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Below is an archive of all Daily Challenges which have been available in BTD5 from January 1st, 2015 to June 30th, 2015. Only special conditions are mentioned with an exception – towers and road items which are not mentioned are not available. So, if not specified:

  • Monkey Dollar50 as standard reward.
  • Easy is from wave 1 to 50, 200 lives
  • Medium is from wave 1 to 65, 150 lives
  • Hard is from wave 1 to 85, 100 lives
  • All Special Agents available for Monkey Money
  • No Special Agents given for free
  • Standard starting cash $650 ($50,000 in Deflation) (of course, double starting cash with Double Cash)
  • Full upgrades available for towers unless specified (below)
    (Example 1) Dart Monkey (2-3) – means that max. 2nd upgrade in path 1 allowed and max 3rd upgrade in path 2 is available for the Dart Monkey.
    (Example 2) Dart Monkey (4-3) – means that max. 4th upgrade in path 1 allowed and max 3rd upgrade in path 2 is available for the Dart Monkey tower type, but not both for the same tower, so maximum for a tower is 4-2 or 2-3
  • You can buy as many of the towers available as you want, unless specified:
    Max. x Towers or Special Agents at a time means, that a sum of a number of Towers and a number of Special Agents in a particular mission can't be higher than x.
    No more than x of any Tower and Special Agent type means, that you can only put x of every Tower and Special Agent available in a particular mission.

Example formatting:

  1. Jul 30, 2012 - "Name of challenge" (Track, Difficulty) - Dart Monkey (4-2), Super Monkey (3-4), Banana Farm (0-0), Road Spikes, Pineapple, given X free Beekeepers and X Bloonsday Devices, {{CustomRBE|A becomes B, B becomes C, M.O.A.B.s, B.F.B.s, and Z.O.M.G.s become E}}, starting cash, survive waves from X to Y, 40 lives, max. 9 Towers at a time, no more than 3 of any tower or Special Agent type, no Special Agents allowed, reward increased to {{Monkey Money}}60



  1. Jan 1, 2015
  2. Jan 2, 2015
  3. Jan 3, 2015
  4. Jan 4, 2015
  5. Jan 5, 2015
  6. Jan 6, 2015
  7. Jan 7, 2015 - "Iceberg Filling" (Ice Flow, Medium) - Monkey Ace, Monkey Village, Banana Farm, Mortar Tower, Dartling Gun, $10,000 starting cash, survive waves 45 to 65, max. 7 Towers at a time, no more than 3 of any tower or Special Agent type, reward of Monkey Dollar60
  8. Jan 8, 2015
  9. Jan 9, 2015
  10. Jan 10, 2015
  11. Jan 11, 2015
  12. Jan 12, 2015
  13. Jan 13, 2015
  14. Jan 14, 2015
  15. Jan 15, 2015
  16. Jan 16, 2015
  17. Jan 17, 2015
  18. Jan 18, 2015
  19. Jan 19, 2015
  20. Jan 20, 2015
  21. Jan 21, 2015
  22. Jan 22, 2015
  23. Jan 23, 2015
  24. Jan 24, 2015
  25. Jan 25, 2015
  26. Jan 26, 2015
  27. Jan 27, 2015
  28. Jan 28, 2015
  29. Jan 29, 2015
  30. Jan 30, 2015
  31. Jan 31, 2015
  32. Feb 1, 2015 - "Operation: Annihilation" (Switch, Medium) - Dart Monkey (4-2), Bomb Tower, Monkey Ace (4-1), Mortar Tower (4-0), Dartling Gun (0-3), $10,000 starting cash, survive waves 40 to 65, no more than 3 of any tower or Special Agent type, reward of Monkey Dollar50
  33. Feb 2, 2015 - "Pink + Green" (Z Factor, Hard) - Tack Shooter (3-2), Sniper Monkey (0-0), Monkey Ace (1-1), Mortar Tower (2-4), Dartling Gun (1-1), $55,000 starting cash, survive waves 60 to 80, reward of Monkey Dollar50
  34. Feb 3, 2015 - "Hanger 18" (Tree Tops, Easy) - Dart Monkey, Boomerang Thrower, Ninja Monkey, Monkey Ace, Banana Farm, $4,180 starting cash, survive waves 18 to 50, 18 lives, no more than 3 of any tower or Special Agent type, reward of Monkey Dollar50
  35. Feb 4, 2015 - "Shot in the Dark" (Lightning Scar, Medium) - Sniper Monkey, Bomb Tower (4-1), Glue Gunner, Mortar Tower, Dartling Gun (4-3), $20,000 starting cash, survive waves 50 to 65, no more than 6 of any tower or Special Agent type, reward of Monkey Dollar50
  36. Feb 5, 2015
  37. Feb 6, 2015
  38. Feb 7, 2015
  39. Feb 8, 2015
  40. Feb 9, 2015
  41. Feb 10, 2015
  42. Feb 11, 2015
  43. Feb 12, 2015
  44. Feb 13, 2015
  45. Feb 14, 2015
  46. Feb 15, 2015
  47. Feb 16, 2015
  48. Feb 17, 2015
  49. Feb 18, 2015
  50. Feb 19, 2015
  51. Feb 20, 2015
  52. Feb 21, 2015
  53. Feb 22, 2015
  54. Feb 23, 2015
  55. Feb 24, 2015
  56. Feb 25, 2015
  57. Feb 26, 2015
  58. Feb 27, 2015
  59. Feb 28, 2015
  60. Mar 1, 2015 - "In Before Popping" (The Eye, Medium) - Dart Monkey, Sniper Monkey, Ninja Monkey, Glue Gunner, custom RBE (Greens become Pinks), $6,000 starting cash, survive waves 30 to 60, max. 8 Towers at a time, no more than 4 of any tower or Special Agent type, reward of Monkey Dollar50
  61. Mar 2, 2015
  62. Mar 3, 2015
  63. Mar 4, 2015
  64. Mar 5, 2015
  65. Mar 6, 2015
  66. Mar 7, 2015
  67. Mar 8, 2015
  68. Mar 9, 2015
  69. Mar 10, 2015
  70. Mar 11, 2015
  71. Mar 12, 2015 - "The Perfect Pumpkin" (Pumpkin Patch, Hard) - Dart Monkey, Ice Tower, Monkey Buccaneer, Monkey Apprentice, $5,000 starting cash, survive waves 31 to 65, 50 lives, max. 6 Towers at a time, no more than 4 of any tower or Special Agent type, reward of Monkey Dollar50
  72. Mar 13, 2015
  73. Mar 14, 2015
  74. Mar 15, 2015
  75. Mar 16, 2015
  76. Mar 17, 2015
  77. Mar 18, 2015
  78. Mar 19, 2015
  79. Mar 20, 2015
  80. Mar 21, 2015
  81. Mar 22, 2015
  82. Mar 23, 2015
  83. Mar 24, 2015
  84. Mar 25, 2015
  85. Mar 26, 2015
  86. Mar 27, 2015
  87. Mar 28, 2015
  88. Mar 29, 2015
  89. Mar 30, 2015
  90. Mar 31, 2015
  91. Apr 1, 2015 - "Dune Day" (Dune Sea, Medium) - Boomerang Thrower (4-2), Ninja Monkey (4-2), Ice Tower (3-3), Monkey Apprentice (4-2), $14,000 starting cash, survive waves 40 to 65, max. 8 Towers at a time, reward of Monkey Dollar50
  92. Apr 2, 2015
  93. Apr 3, 2015
  94. Apr 4, 2015
  95. Apr 5, 2015 - "Of Two" (Jungle, Easy) - Dart Monkey (1-4), Tack Shooter (1-4), Boomerang Thrower (1-4), Banana Farm (1-4), given 2 free Meerkat Spies, $7,208 starting cash, survive waves 35 to 65, 141 lives, max. 14 Towers at a time, no more than 4 of any tower or Special Agent type, reward of Monkey Dollar50
  96. Apr 6, 2015
  97. Apr 7, 2015
  98. Apr 8, 2015
  99. Apr 9, 2015
  100. Apr 10, 2015
  101. Apr 11, 2015
  102. Apr 12, 2015
  103. Apr 13, 2015 - "Nasty" (Clock, Medium) - Ninja Monkey, Bomb Tower, Ice Tower, Glue Gunner, Dartling Gun, $3,000 starting cash, survives waves from 30 to 65, no more than 3 of any tower or Special Agents, reward of Monkey Dollar50
  104. Apr 14, 2015 - "Impetus" (Castle, Medium) - Sniper Monkey, Ninja Monkey, Ice Tower, Monkey Apprentice, $5,000 starting cash, survive waves from 26 to 65, 75 lives, max. 10 towers at a time, reward increased to Monkey Dollar70.
  105. Apr 15, 2015 - "Poetic License" (Park Path, Hard) - Boomerang Thrower, Ninja Monkey, Bomb Tower, Monkey Apprentice, Banana Farm, Dartling Gun, $8,000 starting cash, survive waves from 40 to 75, max. 5 Towers at a time, no more than 2 of any tower or Special Agent type, reward of Monkey Dollar50
  106. Apr 16, 2015 - "Dream Come True" (North Pole, Hard) - Dart Monkey (2-3), Sniper Monkey (0-3), Ninja Monkey (2-1), Ice Tower (0-0), Monkey Buccaneer (1-1), Monkey Village (4-1), given 1 free Super Monkey Storm, $12,500 starting cash, survive waves from 45 to 65, reward of Monkey Dollar50
  107. Apr 17, 2015 - "Dark Dirigible Titan" (Mount Magma, Medium) - Dart Monkey (4-2), Sniper Monkey (2-2), Boomerang Thrower (4-2), Ninja Monkey (2-3), Monkey Ace (4-2), Super Monkey (4-2), Monkey Apprentice (2-2), Dartling Gun (2-2), Spike Factory (2-2), custom RBE (Red Bloons become Yellow Bloons, Yellow Bloons become Pink Bloons, White Bloons become Black Bloons, Rainbow Bloons become Ceramic Bloons, Ceramic Bloons become M.O.A.B.s), $15,000 starting cash, survive waves from 30 to 62, reward increased to Monkey Dollar62.
  108. Apr 18, 2015 - "Back on the Farm" (Country Road, Medium) - Sniper Monkey (0-4), Monkey Apprentice (4-2), Monkey Village (4-0), Banana Farm (4-2), Dartling Gun (4-0), given 1 free Super Monkey Storm, custom RBE (Yellow Bloons and Pink Bloons become Red Bloons, B.F.B.s become Z.O.M.G.s), $3,000 starting cash, survive waves from 15 to 60, max. 10 Towers at a time, reward increased to Monkey Dollar65.
  109. Apr 19, 2015 - "Alphabet" (Switch, Hard) - Sniper Monkey, Ice Tower, Monkey Buccaneer, Monkey Ace, Super Monkey, Monkey Apprentice, Monkey Village, Mortar Tower, given 1 free Portable Lake, $10,000 starting cash, survive waves from 35 to 65, max. 8 Towers at a time, reward of Monkey Dollar50
  110. Apr 20, 2015 - "Expensive Metal" (Park Path, Hard) - Sniper Monkey (0-4), Boomerang Thrower (4-1), Ice Tower (1-4), Monkey Ace (4-0), Super Monkey (1-4), Dartling Gun (4-1), survive waves from 1 to 50, reward of Monkey Dollar50
  111. Apr 21, 2015 - "Square Root Something Something" (Country Road, Medium) - Tack Shooter (2-3), Sniper Monkey (4-0), Ninja Monkey (3-1), Bomb Tower (1-1), given 1 free Super Monkey Storm, $2,236 starting cash, survive waves from 22 to 60, reward of Monkey Dollar50
  112. Apr 22, 2015 - "Finite Castle" (Castle, Medium) - Dart Monkey (4-2), Boomerang Thrower (4-2), Ice Tower (4-3), Super Monkey (2-4), Mortar Tower (4-2), Dartling Gun (4-2), $22,000 starting cash, survive waves from 45 to 70, no more than 5 of any tower or Special Agent type, reward of Monkey Dollar50
  113. Apr 23, 2015 - "Low Tide" (Dune Sea, Medium) - Sniper Monkey (4-2), Bomb Tower (2-4), Monkey Buccaneer (2-4), Banana Farm (2-0), Mortar Tower (2-4), custom RBE (Pink Bloons become Black Bloons, Zebra Bloons become Rainbow Bloons, M.O.A.B.s become B.F.B.s), $2,500 starting cash, survive waves from 15 to 53, no more than 3 of any tower or Special Agent type, reward of Monkey Dollar50
  114. Apr 24, 2015 - "Just My Two Dollars" (Jungle, Easy) - Ninja Monkey (4-2), Monkey Buccaneer (0-3), Super Monkey (3-1), given 1 free Portable Lake, $6,000 starting cash, survive waves from 35 to 73, no more than 4 of any tower or Special Agent type, reward of Monkey Dollar50
  115. Apr 25, 2015 - "The Scorch Trials" (Mount Magma, Medium) - Tack Shooter (4-2), Monkey Apprentice (2-4), Mortar Tower, Spike Factory (4-2), $6,500 starting cash, survive waves from 35 to 65, no more than 7 of any tower or Special Agent types, reward of Monkey Dollar50
  116. Apr 26, 2015 - "Jungling" (Jungle, Medium) - Sniper Monkey, Super Monkey, Dartling Gun (4-0), Spike Factory (2-4), $6,500 starting cash, survive waves from 30 to 75, no more than 3 of any tower or Special Agent type, reward of Monkey Dollar50
  117. Apr 27, 2015 - "Superfluous" (Archipelago, Medium) - Boomerang Thrower (4-0), Bomb Tower (0-4), Ice Tower, Glue Gunner (0-4), Dartling Gun (4-0), $5,000 starting cash, survive waves from 30 to 65, no more than 4 of any tower or Special Agent type, reward of Monkey Dollar50
  118. Apr 28, 2015 - "A Choice Made Randomly" (Snake River, Medium) - Tack Shooter, Sniper Monkey, Monkey Ace, Monkey Apprentice, $5,000 starting cash, survive waves from 26 to 65, 75 lives, max. 7 Towers at a time, reward of Monkey Dollar50
  119. Apr 29, 2015 - "Shades of Deep Purple" (Fireworks, Medium) - Tack Shooter (3-3), Sniper Monkey (2-2), Boomerang Thrower (3-2), Super Monkey (2-3), given 1 free Super Monkey Storm, $4,000 starting cash, survive waves from 30 to 70, reward of Monkey Dollar50
  120. Apr 30, 2015 - "Hang Ten" (Dune Sea, Medium) - Bomb Tower, Monkey Buccaneer, Monkey Ace, Monkey Apprentice, $14,000 starting cash, survive waves from 40 to 85, max. 10 Towers at a time.
  121. May 1, 2015 - "The Genetic Game" (Switch, Medium) - Ninja Monkey, Ice Tower, Super Monkey, Monkey Village, $11,000 starting cash, survive waves from 40 to 85, no more than 4 of any tower or Special Agent type, reward increased to Monkey Dollar60.
  122. May 2, 2015 - "Heart of the Storm" (Bloon Circles, Hard) - Tack Shooter (2-4), Monkey Ace (2-4), Dartling Gun (2-4), Spike Factory (2-4), $8,000 starting cash, survive waves from 40 to 80, max. 5 Towers, no more than 2 of any tower or Special Agent type, reward of Monkey Dollar50
  123. May 3, 2015 - "Consecrated Territory" (Monkey Lane, Hard) - Dart Monkey (3-3), Ice Tower (1-3), Glue Gunner (3-3), Super Monkey (4-2), Banana Farm (4-2), $2,000 starting cash, survive waves from 20 to 65, 20 lives, reward of Monkey Dollar50
  124. May 4, 2015 - "Riven" (Archipelago, Medium) - Sniper Monkey, Super Monkey (4-2), Monkey Village (4-2), Banana Farm (2-2), Mortar Tower, given 1 free Bloonsday Device and 1 Bloonberry Bush, $6,000 starting cash, survive waves from 30 to 60, no more than 1 of any tower or Special Agent type, reward of Monkey Dollar50
  125. May 5, 2015 - "Protect the Drain" (Down the Drain, Medium) - Dart Monkey,Tack Shooter, Sniper Monkey, Boomerang Thrower, Ninja Monkey, Bomb Tower, Ice Tower, Glue Gunner, Monkey Buccaneer, Monkey Ace, Super Monkey, Monkey Apprentice, Monkey Village, Banana Farm, Mortar Tower, Dartling Gun, Spike Factory, given 2 free Beekeepers, custom RBE (Red Bloons become Blue Bloons, Blue Bloons become Green Bloons, Green Bloons become Yellow Bloons, Yellow Bloons become Pink Bloons, Pink Bloons become Black Bloons, Black Bloons become White Bloons, White Bloons become Lead Bloons, Lead Bloons become Zebra Bloons, Zebra Bloons become Rainbow Bloons), survive waves from 1 to 50.
  126. May 6, 2015 - "If Only" (Slalom, Medium) - Sniper Monkey (4-0), Ninja Monkey (4-0), Glue Gunner (0-4), Mortar Tower (4-0), Spike Factory (0-4), given 1 free Super Monkey Storm, $5,000 starting cash, survive waves from 26 to 65, max. 7 Towers at a time, no more than 3 of any tower or Special Agent type, reward of Monkey Dollar50
  127. May 7, 2015 - "Illuminati Confirmed" (Snake River, Hard) - All towers excluding Road Spikes and Pineapples available with 3-0 upgrades, $6,600 starting cash, survive waves from 33 to 63, max. 9 Towers at a time, no more than 3 of any tower or Special Agent type, reward of Monkey Dollar50
  128. May 8, 2015 - "Proper Popping" (Dockside, Hard) - Tack Shooter, Boomerang Thrower, Ninja Monkey, Mortar Tower, $3,000 starting cash, survive waves from 26 to 65, max. 7 Towers at a time, reward of Monkey Dollar50
  129. May 9, 2015 - "A Cash Shortage" (3 Times Around, Easy) - All towers excluding Road Spikes available with 4-3 upgrades, custom RBE (M.O.A.B.s become Z.O.M.G.s), $271 starting cash, survive waves from 13 to 46, 46 lives, reward increased to Monkey Dollar60.
  130. May 10, 2015 - "Super Freeze" (The Rink, Medium) - Dart Monkey (4-2), Ninja Monkey (2-4), Monkey Ace, Super Monkey (2-2), Monkey Apprentice (2-4), Mortar Tower (2-4), given 1 free Bloonsday Device, $2,000 starting cash, survive waves from 35 to 65, no more than 2 of any tower or Special Agent type, reward increased to Monkey Dollar65.
  131. May 11, 2015 - "Watching" (The Eye, Medium) - Dart Monkey, Ice Tower, Monkey Ace, Monkey Apprentice, Monkey Village, custom RBE (Rainbow Bloons become Ceramic Bloons), $4,000 starting cash, survive waves from 20 to 60, reward increased to Monkey Dollar100.
  132. May 12, 2015 - "Big Hero 6" (Dockside, Medium) - Dart Monkey (2-4), Boomerang Thrower (4-2), Ninja Monkey (4-2), Glue Gunner (4-2), Super Monkey (2-4), Monkey Apprentice (2-4), $6,500 starting cash, survive waves from 40 to 75, no more than 1 of any tower or Special Agent type, reward of Monkey Dollar50
  133. May 13, 2015 - "Double Lead Across the Castle" (Castle, Medium) - Dart Monkey (4-0), Sniper Monkey (1-3), Boomerang Thrower (4-2), Monkey Buccaneer (3-0), Monkey Ace (4-1), Super Monkey (2-3), Dartling Gun (4-2), max. 7 Towers at a time, no more than 2 of any tower or Special Agent type, reward increased to Monkey Dollar60.
  134. May 14, 2015 - "NEW Game" (Archipelago, Medium) - Tack Shooter, Sniper Monkey, Dartling Gun, $5,000 starting cash, survive waves from 25 to 65, max. 7 Towers at a time, no more than 3 of any tower or Special Agent type, reward increased to Monkey Dollar60.
  135. May 15, 2015 - "Square Root of Seven" (Snake River, Medium) - Boomerang Thrower (1-3), Ninja Monkey (1-3), Bomb Tower (1-3), Ice Monkey (1-3), $1,575 starting cash, survive waves from 11 to 64, max. 15 Towers at a time, no more than 9 of any tower or Special Agent type, reward increased to Monkey Dollar55.
  136. May 16, 2015 - "Watershed" (Downstream?, Medium) - Tack Shooter, Sniper Monkey, Ninja Monkey, Ice Tower, Glue Gunner, $6,500 starting cash, survive waves 30 to 65, max. 12 Towers at a time, no more than 4 of any tower or Special Agent type, reward of Monkey Dollar100
  137. May 17, 2015 - "Anti-Camo Dust" (Snake River, Hard) - Dart Monkey (1-4), Monkey Buccaneer (4-1), Monkey Ace (4-1), Monkey Apprentice (4-1), Monkey Village (4-1), custom RBE (Greens become Reds, Yellows become Reds, Pinks become Reds, Whites become Reds, Rainbows become Reds), $7,500 starting cash, survive waves 24 to 58, 200 lives, no more than 3 of any tower or Special Agent type, reward of Monkey Dollar50
  138. May 18, 2015
  139. May 19, 2015
  140. May 20, 2015
  141. May 21, 2015
  142. May 22, 2015
  143. May 23, 2015 - "Other Side of the Monkey" (Park Path, Hard) - Dart Monkey (4-2), Sniper Monkey (4-2), Ninja Monkey (4-2), Monkey Buccaneer (2-4), Monkey Ace (2-4), Super Monkey (4-2), Monkey Apprentice (2-4), Monkey Village (2-4), $11,000 starting cash, survive waves 45 to 85, no more than 3 of any tower or Special Agent type, reward of Monkey Dollar50
  144. May 24, 2015
  145. May 25, 2015
  146. May 26, 2015
  147. May 27, 2015
  148. May 28, 2015
  149. May 29, 2015
  150. May 30, 2015
  151. May 31, 2015
  152. Jun 1, 2015 - "100 Characters or Less" (Clock, Medium) - Dart Monkey (2-2), Sniper Monkey (2-4), Boomerang Thrower (2-2), Ninja Monkey (4-3), Ice Tower (2-2), Glue Gunner (3-4), Monkey Ace (4-3), Super Monkey (3-2), $5,000 starting cash, survive waves 26 to 60, max. 100 Towers at a time, reward of Monkey Dollar50
  153. Jun 2, 2015
  154. Jun 3, 2015
  155. Jun 4, 2015
  156. Jun 5, 2015
  157. Jun 6, 2015
  158. Jun 7, 2015
  159. Jun 8, 2015
  160. Jun 9, 2015
  161. Jun 10, 2015
  162. Jun 11, 2015
  163. Jun 12, 2015
  164. Jun 13, 2015
  165. Jun 14, 2015
  166. Jun 15, 2015 - "The NAPSFRILLS Crew" (The Eye, Hard) - Dart Monkey (2-3), Sniper Monkey (1-2), Boomerang Thrower (2-4), Ninja Monkey, Bomb Tower, Ice Tower (3-3), Glue Gunner (2-1), Super Monkey (2-3), Monkey Village (2-3), Dartling Gun (2-3), Spike Factory (1-4), $15,000 starting cash, survive waves 45 to 85, reward of Monkey Dollar80
  167. Jun 16, 2015
  168. Jun 17, 2015
  169. Jun 18, 2015
  170. Jun 19, 2015
  171. Jun 20, 2015
  172. Jun 21, 2015
  173. Jun 22, 2015
  174. Jun 23, 2015 - "Operation: Water On the Knee" (Dockside, Medium) - Dart Monkey, Sniper Monkey, Bomb Tower, Monkey Apprentice, Dartling Gun, $15,000 starting cash, survive waves 50 to 85, no more than 6 of any tower or Special Agent type, reward of Monkey Dollar50
  175. Jun 24, 2015
  176. Jun 25, 2015
  177. Jun 26, 2015
  178. Jun 27, 2015
  179. Jun 28, 2015
  180. Jun 29, 2015
  181. Jun 30, 2015

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