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Below is an archive of all Daily Challenges which have been available in BTD5 from January 2013 to June 2013. Only special conditions are mentioned with an exception – towers and road items which are not mentioned are not available. So, if not specified:

  • Monkey Dollar50 as standard reward.
  • Easy is from wave 1 to 50, 200 lives
  • Medium is from wave 1 to 65, 150 lives
  • Hard is from wave 1 to 85, 100 lives
  • All Special Agents available for Monkey Money
  • No Special Agents given for free
  • Standard starting cash $650 ($50,000 in Deflation) (of course, double starting cash with Double Cash)
  • Full upgrades available for towers unless specified (below)
    (Example 1) Dart Monkey (2-3) – means that max. 2nd upgrade in path 1 allowed and max 3rd upgrade in path 2 is available for the Dart Monkey.
    (Example 2) Dart Monkey (4-3) – means that max. 4th upgrade in path 1 allowed and max 3rd upgrade in path 2 is available for the Dart Monkey tower type, but not both for the same tower, so maximum for a tower is 4-2 or 2-3
  • You can buy as many of the towers available as you want, unless specified:
    Max. x Towers or Special Agents at a time means, that a sum of a number of Towers and a number of Special Agents in a particular mission can't be higher than x.
    No more than x of any Tower and Special Agent type means, that you can only put x of every Tower and Special Agent available in a particular mission.

Example formatting:

  1. Jul 30, 2012 - "Name of challenge" (Track, Difficulty) - Dart Monkey (4-2), Super Monkey (3-4), Banana Farm (0-0), Road Spikes, Pineapple, given X free Beekeepers and X Bloonsday Devices, {{CustomRBE|A becomes B, B becomes C, M.O.A.B.s, B.F.B.s, and Z.O.M.G.s become E}}, starting cash, survive waves from X to Y, 40 lives, max. 9 Towers at a time, no more than 3 of any tower or Special Agent type, no Special Agents allowed, reward increased to {{Monkey Money}}60



  1. Jan 1, 2013 - "Sharper Than Before" (Clock, Medium) - Tack Shooter (2-4), Monkey Buccaneer (4-2), Monkey Ace (2-4), Super Monkey (0-3), Dartling Gun (2-2), given 1 free Portable Lake, reward increased to Monkey Dollar130 (from Double Monkey Money update)
  2. Jan 2, 2013 - "Angry Volcano" (Mount Magma, Medium) - Boomerang Thrower, Ice Tower, Monkey Buccaneer, Monkey Ace, given 1 free Portable Lake and 2 free Angry Squirrels, custom RBE (Red Bloons and Blue Bloons become Yellow Bloons, Green Bloons become Pink Bloons, Pink Bloons become Black Bloons, Black Bloons and White Bloons become Lead Bloons, Rainbow Bloons are Ceramic Bloons, MOABs become BFBs, BFBs become ZOMGs), $2,250 starting cash, survive waves from 25 to 60, reward increased to Monkey Dollar160 (from Double Monkey Money update)
  3. Jan 3, 2013 - "Gluetack City" (Park Path, Medium) - Tack Shooter (3-4), Glue Gunner (3-4), Monkey Village (3-4), $8,000 starting cash, survive waves from 38 to 60, reward increased to Monkey Dollar130 (from Double Monkey Money update)
  4. Jan 4, 2013 - "Monkey Metropolis Destruction" (Park Path, Apopalypse) - all towers available except Tack Shooter, Bomb Tower, Banana Farm, Spike Factory, Road Spikes and Pineapple, survive waves from 1 to 40, reward increased to Monkey Dollar100 (from Double Monkey Money update)
  5. Jan 5, 2013 - "Magical AdvICE of Doom" (Space Truckin', Medium) - Ice Tower, Monkey Apprentice, Banana Farm, Dartling Gun, survive waves from 25 to 65, no more than 1 of any tower or Special Agent type, reward increased to Monkey Dollar130 (from Double Monkey Money update)
  6. Jan 6, 2013 - "The Next Best Thing" (Switch, Medium) - Dart Monkey (4-2), Tack Shooter (2-3), Sniper Monkey (2-2), Boomerang Thrower (3-4), Ninja Monkey (3-4), Bomb Tower (3-2), Ice Tower (2-2), Glue Gunner, Monkey Ace (3-3), Monkey Apprentice (3-2), Mortar Tower (3-3), custom RBE (Blue Bloons become Red Bloons, Green Bloons become Blue Bloons, Yellow Bloons become Green Bloons, Pink Bloons become Yellow Bloons, Black Bloons become Pink Bloons, White Bloons become Black Bloons, Lead Bloons become White Bloons, Zebra Bloons become Lead Bloons, Rainbow Bloons become Zebra Bloons, Ceramic Bloons become Rainbow Bloons, MOABs become Ceramic Bloons, BFBs become MOABs, ZOMGs become BFBs), $4,500 starting cash, survive waves from 40 to 65, reward increased to Monkey Dollar170 (from Double Monkey Money update)
  7. Jan 7, 2013 - "Black and Yellow" (Mount Magma, Medium) - Bomb Tower, Monkey Apprentice, given 1 free Beekeeper, custom RBE (Red Bloons and Blue Bloons become Yellow Bloons, Green Bloons, Pink Bloons, White Bloons and above become Black Bloons), $200 starting cash, survive waves from 1 to 37, no more than 1 of any tower or Special Agent type, reward increased to Monkey Dollar100 (from Double Monkey Money update)
  8. Jan 8, 2013 - "Countdown Tiers" (Clock, Medium) - all towers available except Road Spikes and Pineapple, towers upgrades 4-3 (Dart Monkey, Sniper Monkey, Ninja Monkey, Ice Tower, Monkey Buccaneer, Super Monkey, Monkey Village, Mortar Tower, Spike Factory), tower upgrades 2-1 (Tack Shooter, Boomerang Thrower, Bomb Tower, Glue Gunner, Monkey Ace, Monkey Apprentice, Banana Farm, Dartling Gun), $2,500 starting cash, survive waves from 25 to 65, reward increased to Monkey Dollar85
  9. Jan 9, 2013 - "Paint the Lane Yellow" (Monkey Lane, Easy) - Glue Gunner, Monkey Ace (2-4), Monkey Village, $1,500 starting cash, survive waves from 15 to 55, reward increased to Monkey Dollar55
  10. Jan 10, 2013 - "Once in a Glued Bloon" (Bloon Circles, Medium) - Dart Monkey (3-4), Tack Shooter (3-4), Sniper Monkey (0-2), Boomerang Thrower (3-1), Ninja Monkey (4-2), Ice Tower (1-4), Glue Gunner, Monkey Buccaneer (4-2), Monkey Ace (3-0), Super Monkey (1-2), Monkey Village (3-2), Banana Farm, Dartling Gun (3-1), Spike Factory (1-4), given 1 free Beekeeper, $4,000 starting cash, survive waves from 28 to 60, no more than 1 of any tower or Special Agent type, reward increased to Monkey Dollar65
  11. Jan 11, 2013 - "The Odd Ones Left" (Space Truckin', Medium) - all towers available, tower upgrades 1-3 (Dart Monkey, Sniper Monkey, Ninja Monkey, Ice Tower, Monkey Buccaneer, Super Monkey, Monkey Village, Mortar Tower, Spike Factory), tower upgrades 2-4 (Tack Shooter, Boomerang Thrower, Bomb Tower, Glue Gunner, Monkey Ace, Monkey Apprentice, Banana Farm, Dartling Gun), max. 4 towers at a time
  12. Jan 12, 2013 - "Battle Time" (Monkey Lane, Medium) - Dart Monkey, Tack Shooter, Sniper Monkey, Ninja Monkey, Bomb Tower, tower upgrades 3-3, survive waves from 1 to 50
  13. Jan 13, 2013 - "That's Odd, Right?" (Space Truckin', Medium) - all towers available, tower upgrades 4-2 (Dart Monkey, Sniper Monkey, Ninja Monkey, Ice Tower, Monkey Buccaneer, Super Monkey, Monkey Village, Mortar Tower, Spike Factory), tower upgrades 3-1 (Tack Shooter, Boomerang Thrower, Bomb Tower, Glue Gunner, Monkey Ace, Monkey Apprentice, Banana Farm, Dartling Gun), max. 5 towers at a time, reward increased to Monkey Dollar60
  14. Jan 14, 2013 - "Mission Downstream" (Downstream, Medium) - Dart Monkey, Tack Shooter, Glue Gunner, Super Monkey, Monkey Apprentice, Monkey Village, Banana Farm, Spike Factory, Road Spikes, survive waves from 1 to 50
  15. Jan 15, 2013 - "Panic Button" (Castle, Medium) - all towers available, tower upgrades 4-2, no more than 3 of any tower or Special Agent type, survive waves from 25 to 65, reward increased to Monkey Dollar85
  16. Jan 16, 2013 - "Fives" (The Rink, Hard) - all towers available except Dart Monkey, Glue Gunner, Super Monkey, Monkey Village, Banana Farm, custom RBE (Red Bloons become Black Bloons, Blue Bloons become White Bloons, Green Bloons become Lead Bloons, Yellow Bloons become Zebra Bloons, Pink Bloons become Rainbow Bloons), $2,555 starting cash, survive waves from 5 to 55, max. 5 towers at a time, reward increased to Monkey Dollar55
  17. Jan 17, 2013 - "The Blizzard" (Death Valley, Easy) - Boomerang Thrower, Ninja Monkey, Monkey Apprentice, tower upgrades 4-2, $2,000 starting cash
  18. Jan 18, 2013 - "Leeroy Bloonkins" (Park Path, Hard) - Tack Shooter (3-4), Bomb Tower, Monkey Buccaneer (2-4), Super Monkey (0-3), Monkey Apprentice (2-4), Monkey Village (4-3), Dartling Gun (2-4), Spike Factory (3-3), given 1 free Beekeeper, custom RBE (all bloons lower than Yellow Bloons become Lead Bloons, every bloon from Yellow Bloon to Rainbow Bloon becomes Ceramic Bloon, MOABs become Ceramic Bloons, BFBs become ZOMGs), $10,400 starting cash, survive waves from 40 to 60, no more than 1 of any tower or Special Agent type
  19. Jan 19, 2013 - "Black with White Stripes" (Lightning Scar, Medium) - all towers available, custom RBE (every bloon lower than Black Bloon becomes Zebra Bloon, Rainbow Bloons and MOAB-Class Bloons become Zebra Bloons), $2,999 starting cash, survive waves from 1 to 40, reward increased to Monkey Dollar59
  20. Jan 20, 2013 - "The Prime Sequence" (Park Path, Hard) - Tack Shooter, Sniper Monkey, Ninja Monkey, Ice Tower, Super Monkey, Monkey Village, Spike Factory, $517 starting cash, survive waves from 2 to 65, max. 4 towers at a time, no more than 1 of any tower or Special Agent type, reward increased to Monkey Dollar60
  21. Jan 21, 2013 - "Quetzovercoatl" (Slalom, Hard) - Dart Monkey (2-4), Boomerang Thrower (4-2), Ninja Monkey, Ice Tower, Glue Gunner, Monkey Apprentice, survive waves from 1 to 65
  22. Jan 22, 2013 - "Intermediate Popping" (Snake River, Medium) - Boomerang Thrower, Ice Tower, Glue Gunner, Monkey Buccaneer, $3,000 starting cash, survive waves from 18 to 68, reward increased to Monkey Dollar68
  23. Jan 23, 2013 - "Set-up Chaos" (Slalom, Apopalypse) - tower upgrades 3-1: Dart Monkey, Sniper Monkey, Boomerang Thrower, Ninja Monkey, Bomb Tower, Monkey Buccaneer, Monkey Ace, Super Monkey, Monkey Apprentice, Monkey Village, Banana Farm, Mortar Tower, tower upgrades 1-3: Tack Shooter, Ice Tower, Glue Gunner, Dartling Gun, Spike Factory, $1,000 starting cash, survive waves from 1 to 40, reward increased to Monkey Dollar85
  24. Jan 24, 2013 - "A Job To Do" (Snake River, Medium) - Dart Monkey (2-3), Sniper Monkey (4-2), Boomerang Thrower(2-2), Ninja Monkey (4-0), Ice Tower (3-2), Glue Gunner (4-2), Monkey Buccaneer (2-3), Monkey Ace (2-3), Super Monkey (0-2), Monkey Apprentice, Mortar Tower, Dartling Gun, $4,500 starting cash, survive waves from 30 to 65, reward increased to Monkey Dollar55
  25. Jan 25, 2013 - "Space Defender" (Space Truckin', Hard) - all towers available except Dart Monkey, Glue Gunner, Monkey Buccaneer, Monkey Ace, Monkey Village, Banana Farm, Mortar Tower, tower upgrades 4-2, custom RBE (Red Bloons become Pink Bloons, Green Bloons and Yellow Bloons become Black Bloons, Pink Bloons and White Bloons become Lead Bloons, Black Bloons become Zebra Bloons, Lead Bloons and Rainbow Bloons become Ceramic Bloons, Zebra Bloons become Rainbow Bloons, MOABs become BFBs, BFBs become ZOMGs), $8,000 starting cash, survive waves from 33 to 73, reward increase to Monkey Dollar55
  26. Jan 26, 2013 - "Ouroboros" (Monkey Lane, Hard) - all towers available except Dart Monkey, Sniper Monkey, Ninja Monkey, Bomb Towers, Road Spikes, Pineapples, $12,365 starting cash, survive waves from 51 to 85, reward increased to Monkey Dollar100
  27. Jan 27, 2013 - "Multiplicity Stream" (Downstream, Easy) - Monkey Buccaneer, Monkey Ace, Monkey Apprentice, Monkey Village, given 1 free Tribal Turtle, $1,000 starting cash, survive waves from 10 to 50, reward increased to Monkey Dollar60
  28. Jan 28, 2013 - "Factories are Super" (Bloon Circles, Medium - all towers available except Road Spikes, Pineapples, tower upgrades 4-4: Super Monkey, Banana Farm, Spike Factory, tower upgrades 0-0: all other towers, reward increased to Monkey Dollar65
  29. Jan 29, 2013 - "All-Rounder" (Snake River, Medium - Dart Monkey (4-2), Sniper Monkey, Boomerang Thrower (4-2), Ninja Monkey (2-4), Monkey Buccaneer (2-4), Monkey Ace(4-2), Monkey Apprentice, Mortar Tower (2-4), Dartling Gun, Spike Factory, $4,500 starting cash, survive waves from 23 to 69, reward increased to Monkey Dollar57
  30. Jan 30, 2013 - "Dartling Maelstrom" (Mount Magma, Medium) - Tack Shooter (2-4), Monkey Ace (2-4), Dartling Gun, $5,000 starting cash, survive waves from 20 to 65, reward increased to Monkey Dollar65
  31. Jan 31, 2013 - "Tough Love" (Bloon Circles, Medium) - all towers available, custom RBE (Yellow Bloons and Pink Bloons become Lead Bloons, Zebra Bloons and Rainbow Bloons become Ceramic Bloons), $5,000 starting cash, survive waves from 17 to 62, reward increased to Monkey Dollar63
  32. Feb 1, 2013 - "Double Specialization" (Switch, Easy) - Boomerang Thrower (4-0), Ninja Monkey (0-3), Bomb Tower (2-2), Ice Tower (2-3), Monkey Ace (4-3), Monkey Apprentice (4-3).
  33. Feb 2, 2013
  34. Feb 3, 2013
  35. Feb 4, 2013
  36. Feb 5, 2013
  37. Feb 6, 2013
  38. Feb 7, 2013
  39. Feb 8, 2013
  40. Feb 9, 2013
  41. Feb 10, 2013
  42. Feb 11, 2013
  43. Feb 12, 2013
  44. Feb 13, 2013
  45. Feb 14, 2013
  46. Feb 15, 2013
  47. Feb 16, 2013 - "A Terror-fying Storm" (Park Path, Apopalypse) - Super Monkey (2-4), Spike Factory (2-4), $15,000 starting cash, survive waves 30 to 65, reward of Monkey Dollar50
  48. Feb 17, 2013
  49. Feb 18, 2013
  50. Feb 19, 2013
  51. Feb 20, 2013
  52. Feb 21, 2013
  53. Feb 22, 2013
  54. Feb 23, 2013
  55. Feb 24, 2013
  56. Feb 25, 2013
  57. Feb 26, 2013
  58. Feb 27, 2013
  59. Feb 28, 2013
  60. Mar 1, 2013
  61. Mar 2, 2013
  62. Mar 3, 2013
  63. Mar 4, 2013
  64. Mar 5, 2013
  65. Mar 6, 2013
  66. Mar 7, 2013
  67. Mar 8, 2013
  68. Mar 9, 2013
  69. Mar 10, 2013
  70. Mar 11, 2013
  71. Mar 12, 2013
  72. Mar 13, 2013
  73. Mar 14, 2013
  74. Mar 15, 2013
  75. Mar 16, 2013 - "Trouble on Monkey Lane" (Monkey Lane, Hard) - Dart Monkey, Tack Shooter, Sniper Monkey, Boomerang Thrower, Ninja Monkey, Bomb Tower, Ice Tower, Glue Gunner, Monkey Buccaneer, Monkey Ace, Monkey Apprentice, Mortar Tower, Dartling Gun, Spike Factory, custom RBE (Reds become Yellows, Blues become Yellows, Greens become Yellows, Yellows become Pinks, Pinks become Blacks, Blacks become Whites, Whites become Leads, Zebras become Ceramics, M.O.A.B.s become B.F.B.s), $10,000 starting cash, survive waves 40 to 75, reward of Monkey Dollar50
  76. Mar 17, 2013
  77. Mar 18, 2013
  78. Mar 19, 2013
  79. Mar 20, 2013
  80. Mar 21, 2013
  81. Mar 22, 2013
  82. Mar 23, 2013
  83. Mar 24, 2013
  84. Mar 25, 2013
  85. Mar 26, 2013
  86. Mar 27, 2013
  87. Mar 28, 2013
  88. Mar 29, 2013
  89. Mar 30, 2013
  90. Mar 31, 2013
  91. Apr 1, 2013
  92. Apr 2, 2013
  93. Apr 3, 2013
  94. Apr 4, 2013
  95. Apr 5, 2013
  96. Apr 6, 2013
  97. Apr 7, 2013
  98. Apr 8, 2013 - "Slippery Slope" (Slalom, Medium) - Tack Shooter, Glue Gunner, Monkey Buccaneer, Mortar Tower, $5,000 starting cash, survive waves 35 to 70, reward of Monkey Dollar70
  99. Apr 9, 2013
  100. Apr 10, 2013
  101. Apr 11, 2013
  102. Apr 12, 2013
  103. Apr 13, 2013
  104. Apr 14, 2013
  105. Apr 15, 2013
  106. Apr 16, 2013 - "The New Black" (Switch, Medium) - Ninja Monkey (2-4), Bomb Tower, Monkey Ace, Mortar Tower (4-2), custom RBE (Reds become Blacks, Blues become Blacks, Greens become Blacks, Yellows become Blacks, Pinks become Blacks, Whites become Zebras, Leads become Zebras), $5,000 starting cash, survive waves 35 to 65, 250 lives, reward of Monkey Dollar60
  107. Apr 17, 2013
  108. Apr 18, 2013
  109. Apr 19, 2013
  110. Apr 20, 2013
  111. Apr 21, 2013
  112. Apr 22, 2013
  113. Apr 23, 2013
  114. Apr 24, 2013
  115. Apr 25, 2013
  116. Apr 26, 2013
  117. Apr 27, 2013
  118. Apr 28, 2013
  119. Apr 29, 2013
  120. Apr 30, 2013
  121. May 1, 2013
  122. May 2, 2013
  123. May 3, 2013
  124. May 4, 2013
  125. May 5, 2013
  126. May 6, 2013
  127. May 7, 2013
  128. May 8, 2013
  129. May 9, 2013
  130. May 10, 2013
  131. May 11, 2013
  132. May 12, 2013
  133. May 13, 2013
  134. May 14, 2013
  135. May 15, 2013
  136. May 16, 2013
  137. May 17, 2013
  138. May 18, 2013
  139. May 19, 2013
  140. May 20, 2013
  141. May 21, 2013
  142. May 22, 2013
  143. May 23, 2013
  144. May 24, 2013
  145. May 25, 2013
  146. May 26, 2013
  147. May 27, 2013
  148. May 28, 2013 - "The Four Heroes" (Switch, Medium) - Sniper Monkey (3-3), Ninja Monkey (3-3), Glue Gunner (3-3), Monkey Village (3-3), Road Spikes, $6,500 starting cash, survive waves 30 to 60, reward of Monkey Dollar100
  149. May 29, 2013 - "Frolic Through the Fields" (Bloon Circles, Hard) - Dart Monkey (0-3), Ninja Monkey (4-2), Monkey Ace, Monkey Apprentice (4-2), Monkey Village, $6,000 starting cash, survive waves 32 to 55, reward of Monkey Dollar50
  150. May 30, 2013 - "Bombarang" (Dockside, Hard) - Boomerang Thrower (2-4), Bomb Tower (4-2), Monkey Buccaneer (3-4), $2,500 starting cash, survive waves 20 to 70, no Special Agents allowed, reward of Monkey Dollar50
  151. May 31, 2013 - "Greed" (Space Truckin, Medium) - Boomerang Thrower (4-2), Ice Tower (4-2), Glue Gunner (2-4), Monkey Apprentice (4-2), Dartling Gun, Spike Factory (4-2), $3,250 starting cash, survive waves 31 to 82, no more than 2 of any tower or Special Agent type, no Special Agents allowed, reward of Monkey Dollar50
  152. Jun 1, 2013 - "Deadly Combination" (Rink, Hard) - Dart Monkey, Tack Shooter, Sniper Monkey, Boomerang Thrower, Ninja Monkey, Bomb Tower, Ice Tower, Glue Gunner, Monkey Buccaneer, Monkey Ace, Super Monkey, Monkey Apprentice, Monkey Village, Banana Farm, Mortar Tower, Dartling Gun, Spike Factory, $2,500 starting cash, survive waves 26 to 65, max. 3 Towers at a time, no Special Agents allowed, reward of Monkey Dollar50
  153. Jul 2, 2013 - "Castaway" (Archipelago, Medium) - Sniper Monkey (4-0), Boomerang Thrower (3-3), Ice Tower (3-3), Glue Gunner (3-3), Monkey Apprentice (2-2), given 1 free Meerkat Spy, $650 starting cash, survive waves 1 to 60, reward of Monkey Dollar50
  154. Jul 3, 2013 - "Watch My Back" (Bloon Circles, Medium) - Dart Monkey (1-4), Tack Shooter (3-4), Sniper Monkey (0-2), Boomerang Thrower (3-1), Ice Tower (1-3), Glue Gunner (1-3), Monkey Ace (3-0), Super Monkey (1-2), Monkey Apprentice (4-1), Monkey Village (3-1), Banana Farm, $4,000 starting cash, survive waves 24 to 50, reward of Monkey Dollar65
  155. Jul 4, 2013 - "Camboom!" (Dockside, Medium) - Dart Monkey (1-4), Tack Shooter, Sniper Monkey (4-1), Boomerang Thrower (3-4), Bomb Tower, Ice Tower, Glue Gunner (4-3), Monkey Buccaneer (4-1), Monkey Ace, Super Monkey (3-4), Monkey Apprentice, Monkey Village (4-1), Banana Farm, Mortar Tower, Exploding Pineapple, $4,000 starting cash, survive waves 24 to 61, reward of Monkey Dollar50
  156. Jul 5, 2013 - "Lead is on the Radar" (Monkey Lane, Medium) - Dart Monkey (1-4), Tack Shooter (3-4), Sniper Monkey (0-1), Boomerang Thrower (3-1), Bomb Tower (4-3), Ice Tower (1-4), Glue Gunner (1-4), Monkey Buccaneer (4-1), Monkey Ace (3-0), Super Monkey (1-2), Monkey Apprentice (4-1), Monkey Village (3-2), Banana Farm, Mortar Tower (4-2), given 1 free Portable Lake, $3,800 starting cash, survive waves 25 to 65, reward of Monkey Dollar50
  157. Jul 6, 2013 - "Field Defense" (Bloon Circles, Medium) - Dart Monkey, Sniper Monkey, Bomb Tower, Monkey Village, Spike Factory, $1,800 starting cash, survive waves 18 to 60, max. 8 Towers at a time, no more than 3 of any tower or Special Agent type, reward of Monkey Dollar50
  158. Jul 7, 2013 - "Vassles" (Castle, Easy) - Dart Monkey, Tack Shooter, Sniper Monkey, Boomerang Thrower, Ice Tower, Glue Gunner, given 1 free Bloonberry Bush, $650 starting cash, survive waves 1 to 50, no more than 4 of any tower or Special Agent type, reward of Monkey Dollar50
  159. Jul 8, 2013 - "Hedge Your Bets" (Lightning Scar, Medium) - Dart Monkey, Tack Shooter, Sniper Monkey, Boomerang Thrower, Ninja Monkey, Bomb Tower, Ice Tower, Glue Gunner, Monkey Buccaneer, Monkey Ace, Super Monkey, Monkey Apprentice, Monkey Village, Banana Farm, Mortar Tower, Dartling Gun, Spike Factory, $3,000 starting cash, survive waves 24 to 85, max. 15 Towers at a time, no Special Agents allowed, reward of Monkey Dollar60
  160. Jul 9, 2013 - "A Hindrance" (Snake River, Medium) - Sniper Monkey (4-2), Ninja Monkey (2-4), Bomb Tower (4-2), Ice Tower, Glue Gunner, Monkey Apprentice (4-2), Mortar Tower (2-4), $2,600 starting cash, survive waves 24 to 65, reward of Monkey Dollar60
  161. Jun 10, 2013 - "Star Gazing" (Space Truckin, Hard) - Boomerang Thrower (4-2), Ninja Monkey (4-2), Bomb Tower (4-2), Mortar Tower (2-3), $2,400 starting cash, survive waves 25 to 65, no more than 3 of any tower or Special Agent type, reward of Monkey Dollar50
  162. Jun 11, 2013 - "Kingdom Rush" (Castle, Easy) - Sniper Monkey, Monkey Apprentice, Mortar Tower, Spike Factory, $650 starting cash, survive waves 1 to 50, max. 10 Towers at a time, reward of Monkey Dollar50
  163. Jun 12, 2013 - "It's in the Name" (Switch, Medium) - Tack Shooter, Boomerang Thrower, Bomb Tower, Ice Tower, Glue Gunner, Banana Farm, Mortar Tower, Dartling Gun, Spike Factory, $2,800 starting cash, survive waves 20 to 65, no more than 2 of any tower or Special Agent type, reward of Monkey Dollar50
  164. Jun 13, 2013 - "24/7" (Clock, Apopalypse) - Sniper Monkey (2-3), Bomb Tower (2-2), Mortar Tower (3-3), Dartling Gun (2-2), $1,500 starting cash, survive waves 1 to 32, max. 5 Towers at a time, reward of Monkey Dollar50
  165. Jul 14, 2013 - "No Accidents" (Lightning Scar, Hard) - Dart Monkey (1-4), Tack Shooter, Sniper Monkey (0-1), Boomerang Thrower (3-1), Ice Tower, Glue Gunner (1-3), Monkey Ace, Super Monkey (1-2), Monkey Village (3-1), Mortar Tower, Dartling Gun, Spike Factory, $5,000 starting cash, survive waves 30 to 65, no more than 1 of any tower or Special Agent type, no Special Agents allowed, reward of Monkey Dollar65
  166. Jun 15, 2013 - "May Contain Side Effects" (Monkey Lane, Medium) - Bomb Tower (4-2), Ice Tower (2-3), Mortar Tower (2-3), Spike Factory (4-2), $5,000 starting cash, survive waves 35 to 60, max. 5 Towers at a time, reward of Monkey Dollar50
  167. Jun 16, 2013 - "Ability Changerization" (Switch, Medium) - Dart Monkey, Boomerang Thrower (2-4), Glue Gunner (2-4), Spike Factory (2-4), $5,000 starting cash, survive waves 30 to 65, reward of Monkey Dollar60
  168. Jun 17, 2013 - "Super Bananabattery" (Snake River, Medium) - Super Monkey, Banana Farm, Mortar Tower (2-4), $5,000 starting cash, survive waves 20 to 60, reward of Monkey Dollar55
  169. Jun 18, 2013 - "Bear Arms" (Space Truckin, Medium) - Sniper Monkey, Glue Gunner, Mortar Tower, Dartling Gun, given 1 free Beekeeper, $150 starting cash, survive waves 20 to 60, max. 5 Towers at a time, no more than 1 of any tower or Special Agent type, reward of Monkey Dollar50
  170. Jun 19, 2013 - "Crescent Upgrades" (Bloon Circles, Hard) - Dart Monkey (0-0), Tack Shooter (1-1), Sniper Monkey (2-2), Boomerang Thrower (3-3), Ninja Monkey (4-4), Bomb Tower (0-0), Ice Tower (1-1), Glue Gunner (2-2), Monkey Buccaneer (3-3), Monkey Ace (4-4), Super Monkey (0-0), Monkey Apprentice (1-1), Monkey Village (2-2), Banana Farm (3-3), Mortar Tower (4-4), Dartling Gun (0-0), Spike Factory (1-1), $650 starting cash, survive waves 1 to 65, max. 8 Towers at a time, no more than 1 of any tower or Special Agent type, reward of Monkey Dollar50
  171. Jun 20, 2013 - "Carnival" (Dockside, Easy) - Tack Shooter (4-2), Boomerang Thrower (2-4), Bomb Tower (4-1), Super Monkey (2-2), Monkey Apprentice (2-4), $1,000 starting cash, survive waves 10 to 55, max. 3 Towers at a time, no more than 1 of any tower or Special Agent type, reward of Monkey Dollar50
  172. Jun 21, 2013 - "Bullet Maelstrom" (Rink, Medium) - Tack Shooter (2-4), Sniper Monkey, Monkey Village, $4,000 starting cash, survive waves 28 to 65, reward of Monkey Dollar60
  173. Jun 22, 2013 - "In the Beginning" (Park Path, Hard) - Dart Monkey (2-3), Bomb Tower (4-1), Monkey Village (4-2), Banana Farm (2-0), $2,000 starting cash, survive waves 20 to 60, reward of Monkey Dollar55
  174. Jun 23, 2013 - "Progressization" (Snake River, Medium) - Dart Monkey (0-0), Tack Shooter (0-0), Sniper Monkey, Boomerang Thrower (1-1), Ninja Monkey, Bomb Tower (0-0), Ice Tower (0-0), Glue Gunner (3-3), Monkey Buccaneer (3-3), Monkey Ace (3-3), Super Monkey (0-0), Monkey Apprentice (3-3), Monkey Village, Banana Farm (3-3), Mortar Tower (3-3), Dartling Gun (3-3), Spike Factory (3-3), $650 starting cash, survive waves 1 to 65, max. 8 Towers at a time, no more than 3 of any tower or Special Agent type, no Special Agents allowed, reward of Monkey Dollar50
  175. Jun 24, 2013 - "Big Monkeys" (Dockside, Medium) - Dart Monkey, Tack Shooter (0-0), Sniper Monkey, Boomerang Thrower, Ninja Monkey, Bomb Tower (0-0), Ice Tower, Glue Gunner, Monkey Buccaneer, Monkey Ace, Super Monkey, Monkey Apprentice, Monkey Village (0-0), Banana Farm (0-0), Mortar Tower, Dartling Gun, Spike Factory (0-0), $2,200 starting cash, survive waves 20 to 65, no more than 2 of any tower or Special Agent type, reward of Monkey Dollar50
  176. Jun 25, 2013 - "Multitasking" (Snake River, Medium) - Boomerang Thrower (4-2), Ninja Monkey (2-4), Bomb Tower (2-4), Monkey Buccaneer, Monkey Ace (4-2), Monkey Apprentice, given 2 free Tribal Turtles, $1,750 starting cash, survive waves 27 to 78, Tribal Turtles, reward of Monkey Dollar50
  177. Jun 26, 2013 - "Patterned RBE" (Park Path, Medium) - Dart Monkey, Tack Shooter, Sniper Monkey, Boomerang Thrower, Ninja Monkey, Bomb Tower, Ice Tower, Glue Gunner, Monkey Buccaneer, Monkey Ace, Super Monkey, Monkey Apprentice, Mortar Tower, Dartling Gun, Spike Factory, custom RBE (Reds become Blues, Greens become Blues, Yellows become Pinks, Blacks become Pinks, Whites become Leads, Zebras become Leads, Rainbows become Ceramics, M.O.A.B.s become Ceramics, B.F.B.s become Z.O.M.G.s), $1,300 starting cash, survive waves 1 to 65, 40 lives, no more than 1 of any tower or Special Agent type, reward of Monkey Dollar50
  178. Jun 27, 2013 - "Lead? No Problem" (Archipelago, Medium) - Dart Monkey, Tack Shooter, Ninja Monkey, Monkey Buccaneer, custom RBE (Whites become Leads), $3,000 starting cash, survive waves 18 to 65, no more than 3 of any tower or Special Agent type, reward of Monkey Dollar65
  179. Jun 28, 2013 - "Lightning Sabotage" (Lightning Scar, Medium) - Dart Monkey, Tack Shooter, Sniper Monkey (3-3), Bomb Tower (3-3), $3,400 starting cash, survive waves 28 to 65, no more than 4 of any tower or Special Agent type, reward of Monkey Dollar50
  180. Jun 29, 2013 - "Lucky Day" (Bloon Circles, Medium) - Sniper Monkey (2-4), Ninja Monkey, Banana Farm, Mortar Tower, Dartling Gun (3-4), Spike Factory, $2,200 starting cash, survive waves 20 to 75, reward of Monkey Dollar50
  181. Jun 30, 2013 - "Camo? No Problem" (Clock, Medium) - Boomerang Thrower, Bomb Tower, Ice Tower, Glue Gunner, Mortar Tower, $3,000 starting cash, survive waves 18 to 65, no more than 3 of any tower or Special Agent type, reward of Monkey Dollar70

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