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Below is an archive of all Daily Challenges which have been available in BTD5 from July 1st, 2013 to December 31st, 2013. Only special conditions are mentioned with an exception – towers and road items which are not mentioned are not available. So, if not specified:

  • Monkey Dollar50 as standard reward.
  • Easy is from wave 1 to 50, 200 lives
  • Medium is from wave 1 to 65, 150 lives
  • Hard is from wave 1 to 85, 100 lives
  • All Special Agents available for Monkey Money
  • No Special Agents given for free
  • Standard starting cash $650 ($50,000 in Deflation) (of course, double starting cash with Double Cash)
  • Full upgrades available for towers unless specified (below)
    (Example 1) Dart Monkey (2-3) – means that max. 2nd upgrade in path 1 allowed and max 3rd upgrade in path 2 is available for the Dart Monkey.
    (Example 2) Dart Monkey (4-3) – means that max. 4th upgrade in path 1 allowed and max 3rd upgrade in path 2 is available for the Dart Monkey tower type, but not both for the same tower, so maximum for a tower is 4-2 or 2-3
  • You can buy as many of the towers available as you want, unless specified:
    Max. x Towers or Special Agents at a time means, that a sum of a number of Towers and a number of Special Agents in a particular mission can't be higher than x.
    No more than x of any Tower and Special Agent type means, that you can only put x of every Tower and Special Agent available in a particular mission.

Example formatting:

  1. Jul 30, 2012 - "Name of challenge" (Track, Difficulty) - Dart Monkey (4-2), Super Monkey (3-4), Banana Farm (0-0), Road Spikes, Pineapple, given X free Beekeepers and X Bloonsday Devices, {{CustomRBE|A becomes B, B becomes C, M.O.A.B.s, B.F.B.s, and Z.O.M.G.s become E}}, starting cash, survive waves from X to Y, 40 lives, max. 9 Towers at a time, no more than 3 of any tower or Special Agent type, no Special Agents allowed, reward increased to {{Monkey Money}}60



  1. Jul 1, 2013
  2. Jul 2, 2013
  3. Jul 3, 2013
  4. Jul 4, 2013
  5. Jul 5, 2013
  6. Jul 6, 2013
  7. Jul 7, 2013
  8. Jul 8, 2013
  9. Jul 9, 2013
  10. Jul 10, 2013
  11. Jul 11, 2013
  12. Jul 12, 2013
  13. Jul 13, 2013
  14. Jul 14, 2013
  15. Jul 15, 2013
  16. Jul 16, 2013
  17. Jul 17, 2013
  18. Jul 18, 2013
  19. Jul 19, 2013
  20. Jul 20, 2013
  21. Jul 21, 2013
  22. Jul 22, 2013
  23. Jul 23, 2013
  24. Jul 24, 2013
  25. Jul 25, 2013
  26. Jul 26, 2013
  27. Jul 27, 2013
  28. Jul 28, 2013
  29. Jul 29, 2013
  30. Jul 30, 2013
  31. Jul 31, 2013
  32. Aug 1, 2013
  33. Aug 2, 2013
  34. Aug 3, 2013
  35. Aug 4, 2013
  36. Aug 5, 2013
  37. Aug 6, 2013
  38. Aug 7, 2013
  39. Aug 8, 2013
  40. Aug 9, 2013
  41. Aug 10, 2013
  42. Aug 11, 2013
  43. Aug 12, 2013
  44. Aug 13, 2013
  45. Aug 14, 2013
  46. Aug 15, 2013
  47. Aug 16, 2013
  48. Aug 17, 2013
  49. Aug 18, 2013
  50. Aug 19, 2013
  51. Aug 20, 2013
  52. Aug 21, 2013
  53. Aug 22, 2013
  54. Aug 23, 2013
  55. Aug 24, 2013
  56. Aug 25, 2013 - "Sixteen Towers" (Switch, Medium) - All towers except Super Monkeys, Monkey Sub (unreleased that time), Road Spikes, Pineapple, $12,000 starting cash, survive waves from 48 to 60, max. 16 Towers at a time
  57. Aug 26, 2013 - "Monkey in the Middle" (Dockside, Hard) - All towers available. Dart Monkey (0-4), Tack Shooter (0-4), Sniper Monkey (0-4), Boomerang Thrower (4-0), Ninja Monkey (0-4), Bomb Tower (0-4), Ice Tower (0-4), Glue Gunner (4-0), Monkey Buccaneer (0-4), Monkey Ace (4-0), Super Monkey (0-4), Monkey Apprentice (4-0), Monkey Village (4-0), Banana Farm (0-4), Mortar Tower (0-4), Dartling Gun (4-0), Spike Factory (4-0), $4,250 starting cash, survive waves from 30 to 65. Reward increased to Monkey Dollar55.
  58. Aug 27, 2013 - "The Unpurchasables" (Clock, Medium) - Monkey Ace, Super Monkey, Monkey Village, Banana Farm, Mortar Tower, Dartling Gun, Spike Factory, max. 5 Towers at a time, no more than 1 of any tower or Special Agent type.
  59. Aug 28, 2013 - "Me and My Henchmen" (Snake River, Medium - Dart Monkey, Boomerang Thrower (3-3), Ninja Monkey, Super Monkey (3-3), $2,800 starting cash, survive waves from 25 to 50.
  60. Aug 29, 2013 - "Pitcher Perfect" (Bloon Circles, Medium) - Dart Monkey (2-2), Boomerang Thrower (4-2), Ninja Monkey, Super Monkey (0-1), Monkey Apprentice (2-2), $1,000 starting cash, survive waves from 10 to 60, max. 9 Towers at a time. Reward increased to Monkey Dollar55.
  61. Aug 30, 2013 - "Piercing Proliferation Plan!" (Lightning Scar, Medium) - All towers available, with 3-3 upgrades. Max. 6 Towers at a time, no more than 3 of any tower or Special Agent type.
  62. Aug 31, 2013 - "Still Monkeys" (Slalom, Medium) - Boomerang Thrower, Ice Tower, Glue Gunner, Mortar Tower, Dartling Gun, $1,000 starting cash, survive from waves 15 to 75.
  63. Sep 1, 2013 - "Stand Right There" (Bloon Circles, Hard) - Dart Monkey (4-2), Tack Shooter (4-3), Boomerang Thrower (4-2), Ice Tower (2-3), Dartling Gun (3-2), Spike Factory (4-3), $3,000 starting cash, survive waves from 32 to 72.
  64. Sep 2, 2013 - "It's a Second Trend" (Archipelago, Medium) - Dart Monkey (4-2), Sniper Monkey (2-4), Monkey Buccaneer (2-4), Monkey Ace (2-4), Monkey Apprentice (2-4), Monkey Village (2-4), $2,500 starting cash, survive waves from 20 - 62. Reward increased to Monkey Dollar55.
  65. Sep 3, 2013 - "Insane Tricks" (Snake River, Medium) - Dart Monkey (1-4), Tack Shooter, Sniper Monkey (0-1), Boomerang Thrower (4-1), Ice Tower (1-4), Glue Gunner (1-4), Monkey Buccaneer (4-1), Monkey Ace (4-0), Super Monkey (1-2), Monkey Village (4-1), Banana Farm, $16,000 starting cash, survive waves from 42 to 60, 200 starting lives.
  66. Sep 4, 2013 - "Can't Locate Directly" (Mount Magma, Medium) - Tack Shooter, Ice Tower, Monkey Ace, Monkey Village (3-4), Banana Farm, Mortar Tower, Dartling Gun, Spike Factory, given 4 free Bloonberry Bush and 1 Bloonsday Device, $2,000 starting cash, survive waves from 18 to 65, max. 10 Towers at a time, no more than 4 of any tower or Special Agent types.
  67. Sep 5, 2013 - "Icy Cold War" (Rink, Medium) - Tack Shooter, Ice Tower, Spike Factory, $2,000 starting cash, survive waves from 25 to 65, max. 6 Towers at a time.
  68. Sep 6, 2013 - "Use the Machines" (Switch, Medium) - Sniper Monkey, Boomerang Monkey (2-4), Glue Gunner, Monkey Buccaneer, Monkey Ace, Super Monkey (2-4), Mortar Tower, Dartling Gun, given 1 free Portable Lake, $2,500 starting cash, survive from waves 18 to 80, max. 10 Towers at a time.
  69. Sep 7, 2013 - "Unlucky Combination" (Space Truckin', Medium) - Dart Monkey (4-2), Sniper Monkey (2-4), Glue Gunner (4-2), custom RBE (Rainbow Bloons become Ceramic Bloons), $10,000 starting cash, survive waves from 40 to 76, reward increased to Monkey Dollar55.
  70. Sep 8, 2013 - "Vanilla" (Clock, Hard) - Dart Monkey, Tack Shooter, Sniper Monkey, Boomerang Thrower, Ninja Monkey, Monkey Ace, Dartling Gun, Spike Factory, $2,400 starting cash, survive waves from 15 to 65, max. 8 Towers at a time, no more than 3 of any tower or Special Agent type.
  71. Sep 9, 2013 - "Icing on the Cake" (The Rink, Hard) - Dart Monkey (3-4), Tack Shooter (3-4), Sniper Monkey (0-2), Boomerang Thrower (3-0), Ninja Monkey (4-2), Ice Tower (2-2), Glue Gunner (1-4), Monkey Buccaneer (4-2), Monkey Ace (3-0), Super Monkey (0-2), Monkey Village (3-2), Dartling Gun (2-1), Spike Factory (1-4), $2,000 starting cash, survive waves from 25 to 65.
  72. Sep 10, 2013 - "Weapons Testing" (Death Valley, Easy) - Dart Monkey (2-2), Bomb Tower, Mortar Tower, Dartling Gun (2-4), $800 starting cash, reward increased to Monkey Dollar100.
  73. Sep 11, 2013 - "Toxicity" (Switch, Medium) - Tack Shooter (3-3), Bomb Tower (3-3), Glue Gunner (4-2), Monkey Village (1-2), Spike Factory (1-1), custom RBE (Blue Bloons and Yellow Bloons become Green Bloons, Zebra Bloons and Ceramic Bloons become Rainbow Bloons), no Special Agents allowed, reward increased to Monkey Dollar80.
  74. Sep 12, 2013 - "Isolated Whirlwinds" (Bloon Circles, Medium) - Boomerang Thrower (4-2), Ninja Monkey, Ice Tower (2-2), Monkey Apprentice (3-2), Banana Farm (2-1), $3,000 starting cash, survive waves from 25 to 65, no more than 5 of any tower or Special Agent type, reward increased to Monkey Dollar60.
  75. Sep 13, 2013 - "All A's" (Archipelago, Apopalypse) - Monkey Ace, Monkey Apprentice, Angry Squirrel, $3,000 starting cash, survive waves from 1 to 30, no more than 2 of any tower or Special Agent type.
  76. Sep 14, 2013 - "Complimentary" (Lightning Scar, Medium) - Dart Monkey (2-4), Boomerang Thrower (2-4), Glue Gunner (2-4), Spike Factory (2-4), custom RBE (Blue Bloons and Yellow Bloons become White Bloons, Green Bloons become Black Bloons), $5,000 starting cash, survive waves from 26 to 65.
  77. Sep 15, 2013 - "Deep Zebra Sea" (Archipelago, Hard) - Bomb Tower (1-4), Ice Tower (4-2), Glue Gunner (1-4), Monkey Village, Banana Farm, Mortar Tower (3-1), {{CustomRBE|Blue Bloons, Green Bloons, Yellow Bloons, Pink Bloons, Black Bloons, White Bloons become Red Bloons, Lead Bloons become Zebra Bloons, $2,500 starting cash, survive waves from 1 to 40.
  78. Sep 16, 2013 - "Initiation" (The Rink, Medium) - Dart Monkey, $35,000 starting cash, survive waves from 55 to 65, no more than 9 of any tower or Special Agent type.
  79. Sep 17, 2013 - "Aerodynamic" (Snake River, Medium) - Dart Monkey (2-3), Boomerang Thrower (2-4), Ninja Monkey (4-2), Monkey Ace, Monkey Apprentice (4-2), $1,250 starting cash, survive waves from 10 to 65, max. 5 Towers at a time.
  80. Sep 18, 2013 - "Magical Factory of Doom" (Switch, Medium) - Super Monkey (2-4), Monkey Apprentice, Dartling Gun (4-2), Spike Factory, $2,000 starting cash, survive waves from 10 to 60, no more than 1 of any tower or Special Agent type.
  81. Sep 19, 2013 - "Reload" (Lightning Scar, Hard) - Dart Monkey (4-2), Bomb Tower (2-4), Mortar Tower (4-3), $2,500 starting cash, survive waves from 15 to 65.
  82. Sep 20, 2013 - "Staying the Same" (Snake River, Medium) - Boomerang Thrower (2-4), Super Monkey (0-1), Monkey Village (2-4), Banana Farm (2-2), survive waves from 1 to 50, max. 8 Towers at a time
  83. Sep 21, 2013 - "Accumulated Strike" (Switch, Medium) - Dart Monkey (0-0), Tack Shooter (3-3), Sniper Monkey (0-0), Boomerang Thrower (1-1), Ninja Monkey (1-1), Bomb Tower, Monkey Buccaneer (2-2), Monkey Ace, Super Monkey (0-0), Mortar Tower, Dartling Gun (0-0), Spike Factory (2-2), $5,000 starting cash, survive waves from 32 to 65.
  84. Sep 22, 2013 - "Super Magic Rifle" (Park Path, Medium) - Sniper Monkey (3-3), Super Monkey (3-3), Monkey Apprentice (3-3), $2,250 starting cash, survive waves from 20 to 65, 9 lives.
  85. Sep 23, 2013 - "The One Where Everything Multiplies (Lightning Scar, Medium) - Dart Monkey (0-3), Tack Shooter (3-3), Sniper Monkey (0-1), Ninja Monkey (3-0), Ice Tower (0-2), Glue Gunner (0-3), Monkey Ace (0-3), Super Monkey (3-3), Mortar Tower (3-0), Spike Factory (1-0), $5,000 starting cash, survive waves from 26 to 60.
  86. Sep 24, 2013 - "Los Mismos Tres" (Archipelago, Medium) - Dart Monkey (0-3), Sniper Monkey (3-0), Bomb Tower (0-3), Super Monkey (3-0), Banana Farm (3-0), given 3 free Meerkat Spies, $3,800 starting cash, survive waves from 25 to 75, reward increased to Monkey Dollar65.
  87. Sep 25, 2013 - "Fun Fair Boat" (Dockside, Medium) - Dart Monkey, Tack Shooter (4-2), Sniper Monkey, Boomerang Thrower (4-2), Ice Tower (2-4), Glue Gunner (2-4), Super Monkey (2-2), Monkey Village (4-2), custom RBE (Black Bloons, White Bloons, Lead Bloons, and Zebra Bloons become Rainbow Bloons), $3,500 starting cash, survive waves from 25 to 65, max. 5 Towers at a time.
  88. Sep 26, 2013 - "The Only Exception" (Dockside, Easy) - Dart Monkey (3-4), Tack Shooter (3-4), Sniper Monkey (0-2), Boomerang Thrower (3-1), Ninja Monkey (4-2), Ice Tower (1-4), Glue Gunner (1-4), Monkey Buccaneer (4-2), Monkey Ace (3-0), Super Monkey, Monkey Village (3-2), Banana Farm, Dartling Gun (3-1), Spike Factory (1-4).
  89. Sep 27, 2013 - "No Service" (Lightning Scar, Medium) - Dart Monkey (4-3), Sniper Monkey (3-3), Ice Tower (3-3), Mortar Tower (2-4), Dartling Gun (2-4), $2,500 starting cash, survive waves from 20 to 60, max. 6 Towers at a time, no more than 2 of any tower or Special Agent type.
  90. Sep 28, 2013 - "A Sticky Situation" (Clock, Medium) - Sniper Monkey (3-3), Glue Gunner (2-4), Banana Farm, Spike Factory (1-4), given 1 free Super Monkey Storm, $2,500 starting cash, survive waves from 15 to 65, reward increased to Monkey Dollar60.
  91. Sep 29, 2013 - "Call it a Storm" (Archipelago, Medium) - All towers available, given 1 free Pontoon, custom RBE (Blue Bloons become Red Bloons, Green Bloons and Pink Bloons become Yellow Bloons, White Bloons become Black Bloons, Rainbow Bloons and Ceramic Bloons become Lead Bloons) $1,950 starting cash, survive waves from 11 to 65, reward increased to Monkey Dollar65.
  92. Sep 30, 2013 - "Douse 'Em" (Snake River, Hard) - Glue Gunner (2-1), Monkey Buccaneer (4-2), Banana Farm (3-3), given 1 free Super Monkey Storm, $5,000 starting cash, survive waves from 28 to 60, no Special Agents allowed, reward increased to Monkey Dollar70.
  93. Oct 1st, 2013 - "First is the Worst" (Switch, Medium Difficulty) - Dart Monkey (4-2), Sniper Monkey, Bomb Tower, Glue Gunner (4-2), Super Monkey (1-2), Monkey Apprentice (3-2), $3,900 starting cash, survive waves from 20 to 60.
  94. Oct 2, 2013 - "Roleplay (Slalom, Hard) - Boomerang Thrower (4-2), Ninja Monkey (4-2), Monkey Buccaneer (4-2), Monkey Apprentice (4-2), $1,050 starting cash, survive waves from 10 to 65, no more than 2 of any tower, no Special Agents allowed.
  95. Oct 3, 2013 - "Investment" (Castle, Medium) - All towers available except Road Spikes and Pineapple with 4-3 upgrades. $23,500 starting cash, survive waves from 50 to 76, 1 life, max. 8 Towers at a time.
  96. Oct 4, 2013 - "Collector's Edition" (Park Path, Hard Difficulty) - Boomerang Thrower (0-2), Monkey Buccaneer (0-3), Monkey Ace (0-2), Monkey Apprentice (0-3), given 1 free Tribal Turtle, $2,000 starting cash, survive waves from 25 to 60.
  97. Oct 5, 2013 - "A Lot of 3's (Monkey Lane, Medium) - Tack Shooter (3-3), Ice Tower (3-3), Glue Gunner (3-3), Monkey Ace (3-3), Mortar Tower (3-3), Spike Factory (3-3), $729 starting cash, survive waves from 3 to 75, 81 lives, no more than 3 of any tower or Special Agent type, reward increased to Monkey Dollar60.
  98. Oct 6, 2013 - "Flashback" (Dockside, Medium) - Sniper Monkey (2-4), Monkey Ace, Bomb Tower (4-2), Mortar Tower (2-4), custom RBE (Green Bloons become Black Bloons, Pink Bloons become White Bloons, Rainbow Bloons become Zebra Bloons), $1,500 starting cash, survive waves from 1 to 50, no more than 3 of any tower or Special Agent type.
  99. Oct 7, 2013 - "Time Quota" (Clock, Hard) - Dart Monkey, Tack Shooter, Sniper Monkey (3-4), Boomerang Thrower, Ninja Monkey (4-1), Bomb Tower (3-4), Monkey Buccaneer, Monkey Ace, Super Monkey, Monkey Apprentice (2-4), Monkey Village, Dartling Gun, Spike Factory, given 1 free Beekeeper, Tribal Turtle, Portable Lake, $1,000 starting cash, survive waves from 20 to 80, no more than 2 of any tower or Special Agent type, reward increased to Monkey Dollar70.
  100. Oct 8, 2013 - "Switch It Down" (Clock, Medium) - Super Monkey, Mortar Tower, Dartling Gun (2-2), Road Spikes, given 3 free Super Monkey Storms, $750 starting cash, reward increased to Monkey Dollar85.
  101. Oct 9, 2013 - "Beekeeper River" (Snake River, Medium) - Glue Gunner (2-4), Monkey Buccaneer (4-2), Banana Farm (2-0), given 2 free Beekeepers.
  102. Oct 10, 2013 - "Aircraft Carriers" (Dockside, Easy) - Monkey Ace, given 1 free Bloonberry Bush, $6,000 starting cash, survive waves from 15 to 50, reward increased to Monkey Dollar70.
  103. Oct 11, 2013 - "Wall Street on Ice" (Slalom, Medium) - Dart Monkey (1-1), Tack Shooter (1-1), Sniper Monkey (1-1), Boomerang Thrower (1-1), Ninja Monkey (1-1), Bomb Tower (1-1), Ice Tower, Glue Gunner (1-1), Monkey Buccaneer (1-1), Monkey Ace (1-1), Super Monkey (1-1), Monkey Apprentice (1-1), Monkey Village (1-1), Banana Farm (2-4), Mortar Tower (1-1), Dartling Gun (1-1), Spike Factory (1-1), $2,100 starting cash, survive waves from 20 to 50.
  104. Oct 12, 2013 - "I choose you!" (Country Road, Medium) - Dart Monkey, Sniper Monkey, Boomerang Thrower, Ninja Monkey, Ice Tower, Glue Gunner, Super Monkey, $8,192 starting cash, survive waves from 36 to 70, 100 lives, no more than 1 of any tower or Special Agents allowed.
  105. Oct 13, 2013 - "Cool 'Em Down" (Slalom, Medium) - All towers except for Road Spikes and Pineapples available, with 2-4 upgrades. Given 1 free Bloonsday Device, custom RBE (Red Bloons and Blue Bloons become Green Bloons, Pink Bloons become White Bloons, Black Bloons become Zebra Bloons, Zebra Bloons and Rainbow Bloons become Ceramic Bloons, M.O.A.B.s become B.F.B.s, B.F.B.s become Z.O.M.G.s), $2,800 starting cash, survive waves from 28 to 65.
  106. Oct 14, 2013 - "Silence is Golden" (Monkey Lane, Hard) - Boomerang Thrower (0-1), Glue Gunner (2-1), Super Monkey (3-2), given one free Meerkat Spy, survive waves from 1 to 60
  107. Oct 15, 2013 - "Specialized Warfare" (Archipelago, Hard) - Dart Monkey (0-0), Tack Shooter (0-0), Sniper Monkey, Boomerang Thrower (0-0), Ninja Monkey (0-0), Bomb Tower (0-0), Ice Tower (0-0), Glue Gunner (0-0), Monkey Buccaneer (0-0), Monkey Ace, Super Monkey (0-0), Monkey Apprentice (0-0), Monkey Village (0-0), Banana Farm (0-0), Mortar Tower, Dartling Gun, Spike Factory (0-0), Road Spikes, Pineapple, $2,500 starting cash, survive waves from 25 to 65, max. 6 Towers at a time.
  108. Oct 16, 2013 - "Divided" (The Great Divide, Medium) - Tack Shooter, Bomb Tower (4-2), Ice Tower, Monkey Ace, Super Monkey (2-4), Spike Factory, $5,000 starting cash, survive waves from 28 to 65, reward increased to Monkey Dollar100.
  109. Oct 17, 2013 - "Recycle" (Jungle, Hard) - Dart Monkey (2-4), Sniper Monkey (4-3), Boomerang Thrower (4-2), Bomb Tower (4-1), Banana Farm (2-1), Dartling Gun (1-1), custom RBE (Red Bloons, Blue Bloons, and Yellow Bloons are Green Bloons, Pink Bloons are Yellow Bloons, Ceramic Bloons are Rainbow Bloons), $1,000 starting cash, survive waves from 1 to 65
  110. Oct 18, 2013 - "Time to Co-operate" (Brick Wall, Hard) - Tack Shooter, Bomb Tower, Monkey Buccaneer, Spike Factory, $2,000 starting cash, survive waves from 25 to 65, no more than 2 of any tower or Special Agent type.
  111. Oct 19, 2013 - "Middle Class" (Dockside, Medium) - Ninja Monkey, Bomb Tower, Monkey Buccaneer, Monkey Apprentice, Spike Factory, $4,000 starting cash, survive waves from 35 to 65, no more than 1 of each tower or Special Agent type.
  112. Oct 20, 2013 - "Ice Cream Sundae" (Z Factor, Medium) - Dart Monkey, Tack Shooter, Ice Tower, custom RBE (Red Bloons, Blue Bloons, Green Bloons, and Yellow Bloons become Pink Bloons, Black Bloons become White Bloons, Lead Bloons become Zebra Bloons, Rainbow Bloons become Ceramic Bloons), $6,000 starting cash, survive waves from 30 to 65, no more than 4 of any tower or Special Agent type, reward increased to Monkey Dollar60
  113. Oct 21, 2013 - "Need More Oxygen" (Space Truckin', Medium Difficulty) - All towers except Road Spikes and Pineapple available, with 0-2 upgrades. $2,000 stating cash, survive waves from 20 to 60, no more than 4 of any tower or Special Agent type.
  114. Oct 22, 2013 - "Cubed" (Switch, Hard Difficulty) - All towers available, $5,832 starting cash, survive waves from 27 to 64, 125 lives, max. 8 Towers at a time, no more than 1 of any tower or Special Agent type.
  115. Oct 23, 2013 - "Greening" (Downstream, Medium) - Dart Monkey (1-4), Bomb Tower (3-2), Monkey Ace (1-1), Super Monkey (4-2), Mortar Tower (2-4), Dartling Gun (1-1), Spike Factory (2-4), given 1 free Tribal Turtle, $2,600 stating cash, survive waves from 15 to 60, reward increased to Monkey Dollar75.
  116. Oct 24, 2013 - "Eye of the Super Boomer" (The Eye, Medium) - Boomerang Thrower (4-2), Super Monkey (4-2), Monkey Village (4-2), $5,250 starting cash, survive waves from 20 to 60, reward increased to Monkey Dollar65.
  117. Oct 25, 2013 - "MOAB? No Problem" (Space Truckin', Medium) - Ice Tower, Glue Gunner, Monkey Village (4-0), Banana Farm, $6,000 starting cash, survive waves from 18 to 60, no more than 3 of any tower or Special Agent type, reward increased to Monkey Dollar75.
  118. Oct 26, 2013 - "Lord of the Rings of Fire" (Fireworks, Easy) - Tack Shooter (4-2), Boomerang Thrower (4-2), $2,500 starting cash, survive waves from 20 to 50, no Special Agents allowed.
  119. Oct 27, 2013 - "Time Constraints (Clock, Easy) - Sniper Monkey, Mortar Tower, Spike Factory.
  120. Oct 28, 2013 - "Expansion" (Space Truckin', Hard) - Dart Monkey (4-2), Monkey Buccaneer, Super Monkey, Monkey Village, given 1 free Angry Squirrel, $1,100 starting cash, survive waves from 20 to 60.
  121. Oct 29, 2013 - "Half the Space, Double the Fun" (The Great Divide, Hard) - All towers available, given 2 of all Special Agents free, $0 starting cash, survive waves from 18 to 65, no more than 2 of any tower or Special Agent type, reward increased to Monkey Dollar75.
  122. Oct 30, 2013 - "4 Points" (Mount Magma, Medium) - Tack Shooter, Bomb Tower, Monkey Ace, Monkey Apprentice, Banana Farm, max. 4 Towers at a time, no more than 1 of any tower or Special Agent type.
  123. Oct 31, 2013 - "Bones, Bats, and Pumpkins" (The Eye, Medium) - Dart Monkey (2-4), Boomerang Thrower (1-4), Bomb Tower (4-1), Monkey Buccaneer, Monkey Ace, Super Monkey (0-3), Dartling Gun (2-2), $4,500 starting cash, survive waves from 26 to 65, max. 7 Towers at a time, reward increased to Monkey Dollar70.
  124. Nov 1, 2013 - "Fast and Furious" (Castle, Easy) - Dart Monkey, Boomerang Thrower, Ice Tower, Super Monkey, Monkey Village, Mortar Tower, all with 4-2 upgrades. Given 4 free Angry Squirrels and 1 Beekeeper, $175 starting cash, survive waves from 10 to 65, 150 lives, reward increased to Monkey Dollar55.
  125. Nov 2, 2013 - "Save-Up" (Bloon Circles, Medium) - Tack Shooter, Boomerang Thrower (4-0), Monkey Village (3-1), Banana Farm, Dartling Gun (0-1), $3,500 starting cash, survive waves from 25 to 60.
  126. Nov 3, 2013 - "Dead Zeppelin" (Country Road, Medium) - Sniper Monkey (4-2), Bomb Tower (2-4), Monkey Apprentice (2-4), Monkey Village, Spike Factory, $12,500 starting cash, survive waves from 40 to 85, reward increased to Monkey Dollar65.
  127. Nov 4, 2013 - "Super Monkey Storm" (Archipelago, Medium) - Dart Monkey, Tack Shooter, Super Monkey, given 1 free Super Monkey Storm, $2,200 starting cash, survive waves from 18 to 50, max. 6 Towers at a time, no more than 3 of any tower or Special Agent type, reward increased to Monkey Dollar70.
  128. Nov 5, 2013 - "ANT Farm" (Tunnels, Medium) - Ninja Monkey, Ice Tower, Banana Farm, Dartling Gun, $2,200 starting cash, survive waves from 18 to 65.
  129. Nov 6, 2013 - "Symmetry" (The Eye, Easy) - Tack Shooter, Bomb Tower, Monkey Ace, Monkey Apprentice (2-2), Dartling Gun, Spike Factory (4-3), $4,444 starting cash, survive waves from 33 to 66, reward increased to Monkey Dollar60.
  130. Nov 7, 2013 - "Bloons-Pop-Three" (Switch, Medium) - Boomerang Thrower (0-4), Super Monkey (2-2), Dartling Gun (2-2), $1,000 starting cash, survive waves from 3 to 53.
  131. Nov 8, 2013 - "Timing is Everything" (Clock, Medium) - Tack Shooter (0-4), Sniper Monkey (3-0), Monkey Ace (2-2), Mortar Tower (3-0), Dartling Gun (0-4), Pineapple, $1,500 starting cash, survive waves from 10 to 50, reward increased to Monkey Dollar70.
  132. Nov 9, 2013 - "Eyes See, Machines Burn" (Switch, Hard) - Dart Monkey (3-4), Tack Shooter (4-2), Ninja Monkey (4-2), Bomb Tower (4-3), Monkey Buccaneer (2-2), given 1 free Super Monkey Storm and 1 Portable Lake, $5,000 starting cash, survive waves from 26 to 65, max. 10 Towers at a time, no more than 5 of any tower or Special Agent type, reward increased to Monkey Dollar55.
  133. Nov 10, 2013 - "Over the Wall" (Brick Wall, Medium) - Boomerang Thrower (2-4), Ninja Monkey, Monkey Apprentice (2-2), Banana Farm (2-2), $2,500 starting cash, survive waves from 25 to 60, max. 5 Towers at a time.
  134. Nov 11, 2013 - "Look Alive" (Switch, Medium) - Dart Monkey (4-2), Boomerang Thrower (2-4), Ninja Monkey (2-0), Super Monkey, Dartling Gun, $7,000 starting cash, survive waves from 30 to 65, no more than 2 of any tower or Special Agent type.
  135. Nov 12, 2013 - "The Three Kings" (Jungle, Hard) - all towers available, limited to 3-3 upgrades. custom RBE (M.O.A.B.s become B.F.B.s and B.F.B.s become Z.O.M.G.s), survive waves from 1 to 60.
  136. Nov 13, 2013 - "Flaming Ice" (Mount Magma, Medium) - Ice Tower, Mortar Tower, Spike Factory, $4,500 starting cash, survive waves from 30 to 65.
  137. Nov 14, 2013 - "Royals" (Country Road, Medium) - Sniper Monkey (4-2), Boomerang Thrower (4-2), Monkey Buccaneer (4-2), Super Monkey (4-2), Monkey Apprentice (4-2), $6,000 starting cash, survive waves from 28 to 65, no more than 1 of any tower or Special Agent type.
  138. Nov 15, 2013 "Close Enough" (Downstream, Medium) - Dart Monkey (3-3), Tack Shooter (3-3), Bomb Tower (3-3), Monkey Buccaneer (3-3), Dartling Gun (3-3), Road Spikes, Exploding Pineapple, given 1 free Meerkat Spy, Bloonberry Bush, and Beekeeper, custom RBE (Red Bloons become Blue Bloons, Blue Bloons become Green Bloons, Green Bloons become Yellow Bloons, Yellow Bloons become Pink Bloons, Pink Bloons become Black Bloons, Black Bloons become White Bloons, White Bloons become Lead Bloons, Zebra Bloons become Rainbow Bloons.), $600 starting cash, survive waves from 2 to 66.
  139. Nov 16, 2013 - "Sea Skulls" (Archipelago, Medium) - Dart Monkey (4-2), Monkey Buccaneer (2-4), Super Monkey (4-2), Mortar Tower (3-2), Spike Factory (4-2), $3,000 starting cash, survive waves from 20 to 75, max. 6 Towers at a time.
  140. Nov 17, 2013 - "Rangers" (Snake River, Medium) - Dart Monkey (4-0), Tack Shooter (4-2), Bomb Tower (2-2), Monkey Buccaneer (4-3), Monkey Village, Super Monkey (4-2), $4,300 starting cash, survive waves from 30 to 60.
  141. Nov 18, 2013 - "Monkey Titans" (Archipelago, Hard) - Tack Shooter (4-2), Ninja Monkey, Super Monkey (2-4), Monkey Apprentice (2-2), given 1 free Beekeeper, survive waves from 16 to 60, reward increased to Monkey Dollar75.
  142. Nov 19, 2013 - "Don't Hide in the Fields" (Bloon Circles, Hard) - Ninja Monkey, Dartling Gun, Spike Factory, Road Spikes, Pineapple, given 1 free Bloonberry Bush and 1 free Bloonsday Device, $2,000 starting cash, survive waves from 24 to 60, no more than 2 of any tower or Special Agent type.
  143. Nov 20, 2013 - "Monkey Business" (Clock, Medium) - Dart Monkey (0-4), Sniper Monkey, Ninja Monkey (0-4), Bomb Tower (4-0), Ice Tower, Glue Gunner (2-4), Monkey Apprentice (3-0), Monkey Village, Mortar Tower (0-4), $2,750 starting cash, survive waves from 15 to 63, max. 10 Towers at a time.
  144. Nov 21, 2013 - "Magic Rangas" (Fireworks, Medium) - Boomerang Thrower, Monkey Apprentice, $3,000 starting cash, survive waves from 30 to 60, max. 3 Towers at a time, no more than 2 of ant tower or Special Agent type.
  145. Nov 22, 2013 - "Are the Extras Needed?" (Park Path, Medium) - Dart Monkey (4-0), Sniper Monkey (4-0), Super Monkey (0-4), Banana Farm (0-4), $5,000 starting cash, survive waves from 30 to 70, no more than 2 of any tower or Special Agent type, reward increased to Monkey Dollar70.
  146. Nov 23, 2013 - "Bad Day" (Clock, Medium) - Sniper Monkey (3-0), Boomerang Thrower (3-2), Ninja Monkey (2-3), Monkey Apprentice (2-1), Banana Farm (2-0), given 2 free Angry Squirrels, $1,800 starting cash, survive waves from 19 to 53, 50 lives, reward increased to Monkey Dollar60.
  147. Nov 24, 2013 - "Clean Up" (Snake River, Medium) - Tack Shooter (2-4), Monkey Ace (2-4), Spike Factory (2-4), $3,500 starting cash, survive waves from 25 to 65, reward increased to Monkey Dollar55.
  148. Nov 25, 2013 - "Boomy" (Tunnels, Medium) - Boomerang Thrower, Bomb Tower, Mortar Tower, $3,000 starting cash, survive waves from 24 to 60, max. 8 Towers at a time.
  149. Nov 26, 2013 - "Blow Up the River" (Downstream, Easy) - Ninja Monkey (0-3), Ice Tower (2-3), Monkey Apprentice (3-1), given 1 free Super Monkey Storm, survive waves from 1 to 49.
  150. Nov 27, 2013 - "Clean Up on Mile 13" (Drag Strip, Hard) - Dart Monkey (2-4), Bomb Tower, Ice Tower (2-2), Glue Gunner (4-2), Super Monkey, Monkey Apprentice (2-3), $5,000 starting cash, survive waves from 25 to 60, reward increased to Monkey Dollar60.
  151. Nov 28, 2013 - MOAB-Class Colours" (Z Factor, Hard) - Ninja Monkey, Bomb Tower, Super Monkey, $3,300 starting cash, survive waves from 30 to 65, max. 5 Towers at a time, no more than 3 of any tower or Special Agent type.
  152. Nov 29, 2013 - "Grey Steel" (Switch, Medium) - Dart Monkey (4-2), Sniper Monkey (3-4), Boomerang Thrower, Bomb Tower (2-4), Mortar Tower, Spike Factory, $3,500 starting cash, survive waves from 26 to 65, reward increased to Monkey Dollar60.
  153. Nov 30, 2013 - "Sun Tacks" (Bloon Circles, Medium) - Tack Shooter, Super Monkey (3-2), Spike Factory (2-2), $1,000 starting cash, survive waves from 10 to 65, max. 10 Towers, reward increased to Monkey Dollar55.
  154. Dec 1, 2013 - "Hot Ice Dartarama" (Space Truckin', Hard) - Dart Monkey (2-4), Ice Tower (3-1), Mortar Tower (1-3), $2,000 starting cash, survive waves from 20 to 60.
  155. Dec 2, 2013 - "No Attitude" (The Rink, Medium) - Ninja Monkey, Monkey Ace.
  156. Dec 3, 2013 - "Castle of Sense" (Castle, Medium) - Ninja Monkey, Monkey Ace, Monkey Apprentice, Dartling Gun, Spike Factory (2-2), $5,000 starting cash, survive waves from 26 to 81, 100 lives, reward increased to Monkey Dollar100.
  157. Dec 4, 2013 - "Leadboratory" (Lightning Scar, Medium) - Dart Monkey (4-0), Tack Shooter (4-0), Sniper Monkey (1-3), Boomerang Thrower (4-2), Ninja Monkey (0-3), Monkey Ace (4-1), Super Monkey (2-3), Monkey Village (4-0), Dartling Gun (4-2), Spike Factory (2-0), max. 10 Towers.
  158. Dec 5, 2013 - "Assistance Discontinued" (Dockside, Medium) - Sniper Monkey (4-3), Ninja Monkey (4-3), Bomb Tower (4-3), Ice Tower (4-3), Glue Gunner (4-3), Monkey Ace (4-0), Super Monkey (4-3), Monkey Apprentice (2-3), Mortar Tower (4-3), Dartling Gun (4-3), custom RBE (B.F.B.s become Z.O.M.G.s.), $15,000 starting cash, survive waves from 40 to 65, reward increased to Monkey Dollar80.
  159. Dec 6, 2013 - "Where is the Light?" (Mount Magma, Medium) - Boomerang Thrower (4-2), Ninja Monkey (4-2), Ice Tower (3-3), Super Monkey (3-0), Monkey Apprentice (4-0), Banana Farm, custom RBE (Blue Bloons become Red Bloons, Green Bloons become Yellow Bloons, Pink Bloons become Black Bloons, White Bloons and Zebra Bloons become Lead Bloons, Rainbow Bloons become Ceramic Bloons, M.O.A.B.s become B.F.B.s.), $1250 starting cash, survive waves from 1 to 50.
  160. Dec 7, 2013 - "Coast Guard" (Dockside, Medium) - Sniper Monkey (2-2), Bomb Tower (2-2), Monkey Buccaneer (2-2), Monkey Ace (2-2), Mortar Tower (2-2), Dartling Gun (2-2), $800 starting cash, survive waves from 5 to 50, no more than 2 of any tower or Special Agent type.
  161. Dec 8, 2013 - "Wired" (Park Path, Hard) - Glue Gunner, Monkey Buccaneer (2-4), Super Monkey (2-4), Dartling Gun (2-4), $3,000 starting cash, survive waves from 25 to 65, max. 4 Towers at a time, no more than 2 of any tower or Special Agent type.
  162. Dec 9, 2013 - "Three's a Crowd" (The Eye, Medium) - Dart Monkey (2-4), Super Monkey (3-2), Dartling Gun (2-4), $6,660 starting cash, survive waves from 30 to 60, max. 9 Towers, no more than 3 of any tower or Special Agent type, reward increased to Monkey Dollar65.
  163. Dec 10, 2013 - "The Hotkey is in the Name" (Archipelago, Medium) - Sniper Monkey, Boomerang Thrower, Dartling Gun, Pineapple, $2,250 starting cash, survive waves from 20 to 50, no more than 2 of any tower or Special Agent type, reward increased to Monkey Dollar70.
  164. Dec 11, 2013 - "King of the Jungle" (Jungle, Medium) - Ninja Monkey (4-0), Bomb Tower (4-0), Super Monkey (4-0), Banana Farm (4-0), $8,000 starting cash, survive waves from 36 to 50, reward increased to Monkey Dollar60.
  165. Dec 12, 2013 - "Shuriken Firestorm" (Country Road, Hard) - Tack Shooter (4-2), Ninja Monkey (4-2), Monkey Apprentice, custom RBE (Red Bloons, Blue Bloons, Green Bloons, and Yellow Bloons become Pink Bloons, White Bloons become Lead Bloons.), $7,500 starting cash, survive waves from 25 to 59.
  166. Dec 13, 2013 - "Blade Hailstorm" (Bloon Circles, Apopalypse) - Tack Shooter (2-4), Ice Tower (2-3), Spike Factory (2-4), $5,000 starting cash, survive waves from 26 to 50, no more than 6 of any tower or Special Agent type.
  167. Dec 14, 2013 - "Treasure Island" (Archipelago, Medium) - Tack Shooter, Bomb Tower, Monkey Buccaneer (2-4), Spike Factory, $2,200 starting cash, survive waves from 20 to 60, no more than 2 of any tower or Special Agent type.
  168. Dec 15, 2013 - "Interaction" (Snake River, Medium) - Dart Monkey (2-4), Sniper Monkey, Ice Tower (2-4), Monkey Village, Banana Farm (3-2), Mortar Tower (3-2), Dartling Gun (3-4), $2,200 starting cash, survive waves from 18 to 65, 9 lives.
  169. Dec 16, 2013 - "Ceramic Apocalypse" (Archipelago, Easy) - Dart Monkey (4-0), Sniper Monkey (1-0), Boomerang Thrower (1-0), Bomb Tower (1-0), Ice Tower (1-0).
  170. Dec 17, 2013 - "Double Trouble" (Space Truckin', Medium) - All towers available except Road Spikes and Pineapple, custom RBE (Red Bloons become Green Bloons, Blue Bloons become Yellow Bloons, Green Bloons become Pink Bloons, Yellow Bloons become Black Bloons, Pink Bloons become White Bloons, Black Bloons become Lead Bloons, White Bloons become Zebra Bloons, Lead Bloons become Rainbow Bloons, Zebra Bloons become Ceramic Bloons, Rainbow Bloons become M.O.A.B.s, Ceramic Bloons become B.F.B.s, M.O.A.B.s become Z.O.M.G.s.), $3,000 starting cash, survive waves from 1 to 46.
  171. Dec 18, 2013 - "Off Centre" (Slalom, Hard) - Glue Gunner (2-4), Bomb Tower (2-4), Monkey Apprentice (4-2), Spike Factory (4-2), given 1 free Beekeeper and 1 Bloonberry Bush, $3,000 starting cash, survive waves from 30 to 65, no more than 2 of any tower or Special Agent type.
  172. Dec 19, 2013 - "The Laboratory" (Switch, Easy) - Dart Monkey (2-3), Boomerang Thrower (2-4), Glue Gunner (4-2), Mortar Tower, Dartling Gun (1-2), given 1 free Bloonberry Bush, $3,000 starting cash, survive waves from 30 to 49, no more than 1 of each tower or Special Agent type, reward increased to Monkey Dollar55.
  173. Dec 20, 2013 - "Camo, Lead, Both, Neither" (Park Path, Hard) - Boomerang Thrower (3-4), Monkey Buccaneer (4-2), Banana Farm, Spike Factory, survive waves from 1 to 60.
  174. Dec 21, 2013 - "Magic in the Air" (Snake River, Hard) - Dart Monkey (2-3), Boomerang Thrower (3-2), Monkey Apprentice (1-0), given 1 free Super Monkey Storm, $6,500 starting cash, survive waves from 26 to 60.
  175. Dec 22, 2013 - "Pin Point" (Lightning Scar, Medium) - Dart Monkey (2-2), Sniper Monkey (0-3), Glue Gunner (2-1), Super Monkey (0-2), Monkey Village (2-4), $5,000 starting cash, survive waves from 26 to 50, reward increased to Monkey Dollar75.
  176. Dec 23, 2013 - "50%" (Space Truckin', Medium) - All towers available except for Road Spikes and Pineapple, limited to 2-2 upgrades, custom RBE (Blue Bloons become Red Bloons, Green Bloons and Yellow Bloons become Blue Bloons, Pink Bloons and Black Bloons become Green Bloons, White Bloons and Lead Bloons become Yellow Bloons, Zebra Bloons and Rainbow Bloons become Pink Bloons, Ceramic Bloons and M.O.A.B.s become Black Bloons, B.F.B.s and Z.O.M.G.s become White Bloons.), $2,150 starting cash, survive waves from 43 to 85, 75 lives.
  177. Dec 24, 2013 - "Journey" (Space Truckin', Medium) - Ninja Monkey (3-2), Monkey Buccaneer (3-0), Super Monkey (3-0), Monkey Apprentice (2-3), Dartling Gun (3-0), Spike Factory (3-0), $3,000 starting cash, survive waves from 26 to 70, max. 5 Towers at a time, no more than 1 of any tower or Special Agent type.
  178. Dec 25, 2013 - "Hot Base" (Mount Magma, Hard) - Bomb Tower, Monkey Apprentice, Mortar Tower, $5,500 starting cash, survive waves from 30 to 50, max. 3 Towers at a time.
  179. Dec 26, 2013 - Bloons by the Letter" (The Rink, Hard) - Sniper Monkey, Boomerang Thrower, Ninja Monkey, Bomb Tower, Ice Tower, Glue Gunner, Monkey Buccaneer, Monkey Apprentice, Monkey Village, Mortar Tower, Dartling Gun, Spike Factory, $5,200 starting cash, survive waves from 40 to 70, max. 10 towers.
  180. Dec 27, 2013 - "Burning Shadow Frost" (Bloon Circles, Medium) - Ninja Monkey (4-2), Ice Tower (3-2), Super Monkey (2-3), Spike Factory (4-2), $3,500 starting cash, survive waves from 26 to 65, no more than 1 of any tower or Special Agent type.
  181. Dec 28, 2013 - "Brobdingnagian Ammunition" (Slalom, Hard) - Tack Shooter (2-4), Bomb Tower (4-3), Monkey Buccaneer (2-4), Mortar Tower (4-3), Dartling Gun (2-4), Spike Factory (4-2), survive waves from 1 to 65, no more than 1 of any tower or Special Agent type.
  182. Dec 29, 2013 - "Elite Defence" (Castle, Easy) - Monkey Buccaneer, Monkey Ace, Super Monkey, Mortar Tower, Dartling Gun, $1,337 starting cash, survive waves from 10 to 65, no more than 1 of any tower or Special Agent type, reward increases to Monkey Dollar80.
  183. Dec 30, 2013 - "No, It's Super Monkey" (Dockside, Medium) - Dart Monkey (4-0), Monkey Ace (2-3), Super Monkey (1-2), $5,000 starting cash, survive waves from 23 to 50.
  184. Dec 31, 2013 - Elegy of Emptiness (Castle, Easy) Dart Monkey (2-4), Ninja Monkey (2-4), Bomb Tower (2-4), Super Monkey (2-4), no more than two of any tower or Special Agent type.

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