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Creates a blast of thorns for each attack. Upgrades can call forth powers of the Jungle, Storm, or Wrath.
~ Bloons Tower Defense 6 description

DescriptionEdit

The Druid is a Magic Class tower in the Bloons TD series. It first appears in Bloons TD 6. It can be chosen and unlocked in-game between ranks 14-18. The Druid is a white-tan monkey that throws several small wooden thorns, which can destroy multiple bloons and/or layers, depending on its distance, similar to a shotgun. This tower's thorns, however, are ineffective against most special bloons attributes and requires upgrades to get much farther than that. Unfortunately, a majority of its early upgrades cannot detect camo attributes on its own and must be assisted by towers such as the Monkey Village and its camo detection upgrades. The first path for the Druid is similar to the first path of the Monkey Apprentice in BTD5. It is more powerful in groups with both its wrath and jungle forms being much more effective with other monkeys or Druids. The Druid is classed as a Magic Category Tower.

UpgradesEdit


Path 1Edit

Easy Medium Hard Impoppable Unlock XP Icon Artwork

Hard Thorns
Hard thorns can pop 2 Bloons each and pop Frozen Bloons.

$210 $250 $270 $300 150

Heart of Thunder
Unleashes regular blasts of forked lightning that arc from Bloon to Bloon.

$850 $1,000 $1,080 $1,200 750

Druid of Storm
Gusts of wind blow Bloons off the track away from the exit.

$1,700 $2,000 $2,160 $2,400 2,500

Ball Lightning
Creates powerful balls of lightning that shoot additional lightning bolts.

$5,100 $6,000 $6,480 $7,200 12,000

Superstorm
Superstorm blasts all Bloon types for massive damage and blows them away from the exit.

$76,500 $90,000 $97,200 $108,000 35,000
Total Sell Amount

Tier 4: $5,754

Tier 5: $59,304

Tier 4: $6,773

Tier 5: $69,773

Tier 4: $7,315

Tier 5: $75,355

Tier 4: $8,127

Tier 5: $83,727

N/A
Total Cost

Tier 4: $8,220

Tier 5: $84,720

Tier 4: $9,675

Tier 5: $99,675

Tier 4: $10450

Tier 5: $107,650

Tier 4: $11,610

Tier 5: $119,610

50,400


Path 2Edit

Easy Medium Hard Impoppable Unlock XP Icon Artwork

Thorn Swarm
Shoots 8 thorns instead of 5.

$210 $250 $270 $300 140

Heart of Oak
Thorns convert Regrow Bloons into normal Bloons.

$295 $350 $380 $420 600

Druid of Jungle
Calls a vine from the ground to entangle and crush Bloons one at a time.

$805 $950 $1,025 $1,140 2,000

Jungle's Bounty
Jungle's Bounty Ability: Generates money per Banana Farm near the Druid.

$4,250 $5,000 $5,400 $6,000 11,000

Spirit of the Forest
Grows thorned vines along the path, dealing constant damage, regenerating lives and providing money every round.

$42,500 $50,000 $54,000 $60,000 40,000
Total Sell Amount

Tier 4: $4,144

Tier 5: $33,894

Tier 4: $4,883

Tier 5: $39,883

Tier 4: $5,275

Tier 5: $43,075

Tier 4: $5,859

Tier 5: $47,859

N/A
Total Cost

Tier 4: $5,920

Tier 5: $48,420

Tier 4: $6,975

Tier 5: $56,975

Tier 4: $7,535

Tier 5: $61,535

Tier 4: $8,370

Tier 5: $68,370

53,740


Path 3Edit

Easy Medium Hard Impoppable Unlock XP Icon Artwork

Druidic Reach
Increases range by a large amount.

$85 $100 $110 $120 120

Heart of Vengeance
Gains attack speed up to 100 lives lost after getting this upgrade, Lives above maximum do not count.

$255 $300 $325 $360 550

Druid of Wrath
Gains attack speed during the round as long as the Druid is popping Bloons.

$510 $600 $650 $720 1,700

Poplust
Boosts attack speed for all Druids in the radius. Can stack up to 5 times on a single Druid.

$2,125 $2,500 $2,700 $3,000 14,000

Avatar of Wrath
The more bloons there are, the more damage it does!

$38,250 $45,000 $48,600 $54,000 33,000
Total Sell Amount

Tier 4: $2,335

Tier 5: $29,110

Tier 4: $2,748

Tier 5: $34,248

Tier 4: $2,972

Tier 5: $36,992

Tier 4: $3,297

Tier 5: $41,097

N/A
Total Cost

Tier 4: $3,335

Tier 5: $41,585

Tier 4: $3,925

Tier 5: $48,925

Tier 4: $4,245

Tier 5: $52,845

Tier 4: $4,710

Tier 5: $58,710

49,370


TriviaEdit

  • The second, third and to some degree its fifth upgrade of it's path 1 were formerly upgrades of the Wizard in BTD 5.
  • The second and third tiers share common naming patterns between all 3 paths.
  • It is one of the two towers to require other towers for its ability to function, requiring Banana Farms.