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Daily Challenge

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Last updated: Friday, July 29, 2016, by Qwertyxp2000 the second

Daily-Challenge

Daily Challenge is a special mode in Bloons Tower Defense 5 that was added in an update on Jan 27, 2012. The player must beat the pre-defined track with some special conditions, like a restriction to only certain types of towers, road items, upgrades or custom RBE. The Daily Challenge changes at midnight (GMT/UTC). The player must be registered and logged in with a Ninja Kiwi account to attempt Daily Challenges. At least Rank 19 to play Daily Challenges and no saves are allowed during Daily Challenges.

A player is capable of creating Daily Challenges by registering here and posting suggestions here. Only then may the player have a chance of having their Daily Challenge suggestion accepted and implemented into the game.

There is a similar mode in Bloons TD 5 Deluxe and Bloons TD 5 Mobile, which is called Random Challenge.

Bloons Tower Defense 5 iOSEdit

On Thursday, June 6, 2014, Daily Challenge has been added to Bloons TD 5 iOS as an update. When you select the Gameplay mode screen, you will see the Daily Challenge mode, represented by a Sun God. You will find 4 difficulties of Easy, Medium, Hard, and Impoppable, each being represented of a face.

In each difficulty, you will spin a wheel of what will determine your Daily Challenge. You will always get a random track depending on the difficulty, and 4 random towers. You also have a choice to spin the wheel again for $150 of Monkey Money. Once you start the game or exit, you won't be able to spin again until the day after. After beating a Daily Challenge, you can replay the track, but you will only get 40% of the reward.

On Easy, you will always have a Beginner track. Completing the track rewards you $100. Replaying the track rewards you $40.

On Medium, you will always have a Intermediate track. Completing the track rewards you $250. Replaying the track rewards you $100.

On Hard, you will have either an Intermediate or Advanced track. Completing the track rewards you $500. Replaying the track rewards you $200.

On Impoppable, you will have either an Advanced or Expert track. Completing the track rewards you $750. Replaying the track rewards you $300.

RewardsEdit

Daily Challenge 2
The player is rewarded with Monkey Money for completing the Daily Challenge and also gets a Medal and Awesome Points for the specific number of challenges completed. A standard reward of Monkey Dollar50 is usually given upon completion. Player is rewarded with full Monkey Money reward for Today's Daily Challenge once a day and with 40% of original reward, if the challenge is repeated. The player can finish Daily Challenge Vault challenges for 40% reward.
Monkey Money Reward First Time Repeated
Today's Daily Challenge 100% 40%
Daily Challenge Vault 40% 40%
Goal
Medal
Achievement
AwesomeIcon
Complete 5 Daily Challenges or Vault Challenges Daily5 Challenger 10
Complete 25 Daily Challenges or Vault Challenges Daily25 Contender 25
Complete 50 Daily Challenges or Vault Challenges Daily50 Challenge Champ 50
Complete 100 Daily Challenges or Vault Challenges Daily100 Challenge Master 100
Complete 250 Daily Challenges or Vault Challenges Daily250 Challenge Legend 400
Complete 7 sequential first run Daily Challenges, Vault Challenges do not count Daily7inarow Diligent 15
Complete 14 sequential first run Daily Challenges, Vault Challenges do not count Daily14inarow Persistent 35
Complete 30 sequential first run Daily Challenges, Vault Challenges do not count Daily30inarow Dedicated 75
Complete 90 sequential first run Daily Challenges, Vault Challenges do not count Daily90inarow Driven 250
Complete 365 sequential first run Daily Challenges, Vault Challenges do not count (Removed) Daily365inarow Otherwordly 1200
Complete all Daily Archive Challenges for Jan 2012 Vault12jan Jan 2012 Challenger 40
Complete all Daily Archive Challenges for Feb 2012 Vault12feb Feb 2012 Challenger 40
Complete all Daily Archive Challenges for Mar 2012 Vault12mar Mar 2012 Challenger 40
Complete all Daily Archive Challenges for Apr 2012 Vault12apr Apr 2012 Challenger 40
Complete all Daily Archive Challenges for May 2012 Vault12may May 2012 Challenger 40
Complete all Daily Archive Challenges for Jun 2012 Vault12jun Jun 2012 Challenger 40
Complete all Daily Archive Challenges for Jul 2012 Vault12jul Jul 2012 Challenger 40
Complete all Daily Archive Challenges for Aug 2012 Vault12aug Aug 2012 Challenger 40
Complete all Daily Archive Challenges for Sep 2012 Vault12sep Sep 2012 Challenger 40
Complete all Daily Archive Challenges for Oct 2012 Vault12oct Oct 2012 Challenger 40
Complete all Daily Archive Challenges for Nov 2012 Vault12nov Nov 2012 Challenger 40
Complete all Daily Archive Challenges for Dec 2012 Vault12dec Dec 2012 Challenger 40
Complete all Daily Archive Challenges for Jan 2013 Vault13jan Jan 2013 Challenger 40

ArchivesEdit

HistoryEdit

Here is a list of all Daily Challenges which have been available in BTD5. Only special conditions are mentioned with an exception towers and road items which are not mentioned are not available. So, if not specified:

  • Monkey Dollar50 as standard reward.
  • Easy is from wave 1 to 50, 200 lives
  • Medium is from wave 1 to 65, 150 lives
  • Hard is from wave 1 to 85, 100 lives
  • All Special Agents available for Monkey Money
  • No Special Agents given for free
  • Standard starting cash $650 ($50,000 in Deflation) (of course, double starting cash with Double Cash)
  • Full upgrades available for towers unless specified (below)
    (Example 1) Dart Monkey (2-3) – means that max. 2nd upgrade in path 1 allowed and max 3rd upgrade in path 2 is available for the Dart Monkey.
    (Example 2) Dart Monkey (4-3) – means that max. 4th upgrade in path 1 allowed and max 3rd upgrade in path 2 is available for the Dart Monkey tower type, but not both for the same tower, so maximum for a tower is 4-2 or 2-3
  • You can buy as many of the towers available as you want, unless specified:
    Max. x Towers or Special Agents at a time means, that a sum of a number of Towers and a number of Special Agents in a particular mission can't be higher than x.
    No more than x of any Tower and Special Agent type means, that you can only put x of every Tower and Special Agent available in a particular mission.

Example formatting:

  1. Jul 30, 2012 - "Name of challenge" (Track, Difficulty) - Dart Monkey (4-2), Super Monkey (3-4), Banana Farm (0-0), Road Spikes, Pineapple, given X free Beekeepers and X Bloonsday Devices, {{CustomRBE|A becomes B, B becomes C, M.O.A.B.s, B.F.B.s, and Z.O.M.G.s become E}}, starting cash, survive waves from X to Y, 40 lives, max. 9 Towers at a time, no more than 3 of any tower or Special Agent type, no Special Agents allowed, reward increased to {{Monkey Money}}60




  1. Jan 1, 2014 - "Cheaper It Becomes"(Mount Magma, Medium) - Dart Monkey (4-2), Sniper Monkey (2-1), Monkey Apprentice (3-2), Super Monkey (1-0), $1,750 starting cash, survive waves from 10 to 46, no more than 1 of any tower or Special Agent type, reward of Monkey Dollar50
  2. Jan 2, 2014 - "Placement Plan" (Monkey Lane, Medium) - Glue Gunner (2-4), Monkey Ace (2-4), Spike Factory (1-4), $1,500 starting cash, survive waves from 16 to 55, max. 5 Towers at a time, no more than 3 of any tower or Special Agent type, reward of Monkey Dollar50
  3. Jan 3, 2014 - "Planning" (Monkey Lane, Medium) - All towers available, with 2-1 upgrades. custom RBE (Zebra Bloons become M.O.A.B.s.), survive waves from 1 to 27, max. 5 Towers, no more than 3 of any tower or Special Agent type.
  4. Jan 4, 2014 - "Spiked Boomerang" (Switch, Medium) - Boomerang Thrower (2-3), Spike Factory (1-2), given 3 free Super Monkey Storms, $5,000 starting cash, survive waves from 26 to 50, max. 5 Towers, no more than 4 of any tower or Special Agent type, reward increased to Monkey Dollar85.
  5. Jan 5, 2014 - "Black Death" (Lightning Scar, Hard) - Dart Monkey (4-2), Sniper Monkey (2-4), Ninja Monkey (2-4), Bomb Tower, Glue Gunner (4-2), Monkey Ace, Super Monkey (2-4), Banana Farm, custom RBE (Rainbow Bloons become Ceramic Bloons and B.F.B.s become Z.O.M.G.s.), $6,000 starting cash, survive waves from 30 to 65, reward of Monkey Dollar50
  6. Jan 6, 2014 - "Mellow Yellow Fellows" (The Eye, Easy) - Boomerang Thrower (1-2), Glue Gunner (1-1), Super Monkey (4-1), Mortar Tower (4-2), Spike Factory (0-0), $6,000 starting cash, survive waves from 24 to 45, reward of Monkey Dollar50
  7. Jan 7, 2014 - "Frost Rocket" (Bloon Circles, Medium) - Bomb Tower (2-3), Ice Tower (4-2), Monkey Village (2-2), custom RBE (Red Bloons become Blue Bloons, Green Bloons become White Bloons, Yellow Bloons become Black Bloons, Lead Bloons and Rainbow Bloons become Zebra Bloons, Ceramic Bloons become Rainbow Bloons.), $2,000 starting cash, survive waves from 1 to 50.
  8. Jan 8, 2014 - "Great Scott!" (Snake River, Medium) - Sniper Monkey (2-4), Boomerang Thrower (4-2), Ninja Monkey (4-2), Ice Tower (4-2), Super Monkey (2-4), $3,200 starting cash, survive waves from 26 to 65, no more than 1 of any tower or Special Agent type, reward of Monkey Dollar50
  9. Jan 9, 2014 - "MOAB Down" (Park Path, Hard) - Sniper Monkey, Ice Tower, Glue Gunner, Monkey Village (3-4), Banana Farm (2-4), Mortar Tower (2-4), custom RBE (M.O.A.B.s become Ceramic Bloons, B.F.B.s become M.O.A.B.s, Z.O.M.G.s become B.F.B.s.), $22,000 starting cash, survive waves from 61 to 85, reward increased to Monkey Dollar65.
  10. Jan 10, 2014 - "Soft Lands" (Archipelago, Medium) - All towers available except for Road Spikes and Pineapples, with 2-2 upgrades. $2,500 starting cash, survive waves from 20 to 60, max. 6 Towers, no more than 2 of any tower or Special Agent types, reward of Monkey Dollar50
  11. Jan 11, 2014 - "Forgotten" (Space Truckin', Hard) - Tack Shooter (2-2), Ninja Monkey (1-4), Ice Tower (1-2), Mortar Tower (3-1), survive waves from 1 to 50, 50 lives, max. 8 Towers, no more than 4 of any tower or Special Agent type, reward of Monkey Dollar50
  12. Jan 12, 2014 - "Cold Inferno" (Park Path, Medium) - Tack Shooter (4-2), Ice Tower (2-4), Monkey Apprentice (2-4), Mortar Tower (2-4), $15,000 starting cash, survive waves from 40 to 60, no more than 1 of any tower or Special Agent type, reward increased to Monkey Dollar60.
  13. Jan 13, 2014 - "Camoday Device" (Slalom, Easy) - Sniper Monkey (4-1), Boomerang Thrower (3-4), Glue Gunner, Monkey Apprentice (4-1), Mortar Tower (4-2), given 1 free Bloonsday Device, $2,000 starting cash, survive waves from 20 to 50, no more than 1 of any tower or Special Agent type, reward of Monkey Dollar50
  14. Jan 14, 2014 - "Battles" (The Great Divide, Medium) - All towers available except Road Spikes and Pineapple, $5,000 starting cash, survive waves from 25 to 50, max. 8 Towers, no more than 2 of any tower or Special Agent type, reward increased to Monkey Dollar55.
  15. Jan 15, 2014 - "Last And Least" (Lightning Scar, Easy) - Dart Monkey, Spike Factory, max. 7 Towers at a time, reward of Monkey Dollar50
  16. Jan 16, 2014 - "Things Of Legend" (Lightning Scar, Medium) - Ninja Monkey, Monkey Buccaneer, Super Monkey, Monkey Apprentice, given 1 free Portable Lake, reward of Monkey Dollar50
  17. Jan 17, 2013 - "Cheaper Than Before" (Drag Strip, Medium) - Sniper Monkey, Ice Tower, Glue Gunner, Monkey Apprentice, Banana Farm, Mortar Tower, Spike Factory, $5,000 starting cash, survive waves from 20 to 65, reward increased to Monkey Dollar65.
  18. Jan 18, 2014 - "Photosynthesis" (Snake River, Medium) - Super Monkey (3-2), Monkey Apprentice (2-3), given 1 free Bloonberry Bush, $3,400 starting cash, survive waves from 24 to 65, max. 5 Towers at a time, no more than 3 of any tower or Special Agent type, reward of Monkey Dollar50
  19. Jan 19, 2014 - "Plenty Of Time" (Clock, Medium) - Dart Monkey (4-0), Sniper Monkey (4-0), Ninja Monkey (4-0), Ice Tower (4-0), Monkey Buccaneer (4-0), Super Monkey (4-0), Monkey Village (4-0), Mortar Tower (4-0), Spike Factory (4-0), $5,000 starting cash. survive waves from 25 to 65, reward of Monkey Dollar50
  20. Jan 20, 2014 - "Crop Army" (Bloon Circles, Medium) - Dart Monkey (2-3), Tack Tower (2-4), Sniper Monkey (3-1), Boomerang Thrower (2-4), Bomb Tower (4-2), Ice Tower (3-3), Monkey Ace (4-1), Monkey Apprentice (2-1), Monkey Village (2-1), Mortar Tower (0-4), $5,000 starting cash, survive waves from 26 to 65, no more than 1 of any tower or Special Agent type, reward of Monkey Dollar50
  21. Jan 21, 2014 - "Shallow Pockets" (Jungle, Medium) - Dart Monkey, Tack Shooter, Sniper Monkey, Boomerang Thrower, Ninja Monkey, Ice Tower, Glue Gunner, Monkey Buccaneer, Monkey Apprentice, given 1 free Portable Lake, $5,000 starting cash, survive waves from 26 to 60, no more than 1 of any tower or Special Agent type, reward of Monkey Dollar50
  22. Jan 22, 2014 - "Thrifty Fours" (Country Road, Medium) - Dart Monkey (4-2), Tack Shooter, Ninja Monkey (2-4), Ice Tower (2-4), survive waves from 1 to 50, reward of Monkey Dollar50
  23. Jan 23, 2014 - "Know Your Role" (Castle, Easy) - All towers available except Road Spikes and Pineapples, with 2-2 upgrades. $4,500 starting cash, survive waves from 26 to 50, 50 lives, reward of Monkey Dollar50
  24. Jan 24, 2014 - "Heavy Monkeynations" (Slalom, Medium) - Ice Tower (2-3), Monkey Ace (3-2), Monkey Apprentice (2-2), $5,000 starting cash, survive waves from 25 to 65, reward of Monkey Dollar50
  25. Jan 25, 2014 - "Magic Village" (Slalom, Medium) - Tack Shooter (2-4), Monkey Apprentice (0-0), Monkey Village (2-4), Dartling Gun (2-1), Spike Factory (1-4), $5,000 starting cash, survive waves from 26 to 65, max. 10 Towers, no more than 5 of any tower or Special Agent type, reward increased to Monkey Dollar65.
  26. Jan 26, 2014 - "Target" (Snake River, Medium) - Sniper Monkey, Glue Gunner, Dartling Gun, $2,300 starting cash, survive waves from 25 to 60, max. 5 Towers, reward of Monkey Dollar50
  27. Jan 27, 2014 - "The Daring Dozen" (Monkey Lane, Easy) - All towers available except for Road Spikes and Pineapples, custom RBE (Red Bloons become Ceramic Bloons, Blue Bloons and White Bloons become B.F.B.s, Green Bloons become Z.O.M.G.s, Yellow Bloons, Pink Bloons, and Black Bloons become M.O.A.B.s.), $16,000 starting cash, survive waves from 20 to 27, max. 12 Towers, reward increased to Monkey Dollar60.
  28. Jan 28, 2014 - "Eznorb, Revils, Dlog" (Lightning Scar, Medium) - Mortar Tower, Dartling Gun, Spike Factory, $5,000 starting cash, survive waves from 26 to 65, max. 5 Towers, no more than 2 of any tower or Special Agent type, reward of Monkey Dollar50
  29. Jan 29, 2014 - "Hitting the Wall" (Mount Magma, Medium) - Dart Monkey (2-0), Tack Shooter (3-2), Glue Gunner (4-3), Super Monkey, Monkey Village (3-4), Dartling Gun (2-0), $7,500 starting cash, survive waves from 36 to 60, no more than 3 of any tower or Special Agent, reward of Monkey Dollar50
  30. Jan 30, 2014 - "New and Improved" (Brick Wall, Hard) - Dart Monkey, Monkey Buccaneer, Monkey Village, given 1 free Beekeeper, $2,000 starting cash, survive waves from 26 to 50, max. 7 Towers at a time, reward of Monkey Dollar50
  31. Jan 31, 2014 - "Hide and Seek" (Tunnels, Medium) - Bomb Tower, Glue Gunner, Spike Factory, $12,000 starting cash, survive wave from 42 to 65, no more than 1 of any tower or Special Agent type, reward of Monkey Dollar50
  32. Feb 1, 2014 - "Monkey City Veterans" (Monkey Lane, Easy) - Dart Monkey (0-0), Monkey Village (4-2), Banana Farm (2-3), custom RBE (Lead Bloons become Zebra Bloons, Rainbow Bloons become Lead Bloons.), $1,100 starting cash, reward of Monkey Dollar50
  33. Feb 2, 2014 - "Laser Cannons" (Country Road, Hard) - Bomb Tower (4-1), Monkey Buccaneer (2-4), Super Monkey (1-2), Monkey Village (4-0), Mortar Tower, Dartling Gun (4-2), $5,000 starting cash, survive waves from 26 to 60, no more than 1 of any tower or Special Agent type, reward of Monkey Dollar50
  34. Feb 3, 2014 - "Gloomers" (Lightning Scar, Easy) - Boomerang Thrower, Glue Gunner, $5,000 starting cash, survive waves from 26 to 50, reward of Monkey Dollar50
  35. Feb 4, 2014 - "Far Away" (Archipelago, Medium) - All towers available except for Monkey Ace, Monkey Buccaneer, Road Spikes, and Pineapple, $20,000 starting cash, survive waves from 50 to 85, max. 5 Towers, no more than 1 of any tower or Special Agent type, reward of Monkey Dollar50
  36. Feb 5, 2014 - "From A Distance" (Death Valley, Easy) - Sniper Monkey, Monkey Ace, Mortar Tower, Dartling Gun, $5,000 starting cash, survive waves from 24 to 50, no more than 3 of each tower or Special Agent type, reward increased to Monkey Dollar100.
  37. Feb 6, 2014 - "Legend of the Phoenix" (Mount Magma, Hard) - Dart Monkey (2-2), Boomerang Thrower (2-2), Monkey Apprentice (2-4), given 1 free Tribal Turtle, $2,600 starting cash, survive waves from 26 to 50, max. 5 Towers, no more than 2 of any tower or Special Agent types, reward of Monkey Dollar50
  38. Feb 7, 2014 - "Construction Site" (Dockside, Hard) - Boomerang Thrower (2-4), Super Monkey (2-2), Monkey Village (2-1), Spike Factory (1-2), $5,000 starting cash, survive waves from 26 to 53, no more than 1 of any tower or Special Agent type, reward increased to Monkey Dollar53.
  39. Feb 8, 2014 - "Jungle Duo" (Jungle, Hard) - Ninja Monkey, Mortar Tower, $1,500 starting cash, survive waves from 10 to 65, reward of Monkey Dollar50
  40. Feb 9, 2014 - "Straight Wall" (Brick Wall, Hard) - Dart Monkey, Ninja Monkey (4-0), Bomb Tower, Glue Gunner, Monkey Apprentice (1-4), Super Monkey, Dartling Gun, $3,700 starting cash, survive waves from 37 to 77, max. 5 Towers, no more than 2 of any tower or Special Agent type, reward of Monkey Dollar50
  41. Feb 10, 2014 - "The Final Countdown" (Clock, Apopalypse) - Tack Tower, Boomerang Thrower, Ninja Monkey, Glue Gunner, Mortar Tower, $2,000 starting cash, survive waves from 1 to 45, reward increased to Monkey Dollar150.
  42. Feb 11, 2014 - "Specified Heroes" (Clock, Medium) - Dart Monkey (3-3), Sniper Monkey (4-3), Monkey Ace (3-3), $5,000 starting cash, survive waves 24 to 59, reward of Monkey Dollar50
  43. Feb 12, 2014 - "Shocking Sticky Spiky Shuriken" (Z Factor, Hard) - Ninja Monkey, Glue Gunner (4-2), Monkey Apprentice (4-2), Spike Factory (2-3), $3,000 starting cash, survive waves 26 to 65, no more than 3 of any tower or Special Agent type, reward of Monkey Dollar50
  44. Feb 13, 2014 - "Around in Circles" (Bloon Circles, Medium) - Bomb Tower (0-4), Monkey Apprentice (0-4), Banana Farm (4-0), Mortar Tower (0-4), $2,500 starting cash, survive waves 15 to 65, reward of Monkey Dollar75
  45. Feb 14, 2014 - "Odd Monkey Words" (Monkey Lane, Easy) - Dart Monkey (2-4), Ninja Monkey (2-4), Ice Tower (4-2), Monkey Village (2-4), Mortar Tower (4-2), $5,000 starting cash, survive waves 26 to 50, no more than 1 of any tower or Special Agent type, reward of Monkey Dollar50
  46. Feb 15, 2014 - "Time for a Take-down!" (Clock, Hard) - Bomb Tower, Monkey Buccaneer, Super Monkey, given 2 free Portable Lakes, $5,000 starting cash, survive waves 26 to 65, reward of Monkey Dollar50
  47. Feb 16, 2014 - "Downstream Daredevil" (Downstream, Easy) - Tack Shooter (4-2), Ice Tower (2-2), Glue Gunner (2-2), Monkey Village (2-2), Spike Factory (1-4), $2,000 starting cash, survive waves 10 to 50, max. 8 Towers at a time, no more than 2 of any tower or Special Agent type, reward of Monkey Dollar55
  48. Feb 17, 2014 - "Sliding Ahead" (Slalom, Medium) - Dart Monkey, Ice Tower, Monkey Village, Banana Farm, custom RBE (All Bloons except Z.O.M.G. ranked +1), $650 starting cash, survive waves 1 to 60, reward of Monkey Dollar65
  49. Feb 18, 2014 - "Aim and Wait" (Park, Hard) - Ice Tower, Dartling Gun, Spike Factory, $2,600 starting cash, survive waves 26 to 65, no more than 3 of any tower or Special Agent type, reward of Monkey Dollar50
  50. Feb 19, 2014 - "Sailing the Seven Seas" (Archipelago, Medium) - Dart Monkey (4-3), Bomb Tower (4-3), Ice Tower (3-4), Monkey Buccaneer (4-3), Monkey Ace (3-4), Banana Farm (3-4), Mortar Tower (4-3), $1,277 starting cash, survive waves 7 to 77, 77 lives, max. 14 Towers at a time, no more than 7 of any tower or Special Agent type, reward of Monkey Dollar50
  51. Feb 20, 2014 - "The Right Place" (Country Road, Medium) - Boomerang Thrower (3-2), Bomb Tower (2-4), Monkey Ace (2-3), Mortar Tower, $5,000 starting cash, survive waves 26 to 65, no more than 4 of any tower or Special Agent type, reward of Monkey Dollar50
  52. Feb 21, 2014 - "Bloon Intercept" (Switch, Medium) - Sniper Monkey, Bomb Tower (4-2), Monkey Ace (4-0), Spike Factory, $3,750 starting cash, survive waves 20 to 65, no more than 5 of any tower or Special Agent type, reward of Monkey Dollar65
  53. Feb 22, 2014 - "But Where's the MOABs?" (Jungle, Medium) - Bomb Tower (2-4), Monkey Buccaneer (2-4), Banana Farm, Spike Factory (2-3), given 1 free Portable Lake, custom RBE (M.O.A.B.s become Ceramics, B.F.B.s become Ceramics, Z.O.M.G.s become Ceramics), $650 starting cash, survive waves 1 to 62, reward of Monkey Dollar50
  54. Feb 23, 2014 - "Anti-Environmentalism" (Clock, Medium) - Tack Shooter, Ice Tower, Monkey Apprentice, $4,500 starting cash, survive waves 25 to 65, no more than 6 of any tower or Special Agent type, reward of Monkey Dollar50
  55. Feb 24, 2014 - "The BTD Five" (Castle, Easy) - Ninja Monkey, Monkey Buccaneer, Mortar Tower, $5,000 starting cash, survive waves 26 to 50, max. 5 Towers at a time, reward of Monkey Dollar50
  56. Feb 25, 2014 - "Shell Shocked" (Snake River, Medium) - Monkey Apprentice (2-2), Mortar Tower, given 5 free Tribal Turtles, $1,000 starting cash, survive waves 10 to 50, reward of Monkey Dollar50
  57. Feb 26, 2014 - "Patrol" (Mount Magma, Medium) - Dart Monkey (4-2), Tack Shooter (2-4), Boomerang Thrower (3-2), Monkey Ace (2-4), Monkey Apprentice (2-4), $3,500 starting cash, survive waves 20 to 65, max. 10 Towers at a time, no more than 3 of any tower or Special Agent type, reward of Monkey Dollar50
  58. Feb 27, 2014 - "First Five" (Dockside, Medium) - Sniper Monkey, Ice Tower, Monkey Buccaneer, Monkey Village, Mortar Tower, $3,000 starting cash, survive waves 25 to 65, reward of Monkey Dollar50
  59. Feb 28, 2014 - "Monkey of Steel" (Mount Magma, Medium) - All towers with some exceptions (no Monkey Subs, Road Spikes or Pineapple), towers limited to 0-0 except Super Monkey, given 1 free Meerkat Spy, $5,000 starting cash, survive waves 25 to 50, no more than 1 of any tower or Special Agent type, reward of Monkey Dollar50
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  366. Jan 1, 2015
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  403. Feb 7, 2015
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  411. Feb 15, 2015
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  423. Feb 27, 2015
  424. Feb 28, 2015
  425. Feb 29, 2015
  426. Feb 30, 2015
  427. Mar 1, 2015
  428. Mar 2, 2015
  429. Mar 3, 2015
  430. Mar 4, 2015
  431. Mar 5, 2015
  432. Mar 6, 2015
  433. Mar 7, 2015
  434. Mar 8, 2015
  435. Mar 9, 2015
  436. Mar 10, 2015
  437. Mar 11, 2015
  438. Mar 12, 2015
  439. Mar 13, 2015
  440. Mar 14, 2015
  441. Mar 15, 2015
  442. Mar 16, 2015
  443. Mar 17, 2015
  444. Mar 18, 2015
  445. Mar 19, 2015
  446. Mar 20, 2015
  447. Mar 21, 2015
  448. Mar 22, 2015
  449. Mar 23, 2015
  450. Mar 24, 2015
  451. Mar 25, 2015
  452. Mar 26, 2015
  453. Mar 27, 2015
  454. Mar 28, 2015
  455. Mar 29, 2015
  456. Mar 30, 2015
  457. Mar 31, 2015
  458. Apr 1, 2015
  459. Apr 2, 2015
  460. Apr 3, 2015
  461. Apr 4, 2015
  462. Apr 5, 2015
  463. Apr 6, 2015
  464. Apr 7, 2015
  465. Apr 8, 2015
  466. Apr 9, 2015
  467. Apr 10, 2015
  468. Apr 11, 2015
  469. Apr 12, 2015
  470. Apr 13, 2015 - "Nasty" (Clock, Medium) - Ninja Monkey, Bomb Tower, Ice Tower, Glue Gunner, Dartling Gun, $3,000 starting cash, survives waves from 30 to 65, no more than 3 of any tower or Special Agents, reward of Monkey Dollar50
  471. Apr 14, 2015 - "Impetus" (Castle, Medium) - Sniper Monkey, Ninja Monkey, Ice Tower, Monkey Apprentice, $5,000 starting cash, survive waves from 26 to 65, 75 lives, max. 10 towers at a time, reward increased to Monkey Dollar70.
  472.  
  473. Apr 15, 2015 - "Poetic License" (Park Path, Hard) - Boomerang Thrower, Ninja Monkey, Bomb Tower, Monkey Apprentice, Banana Farm, Dartling Gun, $8,000 starting cash, survive waves from 40 to 75, max. 5 Towers at a time, no more than 2 of any tower or Special Agent type, reward of Monkey Dollar50
  474. Apr 16, 2015 - "Dream Come True" (North Pole, Hard) - Dart Monkey (2-3), Sniper Monkey (0-3), Ninja Monkey (2-1), Ice Tower (0-0), Monkey Buccaneer (1-1), Monkey Village (4-1), given 1 free Super Monkey Storm, $12,500 starting cash, survive waves from 45 to 65, reward of Monkey Dollar50
  475. Apr 17, 2015 - "Dark Dirigible Titan" (Mount Magma, Medium) - Dart Monkey (4-2), Sniper Monkey (2-2), Boomerang Thrower (4-2), Ninja Monkey (2-3), Monkey Ace (4-2), Super Monkey (4-2), Monkey Apprentice (2-2), Dartling Gun (2-2), Spike Factory (2-2), custom RBE (Red Bloons become Yellow Bloons, Yellow Bloons become Pink Bloons, White Bloons become Black Bloons, Rainbow Bloons become Ceramic Bloons, Ceramic Bloons become M.O.A.B.s), $15,000 starting cash, survive waves from 30 to 62, reward increased to Monkey Dollar62.
  476. Apr 18, 2015 - "Back on the Farm" (Country Road, Medium) - Sniper Monkey (0-4), Monkey Apprentice (4-2), Monkey Village (4-0), Banana Farm (4-2), Dartling Gun (4-0), given 1 free Super Monkey Storm, custom RBE (Yellow Bloons and Pink Bloons become Red Bloons, B.F.B.s become Z.O.M.G.s), $3,000 starting cash, survive waves from 15 to 60, max. 10 Towers at a time, reward increased to Monkey Dollar65.
  477. Apr 19, 2015 - "Alphabet" (Switch, Hard) - Sniper Monkey, Ice Tower, Monkey Buccaneer, Monkey Ace, Super Monkey, Monkey Apprentice, Monkey Village, Mortar Tower, given 1 free Portable Lake, $10,000 starting cash, survive waves from 35 to 65, max. 8 Towers at a time, reward of Monkey Dollar50
  478. Apr 20, 2015 - "Expensive Metal" (Park Path, Hard) - Sniper Monkey (0-4), Boomerang Thrower (4-1), Ice Tower (1-4), Monkey Ace (4-0), Super Monkey (1-4), Dartling Gun (4-1), survive waves from 1 to 50, reward of Monkey Dollar50
  479. Apr 21, 2015 - "Square Root Something Something" (Country Road, Medium) - Tack Shooter (2-3), Sniper Monkey (4-0), Ninja Monkey (3-1), Bomb Tower (1-1), given 1 free Super Monkey Storm, $2,236 starting cash, survive waves from 22 to 60, reward of Monkey Dollar50
  480. Apr 22, 2015 - "Finite Castle" (Castle, Medium) - Dart Monkey (4-2), Boomerang Thrower (4-2), Ice Tower (4-3), Super Monkey (2-4), Mortar Tower (4-2), Dartling Gun (4-2), $22,000 starting cash, survive waves from 45 to 70, no more than 5 of any tower or Special Agent type, reward of Monkey Dollar50
  481. Apr 23, 2015 - "Low Tide" (Dune Sea, Medium) - Sniper Monkey (4-2), Bomb Tower (2-4), Monkey Buccaneer (2-4), Banana Farm (2-0), Mortar Tower (2-4), custom RBE (Pink Bloons become Black Bloons, Zebra Bloons become Rainbow Bloons, M.O.A.B.s become B.F.B.s), $2,500 starting cash, survive waves from 15 to 53, no more than 3 of any tower or Special Agent type, reward of Monkey Dollar50
  482. Apr 24, 2015 - "Just My Two Dollars" (Jungle, Easy) - Ninja Monkey (4-2), Monkey Buccaneer (0-3), Super Monkey (3-1), given 1 free Portable Lake, $6,000 starting cash, survive waves from 35 to 73, no more than 4 of any tower or Special Agent type, reward of Monkey Dollar50
  483. Apr 25, 2015 - "The Scorch Trials" (Mount Magma, Medium) - Tack Shooter (4-2), Monkey Apprentice (2-4), Mortar Tower, Spike Factory (4-2), $6,500 starting cash, survive waves from 35 to 65, no more than 7 of any tower or Special Agent types, reward of Monkey Dollar50
  484. Apr 26, 2015 - "Jungling" (Jungle, Medium) - Sniper Monkey, Super Monkey, Dartling Gun (4-0), Spike Factory (2-4), $6,500 starting cash, survive waves from 30 to 75, no more than 3 of any tower or Special Agent type, reward of Monkey Dollar50
  485. Apr 27, 2015 - "Superfluous" (Archipelago, Medium) - Boomerang Thrower (4-0), Bomb Tower (0-4), Ice Tower, Glue Gunner (0-4), Dartling Gun (4-0), $5,000 starting cash, survive waves from 30 to 65, no more than 4 of any tower or Special Agent type, reward of Monkey Dollar50
  486. Apr 28, 2015 - "A Choice Made Randomly" (Snake River, Medium) - Tack Shooter, Sniper Monkey, Monkey Ace, Monkey Apprentice, $5,000 starting cash, survive waves from 26 to 65, 75 lives, max. 7 Towers at a time, reward of Monkey Dollar50
  487. Apr 29, 2015 - "Shades of Deep Purple" (Fireworks, Medium) - Tack Shooter (3-3), Sniper Monkey (2-2), Boomerang Thrower (3-2), Super Monkey (2-3), given 1 free Super Monkey Storm, $4,000 starting cash, survive waves from 30 to 70, reward of Monkey Dollar50
  488. Apr 30, 2015 - "Hang Ten" (Dune Sea, Medium) - Bomb Tower, Monkey Buccaneer, Monkey Ace, Monkey Apprentice, $14,000 starting cash, survive waves from 40 to 85, max. 10 Towers at a time.
  489. May 1, 2015 - "The Genetic Game" (Switch, Medium) - Ninja Monkey, Ice Tower, Super Monkey, Monkey Village, $11,000 starting cash, survive waves from 40 to 85, no more than 4 of any tower or Special Agent type, reward increased to Monkey Dollar60.
  490. May 2, 2015 - "Heart of the Storm" (Bloon Circles, Hard) - Tack Shooter (2-4), Monkey Ace (2-4), Dartling Gun (2-4), Spike Factory (2-4), $8,000 starting cash, survive waves from 40 to 80, max. 5 Towers, no more than 2 of any tower or Special Agent type, reward of Monkey Dollar50
  491. May 3, 2015 - "Consecrated Territory" (Monkey Lane, Hard) - Dart Monkey (3-3), Ice Tower (1-3), Glue Gunner (3-3), Super Monkey (4-2), Banana Farm (4-2), $2,000 starting cash, survive waves from 20 to 65, 20 lives, reward of Monkey Dollar50
  492. May 4, 2015 - "Riven" (Archipelago, Medium) - Sniper Monkey, Super Monkey (4-2), Monkey Village (4-2), Banana Farm (2-2), Mortar Tower, given 1 free Bloonsday Device and 1 Bloonberry Bush, $6,000 starting cash, survive waves from 30 to 60, no more than 1 of any tower or Special Agent type, reward of Monkey Dollar50
  493. May 5, 2015 - "Protect the Drain" (Down the Drain, Medium) - Dart Monkey,Tack Shooter, Sniper Monkey, Boomerang Thrower, Ninja Monkey, Bomb Tower, Ice Tower, Glue Gunner, Monkey Buccaneer, Monkey Ace, Super Monkey, Monkey Apprentice, Monkey Village, Banana Farm, Mortar Tower, Dartling Gun, Spike Factory, given 2 free Beekeepers, custom RBE (Red Bloons become Blue Bloons, Blue Bloons become Green Bloons, Green Bloons become Yellow Bloons, Yellow Bloons become Pink Bloons, Pink Bloons become Black Bloons, Black Bloons become White Bloons, White Bloons become Lead Bloons, Lead Bloons become Zebra Bloons, Zebra Bloons become Rainbow Bloons), survive waves from 1 to 50.
  494. May 6, 2015 - "If Only" (Slalom, Medium) - Sniper Monkey (4-0), Ninja Monkey (4-0), Glue Gunner (0-4), Mortar Tower (4-0), Spike Factory (0-4), given 1 free Super Monkey Storm, $5,000 starting cash, survive waves from 26 to 65, max. 7 Towers at a time, no more than 3 of any tower or Special Agent type, reward of Monkey Dollar50
  495. May 7, 2015 - "Illuminati Confirmed" (Snake River, Hard) - All towers excluding Road Spikes and Pineapples available with 3-0 upgrades, $6,600 starting cash, survive waves from 33 to 63, max. 9 Towers at a time, no more than 3 of any tower or Special Agent type, reward of Monkey Dollar50
  496. May 8, 2015 - "Proper Popping" (Dockside, Hard) - Tack Shooter, Boomerang Thrower, Ninja Monkey, Mortar Tower, $3,000 starting cash, survive waves from 26 to 65, max. 7 Towers at a time, reward of Monkey Dollar50
  497. May 9, 2015 - "A Cash Shortage" (3 Times Around, Easy) - All towers excluding Road Spikes available with 4-3 upgrades, custom RBE (M.O.A.B.s become Z.O.M.G.s), $271 starting cash, survive waves from 13 to 46, 46 lives, reward increased to Monkey Dollar60.
  498. May 10, 2015 - "Super Freeze" (The Rink, Medium) - Dart Monkey (4-2), Ninja Monkey (2-4), Monkey Ace, Super Monkey (2-2), Monkey Apprentice (2-4), Mortar Tower (2-4), given 1 free Bloonsday Device, $2,000 starting cash, survive waves from 35 to 65, no more than 2 of any tower or Special Agent type, reward increased to Monkey Dollar65.
  499. May 11, 2015 - "Watching" (The Eye, Medium) - Dart Monkey, Ice Tower, Monkey Ace, Monkey Apprentice, Monkey Village, custom RBE (Rainbow Bloons become Ceramic Bloons), $4,000 starting cash, survive waves from 20 to 60, reward increased to Monkey Dollar100.
  500. May 12, 2015 - "Big Hero 6" (Dockside, Medium) - Dart Monkey (2-4), Boomerang Thrower (4-2), Ninja Monkey (4-2), Glue Gunner (4-2), Super Monkey (2-4), Monkey Apprentice (2-4), $6,500 starting cash, survive waves from 40 to 75, no more than 1 of any tower or Special Agent type, reward of Monkey Dollar50
  501. May 13, 2015 - "Double Lead Across the Castle" (Castle, Medium) - Dart Monkey (4-0), Sniper Monkey (1-3), Boomerang Thrower (4-2), Monkey Buccaneer (3-0), Monkey Ace (4-1), Super Monkey (2-3), Dartling Gun (4-2), max. 7 Towers at a time, no more than 2 of any tower or Special Agent type, reward increased to Monkey Dollar60.
  502. May 14, 2015 - "NEW Game" (Archipelago, Medium) - Tack Shooter, Sniper Monkey, Dartling Gun, $5,000 starting cash, survive waves from 25 to 65, max. 7 Towers at a time, no more than 3 of any tower or Special Agent type, reward increased to Monkey Dollar60.
  503. May 15, 2015 - "Square Root of Seven" (Snake River, Medium) - Boomerang Thrower (1-3), Ninja Monkey (1-3), Bomb Tower (1-3), Ice Monkey (1-3), $1,575 starting cash, survive waves from 11 to 64, max. 15 Towers at a time, no more than 9 of any tower or Special Agent type, reward increased to Monkey Dollar55.
  504. May 16, 2015
  505. May 17, 2015
  506. May 18, 2015
  507. May 19, 2015
  508. May 20, 2015
  509. May 21, 2015
  510. May 22, 2015
  511. May 23, 2015
  512. May 24, 2015
  513. May 25, 2015
  514. May 26, 2015
  515. May 27, 2015
  516. May 28, 2015
  517. May 29, 2015
  518. May 30, 2015
  519. May 31, 2015
  520. Jun 1, 2015
  521. Jun 2, 2015
  522. Jun 3, 2015
  523. Jun 4, 2015
  524. Jun 5, 2015
  525. Jun 6, 2015
  526. Jun 7, 2015
  527. Jun 8, 2015
  528. Jun 9, 2015
  529. Jun 10, 2015
  530. Jun 11, 2015
  531. Jun 12, 2015
  532. Jun 13, 2015
  533. Jun 14, 2015
  534. Jun 15, 2015
  535. Jun 16, 2015
  536. Jun 17, 2015
  537. Jun 18, 2015
  538. Jun 19, 2015
  539. Jun 20, 2015
  540. Jun 21, 2015
  541. Jun 22, 2015
  542. Jun 23, 2015
  543. Jun 24, 2015
  544. Jun 25, 2015
  545. Jun 26, 2015
  546. Jun 27, 2015
  547. Jun 28, 2015
  548. Jun 29, 2015
  549. Jun 30, 2015
  550. Jul 1, 2015
  551. Jul 2, 2015
  552. Jul 3, 2015
  553. Jul 4, 2015
  554. Jul 5, 2015
  555. Jul 6, 2015
  556. Jul 7, 2015
  557. Jul 8, 2015
  558. Jul 9, 2015
  559. Jul 10, 2015
  560. Jul 11, 2015
  561. Jul 12, 2015
  562. Jul 13, 2015
  563. Jul 14, 2015
  564. Jul 15, 2015
  565. Jul 16, 2015
  566. Jul 17, 2015
  567. Jul 18, 2015
  568. Jul 19, 2015
  569. Jul 20, 2015
  570. Jul 21, 2015
  571. Jul 22, 2015
  572. Jul 23, 2015
  573. Jul 24, 2015
  574. Jul 25, 2015
  575. Jul 26, 2015
  576. Jul 27, 2015
  577. Jul 28, 2015
  578. Jul 29, 2015
  579. Jul 30, 2015
  580. Jul 31, 2015
  581. Aug 1, 2015
  582. Aug 2, 2015
  583. Aug 3, 2015
  584. Aug 4, 2015
  585. Aug 5, 2015
  586. Aug 6, 2015
  587. Aug 7, 2015
  588. Aug 8, 2015
  589. Aug 9, 2015
  590. Aug 10, 2015
  591. Aug 11, 2015
  592. Aug 12, 2015
  593. Aug 13, 2015
  594. Aug 14, 2015
  595. Aug 15, 2015
  596. Aug 16, 2015
  597. Aug 17, 2015
  598. Aug 18, 2015
  599. Aug 19, 2015
  600. Aug 20, 2015
  601. Aug 21, 2015
  602. Aug 22, 2015
  603. Aug 23, 2015
  604. Aug 24, 2015
  605. Aug 25, 2015
  606. Aug 26, 2015
  607. Aug 27, 2015
  608. Aug 28, 2015
  609. Aug 29, 2015
  610. Aug 30, 2015
  611. Aug 31, 2015
  612. Sep 1, 2015
  613. Sep 2, 2015
  614. Sep 3, 2015
  615. Sep 4, 2015
  616. Sep 5, 2015
  617. Sep 6, 2015
  618. Sep 7, 2015
  619. Sep 8, 2015
  620. Sep 9, 2015
  621. Sep 10, 2015
  622. Sep 11, 2015
  623. Sep 12, 2015
  624. Sep 13, 2015
  625. Sep 14, 2015
  626. Sep 15, 2015
  627. Sep 16, 2015
  628. Sep 17, 2015
  629. Sep 18, 2015
  630. Sep 19, 2015
  631. Sep 20, 2015
  632. Sep 21, 2015
  633. Sep 22, 2015
  634. Sep 23, 2015
  635. Sep 24, 2015
  636. Sep 25, 2015
  637. Sep 26, 2015
  638. Sep 27, 2015
  639. Sep 28, 2015
  640. Sep 29, 2015
  641. Sep 30, 2015
  642. Oct 1, 2015
  643. Oct 2, 2015
  644. Oct 3, 2015
  645. Oct 4, 2015
  646. Oct 5, 2015
  647. Oct 6, 2015
  648. Oct 7, 2015
  649. Oct 8, 2015
  650. Oct 9, 2015
  651. Oct 10, 2015
  652. Oct 11, 2015
  653. Oct 12, 2015
  654. Oct 13, 2015
  655. Oct 14, 2015
  656. Oct 15, 2015
  657. Oct 16, 2015
  658. Oct 17, 2015
  659. Oct 18, 2015
  660. Oct 19, 2015
  661. Oct 20, 2015
  662. Oct 21, 2015
  663. Oct 22, 2015
  664. Oct 23, 2015
  665. Oct 24, 2015
  666. Oct 25, 2015
  667. Oct 26, 2015
  668. Oct 27, 2015
  669. Oct 28, 2015
  670. Oct 29, 2015
  671. Oct 30, 2015
  672. Oct 31, 2015
  673. Nov 1, 2015
  674. Nov 2, 2015
  675. Nov 3, 2015
  676. Nov 4, 2015
  677. Nov 5, 2015
  678. Nov 6, 2015
  679. Nov 7, 2015
  680. Nov 8, 2015
  681. Nov 9, 2015
  682. Nov 10, 2015
  683. Nov 11, 2015
  684. Nov 12, 2015
  685. Nov 13, 2015
  686. Nov 14, 2015
  687. Nov 15, 2015
  688. Nov 16, 2015
  689. Nov 17, 2015
  690. Nov 18, 2015
  691. Nov 19, 2015
  692. Nov 20, 2015
  693. Nov 21, 2015
  694. Nov 22, 2015
  695. Nov 23, 2015
  696. Nov 24, 2015
  697. Nov 25, 2015
  698. Nov 26, 2015
  699. Nov 27, 2015
  700. Nov 28, 2015
  701. Nov 29, 2015
  702. Nov 30, 2015
  703. Dec 1, 2015
  704. Dec 2, 2015
  705. Dec 3, 2015
  706. Dec 4, 2015
  707. Dec 5, 2015
  708. Dec 6, 2015
  709. Dec 7, 2015
  710. Dec 8, 2015
  711. Dec 9, 2015
  712. Dec 10, 2015
  713. Dec 11, 2015
  714. Dec 12, 2015
  715. Dec 13, 2015
  716. Dec 14, 2015
  717. Dec 15, 2015
  718. Dec 16, 2015
  719. Dec 17, 2015
  720. Dec 18, 2015
  721. Dec 19, 2015
  722. Dec 20, 2015
  723. Dec 21, 2015
  724. Dec 22, 2015
  725. Dec 23, 2015
  726. Dec 24, 2015
  727. Dec 25, 2015
  728. Dec 26, 2015
  729. Dec 27, 2015
  730. Dec 28, 2015
  731. Dec 29, 2015
  732. Dec 30, 2015
  733. Dec 31, 2015
  734. Jan 1, 2016
  735. Jan 2, 2016
  736. Jan 3, 2016
  737. Jan 4, 2016
  738. Jan 5, 2016
  739. Jan 6, 2016
  740. Jan 7, 2016
  741. Jan 8, 2016
  742. Jan 9, 2016
  743. Jan 10, 2016
  744. Jan 11, 2016
  745. Jan 12, 2016
  746. Jan 13, 2016
  747. Jan 14, 2016
  748. Jan 15, 2016
  749. Jan 16, 2016
  750. Jan 17, 2016
  751. Jan 18, 2016
  752. Jan 19, 2016
  753. Jan 20, 2016
  754. Jan 21, 2016
  755. Jan 22, 2016
  756. Jan 23, 2016
  757. Jan 24, 2016
  758. Jan 25, 2016
  759. Jan 26, 2016
  760. Jan 27, 2016
  761. Jan 28, 2016
  762. Jan 29, 2016
  763. Jan 30, 2016
  764. Jan 31, 2016
  765. Feb 1, 2016
  766. Feb 2, 2016
  767. Feb 3, 2016
  768. Feb 4, 2016
  769. Feb 5, 2016
  770. Feb 6, 2016
  771. Feb 7, 2016
  772. Feb 8, 2016
  773. Feb 9, 2016
  774. Feb 10, 2016
  775. Feb 11, 2016
  776. Feb 12, 2016
  777. Feb 13, 2016
  778. Feb 14, 2016
  779. Feb 15, 2016
  780. Feb 16, 2016
  781. Feb 17, 2016
  782. Feb 18, 2016
  783. Feb 19, 2016
  784. Feb 20, 2016
  785. Feb 21, 2016
  786. Feb 22, 2016
  787. Feb 23, 2016
  788. Feb 24, 2016
  789. Feb 25, 2016
  790. Feb 26, 2016
  791. Feb 27, 2016
  792. Feb 28, 2016
  793. Feb 29, 2016
  794. Mar 1, 2016
  795. Mar 2, 2016
  796. Mar 3, 2016
  797. Mar 4, 2016
  798. Mar 5, 2016
  799. Mar 6, 2016
  800. Mar 7, 2016
  801. Mar 8, 2016
  802. Mar 9, 2016
  803. Mar 10, 2016
  804. Mar 11, 2016
  805. Mar 12, 2016
  806. Mar 13, 2016
  807. Mar 14, 2016
  808. Mar 15, 2016
  809. Mar 16, 2016
  810. Mar 17, 2016
  811. Mar 18, 2016
  812. Mar 19, 2016
  813. Mar 20, 2016
  814. Mar 21, 2016
  815. Mar 22, 2016
  816. Mar 23, 2016
  817. Mar 24, 2016
  818. Mar 25, 2016
  819. Mar 26, 2016
  820. Mar 27, 2016
  821. Mar 28, 2016
  822. Mar 29, 2016
  823. Mar 30, 2016
  824. Mar 31, 2016
  825. Apr 1, 2016
  826. Apr 2, 2016
  827. Apr 3, 2016
  828. Apr 4, 2016
  829. Apr 5, 2016
  830. Apr 6, 2016
  831. Apr 7, 2016
  832. Apr 8, 2016 - "A Visit to the Maze" (Maze, Medium) - Sniper Monkey (2-2), Ice Tower (2-0), Glue Gunner (2-1), Super Monkey (0-0), Monkey Apprentice (2-2), $10,000 starting cash, survive waves 40 to 47, max. 3 Towers at a time, reward of Monkey Dollar60
  833. Apr 9, 2016 - "Oligarchy" (Slalom, Hard) - All towers with some exceptions (no Road Spikes or Pineapple), $4,500 starting cash, survive waves 30 to 70, max. 4 Towers at a time, no more than 1 of any tower or Special Agent type, reward of Monkey Dollar50
  834. Apr 10, 2016 - "Made of Stars" (Runway, Medium) - Ice Tower, Monkey Ace (4-2), Monkey Village, Banana Farm (2-4), Dartling Gun (4-2), $5,000 starting cash, survive waves 26 to 65, no more than 2 of any tower or Special Agent type, reward of Monkey Dollar150
  835. Apr 11, 2016 - "SHREDR Gods" (Candyland, Medium) - Dart Monkey (4-3), Tack Shooter (4-3), Boomerang Thrower (4-3), Ninja Monkey (4-3), Bomb Tower (4-3), Ice Tower (4-3), Glue Gunner (4-3), Super Monkey (4-3), Monkey Apprentice (4-3), Monkey Village (4-3), Banana Farm (4-3), Spike Factory (4-3), $5,000 starting cash, survive waves 25 to 80, no more than 2 of any tower or Special Agent type, reward of Monkey Dollar125
  836. Apr 12, 2016 - "Windy and Sunny Day" (Archipelago, Hard) - Sniper Monkey (2-0), Boomerang Thrower (3-2), Glue Gunner (2-2), Super Monkey (2-2), Monkey Apprentice (3-3), Dartling Gun (2-2), Spike Factory (2-2), $6,000 starting cash, survive waves 26 to 65, no more than 2 of any tower or Special Agent type, reward of Monkey Dollar50
  837. Apr 13, 2016 - "Color Switch" (Switch, Medium) - Tack Shooter (3-3), Boomerang Thrower (3-2), Ice Tower (3-3), Mortar Tower (4-2), given 1 free Meerkat Spy, $5,000 starting cash, survive waves 30 to 65, reward of Monkey Dollar80
  838. Apr 14, 2016 - "Amazing Chest Ahead" (Lobby, Hard) - Boomerang Thrower (4-2), Glue Gunner, Super Monkey, Monkey Apprentice (2-4), given 1 free Tribal Turtle, $12,700 starting cash, survive waves 40 to 75, 40 lives, max. 4 Towers at a time, no more than 2 of any tower or Special Agent type, reward of Monkey Dollar50
  839. Apr 15, 2016 - "Did You Say MOAB?" (Park, Hard) - Dart Monkey (4-0), Boomerang Thrower (3-2), Ninja Monkey (0-3), Bomb Tower (4-2), Ice Tower (2-2), Glue Gunner (2-2), Monkey Buccaneer (2-0), Monkey Ace (3-3), Monkey Apprentice (4-2), Monkey Village (2-2), Banana Farm (2-0), Mortar Tower (3-3), $5,000 starting cash, survive waves 32 to 60, max. 15 Towers at a time, reward of Monkey Dollar50
  840. Apr 16, 2016 - "High Desert Duos" (Death Valley, Medium) - All towers with some exceptions (no Monkey Buccaneer, Super Monkeys, Banana Farms, Dartling Gun, Spike Factory, Monkey Sub, Road Spikes or Pineapple), $15,000 starting cash, survive waves 40 to 65, no more than 2 of any tower or Special Agent type, reward of Monkey Dollar150
  841. Apr 17, 2016
  842. Apr 18, 2016
  843. Apr 19, 2016
  844. Apr 20, 2016
  845. Apr 21, 2016
  846. Apr 22, 2016
  847. Apr 23, 2016 - "Maelstrom the MOABs 3" (Water Hazard, Medium) - Dart Monkey (4-2), Tack Shooter (3-4), Boomerang Thrower (3-4), Banana Farm (4-4), Spike Factory (3-3), $6000 starting cash, survive waves from 26 to 65, 150 lives, no more than 4 of any tower or Special Agent type, reward increased to Monkey Dollar150
  848. Apr 24, 2016 - "In Too Deep" (Rink Revenge, Easy) - all towers and upgrades available, $750 starting cash, 75 lives, survive waves 27 to 43, reward increased to Monkey Dollar150
  849. Apr 25, 2016 - "Village Assistance 2.0" (Drag Strip, Medium) - Monkey Ace (4-2), Super Monkey (4-4), Monkey Village (2-4), Dartling Gun (4-4), Monkey Sub (2-4), given 1 free Portable Lake, $5,000 starting cash, survive waves from 25 to 65, no more than than 4 of any tower or Special Agent type, reward of Monkey Dollar50
  850. Apr 26, 2016 - "Mirage Quadruplets" (The Great Divide, Hard) - all towers excepting Road Spikes, Pineapples, Glue Gunners, Spike Factories, Super Monkeys, with all upgrades available, $6,000 starting cash, survive waves from 30 to 85, no more than 4 of any tower or Special Agent type, reward increased to Monkey Dollar85
  851. Apr 27, 2016 - "District 6" (Drag Strip, Medium) - Monkey Buccaneer (4-2), Monkey Ace (4-4), Monkey Sub (4-4), given 2 free Portable Lakes, $5,000 starting cash, survive waves from 25 to 65, no more than 4 of any tower or Special Agent type, reward increased to Monkey Dollar55
  852. Apr 28, 2016 - "Nah, JK" (Tunnels, Medium) - Ice Tower (2-4), Monkey Apprentice (4-1), Dartling Gun (4-4), Monkey Sub (2-4), given 1 free Portable Lake, custom RBE (All Bloons except Ceramic Bloons +1 higher), $8,000 starting cash, survive waves from 40 to 65, reward of Monkey Dollar50
  853. Apr 29, 2016 - "H20" (Water Hazard, Easy) - Tack Shooter (2-3), Sniper Monkey (2-3), Boomerang Thrower (2-3), Ninja Monkey (2-3), Ice Tower (2-3), $4,000 starting cash, survive waves from 26 to 50, no more than 2 of any tower or Special Agent type, reward of Monkey Dollar50
  854. Apr 30, 2016 - "Micromanagement and Multitasking 102" (Park Path, Medium) - Tack Shooter (2-4), Sniper Monkey (1-4), Boomerang Thrower (2-4), Bomb Tower (2-4), Banana Farm (3-0), Dartling Gun (4-1), $45,000 starting cash, survive waves from 60 to 70, reward increased to Monkey Dollar85
  855. May 1, 2016 - "SunO" (Down the Drain, Easy) - Bomb Tower (2-4), Super Monkey (4-2), Dartling Gun (4-2), $8,500 starting cash, survive waves from 25 to 63, reward increased to Monkey Dollar63
  856. May 2, 2016 - "Bearer of the Curse" (Country Road, Medium) - Dart Monkey (4-4), Sniper Monkey (4-4), Ninja Monkey (4-4), Monkey Buccaneer (4-4), Monkey Apprentice (4-4), Mortar Tower (4-4), $5,000 starting cash, survive waves from 25 to 65, max. 5 Towers at a time, no more than 1 of any tower or Special Agent type, reward of Monkey Dollar50
  857. May 3, 2016 - "Monkeys Love Pi" (Dockside, Medium) - Dart Monkey (3-1), Sniper Monkey (3-1), Boomerang Thrower (3-1), Ninja Monkey (3-1), Ice Tower (3-1), Glue Gunner (3-1), Monkey Buccaneer (3-1), Monkey Ace (3-1), Super Monkey (3-1), Monkey Apprentice (3-1), Mortar Tower (3-1), Dartling Gun (3-1), Spike Factory (3-1), Monkey Sub (3-1), $3,141 starting cash, survive waves from 31 to 65, 31 lives, no more than 4 of any tower or Special Agent type, reward of Monkey Dollar50
  858. May 4, 2016 - "Farther Downstream" (Downstream, Medium) - Banana Farm (4-4), Mortar Tower (4-4)), Dartling Gun (4-4), Spike Factory (4-4), Monkey Sub (4-4), $5,000 starting cash, survive waves from 25 to 65, max. 10 Towers at a time, no more than 4 of any tower or Special Agent type, reward increased to Monkey Dollar80
  859. May 5, 2016 - "Hardcore Freakin' Lazers" (Maze, Medium) - Sniper Monkey (4-2), Monkey Ace (1-3), Super Monkey (1-2), Banana Farm (2-0), Dartling Gun (3-1), Pineapple, custom RBE (Reds to Pinks become Lead, Ceramics become MOABs, MOABs become ZOMGs), $8,000 starting cash, survive waves from 25 to 46, reward of Monkey Dollar50
  860. May 6, 2016 - "Alien Fish Monsters" (Space Truckin', Hard) - Ice Tower (2-4), Banana Farm (4-2), Dartling Gun (4-2), Monkey Sub (4-2), given 1 free Bloonsday Device, custom RBE (All Bloons except Ceramic Bloons +1 higher), $20,000 starting cash, survive waves from 50 to 78, no more than 6 of any tower or Special Agent type, reward of Monkey Dollar50
  861. May 7, 2016 - "Superior" (Pyramids, Hard) - Tack Shooter (4-3), Bomb Tower (3-2), Ice Tower (3-2), Glue Gunner (2-2), Monkey Buccaneer (3-2), Super Monkey (3-2), Monkey Apprentice (4-0), Monkey Village (2-0), Mortar Tower (2-4), Dartling Gun (3-1), Spike Factory (2-4), $5,000 starting cash, survive waves from 28 to 75, reward of Monkey Dollar50
  862. May 8, 2016 - "Uncoloured Stockfest" (Scorched Earth, Medium) - Bomb Tower (1-3), Ice Tower (1-2), Glue Gunner (1-4), Monkey Apprentice (4-4), Monkey Village (3-4), Banana Farm (4-4), Mortar Tower (3-1), Pineapple, $4,500 starting cash, survive waves from 20 to 65, no more than 6 of any tower or Special Agent type, reward of Monkey Dollar50
  863. May 9, 2016 - "We Bare Monkeys" (Dockside, Hard) - Dart Monkey, Ninja Monkey, Ice Tower, Super Monkey (2-3), given 1 free Meerkat Spy, $3,000 starting cash, survive waves from 25 to 65 no more than 1 of any tower or Special Agent type, reward of Monkey Dollar50
  864. May 10, 2016 - "Dreadnaught" (Water Hazard, Medium) - Bomb Tower (0-4), Monkey Buccaneer (4-1), Monkey Apprentice (1-2), Dartling Gun (2-2), $2,500 starting cash, survive waves from 26 to 60, no more than 3 of any tower or Special Agent type, reward of Monkey Dollar50
  865. May 11, 2016 - "2Fuse" (The Eye, Easy) - Boomerang Thrower (2-4), Ice Tower (2-4), Monkey Sub, given 4 free Portable Lakes, custom RBE (BFBs become ZOMGs), $5,000 starting cash, survive waves from 25 to 70, reward increased to Monkey Dollar80
  866. May 12, 2016 - "Stay Strong Everyone!" (Mount Magma, Medium) - Dart Monkey, Sniper Monkey, Bomb Tower (2-4), Glue Gunner (4-2), Monkey Apprentice (4-2), Monkey Village (4-2), given 1 free Beekeeper and 1 Tribal Turtle, $8,000 starting cash, survive waves from 35 to 70, max. 10 Towers at a time
  867. May 13, 2016 - "Ding Distraction" (Maze, Hard) - Ice Tower (1-1), Glue Gunner (1-1), Monkey Buccaneer (4-2), Dartling Gun (3-1), Spike Factory (1-4), Monkey Sub (2-2), $2,500 starting cash, survive waves from 28 to 75, 6400 lives (or inevitably 6308 if no agents used in Round 28), reward increased to Monkey Dollar75
  868. May 14, 2016 - "You Cannot Grasp the True Form of Monkeys' Attack!" (Scorched Earth, Hard) - Sniper Monkey, Ice Tower (4-2), Banana Farm (4-2), Mortar Tower, $5,500 starting cash, survive waves from 26 to 60, reward increased to Monkey Dollar100
  869. May 15, 2016 - "Strom Sequences" (Dune Sea, Medium) - Dart Monkey (4-2), Monkey Buccaneer (4-2), Monkey Apprentice (4-2), Monkey Village (2-4), Dartling Gun (4-2), no more than 2 of any tower or Special Agent type, reward increased to Monkey Dollar150
  870. May 16, 2016 - "You're Gonna have a Bad Time" (North Pole, Hard) - Sniper Monkey (2-4), Monkey Buccaneer (2-2), Super Monkey (0-0), Monkey Apprentice (2-2), Banana Farm (4-2), Mortar Tower (2-2), Monkey Sub (0-3), custom RBE (BFBs become ZOMGs), $4,500 starting cash, survive waves from 20 to 60, no more than 4 of any tower or Special Agent type, reward of Monkey Dollar50
  871. May 17, 2016 - "Upgrade Downgrade" (Switch, Medium) - Dart Monkey (3-2), Bomb Tower (2-4), Glue Gunner (2-4), Monkey Sub (2-2), given 1 free Portable Lake, reward increased to Monkey Dollar55
  872. May 18, 2016 - "Challenger Deep" (Ice Flow, Hard) - Sniper Monkey (4-3), Monkey Buccaneer, Spike Factory (4-3), Monkey Sub, $1,750 starting cash, survive waves from 26 to 65, no more than 4 of any tower or Special Agent type, reward increased to Monkey Dollar80
  873. May 19, 2016 - "Long Range" (Drag Strip, Medium) - Dart Monkey (4-2), Sniper Monkey, Monkey Buccaneer, Monkey Ace, Super Monkey, Mortar Tower, Dartling Gun, Monkey Sub, given 1 free Portable Lake, $5,000 starting cash, survive waves from 30 to 70, no more than 2 of any tower or Special Agent type, reward increased to Monkey Dollar150
  874. May 20, 2016 - "Hot Problems" (Mount Magma, Hard) - Dart Monkey (2-2), Sniper Monkey (1-2), Glue Gunner (2-2), Mortar Tower (4-0), Dartling Gun (2-1), $2,375 starting cash, survive waves from 26 to 43, no more than 1 of any tower or Special Agent type, reward increased to Monkey Dollar70.
  875. May 21, 2016 - "The Gauntlet of Deadly Terror" (Slalom, Medium) - Dart Monkey (4-0), Tack Shooter (0-4), Bomb Tower (2-1), Monkey Apprentice (0-3), $7,500 starting cash, survive waves from 35 to 55, no more than 2 of any tower or Special Agent type, reward of Monkey Dollar50
  876. May 22, 2016 - "The Company of Myself" (Space Truckin', Medium) - Dart Monkey (2-4), Tack Shooter (2-4), Boomerang Thrower (2-4), $696,969 starting cash (and this is true), survive waves from 40 to 55, max. 3 towers at a time, no more than 1 of any tower or Special Agent type, reward increased to Monkey Dollar100
  877. May 23, 2016 - "Stranded" (Dune Sea, Medium) - Dart Monkey, Boomerang Thrower (3-2) Monkey Buccaneer (1-2), Monkey Ace (3-4), Mortar Tower (2-3), Spike Factory (3-2), Monkey Sub (1-2), Pineapple, $4,500 starting cash, survive waves from 30 to 65, no more than 3 of any tower or Special Agent type, reward increased to Monkey Dollar85
  878. May 24, 2016 - "Towers of the Periodic Table" (Express Shipping, Hard) Tack Shooter, Bomb Tower, Glue Gunner, Monkey Ace, Monkey Apprentice, Monkey Village, Banana Farm, Mortar Tower, Dartling Gun, $11,800 starting cash, survive waves from 40 to 80, no more than 1 of any tower or Special Agent type, reward of Monkey Dollar50
  879. May 25, 2016 - "Cold Crew" (Snowflake, Hard) - Dart Monkey, Boomerang Thrower, Ice Tower, Monkey Ace, Banana Farm, Dartling Gun, $6,000 starting cash, survive waves from 35 to 65, no more than 1 of any tower or Special Agent type, reward increased to Monkey Dollar100
  880. May 26, 2016 - "Large Gap" (Snake River, Hard) - Dart Monkey, Boomerang Thrower, Ice Tower, Monkey Buccaneer, Super Monkey, Monkey Sub, $5,000? starting cash, survive waves from 25 to 65, no more than 1 of any tower or Special Agent type, reward increased Monkey Dollar60
  881. May 27, 2016 - "The" (Dockside, Medium) - Sniper Monkey, Ninja Monkey, Monkey Apprentice, $2,500 starting cash, survive waves from 30 to 60, 175 lives, no more than 4 of any tower or Special Agent type.
  882. May 28, 2016 - "Angry Birds" (Skull Peak, Medium) - Boomerang Thrower (2-4), Bomb Tower (4-1), Ice Tower, Monkey Ace (2-4), Monkey Apprentice, Mortar Tower (4-2), Monkey Sub (2-2), $10,000 starting cash, survive waves from 40 to 65, no more than 1 of any tower or Special Agent type, reward of Monkey Dollar50
  883. May 29, 2016 - "Four Monkeys" (Scorched Earth, Medium) - All towers except Tack Shooters, Bomb Towers, Spike Factories, Monkey Villages, Banana Farms, Road Spikes and Pineapples, no restrictions in upgrades, given 1 free Portable Lake, $8,000 starting cash, survive waves from 40 to 80, max. 4 Towers at a time, no more than 1 of any tower or Special Agent type, reward increased to Monkey Dollar80.
  884. May 30, 2016 - "Team Effort" (Archipelago, Medium) - Dart Monkey (4-2), Tack Shooter, Boomerang Thrower (3-4), Ninja Monkey, Ice Tower (4-2), Mortar Tower, Spike Factory (3-3), $3,500 starting cash, survive waves from 30 to 65, max. 7 Towers at a time, no more than 1 of any tower or Special Agent type, no Special Agents allowed, reward increased to Monkey Dollar60
  885. May 31, 2016 - "What Doesn't Change Position?" (The Eye, Medium) - Tack Shooter, Ice Tower, Monkey Village, Banana Farm, Spike Factory, given 1 Bloonsday Devices, $15,000 starting cash, survive waves from 40 to 65, no more than 4 of any tower or Special Agent type, reward increased to Monkey Dollar60
  886. Jun 1, 2016 - "Monkey By The Ocean" (Archipelago, Hard) - Dart Monkey (2-3), Sniper Monkey (1-0), Ice Tower (0-1), Glue Gunner (1-1), Monkey Sub (1-1), $2,000 starting cash, survive waves from 26 to 31, max 3 Towers at a time, no more than 1 of any tower or Special Agent type, reward of Monkey Dollar50
  887. Jun 2, 2016 - "District 7" (Jungle, Easy) - Dart Monkey (4-2), Boomerang Thrower (1-4), Bomb Tower (4-1), Monkey Buccaneer (2-4), Monkey Village (4-2), given 1 free Portable Lake, $4,000 starting cash, survive waves from 30 to 61, no more than 4 of any tower or Special Agent type, reward increased to Monkey Dollar55
  888. Jun 3, 2016 - "Orange is the New Black" (Lightning Scar, Medium) - Tack Shooter, Monkey Apprentice (2-4), Spike Factory (4-2), $4,000 starting cash, survive waves from 35 to 65, max. 6 Towers at a time, no more than 3 of any tower or Special Agent type, no Special Agents allowed, reward increased to Monkey Dollar80
  889. Jun 4, 2016 - "ANGRY Fields" (Lava Fields, Medium) - Boomerang Thrower (2-4), Bomb Tower (2-4), Ice Tower (2-4), Super Monkey (2-4), Dartling Gun (2-4), given 1 free Angry Squirrel, $14,000 starting cash, survive waves from 40 to 65, no more than 1 of any tower or Special Agent type, reward of Monkey Dollar50
  890. Jun 5, 2016 - "What Does Change Position?" (Battle Knot, Medium) - All towers except Tack Shooters, Ice Towers, Spike Factories, Road Spikes and Pineapples, no upgrade restrictions, given 2 free Portable Lakes, $15,000 starting cash, survive waves from 40 to 85, max. 8 Towers at a time, no more than 2 of any tower or Special Agent type, reward increased to Monkey Dollar60
  891. Jun 6, 2016 - "Overheat" (Death Valley, Medium) - Dart Monkey, Tack Shooter (2-4), Boomerang Thrower (2-4), Glue Gunner (2-4), Super Monkey (0-4), Monkey Village (2-4), Dartling Gun, Spike Factory, $5,000 starting cash, survive waves from 25 to 65, reward increased to Monkey Dollar150
  892. Jun 7, 2016 - "Lollipop's Revenge" (Candyland, Easy) - Dartling Gun (3-1), Spike Factory (2-4), survive waves from 1 to 46, reward increased to Monkey Dollar150
  893. Jun 8, 2016 - "FAIR Game" (Castle, Easy) - Boomerang Thrower, Ice Tower, Monkey Ace, Monkey Sub, $5,000 starting cash, survive waves from 30 to 50, reward of Monkey Dollar50
  894. Jun 9, 2016 - "Operation: Puffle" (Snowflake, Hard) - Tack Shooter (4-2), Sniper Monkey, Ninja Monkey, Ice Tower, Monkey Apprentice (2-4), Spike Factory, Monkey Sub (4-0), $15,000 starting cash, survive waves from 45 to 85, no more than 5 of any tower or Special Agent type, reward increased to Monkey Dollar150
  895. Jun 10, 2016 - "Treasure Hunters" (Jungle, Medium) - Dart Monkey, Boomerang Thrower, Ninja Monkey, Bomb Tower, Ice Tower, Super Monkey, $6,500 starting cash, survive waves from 35 to 65, no more than 2 of any tower or Special Agent type, reward increased to Monkey Dollar55
  896. Jun 11, 2016 - "Kygo" (Archipelago, Medium) - Sniper Monkey, Bomb Tower, Monkey Buccaneer, Banana Farm, $7,000 starting cash, survive waves from 40 to 65, no more than 2 of any tower or Special Agent type, reward increased to Monkey Dollar150
  897. Jun 12, 2016 - "Clock of Rebirth" (Clock, Medium) - Boomerang Thrower (4-0), Monkey Apprentice (0-4), $5,000 starting cash, survive waves from 26 to 45, reward increased to Monkey Dollar100
  898. Jun 13, 2016 - District 13" (Spooky Castle, Medium) - Sniper Monkey, Ninja Monkey, Bomb Tower (4-1), Glue Gunner, Monkey Ace, Banana Farm (3-2), Mortar Tower (4-2), Dartling Gun (4-2), Monkey Sub (4-2), $5,000 starting cash, survive waves from 25 to 70, reward increased to Monkey Dollar70
  899. Jun 14, 2016 - "Early Unlocks" (Clock, Medium) - Dart Monkey, Tack Shooter, Monkey Sub, given 1 free Portable Lake, survive waves from 26 to 60, no more than 2 of any tower or Special Agent type reward increased to Monkey Dollar70
  900. Jun 15, 2016 - "Partly Sweet" (Candyland, Easy) - Dart Monkey (2-2), Boomerang Thrower (2-2), Ice Tower (2-2), Glue Gunner (2-2), Monkey Buccaneer (2-2), Monkey Ace (2-2), Super Monkey (2-2), Monkey Apprentice (2-2), Monkey Sub (2-2), $9,000 starting cash, survive waves from 40 to 50, max. 12 Towers at a time, no more than 2 of any tower or Special Agent type, no Special Agents allowed, reward increased to Monkey Dollar60
  901. Jun 16, 2016 - "Crippled" (Monkey Lane, Medium) - Tack Shooter (0-4), Sniper Monkey (0-4), Ninja Monkey (4-0), Ice Tower (0-4), Glue Gunner (1-4), Monkey Buccaneer (4-0), Mortar Tower (4-0), Dartling Gun (3-0), Monkey Sub (0-3), given 2 free Portable Lakes, $5,000 starting cash, survive waves from 35 to 69, reward of Monkey Dollar50
  902. Jun 17, 2016 - "COBRA Clones" (Ice Flow, Medium) - Sniper Monkey (1-1), Ninja Monkey (0-2), Banana Farm (0-0), Monkey Sub (1-1), survive waves from 1 to 48, reward of Monkey Dollar50
  903. Jun 18, 2016 - "Forward" (Down the Drain, Medium) - Dart Monkey, Tack Shooter (2-4), Sniper Monkey (3-3), Ninja Monkey (4-2), Bomb Tower (2-4), Ice Tower (2-3), Monkey Buccaneer (2-4), Monkey Ace, Super Monkey (3-4), Monkey Village, Spike Factory, Monkey Sub, Road Spikes, Pineapple, $7,000 starting cash, survive waves from 25 to 65, no Special Agents allowed, reward increased to Monkey Dollar150
  904. Jun 19, 2016 - "Polar Ice Cap" (Snowflake, Hard) - Tack Shooter (2-4), Sniper Monkey (1-4), Boomerang Thrower (2-4), Bomb Tower (2-4), Monkey Buccaneer (2-4), Banana Farm (4-2), Dartling Gun (4-1), $6,500 starting cash, survive waves from 35 to 70, reward of Monkey Dollar50
  905. Jun 20, 2016 - "Six Realms" (Clock, Medium) - Dart Monkey (2-3), Boomerang Thrower (4-2), Ninja Monkey (2-4), Super Monkey (3-2), Monkey Apprentice (2-4), given 1 free Tribal Turtle, $200 starting cash, survive waves from 15 to 65, no more than 2 of any tower or Special Agent type, reward of Monkey Dollar50
  906. Jun 21, 2016 - "A Timely Appearance" (Crypt Keeper, Easy) - Dart Monkey (3-0), Tack Shooter (4-3), Glue Gunner, Road Spikes, $5,000 starting cash, survive waves from 26 to 50, reward increased to Monkey Dollar85
  907. Jun 22, 2016 - "Double Trouble Asymptote" (Candyland, Medium) - All towers except Sniper Monkeys, Ninja Monkeys, Monkey Buccaneers, Monkey Aces, Banana Farm, Dartling Guns, Monkey Subs, Road Spikes and Pineapple, no upgrades restrictions except Super Monkey (3-0), $5,000 starting cash, survive waves from 25 to 65, no more than 2 of any tower or Special Agent type, reward increased to Monkey Dollar85
  908. Jun 23, 2016 - "Evil Clone's Evil Clones" (Lightning Scar, Medium) - Bomb Tower (4-1), Glue Gunner (1-4), Monkey Ace (3-2), Monkey Apprentice (3-2), Monkey Sub (2-1), given 1 free Portable Lake, $6,000 starting cash, survive waves from 30 to 60, reward of Monkey Dollar50
  909. Jun 24, 2016 - "Super Lopsided" (Candyland, Medium) - All towers except Sniper Monkey, Monkey Buccaneer, Monkey Ace, Mortar Tower, Dartling Gun, Monkey Sub, Road Spikes and Pineapple, available towers limited to 4-3, $5,000 starting cash, survive waves from 25 to 70, no more than 1 of any tower or Special Agent type, reward increased to Monkey Dollar75
  910. Jun 25, 2016 - "Advanced Rocket River" (Snake River, Hard) - Bomb Tower (2-4), Dartling Gun (2-4), $7,000 starting cash, survive waves from 35 to 65, max. 6 Towers at a time, no more than 3 of any tower or Special Agent type, reward of Monkey Dollar50
  911. Jun 26, 2016 - "First Strike Capability" (Water Hazard, Medium) - Glue Gunner, Monkey Ace, Monkey Village, Monkey Sub (2-4), custom RBE (BFBs become ZOMGs), $7,000 starting cash, survive waves from 35 to 65, no more than 2 of any tower or Special Agent type, reward increased to Monkey Dollar100
  912. Jun 27, 2016 - "Still Original Specialties" (Hill Giant, Medium) - Boomerang Thrower (3-4), Ninja Monkey (3-4), Glue Gunner (3-4), Monkey Buccaneer (3-4), Monkey Ace (3-4), Super Monkey (4-3), Monkey Apprentice, Mortar Tower (4-3), Dartling Gun, Spike Factory (3-4), $35,000 starting cash, survive waves from 71 to 85, no more than 1 of any tower or Special Agent type, reward increased to Monkey Dollar100
  913. Jun 28, 2016 - "Limited Selection" (Great Divide, Easy) - All towers except Sniper Monkey, Monkey Buccaneer, Monkey Ace, Mortar Tower, Dartling Gun, Monkey Sub, Road Spikes and Pineapple, $6,000 starting cash, survive waves from 30 to 50, max. 6 Towers at a time, no more than 1 of any tower or Special Agent type, reward of Monkey Dollar50
  914. Jun 29, 2016 - "Crowd Control" (Slalom, Easy) - Bomb Tower (3-4), Ice Tower (2-2), Glue Gunner (2-2), Mortar Tower (2-4), given 1 free Super Monkey Storm, $5,000 starting cash, survive waves from 40 to 51, max. 2 Towers at a time, no more than 1 of any tower or Special Agent type, reward increased to Monkey Dollar60
  915. Jun 30, 2016 - "Spam, Spam, and More Spam" (Express Shipping, Medium) - Ice Tower (1-1), Glue Gunner (4-0), Monkey Buccaneer (0-4), Spike Factory (0-4), given 8 free Super Monkey Storms and 2 Portable Lakes, $33,000 starting cash, survive waves from 60 to 85, no more than 3 of any tower or Special Agent type, reward of Monkey Dollar50
  916. Jul 1, 2016 - "The Great Division" (The Great Divide, Medium) - Ninja Monkey, Monkey Buccaneer, Super Monkey, given 2 free Portable Lakes, $8,500 starting cash, survive waves 35 to 65, no more than 2 of any tower or Special Agent type, reward increased to Monkey Dollar75
  917. Jul 2, 2016 - "Final Farewell" (Castle, Medium) - Dart Monkey (0-0), Tack Shooter (0-0), Boomerang Thrower (4-2), Ninja Monkey, Super Monkey (4-2), Monkey Apprentice, $6,850 starting cash, survive waves 31 to 67, 67 lives, reward increased to Monkey Dollar67
  918. Jul 3, 2016 - "Cheaper to the Right" (Tree Tops, Hard) - Glue Gunner, Monkey Apprentice, Banana Farm, Monkey Sub, given 1 free Portable Lake, custom RBE (M.O.A.B.s become Z.O.M.G.s), $10,000 starting cash, survive waves 30 to 50, no more than 1 of any tower or Special Agent type
  919. Jul 4, 2016 - "Popping Mad" (Fireworks, Medium) - Dart Monkey, Banana Farm (4-2), Dartling Gun (1-4), given 3 free Angry Squirrels, $17,500 starting cash, survive waves 50 to 65, max. 10 Towers at a time, reward of Monkey Dollar50
  920. Jul 5, 2016 - "Bloons Backgrounds" (Dune Sea, Hard) - Dart Monkey, Boomerang Thrower, Bomb Tower, Ice Tower, Monkey Buccaneer, Monkey Ace, Super Monkey, Banana Farm, given 1 free Meerkat Spy, $13,500 starting cash, survive waves 40 to 65, no more than 1 of any tower or Special Agent type, all Special Agents allowed, reward of Monkey Dollar65
  921. Jul 6, 2016 - "Don't Stand on the Boat!" (Maze, Medium) - Tack Shooter (3-4), Boomerang Thrower (3-1), Ice Tower (1-2), Glue Gunner (1-4), Monkey Buccaneer, Monkey Ace (3-0), Super Monkey (1-2), Monkey Village (3-1), Banana Farm, Monkey Sub (1-2), $4,000 starting cash, survive waves 30 to 65, no more than 2 of any tower or Special Agent type, reward of Monkey Dollar50
  922. Jul 7, 2016 - "Handle With CARE" (Express Shipping, Hard) - Sniper Monkey, Boomerang Thrower, Ice Tower, Monkey Village, custom RBE (Zebras become Leads, Rainbows become Ceramics), $5,000 starting cash, survive waves 30 to 65, reward of Monkey Dollar50
  923. Jul 8, 2016 - "NGAH!" (Skull Peak, Medium) - Ice Tower (2-4), Super Monkey (2-4), Monkey Apprentice (2-4), Dartling Gun (2-4), custom RBE (B.F.B.s become Z.O.M.G.s), $12,000 starting cash, survive waves 40 to 65, max. 6 Towers at a time, no more than 3 of any tower or Special Agent type, reward of Monkey Dollar50
  924. Jul 9, 2016 - "Bad Chemistry" (Express Shipping, Hard) - Sniper Monkey (3-3), Boomerang Thrower (3-3), Ninja Monkey (3-3), Ice Tower (3-3), Monkey Buccaneer (3-3), Super Monkey (3-3), Spike Factory (3-3), Monkey Sub (3-3), given 1 free Portable Lake, $11,800 starting cash, survive waves 40 to 75, no more than 1 of any tower or Special Agent type, reward of Monkey Dollar50
  925. Jul 10, 2016 - "Spikes Not Required" (Tunnels, Easy) - All towers with some exceptions (no Tack Shooters, Spike Factory or Road Spikes), towers limited to 3-3, given 1 free Meerkat Spy and 1 Portable Lake, $5,000 starting cash, survive waves 26 to 80, max. 10 Towers at a time, no more than 2 of any tower or Special Agent type, reward of Monkey Dollar50
  926. Jul 11, 2016 - "Meltical Sugar Wave" (Candyland, Medium) - Boomerang Thrower (2-2), Bomb Tower, Glue Gunner, Monkey Apprentice (1-4), Mortar Tower, Dartling Gun, custom RBE (Blacks become Rainbows, Leads become Rainbows, Zebras become Rainbows), $7,000 starting cash, survive waves 25 to 50, max. 7 Towers at a time, no more than 2 of any tower or Special Agent type, reward of Monkey Dollar50
  927. Jul 12, 2016 - "Desert Adventure" (Death Valley, Hard) - All towers available with some exceptions (no Road Spikes or Pineapple), $10,000 starting cash, survive waves 40 to 47, reward of Monkey Dollar100
  928. Jul 13, 2016 - "Battle of Doom" (Castle, Medium) - Ice Tower, Super Monkey (1-2), Monkey Apprentice (2-4), Mortar Tower (4-2), Dartling Gun (3-2), $6,000 starting cash, survive waves 30 to 70, reward of Monkey Dollar100
  929. Jul 14, 2016 - "Super Glue Factory" (MOAB Desert, Medium) - Glue Gunner, Super Monkey, Spike Factory, $2,500 starting cash, survive waves 30 to 60, max. 5 Towers at a time, no more than 2 of any tower or Special Agent type, reward of Monkey Dollar50
  930. Jul 15, 2016 - "Bloonarius Spawns Again" (Snowflake, Medium) - All towers available with some exceptions (no Road Spikes or Pineapples), towers limited to 4-3, custom RBE (Bloons between Red Bloons and Black Bloons become White Bloons, M.O.A.B.s become B.F.B.s), $4,550 starting cash, survive waves 25 to 50, reward of Monkey Dollar50
  931. Jul 16, 2016 - "Smarty" (Tree Tops, Medium) - Boomerang Thrower (3-1), Ninja Monkey, Ice Tower, Monkey Apprentice (4-2), Monkey Sub (4-2), given 2 free Tribal Turtles and 1 Portable Lake, $4,000 starting cash, survive waves 30 to 60, no more than 3 of any tower or Special Agent type, reward of Monkey Dollar75
  932. Jul 17, 2016 - "Circles of Three" (Bloon Circles, Medium) - Tack Shooter, Sniper Monkey, Ice Tower, Glue Gunner, Dartling Gun, Spike Factory, $3,000 starting cash, survive waves 30 to 65, max. 3 Towers at a time, no more than 1 of any tower or Special Agent type, reward of Monkey Dollar50
  933. Jul 18, 2016 - "Unfair Side" (Death Valley, Easy) - Dart Monkey (2-4), Boomerang Thrower (2-4), Ninja Monkey (4-0), Glue Gunner (4-3), Super Monkey (0-2), $10,500 starting cash, survive waves 37 to 50, no more than 3 of any tower or Special Agent type, reward of Monkey Dollar80
  934. Jul 19, 2016 - "Solar" (Space Truckin, Medium) - Boomerang Thrower (2-4), Super Monkey, Banana Farm, Dartling Gun (4-1), Spike Factory (1-4), given 1 free Bloonsday Device, custom RBE (B.F.B.s become Z.O.M.G.s), $10,000 starting cash, survive waves 40 to 75, no more than 2 of any tower or Special Agent type, reward of Monkey Dollar50
  935. Jul 20, 2016 - "Triple Syllable" (Battle Knot, Medium) - Dart Monkey (3-4), Tack Shooter (3-4), Bomb Tower (3-4), Ice Tower (3-4), Glue Gunner (3-4), Monkey Ace (3-4), $6,000 starting cash, survive waves 30 to 60, no more than 3 of any tower or Special Agent type, reward of Monkey Dollar65
  936. Jul 21, 2016 - "A Prickly Affair" (The Eye, Medium) - Dart Monkey (2-3), Tack Shooter (3-3), Sniper Monkey (3-3), Boomerang Thrower (3-3), Ninja Monkey (4-0), Bomb Tower (2-0), Ice Tower (3-3), Glue Gunner (0-0), Monkey Buccaneer (1-2), Monkey Ace (3-3), Super Monkey (0-0), Monkey Apprentice (2-2), Monkey Village (3-2), Banana Farm, Mortar Tower (3-3), Dartling Gun (2-1), Spike Factory (2-4), Monkey Sub (2-2), given 1 free Portable Lake, $4,000 starting cash, survive waves 10 to 60, max. 20 Towers at a time, reward of Monkey Dollar50
  937. Jul 22, 2016 - "RIP Ink Blot" (Bloon Circles, Medium) - Tack Shooter (3-3), Ninja Monkey (3-3), Bomb Tower (3-3), Mortar Tower (3-3), Monkey Sub (3-3), given 1 free Portable Lake, custom RBE (Reds become Blues, Greens become Yellows, Pinks become Blacks, Whites become Leads, Ceramics become M.O.A.B.s), $1,750 starting cash, survive waves 18 to 40, reward of Monkey Dollar65
  938. Jul 23, 2016 - "For the Want of a Plant" (Castle, Hard) - Tack Shooter (2-4), Boomerang Thrower (2-4), Ninja Monkey (2-4), Mortar Tower (2-4), given 1 free Bloonberry Bush, $6,000 starting cash, survive waves 31 to 46, no more than 1 of any tower or Special Agent type, reward of Monkey Dollar60
  939. Jul 24, 2016 - "Quintet for Down The Drain" (Down The Drain, Medium) - All towers with some exceptions (no Road Spikes or Pineapple), $650 starting cash, survive waves 1 to 40, max. 4 Towers at a time, no more than 1 of any tower or Special Agent type, reward of Monkey Dollar60
  940. Jul 25, 2016 - "Cramped" (Skull Peak, Hard) - Monkey Buccaneer (4-2), Monkey Ace (4-2), Banana Farm (4-2), Mortar Tower (4-2), Dartling Gun (2-4), $5,000 starting cash, survive waves 38 to 78, max. 4 Towers at a time, no more than 1 of any tower or Special Agent type, reward of Monkey Dollar80
  941. Jul 26, 2016 - "The Upper Level" (Castle, Hard) - Tack Shooter, Sniper Monkey, Ninja Monkey, Bomb Tower, $5,000 starting cash, survive waves 26 to 60, no more than 2 of any tower or Special Agent type, reward of Monkey Dollar100
  942. Jul 27, 2016 - "Detour" (Candyland, Medium) - All towers with some exceptions (no Road Spikes or Pineapple), $5,000 starting cash, survive waves 25 to 42, max. 2 Towers at a time, no more than 1 of any tower or Special Agent type, reward of Monkey Dollar100
  943. Jul 28, 2016 - "Zathura" (Space Truckin, Hard) - Dart Monkey, Boomerang Thrower (2-3), Super Monkey (0-3), Monkey Village (2-2), given 2 free Tribal Turtles, $5,000 starting cash, survive waves 26 to 70, max. 6 Towers at a time, reward of Monkey Dollar50
  944. Jul 29, 2016 - "Leg Room" (3 Times Around, Hard) - Dart Monkey (3-3), Tack Shooter (4-2), Sniper Monkey (4-3), Boomerang Thrower (4-2), Ninja Monkey, Ice Tower (2-2), Glue Gunner (4-2), Monkey Apprentice (3-3), $2,000 starting cash, survive waves 24 to 74, max. 5 Towers at a time, no more than 1 of any tower or Special Agent type, reward of Monkey Dollar50

GalleryEdit

TriviaEdit

GeneralEdit

History-basedEdit

    • The Nature Calls daily challenge is the first Daily Challenge where the player gets Special Agents for free.
    • The achievement, Otherwordly (gained by completing 365 sequential first run Daily Challenges) was removed because it's nearly impossible for any player to ever earn it, leaving Bloons Monkey City's ZOMG City Honor to be the highest Awesome Achievement, at 1000 Awesome.
    • On May 28, 2012, custom Bloon waves were introduced in Daily Challenges.
    • Daily Challenges 50 and 71 both have the same name, "Icebreaker." However, the actual challenges are different.
    • Daily Challenge 12, which is called "Beat 10 Epic Rounds with Lots o' Cash" actually features 11 rounds.
    • The "20 Ceramic Bloons on the Wall" challenge can be beaten by spending all the provided cash on road spikes.
    • The August 26th Daily Challenge gives 1/2 as much Monkey Money on the first time winning as the first time winning Castle on Hard, if Castle Hard isn't completed with double Monkey Money.
    • On the "Strapped for Cash" challenge (Febuary 11, 2012's challenge), it is actually possible to get through the early rounds without using Special Agents by using the Dart Training Facility, to earn a free Dart Monkey.
    • In the DC "Castle of Nobility", it accidentally started on Monkey Lane. Same with December 16 2012's challenge.
    • The DC "Floating Downstream" was originally supposed to be played on Downstream, but was accidentally put on the track Snake River. Two days later they created the challenge "Rushing Downstream", which is the same challenge but played on the intended track: Downstream.
    • The DC "Fives" was suggested by a user called "LemonadeFire". NinjaKiwi accidentally posted "LemonadeFive" as the creator of the challenge. This was fixed with the update that released the challenge on the Daily Challenge Vault.
    • The DC "Set-up Chaos" originally had a upgrade restriction bug where the Monkey Buccaneer, Apprentice, and Village were restricted to 1/3 opposed to 3/1.
    • The DC "I Spy With My Eye" is supposed to end on Round 70. When the challenge is first started, it says it ends on Round 85. It changes to 70 later on though.
    • The Feb 8 2013 challenge is called "Bullet, Cannon and the BB" referred to the Bionic Boomer, yet Glaive Lord is allowed.
    • There were some challenges that was redesigned because they were nearly impossible if not impossible to beat.
      • September 28 2013's "A Sticky Situation" daily challenge was originally considered impossible to beat without premiums, agents, or specialty buildings due to ceramics that was nearly impossible to destroy without leaking, and the track was not "friendly" enough for Spike Factories. It was nerfed from Clock to Mount Magma, however it was changed back to Clock later with Banana Farms enabled and one free Super Monkey Storm given.
      • March 21 2015's "No Hat, No Shoes, No Service" daily challenge also contained this issue due to lack of money to create a good defense against Rainbow Bloons and upgraded bloons. The starting cash was later changed from 5000 to 6500.
      • March 25 2015's "What I Desire Is Man's Red Fire" contained a level error and would originally end at 69 instead of 60. Due to round 61, this made the challenge impossible. It was later fixed.
      • May 17 2015's "Anti-Camo Dust" was to the point of being nearly impossible and was impossible to NAPSFRILLS. The starting cash was later changed from 3000 to 7500.
    • May 20 2014's daily challenge Ice Trap said "One super monkey strom provided." "Storm" was misspelt.
    • Feb 20, 2015's challenge, Pop Like an Egyptian was named correctly on the release day. However, on the vault, it says Pop Like and Egyptian.
    • The May 22, 2016 Daily Challenge was hijacked shortly after it came out. It was named "KYS", then "Stuff", then "**** No Rohan". The hijacker was somebody who likes to call themselves beast128. This was fixed straight after the next day's Daily Challenge came out, and the hacker is probably banned on the arrival of May 23 2016's Daily Challenge.
    • July 9, 2016's Daily Challenge "Bad Chemistry" is the direct opposite of May 24, 2016's Daily Challenge "Towers of the Periodic Table".
    • The NK servers were down during July 19, 2016's Daily Challenge "Solar", so it was not available to play as a Daily Challenge until about 14:00 UTC, when the NK servers were fixed. Vault Challenges could not be played on that day either.
    • It is possible to continue Daily Challenges in Freeplay Mode, though the rules of the Daily Challenge still apply.
    • An older version of the forum relating to BTD5 Daily Challenges used to be active, but it became obsolete as of 7th June 2016, and from then on the whole website is read-only. The old forum is replaced by the current one.
    • It is possible to play a Daily Challenge with a track that you have not unlocked yet. For example, playing a Daily Challenge on Rank 19 on Tunnels (which is unlocked at Rank 42) is possible, but only within Daily Challenges.

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Start a Discussion Discussions about Daily Challenge

  • Why was Otherwordly canceled?

    2 messages
    • I just wanted to know why Otherwordly was canceled. Post your reasons why below, if you wish to answer.
    • Otherworldly is an extremely difficult achievement to earn, with many real life problems possibly causing the player to lose their streak al...
  • Daily challenge

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