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Short-Lived (Special Mission)/Strategies

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BTD5 Flash-Friendly MethodEdit

As the name suggests, this is possible on the web version.

Note: This method relies on Road Spikes a lot. Don't be stingy about them, but don't waste them either.

  1. From rounds 1-10, get a 3-0 Tack Shooter on the first curve of the track.
  2. From rounds 11-20, replace the 3-0 Tack Shooter and do the same as Step 1.
  3. From rounds 21-30, replace the Tack Sprayer with a Ring of Fire and use Road Spikes/Spike Factory to clean up bloons that get past. Lead and Zebra Bloons might only leave behind Red Bloons.
  4. From rounds 31-40, repeat Step 3. You may buy range upgrades for the Ring of Fire. All children from Rainbow Bloons should be clusters of Red and/or Blue Bloons if 4-2. For round 40, spam Road Spikes to pop Ceramics and the clusters of Red and Blue.
  5. From rounds 41-45, repeat Step 4. Put a 2-3 Apprentice on Strong near the Ring of Fire to wipe out Ceramics. Use Spikes for loose bloons.
  6. On round 46, get a MOAB Mauler and if you have the cash, get MOAB Assassin. Then wipe out the MOAB.
  7. For rounds 47-50, just road spike loose bloons and use MOAB assassin ability when needed. Note that 2 MOABs come on round 50, so road spike the second one.
  8. For rounds 51-56, replace the lost Apprentice and Tack Shooter. Road Spikes!
  9. Replace MOAB Bomb tower, maybe get another. Repeat.
  10. Yay, you won!

Gusterbuster Method, No Leak, No AgentsEdit

Named after the “Ghostbusters" and the Poltergust 3000 from “Luigi’s Mansion”, the Gusterbuster method uses the Bloonchipper to drag Bloons into the Bloon Traps of a Monkey Engineer. This is critical to success as it builds your money stockpile needed to beat the “Short Lived” mission.

Note: This method requires a fully expanded Dart Training Facility. The free Dart Monkey every tenth level and the Explosive Dart functions prohibit leakage long term. Also, you need to be playing on the mobile or the Steam version of the game.

Tip: I also suggest using the fully upgraded “Starting Money” from the Monkey Lab. It’s not required, however, it does help initial efforts. If you want to more frequently use Fast Forward, I also suggest “Starting Lives”.




Use your first free Dart Monkey (2/3) at Position 1.


Use your second free Dart Monkey (2/3) at Position 1.


Use your third free Dart Monkey (2/3) at Position 2 and add a Glue Gunner (2/2, target Strong) at Position 1.


Use your fourth free Dart Monkey (2/3) at Position 2 and add a Glue Gunner (3/2, target Strong) at Position 1.


Use your fifth free Dart Monkey (2/3) at Position 2, add a Glue Gunner (3/2, target Strong) at Position 1, and add a Monkey Engineer (3/0) at Position 3.


Upgrade Monkey Engineer to 4/0 (from this point on, Fast Forward is not recommended).


Add a Bloonchipper (4/2, target Strong) at Position 4.


Use your sixth free Dart Monkey (2/3) at Position 2, add a Glue Gunner (3/2) at Position 1, and add a Monkey Engineer (4/0) at Position 3.


Add a Bloonchipper (4/2, target Strong) at Position 4 and a Spike Factory (4/2) at the Position 5.


Use your seventh free Dart Monkey (2/3) at Position 2, add a Glue Gunner (4/2) at Position 1, and add a Monkey Engineer (4/1) at Position 3.


Add a Sniper Monkey (3/2, target Strong) at Position 6.


Upgrade Sniper Monkey to 4/2.

Gusterbuster Simple modified (by safaridor)Edit

Thanks to the gusterbuster method for showing me how easy the Dart training facility makes this game. As such, it is required for this method as well because it uses the tier 4 version to clean up lead early on. Also, I hope this is more helpful because the gusterbusters is missing the position map for what needs position more then other strategy.

Notes: All towers actions should be done at the end of the round (excluding round 1). Roadspikes might be needed on round 19. This was done on the steam version, and is impossible in mobile version, as you cannot sell towers on short lived in mobile. I have some tokens in popping power, but hopefully that does not make this impossible for those who didn't put their tokens here.

Round Action
1 Dart Monkey 2/2 position 1 first
10 Dart Monkey 2/3 position 1 first
20 Dart Monkey 2/3 position 1 last
20 Dart Monkey 2/3 position 2 first
30 Dart Monkey 2/3 position 2 first
30 Dart Monkey 2/3 position 3 first
30 Glue Gunner 2/2 position 4 strong
40 Monkey Apprentice 2/2 position 1 last
40 Ninja Monkey 4/1 position 2 first
45 Monkey Village 0/0 position 6
45 Super Monkey 0/3 position 5 first
49 Sell Apprentice and Ninja
ASAP Upgrade Super Monkey 2/3
ASAP Upgrade Monkey Village 0/2
54 Sell Monkey Village
55 Monkey Village position 6
55 Super Monkey 2/3 position 5 first
ASAP Upgrade Monkey Village 0/2
ASAP Super Monkey 2/2 position 7 first (upgrade range first)

Obsolete StrategiesEdit

Robot746's strategy NLL No agent/premiumsEdit

BTD5 ** Short lived ** NLL no special agent, no premium upgrades07:06

BTD5 ** Short lived ** NLL no special agent, no premium upgrades

Gamerunknown's StrategyEdit

A variant on 8992's strategy below. Instead of boomerang throwers, produce dart monkeys - one before the first level, another before the third, another before the fourth, another before the seventh - try and place them so they can shoot at three different lanes. Ensure there are ten dart monkeys for level eighteen. After level nineteen place a glue gunner between the two parallel lines opposite the bush (and place subsequent glue gunners here and set them to strong). After twenty-three place a spike factory instead of a ninja monkey in the bottom left corner, just before the exit. After twenty-nine place another glue gunner. Use one spike before the exit on level thirty-one. After thirty-three place one spike factory near the exit and another in middle of the alcove on the right of the map (in order to prevent full regeneration of heart balloons). After thirty-nine place a 3/1 glue gunner (crucial for ceramic balloons). During forty-two place seven spikes near the exit. After forty-four place a 1/1 spike factory near the exit and another near the alcove. After forty five place a 1/2 monkey village at the top right hand corner of the initial path, where the balloons first begin to move to the bottom of the map. Place a super monkey below it and more towards the middle, gauge where to place by shooting area. Stay on "first" if there are no MOABs on screen, swap to "strong" if they appear and spike judiciously if multiple MOABs appear (glue gunner will be providing a large amount of popping power, about twelve spikes will be sufficient to pop a MOAB assuming other balloons don't interfere). Make another 3/2 glue gunner after forty-nine. After fifty-five make a 1/2 monkey village and a 2/1 super monkey in the same location. You may also wish to place a 2/0 ice factory, to be upgraded when possible to 3/2 (ensure you have funds for a 3/2 glue gunner after fifty-nine though). After this I found it useful to buy a mortar tower (0/2 -> 3/2) aiming for frozen balloons, then a tack shooter (to strip frost immunity) and a bomb tower (0/2 -> 2/3). These were all placed to benefit from the monkey village. I also made a spike factory in the alcove, which I upgraded to 1/2 on level sixty-five.

The 8992's StrategyEdit

a1 = after round 1, ASAP = as soon as possible, usually during a round. Make sure you buy and upgrade in the order specified. Use Road Spikes where necessary.

Round Towers/Upgrades
0 Boomerang Thrower 0-0 Position 1
a1 Boomerang Thrower 0-0 Position 2
a10 Boomerang Thrower 0-3 Position 1


Glue Gunner 2-2 Position 3
a23 Ninja Monkey 0-0 Position 4
a29 Glue Gunner 2-2 Position 3
a33 Dartling Gun 1-1 Position 4
a39 Glue Gunner 3-2 Position 3

Monkey Village 0-2 Position 5

Dartling Gun 2-1 Position 4

Super Monkey 0-2 Position 6

ASAP Upgrade Super Monkey to 0-3
a49 Glue Gunner 3-2 Position 3

Monkey Village 0-1 Position 5

Super Monkey 0-3 Position 6


Upgrade Super Monkey to 1-3

Upgrade Monkey Village to 0-2

Upgrade Super Monkey to 2-3

Upgrade Monkey Village to 2-2

Dartling Gun 3-1 Position 4


Positions for towers (The 8992's strategy)

I used Road Spikes on these rounds: 31,33,42,45,51,54,57. Make sure you get the positions of the towers right or this strategy won't work.

a59 Super Monkey 0-3 Position 2

Upgrade Super Monkey 2-3

A Bloons Wiki Contributer's Idea:

Why not use a tier three dart village? You will be able to replace the dart monkey when it disappears.

Some Random Guy's Thoughts:

I've tried this strategy a lot, but I always die at round 57, due to the fact that I don't have nearly enough money to keep up with the guide. I don't know if I'm doing something wrong, or it just doesn't work

Player's feedback:

This strategy is completely flawed. I keep going out before round 30. C'mon.

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