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Below is an archive of all Daily Challenges which have been available in BTD5 from January 1st, 2016 to June 30th, 2016. Only special conditions are mentioned with an exception – towers and road items which are not mentioned are not available. So, if not specified:

  • Monkey Dollar50 as standard reward.
  • Easy is from wave 1 to 50, 200 lives
  • Medium is from wave 1 to 65, 150 lives
  • Hard is from wave 1 to 85, 100 lives
  • All Special Agents available for Monkey Money
  • No Special Agents given for free
  • Standard starting cash $650 ($50,000 in Deflation) (of course, double starting cash with Double Cash)
  • Full upgrades available for towers unless specified (below)
    (Example 1) Dart Monkey (2-3) – means that max. 2nd upgrade in path 1 allowed and max 3rd upgrade in path 2 is available for the Dart Monkey.
    (Example 2) Dart Monkey (4-3) – means that max. 4th upgrade in path 1 allowed and max 3rd upgrade in path 2 is available for the Dart Monkey tower type, but not both for the same tower, so maximum for a tower is 4-2 or 2-3
  • You can buy as many of the towers available as you want, unless specified:
    Max. x Towers or Special Agents at a time means, that a sum of a number of Towers and a number of Special Agents in a particular mission can't be higher than x.
    No more than x of any Tower and Special Agent type means, that you can only put x of every Tower and Special Agent available in a particular mission.

Example formatting:

  1. Jul 30, 2012 - "Name of challenge" (Track, Difficulty) - Dart Monkey (4-2), Super Monkey (3-4), Banana Farm (0-0), Road Spikes, Pineapple, given X free Beekeepers and X Bloonsday Devices, {{CustomRBE|A becomes B, B becomes C, M.O.A.B.s, B.F.B.s, and Z.O.M.G.s become E}}, starting cash, survive waves from X to Y, 40 lives, max. 9 Towers at a time, no more than 3 of any tower or Special Agent type, no Special Agents allowed, reward increased to {{Monkey Money}}60



  1. Jan 1, 2016 - "Doom of the Armored Behemoth" (Death Valley, Medium) - Dart Monkey, Boomerang Thrower (2-4), Bomb Tower (2-4), Super Monkey (2-4), Monkey Village (2-4), Dartling Gun (2-2), Spike Factory, $6,000 starting cash, survive waves 25 to 65, reward of Monkey Dollar150
  2. Jan 2, 2016
  3. Jan 3, 2016
  4. Jan 4, 2016
  5. Jan 5, 2016
  6. Jan 6, 2016
  7. Jan 7, 2016
  8. Jan 8, 2016
  9. Jan 9, 2016
  10. Jan 10, 2016
  11. Jan 11, 2016
  12. Jan 12, 2016
  13. Jan 13, 2016
  14. Jan 14, 2016
  15. Jan 15, 2016
  16. Jan 16, 2016
  17. Jan 17, 2016
  18. Jan 18, 2016
  19. Jan 19, 2016
  20. Jan 20, 2016
  21. Jan 21, 2016
  22. Jan 22, 2016
  23. Jan 23, 2016
  24. Jan 24, 2016
  25. Jan 25, 2016
  26. Jan 26, 2016
  27. Jan 27, 2016
  28. Jan 28, 2016
  29. Jan 29, 2016
  30. Jan 30, 2016
  31. Jan 31, 2016
  32. Feb 1, 2016 - "Treeline Tribulations" (Tree Tops, Medium) - Sniper Monkey (3-3), Ninja Monkey (4-3), Super Monkey, Monkey Village (2-1), Banana Farm, Dartling Gun (3-3), $6,000 starting cash, survive waves 30 to 65, no more than 1 of any tower or Special Agent type, reward of Monkey Dollar150
  33. Feb 2, 2016
  34. Feb 3, 2016
  35. Feb 4, 2016
  36. Feb 5, 2016
  37. Feb 6, 2016
  38. Feb 7, 2016
  39. Feb 8, 2016
  40. Feb 9, 2016
  41. Feb 10, 2016
  42. Feb 11, 2016
  43. Feb 12, 2016
  44. Feb 13, 2016
  45. Feb 14, 2016
  46. Feb 15, 2016
  47. Feb 16, 2016
  48. Feb 17, 2016
  49. Feb 18, 2016
  50. Feb 19, 2016
  51. Feb 20, 2016
  52. Feb 21, 2016
  53. Feb 22, 2016
  54. Feb 23, 2016
  55. Feb 24, 2016
  56. Feb 25, 2016
  57. Feb 26, 2016
  58. Feb 27, 2016 - "Missile Crisis" (Candyland, Medium) - Tack Shooter (3-4), Sniper Monkey (0-2), Bomb Tower (0-2), Ice Tower (3-3), Monkey Ace (3-0), Monkey Apprentice (4-1), Dartling Gun (3-1), Spike Factory (1-3), Monkey Sub (2-3), custom RBE (Yellows become Leads, Pinks become Leads, Whites become Leads, Rainbows become Leads), $8,500 starting cash, survive waves 30 to 65, reward of Monkey Dollar50
  59. Feb 28, 2016
  60. Feb 29, 2016
  61. Mar 1, 2016 - "Asymptote" (Down The Drain, Medium) - Dart Monkey, Tack Shooter, Boomerang Thrower, Ninja Monkey (4-3), Bomb Tower (4-3), Ice Tower (4-3), Glue Gunner (4-3), Monkey Apprentice (1-3), Monkey Village, Banana Farm, Spike Factory (4-3), $7,500 starting cash, survive waves 25 to 65, reward of Monkey Dollar150
  62. Mar 2, 2016
  63. Mar 3, 2016
  64. Mar 4, 2016
  65. Mar 5, 2016
  66. Mar 6, 2016
  67. Mar 7, 2016
  68. Mar 8, 2016
  69. Mar 9, 2016
  70. Mar 10, 2016
  71. Mar 11, 2016
  72. Mar 12, 2016
  73. Mar 13, 2016
  74. Mar 14, 2016
  75. Mar 15, 2016
  76. Mar 16, 2016
  77. Mar 17, 2016
  78. Mar 18, 2016
  79. Mar 19, 2016
  80. Mar 20, 2016
  81. Mar 21, 2016
  82. Mar 22, 2016
  83. Mar 23, 2016
  84. Mar 24, 2016
  85. Mar 25, 2016
  86. Mar 26, 2016
  87. Mar 27, 2016
  88. Mar 28, 2016
  89. Mar 29, 2016
  90. Mar 30, 2016
  91. Mar 31, 2016
  92. Apr 1, 2016 - "Black Magic" (Drag Strip, Medium) - Bomb Tower (4-2), Ice Tower (4-2), Monkey Apprentice, Monkey Village (3-4), Banana Farm (4-2), Monkey Sub (4-2), given 2 free Portable Lakes, $5,000 starting cash, survive waves 26 to 65, reward of Monkey Dollar50
  93. Apr 2, 2016 - "Quick Popping Castle" (Castle, Medium) - Dart Monkey, Tack Shooter, Bomb Tower (4-1), Banana Farm, given 1 free Meerkat Spy, $9,000 starting cash, survive waves 30 to 65, reward of Monkey Dollar50
  94. Apr 3, 2016 - "Differentiation" (Runway, Medium) - Dart Monkey (4-2), Bomb Tower, Glue Gunner (4-3), Monkey Buccaneer (3-0), Super Monkey (2-2), Monkey Apprentice (1-4), Banana Farm, Dartling Gun (3-3), given 1 free Portable Lake, custom RBE (Blues become Reds, Greens become Blues, Yellows become Greens, Pinks become Yellows, Blacks become Pinks, Whites become Blacks, Leads become Whites, Zebras become Leads, Rainbows become Zebras, Ceramics become Rainbows, M.O.A.B.s become Ceramics, B.F.B.s become M.O.A.B.s, Z.O.M.G.s become B.F.B.s), $15,000 starting cash, survive waves 50 to 85, reward of Monkey Dollar100
  95. Apr 4, 2016 - "10% Multiplier" (Crypt Keeper, Easy) - Dart Monkey, Tack Shooter, Sniper Monkey, Boomerang Thrower, Ninja Monkey, Bomb Tower, Ice Tower, Glue Gunner, Monkey Buccaneer, Monkey Ace, Super Monkey, Monkey Apprentice, Monkey Village, Banana Farm, Mortar Tower, Dartling Gun, Spike Factory, Monkey Sub, $5,000 starting cash, survive waves 26 to 65, no more than 1 of any tower or Special Agent type, reward of Monkey Dollar100
  96. Apr 5, 2016 - "Grapes of Wrath" (MOAB Desert, Medium) - Dart Monkey (2-3), Bomb Tower (2-1), Monkey Buccaneer (2-2), $4,500 starting cash, survive waves 26 to 54, no more than 9 of any tower or Special Agent type, reward of Monkey Dollar50
  97. Apr 6, 2016 - "Seeking the Garden of the Gods" (Archipelago, Medium) - Sniper Monkey (2-3), Boomerang Thrower, Ninja Monkey, Monkey Buccaneer (3-4), Super Monkey (2-4), Monkey Apprentice, Monkey Sub (2-3), given 1 free Tribal Turtle, $8,500 starting cash, survive waves 35 to 75, no more than 1 of any tower or Special Agent type, reward of Monkey Dollar50
  98. Apr 7, 2016 - "Up The Drain" (Down The Drain, Easy) - Dart Monkey, Tack Shooter, Sniper Monkey, Boomerang Thrower, Ninja Monkey, Bomb Tower, Ice Tower, Glue Gunner, Monkey Buccaneer, Monkey Ace, Super Monkey, Monkey Apprentice, $4,750 starting cash, survive waves 25 to 60, no more than 4 of any tower or Special Agent type, reward of Monkey Dollar65
  99. Apr 8, 2016 - "A Visit to the Maze" (Maze, Medium) - Sniper Monkey (2-2), Ice Tower (2-0), Glue Gunner (2-1), Super Monkey (0-0), Monkey Apprentice (2-2), $10,000 starting cash, survive waves 40 to 47, max. 3 Towers at a time, reward of Monkey Dollar60
  100. Apr 9, 2016 - "Oligarchy" (Slalom, Hard) - All towers with some exceptions (no Road Spikes or Pineapple), $4,500 starting cash, survive waves 30 to 70, max. 4 Towers at a time, no more than 1 of any tower or Special Agent type, reward of Monkey Dollar50
  101. Apr 10, 2016 - "Made of Stars" (Runway, Medium) - Ice Tower, Monkey Ace (4-2), Monkey Village, Banana Farm (2-4), Dartling Gun (4-2), $5,000 starting cash, survive waves 26 to 65, no more than 2 of any tower or Special Agent type, reward of Monkey Dollar150
  102. Apr 11, 2016 - "SHREDR Gods" (Candyland, Medium) - Dart Monkey (4-3), Tack Shooter (4-3), Boomerang Thrower (4-3), Ninja Monkey (4-3), Bomb Tower (4-3), Ice Tower (4-3), Glue Gunner (4-3), Super Monkey (4-3), Monkey Apprentice (4-3), Monkey Village (4-3), Banana Farm (4-3), Spike Factory (4-3), $5,000 starting cash, survive waves 25 to 80, no more than 2 of any tower or Special Agent type, reward of Monkey Dollar125
  103. Apr 12, 2016 - "Windy and Sunny Day" (Archipelago, Hard) - Sniper Monkey (2-0), Boomerang Thrower (3-2), Glue Gunner (2-2), Super Monkey (2-2), Monkey Apprentice (3-3), Dartling Gun (2-2), Spike Factory (2-2), $6,000 starting cash, survive waves 26 to 65, no more than 2 of any tower or Special Agent type, reward of Monkey Dollar50
  104. Apr 13, 2016 - "Color Switch" (Switch, Medium) - Tack Shooter (3-3), Boomerang Thrower (3-2), Ice Tower (3-3), Mortar Tower (4-2), given 1 free Meerkat Spy, $5,000 starting cash, survive waves 30 to 65, reward of Monkey Dollar80
  105. Apr 14, 2016 - "Amazing Chest Ahead" (Lobby, Hard) - Boomerang Thrower (4-2), Glue Gunner, Super Monkey, Monkey Apprentice (2-4), given 1 free Tribal Turtle, $12,700 starting cash, survive waves 40 to 75, 40 lives, max. 4 Towers at a time, no more than 2 of any tower or Special Agent type, reward of Monkey Dollar50
  106. Apr 15, 2016 - "Did You Say MOAB?" (Park, Hard) - Dart Monkey (4-0), Boomerang Thrower (3-2), Ninja Monkey (0-3), Bomb Tower (4-2), Ice Tower (2-2), Glue Gunner (2-2), Monkey Buccaneer (2-0), Monkey Ace (3-3), Monkey Apprentice (4-2), Monkey Village (2-2), Banana Farm (2-0), Mortar Tower (3-3), $5,000 starting cash, survive waves 32 to 60, max. 15 Towers at a time, reward of Monkey Dollar50
  107. Apr 16, 2016 - "High Desert Duos" (Death Valley, Medium) - All towers with some exceptions (no Monkey Buccaneer, Super Monkeys, Banana Farms, Dartling Gun, Spike Factory, Monkey Sub, Road Spikes or Pineapple), $15,000 starting cash, survive waves 40 to 65, no more than 2 of any tower or Special Agent type, reward of Monkey Dollar150
  108. Apr 17, 2016 - "Revenge of Replacement" (Mount Magma, Medium) - Dart Monkey (4-2), Glue Gunner, Monkey Village (2-0), given 1 free Super Monkey Storm, custom RBE (Greens become Whites, Yellows become Whites, Pinks become Whites, Rainbows become Whites), $5,000 starting cash, survive waves 24 to 55, reward of Monkey Dollar50
  109. Apr 18, 2016 - "Pure Skills" (Crypt Keeper, Medium) - Dart Monkey, Tack Shooter, Sniper Monkey (4-3), Boomerang Thrower, Ninja Monkey (4-1), Bomb Tower, Ice Tower, Glue Gunner, Monkey Buccaneer, Monkey Ace, Super Monkey, Monkey Apprentice, Monkey Village, Monkey Sub, $5,000 starting cash, survive waves 25 to 65, no more than 2 of any tower or Special Agent type, reward of Monkey Dollar150
  110. Apr 19, 2016 - "Kiwi Purgatory" (Lava Fields, Medium) - Sniper Monkey, Boomerang Thrower, Ninja Monkey, Monkey Buccaneer, Monkey Apprentice, given 1 free Super Monkey Storm and 1 Portable Lake, $5,000 starting cash, survive waves 25 to 65, no more than 1 of any tower or Special Agent type, reward of Monkey Dollar60
  111. Apr 20, 2016 - "Animals" (Spooky Castle, Easy) - All towers available with some restrictions (no Tack Shooters, Bomb Towers, Spike Factories, Monkey Villages, Banana Farms, Road Spikes or Pineapples), given 1 free Meerkat Spy, 1 Beekeeper, 1 Angry Squirrel, and 1 Tribal Turtle, custom RBE (M.O.A.B.s become Z.O.M.G.s), $0 starting cash, survive waves 1 to 50, no more than 1 of any tower or Special Agent type, reward of Monkey Dollar50
  112. Apr 21, 2016 - "Easter Egg" (Hill Giant, Hard) - Dart Monkey, Sniper Monkey (0-3), Boomerang Thrower (4-0), Bomb Tower (4-0), Glue Gunner (2-4), Super Monkey (0-3), Mortar Tower (4-0), Monkey Sub (0-3), given 1 free Meerkat Spy and 1 Portable Lake, $40,000 starting cash, survive waves 60 to 76, no more than 2 of any tower or Special Agent type, reward of Monkey Dollar60
  113. Apr 22, 2016 - "Monkey Means Boat" (Space Truckin, Medium) - Tack Shooter, Bomb Tower, Monkey Buccaneer, Monkey Village, Banana Farm, Spike Factory, given 1 free Bloonberry Bush, 1 Beekeeper, 1 Angry Squirrel, and 1 Tribal Turtle, $5,500 starting cash, survive waves 30 to 65, max. 4 Towers at a time, no more than 3 of any tower or Special Agent type, reward of Monkey Dollar50
  114. Apr 23, 2016 - "Maelstrom the MOABs 3" (Water Hazard, Medium) - Dart Monkey (4-2), Tack Shooter (3-4), Boomerang Thrower (3-4), Banana Farm (4-4), Spike Factory (3-3), $6000 starting cash, survive waves from 26 to 65, 150 lives, no more than 4 of any tower or Special Agent type, reward increased to Monkey Dollar150
  115. Apr 24, 2016 - "In Too Deep" (Rink Revenge, Easy) - all towers and upgrades available, $750 starting cash, 75 lives, survive waves 27 to 43, reward increased to Monkey Dollar150
  116. Apr 25, 2016 - "Village Assistance 2.0" (Drag Strip, Medium) - Monkey Ace (4-2), Super Monkey (4-4), Monkey Village (2-4), Dartling Gun (4-4), Monkey Sub (2-4), given 1 free Portable Lake, $5,000 starting cash, survive waves from 25 to 65, no more than than 4 of any tower or Special Agent type, reward of Monkey Dollar50
  117. Apr 26, 2016 - "Mirage Quadruplets" (The Great Divide, Hard) - all towers excepting Road Spikes, Pineapples, Glue Gunners, Spike Factories, Super Monkeys, with all upgrades available, $6,000 starting cash, survive waves from 30 to 85, no more than 4 of any tower or Special Agent type, reward increased to Monkey Dollar85
  118. Apr 27, 2016 - "District 6" (Drag Strip, Medium) - Monkey Buccaneer (4-2), Monkey Ace (4-4), Monkey Sub (4-4), given 2 free Portable Lakes, $5,000 starting cash, survive waves from 25 to 65, no more than 4 of any tower or Special Agent type, reward increased to Monkey Dollar55
  119. Apr 28, 2016 - "Nah, JK" (Tunnels, Medium) - Ice Tower (2-4), Monkey Apprentice (4-1), Dartling Gun (4-4), Monkey Sub (2-4), given 1 free Portable Lake, custom RBE (All Bloons except Ceramic Bloons +1 higher), $8,000 starting cash, survive waves from 40 to 65, reward of Monkey Dollar50
  120. Apr 29, 2016 - "H20" (Water Hazard, Easy) - Tack Shooter (2-3), Sniper Monkey (2-3), Boomerang Thrower (2-3), Ninja Monkey (2-3), Ice Tower (2-3), $4,000 starting cash, survive waves from 26 to 50, no more than 2 of any tower or Special Agent type, reward of Monkey Dollar50
  121. Apr 30, 2016 - "Micromanagement and Multitasking 102" (Park Path, Medium) - Tack Shooter (2-4), Sniper Monkey (1-4), Boomerang Thrower (2-4), Bomb Tower (2-4), Banana Farm (3-0), Dartling Gun (4-1), $45,000 starting cash, survive waves from 60 to 70, reward increased to Monkey Dollar85
  122. May 1, 2016 - "SunO" (Down the Drain, Easy) - Bomb Tower (2-4), Super Monkey (4-2), Dartling Gun (4-2), $8,500 starting cash, survive waves from 25 to 63, reward increased to Monkey Dollar63
  123. May 2, 2016 - "Bearer of the Curse" (Country Road, Medium) - Dart Monkey (4-4), Sniper Monkey (4-4), Ninja Monkey (4-4), Monkey Buccaneer (4-4), Monkey Apprentice (4-4), Mortar Tower (4-4), $5,000 starting cash, survive waves from 25 to 65, max. 5 Towers at a time, no more than 1 of any tower or Special Agent type, reward of Monkey Dollar50
  124. May 3, 2016 - "Monkeys Love Pi" (Dockside, Medium) - Dart Monkey (3-1), Sniper Monkey (3-1), Boomerang Thrower (3-1), Ninja Monkey (3-1), Ice Tower (3-1), Glue Gunner (3-1), Monkey Buccaneer (3-1), Monkey Ace (3-1), Super Monkey (3-1), Monkey Apprentice (3-1), Mortar Tower (3-1), Dartling Gun (3-1), Spike Factory (3-1), Monkey Sub (3-1), $3,141 starting cash, survive waves from 31 to 65, 31 lives, no more than 4 of any tower or Special Agent type, reward of Monkey Dollar50
  125. May 4, 2016 - "Farther Downstream" (Downstream, Medium) - Banana Farm (4-4), Mortar Tower (4-4)), Dartling Gun (4-4), Spike Factory (4-4), Monkey Sub (4-4), $5,000 starting cash, survive waves from 25 to 65, max. 10 Towers at a time, no more than 4 of any tower or Special Agent type, reward increased to Monkey Dollar80
  126. May 5, 2016 - "Hardcore Freakin' Lazers" (Maze, Medium) - Sniper Monkey (4-2), Monkey Ace (1-3), Super Monkey (1-2), Banana Farm (2-0), Dartling Gun (3-1), Pineapple, custom RBE (Reds to Pinks become Lead, Ceramics become MOABs, MOABs become ZOMGs), $8,000 starting cash, survive waves from 25 to 46, reward of Monkey Dollar50
  127. May 6, 2016 - "Alien Fish Monsters" (Space Truckin', Hard) - Ice Tower (2-4), Banana Farm (4-2), Dartling Gun (4-2), Monkey Sub (4-2), given 1 free Bloonsday Device, custom RBE (All Bloons except Ceramic Bloons +1 higher), $20,000 starting cash, survive waves from 50 to 78, no more than 6 of any tower or Special Agent type, reward of Monkey Dollar50
  128. May 7, 2016 - "Superior" (Pyramids, Hard) - Tack Shooter (4-3), Bomb Tower (3-2), Ice Tower (3-2), Glue Gunner (2-2), Monkey Buccaneer (3-2), Super Monkey (3-2), Monkey Apprentice (4-0), Monkey Village (2-0), Mortar Tower (2-4), Dartling Gun (3-1), Spike Factory (2-4), $5,000 starting cash, survive waves from 28 to 75, reward of Monkey Dollar50
  129. May 8, 2016 - "Uncoloured Stockfest" (Scorched Earth, Medium) - Bomb Tower (1-3), Ice Tower (1-2), Glue Gunner (1-4), Monkey Apprentice (4-4), Monkey Village (3-4), Banana Farm (4-4), Mortar Tower (3-1), Pineapple, $4,500 starting cash, survive waves from 20 to 65, no more than 6 of any tower or Special Agent type, reward of Monkey Dollar50
  130. May 9, 2016 - "We Bare Monkeys" (Dockside, Hard) - Dart Monkey, Ninja Monkey, Ice Tower, Super Monkey (2-3), given 1 free Meerkat Spy, $3,000 starting cash, survive waves from 25 to 65 no more than 1 of any tower or Special Agent type, reward of Monkey Dollar50
  131. May 10, 2016 - "Dreadnaught" (Water Hazard, Medium) - Bomb Tower (0-4), Monkey Buccaneer (4-1), Monkey Apprentice (1-2), Dartling Gun (2-2), $2,500 starting cash, survive waves from 26 to 60, no more than 3 of any tower or Special Agent type, reward of Monkey Dollar50
  132. May 11, 2016 - "2Fuse" (The Eye, Easy) - Boomerang Thrower (2-4), Ice Tower (2-4), Monkey Sub, given 4 free Portable Lakes, custom RBE (BFBs become ZOMGs), $5,000 starting cash, survive waves from 25 to 70, reward increased to Monkey Dollar80
  133. May 12, 2016 - "Stay Strong Everyone!" (Mount Magma, Medium) - Dart Monkey, Sniper Monkey, Bomb Tower (2-4), Glue Gunner (4-2), Monkey Apprentice (4-2), Monkey Village (4-2), given 1 free Beekeeper and 1 Tribal Turtle, $8,000 starting cash, survive waves from 35 to 70, max. 10 Towers at a time
  134. May 13, 2016 - "Ding Distraction" (Maze, Hard) - Ice Tower (1-1), Glue Gunner (1-1), Monkey Buccaneer (4-2), Dartling Gun (3-1), Spike Factory (1-4), Monkey Sub (2-2), $2,500 starting cash, survive waves from 28 to 75, 6400 lives (or inevitably 6308 if no agents used in Round 28), reward increased to Monkey Dollar75
  135. May 14, 2016 - "You Cannot Grasp the True Form of Monkeys' Attack!" (Scorched Earth, Hard) - Sniper Monkey, Ice Tower (4-2), Banana Farm (4-2), Mortar Tower, $5,500 starting cash, survive waves from 26 to 60, reward increased to Monkey Dollar100
  136. May 15, 2016 - "Strom Sequences" (Dune Sea, Medium) - Dart Monkey (4-2), Monkey Buccaneer (4-2), Monkey Apprentice (4-2), Monkey Village (2-4), Dartling Gun (4-2), no more than 2 of any tower or Special Agent type, reward increased to Monkey Dollar150
  137. May 16, 2016 - "You're Gonna have a Bad Time" (North Pole, Hard) - Sniper Monkey (2-4), Monkey Buccaneer (2-2), Super Monkey (0-0), Monkey Apprentice (2-2), Banana Farm (4-2), Mortar Tower (2-2), Monkey Sub (0-3), custom RBE (BFBs become ZOMGs), $4,500 starting cash, survive waves from 20 to 60, no more than 4 of any tower or Special Agent type, reward of Monkey Dollar50
  138. May 17, 2016 - "Upgrade Downgrade" (Switch, Medium) - Dart Monkey (3-2), Bomb Tower (2-4), Glue Gunner (2-4), Monkey Sub (2-2), given 1 free Portable Lake, reward increased to Monkey Dollar55
  139. May 18, 2016 - "Challenger Deep" (Ice Flow, Hard) - Sniper Monkey (4-3), Monkey Buccaneer, Spike Factory (4-3), Monkey Sub, $1,750 starting cash, survive waves from 26 to 65, no more than 4 of any tower or Special Agent type, reward increased to Monkey Dollar80
  140. May 19, 2016 - "Long Range" (Drag Strip, Medium) - Dart Monkey (4-2), Sniper Monkey, Monkey Buccaneer, Monkey Ace, Super Monkey, Mortar Tower, Dartling Gun, Monkey Sub, given 1 free Portable Lake, $5,000 starting cash, survive waves from 30 to 70, no more than 2 of any tower or Special Agent type, reward increased to Monkey Dollar150
  141. May 20, 2016 - "Hot Problems" (Mount Magma, Hard) - Dart Monkey (2-2), Sniper Monkey (1-2), Glue Gunner (2-2), Mortar Tower (4-0), Dartling Gun (2-1), $2,375 starting cash, survive waves from 26 to 43, no more than 1 of any tower or Special Agent type, reward increased to Monkey Dollar70.
  142. May 21, 2016 - "The Gauntlet of Deadly Terror" (Slalom, Medium) - Dart Monkey (4-0), Tack Shooter (0-4), Bomb Tower (2-1), Monkey Apprentice (0-3), $7,500 starting cash, survive waves from 35 to 55, no more than 2 of any tower or Special Agent type, reward of Monkey Dollar50
  143. May 22, 2016 - "The Company of Myself" (Space Truckin', Medium) - Dart Monkey (2-4), Tack Shooter (2-4), Boomerang Thrower (2-4), $696,969 starting cash (and this is true), survive waves from 40 to 55, max. 3 towers at a time, no more than 1 of any tower or Special Agent type, reward increased to Monkey Dollar100
  144. May 23, 2016 - "Stranded" (Dune Sea, Medium) - Dart Monkey, Boomerang Thrower (3-2) Monkey Buccaneer (1-2), Monkey Ace (3-4), Mortar Tower (2-3), Spike Factory (3-2), Monkey Sub (1-2), Pineapple, $4,500 starting cash, survive waves from 30 to 65, no more than 3 of any tower or Special Agent type, reward increased to Monkey Dollar85
  145. May 24, 2016 - "Towers of the Periodic Table" (Express Shipping, Hard) Tack Shooter, Bomb Tower, Glue Gunner, Monkey Ace, Monkey Apprentice, Monkey Village, Banana Farm, Mortar Tower, Dartling Gun, $11,800 starting cash, survive waves from 40 to 80, no more than 1 of any tower or Special Agent type, reward of Monkey Dollar50
  146. May 25, 2016 - "Cold Crew" (Snowflake, Hard) - Dart Monkey, Boomerang Thrower, Ice Tower, Monkey Ace, Banana Farm, Dartling Gun, $6,000 starting cash, survive waves from 35 to 65, no more than 1 of any tower or Special Agent type, reward increased to Monkey Dollar100
  147. May 26, 2016 - "Large Gap" (Snake River, Hard) - Dart Monkey, Boomerang Thrower, Ice Tower, Monkey Buccaneer, Super Monkey, Monkey Sub, $5,000? starting cash, survive waves from 25 to 65, no more than 1 of any tower or Special Agent type, reward increased Monkey Dollar60
  148. May 27, 2016 - "The" (Dockside, Medium) - Sniper Monkey, Ninja Monkey, Monkey Apprentice, $2,500 starting cash, survive waves from 30 to 60, 175 lives, no more than 4 of any tower or Special Agent type.
  149. May 28, 2016 - "Angry Birds" (Skull Peak, Medium) - Boomerang Thrower (2-4), Bomb Tower (4-1), Ice Tower, Monkey Ace (2-4), Monkey Apprentice, Mortar Tower (4-2), Monkey Sub (2-2), $10,000 starting cash, survive waves from 40 to 65, no more than 1 of any tower or Special Agent type, reward of Monkey Dollar50
  150. May 29, 2016 - "Four Monkeys" (Scorched Earth, Medium) - All towers except Tack Shooters, Bomb Towers, Spike Factories, Monkey Villages, Banana Farms, Road Spikes and Pineapples, no restrictions in upgrades, given 1 free Portable Lake, $8,000 starting cash, survive waves from 40 to 80, max. 4 Towers at a time, no more than 1 of any tower or Special Agent type, reward increased to Monkey Dollar80.
  151. May 30, 2016 - "Team Effort" (Archipelago, Medium) - Dart Monkey (4-2), Tack Shooter, Boomerang Thrower (3-4), Ninja Monkey, Ice Tower (4-2), Mortar Tower, Spike Factory (3-3), $3,500 starting cash, survive waves from 30 to 65, max. 7 Towers at a time, no more than 1 of any tower or Special Agent type, no Special Agents allowed, reward increased to Monkey Dollar60
  152. May 31, 2016 - "What Doesn't Change Position?" (The Eye, Medium) - Tack Shooter, Ice Tower, Monkey Village, Banana Farm, Spike Factory, given 1 Bloonsday Devices, $15,000 starting cash, survive waves from 40 to 65, no more than 4 of any tower or Special Agent type, reward increased to Monkey Dollar60
  153. Jun 1, 2016 - "Monkey By The Ocean" (Archipelago, Hard) - Dart Monkey (2-3), Sniper Monkey (1-0), Ice Tower (0-1), Glue Gunner (1-1), Monkey Sub (1-1), $2,000 starting cash, survive waves from 26 to 31, max 3 Towers at a time, no more than 1 of any tower or Special Agent type, reward of Monkey Dollar50
  154. Jun 2, 2016 - "District 7" (Jungle, Easy) - Dart Monkey (4-2), Boomerang Thrower (1-4), Bomb Tower (4-1), Monkey Buccaneer (2-4), Monkey Village (4-2), given 1 free Portable Lake, $4,000 starting cash, survive waves from 30 to 61, no more than 4 of any tower or Special Agent type, reward increased to Monkey Dollar55
  155. Jun 3, 2016 - "Orange is the New Black" (Lightning Scar, Medium) - Tack Shooter, Monkey Apprentice (2-4), Spike Factory (4-2), $4,000 starting cash, survive waves from 35 to 65, max. 6 Towers at a time, no more than 3 of any tower or Special Agent type, no Special Agents allowed, reward increased to Monkey Dollar80
  156. Jun 4, 2016 - "ANGRY Fields" (Lava Fields, Medium) - Boomerang Thrower (2-4), Bomb Tower (2-4), Ice Tower (2-4), Super Monkey (2-4), Dartling Gun (2-4), given 1 free Angry Squirrel, $14,000 starting cash, survive waves from 40 to 65, no more than 1 of any tower or Special Agent type, reward of Monkey Dollar50
  157. Jun 5, 2016 - "What Does Change Position?" (Battle Knot, Medium) - All towers except Tack Shooters, Ice Towers, Spike Factories, Road Spikes and Pineapples, no upgrade restrictions, given 2 free Portable Lakes, $15,000 starting cash, survive waves from 40 to 85, max. 8 Towers at a time, no more than 2 of any tower or Special Agent type, reward increased to Monkey Dollar60
  158. Jun 6, 2016 - "Overheat" (Death Valley, Medium) - Dart Monkey, Tack Shooter (2-4), Boomerang Thrower (2-4), Glue Gunner (2-4), Super Monkey (0-4), Monkey Village (2-4), Dartling Gun, Spike Factory, $5,000 starting cash, survive waves from 25 to 65, reward increased to Monkey Dollar150
  159. Jun 7, 2016 - "Lollipop's Revenge" (Candyland, Easy) - Dartling Gun (3-1), Spike Factory (2-4), survive waves from 1 to 46, reward increased to Monkey Dollar150
  160. Jun 8, 2016 - "FAIR Game" (Castle, Easy) - Boomerang Thrower, Ice Tower, Monkey Ace, Monkey Sub, $5,000 starting cash, survive waves from 30 to 50, reward of Monkey Dollar50
  161. Jun 9, 2016 - "Operation: Puffle" (Snowflake, Hard) - Tack Shooter (4-2), Sniper Monkey, Ninja Monkey, Ice Tower, Monkey Apprentice (2-4), Spike Factory, Monkey Sub (4-0), $15,000 starting cash, survive waves from 45 to 85, no more than 5 of any tower or Special Agent type, reward increased to Monkey Dollar150
  162. Jun 10, 2016 - "Treasure Hunters" (Jungle, Medium) - Dart Monkey, Boomerang Thrower, Ninja Monkey, Bomb Tower, Ice Tower, Super Monkey, $6,500 starting cash, survive waves from 35 to 65, no more than 2 of any tower or Special Agent type, reward increased to Monkey Dollar55
  163. Jun 11, 2016 - "Kygo" (Archipelago, Medium) - Sniper Monkey, Bomb Tower, Monkey Buccaneer, Banana Farm, $7,000 starting cash, survive waves from 40 to 65, no more than 2 of any tower or Special Agent type, reward increased to Monkey Dollar150
  164. Jun 12, 2016 - "Clock of Rebirth" (Clock, Medium) - Boomerang Thrower (4-0), Monkey Apprentice (0-4), $5,000 starting cash, survive waves from 26 to 45, reward increased to Monkey Dollar100
  165. Jun 13, 2016 - District 13" (Spooky Castle, Medium) - Sniper Monkey, Ninja Monkey, Bomb Tower (4-1), Glue Gunner, Monkey Ace, Banana Farm (3-2), Mortar Tower (4-2), Dartling Gun (4-2), Monkey Sub (4-2), $5,000 starting cash, survive waves from 25 to 70, reward increased to Monkey Dollar70
  166. Jun 14, 2016 - "Early Unlocks" (Clock, Medium) - Dart Monkey, Tack Shooter, Monkey Sub, given 1 free Portable Lake, survive waves from 26 to 60, no more than 2 of any tower or Special Agent type reward increased to Monkey Dollar70
  167. Jun 15, 2016 - "Partly Sweet" (Candyland, Easy) - Dart Monkey (2-2), Boomerang Thrower (2-2), Ice Tower (2-2), Glue Gunner (2-2), Monkey Buccaneer (2-2), Monkey Ace (2-2), Super Monkey (2-2), Monkey Apprentice (2-2), Monkey Sub (2-2), $9,000 starting cash, survive waves from 40 to 50, max. 12 Towers at a time, no more than 2 of any tower or Special Agent type, no Special Agents allowed, reward increased to Monkey Dollar60
  168. Jun 16, 2016 - "Crippled" (Monkey Lane, Medium) - Tack Shooter (0-4), Sniper Monkey (0-4), Ninja Monkey (4-0), Ice Tower (0-4), Glue Gunner (1-4), Monkey Buccaneer (4-0), Mortar Tower (4-0), Dartling Gun (3-0), Monkey Sub (0-3), given 2 free Portable Lakes, $5,000 starting cash, survive waves from 35 to 69, reward of Monkey Dollar50
  169. Jun 17, 2016 - "COBRA Clones" (Ice Flow, Medium) - Sniper Monkey (1-1), Ninja Monkey (0-2), Banana Farm (0-0), Monkey Sub (1-1), survive waves from 1 to 48, reward of Monkey Dollar50
  170. Jun 18, 2016 - "Forward" (Down the Drain, Medium) - Dart Monkey, Tack Shooter (2-4), Sniper Monkey (3-3), Ninja Monkey (4-2), Bomb Tower (2-4), Ice Tower (2-3), Monkey Buccaneer (2-4), Monkey Ace, Super Monkey (3-4), Monkey Village, Spike Factory, Monkey Sub, Road Spikes, Pineapple, $7,000 starting cash, survive waves from 25 to 65, no Special Agents allowed, reward increased to Monkey Dollar150
  171. Jun 19, 2016 - "Polar Ice Cap" (Snowflake, Hard) - Tack Shooter (2-4), Sniper Monkey (1-4), Boomerang Thrower (2-4), Bomb Tower (2-4), Monkey Buccaneer (2-4), Banana Farm (4-2), Dartling Gun (4-1), $6,500 starting cash, survive waves from 35 to 70, reward of Monkey Dollar50
  172. Jun 20, 2016 - "Six Realms" (Clock, Medium) - Dart Monkey (2-3), Boomerang Thrower (4-2), Ninja Monkey (2-4), Super Monkey (3-2), Monkey Apprentice (2-4), given 1 free Tribal Turtle, $200 starting cash, survive waves from 15 to 65, no more than 2 of any tower or Special Agent type, reward of Monkey Dollar50
  173. Jun 21, 2016 - "A Timely Appearance" (Crypt Keeper, Easy) - Dart Monkey (3-0), Tack Shooter (4-3), Glue Gunner, Road Spikes, $5,000 starting cash, survive waves from 26 to 50, reward increased to Monkey Dollar85
  174. Jun 22, 2016 - "Double Trouble Asymptote" (Candyland, Medium) - All towers except Sniper Monkeys, Ninja Monkeys, Monkey Buccaneers, Monkey Aces, Banana Farm, Dartling Guns, Monkey Subs, Road Spikes and Pineapple, no upgrades restrictions except Super Monkey (3-0), $5,000 starting cash, survive waves from 25 to 65, no more than 2 of any tower or Special Agent type, reward increased to Monkey Dollar85
  175. Jun 23, 2016 - "Evil Clone's Evil Clones" (Lightning Scar, Medium) - Bomb Tower (4-1), Glue Gunner (1-4), Monkey Ace (3-2), Monkey Apprentice (3-2), Monkey Sub (2-1), given 1 free Portable Lake, $6,000 starting cash, survive waves from 30 to 60, reward of Monkey Dollar50
  176. Jun 24, 2016 - "Super Lopsided" (Candyland, Medium) - All towers except Sniper Monkey, Monkey Buccaneer, Monkey Ace, Mortar Tower, Dartling Gun, Monkey Sub, Road Spikes and Pineapple, available towers limited to 4-3, $5,000 starting cash, survive waves from 25 to 70, no more than 1 of any tower or Special Agent type, reward increased to Monkey Dollar75
  177. Jun 25, 2016 - "Advanced Rocket River" (Snake River, Hard) - Bomb Tower (2-4), Dartling Gun (2-4), $7,000 starting cash, survive waves from 35 to 65, max. 6 Towers at a time, no more than 3 of any tower or Special Agent type, reward of Monkey Dollar50
  178. Jun 26, 2016 - "First Strike Capability" (Water Hazard, Medium) - Glue Gunner, Monkey Ace, Monkey Village, Monkey Sub (2-4), custom RBE (BFBs become ZOMGs), $7,000 starting cash, survive waves from 35 to 65, no more than 2 of any tower or Special Agent type, reward increased to Monkey Dollar100
  179. Jun 27, 2016 - "Still Original Specialties" (Hill Giant, Medium) - Boomerang Thrower (3-4), Ninja Monkey (3-4), Glue Gunner (3-4), Monkey Buccaneer (3-4), Monkey Ace (3-4), Super Monkey (4-3), Monkey Apprentice, Mortar Tower (4-3), Dartling Gun, Spike Factory (3-4), $35,000 starting cash, survive waves from 71 to 85, no more than 1 of any tower or Special Agent type, reward increased to Monkey Dollar100
  180. Jun 28, 2016 - "Limited Selection" (Great Divide, Easy) - All towers except Sniper Monkey, Monkey Buccaneer, Monkey Ace, Mortar Tower, Dartling Gun, Monkey Sub, Road Spikes and Pineapple, $6,000 starting cash, survive waves from 30 to 50, max. 6 Towers at a time, no more than 1 of any tower or Special Agent type, reward of Monkey Dollar50
  181. Jun 29, 2016 - "Crowd Control" (Slalom, Easy) - Bomb Tower (3-4), Ice Tower (2-2), Glue Gunner (2-2), Mortar Tower (2-4), given 1 free Super Monkey Storm, $5,000 starting cash, survive waves from 40 to 51, max. 2 Towers at a time, no more than 1 of any tower or Special Agent type, reward increased to Monkey Dollar60
  182. Jun 30, 2016 - "Spam, Spam, and More Spam" (Express Shipping, Medium) - Ice Tower (1-1), Glue Gunner (4-0), Monkey Buccaneer (0-4), Spike Factory (0-4), given 8 free Super Monkey Storms and 2 Portable Lakes, $33,000 starting cash, survive waves from 60 to 85, no more than 3 of any tower or Special Agent type, reward of Monkey Dollar50

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