FANDOM


Below is an archive of all Daily Challenges which have been available in BTD5 from January 2012 to June 2012. Only special conditions are mentioned with an exception – towers and road items which are not mentioned are not available. So, if not specified:

  • Monkey Dollar50 as standard reward.
  • Easy is from wave 1 to 50, 200 lives
  • Medium is from wave 1 to 65, 150 lives
  • Hard is from wave 1 to 85, 100 lives
  • All Special Agents available for Monkey Money
  • No Special Agents given for free
  • Standard starting cash $650 ($50,000 in Deflation) (of course, double starting cash with Double Cash)
  • Full upgrades available for towers unless specified (below)
    (Example 1) Dart Monkey (2-3) – means that max. 2nd upgrade in path 1 allowed and max 3rd upgrade in path 2 is available for the Dart Monkey.
    (Example 2) Dart Monkey (4-3) – means that max. 4th upgrade in path 1 allowed and max 3rd upgrade in path 2 is available for the Dart Monkey tower type, but not both for the same tower, so maximum for a tower is 4-2 or 2-3
  • You can buy as many of the towers available as you want, unless specified:
    Max. x Towers or Special Agents at a time means, that a sum of a number of Towers and a number of Special Agents in a particular mission can't be higher than x.
    No more than x of any Tower and Special Agent type means, that you can only put x of every Tower and Special Agent available in a particular mission.

Example formatting:

  1. Jul 30, 2012 - "Name of challenge" (Track, Difficulty) - Dart Monkey (4-2), Super Monkey (3-4), Banana Farm (0-0), Road Spikes, Pineapple, given X free Beekeepers and X Bloonsday Devices, {{CustomRBE|A becomes B, B becomes C, M.O.A.B.s, B.F.B.s, and Z.O.M.G.s become E}}, starting cash, survive waves from X to Y, 40 lives, max. 9 Towers at a time, no more than 3 of any tower or Special Agent type, no Special Agents allowed, reward increased to {{Monkey Money}}60




  1. Jan 27, 2012 - Monkey Lane, Easy - Dart Monkey, Sniper Monkey, Ninja Monkey, Bomb Tower
  2. Jan 28, 2012 - Bloon Circles, Easy - Tack Shooter, Boomerang Thrower, Gunner, Monkey Apprentice, $800 starting cash
  3. Jan 29, 2012 - Park Path, Easy - Ice Tower, Monkey Buccaneer, Monkey Ace, Dartling Gun, $1,000 starting cash
  4. Jan 30, 2012 - Mount Magma, Easy - Boomerang Thrower, Super Monkey, Monkey Village, Mortar Tower
  5. Jan 31, 2012 - Archipelago, Deflation - Bomb Tower, Glue Gunner, Monkey Buccaneer, Monkey Apprentice, survive waves from 26 to 65
  6. Feb 1, 2012 - Switch, Easy - Boomerang Thrower, Ninja Monkey, Bomb Tower, Monkey Ace, $800 starting cash
  7. Feb 2, 2012 - Monkey Lane, Apopalypse - Sniper Monkey, Ninja Monkey, Monkey Apprentice, Dartling Gun, $800 starting cash, survive waves from 1 to 65
  8. Feb 3, 2012 - Park Path, Medium - Tack Shooter, Sniper Monkey, Monkey Ace, Banana Farm, Mortar Tower, $800 starting cash
  9. Feb 4, 2012 - "Ice and Fire" (Castle, Medium) - Bomb Tower, Ice Tower, Monkey Apprentice, Mortar Tower, Pineapple, $2,800 starting cash (originally $800)
  10. Feb 5, 2012 - Castle, Easy - Dart Monkey, Boomerang Thrower, Monkey Buccaneer, Monkey Apprentice
  11. Feb 6, 2012 - Bloon Circles, Deflation - Dart Monkey, Ninja Monkey, Bomb Tower, Mortar Tower, survive waves from 26 to 65 (This challenge was changed to Castle, Deflation for the part of the day, was introduced with final wave 56, it was changed during the day.)
  12. Feb 7, 2012 - "Pass 10 Epic Rounds With Lots o' Cash" (Park Path, Medium) - all Towers available, $200,000 starting cash, survive waves from 85 to 95
  13. Feb 8, 2012 - Archipelago, Medium - Dart Monkey, Monkey Buccaneer, Monkey Apprentice, Monkey Village
  14. Feb 9, 2012 - "Super Clock" (Clock, Easy) - Dart Monkey, Super Monkey, Monkey Village, Pineapple, $4,000 starting cash
  15. Feb 10, 2012 - "Where'd My Towers Go?" (Castle, Medium) - Banana Farm, Road Spikes, Pineapple, $15,000 starting cash, survive waves from 10 to 45, 500 lives
  16. Feb 11, 2012 - "Strapped for Cash" (Castle, Hard) - all Towers available, $0 starting cash, survive waves from 1 to 50, reward increased to Monkey Dollar150
  17. Feb 12, 2012 - "Harrison's Challenge" (Monkey Lane, Hard) - Tack Shooter, Bomb Tower, Monkey Apprentice, Dartling Gun (This challenge was introduced on Easy difficulty but it was changed to Hard during the day)
  18. Feb 13, 2012 - "Switch it up" (Switch, Medium) - Dart Monkey, Ice Tower, Super Monkey, Monkey Apprentice
  19. Feb 14, 2012 - "Davy Jones Locker" (Archipelago, Medium) - all Towers available except Monkey Buccaneer
  20. Feb 15, 2012 - "Ice, Wind, & Fire" (The Rink, Hard) - Ice Tower, Monkey Apprentice, $1,000 starting cash
  21. Feb 16, 2012 - "Dart Monkeys a plenty" (Park Path, Medium) - Dart Monkey, Road Spikes, Pineapple, no Special Agents allowed, survive waves from 1 to 40
  22. Feb 17, 2012 - "Classic BTD" (The Rink, Easy) - Dart Monkey, Tack Shooter, Bomb Tower, Ice Tower, Super Monkey, no Special Agents allowed
  23. Feb 18, 2012 - "Long Siege" (Castle, Medium) - all Towers available, $3,000 starting cash, survive waves from 10 to 100, 400 lives, reward increased to Monkey Dollar150
  24. Feb 19, 2012 - "Air and Sea" (Castle, Easy) - Monkey Buccaneer, Monkey Ace, Road Spikes, Pineapple, $850 starting cash
  25. Feb 20, 2012 - "Apopalypse Now" (Mount Magma, Apopalypse) - Sniper Monkey, Mortar Tower, Dartling Gun, Banana Farm, Pineapple, $4,000 starting cash, survive waves from 1 to 40 (it was introduced with final wave 50 and $1,000 starting cash)
  26. Feb 21, 2012 - "Crop Dusting" (Bloon Circles, Medium) - Glue Gunner, Monkey Ace, Banana Farm, Pineapple, $2,000 starting cash
  27. Feb 22, 2012 - "Two of a Kind" (Park Path, Hard) - all Towers available, no more than 2 of any Tower and Special Agent type
  28. Feb 23, 2012 - "Time's Up" (Clock, Easy) - Boomerang Thrower, Bomb Tower, Monkey Ace, Dartling Gun, $1,000 starting cash
  29. Feb 24, 2012 - "Sniper Alley" (Monkey Lane, Easy) - Sniper Monkey, Banana Farm, Pineapple, no Special Agents allowed, $1,000 starting cash, 1 life
  30. Feb 25, 2012 - "Pirates and Ninjas" (Archipelago, Medium) - Ninja Monkey, Monkey Buccaneer, Monkey Village, Banana Farm, Pineapple, $1,000 starting cash
  31. Feb 26, 2012 - "A Stroll Down Monkey Lane" (Monkey Lane, Deflation) - Dart Monkey, Bomb Tower, Glue Gunner, Mortar Tower, Road Spikes, $20,000 starting cash, survive waves from 20 to 50, 50 lives
  32. Feb 27, 2012 - "Roger That Gold Leader" (Park Path, Easy) - Monkey Buccaneer, Monkey Ace, $2,000 starting cash
  33. Feb 28, 2012 - "Mortar and Tack" (The Rink, Easy) - Dart Monkey (0-0), Mortar Tower, $2,000 starting cash
  34. Feb 29, 2012 - "Nature Calls" (Park Path, Medium) - Super Monkey (2-2), given 10 free Bloonberry Bushes, 1 Beekeeper and 5 Super Monkey Storms, $0 starting cash, survive waves from 1 to 55
  35. Mar 1, 2012 - "Plumb In Front" (Switch, Hard) - Dart Monkey, Tack Shooter, Boomerang Thrower, Ice Tower, max. 5 Towers or Special Agents at a time, $2,000 starting cash, survive waves from 1 to 40 (initially Road Spikes were available but they were removed during the day)
  36. Mar 2, 2012 - "It Takes A Village" (Bloon Circles, Apopalypse) - Boomerang Thrower, Bomb Tower, Ice Tower, Monkey Village, Road Spikes, Pineapple, given 1 free Bloonsday Device, $4,000 starting cash, survive waves from 1 to 60, 50 lives
  37. Mar 3, 2012 - "A Cool Challenge" (The Rink, Hard) - Dart Monkey, Bomb Tower, Monkey Village, Road Spikes, no Special Agents allowed
  38. Mar 4, 2012 - "One Ring to Rule Them All" (Mount Magma, Medium) - all Towers available except Monkey Village, Road Spikes, Pineapple, no more than 1 of any Tower and Special Agent type, given 1 free Bloonsday Device
  39. Mar 5, 2012 - "Heart of the Maelstrom" (Bloon Circles, Medium) - Tack Shooter, given 1 free Meerkat Spy, $20,000 starting cash, survive waves from 40 to 60
  40. Mar 6, 2012 - "Martial Arts Masters" (Switch, Medium) - Boomerang Thrower, Ninja Monkey, Road Spikes, Pineapple, given 1 free Meerkat Spy
  41. Mar 7, 2012 - "Low Tek" (The Rink, Easy) - all Towers available except Road Spikes and Pineapple, tower upgrades 0-0
  42. Mar 8, 2012 - "Deflate the Clock" (Clock, Deflation) - all Towers available (Super Monkey 1-1), survive waves from 30 to 50
  43. Mar 9, 2012 - "Classic" (Monkey Lane, Easy) - Dart Monkey, Tack Shooter, Bomb Tower, Ice Tower, Road Spikes, tower upgrades 1-1
  44. Mar 10, 2012 - "Bombs, Glue, Village" (Castle, Easy) - Bomb Tower, Glue Gunner, Monkey Village, Road Spikes, Pineapple, $5,000 starting cash
  45. Mar 11, 2012 - "ZOMG" (Monkey Lane, Medium) - all Towers available, $40,000 starting cash, wave 85 only
  46. Mar 12, 2012 - "One Rink to Rule Them All" (The Rink, Medium) - all Towers available except Monkey Village, Road Spikes, Pineapple, no more than 1 of any Tower and Special Agent type
  47. Mar 13, 2012 - "Ninja Glue on the Farm" (Monkey Lane, Medium) - Ninja Monkey, Glue Gunner, Banana Farm
  48. Mar 14, 2012 - "Storm at Sea" (Archipelago, Medium) - Monkey Buccaneer (2-4), Monkey Apprentice (4-2), $15,000 starting cash, survive waves from 35 to 65
  49. Mar 15, 2012 - "Switch it Up" (Switch, Medium) - Dart Monkey (2-2), Tack Shooter (2-2), Bomb Tower (2-2), Mortar Tower, given 1 free Meerkat Spy and 1 Bloonberry Bush (initially, upgrades of Bomb Tower were not limited)
  50. Mar 16, 2012 - "Icebreaker" (The Rink, Easy) - Boomerang Thrower, Bomb Tower, Monkey Buccaneer
  51. Mar 17, 2012 - "Banned: Camo Detection" (Park Path, Hard) - Tack Shooter, Bomb Tower, Ice Tower, Glue Gunner, survive waves from 1 to 36
  52. Mar 18, 2012 - "Super Glue Vacation" (Switch, Hard) - all Towers available except Glue Gunner, Super Monkey, Spike Factory, survive waves from 1 to 65
  53. Mar 19, 2012 - "Building the Ark" (Park Path, Medium) - Dart Monkey, Sniper Monkey, Ninja Monkey, Monkey Buccaneer, Monkey Apprentice, no more than 2 of each Tower and any Special Agent type
  54. Mar 20, 2012 - "Mount Boom" (Mount Magma, Medium) - Boomerang Thrower, Monkey Ace, Banana Farm (2-2), Dartling Gun, given 1 free Beekeeper and 2 Angry Squirrels, $0 starting cash
  55. Mar 21, 2012 - "Time Goes On" (Clock, Medium) - Tack Shooter, Sniper Monkey (4-2), Boomerang Thrower, Bomb Tower, Ice Tower, Road Spikes, $1,000 starting cash, reward increased to Monkey Dollar100
  56. Mar 22, 2012 - "Yin" ( The Rink, Hard) - all Towers available (tower upgrades 4-0)
  57. Mar 23, 2012 - "Yang" (Park Path, Hard) - all Towers available (tower upgrades 0-4)
  58. Mar 24, 2012 - "Deflated" (Mount Magma, Deflation) - all Towers available except Monkey Village, Super Monkey, max. 4 Towers or Special Agents at a time, survive waves from 30 to 60
  59. Mar 25, 2012 - "Apopalypse Now" (Monkey Lane, Apopalypse) - Dart Monkey, Tack Shooter, Ninja Monkey, Bomb Tower, Ice Tower, Spike Factory, Pineapples, tower upgrades 0-0, $1,200 starting cash, survive waves from 1 to 40 (was introduced on Park Path track)
  60. Mar 26, 2012 - "B Day" (Monkey Lane, Medium) - all Towers disabled, given 1 free Beekeeper, 4 Bloonsday Devices, survive waves from 20 to 65 (Until yesterday it was 65 Rounds normal, but seems to have changed on the day following the initial round)
  61. Mar 27, 2012 - "The Big Bang" (Park Path, Hard) - Bomb Tower, Monkey Buccaneer (4-2), Monkey Ace, Mortar Tower, Pineapple
  62. Mar 28, 2012 - "Ice, Ice Baby" (Bloon Circles, Easy) - Ice Tower, Sniper Monkey
  63. Mar 29, 2012 - "Ride the Lightning" (The Rink, Easy) - Monkey Apprentice (4-2), Monkey Village, Banana Farm, survive waves from 1 to 85
  64. Mar 30, 2012 - "Firestorm" (Archipelago, Hard) - Monkey Apprentice, Monkey Village, Banana Farm, Road Spikes, Pineapple, given 1 free Tribal Turtle
  65. Mar 31, 2012 - "Mortar in the Mount" (Mount Magma, Easy) - Mortar Tower, Road Spikes, given 1 free Tribal Turtle, $2,000 starting cash, survive waves from 10 to 60
  66. Apr 1, 2012 - "Hard? That was Easy" (Castle, Apopalypse) - Boomerang Thrower, Bomb Tower, Glue Gunner, Monkey Buccaneer, Spike Factory, given 2 free Tribal Turtles, $8,000 starting cash, survive waves from 1 to 45, reward increased to Monkey Dollar100
  67. Apr 2, 2012 - "Look Left" (Park Path, Medium) - Dart Monkey, Sniper Monkey, Ninja Monkey, Ice Tower, Monkey Buccaneer, Super Monkey, Monkey Village, Mortar Tower, Spike Factory, Road Spikes, no Special Agents allowed
  68. Apr 3, 2012 - "Look Right" (Bloon Circles, Easy) - Tack Shooter, Boomerang Thrower, Bomb Tower, Glue Gunner, Monkey Ace, Monkey Apprentice, Banana Farm, Dartling Gun, Pineapple, no Special Agents allowed
  69. Apr 4, 2012 - "Cross the Road" (Monkey Lane, Hard) - Dart Monkey, Boomerang Thrower, Ninja Monkey, Glue Gunner, Monkey Buccaneer, Monkey Apprentice, Monkey Village, Dartling Gun, Spike Factory, Pineapple, no Special Agents allowed, reward increased to Monkey Dollar100
  70. Apr 5, 2012 - "Tacktics" (Park Path, Medium) - Tack Shooter (3-2), Spike Factory (2-2), Road Spikes, survive waves from 1 to 60
  71. Apr 6, 2012 - "Icebreaker" (The Rink, Medium) - Sniper Monkey, Monkey Buccaneer
  72. Apr 7, 2012 - "Green Eyed Monsters" (Archipelago, Easy) - Super Monkey (0-2), given 8 free Tribal Turtles and 1 Meerkat Spy, $3,400 starting cash
  73. Apr 8, 2012 - "That Was Quick" (The Rink, Hard) - all Towers available, no Special Agents allowed, $25,000 starting cash, survive wave 74
  74. Apr 9, 2012 - "Slow and Steady" (Bloon Circles, Easy) - Sniper Monkey, Glue Gunner, no Special Agents allowed, survive waves from 1 to 46
  75. Apr 10, 2012 - "Monkey Strike" (Switch, Medium) - Tack Shooter, Bomb Tower, Monkey Village, Banana Farm, Spike Factory, Road Spikes, Pineapple, given 1 free Beekeeper and 2 Tribal Turtles
  76. Apr 11, 2012 - "The Power of Three... Types of Towers" (Mount Magma, Medium) - Boomerang Thrower, Ninja Monkey, Monkey Apprentice
  77. Apr 12, 2012 - "A Walk in the Park" (Park Path, Hard) - Dart Monkey, given 1 free Tribal Turtle, reward increased to Monkey Dollar80
  78. Apr 13, 2012 - "Bull's Eye" (Clock, Medium) - Dartling Gun, $950 starting cash
  79. Apr 14, 2012 - "Upon the Boiling Seas" (Archipelago, Medium) - Monkey Buccaneer, no Special Agents allowed
  80. Apr 15, 2012 - "The Three Ninjas" (Monkey Lane, Easy) - Ninja Monkey, max. 3 Towers at a time, no Special Agents allowed, survive waves from 1 to 48
  81. Apr 16, 2012 - "The Whirling Trio" (Monkey Lane, Easy) - Boomerang Thrower, max. 3 Towers at a time, no Special Agents allowed, survive waves from 1 to 48
  82. Apr 17, 2012 - "The Color of Magic" (Monkey Lane, Easy) - Monkey Apprentice, max. 3 Towers at a time, survive waves from 1 to 48
  83. Apr 18, 2012 - "Bombs, Fire and Ice" (The Rink, Medium) - Bomb Tower, Tack Shooter (4-2), Ice Tower, given 1 free Meerkat Spy
  84. Apr 19, 2012 - "Monkey River" (Snake River, Medium) - all Towers available except Tack Tower, Bomb Tower, Monkey Village, Banana Farm, Spike Factory, Road Spikes, Pineapple, $18,000 starting cash, survive waves from 46 to 65, reward increased to Monkey Dollar65
  85. Apr 20, 2012 - "Nine by Three" (Bloon Circles, Medium) - all Towers available (Sniper Monkey 4-3) except Banana Farm, Road Spikes, Pineapple, max. 9 Towers at a time, no more than 3 of any tower type, no Special Agents allowed, reward increased to Monkey Dollar60
  86. Apr 21, 2012 - "Darts Galore" (Archipelago, Hard) - Dart Monkey (2-4), Monkey Buccaneer, Monkey Ace, Super Monkey (0-3), Dartling Gun (2-2), no Special Agents allowed, reward increased to Monkey Dollar60
  87. Apr 22, 2012 - "Enhanced Bombardment" (Monkey Lane, Easy) - Bomb Tower, Mortar Tower, Pineapple, no Special Agents allowed
  88. Apr 23, 2012 - "Mechanically Inclined" (Switch, Medium) - Boomerang Thrower (2-4), Super Monkey (2-4), given 1 free Meerkat Spy, reward increased to Monkey Dollar60
  89. Apr 24, 2012 - "Budget Cuts" (Castle, Medium) - all Towers available except Banana Farm, Road Spikes, Pineapple, tower upgrades 2-2, reward increased to Monkey Dollar100
  90. Apr 25, 2012 - "Don't Pollute the River!" (Snake River, Medium) - Spike Factory, $900 starting cash
  91. Apr 26, 2012 - "A Small Selection" (Monkey Lane, Easy) - Dart Monkey, Boomerang Thrower, Ninja Monkey, Bomb Tower, Ice Tower, tower upgrades 0-0, no Special Agents allowed
  92. Apr 27, 2012 - "Bloonstopping" (Switch, Medium) - Ninja Monkey (2-4), Bomb Tower (4-2), Ice Tower, Glue Gunner (2-4), given 1 free Super Monkey Storm, no Special Agents allowed except Super Monkey Storm
  93. Apr 28, 2012 - "Fight Fire with Fire" (Mount Magma, Hard) - Bomb Tower, Monkey Apprentice (2-4), Mortar Tower, Pineapple, reward increased to Monkey Dollar100
  94. Apr 29, 2012 - "Boomer-Vanced Aircraft" (Monkey Lane, Medium) - Boomerang Thrower, Monkey Ace (3-3), 100 lives, reward increased to Monkey Dollar100
  95. Apr 30, 2012 - "You Stay On Your Side" (Bloon Circles, Hard) - all Towers available, tower upgrades 4-0: Dart Monkey, Sniper Monkey, Ninja Monkey, Ice Tower, Monkey Buccaneer, Super Monkey, Monkey Village, Mortar Tower, Spike Factory, tower upgrades 0-4: Tack Shooter, Boomerang Thrower, Bomb Tower, Glue Gunner, Monkey Ace, Monkey Apprentice, Banana Farm, Dartling Gun, $8,000 starting cash, survive waves from 30 to 85, reward increased to Monkey Dollar100
  96. May 1, 2012 - "We Need To Go Faster" (Park Path, Easy) - Tack Shooter (4-0), Sniper Monkey, (0-4), Boomerang Thrower (0-4), Ninja Monkey (4-0), Glue Gunner (0-4), Monkey Buccaneer (4-0), Monkey Ace (4-0), Mortar Tower (0-4), Dartling Gun (4-1), Spike Factory (0-4)
  97. May 2, 2012 - "Bad Aim" (Monkey Lane, Easy) - Monkey Ace (2-3), Dartling Gun (0-3), no Special Agents allowed, $810 starting cash, 50 lives
  98. May 3, 2012 - "BBBB" (Snake River, Medium) - Boomerang Thrower, Bomb Tower, Monkey Buccaneer, Banana Farm, only some Special Agents available (Beekeeper, Bloonberry Bush, Bloonsday Device), reward increased to Monkey Dollar60
  99. May 4, 2012 - "Wait, What?" (The Rink, Hard) - Dart Monkey (3-4), Tack Shooter (3-4), Sniper Monkey (0-2), Boomerang Thrower (3-1), Ninja Monkey (4-2), Ice Tower (1-4), Glue Gunner (1-4), Monkey Buccaneer (4-2), Monkey Ace (3-0), Super Monkey (1-2), Monkey Village, Banana Farm, Dartling Gun (3-1), Spike Factory (1-4), Road Spikes, survive waves from 1 to 50, reward increased to Monkey Dollar65.
  100. May 5, 2012 - "Excuse Me, This Is Our Side" (Snake River, Hard) - all Towers available, tower upgrades 0-4: Dart Monkey, Sniper Monkey, Ninja Monkey, Ice Tower, Monkey Buccaneer, Super Monkey, Monkey Village, Mortar Tower, Spike Factory, tower upgrades 4-0: Tack Shooter, Boomerang Thrower, Bomb Tower, Glue Gunner, Monkey Ace, Monkey Apprentice, Banana Farm, Dartling Gun, $8000 starting cash, survive waves from 30 to 85, reward increased to Monkey Dollar100
  101. May 6, 2012 - "Eight's Unlucky" (Clock, Hard) - all Towers available except Road Spikes and Pineapples, max. 7 Towers at a time, $3,333 starting cash, survive waves from 13 to 85, reward increased to Monkey Dollar125
  102. May 7, 2012 - "Special Assets" (Castle, Medium) - Tack Shooter, Sniper Monkey, Bomb Tower, Monkey Buccaneer (4-2), Monkey Ace, Mortar Tower, Dartling Gun, Road Spikes, Pineapples, $8,000 starting cash, survive waves from 30 to 85, 50 lives, reward increased to Monkey Dollar125
  103. May 8, 2012 - "You've Got On The Hat" (Monkey Lane, Easy) - Sniper Monkey, Monkey Apprentice, Mortar Tower, Dartling Gun
  104. May 9, 2012 - "Maul Those MOABs!" (The Rink, Medium) - Bomb Tower (2-3), Super Monkey (2-3), Spike Factory (2-3), $14,000 starting cash, survive waves from 46 to 65, given 1 free Meerkat Spy, reward increased to Monkey Dollar65
  105. May 10, 2012 - "One at a Time, Please" (Monkey Lane, Easy) - Dart Monkey (2-0), Tack Shooter (3-2), Sniper Monkey, Glue Gunner (4-1), Super Monkey (0-2), Monkey Village (4-0), Banana Farm, Dartling Gun (2-0), only some Special Agents available (Meerkat Spy, Angry Squirrel, Beekeeper)
  106. May 11, 2012 - "An Unlikely Trio" (Park Path, Medium) - Ice Tower, Monkey Buccaneer, Spike Factory, no more than 1 of any Tower and Special Agent type, reward increased to Monkey Dollar65
  107. May 12, 2012 - "The Glue, the BADS and the Factory" (Snake River, Medium) - Glue Gunner, Dartling Gun (2-4), Spike Factory, no more than 1 of any Tower and Special Agent type, $8,000 starting cash, survive waves from 30 to 65, reward increased to Monkey Dollar75
  108. May 13, 2012 - "Tribal Warfare" (Bloon Circles, Medium) - Boomerang Thrower (1-2), Banana Farm (2-2), given 2 free Meerkat Spies, 2 Tribal Turtles, no Special Agents allowed except Meerkat Spy, Tribal Turtle, reward increased to Monkey Dollar75
  109. May 14, 2012 - "Bionic Artillery" (Monkey Lane, Easy) - Boomerang Thrower (2-4), Mortar Tower, no more than 3 of any Tower and Special Agent type, $3,000 starting cash, survive waves from 30 to 50, reward increased to Monkey Dollar60
  110. May 15, 2012 - "Dart Shortage" (The Rink, Easy) - all Towers available except Dart Monkey, Monkey Buccaneer, Monkey Ace, Super Monkey, Dartling Gun, no Special Agents allowed, survive waves from 10 to 50
  111. May 16, 2012 - "Liquid Hot Magma" (Mount Magma, Easy) - Tack Shooter, Spike Factory, $4,000 starting cash, survive waves from 20 to 50
  112. May 17, 2012 - "Specialization" (Snake River, Medium) - Tack Shooter (3-4), Glue Gunner (4-3), Monkey Buccaneer (3-2), Banana Farm, Road Spikes, given 1 free Super Monkey Storm, survive waves from 20 to 65, $4,000 starting cash, reward increased to Monkey Dollar65
  113. May 18, 2012 - "Fire, Water, Glue" (Archipelago, Medium) - Tack Shooter, Bomb Tower, Glue Gunner, given 1 free Meerkat Spy, $9,000 starting cash, survive waves from 40 to 65, reward increased to Monkey Dollar65
  114. May 19, 2012 - "Red, White and Blue" (Monkey Lane, Hard) - Ninja Monkey, Ice Tower, Super Monkey, given 1 free Super Monkey Storm, $10,000 starting cash, survive waves from 40 to 65, reward increased to Monkey Dollar65
  115. May 20 2012 - "Almost a Zoo" (Park Path, Easy) - Super Monkey, no more than 1 of any Tower and Special Agent type, given 1 free Tribal Turtle, 1 Meerkat Spy, 1 Angry Squirrel, 1 Beekeeper, $1,200 starting cash, survive waves from 25 to 42, 100 lives
  116. May 21, 2012 - "Ride the Lightning: Part Deux" (Lightning Scar, Medium) - Monkey Apprentice (2-2), Banana Farm, survive waves from 20 to 65, $3,200 starting cash, reward increased to Monkey Dollar70
  117. May 22, 2012 - "Pool Party" (Monkey Lane, Medium) - Monkey Buccaneer, given 2 free Portable Lakes, $10,000 Starting cash, survive from waves 45 to 65, reward increased to Monkey Dollar65
  118. May 23, 2012 - "The No Aim Game" (Park Path, Hard) - Tack Shooter, Ice Tower, Monkey Ace (2-4), Monkey Village (3-4), Banana Farm, Spike Factory, no more than 1 of any Tower and Special Agent type, $6,200 starting cash, survive waves from 30 to 60, reward increased to Monkey Dollar65
  119. May 24, 2012 - "Icy Valkyries" (The Rink, Apopalypse) - all Towers available except Super Monkey, tower upgrades (1-2), $6,000 starting cash, survive waves from 30 to 45, 50 lives, reward increased to Monkey Dollar65
  120. May 25, 2012 - "Self-Serving" (Archipelago, Hard) - Dart Monkey (4-2), Sniper Monkey, Boomerang Thrower (4-2), Ninja Monkey (2-4), Monkey Buccaneer (2-4), Monkey Ace, Super Monkey (4-2), Monkey Apprentice, Monkey Village (4-2), Mortar Tower (2-4), Dartling Gun, Spike Factory, $5,000 starting cash, survive waves from 30 to 65, reward increased to Monkey Dollar70
  121. May 26, 2012 - "High Explosive Rounds" (Lightning Scar, Easy) - Sniper Monkey, Bomb Tower (2-2), $8,000 starting cash, survive waves from 35 to 50, 100 lives, reward increased to Monkey Dollar75
  122. May 27, 2012 - "Widespread Malfunction" (Switch, Hard) - Super Monkey (4-2), Boomerang Thrower (4-2), Dart Monkey (2-4), Monkey Apprentice, Ice Tower, Ninja Monkey, $26,000 starting cash, survive waves from 50 to 85, reward increased to Monkey Dollar125
  123. May 28, 2012 - "The Skewed RBE" (Monkey Lane, Easy) - All Towers available, 65 lives, custom RBE (all bloons lower than Pink come out as Red Bloons. Pink Bloons now become Black Bloons, Black Bloons become White Bloons, White Bloons become Lead Bloons, Lead Bloons become Zebra Bloons, Zebra Bloons become Rainbow Bloons, Rainbow Bloons become Ceramic Bloons, Ceramic Bloons become MOABs, MOABs become BFBs and BFBs become ZOMGs. ZOMGs remain as ZOMGs. Bloons will retain their camo or regrowth status)
  124. May 29, 2012 - "Rebuild the Ark" (Snake River, Hard) - Boomerang Thrower, Ice Tower, Monkey Ace, Super Monkey, Dartling Gun, no more than 2 of any Tower and Special Agent type, $6,750 starting cash, survive from waves 35 to 85, reward increased to Monkey Dollar75
  125. May 30, 2012 - "I'm No Pro" (Bloon Circles, Medium) - Sniper Monkey, Boomerang Thrower (2-2), Ice Tower (0-0) and Monkey Ace (0-4), $8,250 starting cash, survive from waves 35 to 55, reward increased to Monkey Dollar55
  126. May 31, 2012 - "The Three Monkeyteers" (Clock, Medium) - Dart Monkey, Sniper Monkey, Boomerang Thrower, Ninja Monkey, Ice Tower, Glue Gunner, Monkey Buccaneer, Super Monkey, Monkey Apprentice, Mortar Tower, Dartling Gun, max. 3 Towers or Special Agents at a time, no more than 1 of any Tower and Special Agent type, $7,250 starting cash, survive waves from 35 to 55, reward increased to Monkey Dollar95
  127. Jun 1, 2012 - "The Switched RBE" (Switch, Medium) - all Towers available, custom RBE (Red Bloons become Blue Bloons, Blue Bloons become Red Bloons, Green Bloons become Yellow Bloons, Yellow Bloons become Green Bloons, Pink Bloons become Black Bloons, Black Bloons become Pink Bloons, White Bloons become Lead Bloons, Lead Bloons become White Bloons, Zebra Bloons become Rainbow Bloons, Rainbow Bloons become Zebra Bloons, Ceramic Bloons become MOABs, MOABs become Ceramic Bloons, BFBs become ZOMGs, ZOMGs become BFBs), $1,300 starting cash, reward increased to Monkey Dollar85
  128. Jun 2, 2012 - "Frozen Morterstrom" (Monkey Lane, Hard) - Tack Shooter, Ice Tower, Mortar Tower, $14,000 starting cash (originally $9,500), survive waves from 45 to 85, reward increased to Monkey Dollar70
  129. Jun 3, 2012 - "The Best Super-Glue in Town" (Bloon Circles, Medium) - Glue Gunner, Super Monkey, Monkey Village, no more than 1 of any Tower and Special Agent type, $7,400 starting cash, survive waves from 30 to 65
  130. Jun 4, 2012 - "FIRING MA LAZAH!" (Mount Magma, Apopalypse) - Super Monkey (1-2), Monkey Village (4-2), Dartling Gun (4-2), given 1 free Bloonsday Device, $12,000 starting cash, survive waves from 35 to 65 (originally to 85), reward increased to Monkey Dollar100
  131. Jun 5, 2012 - "Two By Two" (Snake River, Hard) - Dart Monkey, Tack Shooter, Ninja Monkey, Bomb Tower, Monkey Buccaneer, Monkey Ace, Monkey Village, Banana Farm, Spike Factory, no more than 2 of any Tower and Special Agent type, $8,500 starting cash, survive waves from 40 to 70, reward increased to Monkey Dollar75
  132. Jun 6, 2012 - "Two By Two: Part Two" (Clock, Hard) - Sniper Monkey, Boomerang Thrower, Ice Tower, Glue Gunner, Super Monkey, Monkey Apprentice, Mortar Tower, Dartling Gun, no more than 2 of any Tower and Special Agent type, $9,100 starting cash, survive waves from 40 to 70, reward increased to Monkey Dollar105
  133. Jun 7, 2012 - "Pink and Yellow, Purple... Castle?" (Castle, Medium) - Sniper Monkey, Boomerang Thrower, Glue Gunner, Dartling Gun, Spike Factory, custom RBE (Red Bloons, Blue Bloons and Green Bloons become Yellow Bloons, Yellow Bloons remain as Yellow Bloons, Pink Bloons remain as Pink Bloons, Black Bloons, White Bloons, Lead Bloons become Pink Bloons, Zebra Bloons and Rainbow Bloons become Ceramic Bloons, Ceramic Bloons remain as Ceramic Bloons, MOAB-Class Bloons remain as MOAB-Class Bloons), $15,000 starting cash, survive waves from 30 to 55, reward increased to Monkey Dollar90
  134. Jun 8, 2012 - "Two Time, Bloon Time" (The Rink, Medium) - All towers available except for Super Monkey and Banana Farm, no more than 2 of any tower, custom RBE (Red Bloons become Green Bloons, Blue Bloons become Yellow Bloons, Green Bloons become Pink Bloons, Yellow Bloons become Black Bloons, Pink Bloons become White Bloons, Black Bloons become Lead Bloons, White Bloons become Zebra Bloons, Lead Bloons become Rainbow Bloons, Zebra Bloons become Ceramic Bloons, Rainbow Bloons become MOABs, Ceramic Bloons become BFBs, MOAB-class Bloons become ZOMGs), $1,100 starting cash, survive waves from 1 to 50, reward increased to Monkey Dollar120 (from Double Monkey Money update)
  135. Jun 9, 2012 - "They Need to Sort out Their Priorities" (Lightning Scar, Medium) - Ice Tower, Tack Shooter, Spike Factory, Dartling Gun, Road Spikes, Pineapple, Mortar Tower, Monkey Ace, no more than 2 of any tower and Special Agent type, $17500 starting cash, survive waves from 50 to 62, reward increased to Monkey Dollar110 (from Double Monkey Money update)
  136. Jun 10, 2012 - "Precision Pineapples" (Monkey Lane, Hard) - Dart Monkey (3-4), Tack Shooter (3-4), Sniper Monkey (0-4), Boomerang Thrower (3-1), Ninja Monkey (4-2), Ice Tower (1-4), Glue Gunner (1-4), Monkey Buccaneer (4-2), Monkey Ace (3-0), Super Monkey (1-3), Monkey Village (3-2), Banana Farm, Dartling Gun (3-1), Spike Factory (1-4), Pineapple, $4,200 starting cash, survive waves from 28 to 60, reward increased to Monkey Dollar100 (from Double Monkey Money update)
  137. Jun 11, 2012 - "Defensive Line" (Park Path, Medium) - All towers available except for Road Spikes and Pineapple, no more than 1 of any Tower and Special Agent type, max. 5 towers or Special Agents at a time, $2,200 starting cash, survive waves from 25 to 65, reward increased to Monkey Dollar100.
  138. Jun 12, 2012 - "Beach-Side Picnic" (Archipelago, Medium) - Dart Monkey, Tack Shooter (2-4), Ninja Monkey, Spike Factory no more than 3 of any Tower and Special Agent type, survive waves from 32 to 65, $8,000 starting cash, reward increased to Monkey Dollar57.
  139. Jun 13, 2012 - "Four-Port Switch" (Switch, Medium) - Dart Monkey, Sniper Monkey, Boomerang Thrower (2-4), Mortar Tower, no more than 4 of any Tower and Special Agent type, $7,250 starting cash, survive waves from 32 to 60, reward increased to Monkey Dollar73
  140. Jun 14, 2012 - "Wind, Plane and Glue" (Snake River, Medium) - Glue Gunner, Monkey Ace, Monkey Apprentice (4-2), Road Spikes, Pineapple, no more than 3 of any Tower and Special Agent type, $6,800 starting cash, survive waves 32 to 60
  141. Jun 15, 2012 - "That's no Dart-agnan" (Switch, Deflation) - Dart Monkey, Glue Gunner (2-4), Monkey Village, no more than 3 of any Tower and Special Agent type, survive waves from 30 to 65, reward increased to Monkey Dollar70
  142. Jun 16, 2012 - "Tack Attack" (Lightning Scar, Easy) - Tack Shooter, Spike Factory, Road Spikes, $10,500 starting cash, survive waves 40 to 60, reward increased to Monkey Dollar85
  143. Jun 17, 2012 - "Explosive Ordnance" (Archipelago, Medium) - Ninja Monkey (2-4), Bomb Tower, Monkey Buccaneer (2-4), Monkey Ace, Mortar Tower, Dartling Gun (2-4), Spike Factory (4-2), max. 4 Towers or Special Agents at a time, no more than 1 of any Tower and Special Agent type, $6,500 starting cash, survive waves from 30 to 65, reward increased to Monkey Dollar70
  144. Jun 18, 2012 - "Circles Circles" (Bloon Circles, Medium) - Dart Monkey, Boomerang Thrower, Ninja Monkey, Monkey Apprentice, no more than 2 of each Tower, $6,500 starting cash, survive waves from 30 to 65
  145. Jun 19, 2012 - "Special" (Park Path, Medium) - Dart Monkey, Tack Shooter, Boomerang Thrower, Bomb Tower, Monkey Apprentice, max. 3 Towers at a time, no more than one of each Tower, $7,000 starting cash, survive waves from 30 to 60, reward increased to Monkey Dollar55
  146. Jun 20, 2012 - "Support Monkeys" (Clock, Easy) - Dart Monkey (2-2), Super Monkey, Banana Farm, Pineapple, survive waves from 1 to 40, reward increased to Monkey Dollar65
  147. Jun 21, 2012 - "Brick and Mortar" (Mount Magma, Medium) - Monkey Village, Banana Farm, Mortar Tower, given one free Tribal Turtle, $12,500 starting cash, survive waves from 35 to 65, reward increased to Monkey Dollar80
  148. Jun 22, 2012 - "Super Bomb Factory" (Monkey Lane, Medium) - Bomb Tower, Super Monkey, Spike Factory, no more than 2 of any Tower and Special Agent type, $6,000 starting cash, survive waves from 30 to 65
  149. Jun 23, 2012 - "Overzealous Explosives Disposal" (Snake River, Medium) - Dart Monkey, Tack Shooter, Sniper Monkey, Boomerang Thrower, Ninja Monkey (4-2), Ice Tower. Glue Gunner, Monkey Buccaneer (4-2), Monkey Ace (3-3), Monkey Apprentice, Monkey Village, Dartling Gun (4-2), Spike Factory (3-4), $5,000 starting cash, survive waves from 30 to 65, reward increased to Monkey Dollar70
  150. Jun 24, 2012 - "Everything You Need" (The Rink, Hard) - Ninja Monkey, Bomb Tower, Monkey Village, Banana Farm, $5,000 starting cash, survive waves from 30 to 65, reward increased to Monkey Dollar55
  151. Jun 25, 2012 - "Special!: 2" (Park Path, Medium) - Ninja Monkey, Ice Tower, Monkey Ace, Mortar Tower, Spike Factory, max. 3 Towers at a time, no more than one of each Tower, $7,000 starting cash, survive waves from 30 to 60, reward increased to Monkey Dollar60
  152. Jun 26, 2012 - "Chase-A-Bloon (Bloon Circles, Medium) - Boomerang Thrower (4-2), Ninja Monkey (4-2), Monkey Ace (4-2), Monkey Village (4-2), $8,000 starting cash, survive waves from 35 to 85, reward increased to Monkey Dollar85 (This challenge started off as Hard, but was changed later in the day)
  153. Jun 27, 2012 - "Super Monkey Squad" (Snake River, Hard) - Super Monkey (2-3), Monkey Village, custom RBE (Red Bloons, Blue Bloons, Green Bloons and Yellow Bloons become Pink Bloons, Pink Bloons remain as Pink Bloons, Black Bloons, White Bloons and Lead Bloons become Zebra Bloons, Zebra Bloons become Rainbow Bloons, Rainbow Bloons become Ceramic Bloons, Ceramic Bloons become MOABs, MOAB-Class Bloons remain as MOAB-Class Bloons), $18,000 starting cash, survive waves from 25 to 65, reward increased to Monkey Dollar100 (This challenge started off with Monkey Dollar95, which was later increased to Monkey Dollar150, before coming down to Monkey Dollar100. It also started off with a limit of 6 Towers, with Super Monkeys 2-2)
  154. Jun 28, 2012 - "Organic Warfare" (Park Path, Medium) - Monkey Buccaneer, Monkey Ace, Banana Farm, Pineapple, $9,000 starting cash, survive waves from 45 to 65, reward increased to Monkey Dollar65
  155. Jun 29, 2012 - "The Explosives Union" (Lightning Scar, Medium) - Dart Monkey (3-4), Tack Shooter (3-4), Sniper Monkey (1-2), Boomerang Thrower (3-1), Ninja Monkey, Bomb Tower, Ice Tower (1-4), Glue Gunner (1-4), Monkey Buccaneer, Monkey Ace, Super Monkey (1-2), Monkey Village (3-2), Banana Farm, Mortar Tower, Dartling Gun (3-1), Spike Factory (1-4), $5,000 starting cash, survive waves from 30 to 65, reward increased to Monkey Dollar150 (from Double Monkey Money update)
  156. Jun 30, 2012 - "Playing With Fire" (Bloon Circles, Medium) - Tack Shooter (4-2), Monkey Apprentice (2-4), Mortar Tower, Spike Factory (4-2), no more than 2 of each Tower, reward increased to Monkey Dollar180 (from Double Monkey Money update)

Ad blocker interference detected!


Wikia is a free-to-use site that makes money from advertising. We have a modified experience for viewers using ad blockers

Wikia is not accessible if you’ve made further modifications. Remove the custom ad blocker rule(s) and the page will load as expected.