Both of the final upgrades for the Bloonchipper have some form of "Super" in their names (Supa-Vac and Super Wide Funnel).
Super Wide Funnel is perhaps the ONLY upgrade that Z.O.M.G.s don't take decreased damage from, or are immune to besides First Strike Capability. However, First Strike Capability is anability, making Super Wide Funnel the only non-ability upgrade.
This is a very cheap way to pop a Z.O.M.G. and D.D.T. One alone can take a Z.O.M.G. down to B.F.B.s, it will then attack the B.F.B.s causing some to turn to M.O.A.B.s. Multiple Super Wide Funnels placed at the beginning of the track are extremely useful for round 85 and freeplay. Also, if placed within the range of a Monkey Village upgraded with the Radar Scanner, they can detect and pop D.D.T.s.
This upgrade can crack M.O.A.B.s and D.D.T.s in one shred, B.F.B.s in two shreds, and Z.O.M.G.s in 7 shreds.
If the damage dealt to any MOAB class bloon that makes it release its children is dealt by bloonchippers with this upgrade, only three children will come out. (from a Z.O.M.G., a B.F.B. can be fully eaten alive this way)
This is also true for non-MOAB bloons.
In BTD Battles Mobile this upgrade is much worse. Its price has increased to $5500, MOAB class bloons are released a short distance further along the track instead of where they were sucked in at, and it doesn't suck in Z.O.M.Gs.
Boss Bloons are immune to Super Wide Funnel, probably not to make the boss easy to defeat.
Ceramic Bloons can get stuck in the Super Wide Funnel, but that is what every other Bloonchipper would do too, so it is not a glitch.