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Daily-Challenge

Daily Challenge is a special mode in Bloons Tower Defense 5 that was added in an update on Jan 27, 2012. The player must beat the pre-defined track with some special conditions, like a restriction to only certain types of towers, road items, upgrades or custom RBE. The Daily Challenge changes at midnight (GMT/UTC). The player must be registered and logged in with a Ninja Kiwi account to attempt Daily Challenges. At least Rank 19 to play Daily Challenges and no saves are allowed during Daily Challenges.

A player is capable of creating Daily Challenges by registering here and posting suggestions here. Only then may the player have a chance of having their Daily Challenge suggestion accepted and implemented into the game.

There is a similar mode in Bloons TD 5 Deluxe and Bloons TD 5 Mobile, which is called Random Challenge.

Bloons Tower Defense 5 iOSEdit

On Thursday, June 6, 2014, Daily Challenge has been added to Bloons TD 5 iOS as an update. When you select the Gameplay mode screen, you will see the Daily Challenge mode, represented by a Sun God. You will find 4 difficulties of Easy, Medium, Hard, and Impoppable, each being represented of the respected face.

In each difficulty, you will spin a wheel of what will determine your Daily Challenge. You will always get a random track depending on the difficulty, and 4 random towers. You also have a choice to spin the wheel again for $150 of Monkey Money. Once you start the game or exit, you won't be able to spin again until the day after. After beating a Daily Challenge, you can replay the track, but you will only get 40% of the reward.

On Easy, you will always have a Beginner track. Completing the track rewards you $100. Replaying the track rewards you $40.

On Medium, you will always have a Intermediate track. Completing the track rewards you $250. Replaying the track rewards you $100.

On Hard, you will have either an Intermediate or Advanced track. Completing the track rewards you $500. Replaying the track rewards you $200.

On Impoppable, you will have either an Advanced or Expert track. Completing the track rewards you $750. Replaying the track rewards you $300.

RewardsEdit

Daily Challenge 2
The player is rewarded with Monkey Money for completing the Daily Challenge and also gets a Medal and Awesome Points for the specific number of challenges completed. A standard reward of Monkey Dollar50 is usually given upon completion. Player is rewarded with full Monkey Money reward for Today's Daily Challenge once a day and with 40% of original reward, if the challenge is repeated. The player can finish Daily Challenge Vault challenges for 40% reward.
Monkey Money Reward First Time Repeated
Today's Daily Challenge 100% 40%
Daily Challenge Vault 40% 40%
Goal
Medal
Achievement
AwesomeIcon
Complete 5 Daily Challenges or Vault Challenges Daily5 Challenger 10
Complete 25 Daily Challenges or Vault Challenges Daily25 Contender 25
Complete 50 Daily Challenges or Vault Challenges Daily50 Challenge Champ 50
Complete 100 Daily Challenges or Vault Challenges Daily100 Challenge Master 100
Complete 250 Daily Challenges or Vault Challenges Daily250 Challenge Legend 400
Complete 7 sequential first run Daily Challenges, Vault Challenges do not count Daily7inarow Diligent 15
Complete 14 sequential first run Daily Challenges, Vault Challenges do not count Daily14inarow Persistent 35
Complete 30 sequential first run Daily Challenges, Vault Challenges do not count Daily30inarow Dedicated 75
Complete 90 sequential first run Daily Challenges, Vault Challenges do not count Daily90inarow Driven 250
Complete 365 sequential first run Daily Challenges, Vault Challenges do not count (Removed) Daily365inarow Otherwordly 1200
Complete all Daily Archive Challenges for Jan 2012 Vault12jan Jan 2012 Challenger 40
Complete all Daily Archive Challenges for Feb 2012 Vault12feb Feb 2012 Challenger 40
Complete all Daily Archive Challenges for Mar 2012 Vault12mar Mar 2012 Challenger 40
Complete all Daily Archive Challenges for Apr 2012 Vault12apr Apr 2012 Challenger 40
Complete all Daily Archive Challenges for May 2012 Vault12may May 2012 Challenger 40
Complete all Daily Archive Challenges for Jun 2012 Vault12jun Jun 2012 Challenger 40
Complete all Daily Archive Challenges for Jul 2012 Vault12jul Jul 2012 Challenger 40
Complete all Daily Archive Challenges for Aug 2012 Vault12aug Aug 2012 Challenger 40
Complete all Daily Archive Challenges for Sep 2012 Vault12sep Sep 2012 Challenger 40
Complete all Daily Archive Challenges for Oct 2012 Vault12oct Oct 2012 Challenger 40
Complete all Daily Archive Challenges for Nov 2012 Vault12nov Nov 2012 Challenger 40
Complete all Daily Archive Challenges for Dec 2012 Vault12dec Dec 2012 Challenger 40
Complete all Daily Archive Challenges for Jan 2013 Vault13jan Jan 2013 Challenger 40

ArchivesEdit

HistoryEdit

Here is a list of all Daily Challenges which have been available in BTD5. Only special conditions are mentioned with an exception towers and road items which are not mentioned are not available. So, if not specified:

  • Monkey Dollar50 as standard reward.
  • Easy is from wave 1 to 50, 200 lives
  • Medium is from wave 1 to 65, 150 lives
  • Hard is from wave 1 to 85, 100 lives
  • All Special Agents available for Monkey Money
  • No Special Agents given for free
  • Standard starting cash $650 ($50,000 in Deflation) (of course, double starting cash with Double Cash)
  • Full upgrades available for towers unless specified (below)
    (Example 1) Dart Monkey (2-3) – means that max. 2nd upgrade in path 1 allowed and max 3rd upgrade in path 2 is available for the Dart Monkey.
    (Example 2) Dart Monkey (4-3) – means that max. 4th upgrade in path 1 allowed and max 3rd upgrade in path 2 is available for the Dart Monkey tower type, but not both for the same tower, so maximum for a tower is 4-2 or 2-3
  • You can buy as many of the towers available as you want, unless specified:
    Max. x Towers or Special Agents at a time means, that a sum of a number of Towers and a number of Special Agents in a particular mission can't be higher than x.
    No more than x of any Tower and Special Agent type means, that you can only put x of every Tower and Special Agent available in a particular mission.

Example formatting:

  1. Jul 30, 2012 - "Name of challenge" (Track, Difficulty) - Dart Monkey (4-2), Super Monkey (3-4), Banana Farm (0-0), Road Spikes, Pineapple, given X free Beekeepers and X Bloonsday Devices, {{CustomRBE|A becomes B, B becomes C, M.O.A.B.s, B.F.B.s, and Z.O.M.G.s become E}}, starting cash, survive waves from X to Y, 40 lives, max. 9 Towers at a time, no more than 3 of any tower or Special Agent type, no Special Agents allowed, reward increased to {{Monkey Money}}60




  1. Jan 1, 2017 - "The Great Stock Market Crash" (The Great Divide, Easy) - Dart Monkey (2-3), Tack Shooter (3-3), Sniper Monkey (4-1), Ninja Monkey (3-2), Ice Tower (1-2), Glue Gunner (2-2), Dartling Gun (2-2), Spike Factory (2-2), $2,500 starting cash, survive waves 26 to 60, max. 12 Towers at a time, no more than 2 of any tower or Special Agent type, reward of Monkey Dollar100
  2. Jan 2, 2017 - "Extreme Farming: Apopalypse Style" (Snake River, Apopalypse) - All towers, custom RBE (M.O.A.B.s become Z.O.M.G.s), $1,500 starting cash, survive waves 1 to 45, reward of Monkey Dollar100
  3. Jan 3, 2017 - "Toes" (Dune Sea, Medium) - Dart Monkey (4-3), Sniper Monkey, Boomerang Thrower, Ninja Monkey, Glue Gunner (2-2), Mortar Tower (2-4), Dartling Gun (3-4), $5,000 starting cash, survive waves 26 to 65, max. 5 Towers at a time, no more than 1 of any tower or Special Agent type, reward of Monkey Dollar125
  4. Jan 4, 2017 - "Color Scheme" (Downstream, Easy) - Dart Monkey (4-2), Sniper Monkey (4-2), Monkey Buccaneer (2-4), Monkey Village (4-2), Mortar Tower (2-4), given 1 free Meerkat Spy, 1 Beekeeper, and 1 Tribal Turtle, $4,000 starting cash, survive waves 30 to 65, reward of Monkey Dollar70
  5. Jan 5, 2017 - "My Eyes" (The Eye, Medium) - Dart Monkey (4-3), Sniper Monkey (3-1), Boomerang Thrower (3-2), Ninja Monkey (3-3), Ice Tower (3-3), Super Monkey (0-1), Mortar Tower (2-4), Dartling Gun (2-4), Monkey Sub (1-3), given 1 free Portable Lake, $5,000 starting cash, survive waves 26 to 63, max. 11 Towers at a time, no more than 2 of any tower or Special Agent type, reward of Monkey Dollar80
  6. Jan 6, 2017 - "Deirdre" (Death Valley, Medium) - Dart Monkey, Sniper Monkey, Ninja Monkey, Glue Gunner, Monkey Ace, Monkey Apprentice, Mortar Tower, $5,000 starting cash, survive waves 26 to 55, max. 5 Towers at a time, no more than 3 of any tower or Special Agent type, reward of Monkey Dollar150
  7. Jan 7, 2017 - "Driven" (Drag Strip, Medium) - Tack Shooter, Bomb Tower, Monkey Buccaneer, Monkey Ace, Mortar Tower, Spike Factory, given 1 free Portable Lake, $29,000 starting cash, survive waves 55 to 63, max. 9 Towers at a time, reward of Monkey Dollar125
  8. Jan 8, 2017 - "Cera-masher" (Scorched Earth, Medium) - Dart Monkey (4-2), Spike Factory (3-2), Monkey Sub (2-3), given 6 free Tribal Turtles and 1 Portable Lake, $6,000 starting cash, survive waves 40 to 70, max. 15 Towers at a time, reward of Monkey Dollar50
  9. Jan 9, 2017 - "Tobu" (Candyland, Hard) - Tack Shooter, Ninja Monkey, Monkey Ace (3-4), Monkey Apprentice (3-4), Banana Farm, Mortar Tower (3-4), Spike Factory (1-4), $8,000 starting cash, survive waves 35 to 70, max. 7 Towers at a time, reward of Monkey Dollar95
  10. Jan 10, 2017 - "Rotten To The Core" (Switch, Medium) - Dart Monkey (3-2), Tack Shooter (2-3), Ninja Monkey (2-3), Ice Tower (2-2), Glue Gunner (2-1), Monkey Ace (2-1), Super Monkey (1-1), Banana Farm (1-3), Monkey Sub (3-1), given 1 free Super Monkey Storm and 1 Portable Lake, $5,000 starting cash, survive waves 26 to 60, 175 lives, max. 18 Towers at a time, no more than 3 of any tower or Special Agent type, reward of Monkey Dollar85
  11. Jan 11, 2017 - "The Traitor" (Switch, Medium) - Dart Monkey (4-2), Tack Shooter (2-4), Super Monkey (0-2), Mortar Tower, $5,000 starting cash, survive waves 26 to 65, reward of Monkey Dollar100
  12. Jan 12, 2017 - "Cunetry Century" (Pumpkin Patch, Hard) - Sniper Monkey, Boomerang Thrower, Ninja Monkey, $2,500 starting cash, survive waves 25 to 55, no more than 1 of any tower or Special Agent type, reward of Monkey Dollar70
  13. Jan 13, 2017 - "Little Spotters" (Snowflake, Hard) - Sniper Monkey, Monkey Ace, Mortar Tower, Dartling Gun, Monkey Sub, custom RBE (All bloons up to Ceramic (except Red Bloons) ranked -1), $1,000 starting cash, survive waves 20 to 50, no more than 1 of any tower or Special Agent type, reward of Monkey Dollar75
  14. Jan 14, 2017 - "Thermite Rounds" (Water Hazard, Medium) - Boomerang Thrower (2-2), Bomb Tower (2-2), Monkey Buccaneer (2-3), Mortar Tower (2-2), Dartling Gun (2-4), Spike Factory (2-2), Monkey Sub (2-3), $2,000 starting cash, survive waves 26 to 65, max. 7 Towers at a time, no more than 3 of any tower or Special Agent type, reward of Monkey Dollar80
  15. Jan 15, 2017 - "Icebreakers' Revenge" (Rink Revenge, Hard) - Mortar Tower, Monkey Sub, $6,000 starting cash, survive waves 26 to 65, no more than 4 of any tower or Special Agent type, reward of Monkey Dollar70
  16. Jan 16, 2017 - "Pirate Tears" (Downstream, Medium) - Tack Shooter, Sniper Monkey, Bomb Tower, Glue Gunner, Monkey Buccaneer, Monkey Sub, given 1 free Super Monkey Storm, $5,000 starting cash, survive waves 26 to 60, no more than 1 of any tower or Special Agent type, reward of Monkey Dollar100
  17. Jan 17, 2017 - "Another Meeblings" (Tree Tops, Easy) - Ninja Monkey, Ice Tower, Monkey Ace, Super Monkey, Monkey Village, Banana Farm, Dartling Gun, Spike Factory, $10,000 starting cash, survive waves 40 to 85, no more than 1 of any tower or Special Agent type, reward of Monkey Dollar75
  18. Jan 18, 2017 - "Survival" (Archipelago, Easy) - Dart Monkey, Tack Shooter, Sniper Monkey, Boomerang Thrower, Ninja Monkey, Bomb Tower, Ice Tower, Glue Gunner, Monkey Buccaneer, Monkey Ace, Super Monkey, Monkey Apprentice, Monkey Village, Banana Farm, Mortar Tower, Dartling Gun, Spike Factory, Monkey Sub, $5,000 starting cash, survive waves 26 to 65, 1 lives, max. 1 Towers at a time, reward of Monkey Dollar100
  19. Jan 19, 2017 - "Weak-point Targeting" (Archipelago, Hard) - Monkey Sub (2-3), Mortar Tower (2-4), Sniper Monkey (4-3), Monkey Ace (3-2), Dartling Gun (2-3), $2,500 starting cash, survive waves 26-60, max. 4 Towers at a time, reward of Monkey Dollar65
  20. Jan 20, 2017 - "La Clairière Tranquille II" (Hill Giant, Medium) - Dart Monkey, Sniper Monkey, Ninja Monkey, Road Spikes, Exploding Pineapple, $4,000 starting cash, survive waves 26 to 65, max. 5 Towers at a time, no more than 2 of any tower or Special Agent type, reward of Monkey Dollar125
  21. Jan 21, 2017 - "75% Multiplier" (Snake River, Easy) - Ice Tower (4-2), Glue Gunner (3-3), Banana Farm (4-2), Mortar Tower (2-4), $5,000 starting cash, survive waves 26 to 51, max. 4 Towers at a time, no more than 3 of any tower or Special Agent type, reward of Monkey Dollar150
  22. Jan 22, 2017 - "Kinetic Sharded Ammo" (River Rapids, Hard) - Bomb Tower (2-4), Monkey Apprentice (0-1), Mortar Tower (2-2), Dartling Gun (2-3), Monkey Sub (2-3), $3,000 starting cash, survive waves 26 to 65, max. 9 Towers at a time, no more than 3 of any tower or Special Agent type, reward of Monkey Dollar120
  23. Jan 23, 2017 - "The Dark Addiction" (Clock, Medium) - Tack Shooter, Ninja Monkey, Bomb Tower, Banana Farm, Mortar Tower, custom RBE (B.F.B.s become Z.O.M.G.s), $5,000 starting cash, survive waves 26 to 65, reward of Monkey Dollar65
  24. Jan 24, 2017 - "Exponential Function" (Crypt Keeper, Medium) - Dart Monkey (2-4), Ninja Monkey, Super Monkey, Monkey Apprentice, Banana Farm (2-0), Dartling Gun (4-2), Monkey Sub (2-4), $7,776 starting cash, survive waves 27 to 81, reward of Monkey Dollar100
  25. Jan 25, 2017 - "Auto Loader" (Snake River, Hard) - Tack Shooter (3-0), Sniper Monkey (1-3), Boomerang Thrower (2-4), Bomb Tower (2-2), Glue Gunner (2-3), Monkey Buccaneer (3-2), Super Monkey (2-0), Mortar Tower (2-4), Dartling Gun (3-1), Spike Factory (1-3), Monkey Sub (4-0), $3,500 starting cash, survive waves 26 to 65, max. 5 Towers at a time, no more than 1 of any tower or Special Agent type, reward of Monkey Dollar90
  26. Jan 26, 2017 - "Purple Power" (Spooky Castle, Easy) - Sniper Monkey (2-1), Boomerang Thrower (3-2), Glue Gunner (2-1), Super Monkey (2-2), Dartling Gun (1-2), Spike Factory (2-2), $6,600 starting cash, survive waves 26 to 46, max. 7 Towers at a time, no more than 2 of any tower or Special Agent type, reward of Monkey Dollar80
  27. Jan 27, 2017 - "Stone With the Monkeys" (Castle, Medium) - Dart Monkey, Boomerang Thrower, Super Monkey (2-4), $7,000 starting cash, survive waves 26 to 75, max. 12 Towers at a time, no more than 4 of any tower or Special Agent type, reward of Monkey Dollar50
  28. Jan 28, 2017 - "Until Dawn" (Crypt Keeper, Easy) - Dart Monkey (2-3), Sniper Monkey (4-2), Boomerang Thrower (4-2), Ice Tower (2-4), Glue Gunner (2-3), Super Monkey (2-2), Mortar Tower (4-2), Dartling Gun (2-3), $500 starting cash, survive waves 1 to 52, no more than 2 of any tower or Special Agent type, reward of Monkey Dollar100
  29. Jan 29, 2017 - "Grass With The Monkeys" (The Great Divide, Medium) - Dart Monkey (2-4), Boomerang Thrower (2-4), Ninja Monkey, Super Monkey (2-3), Banana Farm (2-0), $5,000 starting cash, survive waves 26 to 65, max. 16 Towers at a time, no more than 4 of any tower or Special Agent type, reward of Monkey Dollar100
  30. Jan 30, 2017 - "A Switch Of Five" (Switch, Medium) - Glue Gunner, Monkey Village, Mortar Tower, Dartling Gun, Spike Factory, $9,000 starting cash, survive waves 30 to 70, max. 5 Towers at a time, no more than 2 of any tower or Special Agent type, reward of Monkey Dollar50
  31. Jan 31, 2017 - "Another Set of Sixes" (Snowflake, Medium) - Bomb Tower (4-3), Glue Gunner, Monkey Apprentice (4-1), Monkey Sub (2-3), Exploding Pineapple, given 1 free Angry Squirrel, custom RBE (Pinks become Greens), $6,666 starting cash, survive waves 30 to 69, max. 10 Towers at a time, reward of Monkey Dollar62
  32. Feb 1, 2017 - "Horizontal Asymptote" (Drag Strip, Medium) - Dart Monkey (0-4), Tack Shooter, Ice Tower, Banana Farm, Spike Factory (4-3), $6,000 starting cash, survive waves 26 to 65, reward of Monkey Dollar150
  33. Feb 2, 2017 - "The Wars" (The Great Divide, Medium) - Sniper Monkey (3-2), Bomb Tower (2-3), Monkey Ace (3-4), Mortar Tower (3-3), Dartling Gun (2-3), $5,000 starting cash, survive waves 26 to 65, max. 12 Towers at a time, no more than 4 of any tower or Special Agent type, reward of Monkey Dollar65
  34. Feb 3, 2017 - "The Annoying Orange" (Spooky Castle, Medium) - Tack Shooter, Boomerang Thrower, Ninja Monkey, Monkey Apprentice, Monkey Village, Banana Farm, Mortar Tower (2-4), Dartling Gun (2-4), Spike Factory (4-2), $7,000 starting cash, survive waves 26 to 75, no more than 1 of any tower or Special Agent type, reward of Monkey Dollar100
  35. Feb 4, 2017 - "A Mount of Three" (Mount Magma, Hard) - Ninja Monkey, Monkey Ace, Banana Farm, Mortar Tower, Spike Factory, $5,500 starting cash, survive waves 30 to 75, max. 3 Towers at a time, no more than 1 of any tower or Special Agent type, reward of Monkey Dollar60
  36. Feb 5, 2017 - "District 4" (Dockside, Medium) - Bomb Tower (2-4), Monkey Buccaneer (2-4), Monkey Sub (2-4), custom RBE (B.F.B.s become Z.O.M.G.s), $1,500 starting cash, survive waves 26 to 64, no more than 3 of any tower or Special Agent type, reward of Monkey Dollar70
  37. Feb 6, 2017 - "Ln(x)" (Country Road, Medium) - Dart Monkey (4-2), Ninja Monkey (4-2), Monkey Buccaneer (4-0), Monkey Ace (4-0), Super Monkey (2-2), Dartling Gun (4-2), Monkey Sub (4-2), $2,718 starting cash, survive waves 27 to 82, no more than 3 of any tower or Special Agent type, reward of Monkey Dollar85
  38. Feb 7, 2017 - "Drain Training" (Down The Drain, Hard) - Dart Monkey, Sniper Monkey, Boomerang Thrower, Bomb Tower, Ice Tower, Dartling Gun, Spike Factory, $10,000 starting cash, survive waves 30 to 49, max. 6 Towers at a time, no more than 4 of any tower or Special Agent type, reward of Monkey Dollar100
  39. Feb 8, 2017 - "Highway To Fire" (Death Valley, Medium) - Boomerang Thrower (2-3), Bomb Tower, Super Monkey (2-3), Monkey Apprentice (2-3), Dartling Gun (2-3), Spike Factory (3-2), $6,500 starting cash, survive waves 26 to 65, max. 8 Towers at a time, no more than 3 of any tower or Special Agent type, reward of Monkey Dollar100
  40. Feb 9, 2017 - "Tactical Bloonjitsu Operations" (Runway, Medium) - Dart Monkey, Tack Shooter, Ninja Monkey, Monkey Apprentice, Monkey Village, Banana Farm, Mortar Tower, $5,000 starting cash, survive waves 26 to 65, 175 lives, max. 15 Towers at a time, no more than 10 of any tower or Special Agent type, reward of Monkey Dollar150
  41. Feb 10, 2017 - "A Knot of Five" (Battle Knot, Medium) - Ninja Monkey, Bomb Tower, Monkey Ace, Super Monkey, Monkey Village, $12,000 starting cash, survive waves 40 to 65, max. 5 Towers at a time, no more than 2 of any tower or Special Agent type, reward of Monkey Dollar60
  42. Feb 11, 2017 - "Monkeylocks and the Three Monkeys" (Bloon Circles, Hard) - Dart Monkey (2-4), Sniper Monkey (4-3), Boomerang Thrower (2-4), Dartling Gun (3-3), $3,000 starting cash, survive waves 26 to 60, no more than 1 of any tower or Special Agent type, reward of Monkey Dollar100
  43. Feb 12, 2017 - "Title Screen" (Hill Giant, Medium) - Dart Monkey, Sniper Monkey, Boomerang Thrower, Monkey Apprentice, Banana Farm, $5,000 starting cash, survive waves 30 to 65, max. 6 Towers at a time, reward of Monkey Dollar50
  44. Feb 13, 2017 - "Nanaglustars" (Rink, Easy) - Boomerang Thrower (4-3), Glue Gunner, Banana Farm, $4,000 starting cash, survive waves 24 to 47, no more than 3 of any tower or Special Agent type, reward of Monkey Dollar70
  45. Feb 14, 2017 - "Nanagana" (Spooky Castle, Medium) - Ice Tower (2-3), Super Monkey (2-3), Dartling Gun (2-3), $5,000 starting cash, survive waves 26 to 50, reward of Monkey Dollar70
  46. Feb 15, 2017 - "Camp Crystal Lake" (Snowflake, Medium) - Sniper Monkey, Monkey Buccaneer (2-2), Monkey Apprentice (1-4), Monkey Village, Dartling Gun, $10,000 starting cash, survive waves 40 to 85, no more than 2 of any tower or Special Agent type, reward of Monkey Dollar100
  47. Feb 16, 2017 - "The Jungle Bogey Man" (Jungle, Medium) - Sniper Monkey (2-3), Boomerang Thrower (2-4), Ninja Monkey (2-4), Glue Gunner (2-2), Monkey Village (2-1), Dartling Gun (3-2), $5,000 starting cash, survive waves 26 to 70, max. 8 Towers at a time, no more than 2 of any tower or Special Agent type, reward of Monkey Dollar100
  48. Feb 17, 2017 - "Water Under the Bridge" (Castle, Hard) - Boomerang Thrower (2-3), Ninja Monkey (4-2), Glue Gunner (2-1), Monkey Ace (4-2), Super Monkey (4-3), Spike Factory (4-3), Monkey Sub (2-2), $5,000 starting cash, survive waves 26 to 70, no more than 2 of any tower or Special Agent type, reward of Monkey Dollar70
  49. Feb 18, 2017 - "It Ends" (Spooky Castle, Medium) - Sniper Monkey, Glue Gunner, Monkey Buccaneer, Dartling Gun, $15,000 starting cash, survive waves 40 to 65, no more than 7 of any tower or Special Agent type, reward of Monkey Dollar50
  50. Feb 19, 2017 - "Chasing Pavements" (Runway, Hard) - Ninja Monkey (4-2), Bomb Tower (2-4), Monkey Ace (3-2), Monkey Apprentice (2-4), Dartling Gun (2-4), Monkey Sub (2-3), given 1 free Portable Lake, $6,000 starting cash, survive waves 26 to 75, max. 11 Towers at a time, no more than 2 of any tower or Special Agent type, reward of Monkey Dollar90
  51. Feb 20, 2017 - "Honey Trap" (Battle Knot, Easy) - Glue Gunner, Monkey Apprentice, given 2 free Beekeepers, $500 starting cash, survive waves 20 to 50, 50 lives, no more than 2 of any tower or Special Agent type, reward of Monkey Dollar50
  52. Feb 21, 2017 - "Sticky Shurikens" (Jungle, Medium) - Ninja Monkey, Glue Gunner (3-3), Monkey Village (3-3), Exploding Pineapple, custom RBE (Reds become Leads, Blues become Pinks, Greens become Pinks, Yellows become Pinks, Zebras become Rainbows, Rainbows become Ceramics, Ceramics become M.O.A.B.s, M.O.A.B.s become B.F.B.s, B.F.B.s become Z.O.M.G.s), $5,000 starting cash, survive waves 30 to 60, max. 14 Towers at a time, reward of Monkey Dollar60
  53. Feb 22, 2017 - "Winter Firestorm" (North Pole, Hard) - Tack Shooter, Ice Tower, Mortar Tower, given 1 free Super Monkey Storm, $15,000 starting cash, survive waves 46 to 85, reward of Monkey Dollar150
  54. Feb 23, 2017 - "Set Fire To The Rain" (River Rapids, Hard) - Tack Shooter (4-2), Boomerang Thrower (2-4), Glue Gunner (2-2), Super Monkey (2-2), Monkey Apprentice (1-4), Mortar Tower (2-2), Dartling Gun (3-2), Spike Factory (4-2), $3,000 starting cash, survive waves 26 to 65, max. 8 Towers at a time, no more than 2 of any tower or Special Agent type, reward of Monkey Dollar100
  55. Feb 24, 2017 - "Francium" (Clock, Easy) - Dart Monkey, Tack Shooter (3-0), Boomerang Thrower (4-0), Ice Tower (4-0), Glue Gunner (4-0), Monkey Buccaneer (0-4), given 1 free Portable Lake, custom RBE (Blacks become Pinks, Whites become Pinks, Leads become Pinks, Rainbows become Zebras), $7,000 starting cash, survive waves 26 to 68, max. 9 Towers at a time, reward of Monkey Dollar87
  56. Feb 25, 2017 - "Circle" (Clock, Medium) - Sniper Monkey, Monkey Village (4-2), Dartling Gun (4-2), $2,500 starting cash, survive waves 26 to 63, no more than 3 of any tower or Special Agent type, reward of Monkey Dollar60
  57. Feb 26, 2017 - "Micromanagement & Multitasking 103: Or How I Learned to Stop Worrying and Love the Bomb (Tower)" (Country Road, Hard) - Dart Monkey (2-4), Tack Shooter (0-4), Boomerang Thrower (2-4), Bomb Tower (0-4), Banana Farm (4-2), Mortar Tower (3-2), Dartling Gun (4-1), $5,000 starting cash, survive waves 26 to 65, no more than 1 of any tower or Special Agent type, reward of Monkey Dollar150
  58. Feb 27, 2017 - "A Late Start" (Express Shipping, Hard) - Dart Monkey, Tack Shooter, Sniper Monkey, Boomerang Thrower, Ninja Monkey, Bomb Tower, Ice Tower, Glue Gunner, Monkey Buccaneer, Monkey Ace, Super Monkey, Monkey Apprentice, Monkey Village, Banana Farm, Mortar Tower, Dartling Gun, Spike Factory, Monkey Sub, custom RBE (B.F.B.s become Z.O.M.G.s), $1,000 starting cash, survive waves 44 to 60, reward of Monkey Dollar75
  59. Feb 28, 2017 - "Bowser's Castle" (Spooky Castle, Medium) - Boomerang Thrower (2-4), Bomb Tower (2-4), Monkey Apprentice (2-4), Banana Farm (4-2), Dartling Gun, Monkey Sub (2-3), $6,000 starting cash, survive waves 30 to 76, max. 10 Towers at a time, no more than 2 of any tower or Special Agent type, reward of Monkey Dollar150
  60. Mar 1, 2017 - "Scorched Earth" (Scorched Earth, Medium) - Dart Monkey (4-2), Monkey Apprentice (2-4), Spike Factory (4-2), $2,500 starting cash, survive waves 26 to 65, max. 7 Towers at a time, no more than 3 of any tower or Special Agent type, reward of Monkey Dollar100
  61. Mar 2, 2017 - "Broken Arrows" (Battle Knot, Easy) - Dart Monkey (4-0), Super Monkey, Dartling Gun, $4,000 starting cash, survive waves 26 to 42, no more than 1 of any tower or Special Agent type, reward of Monkey Dollar85
  62. Mar 3, 2017 - "The Candyman Can" (Candyland, Medium) - Boomerang Thrower (2-4), Ice Tower (3-2), Glue Gunner (2-2), Super Monkey (3-2), Dartling Gun (3-2), $5,000 starting cash, survive waves 26 to 63, no more than 2 of any tower or Special Agent type, reward of Monkey Dollar125
  63. Mar 4, 2017 - "Opposites Attract" (The Great Divide, Medium) - Ninja Monkey, Super Monkey, Monkey Apprentice, $5,000 starting cash, survive waves 30 to 65, max. 10 Towers at a time, no more than 6 of any tower or Special Agent type, reward of Monkey Dollar125
  64. Mar 5, 2017 - "Type of Way" (Park Path, Hard) - Ice Tower (1-0), Glue Gunner (4-2), Monkey Apprentice (2-2), Monkey Sub (0-4), given 1 free Super Monkey Storm, $22,600 starting cash, survive waves 46 to 57, max. 2 Towers at a time, no more than 1 of any tower or Special Agent type, reward of Monkey Dollar90
  65. Mar 6, 2017 - "Puyo TD" (Country Road, Medium) - Dart Monkey (3-3), Sniper Monkey, Boomerang Thrower (3-3), Ninja Monkey, Super Monkey (0-0), Monkey Apprentice, $3,000 starting cash, survive waves 26 to 61, max. 4 Towers at a time, no more than 1 of any tower or Special Agent type, reward of Monkey Dollar120
  66. Mar 7, 2017 - "Tricky Terrace" (Spooky Castle, Easy) - Sniper Monkey, Boomerang Thrower, Ninja Monkey, Ice Tower, Monkey Village, $2,000 starting cash, survive waves 16 to 50, max. 7 Towers at a time, no more than 2 of any tower or Special Agent type, reward of Monkey Dollar50
  67. Mar 8, 2017 - "Money Management" (Sprint Track, Easy) - Dart Monkey, Tack Shooter, Sniper Monkey, Boomerang Thrower, Ninja Monkey, Bomb Tower, Ice Tower, Glue Gunner, Monkey Buccaneer, Monkey Ace, Super Monkey, Monkey Apprentice, Mortar Tower, Dartling Gun, Spike Factory, Monkey Sub, custom RBE (B.F.B.s become Z.O.M.G.s), $2,000 starting cash, survive waves 47 to 60, reward of Monkey Dollar100
  68. Mar 9, 2017 - "Double Ranga" (Dune Sea, Medium) - Tack Shooter (3-2), Boomerang Thrower, Ninja Monkey (3-2), Super Monkey (2-3), Spike Factory (1-0), Monkey Sub (2-1), $5,000 starting cash, survive waves 26 to 65, max. 6 Towers at a time, no more than 2 of any tower or Special Agent type, reward of Monkey Dollar80
  69. Mar 10, 2017 - "Take CARE of Yourself" (Lightning Scar, Hard) - Sniper Monkey, Boomerang Thrower, Ice Tower, Monkey Village, $4,000 starting cash, survive waves 26 to 63, no more than 2 of any tower or Special Agent type, reward of Monkey Dollar100
  70. Mar 11, 2017 - "End of the Line" (Down The Drain, Medium) - Dart Monkey (2-4), Tack Shooter (3-3), Boomerang Thrower (2-4), Ninja Monkey (4-3), Bomb Tower (4-3), Glue Gunner (4-3), Monkey Buccaneer (2-3), Monkey Apprentice (1-2), Banana Farm (4-2), $6,500 starting cash, survive waves 26 to 60, reward of Monkey Dollar125
  71. Mar 12, 2017 - "Big Bloon Sabotage" (Down The Drain, Medium) - Sniper Monkey (4-2), Ninja Monkey, Bomb Tower (2-4), Super Monkey (2-4), Monkey Village (2-2), Banana Farm (2-0), Spike Factory (2-4), Monkey Sub (2-3), $7,500 starting cash, survive waves 26 to 65, reward of Monkey Dollar100
  72. Mar 13, 2017 - "Monkey Racers" (Drag Strip, Medium) - Dart Monkey (2-2), Sniper Monkey (2-3), Boomerang Thrower (4-2), Ninja Monkey (2-3), Monkey Apprentice (2-2), $600 starting cash, survive waves 1 to 39, max. 8 Towers at a time, reward of Monkey Dollar50
  73. Mar 14, 2017 - "Darting Squirrel" (Space Truckin, Hard) - Sniper Monkey (0-3), Ice Tower (3-2), Monkey Ace (2-2), Dartling Gun (0-0), given 2 free Angry Squirrels, $2,000 starting cash, survive waves 1 to 50, no more than 3 of any tower or Special Agent type, reward of Monkey Dollar60
  74. Mar 15, 2017 - "Bigger Beacons" (Dune Sea, Hard) - Dart Monkey (2-2), Tack Shooter (2-2), Ninja Monkey (2-2), Bomb Tower (4-2), Ice Tower (3-2), Monkey Buccaneer (2-4), Super Monkey (0-2), Monkey Village (2-4), Monkey Sub (2-2), $3,500 starting cash, survive waves 26 to 65, max. 9 Towers at a time, no more than 2 of any tower or Special Agent type, reward of Monkey Dollar85
  75. Mar 16, 2017 - "Chasing Shadows" (Six Feet, Medium) - Dart Monkey (4-0), Sniper Monkey (4-0), Boomerang Thrower (3-2), Glue Gunner (2-3), Monkey Village (3-0), $6,000 starting cash, survive waves 36 to 52, max. 9 Towers at a time, reward of Monkey Dollar150
  76. Mar 17, 2017 - "Madness March" (Bloon Circles, Hard) - Tack Shooter (2-4), Sniper Monkey (2-3), Boomerang Thrower (2-4), Spike Factory (4-2), $3,000 starting cash, survive waves 26 to 65, no more than 1 of any tower or Special Agent type, reward of Monkey Dollar75
  77. Mar 18, 2017 - "It's Called Two Monkeys" (Lightning Scar, Medium) - Dart Monkey, Sniper Monkey, Boomerang Thrower, Ninja Monkey, Ice Tower, Glue Gunner, Monkey Buccaneer, Monkey Ace, Super Monkey, Monkey Apprentice, Mortar Tower, Dartling Gun, Monkey Sub, given 1 free Portable Lake, $13,000 starting cash, survive waves 45 to 70, max. 2 Towers at a time, no more than 1 of any tower or Special Agent type, reward of Monkey Dollar55
  78. Mar 19, 2017 - "Search 'n' Rescue" (River Rapids, Medium) - Sniper Monkey (1-2), Ninja Monkey (2-4), Monkey Buccaneer (3-2), Dartling Gun (2-3), Monkey Sub (4-2), $2,000 starting cash, survive waves 26 to 65, max. 8 Towers at a time, no more than 2 of any tower or Special Agent type, reward of Monkey Dollar100
  79. Mar 20, 2017 - "Pessimism" (Bloon Circles, Medium) - Dart Monkey (3-2), Tack Shooter (2-4), Boomerang Thrower (4-2), Ninja Monkey (2-3), Ice Tower, Glue Gunner (2-4), Monkey Ace (3-2), Monkey Apprentice (3-3), Monkey Village (3-0), Banana Farm (2-4), Spike Factory (3-0), $5,000 starting cash, survive waves 26 to 65, max. 12 Towers at a time, reward of Monkey Dollar55
  80. Mar 21, 2017 - "Obduction" (MOAB Desert, Medium) - Sniper Monkey, Monkey Village (2-4), Banana Farm (2-2), Dartling Gun (4-2), Spike Factory (4-2), given 1 free Beekeeper and 1 Bloonsday Device, $4,000 starting cash, survive waves 20 to 65, no more than 1 of any tower or Special Agent type, reward of Monkey Dollar55
  81. Mar 22, 2017 - "Brick 26" (Dune Sea, Medium) - Dart Monkey (4-2), Glue Gunner (2-4), Super Monkey (1-2), Dartling Gun (3-0), Spike Factory (4-3), Monkey Sub (2-2), $5,000 starting cash, survive waves 26 to 65, reward of Monkey Dollar50
  82. Mar 23, 2017 - "Bad To The Bone" (Death Valley, Hard) - Sniper Monkey (1-2), Ninja Monkey (4-2), Bomb Tower (0-4), Super Monkey (2-3), Monkey Village (2-1), Dartling Gun (3-3), Spike Factory (1-0), $7,000 starting cash, survive waves 26 to 65, max. 6 Towers at a time, no more than 2 of any tower or Special Agent type, reward of Monkey Dollar120
  83. Mar 24, 2017 - "RGB" (The Eye, Medium) - Dart Monkey (2-4), Ice Tower (4-2), Dartling Gun (4-2), $5,000 starting cash, survive waves 30 to 63, 200 lives, no more than 4 of any tower or Special Agent type, reward of Monkey Dollar90
  84. Mar 25, 2017 - "Snow Patrol" (Snowflake, Hard) - Dart Monkey (2-2), Tack Shooter (2-2), Sniper Monkey (2-2), Boomerang Thrower (2-2), Ninja Monkey (2-2), Bomb Tower (2-2), Ice Tower (2-2), Glue Gunner (2-2), Monkey Buccaneer (2-2), Monkey Ace (2-2), Super Monkey (2-2), Monkey Apprentice (2-2), Monkey Village (2-2), Banana Farm (2-2), Mortar Tower (2-2), Dartling Gun (2-2), Spike Factory (2-2), Monkey Sub (2-2), $1,670 starting cash, survive waves 26 to 64, max. 5 Towers at a time, no more than 2 of any tower or Special Agent type, reward of Monkey Dollar80
  85. Mar 26, 2017 - "Heavenly Haven" (Dune Sea, Hard) - Tack Shooter (2-4), Ninja Monkey (2-4), Monkey Buccaneer, Mortar Tower (4-2), $24,000 starting cash, survive waves 41 to 65, no more than 4 of any tower or Special Agent type, reward of Monkey Dollar125
  86. Mar 27, 2017 - "World BTDships 2014" (Battle Knot, Easy) - Boomerang Thrower (4-2), Ninja Monkey (2-4), Ice Tower (2-4), Monkey Apprentice (2-4), Spike Factory (2-4), given 1 free Angry Squirrel, $6,000 starting cash, survive waves 30 to 60, no more than 1 of any tower or Special Agent type, reward of Monkey Dollar50
  87. Mar 28, 2017 - "Tiny Tornadoes" (Snowflake, Hard) - Dart Monkey (0-3), Tack Shooter (3-3), Ice Tower (2-2), Monkey Apprentice (4-2), Spike Factory (4-3), Monkey Sub (0-2), $1,850 starting cash, survive waves 26 to 65, max. 6 Towers at a time, no more than 2 of any tower or Special Agent type, reward of Monkey Dollar90
  88. Mar 29, 2017 - "A River of Four" (Snake River, Hard) - Monkey Village, Dartling Gun, Spike Factory, $15,000 starting cash, survive waves 45 to 85, max. 4 Towers at a time, no more than 2 of any tower or Special Agent type, reward of Monkey Dollar60
  89. Mar 30, 2017 - "Militaires Sans Frontières" (Switch, Medium) - Glue Gunner (3-4), Monkey Ace (3-4), Spike Factory (3-4), $9,000 starting cash, survive waves 35 to 65, no more than 2 of any tower or Special Agent type, reward of Monkey Dollar100
  90. Mar 31, 2017 - "Stronger" (Spooky Castle, Medium) - Dart Monkey (4-2), Tack Shooter (2-4), Sniper Monkey, Boomerang Thrower (4-0), Bomb Tower, Glue Gunner, Monkey Ace (4-2), Super Monkey, Monkey Village (2-1), Mortar Tower (4-2), Dartling Gun, Spike Factory, $15,000 starting cash, survive waves 40 to 85, no more than 2 of any tower or Special Agent type, reward of Monkey Dollar85
  91. Apr 1, 2017 - "Maroon 5" (Battle Knot, Medium) - Dart Monkey (4-2), Boomerang Thrower (2-4), Glue Gunner (1-1), Monkey Buccaneer (2-4), given 1 free Portable Lake, $200 starting cash, survive waves 1 to 50, max. 6 Towers at a time, reward of Monkey Dollar50
  92. Apr 2, 2017 - "Micromanagement and Multitasking 100" (North Pole, Hard) - Tack Shooter (2-4), Ice Tower (1-1), Super Monkey (0-0), Banana Farm, Mortar Tower (3-2), Dartling Gun (4-1), $7,500 starting cash, survive waves 35 to 65, no more than 1 of any tower or Special Agent type, reward of Monkey Dollar100
  93. Apr 3, 2017 - "Tier 4 Everything" (Runway, Medium) - Sniper Monkey, Monkey Ace, Monkey Apprentice, Dartling Gun, Spike Factory, $14,000 starting cash, survive waves 40 to 65, max. 4 Towers at a time, no more than 1 of any tower or Special Agent type, reward of Monkey Dollar100
  94. Apr 4, 2017 - "Life Is Highway" (Drag Strip, Hard) - Dart Monkey (4-2), Sniper Monkey (2-3), Boomerang Thrower (2-4), Bomb Tower (3-2), Super Monkey (2-3), Dartling Gun (3-4), Spike Factory (2-4), Monkey Sub (2-2), given 1 free Portable Lake, $5,000 starting cash, survive waves 26 to 64, max. 7 Towers at a time, no more than 2 of any tower or Special Agent type, reward of Monkey Dollar150
  95. Apr 5, 2017 - "Aim Deep" (River Rapids, Medium) - Dartling Gun, Monkey Sub, given 1 free Super Monkey Storm, $2,700 starting cash, survive waves 26 to 40, no more than 1 of any tower or Special Agent type, reward of Monkey Dollar90
  96. Apr 6, 2017 - "Doopliss" (Water Hazard, Medium) - Boomerang Thrower, Ninja Monkey (0-3), Bomb Tower (3-4), Glue Gunner (4-1), Monkey Buccaneer (4-0), Monkey Village (4-1), Banana Farm (2-4), Mortar Tower (4-0), Dartling Gun (1-1), Monkey Sub (2-3), $5,000 starting cash, survive waves 30 to 65, max. 8 Towers at a time, no more than 2 of any tower or Special Agent type, reward of Monkey Dollar80
  97. Apr 7, 2017 - "Bloonopoly Junior" (The Great Divide, Medium) - Dart Monkey (1-1), Tack Shooter (3-2), Sniper Monkey (2-2), Boomerang Thrower (3-2), Ninja Monkey (2-3), Bomb Tower (3-3), Ice Tower (2-2), Glue Gunner (1-1), Monkey Ace (3-4), Monkey Apprentice (2-3), Mortar Tower (4-3), Dartling Gun, Spike Factory (4-3), given 1 free Portable Lake, $3,100 starting cash, survive waves 26 to 65, max. 16 Towers at a time, no more than 2 of any tower or Special Agent type, reward of Monkey Dollar89
  98. Apr 8, 2017 - "Extreme Total Blues" (Lightning Scar, Hard) - Tack Shooter (2-4), Boomerang Thrower (2-4), Bomb Tower (4-0), Monkey Sub (4-0), given 1 free Portable Lake, $5,000 starting cash, survive waves 28 to 50, no more than 1 of any tower or Special Agent type, reward of Monkey Dollar75
  99. Apr 9, 2017 - "Kanade Tachibana" (Country Road, Hard) - Boomerang Thrower, Ninja Monkey, Ice Tower, Monkey Sub, $3,500 starting cash, survive waves 26 to 85, max. 12 Towers at a time, no more than 5 of any tower or Special Agent type, reward of Monkey Dollar100
  100. Apr 10, 2017 - "Palace of Shadow" (Spooky Castle, Medium) - Dart Monkey (2-4), Bomb Tower (2-4), Monkey Apprentice (2-4), Monkey Village (2-1), Mortar Tower, Dartling Gun (3-2), $5,000 starting cash, survive waves 26 to 65, max. 12 Towers at a time, no more than 4 of any tower or Special Agent type, reward of Monkey Dollar150
  101. Apr 11, 2017 - "Ars Moriendi" (Six Feet, Medium) - Dart Monkey (0-0), Tack Shooter (3-3), Sniper Monkey (2-4), Boomerang Thrower (2-4), Super Monkey (2-3), Monkey Apprentice, Monkey Village (2-3), $8,000 starting cash, survive waves 40 to 75, no more than 1 of any tower or Special Agent type, reward of Monkey Dollar70
  102. Apr 12, 2017 - "Big Bang Destroyer" (Pyramids, Medium) - Sniper Monkey (2-4), Bomb Tower (4-0), Ice Tower, Glue Gunner (4-2), Monkey Buccaneer (4-2), $3,700 starting cash, survive waves 26 to 52, max. 7 Towers at a time, no more than 2 of any tower or Special Agent type, reward of Monkey Dollar50
  103. Apr 13, 2017 - "Un Asymptote" (Down The Drain, Hard) - Sniper Monkey, Ninja Monkey (2-4), Ice Tower (2-4), Glue Gunner (2-4), Monkey Buccaneer (4-3), Monkey Ace, Banana Farm, Mortar Tower, Dartling Gun, Monkey Sub (2-2), $7,500 starting cash, survive waves 26 to 65, max. 20 Towers at a time, no more than 6 of any tower or Special Agent type, reward of Monkey Dollar150
  104. Apr 14, 2017 - "V = D / T" (Archipelago, Medium) - Ninja Monkey, Monkey Buccaneer, Banana Farm, $6,000 starting cash, survive waves 25 to 60, no more than 1 of any tower or Special Agent type, reward of Monkey Dollar100
  105. Apr 15, 2017 - "Separate Ways" (The Great Divide, Medium) - Dart Monkey, Tack Shooter, Sniper Monkey, Boomerang Thrower, Ninja Monkey, Bomb Tower, Ice Tower, Glue Gunner, Monkey Buccaneer, Monkey Ace, Super Monkey, Monkey Apprentice, Monkey Village, Banana Farm, Mortar Tower, Dartling Gun, Spike Factory, Monkey Sub, $5,000 starting cash, survive waves 26 to 48, max. 2 Towers at a time, no more than 1 of any tower or Special Agent type, reward of Monkey Dollar100
  106. Apr 16, 2017 - "We Will Rock You" (The Great Divide, Medium) - Sniper Monkey (4-2), Boomerang Thrower (2-4), Ninja Monkey, Ice Tower (2-3), Glue Gunner (2-3), Super Monkey (2-2), given 1 free Super Monkey Storm, $6,000 starting cash, survive waves 30 to 65, 200 lives, max. 10 Towers at a time, no more than 2 of any tower or Special Agent type, reward of Monkey Dollar150
  107. Apr 17, 2017 - "Jump 46" (3 Times Around, Medium) - Tack Shooter, Boomerang Thrower (2-4), Ninja Monkey (4-2), Monkey Apprentice (4-2), $10,000 starting cash, survive waves 46 to 65, max. 6 Towers at a time, reward of Monkey Dollar50
  108. Apr 18, 2017 - "Help Is On The Way" (Pyramids, Easy) - Sniper Monkey (2-4), Dartling Gun (2-4), Spike Factory (2-4), $2,100 starting cash, survive waves 30 to 60, 25 lives, no more than 1 of any tower or Special Agent type, reward of Monkey Dollar150
  109. Apr 19, 2017 - "Power Towers" (Ice Flow, Medium) - Dart Monkey (4-0), Ice Tower (1-4), Super Monkey (4-0), Monkey Apprentice (2-0), Monkey Village (3-2), Monkey Sub (3-2), $4,000 starting cash, survive waves 30 to 65, max. 15 Towers at a time, reward of Monkey Dollar50
  110. Apr 20, 2017 - "3 3|3's" (Switch, Hard) - Dart Monkey (3-3), Tack Shooter (3-3), Sniper Monkey (3-3), Boomerang Thrower (3-3), Ninja Monkey (3-3), Bomb Tower (3-3), Ice Tower (3-3), Glue Gunner (3-3), Monkey Buccaneer (3-3), Monkey Ace (3-3), Super Monkey (3-3), Monkey Apprentice (3-3), Monkey Village (3-3), Banana Farm (3-3), Mortar Tower (3-3), Dartling Gun (3-3), Spike Factory (3-3), Monkey Sub (3-3), $6,000 starting cash, survive waves 33 to 53, max. 3 Towers at a time, reward of Monkey Dollar100
  111. Apr 21, 2017 - "Your Voice" (Country Road, Medium) - Ninja Monkey, Monkey Apprentice, $4,000 starting cash, survive waves 26 to 55, no more than 1 of any tower or Special Agent type, reward of Monkey Dollar55
  112. Apr 22, 2017 - "Deep Forest" (Jungle, Easy) - Ninja Monkey, Glue Gunner, Mortar Tower, $5,000 starting cash, survive waves 26 to 54, no more than 2 of any tower or Special Agent type, reward of Monkey Dollar80
  113. Apr 23, 2017 - "Wimoweh" (Jungle, Hard) - Dart Monkey, Sniper Monkey, Ninja Monkey, Glue Gunner, Monkey Village, $5,500 starting cash, survive waves 30 to 85, no more than 7 of any tower or Special Agent type, reward of Monkey Dollar100
  114. Apr 24, 2017 - "Blacker & Yellower" (Drag Strip, Medium) - Sniper Monkey (3-3), Ninja Monkey (2-4), Bomb Tower, Glue Gunner (2-4), Monkey Ace (3-2), Super Monkey (4-3), Monkey Apprentice (2-2), Mortar Tower (4-2), Spike Factory (2-4), given 1 free Meerkat Spy, $13,000 starting cash, survive waves 40 to 85, max. 10 Towers at a time, no more than 2 of any tower or Special Agent type, reward of Monkey Dollar125
  115. Apr 25, 2017 - "The Lead Accuracy Problem" (Jungle, Hard) - Dart Monkey (2-3), Tack Shooter (3-4), Sniper Monkey (0-2), Boomerang Thrower (4-1), Ninja Monkey (4-2), Ice Tower (1-2), Glue Gunner (1-4), Monkey Ace (3-0), Super Monkey (1-3), Monkey Village (3-2), Dartling Gun (0-2), Spike Factory (1-4), $5,000 starting cash, survive waves 26 to 50, no more than 1 of any tower or Special Agent type, reward of Monkey Dollar100
  116. Apr 26, 2017 - "I Very Believe In Comeback" (Snake River, Medium) - Tack Shooter, Ice Tower, Monkey Sub, $2,000 starting cash, survive waves 26 to 65, no more than 3 of any tower or Special Agent type, reward of Monkey Dollar100
  117. Apr 27, 2017 - "Against The Current" (River Rapids, Medium) - Ninja Monkey, Ice Tower (2-3), Monkey Apprentice (4-0), Monkey Village (0-0), $4,500 starting cash, survive waves 26 to 65, max. 12 Towers at a time, no more than 8 of any tower or Special Agent type, reward of Monkey Dollar70
  118. Apr 28, 2017 - "Mega Beam" (Downstream, Medium) - Bomb Tower (2-4), Super Monkey (4-3), Monkey Apprentice (1-0), Banana Farm, Dartling Gun (4-2), $5,000 starting cash, survive waves 26 to 65, max. 6 Towers at a time, no more than 2 of any tower or Special Agent type, reward of Monkey Dollar100
  119. Apr 29, 2017 - "Complicated" (Rink Revenge, Medium) - Dart Monkey (3-2), Boomerang Thrower (2-3), Ice Tower (4-2), Glue Gunner (2-3), Monkey Ace (3-3), Monkey Apprentice, Banana Farm (4-0), Mortar Tower (2-4), Dartling Gun (0-4), Spike Factory (4-3), Monkey Sub (4-0), given 1 free Super Monkey Storm, $7,000 starting cash, survive waves 35 to 85, no more than 2 of any tower or Special Agent type, reward of Monkey Dollar90
  120. Apr 30, 2017 - "Yatta~!" (Monkey Lane, Hard) - Dart Monkey, Sniper Monkey (4-2), Super Monkey (0-0), Monkey Apprentice (2-4), $4,000 starting cash, survive waves 31 to 64, max. 5 Towers at a time, no more than 2 of any tower or Special Agent type, reward of Monkey Dollar150
  121. May 1, 2017 - "This Doesn't Bode Well" (Six Feet, Hard) - Dart Monkey (3-4), Tack Shooter (3-4), Sniper Monkey (1-2), Boomerang Thrower (3-0), Ninja Monkey (4-2), Ice Tower, Glue Gunner (1-4), Monkey Ace (3-0), Super Monkey (0-3), Monkey Village (3-2), Dartling Gun (2-1), Spike Factory (1-4), $5,000 starting cash, survive waves 26 to 60, max. 4 Towers at a time, reward of Monkey Dollar60
  122. May 2, 2017 - "Ocean Road Revenge" (Dune Sea, Medium) - Dart Monkey (3-2), Super Monkey (3-2), Exploding Pineapple, $3,000 starting cash, survive waves 30 to 65, reward of Monkey Dollar50
  123. May 3, 2017 - "Bridge FCS" (Spooky Castle, Medium) - Sniper Monkey (4-2), Ninja Monkey (1-1), Bomb Tower (4-2), Monkey Buccaneer (1-1), Mortar Tower (2-4), Dartling Gun (3-1), Spike Factory (0-1), Monkey Sub (2-3), $5,000 starting cash, survive waves 26 to 65, max. 10 Towers at a time, no more than 4 of any tower or Special Agent type, reward of Monkey Dollar110
  124. May 4, 2017 - "3leep!" (Battle Knot, Hard) - Boomerang Thrower (4-2), Ninja Monkey (4-2), Ice Tower, Monkey Apprentice, $6,000 starting cash, survive waves 31 to 65, 120 lives, max. 7 Towers at a time, no more than 3 of any tower or Special Agent type, reward of Monkey Dollar70
  125. May 5, 2017 - "Glass Bloon Power-less" (Candyland, Easy) - Super Monkey (1-4), Monkey Apprentice, Dartling Gun (4-2), given 1 free Pontoon, $5,000 starting cash, survive waves 26 to 65, no more than 4 of any tower or Special Agent type, reward of Monkey Dollar125
  126. May 6, 2017 - "Chicken Fried" (Country Road, Hard) - Tack Shooter (4-2), Boomerang Thrower (2-4), Bomb Tower (2-4), Ice Tower (1-1), Monkey Apprentice (2-4), Mortar Tower, $3,000 starting cash, survive waves 26 to 64, no more than 1 of any tower or Special Agent type, reward of Monkey Dollar150
  127. May 7, 2017 - "Four For Revenge" (Rink Revenge, Medium) - Ninja Monkey (2-4), Ice Tower (2-4), Monkey Ace (2-4), Super Monkey (2-4), Banana Farm (2-4), Mortar Tower (2-4), $15,000 starting cash, survive waves 40 to 80, max. 4 Towers at a time, no more than 1 of any tower or Special Agent type, reward of Monkey Dollar80
  128. May 8, 2017 - "Sweet Skies" (Slalom, Hard) - Monkey Buccaneer (3-4), Monkey Ace (3-4), Monkey Sub (4-3), $1,710 starting cash, survive waves 15 to 60, max. 4 Towers at a time, no more than 2 of any tower or Special Agent type, reward of Monkey Dollar50
  129. May 9, 2017 - "F Major" (Snake River, Medium) - Monkey Ace, Monkey Village, Mortar Tower (4-2), given 1 free Super Monkey Storm, $5,000 starting cash, survive waves 26 to 70, reward of Monkey Dollar60
  130. May 10, 2017 - "Puella Magi Bloons" (Spooky Castle, Medium) - Dart Monkey (2-3), Sniper Monkey (2-3), Boomerang Thrower (3-2), Ninja Monkey, Bomb Tower, Super Monkey (2-2), Mortar Tower (2-4), Dartling Gun (2-4), Monkey Sub (2-3), $3,500 starting cash, survive waves 26 to 64, no more than 1 of any tower or Special Agent type, reward of Monkey Dollar150
  131. May 11, 2017 - "A Day" (Castle, Hard) - Ice Tower (3-4), Monkey Buccaneer (4-0), Mortar Tower (0-4), Monkey Sub (2-2), $2,850 starting cash, survive waves 26 to 52, max. 5 Towers at a time, no more than 2 of any tower or Special Agent type, reward of Monkey Dollar100
  132. May 12, 2017 - "Fields of Fire" (Bloon Circles, Hard) - Tack Shooter (4-2), Monkey Apprentice (2-4), Mortar Tower, Spike Factory (4-2), $2,500 starting cash, survive waves 26 to 65, no more than 3 of any tower or Special Agent type, reward of Monkey Dollar60
  133. May 13, 2017 - "Sprinkle of Glitter" (Pyramids, Medium) - Tack Shooter (2-4), Monkey Buccaneer (4-2), Spike Factory (2-4), $5,000 starting cash, survive waves 26 to 50, 50 lives, max. 4 Towers at a time, no more than 2 of any tower or Special Agent type, reward of Monkey Dollar60
  134. May 14, 2017 - "The Ring" (Scorched Earth, Hard) - Tack Shooter (4-2), Boomerang Thrower (2-4), Ninja Monkey, Monkey Apprentice (2-4), Mortar Tower (4-2), $2,250 starting cash, survive waves 26 to 62, max. 4 Towers at a time, no more than 1 of any tower or Special Agent type, reward of Monkey Dollar110
  135. May 15, 2017 - "Temple of the Vengeful Mathematical Monkey God" (The Eye, Medium) - Dart Monkey, Ninja Monkey, Super Monkey, Spike Factory, $8,000 starting cash, survive waves 28 to 65, reward of Monkey Dollar150
  136. May 16, 2017 - "Sniped" (Maze, Hard) - Sniper Monkey (0-0), Boomerang Thrower (0-3), Mortar Tower (3-4), $4,000 starting cash, survive waves 26 to 40, reward of Monkey Dollar50
  137. May 17, 2017 - "All Hail the Viral Frost!" (Snowy Backyard, Medium) - Dart Monkey (2-3), Ninja Monkey (2-2), Ice Tower (4-2), Glue Gunner (2-3), Monkey Buccaneer (2-2), Monkey Apprentice (2-2), Banana Farm, Monkey Sub (1-3), $3,500 starting cash, survive waves 25 to 42, max. 3 Towers at a time, no more than 1 of any tower or Special Agent type, reward of Monkey Dollar60
  138. May 18, 2017 - "Shaky Shire" (Country Road, Apopalypse) - Bomb Tower, Ice Tower, Glue Gunner, Monkey Apprentice, Monkey Sub, $1,400 starting cash, survive waves 10 to 55, no more than 5 of any tower or Special Agent type, reward of Monkey Dollar50
  139. May 19, 2017 - "Oracle" (North Pole, Hard) - Sniper Monkey, Bomb Tower (4-0), Monkey Apprentice, Monkey Village (4-0), Mortar Tower, $5,000 starting cash, survive waves 35 to 78, max. 14 Towers at a time, no more than 4 of any tower or Special Agent type, reward of Monkey Dollar65
  140. May 20, 2017 - "Fly On, S" (The Great Divide, Medium) - Bomb Tower, Glue Gunner, Monkey Ace, Monkey Apprentice, $10,000 starting cash, survive waves 30 to 65, max. 9 Towers at a time, reward of Monkey Dollar70
  141. May 21, 2017 - "Savage" (Crypt Keeper, Medium) - Tack Shooter, Boomerang Thrower (2-4), Monkey Ace (4-0), Dartling Gun (3-2), Spike Factory (2-4), Monkey Sub (2-2), $5,000 starting cash, survive waves 26 to 65, max. 10 Towers at a time, no more than 3 of any tower or Special Agent type, reward of Monkey Dollar125
  142. May 22, 2017 - "Make Break Make" (Maze, Medium) - Bomb Tower (4-0), Ice Tower (2-3), Monkey Buccaneer (4-0), Monkey Apprentice (0-4), Banana Farm, Spike Factory (3-3), Monkey Sub (2-2), $3,500 starting cash, survive waves 30 to 65, max. 10 Towers at a time, no more than 2 of any tower or Special Agent type, reward of Monkey Dollar50
  143. May 23, 2017 - "Animal Land" (Hill Giant, Medium) - Dart Monkey, Sniper Monkey, Boomerang Thrower, Ninja Monkey, Ice Tower, Glue Gunner, Monkey Buccaneer (3-3), Monkey Ace (3-3), Super Monkey (2-2), Mortar Tower, Monkey Sub (2-2), given 1 free Portable Lake, $3,500 starting cash, survive waves 26 to 65, max. 7 Towers at a time, no more than 1 of any tower or Special Agent type, reward of Monkey Dollar50
  144. May 24, 2017 - "Daya" (Pyramids, Medium) - Sniper Monkey, Boomerang Thrower, Ice Tower, Super Monkey, Monkey Village, $5,000 starting cash, survive waves 30 to 80, no more than 1 of any tower or Special Agent type, reward of Monkey Dollar95
  145. May 25, 2017 - "Operation: Trio Monkey" (Six Feet, Hard) - Dart Monkey, Sniper Monkey, Boomerang Thrower, Ninja Monkey, Monkey Apprentice, $2,500 starting cash, survive waves 25 to 54, max. 3 Towers at a time, no more than 1 of any tower or Special Agent type, reward of Monkey Dollar50
  146. May 26, 2017 - "I Need A Dollar " (The Eye, Medium) - Sniper Monkey (4-2), Boomerang Thrower (2-4), Ninja Monkey (4-1), Super Monkey (2-2), Banana Farm (2-0), Dartling Gun (3-2), $2,700 starting cash, survive waves 26 to 60, max. 5 Towers at a time, no more than 1 of any tower or Special Agent type, reward of Monkey Dollar140
  147. May 27, 2017 - "The Rock" (Castle, Medium) - Dart Monkey (4-2), Bomb Tower, Monkey Ace, Mortar Tower, given 1 free Super Monkey Storm, $6,500 starting cash, survive waves 26 to 65, no more than 4 of any tower or Special Agent type, reward of Monkey Dollar125
  148. May 28, 2017 - "My Chemical Romance" (Candyland, Hard) - Ice Tower, Glue Gunner, Monkey Ace (2-4), Mortar Tower (4-2), Dartling Gun, Spike Factory (4-2), Monkey Sub (4-2), custom RBE (Blues become Reds, Greens to Whites become Pinks, Leads and Zebras become Rainbows, M.O.A.B.s become B.F.B.s, Z.O.M.G.s become B.F.B.s), $5,000 starting cash, survive waves 26 to 65, no more than 6 of any tower or Special Agent type, reward of Monkey Dollar50
  149. May 29, 2017 - "Slot Machine" (Tree Tops, Medium) - Boomerang Thrower (4-2), Ninja Monkey, Monkey Ace (2-4), Monkey Apprentice (4-2), Spike Factory, $6,000 starting cash, survive waves 30 to 60, no more than 2 of any tower or Special Agent type, reward of Monkey Dollar50
  150. May 30, 2017 - "200% Multiplier" (Snake River, Easy) - Tack Shooter (3-2), Ninja Monkey (3-2), Monkey Ace (2-3), Super Monkey (2-3), $5,000 starting cash, survive waves 26 to 65, max. 7 Towers at a time, no more than 5 of any tower or Special Agent type, reward of Monkey Dollar55
  151. May 31, 2017 - "I Watch The Seasons Pass" (Snake River, Medium) - Bomb Tower (4-1), Ice Tower, Monkey Apprentice (2-4), Mortar Tower, $4,000 starting cash, survive waves 26 to 55, max. 5 Towers at a time, no more than 2 of any tower or Special Agent type, reward of Monkey Dollar50
  152. Jun 1, 2017 - "Ninja Gaiden" (Tree Tops, Medium) - Boomerang Thrower, Ninja Monkey, Monkey Ace, Monkey Apprentice, $12,000 starting cash, survive waves 40 to 62, max. 8 Towers at a time, no more than 3 of any tower or Special Agent type, reward of Monkey Dollar150
  153. Jun 2, 2017 - "The Smuggling Ring" (Archipelago, Medium) - Ninja Monkey (2-4), Monkey Buccaneer (4-2), Monkey Ace (2-4), Super Monkey (2-4), Monkey Sub (3-2), $8,000 starting cash, survive waves 40 to 65, max. 8 Towers at a time, no more than 3 of any tower or Special Agent type, reward of Monkey Dollar50
  154. Jun 3, 2017 - "Spongebob SquareBloons" (Archipelago, Hard) - Tack Shooter (2-4), Sniper Monkey (0-2), Ninja Monkey (4-2), Glue Gunner (1-1), Monkey Buccaneer (2-4), Super Monkey (0-3), Banana Farm (2-2), Dartling Gun (3-1), Exploding Pineapple, $2,000 starting cash, survive waves 26 to 63, max. 3 Towers at a time, no more than 1 of any tower or Special Agent type, reward of Monkey Dollar150
  155. Jun 4, 2017 - "Big Bad Movie Corporation" (Dockside, Hard) - Sniper Monkey (1-4), Ninja Monkey (1-4), Ice Tower (2-3), Super Monkey (0-2), Monkey Village (0-3), Dartling Gun (2-3), Spike Factory (2-2), Monkey Sub (2-3), $5,000 starting cash, survive waves 30 to 70, max. 15 Towers at a time, no more than 3 of any tower or Special Agent type, reward of Monkey Dollar50
  156. Jun 5, 2017 - "Underground Civilization" (Six Feet, Medium) - Tack Shooter (3-4), Bomb Tower (4-3), Ice Tower (3-3), Monkey Village (3-3), Spike Factory (3-4), $4,000 starting cash, survive waves 26 to 65, reward of Monkey Dollar50
  157. Jun 6, 2017 - "Reflesia of Eternity" (3 Times Around, Medium) - Dart Monkey (0-4), Sniper Monkey (2-4), Monkey Ace (2-4), Super Monkey (0-2), Dartling Gun (2-2), Monkey Sub (4-0), $4,000 starting cash, survive waves 26 to 65, no more than 3 of any tower or Special Agent type, reward of Monkey Dollar50
  158. Jun 7, 2017 - "The Super Team" (Snake River, Medium) - Ice Tower (3-3), Super Monkey (2-0), Monkey Apprentice (4-2), $3,000 starting cash, survive waves 30 to 70, max. 6 Towers at a time, no more than 5 of any tower or Special Agent type, reward of Monkey Dollar100
  159. Jun 8, 2017 - "Welcome to Alola: Part 1" (Archipelago, Medium) - Dart Monkey (2-3), Tack Shooter (4-0), Sniper Monkey, Ice Tower (2-3), Glue Gunner, Monkey Buccaneer (0-4), Super Monkey (4-2), Monkey Village (4-1), Dartling Gun (4-1), given 1 free Meerkat Spy, $6,000 starting cash, survive waves 30 to 65, no more than 1 of any tower or Special Agent type, reward of Monkey Dollar50
  160. Jun 9, 2017 - "Grenade" (Castle, Medium) - Ninja Monkey (2-4), Bomb Tower (2-1), Monkey Apprentice (0-1), Mortar Tower (2-2), Dartling Gun (2-3), Monkey Sub (2-3), $2,550 starting cash, survive waves 26 to 75, max. 9 Towers at a time, no more than 3 of any tower or Special Agent type, reward of Monkey Dollar100
  161. Jun 10, 2017 - "TheLegend27" (Fireworks, Hard) - Dart Monkey (4-2), Monkey Ace (2-4), Monkey Apprentice (2-4), $15,000 starting cash, survive waves 45 to 65, no more than 1 of any tower or Special Agent type, reward of Monkey Dollar50
  162. Jun 11, 2017 - "Blank Muse" (Snowy Backyard, Hard) - Ninja Monkey (0-4), Monkey Ace (3-4), Monkey Apprentice (4-3), $5,000 starting cash, survive waves 26 to 85, max. 6 Towers at a time, no more than 2 of any tower or Special Agent type, reward of Monkey Dollar85
  163. Jun 12, 2017 - "Secretale" (Snowy Backyard, Hard) - Boomerang Thrower (4-0), Ninja Monkey (2-4), Ice Tower (2-4), Super Monkey (0-2), Monkey Apprentice (2-2), $4,000 starting cash, survive waves 26 to 55, no more than 2 of any tower or Special Agent type, reward of Monkey Dollar50
  164. Jun 13, 2017 - "Rubber Dinghy Rapids" (River Rapids, Easy) - Dart Monkey, Sniper Monkey, Boomerang Thrower, Ninja Monkey, Ice Tower, Glue Gunner, Monkey Apprentice, given 1 free Pontoon, custom RBE (Reds become Yellows, Blues become Yellows, Greens become Yellows, Yellows become Pinks, Blacks become Pinks, Whites become Pinks, Leads become Zebras, Zebras become Rainbows, Rainbows become Ceramics), $2,650 starting cash, survive waves 15 to 45, no more than 2 of any tower or Special Agent type, reward of Monkey Dollar50
  165. Jun 14, 2017 - "The Right Ability for the Job" (Crypt Keeper, Medium) - Boomerang Thrower (2-4), Ice Tower (2-4), Monkey Buccaneer (2-4), Monkey Village (2-4), Spike Factory (2-4), Monkey Sub (2-4), $5,000 starting cash, survive waves 26 to 65, no more than 2 of any tower or Special Agent type, reward of Monkey Dollar150
  166. Jun 15, 2017 - "Irish Wristwatch" (Clock, Medium) - Ice Tower, Glue Gunner, Monkey Ace, Dartling Gun, Spike Factory, $3,500 starting cash, survive waves 35 to 70, no more than 1 of any tower or Special Agent type, reward of Monkey Dollar60
  167. Jun 16, 2017 - "Black Beatles" (Castle, Hard) - Ninja Monkey (2-4), Glue Gunner (2-4), Monkey Ace (2-4), Spike Factory (2-4), Monkey Sub (2-4), $12,000 starting cash, survive waves 40 to 70, no more than 2 of any tower or Special Agent type, reward of Monkey Dollar110
  168. Jun 17, 2017 - "OT: Not Afraid" (Crypt Keeper, Medium) - Boomerang Thrower (2-4), Ninja Monkey (2-4), Bomb Tower (3-4), Ice Tower (2-3), Monkey Apprentice, Mortar Tower (2-3), Dartling Gun (3-2), Monkey Sub (2-2), $5,000 starting cash, survive waves 26 to 64, max. 9 Towers at a time, no more than 2 of any tower or Special Agent type, reward of Monkey Dollar150
  169. Jun 18, 2017 - "Pretty Little Liars" (Runway, Medium) - Sniper Monkey, Ice Tower, Glue Gunner, Monkey Apprentice, $5,000 starting cash, survive waves 26 to 50, no more than 2 of any tower or Special Agent type, reward of Monkey Dollar70
  170. Jun 19, 2017 - "A Dramatic Entrance" (Six Feet, Medium) - Ninja Monkey, Super Monkey (2-4), Monkey Apprentice (2-4), $6,000 starting cash, survive waves 26 to 69, max. 5 Towers at a time, no more than 2 of any tower or Special Agent type, reward of Monkey Dollar50
  171. Jun 20, 2017 - "Wrong Impression" (Crypt Keeper, Medium) - Sniper Monkey, Ice Tower, Monkey Buccaneer (2-4), Monkey Ace (4-3), Monkey Apprentice (4-2), Monkey Village, Dartling Gun, Spike Factory, Monkey Sub (2-4), $5,000 starting cash, survive waves 26 to 65, no more than 4 of any tower or Special Agent type, reward of Monkey Dollar50
  172. Jun 21, 2017 - "All Clean" (Candyland, Medium) - Boomerang Thrower (3-2), Ninja Monkey (4-2), Ice Tower (2-3), Super Monkey (2-2), given 1 free Super Monkey Storm, $8,000 starting cash, survive waves 35 to 60, max. 12 Towers at a time, no more than 4 of any tower or Special Agent type, reward of Monkey Dollar90
  173. Jun 22, 2017 - "Furious Valley" (Death Valley, Easy) - Dart Monkey, Tack Shooter, Sniper Monkey (3-3), Boomerang Thrower (2-4), Bomb Tower, Mortar Tower (4-2), Spike Factory (4-2), $4,500 starting cash, survive waves 20 to 50, max. 7 Towers at a time, reward of Monkey Dollar50
  174. Jun 23, 2017 - "A.I.alpha" (Switch, Medium) - Tack Shooter, Sniper Monkey, Ice Tower, Spike Factory, $7,700 starting cash, survive waves 31 to 60, max. 7 Towers at a time, no more than 2 of any tower or Special Agent type, reward of Monkey Dollar100
  175. Jun 24, 2017 - "Rise of the Supermonkey" (Drag Strip, Medium) - Ninja Monkey (4-2), Bomb Tower (2-4), Super Monkey, Monkey Village, $5,000 starting cash, survive waves 26 to 65, no more than 2 of any tower or Special Agent type, reward of Monkey Dollar100
  176. Jun 25, 2017 - "Cake By The Ocean" (Candyland, Hard) - Glue Gunner (2-3), Monkey Buccaneer (2-3), Super Monkey (2-2), Monkey Village (2-1), Banana Farm (2-0), Dartling Gun (3-2), Monkey Sub (2-3), $5,000 starting cash, survive waves 26 to 63, max. 9 Towers at a time, no more than 2 of any tower or Special Agent type, reward of Monkey Dollar100
  177. Jun 26, 2017 - "Special Return" (Snowy Backyard, Hard) - Tack Shooter, Boomerang Thrower, Ninja Monkey, Ice Tower, Monkey Ace, Dartling Gun, $2,250 starting cash, survive waves 30 to 65, max. 4 Towers at a time, no more than 1 of any tower or Special Agent type, reward of Monkey Dollar55
  178. Jun 27, 2017 - "Remember Me?" (Monkey Lane, Easy) - Dart Monkey, Sniper Monkey, Ninja Monkey, Bomb Tower, $4,650 starting cash, survive waves 45 to 58, 225 lives, no more than 1 of any tower or Special Agent type, reward of Monkey Dollar70
  179. Jun 28, 2017 - "Original Bloons Abilities" (Tunnels, Hard) - Dart Monkey (2-3), Tack Shooter (3-2), Sniper Monkey, Boomerang Thrower (1-2), Bomb Tower (2-1), Ice Tower (1-2), Monkey Ace, Banana Farm (2-2), Dartling Gun, Spike Factory (3-2), $18,000 starting cash, survive waves 45 to 85, no more than 1 of any tower or Special Agent type, reward of Monkey Dollar75
  180. Jun 29, 2017 - "Baloney In Our Slacks" (Switch, Medium) - Ninja Monkey, Bomb Tower (4-1), Ice Tower (2-3), Monkey Ace (4-2), Monkey Apprentice (2-4), Spike Factory (4-3), $5,000 starting cash, survive waves 30 to 65, max. 11 Towers at a time, no more than 3 of any tower or Special Agent type, reward of Monkey Dollar75
  181. Jun 30, 2017 - "iSpy" (Spooky Castle, Hard) - Sniper Monkey, Ninja Monkey, Monkey Buccaneer, Monkey Ace, Monkey Village (2-4), Mortar Tower (2-4), Monkey Sub, $5,000 starting cash, survive waves 26 to 65, no more than 2 of any tower or Special Agent type, reward of Monkey Dollar100
  182. Jul 1, 2017 - "DRAM" (Rink Revenge, Medium) - Boomerang Thrower, Ice Tower, Monkey Buccaneer, Spike Factory, $2,250 starting cash, survive waves 26 to 65, max. 9 Towers at a time, no more than 3 of any tower or Special Agent type, reward of Monkey Dollar100
  183. Jul 2, 2017 - "Love Me Harder" (Tree Tops, Medium) - Ninja Monkey (3-4), Glue Gunner (2-3), Super Monkey (3-2), Monkey Apprentice (2-4), Dartling Gun (2-2), $5,000 starting cash, survive waves 26 to 65, max. 12 Towers at a time, no more than 3 of any tower or Special Agent type, reward of Monkey Dollar150
  184. Jul 3, 2017 - "No Feet Allowed" (Six Feet, Hard) - Monkey Buccaneer, Monkey Ace (3-4), Monkey Sub, given 2 free Portable Lakes, $5,000 starting cash, survive waves 26 to 65, max. 5 Towers at a time, reward of Monkey Dollar50
  185. Jul 4, 2017 - "The Token Troop" (Rink Revenge, Medium) - Dart Monkey, Tack Shooter, Ninja Monkey (4-2), Bomb Tower (2-1), Monkey Apprentice (2-3), Spike Factory (4-3), $6,300 starting cash, survive waves 35 to 60, max. 8 Towers at a time, no more than 2 of any tower or Special Agent type, reward of Monkey Dollar70
  186. Jul 5, 2017 - "Something's A Little Different" (Hill Giant, Medium) - All towers and Road Items, custom RBE (Reds become Pinks, Yellows become Reds, Pinks become Blues, Blacks become Blues, Whites become Blues, Leads become Reds, Zebras become Blues, Rainbows become Blacks, Ceramics become Leads, M.O.A.B.s become Ceramics, B.F.B.s become M.O.A.B.s, Z.O.M.G.s become B.F.B.s), $650 starting cash, survive waves 30 to 65, reward of Monkey Dollar55
  187. Jul 6, 2017 - "Advanced Intellect" (MOAB Desert, Medium) - Ninja Monkey (2-2), Glue Gunner (1-4), Monkey Sub (2-3), given 1 free Super Monkey Storm, $5,000 starting cash, survive waves 24 to 50, max. 5 Towers at a time, no more than 3 of any tower or Special Agent type, reward of Monkey Dollar50
  188. Jul 7, 2017 - "A Tricky Balancing Act" (Spooky Castle, Medium) - Glue Gunner (2-3), Monkey Ace (1-4), Dartling Gun (3-2), $5,000 starting cash, survive waves 26 to 65, reward of Monkey Dollar125
  189. Jul 8, 2017 - "Banned Monkey Club" (Snowy Backyard, Medium) - Dart Monkey, Boomerang Thrower, Dartling Gun, $3,000 starting cash, survive waves 35 to 65, max. 7 Towers at a time, no more than 3 of any tower or Special Agent type, reward of Monkey Dollar50
  190. Jul 9, 2017 - "A Missing Piece" (Rink, Hard) - Tack Shooter (1-4), Glue Gunner (1-0), Mortar Tower (1-3), Monkey Sub (2-0), $4,000 starting cash, survive waves 26 to 60, reward of Monkey Dollar70
  191. Jul 10, 2017 - "Life In The Fast Lane" (Drag Strip, Medium) - Tack Shooter (2-0), Sniper Monkey (2-3), Boomerang Thrower (2-4), Ninja Monkey (1-0), Monkey Ace (4-0), Super Monkey (0-0), Dartling Gun (3-2), Spike Factory (1-4), $5,000 starting cash, survive waves 26 to 70, max. 6 Towers at a time, no more than 2 of any tower or Special Agent type, reward of Monkey Dollar100
  192. Jul 11, 2017 - "Trouble on the Tarmac" (Runway, Hard) - Ninja Monkey (2-4), Bomb Tower (2-4), Ice Tower (2-4), Dartling Gun (3-2), Spike Factory (0-0), $5,000 starting cash, survive waves 26 to 65, no more than 2 of any tower or Special Agent type, reward of Monkey Dollar125
  193. Jul 12, 2017 - "Boss Battle Royale" (Lava Fields, Medium) - Tack Shooter (2-4), Sniper Monkey (2-3), Bomb Tower (4-2), Ice Tower (2-3), Glue Gunner (2-3), Monkey Buccaneer (4-2), Super Monkey (1-3), Monkey Apprentice (2-4), Mortar Tower (2-4), given 1 free Portable Lake, $5,500 starting cash, survive waves 27 to 65, max. 9 Towers at a time, no more than 2 of any tower or Special Agent type, reward of Monkey Dollar50
  194. Jul 13, 2017 - "Soar" (Snake River, Hard) - Sniper Monkey, Glue Gunner, Monkey Ace, Monkey Apprentice, $5,000 starting cash, survive waves 26 to 65, reward of Monkey Dollar65

GalleryEdit

TriviaEdit

GeneralEdit

  • Completing a map for a Daily Challenge will not earn the medal for the map.
  • The Daily Challenge Vault allows previous Daily Challenges to be played, for a 40% reward of the original reward.
  • On March 13, 2012, it says to complete the track Park Path, but Monkey Lane is the actual track.
  • Limits to the number of Towers and Special Agents at a time or the number of Towers and Special Agents type don't apply to Super Monkey Storms.
  • It is possible to continue Daily Challenges in Freeplay Mode, though the rules of the Daily Challenge still apply.
  • It is possible to play a Daily Challenge with a track that you have not unlocked yet. For example, playing a Daily Challenge on Rank 19 on Tunnels (which is unlocked at Rank 42) is possible, but only within Daily Challenges.
  • The WikiText markup code and the respective plain versions can be found in this link by Topper.

History-basedEdit

  • The Nature Calls daily challenge is the first Daily Challenge where the player gets Special Agents for free.
  • The achievement, Otherwordly (gained by completing 365 sequential first run Daily Challenges) was removed because it was nearly impossible for any player to ever earn it and be on the computer for 1 straight year, leaving Bloons Monkey City's ZOMG City Honor to be the highest Awesome Achievement, at 1000 Awesome.
  • On May 28, 2012, custom Bloon waves were introduced in Daily Challenges.
  • Daily Challenges 50 and 71 both have the same name, "Icebreaker." However, the actual challenges are different.
  • The daily challenges on April 11, 2014 and May 17, 2016 are both named "Upgrade Downgrade".
  • Daily Challenge 12, which is called "Beat 10 Epic Rounds with Lots o' Cash" actually features 11 rounds.
  • The "20 Ceramic Bloons on the Wall" challenge can be beaten by spending all the provided cash on road spikes.
  • The August 26th Daily Challenge gives 1/2 as much Monkey Money on the first time winning as the first time winning Castle on Hard, if Castle Hard isn't completed with double Monkey Money.
  • On the "Strapped for Cash" challenge (Febuary 11, 2012's challenge), it is actually possible to get through the early rounds without using Special Agents nor specialties by leaking the first few rounds to afford a dart monkey, discovered months after the DC's release.
  • In the DC "Castle of Nobility", it accidentally started on Monkey Lane. Same with December 16 2012's challenge.
  • The DC "Floating Downstream" was originally supposed to be played on Downstream, but was accidentally put on the track Snake River. Two days later they created the challenge "Rushing Downstream", which is the same challenge but played on the intended track: Downstream.
  • The DC "Fives" was suggested by a user called "LemonadeFire". NinjaKiwi accidentally posted "LemonadeFive" as the creator of the challenge. This was fixed with the update that released the challenge on the Daily Challenge Vault.
  • The DC "Set-up Chaos" originally had a upgrade restriction bug where the Monkey Buccaneer, Apprentice, and Village were restricted to 1/3 opposed to 3/1.
  • The DC "I Spy With My Eye" is supposed to end on Round 70. When the challenge is first started, it says it ends on Round 85. It changes to 70 later on though.
  • The Feb 8 2013 challenge is called "Bullet, Cannon and the BB" referred to the Bionic Boomer, yet Glaive Lord is allowed.
  • There were some challenges that was redesigned because they were nearly impossible if not impossible to beat.
    • May 11, 2013's "Burn the Rope" was unNAPSable after an update (date unknown) that nerfed glaive lord and neva-miss targetting. The starting cash was then increased from 7000 to 8500.
    • September 28 2013's "A Sticky Situation" daily challenge was originally considered impossible to beat without premiums, agents, or specialty buildings due to ceramics that was nearly impossible to destroy without leaking, and the track was not "friendly" enough for Spike Factories. It was nerfed from Clock to Mount Magma, however it was changed back to Clock later with Banana Farms enabled and one free Super Monkey Storm given.
    • February 10, 2014's "The Final Countdown" was originally impossible since rounds ~50 were impossible to deal with the towers against ZOMGs. The challenge end round was changed from 60 to 46 and the MM reward was changed to 75.
    • March 21 2015's "No Hat, No Shoes, No Service" daily challenge also contained this issue due to lack of money to create a good defense against Rainbow Bloons and upgraded bloons. The starting cash was later changed from 5000 to 6500.
    • March 25 2015's "What I Desire Is Man's Red Fire" contained a level error and would originally end at 69 instead of 60. Due to round 61, this made the challenge impossible. It was later fixed.
    • May 17 2015's "Anti-Camo Dust" was to the point of being nearly impossible and was impossible to beat NAPS. The starting cash was later changed from 3000 to 7500.
    • September 28, 2015's "Luxurious Sacrifice" had too low starting cash to build a good defense. The starting cash was changed from 5000 to 15000.
    • December 7, 2015's "Candy Infinity 3.0" relied on lots of supply drop farming and some luck. The starting cash was increased from 10000 to 13000 to minimize the luck with supply drops.
    • December 28, 2015's "Highly Opinionated" was originally impossible to complete NAPS. The starting cash was increased from 15000 to 30000 when the Easter Update came out.
    • April 3, 2016's "Differentiation" lacked towers with enough popping power to defeat MOAB bloons. The starting cash was changed to from 10000 to 15000 and added Banana Farms.
    • September 20, 2016's "Cursed Treasure: Undead Towers" had the Monkey Subs a too low upgrade, making MOAB-Class almost impossible to deal with. The Monkey Subs upgrades were changed from 2/1 to 2/3.
    • December 27, 2016's "Ten Hits" was also impossible due to the lack of starting cash. The author claimed that it was tested, when in fact it wasn't. The creator only predicted it would be possible to the said round, but was not so. Later that day, the starting cash was changed from 25500 to 50000.
    • May 11, 2017's "A-Day" relied on luck with Ice Shards and Mortars. The creator has claimed to only complete it with 1 life left using save and reload. Later that day, the challenge was nerfed to Easy with 3/4 Ice, 4/2 Buccaneer, 2/4 Mortar, and 2/2 Subs.
  • A trio of daily challenges have become notorious for their extensive abuse of ninja distraction luck, and have failed to be nerfed as of June 2017:
    • "The Great Division" had only two ninjas, two super monkeys, and two boats to defend all the way to round 65. The sole mid-game popping power is the super monkey, which is unaffordable quickly for both sides from the bloon income. It heavily relies on all ceramics, including MOAB-spawned ones being distracted in an orderly manner, with one side completely exposed to rushes from all the myriads of sabotage abilities needed.
    • "Tobu" requires distraction luck several times due to its tight limits on tower numbers relative to the popping power given.
    • "Can the Monkey Come Out to Play?" forced a lone ninja to distract literally every ceramic multiple times and fight every round (including two MOABs on 50) alone with only sabotage abilities and flash bombings to assist, which fails to work 99% of the time in practice.
  • May 20 2014's daily challenge Ice Trap said "One super monkey strom provided." "Storm" was misspelt.
  • Feb 20, 2015's challenge, Pop Like an Egyptian was named correctly on the release day. However, on the vault, it says Pop Like and Egyptian.
  • The May 22, 2016 Daily Challenge was hijacked shortly after it came out. It was named "KYS", then "Stuff", then "**** No Rohan". The hijacker was somebody who likes to call themselves beast128. This was fixed straight after the next day's Daily Challenge came out, and the hacker is probably banned on the arrival of May 23 2016's Daily Challenge.
  • July 9, 2016's Daily Challenge "Bad Chemistry" is the direct opposite of May 24, 2016's Daily Challenge "Towers of the Periodic Table".
  • June 8, 2014's Daily Challenge calls the Portable Lake "Paddling Pool"
  • The NK servers were down during July 19, 2016's Daily Challenge "Solar", so it was not available to play as a Daily Challenge until about 14:00 UTC, when the NK servers were fixed. Vault Challenges could not be played on that day either.
  • An older version of the forum relating to BTD5 Daily Challenges used to be active, but it became obsolete as of 7th June 2016, and from then on the whole website is read-only. The old forum is replaced by the current one.
  • March 17, 2014's Daily Challenge "Stop, Pop and Rolll" had a typo, which should've been "Stop, Pop and Roll".
  • January 20, 2017's Daily Challenge's name is French for "The Tranquil Glade 2".

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