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Short-Lived (Special Mission)/Strategies

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Strategies Edit

Gusterbuster Method, No Leak, No Agents Edit

Named after the “Ghostbusters” and the Polterguster 9000 from “Luigi’s Mansion”, the Gusterbuster method uses the Bloonchipper to drag Bloons into the Bloon Traps of a Monkey Engineer.  This is critical to success as it builds your money stockpile needed to beat the “Short Lived” mission.

Note:  This method requires a fully expanded Dart Training Facility.  The free Dart Monkey every tenth level and the Explosive Dart functions prohibit leakage long term.

Tip:  I also suggest using the fully upgraded “Starting Money” from the Monkey Lab.  It’s not required, however, it does help initial efforts.  If you want to more frequently use Fast Forward, I also suggest “Starting Lives”.

When

What

0

Use your first free Dart Monkey (2/3) at Position 1.

10

Use your second free Dart Monkey (2/3) at Position 1.

20

Use your third free Dart Monkey (2/3) at Position 2 and add a Glue Gunner (2/2, target Strong) at Position 1.

30

Use your fourth free Dart Monkey (2/3) at Position 2 and add a Glue Gunner (3/2, target Strong) at Position 1.

40

Use your fifth free Dart Monkey (2/3) at Position 2, add a Glue Gunner (3/2, target Strong) at Position 1, and add a Monkey Engineer (3/0) at Position 3.

41

Upgrade Monkey Engineer to 4/0 (from this point on, Fast Forward is not recommended).

45

Add a Bloonchipper (4/2, target Strong) at Position 4.

50

Use your sixth free Dart Monkey (2/3) at Position 2, add a Glue Gunner (3/2) at Position 1, and add a Monkey Engineer (4/0) at Position 3.

55

Add a Bloonchipper (4/2, target Strong) at Position 4 and a Spike Factory (4/2) at the Position 5.

60

Use your seventh free Dart Monkey (2/3) at Position 2, add a Glue Gunner (4/2) at Position 1, and add a Monkey Engineer (4/1) at Position 3.

62

Add a Sniper Monkey (3/2, target Strong) at Position 6.

63

Upgrade Sniper Monkey to 4/2.

Obsolete StrategiesEdit

Robot746's strategy NLL No agent/premiumsEdit

BTD5 ** Short lived ** NLL no special agent, no premium upgrades07:06

BTD5 ** Short lived ** NLL no special agent, no premium upgrades

Gamerunknown's Strategy Edit

A variant on 8992's strategy below. Instead of boomerang throwers, produce dart monkeys - one before the first level, another before the third, another before the fourth, another before the seventh - try and place them so they can shoot at three different lanes. Ensure there are ten dart monkeys for level eighteen. After level nineteen place a glue gunner between the two parallel lines opposite the bush (and place subsequent glue gunners here and set them to strong). After twenty-three place a spike factory instead of a ninja monkey in the bottom left corner, just before the exit. After twenty-nine place another glue gunner. Use one spike before the exit on level thirty-one. After thirty-three place one spike factory near the exit and another in middle of the alcove on the right of the map (in order to prevent full regeneration of heart balloons). After thirty-nine place a 3/1 glue gunner (crucial for ceramic balloons). During forty-two place seven spikes near the exit. After forty-four place a 1/1 spike factory near the exit and another near the alcove. After forty five place a 1/2 monkey village at the top right hand corner of the initial path, where the balloons first begin to move to the bottom of the map. Place a super monkey below it and more towards the middle, gauge where to place by shooting area. Stay on "first" if there are no MOABs on screen, swap to "strong" if they appear and spike judiciously if multiple MOABs appear (glue gunner will be providing a large amount of popping power, about twelve spikes will be sufficient to pop a MOAB assuming other balloons don't interfere). Make another 3/2 glue gunner after forty-nine. After fifty-five make a 1/2 monkey village and a 2/1 super monkey in the same location. You may also wish to place a 2/0 ice factory, to be upgraded when possible to 3/2 (ensure you have funds for a 3/2 glue gunner after fifty-nine though). After this I found it useful to buy a mortar tower (0/2 -> 3/2) aiming for frozen balloons, then a tack shooter (to strip frost immunity) and a bomb tower (0/2 -> 2/3). These were all placed to benefit from the monkey village. I also made a spike factory in the alcove, which I upgraded to 1/2 on level sixty-five.

The 8992's StrategyEdit

a1 = after round 1, ASAP = as soon as possible, usually during a round. Make sure you buy and upgrade in the order specified. Use Road Spikes where necessary.

Round Towers/Upgrades
0 Boomerang Thrower 0-0 Position 1
a1 Boomerang Thrower 0-0 Position 2
a10 Boomerang Thrower 0-3 Position 1

a19

Glue Gunner 2-2 Position 3
a23 Ninja Monkey 0-0 Position 4
a29 Glue Gunner 2-2 Position 3
a33 Dartling Gun 1-1 Position 4
a39 Glue Gunner 3-2 Position 3
a45

Monkey Village 0-1 Position 5


Dartling Gun 2-1 Position 4


Super Monkey 0-2 Position 6

ASAP Upgrade Super Monkey to 0-3
a49 Glue Gunner 3-2 Position 3
a55

Monkey Village 0-1 Position 5


Super Monkey 0-3 Position 6

ASAP

Upgrade Super Monkey to 1-3


Upgrade Monkey Village to 0-2


Upgrade Super Monkey to 2-3


Upgrade Monkey Village to 2-2


Dartling Gun 3-1 Position 4

Shortlived

Positions for towers (The 8992's strategy)

I used Road Spikes on these rounds: 31,33,42,45,51,54,57. Make sure you get the positions of the towers right or this strategy won't work.


a59 Super Monkey 0-3 Position 2
ASAP

Upgrade Super Monkey 2-3

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