Wikia

Favorite Loadouts?

  • What's your favorite loadout for Bloons TD Battles?

    UPDATED!

    For me, it can vary between tracks and players:

    Rally:

    • Boomerang Thrower - Very common choice for the majority of players out there, both tier 3 upgrades are very useful and are great for the early offense.
    • Monkey Ace - Getting around two 3-2 aces can already deal with MOABs with support from the boomerangs. Also, if the opponent ice stalls or if I get enough money, I can afford a Ground Zero >:D.
    • Monkey Village - For camo detection and other buffs as well as decreasing the costs of towers within its radius, useful for mainly the monkey aces in terms of that.
    • Banana Farm - Economy FTW! :D

    Temple:

    • Boomerang Thrower/Tack Shooter - For short tracks like this, it can be very difficult to gain a good economy so I'm starting to try out tack shooters and they seem to be pretty good. Combining cluster bombs with tack sprayers can even take down RRoDs and ceramic rushes :D.
    • Bomb Tower - Cos bombs are awesome.
    • Monkey Village - Stated already above somewhere.
    • Banana Farm - :)

    Park:

    • Boomerang Thrower - Once again, very useful tower.
    • Bomb Tower - Combining cluster bombs with glaive ricochets can make the ultimate ceramic defense. I also use the MOAB Maulers for defense against MOABs although I have found out cluster bombs are also pretty effective against MOABs themselves :).
    • Monkey Village - Same reason as in Rally.
    • Banana Farm - BANANAZ FTW

    YinYang:

    • Boomerang Thrower - ..
    • Bomb Tower/Monkey Ace - Both of these towers are pretty effective on this map so I kinda play around with them.
    • Monkey Village - Cos Mortars are too mainstream.
    • Banana Farm - :D

    Cards:

    • Boomerang Thrower - Derp
    • Ice Tower - Using an ice tower doesn't necessarily mean I'm ice stalling peoplez. I feel like I'm one of the very few people who use ice towers for non-stalling purposes, anyway, 0-1 ice towers spammed around the track can really help with ceramic rushes.
    • Mortar Tower - The only track in which I use the mortar as rounds end a lot shorter and the games always end before round 18 so mortars are a heck lot cheaper than monkey villages and are great for short-term use.
    • Banana Farm - :D :D :D
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    • Heh. Heheheh.


      Monkey Apprentice

      Bomb Tower

      Monkey Buccaneer/Spike Factory

      Monkey Village


      For some reason, the maps with water in them make for horrible Spike Factory deployment options, but the maps with no water are near perfect for them.

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    • Boomerang Thrower

      Bomb Tower

      Mortar Tower

      Either Spike Factory or Monkey Buccaneer (Same reason as above)

      Big coincidence with the RACV thing :P

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    • I know right? One day when I was rolling over all of the towers and yeah, it magically coincidentally became the initials of RACV...

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    • I use: 

      Dart Monkey - Even in later rounds, actually. Lots of people don't use many Dart Monkeys or may even skip them altogether, but I love the ability to spam them out due to their inexpensiveness. I especially prefer Triple Darts when paired with a Bloon Impact, as that can take care of most kinds of Bloons (though I tend to buff at least my Bloon Impact with Camo Detection so as to get past Lead Camos)

      Bomb Tower - As stated above, I tend to like using the Bloon Impact rather than the MOAB Mauler because by the time the MOABs come, I have enough power to stop them anyway. These are also incredibly effective in the later rounds (60+) whenever they send in storms of Ceramic Bloons. 

      Ice Tower - I agree with that, actually, though I tend to get Snap Freeze too, or at least Enhanced Freeze. Snap Freeze actually makes them really good offensive towers.

      One more thing, Banana Farms were not recently buffed for this at all. You could be thinking of the path 2 tier 2 upgrade in which you can earn 50% more, which would indeed be $30.

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    • On YinYang: Buccaneer,Gunner,Factory,Ninja.

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    • 68.104.135.229 wrote:
      I use: 

      Dart Monkey - Even in later rounds, actually. Lots of people don't use many Dart Monkeys or may even skip them altogether, but I love the ability to spam them out due to their inexpensiveness. I especially prefer Triple Darts when paired with a Bloon Impact, as that can take care of most kinds of Bloons (though I tend to buff at least my Bloon Impact with Camo Detection so as to get past Lead Camos)

      Bomb Tower - As stated above, I tend to like using the Bloon Impact rather than the MOAB Mauler because by the time the MOABs come, I have enough power to stop them anyway. These are also incredibly effective in the later rounds (60+) whenever they send in storms of Ceramic Bloons. 

      Ice Tower - I agree with that, actually, though I tend to get Snap Freeze too, or at least Enhanced Freeze. Snap Freeze actually makes them really good offensive towers.

      One more thing, Banana Farms were not recently buffed for this at all. You could be thinking of the path 2 tier 2 upgrade in which you can earn 50% more, which would indeed be $30.

      Banana Farms earn $30 WITHOUT the Valuable Bananas upgrade and presumably $45 WITH the valuable bananas upgrade ($300/$450 if 4/x), prove it for yourself :)

      About the Ice Towers, I generally only use 0/1 Ice Towers for slowing down rushes :/

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    • AlthaBlade wrote:
      What's your favorite loadout for Bloons TD Battles?

      Personally I use:

      • Boomerang Thrower - Very common choice for the majority of players out there, both tier 3 upgrades are very useful and they are pretty much my only offensive towers.
      • Ice Tower - This may seem like a rather unusual choice, rarely anyone uses this at all but well, I use about 4 0-1 Ice Towers on most maps, I may upgrade them on the first path but I rarely ever do so, I just use it to help slow down rushes, especially ceramic rushes.
      • Monkey Village - I used to use the Mortar Tower but it's possible to send in large camo rushes and by luck, make the rush go through before the Mortar attacks again but I see many others counter it by having other camo detection towers, anyway, back on topic, Monkey Villages decrease the price of any new towers and their upgrades if I place them within its radius. It also has upgrades to make my towers have a +1 increased max pop count (I admit this doesn't necessarily have much use to me but I have to get it anyway to obtain Radar Scanner), range boost, attack rate boost and well, that's all I generally use. I use this tower on all maps except the Cards map where I'd use the Mortar Tower instead due to the miniature track length.
      • Banana Farm - As well as giving off some good cash much like the income, you can sell it for some emergency cash if you happen to leak bloons and need to buy an upgrade/tower. They have also been buffed recently to give off $30 instead of $20!

      Also coincidentally, the hotkeys of these towers spell R, A, C, V respectively which spells out R.A.C.V. aka the Royal Automobile Club of Victoria, a well-known roadside assistance/insurance company from where I live which makes it conveniently easy to remember the hotkeys :)

      With that loadout, what do you use to attack M.O.A.B. class bloons, or how doyou defend against them?

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    • @Limewire I generally finish off my opponents at the ceramics round but if it does happen to go to the MOAB round, I send in 2/3 MOABs ASAP along with a whole bunch of ceramics and hope for the best, usually works, I may get turbo charge on one of the bionic boomers though to help out.

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    • 68.104.135.229 wrote: Bomb Tower - As stated above, I tend to like using the Bloon Impact rather than the MOAB Mauler because by the time the MOABs come, I have enough power to stop them anyway. These are also incredibly effective in the later rounds (60+) whenever they send in storms of Ceramic Bloons.

      I know no-one who has made it that far in BTDB. You may be thinking of BTD5.

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    • Technically, round 60+ in BTDB is equivalent to round 120 in BTD5. Coincidentally, if SW8573 is correct, 68.104.135.229 meant to say rounds 30+ instead.

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    • Level 60 is equivalent to level 119. The formula for the bloons outcome equals (2*round number)-1. The reason why the bloons that come out in level one are the same as level one in Bloons TD 5 is because 1*2=2, which minus 1 equals 1.

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    • I personally prefer a spike factory, a boomerang thrower, a motar tower, and a monkey ace. I will replace the motar with an apprentice, and replace the monkey ace with a banana farm when I unlock them.

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    • Sam Wang wrote: I personally prefer a spike factory, a boomerang thrower, a motar tower, and a monkey ace. I will replace the motar with an apprentice, and replace the monkey ace with a banana farm when I unlock them.

      That's what I use...except for the ace. Theoretically, all I really need is three tower slots for my strategy but I guess an Apprentice won't hurt.

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    • Yeah. I couldn't think of anything so I added the ace. I seem to be having a lack of battle score and madelions.

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    • I prefer now ice tower, spike factory, boomerang, and bomb tower.

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    • Sam Wang wrote:
      I prefer now ice tower, spike factory, boomerang, and bomb tower.

      The only problem about that is that you have a very weak camo defense, camo ceramic rushes are still effective even against 3-x spactories, learnt from personal experience

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    • Well, I usually lose or win before someone ever sends me a camo ceramic rush. I like to sell my towers and get a regen rainbow rush.

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    • well, that's a great rush but if someone has 2/3 glaive ricochets along with a mortar/village, it isn't going to work :/

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    • True. I usually send it at level 18 and not many people can afford 2~3 glaive richochets + motar/village.with any additional defenses. If they really have that, I will rather send a MOAB.

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    • Spike factory (camo lead)

      Ninja monkey (for mass camo)

      Super monkey (obviously!) / Ace (GROUND ZERO!!!!!!!!!!!!!!!)

      Monkey village (super monkey detect camo) / Banana farm (the buff is epic!)

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    • 86.149.183.81 wrote:
      Spike factory (camo lead)

      Ninja monkey (for mass camo)

      Super monkey (obviously!) / Ace (GROUND ZERO!!!!!!!!!!!!!!!)

      Monkey village (super monkey detect camo) / Banana farm (the buff is epic!)

      How on earth do you deal with early crowd control, ninjas can't handle them and spike factories only make a short, temporary solution.

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    • I just use the 4 unlocked at 500 battle score.

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    • Sam Wang wrote:
      I just use the 4 unlocked at 500 battle score.

      The only problem about that is that you have a weak RRoD and ceramic rush counterattack. Well, unless you sell your farms for a super monkey I guess..

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    • Banana Farms have a buff, right? I can sell my banana farms for I sun god or at least a plasma vision I think. All I need with the camos is a 0/2 village.

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    • Sam Wang wrote: Banana Farms have a buff, right?

      Yep, Banana Farms give 150% cash in BTDB, that's 225% with Valuable Bananas.

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    • So that's why I like to use banana farms in BTDB. I like to use it anyway :P Also don't you know that banana farms are slightly better in BTD5 iOS than BTD5/BTD5D?

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    • Sam Wang wrote: So that's why I like to use banana farms in BTDB. I like to use it anyway :P Also don't you know that banana farms are slightly better in BTD5 iOS than BTD5/BTD5D?

      AFAIK, the bananas give twice as much cash, but half as many bananas come out.

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    • Oh yeah, I added that in the trivia section.

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    • Ice Stalling (Works best on Park map (Which reminds me, the wiki needs the maps for the game, or if there are, it's not linked on the BTDB page))

      -Ice Tower, Boomerang, Spikes, Village

      Place an ice tower, 0/1, at the start. Place another. Get a 2/3 boomerang as fast as possible.  Get 0/2 spikes, then upgrade to 3/2. During this time and further, send the best bloons you can: Shift 2, Shift 3, Shift 6, 7 once you earn 1500+. Get a 4/2 spike, and place a village near it so it's in its range and also a new spike tower. Upgrade the 2nd tower to 4/2. Upgrade the village to 3/2, or 4/2 if you have it. Upgrade the ice towers to 4/2 and 2/4. Place as many glaive lords as you can around the track. A 3rd spike tower may help prevent a ZOMG rush. From here, just save up a bit and send in a huge ZOMG rush.

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    • I thought the ice stall was patched!

      My favorite loadout is:

      Boomerang Thrower

      Monkey Wizard

      Spike Factory

      Super Monkey

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    • DVSA wrote: I thought the ice stall was patched!

      There is now a set time before the next round begins — 20 + 3 * Round number seconds after the last bloon comes in.

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    • Ahh... So for round 1, it is 23 seconds, round 2 is 26.....

      Round 18 would be 74 seconds...... Yet that's when the last, not first, bloon is sent....

      Thanks.

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    • Personally I use :

      Boomerang 3-2 and 2-3

      Ninja 4-2

      Sniper 2-2

      Bucaneer 2-3 to deal with lead camos and 3-2 to deal with grouped attacks

      If there is no water I use Bomb 3-2 and 2-3

      (mainly because I've only unlocked tier 1 & tier 2 towers)

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    • I prefer:

      Ninja Monkey

      Boomerang Thrower

      Spike Factory

      Monkey Apprentice

      Got this favorite loadout... maybe last night.

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    • Weell I perfer:

      Spike Factory

      Bomb tower

      (Buccuner in water tracks)

      Ninja Monkey

      And Sniper Monkey (or Boomarang Thower)

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    • I use:

      Dart Monkey

      Bomb Tower

      Sniper Monkey

      Tack Shooter

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    • Did you only Unlock tier 1 cus those those are Teir 1 Thing

      ( Sorry about spelling errors I'm Chineese)

      But I'm tier 3 and I'm the post above you

      (Right side The same thing before)

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    • @Wikia Contributor: Lol, spelling Chinese wrong.

      BTW I have unlocked all tiers as well as all towers, so I just pick the most useful ones.

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    • A day ago just unlocked tier 2 OF TOWERS!

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    • Rasengan553 wrote: A day ago just unlocked tier 2 OF TOWERS!

      What's your win/loss ratio?

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    • Wins: 6

      Loses: 21

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    • Oh well. I must say that you don't have very good BTD skills unfortunately :(

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    • My loadouts have changed a lot since I made that post, they seem to vary between maps although I always use a boomer and a banana farm in my setup no matter what :)

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    • True. I start with two boomerangs on the yin yang map.

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    • On the yin yang map, I use boomer, farm, village/mortar and monkey ace. Two 3-2 aces are like MOAB destroyers with support from boomers, someone sent in six MOABs with regen ceramic support and I survived the entire thing without losing a life, I sent in just one back at him and he lost :P Gotta love that feeling when you send in the same thing your opponent sent at you and they can't handle it :P

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    • AlthaBlade wrote:
      Sam Wang wrote:
      I just use the 4 unlocked at 500 battle score.
      The only problem about that is that you have a weak RRoD and ceramic rush counterattack. Well, unless you sell your farms for a super monkey I guess..

      Doesnt battlescore 500 mean you can get a 2/2 Monkey Ace?

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    • @121 Monkey Aces are actually unlocked at 250 battle points instead of 500 :)

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    • I'm using my setup to use a simple strategy. It is seen on the btd5b strategies page. I already reached my goal (well, pretty much over my goal!) to have 20 more wins then loses. I got more than 30 more wins than loses! The strategy REALLY helps.

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    • @Altha

      Close enough.


      @Everyone, even you, random anon that probably doesnt even care

      I am considering getting a Glue Gunner. Should I do that, or is the Ice Tower just better?

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    • 121.79.199.85 wrote:
      @Altha

      Close enough.


      @Everyone, even you, random anon that probably doesnt even care

      I am considering getting a Glue Gunner. Should I do that, or is the Ice Tower just better?

      They are both alright but it depends on how you use them mainly, I usually spam 0-1 ice towers for ceramic ownage or just get a 3-2/2-2 glue gunner, both of which can help a lot.

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    • Just some more Medalions and i have Boomrang Thrower(sorry if i spelled wrong)

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    • BestBtd4Player wrote: I'm using my setup to use a simple strategy. It is seen on the btd5b strategies page. I already reached my goal (well, pretty much over my goal!) to have 20 more wins then loses. I got more than 30 more wins than loses! The strategy REALLY helps.

      Which method did you use?

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    • I start with a 2-3 boomerang thrower, then get a 2-2 monkey apprentice (for camo leads just in case). Then I start sending regen whites. If my opponent doesn't lose, I get a 3-2 ninja monkey, sell it with at least 1100 money and send a rainbow regen rush. It always seems to work! It can also deafeat ice stalling A LOT.

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    • Fun Fact: I was the one who posted the strategy on the strategies page!

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    • I don't have a good loadout at the moment...

      Currently is use Apprentice, Boomerang, Ace, and Banana Farm, and I use RRROD to win...

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    • I think you put an extra R there...

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    • No, it stands for Rainbow Regen Rush of Doom, it is not a mistake :)

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    • I guess people generally refer to it as RRoD for some reason, dunno why

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    • My win-loss goal is to have twice as many wins as losses. I was falling behind, but I more than met it after my 18-win streak :)

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    • I'm currently aiming to get five times as many wins as losses but it's very difficult as lagging issues and disconnects continuously screw me up >.<

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    • I got a 26-win streak I think. I forgot exactly.

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    • Going back on topic, my favourite loudout is:

      -Boomerang Thrower (Very useful! Bionic Boomer is incredible!)

      -Ninja Monkey (Using it at the moment as my starting monkey, might switch it out for an apprentice once i unlock it later on though)

      -Monkey Aces (Ground Zero FTW!)

      -Spike Factory (These guys are pretty strong once upgraded to spiked ball factory.)

      This could definitely use a few improvements though, I have a really weak start and if anybody rushes me with pinks I usually lose a lot of lives. I'll also definitely switch the spike factory with dartling gunners once they come out! Dartling gunners and monkey apprentices were my favourite towers in BTD5. Also, once, i faced this guy with a very weird strategy. He ice stalled with about 8 ice towers. He had some boomerang throwers near the end of the track (where the bloons I send in would come out). Using ice stalling, he earnt a ridiculous amount of money and built 4 spike factories just before the boomerang throwers and upgraded them to spiked ball factory immediately.At first I started sending in lots of rainbow bloons to thin the spikes out but the boomerang throwers destroyed half of them and what was left didn't really thin out the spikes that much. So I started sending in camo bloons, which sloowly started to break through the spikes. Then he built another 4 spike factories. There was so many spikes that when i sent a good 12 moabs, it still didn't break through! at that point my money and income was fairly low, so he sent a huge storm of bfb's and owned me. 0.o

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    • Wait for the fast cooldown M.O.A.Bs. They're a lot better.

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    • One of my battles was litteraly close. We kept rrodding each other and I won with 7 lives left! O.O! BTW: That win gave me a 36-win streak!

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    • Despite the fact that I haven't played BTDB for a while, I still remember my strategy and my loadout. Generally, I only need 3 tower slots, but I add in Monkey Apprentice just in case. Normally, I start like this:

      • Boomerang Thrower
        • Everyone's favourite tower. I prefer Glaive Riccochet over Bionic Boomer. I start by purchasing (ASAP) a 2/0 Boomerang Thrower, send out 9 Red Bloons once they come out (for income) before upgrading to 3/0 Boomerang (again, ASAP). After that, I begin spamming Red Bloons whenever I have the cash (income) and begin saving up for a second 2/0 boomer. If my opponent starts spamming Pink Bloons at me, I build a 2/0 boomer.
      • Spike Factory
        • My second type of tower to purchase. After I get myself a 2/0 Boomer, depending on the situation, I either build a Spactory or upgrade the 2/0 Boomer into a 3/0. This will deal with most pinks. A few bloons still slip past, so the Spactory catches those leaks. A third 3/0 Boomer should be built ASAP after the 0/0 Spactory. If the map was Yin Yang or Park Path (was that the name?), I should have no problem dealing with pinks, but build the Spactory near the middle anyway. If it was Cards or Temple, I place the Spactory near the end. Regardless, it should be upgraded to 1/2 ASAP – this can deal with 1-2 MOABs.
      • Mortar Tower
        • Also one of the most crucial towers to my strategy. At around Round 8/9, build your Mortar. This prepares for the Lead Bloons that unlock at Round 10 (if I remember correctly). It should and can be upgraded to Signal Flare before Round 12. No need to touch the left path. A bit of a waste of cash.
      • Monkey Apprentice
        • Tower slot filler. It can be used to deal with leads/camos in emergencies for a low price when compared to Signal Flare. However, Monkey Apprentices cannot be used for long term because of the possibility of Camo Ceramics, which will be de-camo'd by the Signal Flare, allowing your boomers to deal with them.
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      • Income
        • I avoid the bottom row bloons until the time is ripe to destroy the opponent win the game. Balance is important between income and defence. Top row blacks should be spammed for quick income.
      • Ice stall
        • If your opponent is Ice-stalling, don't let them get away with it! Spam top row bloons (up to blacks) at them for income. They will usually be too busy managing their Ice Towers to send bloons at you early on. If you have a good computer and do not worry about lag, prepare 2/4 Mortar and lots of 1/2 Spactories. 3/X just aren't worth the cost. Glaive Lords can also be built along the edges.
      • Blimps
        • After a failed fast cooldown Ceramic rush and/or Blimp rush, you should spam top row blacks for fast income return. In other words, to help your income rise again. I usually stop sending income bloons at ~$500 income.
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    • @SW8573: That's honestly a great strategy! I will try that sometime.

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    • @SW8573 *hint hint (even though you stopped playing but meh)* Use banana farms :)

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    • SW8573 wrote:
        • They will usually be too busy managing their Ice Towers to send bloons at you early on.


      That, I can safely say, is wrong. Quite a few ice stallers have held down Shift + Insertnumberhere, which ended up killing me a couple of times.

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    • 121.79.199.85 wrote:
      SW8573 wrote:
        • They will usually be too busy managing their Ice Towers to send bloons at you early on.

      That, I can safely say, is wrong. Quite a few ice stallers have held down Shift + Insertnumberhere, which ended up killing me a couple of times.

      Shift sends bottom row bloons, which are a lot stronger then top row bloons. Is that why you lose?

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    • Although off-topic, but why is the Super Monkey (Tower) page still unprotected? I'm willing to add an image to it!

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    • BestBtd4Player wrote:
      121.79.199.85 wrote:
      SW8573 wrote:
        • They will usually be too busy managing their Ice Towers to send bloons at you early on.

      That, I can safely say, is wrong. Quite a few ice stallers have held down Shift + Insertnumberhere, which ended up killing me a couple of times.
      Shift sends bottom row bloons, which are a lot stronger then top row bloons. Is that why you lose?

      Partially yes. Usually, early-game bottom row bloons arent too much of a hassle, but when you get to the Leads, you can run into a problem, and then again when you hit the Rainbow+ bloons...

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    • True :)

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    • 121.79.199.85 wrote:

      SW8573 wrote:
        • They will usually be too busy managing their Ice Towers to send bloons at you early on.


      That, I can safely say, is wrong. Quite a few ice stallers have held down Shift + Insertnumberhere, which ended up killing me a couple of times.

      They need to balance out between bloon income and Ice Towers, and you can counter that by sending Shift + number bloons back at them. Don't forget that Ice Towers also cost money. That might leak a few bloons (e.g. pinks, whites, etc.) if you send out bloons regularly. But then again, it also depends on how experienced the player is. But income is the one of the most important aspects of the game.

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    • Spike144
      Spike144 removed this reply because:
      off-topic
      12:43, January 13, 2013
      This reply has been removed

      BTW did anybody see the message that I wrote informing that the Super Monkey (Tower) article remains to be protected although off-topic.

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    • Havent run into many ice-stallers lately. Weird...


      I need someone to test this loadout for me.

      Tack Shooter (LV4)

      Super Monkey

      Village

      Banana Farm


      I tested that loadout myself, but am unsure what to make of it. Perhaps someone in the crowd can review that?

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    • 121.79.199.85 wrote:
      Havent run into many ice-stallers lately. Weird...


      I need someone to test this loadout for me.

      Tack Shooter (LV4)

      Super Monkey

      Village

      Banana Farm


      I tested that loadout myself, but am unsure what to make of it. Perhaps someone in the crowd can review that?

      Firstly, you must get a ring of fire before round 12 no matter what for camo lead protection. Secondly, I'm don't think you can afford a super monkey without screwing up your economy in round 13 and 15 (RRoD and Ceramics rounds).

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    • AlthaBlade wrote:
      121.79.199.85 wrote:
      Havent run into many ice-stallers lately. Weird...


      I need someone to test this loadout for me.

      Tack Shooter (LV4)

      Super Monkey

      Village

      Banana Farm


      I tested that loadout myself, but am unsure what to make of it. Perhaps someone in the crowd can review that?

      Firstly, you must get a ring of fire before round 12 no matter what for camo lead protection. Secondly, I'm don't think you can afford a super monkey without screwing up your economy in round 13 and 15 (RRoD and Ceramics rounds).

      Turns out you can sell 3/2 Tack Shooters for a fair bit of cash. Both times I tested that loadout, I could get a super monkey.

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    • Hmm, true, I've never given that loadout a shot so I can't really tell how effective it is.

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    • You could start a new series where you take a loadout suggestion from someone on the forum, then try it out and see how well you can do with it on the different maps. I would do that myself, but the life of a Youtuber just seems a little bit difficult, having to upload videos and stuff like that, and besides, I dont even know how to use videomaking programmes, let alone get one off of the internet.

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    • they should just let people use all towers in the game :D

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    • My strategy is to use

      • Boomerang Thrower (Obviously for the early rounds).
      • Monkey Apprentice (Camo Lead poppage).
      • Monkey Village (Save more money and then Boomerangs can attack Camo Leads).
      • Banana Farm (Moneh moneh I need moneh).
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    • what does RRoD stand for?

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    • Rainbow Rush Of Doom.

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    • I use:

      Ninja (Early rounds)

      Monkey Apprentice (Camo leads)

      Bannana Farm (BANNANAS!)

      Super Monkey (Moabs)

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    • 1. towers are 5

      2. WhERe i Can FuCkiNg Go to TE  RROD?

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    • For most stages on BTD Battles Mobile, I use:

      3/2 Monkey Engineer

      Heli Pilot

      Banana Farm

      Random (Optional)

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    • 54.204.217.249
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