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For other uses of hard, see Hard (disambiguation).
This is the last level. If you are playing on Hard then I salute you.
~ Round 50 on Bloons Tower Defense 2
On Hard, the towers cost more than normal, the bloons move faster, and you have 100 lives. Winning the Hard difficulty awards you a gold medal for that track
~ Description in BTD5 when mouse hovers over the Hard Difficulty icon
If you're playing on Hard, you've done well to get this far, but it will all end next level.
~ Round 85 on Bloons Tower Defense 5
HardMode

The Hard Difficulty icon in Bloons TD 4

Hard Difficulty is the third and final difficulty in the Bloons Tower Defense 2-5 (not BTD5 Mobile) since the release of Bloons TD 2. At the beginning of a game, the player has half as many lives on hard as they do on Easy. In BTD2 and BTD3, hard difficulty has 50 Rounds. However, purchasing the towers is also pretty expensive in hard difficulty.

Bloons TD 4Edit

In Bloons TD 4 and Bloons TD 4 Expansion, hard difficulty has 75 Rounds that must be passed for the player to be awarded a Gold Medal. It is represented by a general monkey.

Bloons TD 5Edit

Hard 2

The Hard Difficulty icon in Bloons TD 5

In Bloons TD 5, the player must pass Round 85, which is the first round with a ZOMG bloon, in order to win on hard difficulty. The Bloons move a little bit faster than on Easy Mode or Medium mode, and the player has only 100 lives. Towers are 8% more expensive than in Medium Difficulty. This difficulty is represented by a Robo Monkey, or by a Sun God in Extreme Tracks in its icon.

Bloons TD 6Edit

In Bloons TD 6, the player must pass Round 80, which is the first round with a ZOMG bloon, in order to win. The player also starts on Round 3, meaning the player gets 2 rounds less of cash, sarting with only $650. Towers are 8% more expensive, and the player has only 100 lives. There are also a lot of variations based on Hard difficulty.
Hard

Hard Difficulty icon in Bloons TD 6

  • Magic Monkeys Only: regular Hard game, except you can only use magic towers (Ninja MonkeyWizard MonkeySuper MonkeyAlchemist Monkey, and Druid) and the Hero.
  • Alternate Bloons Rounds: All rounds are slightly harder as some bloons are replaced with tougher variants.
  • Half Starting Cash: You start with $325 cash instead of $650. You will start with $425 instead of $850 if you buy the Extra starting cash Knowledge.
  • Impoppable: One life, survive until Round 100, very expensive towers. Similar to BTD5 Mobile's Impoppable mode, but you start at Round 6 instead of 3.
  • Double HP MOABs: All MOAB-class bloons have double health.
  • CHIMPS: (No Continues, Hearts lost, Income, Monkey knowledge, Powers, Selling). Extremely similar, but not identical to NAPSFRILLS. The hardest mode in the game, survive until Round 100 with these rules. You start at Round 6.
  • Sandbox: A mode to test out strageties in different tracks, difficulties, bloon rounds, and towers. No rewards whatsoever in this variation.

TipsEdit

  • Due to the fact the you have many fewer lives than in other modes, Spike Factories should be placed at the end of a track to ensure that no bloons pass the end of the track.
  • Up amount of money needed for powerful upgrades.
See Also
  • Impoppable: The hardest difficulty in BTD5 Mobile and a fearsome challenge in BTD6.

TriviaEdit

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