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Below is an archive of all Daily Challenges which have been available in BTD5 from July 1st, 2012 to December 31st, 2012. Only special conditions are mentioned with an exception – towers and road items which are not mentioned are not available. So, if not specified:

  • Monkey Dollar50 as standard reward.
  • Easy is from wave 1 to 50, 200 lives
  • Medium is from wave 1 to 65, 150 lives
  • Hard is from wave 1 to 85, 100 lives
  • All Special Agents available for Monkey Money
  • No Special Agents given for free
  • Standard starting cash $650 ($50,000 in Deflation) (of course, double starting cash with Double Cash)
  • Full upgrades available for towers unless specified (below)
    (Example 1) Dart Monkey (2-3) – means that max. 2nd upgrade in path 1 allowed and max 3rd upgrade in path 2 is available for the Dart Monkey.
    (Example 2) Dart Monkey (4-3) – means that max. 4th upgrade in path 1 allowed and max 3rd upgrade in path 2 is available for the Dart Monkey tower type, but not both for the same tower, so maximum for a tower is 4-2 or 2-3
  • You can buy as many of the towers available as you want, unless specified:
    Max. x Towers or Special Agents at a time means, that a sum of a number of Towers and a number of Special Agents in a particular mission can't be higher than x.
    No more than x of any Tower and Special Agent type means, that you can only put x of every Tower and Special Agent available in a particular mission.

Example formatting:

  1. Jul 30, 2012 - "Name of challenge" (Track, Difficulty) - Dart Monkey (4-2), Super Monkey (3-4), Banana Farm (0-0), Road Spikes, Pineapple, given X free Beekeepers and X Bloonsday Devices, {{CustomRBE|A becomes B, B becomes C, M.O.A.B.s, B.F.B.s, and Z.O.M.G.s become E}}, starting cash, survive waves from X to Y, 40 lives, max. 9 Towers at a time, no more than 3 of any tower or Special Agent type, no Special Agents allowed, reward increased to {{Monkey Money}}60



  1. Jul 1, 2012 - "The Volcano That Time Forgot" (Mount Magma, Easy) - Dart Monkey (4-2), reward increased to Monkey Dollar140 (from Double Monkey Money update)
  2. Jul 2, 2012 - "Third Time's a Charm" (Park Path, Easy) - all Towers available, no more than three of each tower, custom RBE (Red Bloons become Yellow Bloons, Blue Bloons become Pink Bloons, Green Bloons become Black Bloons, Yellow Bloon become White Bloons, Pink Bloons become Lead Bloons, Black Bloons become Zebra Bloons, White Bloons become Rainbow Bloons, Lead Bloons become Ceramic Bloons, Zebra Bloons become MOABs, Rainbow Bloons become BFBs, Ceramic Bloons and all MOAB-Class Bloons become ZOMGs), $4,700 starting cash, reward increased to Monkey Dollar200 (from Double Monkey Money update) (Originally, the site admins forgot to add the tower limit, but it was eventually added.)
  3. Jul 3, 2012 - "Recognition" (Clock, Medium) - Dart Monkey (4-2), Tack Shooter (4-2), Ice Tower, Glue Gunner (1-4), Monkey Apprentice (4-2), Banana Farm (2-4), Dartling Gun (2-4), Spike Factory (1-4), $3,500 starting cash, survive waves from 25 to 65, reward increased to Monkey Dollar140 (from Double Monkey Money update)
  4. Jul 4, 2012 - "Restricted War-zone" (Archipelago, Easy) - Sniper Monkey (2-3), Monkey Ace (2-3), Mortar Tower (2-3), no more than 2 of each Tower, reward increased to Monkey Dollar140 (from Double Monkey Money update)
  5. Jul 5, 2012 - "Crazy Eights" (Monkey Lane, Medium) - Tack Shooter (2-4), Monkey Ace (3-2), Bomb Tower (4-2), max. 8 Towers at a time, $5,000 starting cash, survive waves from 30 to 65, reward increased to Monkey Dollar170 (from Double Monkey Money update)
  6. Jul 6, 2012 - "The Forgotten Duo" (The Rink, Easy) - Ice Tower, Glue Gunner, Monkey Village, max. 9 Towers at a time, no more than 4 of each Tower, $800 starting cash, survive waves from 1 to 45, reward increased to Monkey Dollar70
  7. Jul 7, 2012 - "Special!: 3" (Park Path, Medium) - Sniper Monkey, Glue Gunner, Monkey Buccaneer, Super Monkey, Dartling Gun, max. 3 Towers at a time, no more than 1 of each Tower, $7,000 starting cash, survive waves from 30 to 60, reward increased to Monkey Dollar55
  8. Jul 8, 2012 - "Diamond Dust" (Monkey Lane, Medium) - Boomerang Thrower (1-1), Ice Tower, Monkey Village (2-2), custom RBE (Red Bloons become Blue Bloons, MOAB-Class Bloons become Ceramic Bloons), $3,000 starting cash, survive waves from 10 to 50, reward increased to Monkey Dollar85
  9. Jul 9, 2012 - "Supply Convoy" (Archipelago, Medium) - Sniper Monkey (2-4), Bomb Tower, Monkey Buccaneer (4-2), Dartling Gun, custom RBE (Red Bloons become Blue Bloons, Blue Bloons become Green Bloons, Green Bloons become Yellow Bloons, Yellow Bloons become Pink Bloons, Pink Bloons become Black Bloons, Black Bloons become Lead Bloons, White Bloons become Zebra Bloons, Lead Bloons remain as Lead Bloons, Zebra Bloons become Rainbow Bloons, Rainbow Bloons become Ceramic Bloons, Ceramic Bloons remain as Ceramic Bloons, M.O.A.Bs remain as M.O.A.Bs, B.F.Bs remain as B.F.Bs, Z.O.M.Gs remain as Z.O.M.Gs), $4,200 starting cash, survive waves from 20 to 65, reward increased to Monkey Dollar90
  10. Jul 10, 2012 - "Black and White" (The Rink, Medium) - Bomb Tower, Ice Tower, Mortar Tower, $4,000 starting cash, survive waves from 30 to 65, reward increased to Monkey Dollar65
  11. Jul 11, 2012 - "Investment Cap" (Clock, Medium) - Dart Monkey (2-2), Tack Shooter (2-2), Sniper Monkey (1-2), Boomerang Thrower (2-2), Ninja Monkey (2-2), Bomb Tower (2-2), Ice Tower (1-2), Glue Gunner (2-1), Monkey Buccaneer (2-2), Monkey Ace (2-2), Super Monkey (1-2), Monkey Apprentice (1-2), Monkey Village (2-1), Banana Farm (1-1), Mortar Tower (2-3), Dartling Gun (1-1), Spike Factory (1-0), Road Spikes, Pineapple, $4,000 starting cash, survive waves from 25 to 65, reward increased to Monkey Dollar125
  12. Jul 12, 2012 - "Something Blue" (The Rink, Easy) - Sniper Monkey, Boomerang Thrower, Ninja Monkey, Ice Tower, Glue Gunner, Monkey Ace, Super Monkey, Monkey Apprentice, Banana Farm, Dartling Gun, Spike Factory, custom RBE (Red Bloons become Blue Bloons, Blue Bloons remain as Blue Bloons, Green Bloons become Blue Bloons, Yellow Bloons become Blue Bloons, Pink Bloons become Blue Bloons, Black Bloons become Rainbow Bloons, White Bloons become Rainbow Bloons, Lead Bloons become Rainbow Bloons, Zebra Bloons become Rainbow Bloons, Rainbow Bloons remain as Rainbows, Ceramic Bloons become M.O.A.Bs, M.O.A.Bs remain as M.O.A.Bs, B.F.Bs become M.O.A.Bs, Z.O.M.G.s become M.O.A.Bs), $5,000 starting cash, survive waves from 20 to 60, reward increased to Monkey Dollar85
  13. Jul 13, 2012 - "The Weird RBE" (Bloon Circles, Hard) - all Towers available, custom RBE (Red Bloons become Lead Bloons, Blue Bloons become Red Bloons, Green Bloons become Pink Bloons, Yellow Bloons become Green Bloons, Pink Bloons become Zebra Bloons, Black Bloons become Blue Bloons, White Bloons become Ceramic Bloons, Lead Bloons remain as Lead Bloons, Rainbow Bloons become Green Bloons, Ceramic Bloons become B.F.Bs, M.O.A.Bs become B.F.Bs, B.F.Bs become Ceramic Bloons, Z.O.M.G.s remain as Z.O.M.G.s), $3,000 starting cash, survive waves from 1 to 60, reward increased to Monkey Dollar175
  14. Jul 14, 2012 - "Sneak Attack" (Mount Magma, Easy) - Sniper Monkey (2-4), Ninja Monkey (2-4), Monkey Ace (2-4), Spike Factory (2-4), custom RBE (Red Bloons become Blue Bloons, Blue Bloons become Green Bloons, Green Bloons become Yellow Bloons, Yellow Bloons become Pink Bloons, Pink Bloons become Black Bloons, Black Bloons become White Bloons, White Bloons become Lead Bloons, Lead Bloons become Zebra Bloons, Zebra Bloons become Rainbow Bloons, Rainbow Bloons become Ceramic Bloons, all MOAB-Class Bloons remain as MOAB-Class Bloons), $2,000 starting cash, survive waves from 1 to 65, reward increased to Monkey Dollar80
  15. Jul 15, 2012 - "Anti-MOAB Squad" (Monkey Lane, Medium) - Sniper Monkey, Bomb Tower, Monkey Buccaneer, Super Monkey, Mortar Tower, no more than 2 of any Tower and Special Agent type, given 1 free Portable Lake, $15,000 starting cash, survive waves from 46 to 86, reward increased to Monkey Dollar65
  16. Jul 16, 2012 - "Go Back to the Start" (Castle, Medium) - Boomerang Thrower (4-2), Ninja Monkey, Monkey Apprentice (4-2), $13,000 starting cash, survive waves from 30 to 59, reward increased to Monkey Dollar80
  17. Jul 17, 2012 - "The Four Monkeys of the Apopalypse" (Bloon Circles, Apopalypse) - Sniper Monkey, Ice Tower, Glue Gunner, Dartling Gun, max. 4 Towers or Special Agents at a time, no more than 1 of any Tower and Special Agent type, $1000 starting cash, survive waves from 1 to 40, reward increased to Monkey Dollar70
  18. Jul 18, 2012 - "Chemical Warfare" (Snake River, Hard) - Glue Gunner (4-2), Monkey Ace (2-4), Mortar Tower, Dartling Gun, custom RBE (all bloons lower than Lead come out as Lead Bloons, Lead Bloons remain as Lead Bloons, Zebra Bloons remain as Zebra Bloons, Rainbow Bloons remain as Rainbow Bloons, Ceramic Bloons remain as Ceramic Bloons, all MOAB-Class Bloons remain as MOAB-Class Bloons), no more than 4 of any Tower type, $7,000 starting cash, survive waves from 30 to 85, reward increased to Monkey Dollar85
  19. Jul 19, 2012 - "Stick to Your Guns" (Park Path, Hard) - Dart Monkey (2-4), Tack Shooter (3-2), Sniper Monkey, Boomerang Thrower (1-4), Ninja Monkey (4-2), Bomb Tower (4-1), Ice Tower, Glue Gunner, Monkey Buccaneer (3-0), Monkey Ace (3-3), Super Monkey (0-3), Monkey Apprentice (1-0), Monkey Village (3-4), Banana Farm (3-2), Mortar Tower, Dartling Gun (2-2), Spike Factory (2-4), Road Spikes, Pineapple, $8,000 starting cash, survive waves from 30 to 75, reward increased to Monkey Dollar76
  20. Jul 20, 2012 - "Short Range/Long Range" (Bloon Circles, Medium) - Tack Shooter, Sniper Monkey, $6,500 starting cash, survive waves from 30 to 55, reward increased to Monkey Dollar65
  21. Jul 21, 2012 - "Caught Unawares" (Monkey Lane, Medium) - all Towers available, survive waves from 15 to 65, reward increased to Monkey Dollar85
  22. Jul 22, 2012 - "Extreme Farming" (Park Path, Easy) - all Towers available, custom RBE (M.O.A.Bs become Z.O.M.Gs), $2,500 starting cash, survive waves from 1 to 46, reward increased to Monkey Dollar75
  23. Jul 23, 2012 - "Round and Round We Go" (Castle, Easy) - Tack Shooter, Road Spikes, $1,000 starting cash, survive waves from 1 to 45, reward increased to Monkey Dollar65
  24. Jul 24, 2012 - "SHREDR of all Shredders" (Bloon Circles, Medium) - Tack Shooter (2-3), Boomerang Thrower (3-2), Spike Factory (2-4), $8,750 starting cash, survive waves from 30 to 60, reward increased to Monkey Dollar80
  25. Jul 25, 2012 - "Everyone's Special" (The Rink, Easy) - Ice Tower, Monkey Buccaneer, Mortar Tower, 50 lives, reward increased to Monkey Dollar75
  26. Jul 26, 2012 - "Little Helpers" (Park Path, Medium) - Dart Monkey (4-2), Monkey Buccaneer, Monkey Ace, Mortar Tower, Dartling Gun, $3,000 starting cash, survive waves from 20 to 65, reward increased to Monkey Dollar65
  27. Jul 27, 2012 - "Summer Time!" (Dockside, Medium) - Ice Tower, Monkey Buccaneer, Monkey Village, Banana Farm, $7,000 starting cash, survive waves from 30 to 65, reward increased to Monkey Dollar75 (This challenge was introduced on Hard difficulty but it was changed to Medium during the day)
  28. Jul 28, 2012 - "Mage-Gunners" (Mount Magma, Medium) - Glue Gunner, Monkey Apprentice, Dartling Gun (2-2), $8,000 starting cash, survive waves from 35 to 65, reward increased to Monkey Dollar85
  29. Jul 29, 2012 - "Three by Three" (The Rink, Medium) - Dart Monkey, Tack Shooter, Sniper Monkey, Boomerang Thrower, Ninja Monkey, Bomb Tower, Ice Tower, Glue Gunner, Monkey Ace, Monkey Apprentice, Mortar Tower, Dartling Gun, Spike Factory, Road Spikes, Pineapple, tower upgrades (3-3), max. 3 of each tower, 33 lives, reward increased to Monkey Dollar75
  30. Jul 30, 2012 - "20 Ceramic Bloons on the Wall" (Archipelago, Medium) - all Towers available, custom RBE (Red Bloons become Ceramic Bloons, Blue Bloons become M.O.A.Bs, Green Bloons become B.F.Bs, Yellow Bloons become Z.O.M.Gs), $10,000 starting cash, survive wave 1, reward of Monkey Dollar50 (Monkey Dollar2 in the Vault).
  31. Jul 31, 2012 - "Weathering the Storm" (Monkey Lane, Medium) - Super Monkey (3-2), Monkey Apprentice (4-2), Road Spikes, Pineapple, custom RBE (Red Bloons become Blue Bloons, Blue Bloons become Green Bloons, Green Bloons become Yellow Bloons, Yellow Bloons become Pink Bloons, Pink Bloons become Black Bloons, Black Bloons become White Bloons, White Bloons become Lead Bloons, Lead Bloons become Zebra Bloons, Zebra Bloons become Rainbow Bloons, Rainbow Bloons become Ceramic Bloons, Ceramic Bloons become M.O.A.Bs, M.O.A.Bs become B.F.Bs, B.F.Bs become Z.O.M.G.s, Z.O.M.G.s remain as Z.O.M.G.s), survive waves from 1 to 60, reward increased to Monkey Dollar100
  32. Aug 1, 2012 - "Six Selection" (Bloon Circles, Medium) - Boomerang Thrower, Bomb Tower, Monkey Ace, Monkey Apprentice, Monkey Village, Dartling Gun, max. 6 Towers and Special Agent at a time, no more than 1 of each Tower or Special Agent type, reward increased to Monkey Dollar75
  33. Aug 2, 2012 - "Pass All the Rounds!" (Switch, Hard) - Tack Shooter, Sniper Monkey, Bomb Tower, Ice Tower, Monkey Buccaneer, Monkey Ace, Super Monkey, Monkey Village, Banana Farm, Spike Factory, Road Spikes, Pineapple, given 1 free Portable Lake, reward increased to Monkey Dollar100
  34. Aug 3, 2012 - "Where's My Favourite Upgrade?" (Snake River, Medium) - Dart Monkey (3-2), Tack Shooter (2-2), Sniper Monkey (0-2), Boomerang Thrower (1-1), Ninja Monkey (2-0), Bomb Tower (1-2), Ice Tower (1-2), Glue Gunner (1-1), Monkey Buccaneer (2-0), Monkey Ace (2-2), Super Monkey (1-2), Monkey Apprentice (1-2), Monkey Village (1-1), Banana Farm (1-1), Mortar Tower (2-1), Dartling Gun (0-1), Spike Factory (1-2), Road Spikes, no more than 1 of each Tower, survive waves from 1 to 50 , reward increased to Monkey Dollar65
  35. Aug 4, 2012 - "Marina Mayhem" (Dockside, Medium) - Dart Monkey, Ninja Monkey, Glue Gunner, Monkey Apprentice, Monkey Village, Spike Factory, no more than 1 of each Tower, reward increased to Monkey Dollar65
  36. Aug 5, 2012 - "Another Vintage" (Monkey Lane, Medium) - Dart Monkey, Tack Shooter, Bomb Tower, Ice Tower, Super Monkey, $3,200 starting cash, survive waves from 28 to 65, reward increased to Monkey Dollar65
  37. Aug 6, 2012 - "Frozen in Time" (Clock, Medium) - Sniper Monkey (4-2), Ninja Monkey (2-4), Bomb Tower (4-2), Ice Tower, no more than 4 of each Tower, $7,000 starting cash, survive waves from 30 to 60, reward increased to Monkey Dollar75
  38. Aug 7, 2012 - "Sand Sandwich" (Archipelago, Medium) - Dart Monkey, Sniper Monkey, Boomerang Thrower, Ninja Monkey, Glue Gunner, Monkey Buccaneer, Monkey Apprentice, Dartling Gun, max. 9 Towers at a time, reward increased to Monkey Dollar65
  39. Aug 8, 2012 - "Don't Mess Up!" (Bloon Circles, Easy) - Ice Tower, Glue Gunner, Monkey Apprentice (4-2), $7,500 starting cash, survive wave 42, 1 life
  40. Aug 9, 2012 - "Blistering Sands" (Death Valley, Easy) - Tack Shooter, Bomb Tower, Monkey Village, Banana Farm, Spike Factory, Road Spikes, Pineapple, $1,000 starting cash, reward increased to Monkey Dollar100
  41. Aug 10, 2012 - "Near and Far" (Snake River, Medium) - Tack Shooter, Sniper Monkey, Ice Tower, Mortar Tower, Dartling Gun, $9,000 starting cash, survive waves from 35 to 65, reward increased to Monkey Dollar65
  42. Aug 11, 2012 - "Import Bombs/Export Bloons" (Dockside, Medium) - Dart Monkey, Bomb Tower, Mortar Tower, $7,000 starting cash, survive waves from 30 to 65, reward increased to Monkey Dollar65
  43. Aug 12, 2012 - "Castle Defense" (Castle, Easy) - Tack Shooter, Monkey Buccaneer, Monkey Ace, Spike Factory, reward increased to Monkey Dollar80
  44. Aug 13 2012 - "Watch Your Step" (Park Path, Easy) - Tack Shooter (3-2), Spike Factory (2-4) Road Spikes, $7,000 starting cash, survive waves from 30 to 60, reward increased to Monkey Dollar60
  45. Aug 14 2012 - "Stars On Your Head" (The Rink, Medium) - Ninja Monkey (2-3), Bomb Tower (4-2), Monkey Apprentice (3-3), 5,800 starting cash, survive waves from 30 to 65, reward increased to Monkey Dollar65
  46. Aug 15 2012 - "Shoot the Moon!" (Bloon Circles, Medium) - Dart Monkey (2-3), Sniper Monkey, Glue Gunner, Monkey Apprentice (4-2), Dartling Gun (3-3), reward increased to Monkey Dollar75
  47. Aug 16, 2012 - "Skin Protection" (Snake River, Medium) - Glue Gunner, Mortar Tower, Dartling Gun (4-2), $8,000 starting cash, survive waves from 30 to 65, reward increased to Monkey Dollar75
  48. Aug 17, 2012 - "Five Tiny Towers of Power" (Clock, Easy) - Dart Monkey, Tack Shooter, Sniper Monkey, Boomerang Thrower, Ninja Monkey, no more than 1 of each Tower, reward increased to Monkey Dollar80
  49. Aug 18, 2012 - "No Darts. No Tacks" (Park Path, Medium) - Sniper Monkey, Boomerang Thrower, Ninja Monkey, Bomb Tower, Ice Tower, Glue Gunner, Monkey Apprentice, Monkey Village, Banana Farm, Dartling Gun, no more than 2 of each Tower, $1,000 starting cash, reward increased to Monkey Dollar65
  50. Aug 19, 2012 - "Separation of Powers" (The Rink, Medium) - Dart Monkey (3-4), Tack Shooter, Sniper Monkey (0-4), Boomerang Thrower (3-4), Ninja Monkey (4-2), Bomb Tower (4-3), Glue Gunner (4-3), Monkey Buccaneer (4-2), Monkey Ace (4-1), Monkey Apprentice (4-1), Spike Factory (1-4), $10,000 starting cash, survive waves from 25 to 65, reward increased to Monkey Dollar75
  51. Aug 20, 2012 - "Close Minded" (Switch, Medium) - Sniper Monkey, Boomerang Thrower, Glue Gunner, Monkey Ace, Monkey Apprentice, Banana Farm, Mortar Tower, Dartling Gun, Spike Factory, reward increased to Monkey Dollar80
  52. Aug 21, 2012 - "Ninja Ice Bureau" (Dockside, Medium) - Ninja Monkey, Ice Tower, Monkey Village, $1000 starting cash, reward increased to Monkey Dollar75
  53. Aug 22, 2012 - "Scrooge McMonkey" (Snake River, Hard) - Dart Monkey (4-0), Tack Shooter, (4-0), Sniper Monkey (0-4), Boomerang Thrower (0-4), Ninja Monkey (4-0), Bomb Tower (4-0), Ice Tower (0-4), Glue Gunner (0-4), Monkey Buccaneer (0-4), Monkey Ace (0-4), Super Monkey (0-4), Monkey Apprentice (4-0), Monkey Village (4-0), Banana Farm (0-4), Mortar Tower (0-4), Dartling Gun (0-4), Spike Factory (0-4), reward increased to Monkey Dollar90
  54. Aug 23, 2012 - "Fibomonkey Sequence" (Clock, Medium) - Dart Monkey, Tack Shooter, Sniper Monkey, Ninja Monkey, Glue Gunner, Monkey Village, $1,235 starting cash, survive waves from 13 to 55, reward increased to Monkey Dollar90
  55. Aug 24, 2012 - "Bad Economy" (Bloon Circles, Hard) - all Towers available except for Banana Farm, $15,000 starting cash, survive waves from 50 to 85, reward increased to Monkey Dollar184 (from Double Monkey Money update)
  56. Aug 25, 2012 - "The One Where Everything Explodes" (Lightning Scar, Medium) - Bomb Tower, Monkey Ace, Monkey Apprentice, Mortar Tower, Dartling Gun (2-4), Pineapple, custom RBE (Pink Bloons become Black Bloons, Black Bloons remain as Black Bloons, White Bloons become Lead Bloons, Lead Bloons remain as Lead Bloons, Zebra Bloons remain as Zebra Bloons, Rainbow Bloons become Zebra Bloons, all MOAB-Class Bloons remain as MOAB-Class Bloons), reward increased to Monkey Dollar136 (from Double Monkey Money update)
  57. Aug 26, 2012 - "This Monkey's Got Deep Pockets" (Castle, Hard) - Dart Monkey (0-4), Tack Shooter (0-4), Sniper Monkey (4-0), Boomerang Thrower (4-0), Ninja Monkey (0-4), Bomb Tower (0-4), Ice Tower (4-0), Glue Gunner (4-0), Monkey Buccaneer (4-0), Monkey Ace (4-0), Super Monkey (4-0), Monkey Apprentice (0-4), Monkey Village (0-4), Banana Farm (4-0), Mortar Tower (4-0), Dartling Gun (4-0), Spike Factory (4-0), Road Spikes, Pineapple, reward increased to Monkey Dollar300 (from Double Monkey Money update)
  58. Aug 27, 2012 - "A Stroll Through Death Valley" (Death Valley, Easy) - all Towers available, $15,000 starting cash, survive waves from 40 to 60, reward increased to Monkey Dollar100 (from Double Monkey Money update)
  59. Aug 28, 2012 - "The Binary RBE" (Monkey Lane, Hard) - all Towers available, custom RBE (Red Bloons remain as Red Bloons, Blue Bloons become Green Bloons, Green Bloons remain as Green Bloons, Yellow Bloons become Pink Bloons, Pink Bloons remain as Pink Bloons, Black Bloons become White Bloons, White Bloons remain as White Bloons, Lead Bloons become Zebra Bloons, Zebra Bloons remain as Zebra Bloons, Rainbow Bloons become Ceramic Bloons, Ceramic Bloons, remain as Ceramic Bloons, MOABs become BFBs, BFBs remain as BFBs, ZOMG remain as ZOMGs), $4,000 starting cash, survive waves from 25 to 65, reward increased to Monkey Dollar75
  60. Aug 29, 2012 - "Ol' Reliable" (Snake River, Medium) - Dart Monkey (1-1), Tack Shooter (1-1), Sniper Monkey (1-1), Boomerang Thrower (1-1), Ninja Monkey, Bomb Tower (1-1), Ice Tower (1-1), Glue Gunner (1-1), Monkey Buccaneer, Monkey Ace (1-1), Super Monkey (1-1), Monkey Apprentice, Monkey Village (1-1), Banana Farm (1-1), Mortar Tower (1-1), Dartling Gun (1-1), Spike Factory (1-1), $6,400 starting cash, survive waves from 30 to 65, reward increased to Monkey Dollar75
  61. Aug 30, 2012 - "The Criss-Crossed RBE" (Bloon Circles, Medium) - all Towers available, custom RBE (Red Bloons become Green Bloons, Blue Bloons become Red Bloons, Green Bloons become Blue Bloons, Yellow Bloons become Black Bloons, Pink Bloons become Yellow Bloons, Black Bloons become Pink Bloons, White Bloons become Zebra Bloons, Lead Bloons become White Bloons, Zebra Bloons become Lead Bloons, Rainbow Bloons become Ceramic Bloons, Ceramic Bloons become Rainbow Bloons, MOABs remain as MOABs, BFBs remain as BFBs, ZOMGs remain as ZOMGs), $3,000 starting cash, survive waves from 15 to 65, reward increased to Monkey Dollar75
  62. Aug 31, 2012 - "Across the River" (Snake River, Medium) - Boomerang Thrower, Ice Tower, Super Monkey, Mortar Tower, $5,000 starting cash, survive waves from 30 to 65, max. 6 Towers at a time, no more than 2 of any tower or Special Agent type, reward increased to Monkey Dollar75
  63. Sep 1, 2012 - "SWAT" (Lightning Scar, Hard) - Sniper Monkey, Bomb Tower, Monkey Buccaneer, Monkey Ace, Spike Factory, give 1 free Portable Lake, $18,000 starting cash, survive waves from 46 to 85, reward increased to Monkey Dollar75
  64. Sep 2, 2012 - "A Cold Bunch" (The Rink, Medium) - Boomerang Thrower, Ninja Monkey, Glue Gunner, Spike Factory, $2,500 starting cash, survive waves from 30 to 60, max. 6 Towers at a time, reward increased to Monkey Dollar60
  65. Sep 3, 2012 - "31st Monkey Expeditionary Unit" (Dockside, Hard) - Dart Monkey, Sniper Monkey, Monkey Buccaneer, $6,500 starting cash, survive waves from 35 to 75, reward increased to Monkey Dollar100
  66. Sep 4, 2012 - "The Bloons Go One By One" (Clock, Easy) - Monkey Ace, Mortar Tower, Spike Factory, $3,000 starting cash, survive waves from 25 to 65, max. 4 Towers at a time, reward increased to Monkey Dollar70
  67. Sep 5, 2012 - "One Small Step for a Monkey" (Space Truckin', Hard) - Dart Monkey, Sniper Monkey, Boomerang Thrower, Ninja Monkey, Glue Gunner, Monkey Apprentice, Spike Factory, $3,000 starting cash, survive waves from 30 to 50, max. 3 Towers at a time, no more than 1 of any tower or Special Agent type, reward increased to Monkey Dollar70
  68. Sep 6, 2012 - "Burning Rubber" (Drag Strip, Easy) - Tack Shooter (4-2), Ninja Monkey (2-4), Bomb Tower, Monkey Ace, Monkey Apprentice (2-4), Mortar Tower, Dartling Gun (2-4), Spike Factory (4-2), Pineapple, $3,000 starting cash, survive waves from 20 to 50, reward increased to Monkey Dollar80
  69. Sep 7, 2012 - "John Monkeyton's Favourites!" (Monkey Lane, Hard) - Dart Monkey (4-2), Tack Shooter (4-2), Ninja Monkey (4-2), Glue Gunner (4-2), Monkey Buccaneer (2-4), Monkey Ace (2-4), Super Monkey (2-4), Dartling Gun (2-4), given 1 free Portable Lake and 1 Beekeeper, $6,000 starting cash, survive waves from 40 to 85, reward increased to Monkey Dollar100
  70. Sep 8, 2012 - "Home Sweet Home" (Space Truckin', Hard) - Sniper Monkey (1-2), Bomb Tower (4-2), Ice Tower, Monkey Ace (1-1), Super Monkey (2-2), Mortar Tower (2-4), Dartling Gun (2-1, $4,000 starting cash, survive waves from 30 to 70, reward increased to Monkey Dollar60
  71. Sep 9, 2012 - "Indistinguishable From Magic" (Snake River, Hard) - Boomerang Thrower, Super Monkey, Monkey Apprentice, given 1 free Tribal Turtle and 1 Bloonsday Device, $3000 starting cash, survive waves from 35 to 75, reward increased to Monkey Dollar85
  72. Sep 10, 2012 - "Drowning Darts" (Archipelago, Medium) - Dart Monkey, Monkey Ace, Super Monkey (0-3), max. 8 Towers at a time, no more than 3 of any tower type, $5,500 starting cash, survive waves from 25 to 60
  73. Sep 11, 2012 - "Are They as Special as They Look?" (Drag Strip, Easy) - Dart Monkey, Tack Shooter, Spike Factory, $5,000 starting cash, survive waves from 20 to 60, reward increased to Monkey Dollar85
  74. Sep 12, 2012 - "Monkey See, Monkey Do" (Castle, Medium) - Dart Monkey (1-4), Tack Shooter, Sniper Monkey, (4-1), Boomerang Thrower (3-4), Bomb Tower, Ice Tower, Glue Gunner, Monkey Ace (4-2), Monkey Apprentice (4-2), Monkey Village (4-2), Banana Farm, Mortar Tower (4-2), given 1 free Meerkat Spy, $4,000 starting cash, survive waves from 24 to 65, reward increased to Monkey Dollar75
  75. Sep 13, 2012 - "Consider the Price" (Monkey Lane, Medium) - Dart Monkey (4-3), Tack Shooter, Sniper Monkey (2-3), Boomerang Thrower (3-4), Ninja Monkey, Bomb Tower, Ice Tower (2-3), Glue Gunner (3-3), Monkey Buccaneer (3-4), Monkey Ace (3-3), Super Monkey (1-2), Monkey Apprentice (3-3), Banana Farm (3-3), Mortar Tower (3-3), Dartling Gun (2-2), Spike Factory (3-2), $15,000 starting cash, survive waves from 45 to 80, reward increased to Monkey Dollar70
  76. Sep 14, 2012 - "He's a Frosty One" (Switch, Easy) - Boomerang Thrower (3-1), Ice Tower, Super Monkey (1-2), Dartling Gun (3-1), $4,500 starting cash, survive waves from 28 to 50
  77. Sep 15, 2012 - "Lucky 7" (Mount Magma, Medium) - all Towers available except Road Spikes, Pineapple, $2,777 starting cash, survive waves from 17 to 70, max. 7 Towers at a time, reward increased to Monkey Dollar77
  78. Sep 16, 2012 - "Sit in the Corner" (Park Path, Medium) - Tack Shooter, Boomerang Thrower, Ice Tower, Spike Factory, $2,700 starting cash, survive waves from 30 to 65, max. 6 Towers at a time, reward increased to Monkey Dollar60
  79. Sep 17, 2012 - "Venture into Deep Space" (Space Truckin', Medium) - Dart Monkey (3-3), Tack Shooter (3-3), Sniper Monkey (3-3), Boomerang Monkey (3-3), Ninja Monkey (3-3), Bomb Tower (3-3), Ice Tower (3-3), Glue Gunner (3-3), Monkey Ace (3-3), Monkey Apprentice (3-3), Mortar Tower (3-3), Dartling Gun (3-3), $500 starting cash, survive waves from 10 to 65, 100 lives, no more than 2 of any tower, reward increased to Monkey Dollar60
  80. Sep 18, 2012 - "The Monkey is Always Right" (Bloon Circles, Medium) - Dart Monkey (0-4), Tack Shooter (4-0), Sniper Monkey (0-4), Boomerang Thrower (0-4), Ninja Monkey (0-4), Bomb Tower (4-0), Ice Tower (0-4), Glue Gunner (0-4), Monkey Buccaneer (0-4), Monkey Ace (0-4), Super Monkey (0-4), Monkey Apprentice (0-4), Monkey Village (4-0), Banana Farm (4-0), Mortar Tower (0-4), Dartling Gun (0-4), Spike Factory (4-0), $8,000 starting cash, survive waves from 30 to 65, reward increased to Monkey Dollar75
  81. Sep 19, 2012 - "The Monkey isn't Always Right" (Snake River, Medium) - Dart Monkey (4-0), Tack Shooter (0-4), Sniper Monkey (4-0), Boomerang Thrower (4-0), Ninja Monkey (4-0), Bomb Tower (0-4), Ice Tower (4-0), Glue Gunner (4-0), Monkey Buccaneer (4-0), Monkey Ace (4-0), Super Monkey (4-0), Monkey Apprentice (4-0), Monkey Village (0-4), Banana Farm (0-4), Mortar Tower (4-0), Dartling Gun (4-0), Spike Factory (0-4), $8,000 starting cash, survive waves from 30 to 65, reward increased to Monkey Dollar75
  82. Sep 20, 2012 - "Camo, Right?" (Dockside, Medium) - Dart Monkey (1-4), Tack Shooter (3-4), Sniper Monkey (4-1), Boomerang Thrower (3-1), Ice Tower, Glue Gunner (1-4), Monkey Buccaneer (4-1), Monkey Ace (3-1), Super Monkey (3-4), Mortar Tower (4-2), Dartling Gun (3-1), give 1 free Super Monkey Storm, $7,000 starting cash, survive waves from 30 to 65, reward increased to Monkey Dollar60
  83. Sep 21, 2012 - "Tricky Bloons" (Slalom, Hard) - Dart Monkey (1-4), Tack Shooter (3-4), Sniper Monkey (0-1), Boomerang Thrower (3-1), Ice Tower (1-4), Glue Gunner (1-4), Monkey Buccaneer (4-1), Monkey Ace (3-0), Super Monkey (1-2), Monkey Village (3-1), Banana Farm, Mortar Tower, $6,000 starting cash, survive waves from 28 to 65, max. 8 Towers at a time
  84. Sep 22, 2012 - "That Special Bunch" (Monkey Lane, Hard) - all Towers available except Monkey Village, Banana Farm, Road Spikes, and Pineapple, give 2 free Meerkat Spies, 2 free Beekeepers, 2 free Angry Squirrels, 1 free Bloonsday Device, and 2 free Tribal Turtles, $0 starting cash, survive waves from 35 to 85, max. 8 Towers at a time, reward increased to Monkey Dollar100
  85. Sep 23, 2012 - "Stealth Mode" (Slalom, Hard) - Sniper Monkey, Ninja Monkey (4-2), Ice Tower (2-3), give 1 free Meerkat Spy, $6,500 starting cash, survive waves from 30 to 62, reward increased to Monkey Dollar70
  86. Sep 24, 2012 - "Booming In Space" (Space Truckin', Hard) - Boomerang Thrower (4-3), Bomb Tower (4-3), Mortar Tower (4-3), $2,000 starting cash, survive waves from 20 to 65, max. 7 Towers at a time, no more than 3 of any tower or Special Agent type, reward increased to Monkey Dollar60
  87. Sep 25, 2012 - "Tack, Ice and a Sprinkle of Dartlings" (Lightning Scar, Medium) - Tack Shooter, Ice Tower, Dartling Gun, reward increased to Monkey Dollar70
  88. Sep 26, 2012 - "Resistance is Fruitful" (The Rink, Easy) - Bomb Tower (1-3), Ice Tower (2-3), Glue Gunner (2-3), Mortar Tower (3-1), custom RBE (Red Bloons remain as Red Bloons, Blue Bloons and Green Bloons become Black Bloons, Yellow Bloons and Pink Bloons become White Bloons, Black Bloons, White Bloons and Lead Bloons become Zebra Bloons, Zebra Bloons and Rainbow Bloons become Ceramic Bloons, Ceramic Bloons remain as Ceramic Bloons, all MOAB-Class Bloons remain as MOAB-Class Bloons), $1,200 starting cash, survive waves from 1 to 51, reward increased to Monkey Dollar65
  89. Sep 27, 2012 - "Speedy Start" (Drag Strip, Easy) - all Towers avaliable, custom RBE (Red Bloons become Green Bloons, Blue Bloons become Yellow Bloons, Green bloons become Pink Bloons, Yellow Bloons become Black Bloons, Pink Bloons become White Bloons, Black Bloons become Lead Bloons, White Bloons become Zebra Bloons, Lead Bloons become Rainbow Bloons, Zebra Bloons remain as Zebra Bloons, Rainbow Bloons become Zebra Bloons, Ceramic Bloons become Rainbow Bloons, all MOAB-Class Bloons remain as MOAB-Class Bloons), $5,500 starting cash, survive waves from 20 to 60, reward increased to Monkey Dollar65
  90. Sep 28, 2012 - "Dust" (Death Valley, Easy) - Tack Shooter, Boomerang Thrower, Ninja Monkey, Bomb Tower, Monkey Apprentice, Mortar Tower, Spike Factory, Pineapple, custom RBE (Black Bloons, Lead Bloons and Zebra Bloons become Rainbow Bloons), $4,500 starting cash, survive waves from 25 to 65, reward increased to Monkey Dollar75
  91. Sep 29, 2012 - "The Persistence of Memory" (Clock, Medium) - Tack Shooter (4-2), Boomerang Thrower (2-4), Ninja Monkey (2-4), Bomb Tower, Monkey Buccaneer (2-4), Monkey Ace, Super Monkey, Monkey Apprentice (2-4), Mortar Tower, Dartling Gun, Spike Factory (4-2), Pineapple, $7,000 starting cash, survive waves from 35 to 75, reward increased to Monkey Dollar100
  92. Sep 30, 2012 - "One Must Not Falter" (Monkey Lane, Easy) - Dart Monkey (4-0), Boomerang Thrower (4-0), Banana Farm, reward increased to Monkey Dollar70
  93. Oct 1, 2012 - "Snack River" (Snake River, Easy) - all Towers available except Road Spikes, Pineapple, custom RBE (Red Bloons become Blue Bloons, Green Bloons become Yellow Bloons, Pink Bloons become White Bloons, Black Bloons become White Bloons, White Bloons remain as White Bloons, Lead Bloons become Zebra Bloons, Zebra Bloons become Rainbow Bloons, Rainbow Bloons remain as Rainbow Bloons, Ceramic Bloons remain as Ceramic Bloons, M.O.A.B.s become B.F.B.s, B.F.B.s remain as B.F.B.s, Z.O.M.G.s remain as Z.O.M.G.s), $6,000 starting cash, survive waves from 35 to 65, reward increased to Monkey Dollar75
  94. Oct 2, 2012 - "That Took a While" (Clock, Medium) - all towers available except Road Spikes and Pineapple, (tower upgrades 3-3), $250 starting cash, reward increased to Monkey Dollar100
  95. Oct 3, 2012 - "Don't Trust the Monkeys (Dockside, Medium) - Dart Monkey (0-0), Tack Shooter, Sniper Monkey (0-0), Boomerang Thrower (0-0), Ninja Monkey (0-0), Bomb Tower, Ice Tower (0-0), Glue Gunner (0-0), Monkey Buccaneer (0-0), Monkey Ace (0-0), Super Monkey (0-0), Monkey Apprentice (0-0), Monkey Village, Banana Farm, Mortar Tower (0-0), Dartling Gun (0-0), Spike Factory, $4,000 starting cash, survive waves from 25 to 65, no more than 3 of any tower type
  96. Oct 4, 2012 - "Safety First" (Park Path, Easy) - Dart Monkey (2-4), Sniper Monkey, Boomerang Thrower (3-2), Ninja Monkey (4-2), Ice Tower (2-2), Glue Gunner (4-1), Monkey Buccaneer (3-2), Super Monkey (2-3), Monkey Apprentice (2-0), Monkey Village, Banana Farm, Spike Factory (3-3), $10,000 starting cash, survive waves 45 to 79, max. 12 Towers a time, reward increased to Monkey Dollar160 (from Double Monkey Money update)
  97. Oct 5, 2012 - "Fire Shuriken" (Snake River, Medium) - Tack Shooter (4-2), Ninja Monkey (4-2), given 1 free Super Monkey Storm, $5,250 starting cash, survive waves 28 to 62, reward increased to Monkey Dollar140 (from Double Monkey Money update)
  98. Oct 6, 2012 - "Mad Gunners" (Dockside, Hard) - Sniper Monkey (2-4), Glue Gunner (2-4), Dartling Gun, custom RBE (Red Bloons become Pink Bloons, Green Bloons become Zebra Bloons, Yellow Bloons become Zebra Bloons, Pink Bloons become Lead Bloons, Black Bloons become White Bloons, White Bloons become Black Bloons, Lead Bloons become Pink Bloons), $7,000 starting cash, survive waves 30 to 65, reward increased to Monkey Dollar130 (from Double Monkey Money update)
  99. Oct 7, 2012 - "Space Conscious" (Space Truckin', Hard) - Monkey Buccaneer, Monkey Ace, Monkey Village, Banana Farm, Mortar Tower, Dartling Gun, $10,000 starting cash, survive waves 45 to 85, no more than 2 of any tower or Special Agent type, reward increased to Monkey Dollar140 (from Double Monkey Money update)
  100. Oct 8, 2012 - "Mirror Mirror on the Clock" (Clock, Easy) - Dart Monkey (2-4), Tack Shooter (4-2), Sniper Monkey (2-4), Boomerang Thrower (1-3), Ninja Monkey (1-0), Bomb Tower (0-2), Ice Tower (2-2), Glue Gunner (2-1), Monkey Buccaneer (1-2), Monkey Ace (1-2), Super Monkey (2-0), Monkey Apprentice (1-3), Monkey Village (3-0), Banana Farm (4-0), Mortar Tower (2-4), Dartling Gun (2-4), $3,000 starting cash, survive waves from 20 to 50, 100 lives, reward increased to Monkey Dollar130 (from Double Monkey Money update)
  101. Oct 9, 2012 - "Artillery in the Valley" (Death Valley, Easy) - Dart Monkey (4-0), Bomb Tower (4-1), Mortar Tower, custom RBE (Pink Bloons become Yellow Bloons, Black Bloons become White Bloons, Lead Bloons become White Bloons) $3,500 starting cash, survive waves 1 to 40, reward increased to Monkey Dollar80
  102. Oct 10, 2012 - "Wheat Fields" (Bloon Circles, Medium) - Boomerang Thrower (3-3), Ninja Monkey, Ice Tower, Super Monkey (3-3) Monkey Village (3-2), Spike Factory, given 1 free Bloonberry Bush and Portable Lake, custom RBE (Red Bloons become Pink Bloons, Blue Bloons and Green Bloons become Yellow Bloons, Yellow Bloons remain as Yellow Bloons, Pink Bloons and Black Bloons become White Bloons), $1,800 starting cash, survive rounds 15-65, reward increased to Monkey Dollar75
  103. Oct 11, 2012 - "All Around the World" (Snake River, Medium) - Ice Tower (2-4), Glue Gunner (2-4), Monkey Ace (2-4), Mortar Tower (2-4), given 1 free Super Monkey Storm, $4,000 starting cash, survive waves from 27 to 50, max. 8 Towers at a time, no more than 3 of any tower or Special Agent type, reward increased to Monkey Dollar75
  104. Oct 12, 2012 - "A Nice Family Picnic" (Park Path, Medium) - Dart Monkey, Ice Tower, Glue Gunner, Super Monkey, given 1 free Angry Squirrel, $2,500 starting cash, survive waves from 10 to 65, reward increased to Monkey Dollar53
  105. Oct 13, 2012 - "Uncertainty Principle" (Space Truckin', Hard) - Tack Shooter (2-4), Sniper Monkey (3-2), Boomerang Thrower (2-3), Ninja Monkey (4-3), Bomb Tower (4-2), Ice Tower (4-2), Glue Gunner (4-1), Monkey Buccaneer (2-4), Monkey Ace (4-2), Super Monkey (3-2), Monkey Apprentice (2-4), Monkey Village, Dartling Gun, Spike Factory (2-4), $20,000 starting cash, survive waves from 59 to 85, 75 lives, max. 10 Towers at a time, no more than 2 of any tower or Special Agent type, reward increased to Monkey Dollar75
  106. Oct 14, 2012 - "The Castle of Horror" (Castle, Medium) - Boomerang Thrower, Ninja Monkey, Monkey Village (4-2), Banana Farm (4-0), Spike Factory (4-2), given 1 free Beekeeper, custom RBE (Red Bloons become Blue Bloons, Blue Bloons become Green Bloons, Green Bloons become Yellow Bloons, Yellow Bloons become Pink Bloons, Pink Bloons become Black Bloons, Black Bloons become White Bloons, White Bloons become Lead Bloons, Lead Bloons become Zebra Bloons, Zebra Bloons become Rainbow Bloons, Rainbow Bloons become Ceramic Bloons, Ceramic Bloons become M.O.A.B.s, M.O.A.B.s become B.F.B.s, B.F.B.s become Z.O.M.G.s), $1,700 starting cash, survive waves 5 to 70, reward increased to Monkey Dollar100
  107. Oct 15, 2012 - "Keep on Throwing" (Snake River, Medium) - Dart Monkey (2-4), Boomerang Thrower, Ninja Monkey, Super Monkey (0-2), $3,500 starting cash, survive waves 25 to 65, reward increased to Monkey Dollar65
  108. Oct 16, 2012 - "Masters of Disguise" (The Rink, Medium) - Bomb Tower (4-1), Ice Tower, Glue Gunner (2-4), Monkey Apprentice (1-4), custom RBE (Red Bloons become Blue Bloons, Blue Bloons and Green Bloons become Yellow Bloons, Yellow Bloons become Black Bloons, Pink Bloons and Black Bloons become White Bloons, White Bloons become Zebra Bloons, Lead Bloons, Zebra Bloons, and Rainbow Bloons become Ceramic Bloons, Ceramic Bloons remain as Ceramic Bloons, all MOAB-Class Bloons remain as MOAB-Class Bloons), $1,200 starting cash, survive waves 10 to 56, reward increased to Monkey Dollar65
  109. Oct 17, 2012 - "Tag Strip" (Drag Strip, Easy) - Dart Monkey (2-4), Sniper Monkey (2-3), Boomerang Thrower (3-2), Ninja Monkey (4-2), Ice Tower (2-4), Glue Gunner (4-3), Super Monkey (2-2), Monkey Apprentice (4-3), custom RBE (Red and Green Bloons become Yellow Bloons), $2,200 starting cash, survive rounds from 5 to 50, reward increased to Monkey Dollar85
  110. Oct 18, 2012 - "Pointless Hill" (Slalom, Hard) - Sniper Monkey, Bomb Tower, Ice Tower, Glue Gunner, Monkey Apprentice, Mortar Tower, $2,500 starting cash, survive waves from 20 to 65, no more than 3 of any tower or Special Agent type, reward increased to Monkey Dollar60
  111. Oct 19, 2012 - "More Layers, More Bloons" (Mount Magma, Easy) - Glue Gunner (4-2), Super Monkey, Mortar Tower (4-2), given 1 free Meerkat Spy, custom RBE (Red Bloons become Black Bloons, Blue Bloons become Black Bloons, Green Bloons become White Bloons, Yellow Bloons become White Bloons, Pink Bloons become Lead Bloons, Black Bloons become Zebra Bloons, White Bloons become Rainbow Bloons, Zebra Bloons become Ceramic Bloons), $5,800 starting cash, survive waves from 25 to 50, 150 Lives, max. 6 Towers at a time, reward increased to Monkey Dollar60
  112. Oct 20, 2012 - "Camolead" (Park Path, Medium) - Ninja Monkey (4-2), Monkey Apprentice (4-2), Monkey Village (4-2), Dartling Gun (4-2), Spike Factory (4-2), custom RBE (Green, Yellow, Pink, and White Bloons become Lead Bloons), $5,900 starting cash, survive waves 20 to 50, max. 6 Towers at a time, reward increased to Monkey Dollar65
  113. Oct 21, 2012 - "50 Waves to Save the World" (Space Truckin', Hard) - Sniper Monkey (4-2), Boomerang Thrower (4-2), Ninja Monkey (4-2), Bomb Tower (4-2), Glue Gunner (4-2), Monkey Apprentice (4-2), Spike Factory (4-2), $1,000 starting cash, survive waves 10 to 60, 100 lives, max. 6 Towers at a time, reward increased to Monkey Dollar60
  114. Oct 22, 2012 - "Striker" (Lightning Scar, Medium) - Dart Monkey (4-2), Ninja Monkey, Ice Tower, Glue Gunner, $4,500 starting cash, survive waves 30 to 60, reward increased to Monkey Dollar80
  115. Oct 23, 2012 - "Bomb Sledding" (Slalom, Medium) - Ninja Monkey (2-3), Bomb Tower (3-3), Ice Tower (2-3), Monkey Buccaneer (2-3), $4,500 starting cash, survive waves 30 to 65, no more than 4 of any tower or Special Agent type, reward increased to Monkey Dollar65
  116. Oct 24, 2012 - "Precise Ice" (Monkey Lane, Medium) - Sniper Monkey, Ice Tower (2-4), Glue Gunner (2-4), $4,000 starting cash, survive waves 30 to 60, max. 7 Towers at a time, no more than 4 of any tower or Special Agent type, reward increased to Monkey Dollar60
  117. Oct 25, 2012 - "Organized Chaos" (Park Path, Apopalypse) - Dart Monkey (1-3), Tack Shooter (2-2), Sniper Monkey (2-2), Boomerang Thrower (2-2), Ninja Monkey (2-2), Bomb Tower (3-1), Ice Tower (2-2), Glue Gunner (2-2), Monkey Buccaneer (1-3), Monkey Ace (1-3), Super Monkey (1-3), Monkey Apprentice (2-2), Monkey Village (2-2), Banana Farm (2-2), Mortar Tower (2-2), Dartling Gun (1-3), Spike Factory (2-2), survive waves 1 to 45, reward increased to Monkey Dollar100
  118. Oct 26, 2012 - "Rare Technology" (Bloon Circles, Easy) - Tack Shooter, Bomb Tower, Monkey Village, Banana Farm, Spike Factory, $3,800 starting cash, survive waves from 36 to 60, no more than 1 of any tower or Special Agent type, reward increased to Monkey Dollar200 (from Double Monkey Money update)
  119. Oct 27, 2012 - "Heartbreaker" (Monkey Lane, Medium) - Dart Monkey (2-4), Tack Shooter (2-4), Boomerang Thrower (2-4), Super Monkey (2-4), Mortar Tower (2-4), custom RBE (Yellow Bloons become Zebra Bloons, Pink Bloons become Rainbow Bloons, Zebra Bloons become Rainbow Bloons, Rainbow Bloons become Ceramic Bloons), $4,500 starting cash, survive waves from 15 to 59, max. 7 Towers at a time, reward increased to Monkey Dollar120 (from Double Monkey Money update)
  120. Oct 28, 2012 - "Super-Piloted Gunners" (Switch, Medium) - Glue Gunner, Monkey Ace, Super Monkey, Dartling Gun, $6,000 starting cash, survive waves from 30 to 65, no more than 1 of any tower or Special Agent type, reward increased to Monkey Dollar240 (from Double Monkey Money update)
  121. Oct 29, 2012 - "The Sight of a Dart" (The Rink, Medium) - Dart Monkey (2-2), Tack Shooter, Sniper Monkey (4-1), Boomerang Thrower (3-4), Bomb Tower (4-3), Ice Tower (4-3), Glue Gunner (4-3), Monkey Buccaneer (4-1), Monkey Ace (4-1), Super Monkey (3-4), Monkey Apprentice (4-1), Monkey Village (3-1), Banana Farm, Mortar Tower (4-2), given 1 free Super Monkey Storm, $5,000 starting cash, survive waves from 24 to 60, max. 8 Towers at a time, reward increased to Monkey Dollar120 (from Double Monkey Money update)
  122. Oct 30, 2012 - "High Charity" (Space Truckin', Hard) - Ice Tower, Glue Gunner, Super Monkey, Monkey Apprentice, Mortar Tower, $6,000 starting cash, survive waves from 40 to 85, max. 7 Towers at a time, no more than 3 of any tower or Special Agent type, reward increased to Monkey Dollar75
  123. Oct 31, 2012 - "Frugal Pop" (Bloon Circles, Medium) - Dart Monkey (4-3), Tack Shooter (3-2), Boomerang Thrower (3-3), Monkey Apprentice (2-2), $3,000 starting cash, survive waves from 20 to 50
  124. Nov 1, 2012 - "Popping Evolved" (Snake River, Medium) - Dart Monkey (2-4), Tack Shooter (3-2), Sniper Monkey (3-3), Boomerang Thrower (1-4), Ninja Monkey (4-0), Bomb Tower (1-1), Ice Tower (1-0), Glue Gunner (0-3), Monkey Buccaneer (3-0), Monkey Ace (2-0), Super Monkey (0-3), Monkey Apprentice (1-0), Banana Farm (3-2), Mortar Tower (0-1), Dartling Gun (0-1), Spike Factory (1-2), $3,430 starting cash, survive waves from 28 to 65, reward increased to Monkey Dollar85
  125. Nov 2, 2012 - "Alphamonkey Order" (Archipelago, Apopalypse) - All towers available except Road Spikes and Pineapple, tower upgrades: (0-4) Tack Shooter, Ice Tower, Monkey Ace, Super Monkey, Monkey Apprentice, Monkey Village, Banana Farm, Dartling Gun, tower upgrades: (4-0) Dart Monkey, Sniper Monkey, Boomerang Thrower, Ninja Monkey, Bomb Tower, Glue Gunner, Monkey Buccaneer, Mortar Tower, Spike Factory, $2,500 starting cash, survive waves from 1 to 40, reward increased to Monkey Dollar85
  126. Nov 3, 2012 - "Twist Master" (Slalom, Medium) - Tack Shooter, Boomerang Thrower, Monkey Village, Banana Farm, $1,500 starting cash, survive waves from 15 to 65, reward increased to Monkey Dollar60
  127. Nov 4, 2012 - "Lucky Look" (Archipelago, Medium) - Dart Monkey (2-0), Sniper Monkey (0-2), Boomerang Thrower (4-0), Ninja Monkey, Monkey Buccaneer (0-2), Monkey Ace (0-2), Monkey Apprentice (0-2), Mortar Tower (0-3), Dartling Gun, Spike Factory, $8,000 starting cash, survive waves from 40 to 70, max. 6 Towers at a time, no more than 2 of each Tower type, reward increased to Monkey Dollar90
  128. Nov 5, 2012 - "The Alphabetical RBE" (The Rink, Deflation) - Sniper Monkey (4-3), all Towers available except Banana Farm, custom RBE (Red Bloons become BFBs, Blue Bloons become Black Bloons, Green Bloons become Blue Bloons, Yellow Bloons become Ceramic Bloon, Pink Bloons become Green Bloons, Black Bloons become Lead Bloons, White Bloons become MOABs, Lead Bloons become Pink Bloons, Zebra Bloons become Red Bloons, Rainbow Bloons remain as Rainbow Bloons, Ceramic Bloons become White Bloons, MOABs become Yellow Bloons, BFBs become Zebra Bloons, ZOMGs remain as ZOMGs), $40,000 starting cash, survive waves from 28 to 49
  129. Nov 6, 2012 - "R Not Allowed" (Slalom, Medium) - Ninja Monkey, Monkey Ace, Monkey Village, Pineapple, custom RBE (Red Bloons become Blue Bloons, Green Bloons become Yellow Bloons, Zebra Bloons, Rainbow Bloons, and Ceramic Bloons become Lead Bloons), $2,000 starting cash, survive waves from 10 to 60, max. 5 Towers at a time, reward increased to Monkey Dollar85
  130. Nov 7, 2012 - "Scared of the Dark" (Space Truckin', Medium) - Tack Shooter (4-2), Ninja Monkey (2-4), Super Monkey (4-2), Monkey Apprentice (2-4), Mortar Tower (2-4), $8,000 starting cash, survive waves from 47 to 80, reward increased to Monkey Dollar65
  131. Nov 8, 2012 - "Keep Your Range" (Drag Strip, Medium) - Dart Monkey (0-4), Tack Shooter (3-0), Sniper Monkey, Boomerang Thrower, Ninja Monkey (0-4), Bomb Tower (0-1), Ice Tower (0-4), Glue Gunner, Monkey Buccaneer (1-2), Monkey Ace, Super Monkey (3-0), Monkey Apprentice, Monkey Village (0-1), Banana Farm, Mortar Tower, Dartling Gun, Spike Factory, $8,000 starting cash, survive waves 30 to 65, reward increased to Monkey Dollar150
  132. Nov 9, 2012 - "Lead Zeppelin" (Lightning Scar, Medium) - All towers Available, Banana Farm (1-0), custom RBE (All Bloons below Ceramic Bloons become Lead Bloons, Ceramic Bloons become MOABs, MOABs become BFBs, BFBs become ZOMGs, ZOMGs remain as ZOMGs), $4,334 starting cash, survive waves 18 to 60, reward increased to Monkey Dollar85
  133. Nov 10, 2012 - "The Burn of a Boomerang" (Bloon Circles, Medium) - Dart Monkey (3-4), Tack Shooter (3-4), Sniper Monkey (0-2), Boomerang Thrower (2-2), Ninja Monkey (4-2), Ice Tower (1-4), Glue Gunner (1-3), Monkey Buccaneer (4-2), Monkey Ace (3-0), Super Monkey (1-2), Monkey Village (3-2), Banana Farm, Dartling Gun (3-1), Spike Factory (1-4), $5,500 starting cash, survive waves from 28 to 60, reward increased to Monkey Dollar70
  134. Nov 11, 2012 - "Magical Ice Boom" (Dockside, Medium) - Boomerang Thrower (4-3), Ice Tower, Monkey Apprentice (2-4), $2,200 starting cash, survive waves from 18 to 65, reward increased to Monkey Dollar65
  135. Nov 12, 2012 - "Deflate Ability" (The Rink, Deflation) - Dart Monkey (1-4), Tack Shooter (1-4), Sniper Monkey (1-4), Boomerang Thrower (1-4), Ninja Monkey (1-4), Bomb Tower (1-4), Ice Tower (1-4), Glue Gunner (1-4), Monkey Buccaneer (1-4), Mortar Tower (1-4), Spike Factory (1-4), survive waves from 45 to 75, max. 12 Towers at a time, no more than 2 of any tower or Special Agent type, reward increased to Monkey Dollar85
  136. Nov 13, 2012 - "Rainbowed RBE" (Archipelago, Easy) - All towers available, given 1 free Pontoon, custom RBE (Pink, Black, White, Lead, Zebra, and Ceramic Bloons become Rainbow Bloons), survive waves 1 to 55
  137. Nov 14, 2012 - "Chain Reaction" (Lightning Scar, Easy) - Boomerang Thrower (4-2), Ninja Monkey, Ice Tower, Monkey Apprentice, $1,500 starting cash, survive waves from 15 to 50, reward increased to Monkey Dollar60
  138. Nov 15, 2012 - "Mortar and Pestilence" (Bloon Circles, Medium) - Glue Gunner, Banana Farm (2-0), Mortar Tower, given 1 free Beekeeper, survive waves 1 to 50, reward increased to Monkey Dollar70
  139. Nov 16, 2012 - "Cool Weapons" (Slalom, Medium) - Dart Monkey, Tack Shooter (3-4), Sniper Monkey, Boomerang Thrower (4-2), Ninja Monkey (4-2), Ice Tower, Glue Gunner, Monkey Buccaneer (4-3), Monkey Ace (3-0), Super Monkey (0-4), Monkey Apprentice (1-0), Monkey Village (3-4), Banana Farm, Dartling Gun (2-2), Spike Factory (1-4), $5,500 starting cash, survive waves from 28 to 70
  140. Nov 17, 2012 - "All Bloon's Eve" (Lightning Scar, Medium) - all towers available, custom RBE (Red Bloons, Green Bloons, Pink Bloons become Black Bloons, Lead Bloons, Zebra Bloons, Rainbow Bloons become Ceramic Bloons, MOAB's become BFB's, BFB's become ZOMG's), $10,987 starting cash, reward increased to Monkey Dollar85
  141. Nov 18, 2012 - "Down The Barrel" (Dockside, Medium) - Tack Shooter (3-2), Sniper Monkey, Bomb Tower (4-1), Monkey Bucanneer, Super Monkey (2-3), Mortar Tower, Dartling Gun, $5,000 starting cash, survive waves 35 to 70, max. 8 Towers at a time, no more than 2 of any tower or Special Agent type, reward increased to Monkey Dollar70
  142. Nov 19, 2012 - "Tricky Pinks" (Snake River, Medium) - Dart Monkey (2-3), Tack Shooter, Boomerang Thrower (3-3), Ninja Monkey (4-2), Monkey Buccaneer, Monkey Ace (3-2), Monkey Apprentice (2-3), Dartling Gun, Spike Factory, custom RBE (Red Bloons, Blue Bloons, Green Bloons and Yellow Bloons become Pink Bloons), $1,400 starting cash, reward increased to Monkey Dollar65
  143. Nov 20, 2012 - "MOABday Device" (Bloon Circles, Easy) - Ice Tower (4-2), Glue Gunner, Monkey Village (3-4), Banana Farm, given 3 Bloonsday Devices, $6,000 starting cash, survive waves 46 to 60, reward increased to Monkey Dollar75
  144. Nov 21, 2012 - "Compact Attack" (Slalom, Medium) - Dart Monkey, Monkey Village, Mortar Tower, Spike Factory, custom RBE (Red Bloons, Blue Bloons become Green Bloons, Green Bloons become Pink Bloons, Yellow Bloons, Pink Bloons become Lead Bloons, Black Bloons White Bloons and Lead Bloons become Zebra Bloons), $4,600 starting cash, survive waves 30 to 65, reward increased to Monkey Dollar65
  145. Nov 22, 2012 - "A Variety of Popping" (The Rink, Easy) - Tack Shooter (4-1), Ninja Monkey (4-1), Super Monkey (4-1), Monkey Village (1-4), Banana Farm (1-4), Spike Factory (4-1), custom RBE (Pink Bloons become Black Bloons, Black Bloons become White Bloons, White Bloons become Lead Bloons, Lead Bloons become Red Bloons, Zebra Bloons remain as Zebra Bloons, Rainbow Bloons become MOAB's, Ceramic Bloons become Rainbow Bloons, MOAB's become Ceramic Bloons, BFB's become MOAB's, ZOMG's become BFB's), survive waves 1 to 39, reward increased to Monkey Dollar80
  146. Nov 23, 2012 - "Omegamonkey Order" (Space Truckin, Medium) - all towers available except Road Spikes and Pineapple, tower upgrades: (4-0) Tack Shooter, Ice Tower, Monkey Ace, Super Monkey, Monkey Apprentice, Monkey Village, Banana Farm, Dartling Gun, tower upgrades: (0-4) Dart Monkey, Sniper Monkey, Boomerang Thrower, Ninja Monkey, Bomb Tower, Glue Gunner, Monkey Buccaneer, Mortar Tower, Spike Factory, $1,500 starting cash, survive waves from 20 to 75, reward increased to Monkey Dollar60
  147. Nov 24, 2012 - "Master of the Mortar" (Park Path, Medium) - Dart Monkey (1-4), Tack Shooter (3-4), Sniper Monkey (0-1), Boomerang Thrower (3-1), Ice Tower (1-4), Glue Gunner (1-4), Monkey Buccaneer (4-1), Monkey Ace (3-0), Super Monkey (1-2), Monkey Village (3-1), Banana Farm, Mortar Tower $2,800 starting cash, survive waves 22 to 65, reward increased to Monkey Dollar70
  148. Nov 25, 2012 - "Ambidextrous" (Archipelago, Medium) - Dart Monkey (4-0), Boomerang Thrower (4-0), Ninja Monkey (0-3), Bomb Tower (3-0), Monkey Buccaneer (0-2), Monkey Ace (4-1), Super Monkey (4-0), Monkey Apprentice (0-3), given 1 free Tribal Turtle, survive waves from 1 to 50, reward increased to Monkey Dollar65
  149. Nov 26, 2012 - "Frozen Superbattery" (Switch, Easy) - Ice Tower, Super Monkey, Mortar Tower (2-4), $9,000 starting cash, survive waves from 40 to 65, reward increased to Monkey Dollar80
  150. Nov 27, 2012 - "Power Overwhelming" (Dockside, Hard) - Monkey Ace, Super Monkey, Monkey Village, custom RBE (Pink Bloons become Lead Bloons, Black Bloons become Zebra Bloons, Zebra Bloons become Rainbow Bloons, Rainbow Bloons become Ceramic Bloons, Ceramic Bloons remain as Ceramic Bloons, MOABs become BFBs, BFBs become ZOMGs, ZOMGs remain as ZOMGs) $20,000 starting cash, survive waves from 40 to 75, 50 lives, reward increased to Monkey Dollar60
  151. Nov 28, 2012 - "Bloon a la Bomb" (Lightning Scar, Medium) - Dart Monkey (3-4), Tack Shooter (3-4), Sniper Monkey (0-2), Boomerang Thrower (3-1), Ninja Monkey (4-2), Bomb Tower, Ice Tower (1-4), Glue Gunner (1-4), Monkey Ace (3-0), Super Monkey (1-2), Monkey Village (3-2), Banana Farm, Dartling Gun (3-1), Spike Factory (2-4), custom RBE (Green Bloons, Yellow Bloons, Pink Bloons, Black Bloons, White Bloons become Lead Bloons, Lead Bloons become Zebra Bloons, Zebra Bloons become Rainbow Bloons, Rainbow Bloons become Ceramic Bloons, Ceramic Bloons remain as Ceramic Bloons, all MOAB-Class Bloons remain as MOAB-Class Bloons) $5,000 starting cash, survive waves from 14 to 60, no more than 1 of any tower type, reward increased to Monkey Dollar120
  152. Nov 29, 2012 - "Pop n Rescue" (Archipelago, Medium) - Ninja Monkey, Monkey Buccaneer, Monkey Ace, tower upgrades (4-2), $23,000 starting cash, survive waves from 50 to 65, no more than 3 of any tower or Special Agent type, reward increased to Monkey Dollar60
  153. Nov 30, 2012 - "Polluted Park" (Park Path, Hard) - Bomb Tower, Glue Gunner, Monkey Ace, Super Monkey, Mortar Tower, Dartling Gun, Spike Factory, $12,800 starting cash, survive waves from 47 to 67, no more than 1 of any tower or Special Agent type, reward increased to Monkey Dollar60
  154. Dec 1, 2012 - "Like a Ninja" (Snake River, Medium) - Dart Monkey (1-4), Tack Shooter, Sniper Monkey (4-1), Boomerang Thrower (3-4), Ninja Monkey (4-2), Bomb Tower, Ice Tower, Glue Gunner, Monkey Buccaneer (4-1), Monkey Ace (4-1), Super Monkey (3-4), Monkey Apprentice (4-1), Monkey Village (4-1), Banana Farm, Mortar Tower (4-2), $1,400 starting cash, survive waves from 14 to 58, no more than 1 of any tower or Special Agent type, reward increased to Monkey Dollar60
  155. Dec 2, 2012 - "When the Wizard Lord's Away" (Lightning Scar, Medium) - all towers available, custom RBE (Red Bloons become Yellow Bloons, Blue Bloons become Pink Bloons, Green Bloons become Black Bloons, Yellow Bloons become White Bloons, Pink Bloons become Lead Bloons, Black Bloons become Zebra Bloons, White Bloons become Rainbow Bloons, Lead Bloons, Zebra Bloons, Rainbow Bloons become Ceramic Bloons, Ceramic Bloons become MOABs, MOABs become BFBs, BFBs become ZOMGs, ZOMGs remain as ZOMGs), $6,000 staring cash, survie waves from 25 to 50, reward increased to Monkey Dollar110
  156. Dec 3, 2012 - "Without a paddle" (Snake River, Medium) - Dart Monkey (1-3), Tack Shooter (3-4), Sniper Monkey (0-1), Boomerang Thrower, Ninja Monkey, Ice Tower (1-4), Glue Gunner (1-4), Monkey Buccaneer (4-1), Monkey Ace (3-0), Super Monkey (1-2), Monkey Village (3-1), $3,000 starting cash, survive waves from 22 to 65, no more than 1 of any tower or Special Agent type, reward increased to Monkey Dollar70
  157. Dec 4, 2012 - "Numerical Tiers" (Drag Strip, Medium) - all Towers available, Tower upgrades (1-2): Dart Monkey, Sniper Monkey, Ninja Monkey, Ice Tower, Monkey Buccaneer, Super Monkey, Monkey Village, Mortar Tower, Spike Factory, Tower upgrades (3-4): Tack Shooter, Boomerang Thrower, Bomb Tower, Glue Gunner, Monkey Ace, Monkey Apprentice, Banana Farm, Dartling Gun, $4,500 starting cash, survive waves from 25 to 65, reward increased to Monkey Dollar90
  158. Dec 5, 2012 - "Castle of Nobility" (Castle, Medium) - (Boomerang Thrower, Ninja Monkey, Super Monkey) (4-2), Monkey Apprentice, $30,000 starting cash, survive waves from 40 to 80
  159. Dec 6, 2012 - "Sun Ray Beamin" (Space Truckin', Medium) - tower upgrades (2-4): Ninja Monkey, Mortar Tower, tower upgrades (4-2): Bomb Tower, Dartling Gun, given 1 free Bloonsday Device, $12,000 starting cash, survive waves 55 to 80
  160. Dec 7, 2012 - "There it goes" (Monkey Lane, Medium) - Sniper Monkey, Ice Tower, Glue Gunner, Monkey Apprentice, $9,500 starting cash, survive waves 42 to 69, no more than 4 of any tower or Special Agent type, reward increased to Monkey Dollar65
  161. Dec 8, 2012 - "Bionic Clock Repairmen" (Clock, Easy) - Boomerang Thrower (2-4), Super Monkey (2-3), given 1 free Meerkat, $1,000 starting cash, max. 4 Towers at a time, no more than 2 of any tower or Special Agent type
  162. Dec 9, 2012 - "Floating Downstream" (Snake River, Easy) - Tack Shooter, Ninja Monkey, Super Monkey, Monkey Apprentice, Banana Farm, $3,000 starting cash, survive waves 20 to 60, no more than 2 of any tower or Special Agent type
  163. Dec 10, 2012 - "Arranged Chaos" (Dockside, Apopalypse) - all towers available except Road Spikes and Pineapple, (tower upgrades: 3-1) Dart Monkey, Sniper Monkey, Boomerang Thrower, Ninja Monkey, Ice Tower, Glue Gunner, Monkey Buccaneer, Monkey Ace, Super Monkey, Monkey Apprentice, Mortar Tower, Dartling Gun, (Tower upgrades: 1-3) Tack Shooter, Bomb Tower, Spike Factory, (tower upgrades 2-2) Monkey Village, Banana Farm, $1,000 starting cash, survive waves 1 to 40, reward increased to Monkey Dollar60
  164. Dec 11, 2012 - "Rushing Downstream" (Downstream, Easy) - Tack Shooter, Ninja Monkey, Super Monkey, Monkey Apprentice, Monkey Village, Banana Farm, $4,000 starting cash, survive waves 20 to 60, no more than 2 of any tower or Special Agent type, reward increased to Monkey Dollar120
  165. Dec 12, 2012 - "Don't upset the balance" (Bloon Circles, Medium) - Ninja Monkey, Bomb Tower, $2,100 starting cash, survive waves 15 to 65, reward increased to Monkey Dollar75
  166. Dec 13, 2012 - "Pop Bloon Glue Gun Style" (Switch, Medium) - Ice Tower (1-4), Glue Gunner, given 1 free Meerkat, custom RBE (all MOAB-Class Bloons become Ceramic Bloons), $6,000 starting cash, survive waves 24 to 65
  167. Dec 14, 2012 - "Popping Interrupted" (Space Truckin', Medium) - Dart Monkey, Ninja Monkey, Ice Tower, $3,333 starting cash, survive rounds 25-65
  168. Dec 15, 2012 - "Burst Fire" (Archipelago, Medium) - Dart Monkey (2-3), Tack Shooter (3-4), Ninja Monkey (4-2), Bomb Tower (4-2), Monkey Buccaneer, Monkey Ace (3-4), $3,000 starting cash, survive waves from 20 to 65
  169. Dec 16, 2012 - "Super Mortar Factory" (Monkey Lane, Easy) - Super Monkey, Mortar Tower, Spike Factory, $2,400 starting cash, no more than 1 of any tower or Special Agent type
  170. Dec 17, 2012 - "Mega Cyclones" (Monkey Lane, Easy) - Tack Shooter (2-4), Monkey Ace (2-3), Monkey Apprentice (4-2), Super Monkey (3-2), Spike Factory (2-4), custom RBE (All Bloons are 2 ranks higher), $2,500 starting cash, 1 free Super Monkey Storm provided, reward increased to Monkey Dollar115
  171. Dec 18, 2012 - "Vibrant RBE" (Bloon Circles, Medium) - All towers available except Road Spikes and Pineapple, custom RBE (Blue Bloons become Yellow Bloons, Green Bloons and Yellow Bloons become Pink Bloons, Black Bloons, White Bloons, Lead Bloons, and Zebra Bloons become Rainbow Bloons, all MOAB-Class Bloons become BFBs), $1,500 starting cash, survive waves from 1 to 60, reward increased to Monkey Dollar55
  172. Dec 19, 2012 - "Ember's Game" (Lightning Scar, Medium) - Dart Monkey, Tack Shooter (3-3), Sniper Monkey (2-2), Boomerang Thrower (1-1), Ninja Monkey (0-0), 100 lives, reward increased to Monkey Dollar85
  173. Dec 20, 2012 - "The Super Monkey Force" (Dockside, Medium) - Boomerang Thrower, Ninja Monkey, Glue Gunner, Super Monkey, custom RBE (All bloons below Pink Bloons become Pink Bloons, Pink Bloons become Lead Bloons, Black Bloons and White Bloons become Zebra Bloons), $5,000 starting cash, survive waves from 30 to 60, no more than 1 of any tower or Special Agent type, reward increased to Monkey Dollar60
  174. Dec 21, 2012 - "Glaives o' Fire" (Mount Magma, Medium) - Boomerang Thrower, Mortar Tower, $3,800 staring cash, survive waves from 25 to 65, max. 10 Towers at a time, reward increased to Monkey Dollar55
  175. Dec 22, 2012 - "Perpetual Motion" (Snake River, Medium) - Tack Shooter (4-2), Boomerang Thrower (4-2), Ice Tower (4-3), Monkey Buccaneer, Monkey Ace, Monkey Apprentice (4-2), Monkey Village (2-4), Banana Farm (4-2), $7,000 starting cash, survive waves from 30 to 65, reward increased to Monkey Dollar150 (from Double Monkey Money update)
  176. Dec 23, 2012 - "Same Price" (Dockside, Medium) - Ninja Monkey, Bomb Tower, Ice Tower, Monkey Apprentice, $2,900 starting cash, survive waves 20 to 65, no more than 3 of any tower or Special Agent type, reward increased to Monkey Dollar170 (from Double Monkey Money update)
  177. Dec 24, 2012 - "The Beginning, Middle, and End" (Snake River, Easy) - Dart Monkey, Monkey Buccaneer, Spike Factory, max. 5 Towers at a time, no more than 2 of any tower or Special Agent type, reward increased to Monkey Dollar100 (from Double Monkey Money update)
  178. Dec 25, 2012 - "Yuletide Spirit" (The Rink, Easy) - all Towers available, 1 Bloonberry Bush provided, survive rounds from 11 to 66, reward increased to Monkey Dollar120 (from Double Monkey Money update)
  179. Dec 26, 2012 - "Au Contraire" (Bloon Circles, Medium) - Dart Monkey, Tack Shooter, Spike Factory, custom RBE (Lead Bloons become White Bloons, Zebra Bloons become Lead Bloons), $4,000 starting cash, survive waves 30 to 60, reward increased to Monkey Dollar150 (from Double Monkey Money update)
  180. Dec 27, 2012 - "The Big, The BADS and The Terror-fying" (Space Truckin', Medium) - Super Monkey (2-4), Mortar Tower (4-2), Dartling Gun (2-4), $4,000 starting cash, survive waves 24 to 65, no more than 1 of any tower or Special Agent type, reward increased to Monkey Dollar100 (from Double Monkey Money update)
  181. Dec 28, 2012 - "The ZOMG Parade" (Park Path, Apopalypse) - Sniper Monkey, Bomb Tower, Ice Tower, Monkey Apprentice, Banana Farm, Mortar Tower, Dartling Gun, Spike Factory, Road Spikes, custom RBE (Red Bloons and Blue Bloons become Green Bloons, Yellow Bloons and Pink Bloons become Black Bloons, Rainbow Bloons and Ceramic Bloons become Zebra Bloons, all MOAB-Class Bloons become ZOMGs), $2,100 starting cash, survive waves 1 to 40, reward increased to Monkey Dollar130 (from Double Monkey Money update)
  182. Dec 29, 2012 - "New World Technologies" (Monkey Lane, Hard) - Sniper Monkey, Boomerang Thrower (2-4), Monkey Ace, Super Monkey (2-4), Mortar Tower, Spike Factory (2-2), survive waves 20 to 78 max. 4 Towers at a time, no more than 1 of any tower or Special Agent type, reward increased to Monkey Dollar150 (from Double Monkey Money update)
  183. Dec 30, 2012 - "Upon the Boiling Sea II" (Dockside, Medium) - Monkey Buccaneer, reward increased to Monkey Dollar110 (from Double Monkey Money update)
  184. Dec 31, 2012 - "Patience is the key" (Snake River, Medium) - (Dart Monkey, Ninja Monkey, Monkey Village, Mortar Tower) (2-4), (Sniper Monkey, Bomb Tower) (4-2), Ice Tower, Glue Gunner, $4,000 starting cash, survive waves 28 to 50, no more than 3 of any tower or Special Agent type, reward increased to Monkey Dollar150 (from Double Monkey Money update)

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