Ultra Long Distance" (Space Truckin, Hard) - Dart Monkey (4-0), Tack Shooter (0-4), Sniper Monkey, Boomerang Thrower (4-0), Bomb Tower (2-4), Ice Tower, Glue Gunner (0-4), Monkey Buccaneer, Monkey Ace, Super Monkey (4-2), Monkey Apprentice (4-0), Monkey Village (1-2), Mortar Tower (0-4), Dartling Gun, Spike Factory (0-4), Monkey Sub (2-4), $10,000 starting cash, survive waves 41 to 58, max. 7 Towers at a time, no more than 1 of any tower or Special Agent type, reward of Monkey Dollar50
  129. Nov 6, 2017 - "We Hate the River!" (River Rapids, Medium) - Ninja Monkey, Bomb Tower, $6,000 starting cash, survive waves 30 to 65, max. 8 Towers at a time, no more than 5 of any tower or Special Agent type, reward of Monkey Dollar150
  130. Nov 7, 2017 - "Santa Maria, Nina, and Pinta" (Archipelago, Medium) - Monkey Buccaneer, given 3 free Tribal Turtles, $6,000 starting cash, survive waves 25 to 63, max. 6 Towers at a time, no more than 3 of any tower or Special Agent type, reward of Monkey Dollar60
  131. Nov 8, 2017 - "Farm For Fun" (Country Road, Easy) - Dart Monkey, Tack Shooter, Sniper Monkey, Boomerang Thrower, Ninja Monkey, Bomb Tower, Ice Tower, Glue Gunner, Monkey Buccaneer, Monkey Ace, Super Monkey, Monkey Apprentice, Monkey Village, Banana Farm, Mortar Tower, Dartling Gun, Spike Factory, custom RBE (B.F.B.s become Z.O.M.G.s), $1,886 starting cash, survive waves 25 to 60, max. 4 Towers at a time, no more than 1 of any tower or Special Agent type, reward of Monkey Dollar50
  132. Nov 9, 2017 - "Alt-Choice" (Battle Knot, Medium) - Dart Monkey (4-2), Tack Shooter (2-4), Ninja Monkey (2-4), Banana Farm, Spike Factory (1-4), $6,300 starting cash, survive waves 27 to 60, 300 lives, max. 8 Towers at a time, no more than 3 of any tower or Special Agent type, reward of Monkey Dollar100
  133. Nov 10, 2017 - "Monkey Lane's Revenge" (Monkey Lane, Hard) - Dart Monkey (3-3), Tack Shooter (3-3), Sniper Monkey (3-3), Boomerang Thrower (3-3), Ninja Monkey (3-3), Monkey Buccaneer (3-3), Monkey Ace (3-3), Monkey Apprentice (3-3), Monkey Village (3-3), Banana Farm (3-3), Mortar Tower (3-3), Spike Factory (3-3), Monkey Sub (3-3), custom RBE (Reds become Pinks, Blues become Pinks, Greens become Pinks, Leads become Blacks, Zebras become Rainbows, Ceramics become Rainbows), $3,300 starting cash, survive waves 33 to 66, reward of Monkey Dollar55
  134. Nov 11, 2017 - "The Kaizo RBE" (Slalom, Easy) - Dart Monkey, Tack Shooter, Sniper Monkey, Boomerang Thrower, Ninja Monkey, Bomb Tower, Ice Tower, Glue Gunner, Monkey Buccaneer, Monkey Ace, Super Monkey, Monkey Apprentice, Monkey Village, Banana Farm, Mortar Tower, Dartling Gun, Spike Factory, Monkey Sub, Road Spikes, Exploding Pineapple, custom RBE (Reds become Pinks, Blues become Zebras, Greens become Leads, Yellows become Pinks, Pinks become Zebras, Blacks become Whites, Whites become Blacks, Leads become Pinks, Zebras become Ceramics, Rainbows become Zebras, Ceramics become M.O.A.B.s, M.O.A.B.s become Z.O.M.G.s), $5,200 starting cash, survive waves 1 to 50, 100 lives, reward of Monkey Dollar50
  135. Nov 12, 2017 - "Towers of Time" (Clock, Medium) - Tack Shooter (3-1), Bomb Tower (3-1), Glue Gunner (3-1), Monkey Buccaneer (3-1), Monkey Apprentice (3-1), Spike Factory (3-1), given 1 free Portable Lake, $5,000 starting cash, survive waves 30 to 62, reward of Monkey Dollar100
  136. Nov 13, 2017 - "Bloonin'" (Skull Peak, Hard) - Monkey Ace, Super Monkey, Dartling Gun (4-1), given 1 free Beekeeper and 1 Tribal Turtle, $0 starting cash, survive waves 26 to 85, 40 lives, no more than 1 of any tower or Special Agent type, reward of Monkey Dollar55

GalleryEdit

TriviaEdit

GeneralEdit

  • Completing a map for a Daily Challenge will not earn the medal for the map.
  • The Daily Challenge Vault allows previous Daily Challenges to be played, for a 40% reward of the original reward.
  • Limits to the number of Towers and Special Agents at a time or the number of Towers and Special Agents type don't apply to Super Monkey Storms.
  • It is possible to continue Daily Challenges in Freeplay Mode, though the rules of the Daily Challenge still apply.
  • It is possible to play a Daily Challenge with a track that you have not unlocked yet. For example, playing a Daily Challenge on Rank 19 on Tunnels (which is unlocked at Rank 42) is possible, but only within Daily Challenges.
  • The WikiText markup code and the respective plain versions can be found in this link by Topper.

History-basedEdit

  • On March 13, 2012, it says to complete the track Park Path, but Monkey Lane is the actual track.
  • The Nature Calls daily challenge is the first Daily Challenge where the player gets Special Agents for free.
  • The achievement, Otherwordly (gained by completing 365 sequential first run Daily Challenges) was removed because it was nearly impossible for any player to ever earn it and be on the computer for 1 straight year, leaving Bloons Monkey City's ZOMG City Honor to be the highest Awesome Achievement, at 1000 Awesome.
  • On May 28, 2012, custom Bloon waves were introduced in Daily Challenges.
  • Daily Challenges 50 and 71 both have the same name, "Icebreaker." However, the actual challenges are different.
  • The daily challenges on April 11, 2014 and May 17, 2016 are both named "Upgrade Downgrade".
  • Daily Challenge 12, which is called "Beat 10 Epic Rounds with Lots o' Cash" actually features 11 rounds.
  • The "20 Ceramic Bloons on the Wall" challenge can be beaten by spending all the provided cash on road spikes.
  • The August 26th Daily Challenge gives 1/2 as much Monkey Money on the first time winning as the first time winning Castle on Hard, if Castle Hard isn't completed with double Monkey Money.
  • On the "Strapped for Cash" challenge (Febuary 11, 2012's challenge), it is actually possible to get through the early rounds without using Special Agents nor specialties by leaking the first few rounds to afford a dart monkey, discovered months after the DC's release.
  • In the DC "Castle of Nobility", it accidentally started on Monkey Lane. Same with December 16 2012's challenge.
  • The DC "Floating Downstream" was originally supposed to be played on Downstream, but was accidentally put on the track Snake River. Two days later they created the challenge "Rushing Downstream", which is the same challenge but played on the intended track: Downstream.
  • The DC "Fives" was suggested by a user called "LemonadeFire". NinjaKiwi accidentally posted "LemonadeFive" as the creator of the challenge. This was fixed with the update that released the challenge on the Daily Challenge Vault.
  • The DC "Set-up Chaos" originally had a upgrade restriction bug where the Monkey Buccaneer, Apprentice, and Village were restricted to 1/3 opposed to 3/1.
  • The DC "I Spy With My Eye" is supposed to end on Round 70. When the challenge is first started, it says it ends on Round 85. It changes to 70 later on though.
  • The Feb 8 2013 challenge is called "Bullet, Cannon and the BB" referred to the Bionic Boomer, yet Glaive Lord is allowed.
  • There were some challenges that was redesigned because they were nearly impossible if not impossible to beat.
    • May 11, 2013's "Burn the Rope" was unNAPSable after an update (date unknown) that nerfed glaive lord and neva-miss targetting. The starting cash was then increased from 7000 to 8500.
    • September 28 2013's "A Sticky Situation" daily challenge was originally considered impossible to beat without premiums, agents, or specialty buildings due to ceramics that was nearly impossible to destroy without leaking, and the track was not "friendly" enough for Spike Factories. It was nerfed from Clock to Mount Magma, however it was changed back to Clock later with Banana Farms enabled and one free Super Monkey Storm given.
    • February 10, 2014's "The Final Countdown" was originally impossible since rounds ~50 were impossible to deal with the towers against ZOMGs. The challenge end round was changed from 60 to 46 and the MM reward was changed to 75.
    • March 21 2015's "No Hat, No Shoes, No Service" daily challenge also contained this issue due to lack of money to create a good defense against Rainbow Bloons and upgraded bloons. The starting cash was later changed from 5000 to 6500.
    • March 25 2015's "What I Desire Is Man's Red Fire" contained a level error and would originally end at 69 instead of 60. Due to round 61, this made the challenge impossible. It was later fixed.
    • May 17 2015's "Anti-Camo Dust" was to the point of being nearly impossible and was impossible to beat NAPS. The starting cash was later changed from 3000 to 7500.
    • September 28, 2015's "Luxurious Sacrifice" had too low starting cash to build a good defense. The starting cash was changed from 5000 to 15000.
    • December 7, 2015's "Candy Infinity 3.0" relied on lots of supply drop farming and some luck. The starting cash was increased from 10000 to 13000 to minimize the luck with supply drops.
    • December 28, 2015's "Highly Opinionated" was originally impossible to complete NAPS. The starting cash was increased from 15000 to 30000 when the Easter Update came out.
    • April 3, 2016's "Differentiation" lacked towers with enough popping power to defeat MOAB bloons. The starting cash was changed to from 10000 to 15000 and added Banana Farms.
    • September 20, 2016's "Cursed Treasure: Undead Towers" had the Monkey Subs a too low upgrade, making MOAB-Class almost impossible to deal with. The Monkey Subs upgrades were changed from 2/1 to 2/3.
    • December 27, 2016's "Ten Hits" was also impossible due to the lack of starting cash. The author claimed that it was tested, when in fact it wasn't. The creator only predicted it would be possible to the said round, but was not so. Later that day, the starting cash was changed from 25500 to 50000.
    • May 11, 2017's "A-Day" relied on luck with Ice Shards and Mortars. The creator has claimed to only complete it with 1 life left using save and reload. Later that day, the challenge was nerfed to Easy with 3/4 Ice, 4/2 Buccaneer, 2/4 Mortar, and 2/2 Subs.
  • A trio of daily challenges have become notorious for their extensive abuse of ninja distraction luck, and have failed to be nerfed as of June 2017:
    • "The Great Division" had only two ninjas, two super monkeys, and two boats to defend all the way to round 65. The sole mid-game popping power is the super monkey, which is unaffordable quickly for both sides from the bloon income. It heavily relies on all ceramics, including MOAB-spawned ones being distracted in an orderly manner, with one side completely exposed to rushes from all the myriads of sabotage abilities needed.
    • "Tobu" requires distraction luck several times due to its tight limits on tower numbers relative to the popping power given.
    • "Can the Monkey Come Out to Play?" forced a lone ninja to distract literally every ceramic multiple times and fight every round (including two MOABs on 50) alone with only sabotage abilities and flash bombings to assist, which fails to work 99% of the time in practice.
  • May 20 2014's daily challenge Ice Trap said "One super monkey strom provided." "Storm" was misspelt.
  • Feb 20, 2015's challenge, Pop Like an Egyptian was named correctly on the release day. However, on the vault, it says Pop Like and Egyptian.
  • The May 22, 2016 Daily Challenge was hijacked shortly after it came out. It was named "KYS", then "Stuff", then "**** No Rohan". The hijacker was somebody who likes to call themselves beast128. This was fixed straight after the next day's Daily Challenge came out, and the hacker is probably banned on the arrival of May 23 2016's Daily Challenge.
  • July 9, 2016's Daily Challenge "Bad Chemistry" is the direct opposite of May 24, 2016's Daily Challenge "Towers of the Periodic Table".
  • June 8, 2014's Daily Challenge calls the Portable Lake "Paddling Pool"
  • The NK servers were down during July 19, 2016's Daily Challenge "Solar", so it was not available to play as a Daily Challenge until about 14:00 UTC, when the NK servers were fixed. Vault Challenges could not be played on that day either.
  • An older version of the forum relating to BTD5 Daily Challenges used to be active, but it became obsolete as of 7th June 2016, and from then on the whole website is read-only. The old forum is replaced by the current one.
  • March 17, 2014's Daily Challenge "Stop, Pop and Rolll" had a typo, which should've been "Stop, Pop and Roll".
  • January 20, 2017's Daily Challenge's name is French for "The Tranquil Glade 2".
  • November 1, 2017's Daily Challenge "Beat the Clock" was requested by its owner to change from 2-3 Bomb Towers to 2-4 Bomb Towers.

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